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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs54
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs107
4 files changed, 123 insertions, 78 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index b4f1ed6..9996074 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -100,18 +100,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
100 100
101 List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); 101 List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
102 102
103 InventoryFolderBase rootDestinationFolder 103 List<InventoryFolderBase> folderCandidates
104 = InventoryArchiveUtils.FindFolderByPath( 104 = InventoryArchiveUtils.FindFolderByPath(
105 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); 105 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
106 106
107 if (null == rootDestinationFolder) 107 if (folderCandidates.Count == 0)
108 { 108 {
109 // Possibly provide an option later on to automatically create this folder if it does not exist 109 // Possibly provide an option later on to automatically create this folder if it does not exist
110 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); 110 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
111 111
112 return loadedNodes; 112 return loadedNodes;
113 } 113 }
114 114
115 InventoryFolderBase rootDestinationFolder = folderCandidates[0];
115 archive = new TarArchiveReader(m_loadStream); 116 archive = new TarArchiveReader(m_loadStream);
116 117
117 // In order to load identically named folders, we need to keep track of the folders that we have already 118 // In order to load identically named folders, we need to keep track of the folders that we have already
@@ -188,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 /// <summary> 189 /// <summary>
189 /// Replicate the inventory paths in the archive to the user's inventory as necessary. 190 /// Replicate the inventory paths in the archive to the user's inventory as necessary.
190 /// </summary> 191 /// </summary>
191 /// <param name="archivePath">The item archive path to replicate</param> 192 /// <param name="iarPath">The item archive path to replicate</param>
192 /// <param name="rootDestinationFolder">The root folder for the inventory load</param> 193 /// <param name="rootDestinationFolder">The root folder for the inventory load</param>
193 /// <param name="resolvedFolders"> 194 /// <param name="resolvedFolders">
194 /// The folders that we have resolved so far for a given archive path. 195 /// The folders that we have resolved so far for a given archive path.
@@ -199,24 +200,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
199 /// </param> 200 /// </param>
200 /// <returns>The last user inventory folder created or found for the archive path</returns> 201 /// <returns>The last user inventory folder created or found for the archive path</returns>
201 public InventoryFolderBase ReplicateArchivePathToUserInventory( 202 public InventoryFolderBase ReplicateArchivePathToUserInventory(
202 string archivePath, 203 string iarPath,
203 InventoryFolderBase rootDestFolder, 204 InventoryFolderBase rootDestFolder,
204 Dictionary <string, InventoryFolderBase> resolvedFolders, 205 Dictionary <string, InventoryFolderBase> resolvedFolders,
205 List<InventoryNodeBase> loadedNodes) 206 List<InventoryNodeBase> loadedNodes)
206 { 207 {
207 string originalArchivePath = archivePath; 208 string iarPathExisting = iarPath;
208 209
209// m_log.DebugFormat( 210// m_log.DebugFormat(
210// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); 211// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
211 212
212 InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref archivePath, resolvedFolders); 213 InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders);
213 214
214// m_log.DebugFormat( 215 m_log.DebugFormat(
215// "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", 216 "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
216// originalArchivePath, archivePath); 217 iarPath, iarPathExisting);
217 218
218 string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length); 219 string iarPathToCreate = iarPath.Substring(iarPathExisting.Length);
219 CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes); 220 CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes);
220 221
221 return destFolder; 222 return destFolder;
222 } 223 }
@@ -245,7 +246,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
245 InventoryFolderBase rootDestFolder, 246 InventoryFolderBase rootDestFolder,
246 ref string archivePath, 247 ref string archivePath,
247 Dictionary <string, InventoryFolderBase> resolvedFolders) 248 Dictionary <string, InventoryFolderBase> resolvedFolders)
248 { 249 {
249 string originalArchivePath = archivePath; 250 string originalArchivePath = archivePath;
250 251
251 InventoryFolderBase destFolder = null; 252 InventoryFolderBase destFolder = null;
@@ -254,10 +255,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
254 { 255 {
255 while (null == destFolder && archivePath.Length > 0) 256 while (null == destFolder && archivePath.Length > 0)
256 { 257 {
258 m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
259
257 if (resolvedFolders.ContainsKey(archivePath)) 260 if (resolvedFolders.ContainsKey(archivePath))
258 { 261 {
259// m_log.DebugFormat( 262 m_log.DebugFormat(
260// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); 263 "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
261 destFolder = resolvedFolders[archivePath]; 264 destFolder = resolvedFolders[archivePath];
262 } 265 }
263 else 266 else
@@ -294,8 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
294 /// <param name="destFolder"> 297 /// <param name="destFolder">
295 /// The root folder from which the creation will take place. 298 /// The root folder from which the creation will take place.
296 /// </param> 299 /// </param>
297 /// <param name="path"> 300 /// <param name="iarPathExisting">
298 /// The path to create 301 /// the part of the iar path that already exists
302 /// </param>
303 /// <param name="iarPathToReplicate">
304 /// The path to replicate in the user's inventory from iar
299 /// </param> 305 /// </param>
300 /// <param name="resolvedFolders"> 306 /// <param name="resolvedFolders">
301 /// The folders that we have resolved so far for a given archive path. 307 /// The folders that we have resolved so far for a given archive path.
@@ -304,11 +310,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
304 /// Track the inventory nodes created. 310 /// Track the inventory nodes created.
305 /// </param> 311 /// </param>
306 protected void CreateFoldersForPath( 312 protected void CreateFoldersForPath(
307 InventoryFolderBase destFolder, string path, Dictionary <string, InventoryFolderBase> resolvedFolders, 313 InventoryFolderBase destFolder,
314 string iarPathExisting,
315 string iarPathToReplicate,
316 Dictionary <string, InventoryFolderBase> resolvedFolders,
308 List<InventoryNodeBase> loadedNodes) 317 List<InventoryNodeBase> loadedNodes)
309 { 318 {
310 string pathCreated = ""; 319 string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
311 string[] rawDirsToCreate = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
312 int i = 0; 320 int i = 0;
313 321
314 while (i < rawDirsToCreate.Length) 322 while (i < rawDirsToCreate.Length)
@@ -340,9 +348,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
340 m_scene.InventoryService.AddFolder(destFolder); 348 m_scene.InventoryService.AddFolder(destFolder);
341 349
342 // Record that we have now created this folder 350 // Record that we have now created this folder
343 pathCreated += rawDirsToCreate[i] + "/"; 351 iarPathExisting += rawDirsToCreate[i] + "/";
344 m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", pathCreated); 352 m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", iarPathExisting);
345 resolvedFolders[pathCreated] = destFolder; 353 resolvedFolders[iarPathExisting] = destFolder;
346 354
347 if (0 == i) 355 if (0 == i)
348 loadedNodes.Add(destFolder); 356 loadedNodes.Add(destFolder);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 47b18d8..ca33968 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -55,8 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
55 /// 55 ///
56 /// This method does not handle paths that contain multiple delimitors 56 /// This method does not handle paths that contain multiple delimitors
57 /// 57 ///
58 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some 58 /// FIXME: We have no way of distinguishing folders with the same path
59 /// XPath like expression
60 /// 59 ///
61 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 60 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
62 /// 61 ///
@@ -70,14 +69,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
70 /// The path to the required folder. 69 /// The path to the required folder.
71 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 70 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
72 /// </param> 71 /// </param>
73 /// <returns>null if the folder is not found</returns> 72 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
74 public static InventoryFolderBase FindFolderByPath( 73 public static List<InventoryFolderBase> FindFolderByPath(
75 IInventoryService inventoryService, UUID userId, string path) 74 IInventoryService inventoryService, UUID userId, string path)
76 { 75 {
77 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 76 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
78 77
79 if (null == rootFolder) 78 if (null == rootFolder)
80 return null; 79 return new List<InventoryFolderBase>();
81 80
82 return FindFolderByPath(inventoryService, rootFolder, path); 81 return FindFolderByPath(inventoryService, rootFolder, path);
83 } 82 }
@@ -88,8 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
88 /// 87 ///
89 /// This method does not handle paths that contain multiple delimitors 88 /// This method does not handle paths that contain multiple delimitors
90 /// 89 ///
91 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some 90 /// FIXME: We have no way of distinguishing folders with the same path.
92 /// XPath like expression
93 /// 91 ///
94 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 92 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
95 /// 93 ///
@@ -103,17 +101,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
103 /// The path to the required folder. 101 /// The path to the required folder.
104 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 102 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
105 /// </param> 103 /// </param>
106 /// <returns>null if the folder is not found</returns> 104 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
107 public static InventoryFolderBase FindFolderByPath( 105 public static List<InventoryFolderBase> FindFolderByPath(
108 IInventoryService inventoryService, InventoryFolderBase startFolder, string path) 106 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
109 { 107 {
108 List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
109
110 if (path == string.Empty) 110 if (path == string.Empty)
111 return startFolder; 111 {
112 foundFolders.Add(startFolder);
113 return foundFolders;
114 }
112 115
113 path = path.Trim(); 116 path = path.Trim();
114 117
115 if (path == PATH_DELIMITER.ToString()) 118 if (path == PATH_DELIMITER.ToString())
116 return startFolder; 119 {
120 foundFolders.Add(startFolder);
121 return foundFolders;
122 }
117 123
118 string[] components = SplitEscapedPath(path); 124 string[] components = SplitEscapedPath(path);
119 components[0] = UnescapePath(components[0]); 125 components[0] = UnescapePath(components[0]);
@@ -127,14 +133,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
127 if (folder.Name == components[0]) 133 if (folder.Name == components[0])
128 { 134 {
129 if (components.Length > 1) 135 if (components.Length > 1)
130 return FindFolderByPath(inventoryService, folder, components[1]); 136 foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1]));
131 else 137 else
132 return folder; 138 foundFolders.Add(folder);
133 } 139 }
134 } 140 }
135 141
136 // We didn't find a folder with the right name 142 return foundFolders;
137 return null;
138 } 143 }
139 144
140 /// <summary> 145 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 8f3f65b..2c2724e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
249 else 249 else
250 { 250 {
251 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 251 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
252 inventoryFolder 252 List<InventoryFolderBase> candidateFolders
253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
254 //inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); 254 if (candidateFolders.Count > 0)
255 inventoryFolder = candidateFolders[0];
255 } 256 }
256 257
257 // The path may point to an item instead 258 // The path may point to an item instead
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 00bd27a..5130fa5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
117 item1.AssetID = asset1.FullID; 117 item1.AssetID = asset1.FullID;
118 item1.ID = item1Id; 118 item1.ID = item1Id;
119 InventoryFolderBase objsFolder 119 InventoryFolderBase objsFolder
120 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); 120 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
121 item1.Folder = objsFolder.ID; 121 item1.Folder = objsFolder.ID;
122 scene.AddInventoryItem(userId, item1); 122 scene.AddInventoryItem(userId, item1);
123 123
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
327 item1.AssetID = asset1.FullID; 327 item1.AssetID = asset1.FullID;
328 item1.ID = item1Id; 328 item1.ID = item1Id;
329 InventoryFolderBase objsFolder 329 InventoryFolderBase objsFolder
330 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); 330 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
331 item1.Folder = objsFolder.ID; 331 item1.Folder = objsFolder.ID;
332 scene.AddInventoryItem(userId, item1); 332 scene.AddInventoryItem(userId, item1);
333 333
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
508 public void TestNewIarPath() 508 public void TestNewIarPath()
509 { 509 {
510 TestHelper.InMethod(); 510 TestHelper.InMethod();
511 //log4net.Config.XmlConfigurator.Configure(); 511// log4net.Config.XmlConfigurator.Configure();
512 512
513 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 513 Scene scene = SceneSetupHelpers.SetupScene("inventory");
514 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 514 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
@@ -516,33 +516,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
516 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 516 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
517 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); 517 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
518 518
519 string folder1Name = "a"; 519 string folder1Name = "1";
520 string folder2Name = "b"; 520 string folder2aName = "2a";
521 string itemName = "c.lsl"; 521 string folder2bName = "2b";
522 522
523 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); 523 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
524 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 524 string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
525 string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); 525 string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
526 526
527 string itemArchivePath 527 string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
528 = string.Format( 528 string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
529 "{0}{1}{2}{3}",
530 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
531 529
532 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) 530 {
533 .ReplicateArchivePathToUserInventory( 531 // Test replication of path1
534 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 532 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
535 foldersCreated, nodesLoaded); 533 .ReplicateArchivePathToUserInventory(
536 534 iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
537 InventoryFolderBase folder1 535 foldersCreated, nodesLoaded);
538 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a"); 536
539 Assert.That(folder1, Is.Not.Null, "Could not find folder a"); 537 List<InventoryFolderBase> folder1Candidates
540 InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b"); 538 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
541 Assert.That(folder2, Is.Not.Null, "Could not find folder b"); 539 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
540
541 InventoryFolderBase folder1 = folder1Candidates[0];
542 List<InventoryFolderBase> folder2aCandidates
543 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
544 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
545 }
546
547 {
548 // Test replication of path2
549 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
550 .ReplicateArchivePathToUserInventory(
551 iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
552 foldersCreated, nodesLoaded);
553
554 List<InventoryFolderBase> folder1Candidates
555 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
556 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
557
558 InventoryFolderBase folder1 = folder1Candidates[0];
559
560 List<InventoryFolderBase> folder2aCandidates
561 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
562 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
563
564 List<InventoryFolderBase> folder2bCandidates
565 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
566 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
567 }
542 } 568 }
543 569
544 /// <summary> 570 /// <summary>
545 /// Test replication of a partly existing archive path to the user's inventory. 571 /// Test replication of a partly existing archive path to the user's inventory. This should create
572 /// a duplicate path without the merge option.
546 /// </summary> 573 /// </summary>
547 [Test] 574 [Test]
548 public void TestPartExistingIarPath() 575 public void TestPartExistingIarPath()
@@ -555,7 +582,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
555 582
556 string folder1ExistingName = "a"; 583 string folder1ExistingName = "a";
557 string folder2Name = "b"; 584 string folder2Name = "b";
558 string itemName = "c.lsl";
559 585
560 InventoryFolderBase folder1 586 InventoryFolderBase folder1
561 = UserInventoryTestUtils.CreateInventoryFolder( 587 = UserInventoryTestUtils.CreateInventoryFolder(
@@ -563,28 +589,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
563 589
564 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 590 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
565 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 591 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
566 string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
567 592
568 string itemArchivePath 593 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
569 = string.Format( 594
570 "{0}{1}{2}{3}",
571 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
572
573 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) 595 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
574 .ReplicateArchivePathToUserInventory( 596 .ReplicateArchivePathToUserInventory(
575 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 597 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
576 new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>()); 598 new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
577 599
578 InventoryFolderBase folder1Post 600 List<InventoryFolderBase> folder1PostCandidates
579 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 601 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
580 Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); 602 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
581 /* 603
582 InventoryFolderBase folder2 604 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
605 InventoryFolderBase folder1Post = null;
606 foreach (InventoryFolderBase folder in folder1PostCandidates)
607 {
608 if (folder.ID != folder1.ID)
609 {
610 folder1Post = folder;
611 break;
612 }
613 }
614// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
615
616 List<InventoryFolderBase> folder2PostCandidates
583 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); 617 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
584 Assert.That(folder2, Is.Not.Null); 618 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
585 InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName);
586 Assert.That(item, Is.Not.Null);
587 */
588 } 619 }
589 } 620 }
590} \ No newline at end of file 621} \ No newline at end of file