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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 25334b9..a30d8eb 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1011,6 +1011,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1011 { 1011 {
1012 version = String.Empty; 1012 version = String.Empty;
1013 newpos = new Vector3(pos.X, pos.Y, pos.Z); 1013 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1014
1015// m_log.DebugFormat(
1016// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1017
1014 uint neighbourx = scene.RegionInfo.RegionLocX; 1018 uint neighbourx = scene.RegionInfo.RegionLocX;
1015 uint neighboury = scene.RegionInfo.RegionLocY; 1019 uint neighboury = scene.RegionInfo.RegionLocY;
1016 const float boundaryDistance = 1.7f; 1020 const float boundaryDistance = 1.7f;