diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 70 |
1 files changed, 38 insertions, 32 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 072148c..b7d21fd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
56 | { | 56 | { |
57 | private Scene scene; | 57 | private Scene scene; |
58 | private AttachmentsModule m_attMod; | 58 | private AttachmentsModule m_attMod; |
59 | private ScenePresence m_presence; | ||
59 | 60 | ||
60 | [SetUp] | 61 | [SetUp] |
61 | public void Init() | 62 | public void Init() |
@@ -80,24 +81,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
80 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 81 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
81 | } | 82 | } |
82 | 83 | ||
84 | /// <summary> | ||
85 | /// Add the standard presence for a test. | ||
86 | /// </summary> | ||
87 | private void AddPresence() | ||
88 | { | ||
89 | UUID userId = TestHelpers.ParseTail(0x1); | ||
90 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | ||
91 | m_presence = SceneHelpers.AddScenePresence(scene, userId); | ||
92 | } | ||
93 | |||
83 | [Test] | 94 | [Test] |
84 | public void TestAddAttachmentFromGround() | 95 | public void TestAddAttachmentFromGround() |
85 | { | 96 | { |
86 | TestHelpers.InMethod(); | 97 | TestHelpers.InMethod(); |
87 | // log4net.Config.XmlConfigurator.Configure(); | 98 | // log4net.Config.XmlConfigurator.Configure(); |
88 | 99 | ||
89 | UUID userId = TestHelpers.ParseTail(0x1); | 100 | AddPresence(); |
90 | string attName = "att"; | 101 | string attName = "att"; |
91 | 102 | ||
92 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | ||
93 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId); | ||
94 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; | 103 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; |
95 | 104 | ||
96 | m_attMod.AttachObject(presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false); | 105 | m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false); |
97 | 106 | ||
98 | // Check status on scene presence | 107 | // Check status on scene presence |
99 | Assert.That(presence.HasAttachments(), Is.True); | 108 | Assert.That(m_presence.HasAttachments(), Is.True); |
100 | List<SceneObjectGroup> attachments = presence.Attachments; | 109 | List<SceneObjectGroup> attachments = m_presence.Attachments; |
101 | Assert.That(attachments.Count, Is.EqualTo(1)); | 110 | Assert.That(attachments.Count, Is.EqualTo(1)); |
102 | SceneObjectGroup attSo = attachments[0]; | 111 | SceneObjectGroup attSo = attachments[0]; |
103 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 112 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -107,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
107 | Assert.That(attSo.IsTemporary, Is.False); | 116 | Assert.That(attSo.IsTemporary, Is.False); |
108 | 117 | ||
109 | // Check item status | 118 | // Check item status |
110 | Assert.That(presence.Appearance.GetAttachpoint( | 119 | Assert.That(m_presence.Appearance.GetAttachpoint( |
111 | attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest)); | 120 | attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest)); |
112 | } | 121 | } |
113 | 122 | ||
@@ -117,23 +126,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
117 | TestHelpers.InMethod(); | 126 | TestHelpers.InMethod(); |
118 | // log4net.Config.XmlConfigurator.Configure(); | 127 | // log4net.Config.XmlConfigurator.Configure(); |
119 | 128 | ||
120 | UUID userId = TestHelpers.ParseTail(0x1); | 129 | AddPresence(); |
130 | |||
121 | UUID attItemId = TestHelpers.ParseTail(0x2); | 131 | UUID attItemId = TestHelpers.ParseTail(0x2); |
122 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 132 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
123 | string attName = "att"; | 133 | string attName = "att"; |
124 | 134 | ||
125 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | ||
126 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId); | ||
127 | InventoryItemBase attItem | 135 | InventoryItemBase attItem |
128 | = UserInventoryHelpers.CreateInventoryItem( | 136 | = UserInventoryHelpers.CreateInventoryItem( |
129 | scene, attName, attItemId, attAssetId, userId, InventoryType.Object); | 137 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
130 | 138 | ||
131 | m_attMod.RezSingleAttachmentFromInventory( | 139 | m_attMod.RezSingleAttachmentFromInventory( |
132 | presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 140 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); |
133 | 141 | ||
134 | // Check status on scene presence | 142 | // Check status on scene presence |
135 | Assert.That(presence.HasAttachments(), Is.True); | 143 | Assert.That(m_presence.HasAttachments(), Is.True); |
136 | List<SceneObjectGroup> attachments = presence.Attachments; | 144 | List<SceneObjectGroup> attachments = m_presence.Attachments; |
137 | Assert.That(attachments.Count, Is.EqualTo(1)); | 145 | Assert.That(attachments.Count, Is.EqualTo(1)); |
138 | SceneObjectGroup attSo = attachments[0]; | 146 | SceneObjectGroup attSo = attachments[0]; |
139 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 147 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -143,7 +151,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
143 | Assert.That(attSo.IsTemporary, Is.False); | 151 | Assert.That(attSo.IsTemporary, Is.False); |
144 | 152 | ||
145 | // Check item status | 153 | // Check item status |
146 | Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); | 154 | Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); |
147 | } | 155 | } |
148 | 156 | ||
149 | [Test] | 157 | [Test] |
@@ -152,24 +160,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
152 | TestHelpers.InMethod(); | 160 | TestHelpers.InMethod(); |
153 | // log4net.Config.XmlConfigurator.Configure(); | 161 | // log4net.Config.XmlConfigurator.Configure(); |
154 | 162 | ||
155 | UUID userId = TestHelpers.ParseTail(0x1); | 163 | AddPresence(); |
164 | |||
156 | UUID attItemId = TestHelpers.ParseTail(0x2); | 165 | UUID attItemId = TestHelpers.ParseTail(0x2); |
157 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 166 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
158 | string attName = "att"; | 167 | string attName = "att"; |
159 | 168 | ||
160 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | ||
161 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId); | ||
162 | InventoryItemBase attItem | 169 | InventoryItemBase attItem |
163 | = UserInventoryHelpers.CreateInventoryItem( | 170 | = UserInventoryHelpers.CreateInventoryItem( |
164 | scene, attName, attItemId, attAssetId, userId, InventoryType.Object); | 171 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
165 | 172 | ||
166 | UUID attSoId = m_attMod.RezSingleAttachmentFromInventory( | 173 | UUID attSoId = m_attMod.RezSingleAttachmentFromInventory( |
167 | presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 174 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); |
168 | m_attMod.DetachSingleAttachmentToGround(attSoId, presence.ControllingClient); | 175 | m_attMod.DetachSingleAttachmentToGround(attSoId, m_presence.ControllingClient); |
169 | 176 | ||
170 | // Check status on scene presence | 177 | // Check status on scene presence |
171 | Assert.That(presence.HasAttachments(), Is.False); | 178 | Assert.That(m_presence.HasAttachments(), Is.False); |
172 | List<SceneObjectGroup> attachments = presence.Attachments; | 179 | List<SceneObjectGroup> attachments = m_presence.Attachments; |
173 | Assert.That(attachments.Count, Is.EqualTo(0)); | 180 | Assert.That(attachments.Count, Is.EqualTo(0)); |
174 | 181 | ||
175 | // Check item status | 182 | // Check item status |
@@ -185,28 +192,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
185 | TestHelpers.InMethod(); | 192 | TestHelpers.InMethod(); |
186 | // log4net.Config.XmlConfigurator.Configure(); | 193 | // log4net.Config.XmlConfigurator.Configure(); |
187 | 194 | ||
188 | UUID userId = TestHelpers.ParseTail(0x1); | 195 | AddPresence(); |
196 | |||
189 | UUID attItemId = TestHelpers.ParseTail(0x2); | 197 | UUID attItemId = TestHelpers.ParseTail(0x2); |
190 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 198 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
191 | string attName = "att"; | 199 | string attName = "att"; |
192 | 200 | ||
193 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | ||
194 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId); | ||
195 | InventoryItemBase attItem | 201 | InventoryItemBase attItem |
196 | = UserInventoryHelpers.CreateInventoryItem( | 202 | = UserInventoryHelpers.CreateInventoryItem( |
197 | scene, attName, attItemId, attAssetId, userId, InventoryType.Object); | 203 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
198 | 204 | ||
199 | m_attMod.RezSingleAttachmentFromInventory( | 205 | m_attMod.RezSingleAttachmentFromInventory( |
200 | presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 206 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); |
201 | m_attMod.DetachSingleAttachmentToInv(attItemId, presence.ControllingClient); | 207 | m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient); |
202 | 208 | ||
203 | // Check status on scene presence | 209 | // Check status on scene presence |
204 | Assert.That(presence.HasAttachments(), Is.False); | 210 | Assert.That(m_presence.HasAttachments(), Is.False); |
205 | List<SceneObjectGroup> attachments = presence.Attachments; | 211 | List<SceneObjectGroup> attachments = m_presence.Attachments; |
206 | Assert.That(attachments.Count, Is.EqualTo(0)); | 212 | Assert.That(attachments.Count, Is.EqualTo(0)); |
207 | 213 | ||
208 | // Check item status | 214 | // Check item status |
209 | Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0)); | 215 | Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0)); |
210 | } | 216 | } |
211 | 217 | ||
212 | [Test] | 218 | [Test] |