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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs57
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs52
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs27
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs174
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs46
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs54
30 files changed, 441 insertions, 99 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
index 878242a..d2278bc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
54 54
55 private Scene m_scene; 55 private Scene m_scene;
56 private IAssetService m_assetService; 56 private IAssetService m_assetService;
57 private bool m_enabled = true;
57 58
58 #region IRegionModuleBase Members 59 #region IRegionModuleBase Members
59 60
@@ -65,7 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
65 66
66 public void Initialise(IConfigSource source) 67 public void Initialise(IConfigSource source)
67 { 68 {
68 69 IConfig startupConfig = source.Configs["Startup"];
70 if (startupConfig == null)
71 return;
72
73 if (!startupConfig.GetBoolean("ColladaMesh",true))
74 m_enabled = false;
69 } 75 }
70 76
71 public void AddRegion(Scene pScene) 77 public void AddRegion(Scene pScene)
@@ -101,16 +107,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
101 107
102 public void RegisterCaps(UUID agentID, Caps caps) 108 public void RegisterCaps(UUID agentID, Caps caps)
103 { 109 {
110 if(!m_enabled)
111 return;
112
104 UUID capID = UUID.Random(); 113 UUID capID = UUID.Random();
105 114
106// m_log.Info("[GETMESH]: /CAPS/" + capID); 115// m_log.Info("[GETMESH]: /CAPS/" + capID);
116
107 caps.RegisterHandler("GetMesh", 117 caps.RegisterHandler("GetMesh",
108 new RestHTTPHandler("GET", "/CAPS/" + capID, 118 new RestHTTPHandler("GET", "/CAPS/" + capID,
109 delegate(Hashtable m_dhttpMethod) 119 delegate(Hashtable m_dhttpMethod)
110 { 120 {
111 return ProcessGetMesh(m_dhttpMethod, agentID, caps); 121 return ProcessGetMesh(m_dhttpMethod, agentID, caps);
112 })); 122 }));
113
114 } 123 }
115 124
116 #endregion 125 #endregion
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
index 4a42c93..fb07cc9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
56 private Scene m_scene; 56 private Scene m_scene;
57// private IAssetService m_assetService; 57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false; 58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
59 60
60 #region IRegionModuleBase Members 61 #region IRegionModuleBase Members
61 62
@@ -67,7 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
67 68
68 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
69 { 70 {
70 71 IConfig startupConfig = source.Configs["Startup"];
72 if (startupConfig == null)
73 return;
74
75 if (!startupConfig.GetBoolean("ColladaMesh",true))
76 m_enabled = false;
71 } 77 }
72 78
73 public void AddRegion(Scene pScene) 79 public void AddRegion(Scene pScene)
@@ -103,6 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
103 109
104 public void RegisterCaps(UUID agentID, Caps caps) 110 public void RegisterCaps(UUID agentID, Caps caps)
105 { 111 {
112 if(!m_enabled)
113 return;
114
106 UUID capID = UUID.Random(); 115 UUID capID = UUID.Random();
107 116
108// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); 117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 3148871..0cd05e3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -34,13 +34,13 @@ using Nini.Config;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
41using OpenSim.Services.Connectors.Friends; 42using OpenSim.Services.Connectors.Friends;
42using OpenSim.Server.Base; 43using OpenSim.Server.Base;
43using OpenSim.Framework.Servers.HttpServer;
44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; 44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
46using GridRegion = OpenSim.Services.Interfaces.GridRegion; 46using GridRegion = OpenSim.Services.Interfaces.GridRegion;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 164ae50..1a0b914 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -33,7 +33,6 @@ using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Client; 36using OpenSim.Framework.Client;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 9b98de3..2fff533 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -466,16 +466,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
466 if (m_creatorIdForAssetId.ContainsKey(assetId)) 466 if (m_creatorIdForAssetId.ContainsKey(assetId))
467 { 467 {
468 string xmlData = Utils.BytesToString(data); 468 string xmlData = Utils.BytesToString(data);
469 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 469 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
470 foreach (SceneObjectPart sop in sog.Parts) 470
471 CoalescedSceneObjects coa = null;
472 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
473 {
474// m_log.DebugFormat(
475// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
476
477 sceneObjects.AddRange(coa.Objects);
478 }
479 else
471 { 480 {
472 if (sop.CreatorData == null || sop.CreatorData == "") 481 sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
473 {
474 sop.CreatorID = m_creatorIdForAssetId[assetId];
475 }
476 } 482 }
477 483
478 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); 484 foreach (SceneObjectGroup sog in sceneObjects)
485 foreach (SceneObjectPart sop in sog.Parts)
486 if (sop.CreatorData == null || sop.CreatorData == "")
487 sop.CreatorID = m_creatorIdForAssetId[assetId];
488
489 if (coa != null)
490 data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
491 else
492 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
479 } 493 }
480 } 494 }
481 495
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index e5127a0..5ba08ee 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), 68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
69 FirstName = "Mr", 69 FirstName = "Mr",
70 LastName = "Tiddles" }; 70 LastName = "Tiddles" };
71
71 protected UserAccount m_uaLL1 72 protected UserAccount m_uaLL1
72 = new UserAccount { 73 = new UserAccount {
73 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), 74 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
74 FirstName = "Lord", 75 FirstName = "Lord",
75 LastName = "Lucan" }; 76 LastName = "Lucan" };
77
76 protected UserAccount m_uaLL2 78 protected UserAccount m_uaLL2
77 = new UserAccount { 79 = new UserAccount {
78 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), 80 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
79 FirstName = "Lord", 81 FirstName = "Lord",
80 LastName = "Lucan" }; 82 LastName = "Lucan" };
83
81 protected string m_item1Name = "Ray Gun Item"; 84 protected string m_item1Name = "Ray Gun Item";
85 protected string m_coaItemName = "Coalesced Item";
82 86
83 [SetUp] 87 [SetUp]
84 public virtual void SetUp() 88 public virtual void SetUp()
@@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
97// log4net.Config.XmlConfigurator.Configure(); 101// log4net.Config.XmlConfigurator.Configure();
98 102
99 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 103 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
100 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
101 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 105 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
102 106
103 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 107 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
104 108
105 MemoryStream archiveWriteStream = new MemoryStream(); 109 MemoryStream archiveWriteStream = new MemoryStream();
106 110
107 // Create asset 111 // Create scene object asset
108 SceneObjectGroup object1; 112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
109 SceneObjectPart part1; 113 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
110 {
111 string partName = "Ray Gun Object";
112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
113 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
114 Vector3 groupPosition = new Vector3(10, 20, 30);
115 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
116 Vector3 offsetPosition = new Vector3(5, 10, 15);
117
118 part1
119 = new SceneObjectPart(
120 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
121 part1.Name = partName;
122
123 object1 = new SceneObjectGroup(part1);
124 scene.AddNewSceneObject(object1, false);
125 }
126 114
127 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 115 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
128 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 116 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
129 scene.AssetService.Store(asset1); 117 scene.AssetService.Store(asset1);
130 118
131 // Create item 119 // Create scene object item
132 InventoryItemBase item1 = new InventoryItemBase(); 120 InventoryItemBase item1 = new InventoryItemBase();
133 item1.Name = m_item1Name; 121 item1.Name = m_item1Name;
134 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); 122 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
@@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
139 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; 127 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
140 scene.AddInventoryItem(item1); 128 scene.AddInventoryItem(item1);
141 129
130 // Create coalesced objects asset
131 SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
132 cobj1.AbsolutePosition = new Vector3(15, 30, 45);
133
134 SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
135 cobj2.AbsolutePosition = new Vector3(25, 50, 75);
136
137 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
138
139 AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
140 scene.AssetService.Store(coaAsset);
141
142 // Create coalesced objects inventory item
143 InventoryItemBase coaItem = new InventoryItemBase();
144 coaItem.Name = m_coaItemName;
145 coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
146 coaItem.AssetID = coaAsset.FullID;
147 coaItem.GroupID = UUID.Random();
148 coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
149 coaItem.Owner = m_uaLL1.PrincipalID;
150 coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
151 scene.AddInventoryItem(coaItem);
152
142 archiverModule.ArchiveInventory( 153 archiverModule.ArchiveInventory(
143 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); 154 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
144 155
145 m_iarStreamBytes = archiveWriteStream.ToArray(); 156 m_iarStreamBytes = archiveWriteStream.ToArray();
146 } 157 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 7f156f8..d03f6da 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -62,9 +62,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 SerialiserModule serialiserModule = new SerialiserModule(); 62 SerialiserModule serialiserModule = new SerialiserModule();
63 m_archiverModule = new InventoryArchiverModule(); 63 m_archiverModule = new InventoryArchiverModule();
64 64
65 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 65 m_scene = SceneSetupHelpers.SetupScene();
66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
67 } 67 }
68
69 [Test]
70 public void TestLoadCoalesecedItem()
71 {
72 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
74
75 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
76 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
77
78 InventoryItemBase coaItem
79 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
80
81 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
82
83 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
84
85 CoalescedSceneObjects coa;
86 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
87
88 Assert.That(readResult, Is.True);
89 Assert.That(coa.Count, Is.EqualTo(2));
90
91 List<SceneObjectGroup> coaObjects = coa.Objects;
92 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
93 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
94
95 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
96 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
97 }
68 98
69 /// <summary> 99 /// <summary>
70 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 100 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
@@ -84,24 +114,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
84 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); 114 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
85 115
86 // Create asset 116 // Create asset
87 SceneObjectGroup object1; 117 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
88 SceneObjectPart part1; 118 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
89 {
90 string partName = "My Little Dog Object";
91 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
92 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
93 Vector3 groupPosition = new Vector3(10, 20, 30);
94 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
95 Vector3 offsetPosition = new Vector3(5, 10, 15);
96
97 part1
98 = new SceneObjectPart(
99 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
100 part1.Name = partName;
101
102 object1 = new SceneObjectGroup(part1);
103 m_scene.AddNewSceneObject(object1, false);
104 }
105 119
106 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 120 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
107 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 121 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 0e8f647..c7dae52 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
63 63
64 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 64 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
65 65
66 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 66 Scene scene = SceneSetupHelpers.SetupScene();
67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
68 68
69 // Create user 69 // Create user
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
180 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 180 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
181 181
182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
183 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 183 Scene scene = SceneSetupHelpers.SetupScene();
184 184
185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
186 186
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
223 223
224 SerialiserModule serialiserModule = new SerialiserModule(); 224 SerialiserModule serialiserModule = new SerialiserModule();
225 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 225 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
226 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 226 Scene scene = SceneSetupHelpers.SetupScene();
227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
228 228
229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); 229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
248 248
249 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 249 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
250 250
251 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 251 Scene scene = SceneSetupHelpers.SetupScene();
252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
253 253
254 // Create user 254 // Create user
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
327 TestHelper.InMethod(); 327 TestHelper.InMethod();
328// log4net.Config.XmlConfigurator.Configure(); 328// log4net.Config.XmlConfigurator.Configure();
329 329
330 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 330 Scene scene = SceneSetupHelpers.SetupScene();
331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
332 332
333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
394 TestHelper.InMethod(); 394 TestHelper.InMethod();
395 //log4net.Config.XmlConfigurator.Configure(); 395 //log4net.Config.XmlConfigurator.Configure();
396 396
397 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 397 Scene scene = SceneSetupHelpers.SetupScene();
398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
399 399
400 string folder1ExistingName = "a"; 400 string folder1ExistingName = "a";
@@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
445 TestHelper.InMethod(); 445 TestHelper.InMethod();
446// log4net.Config.XmlConfigurator.Configure(); 446// log4net.Config.XmlConfigurator.Configure();
447 447
448 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 448 Scene scene = SceneSetupHelpers.SetupScene();
449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
450 450
451 string folder1ExistingName = "a"; 451 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 4565d10..8c99983 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -129,35 +129,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
129 } 129 }
130 130
131 /// 131 ///
132 /// DeleteToInventory 132 /// Used in DeleteToInventory
133 /// 133 ///
134 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 134 protected override void ExportAsset(UUID agentID, UUID assetID)
135 { 135 {
136 UUID ret = UUID.Zero;
137
138 // HACK: Only works for lists of length one.
139 // Intermediate version, just to make things compile
140 foreach (SceneObjectGroup g in objectGroups)
141 ret = DeleteToInventory(action, folderID, g, remoteClient);
142
143 return ret;
144 }
145
146 // DO NOT OVERRIDE THE BASE METHOD
147 public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
148 SceneObjectGroup objectGroup, IClientAPI remoteClient)
149 {
150 UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
151
152 if (!assetID.Equals(UUID.Zero)) 136 if (!assetID.Equals(UUID.Zero))
153 { 137 UploadInventoryItem(agentID, assetID, "", 0);
154 if (remoteClient != null)
155 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
156 }
157 else 138 else
158 m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); 139 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
159
160 return assetID;
161 } 140 }
162 141
163 /// 142 ///
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 0fbd5e7..c91c0b2 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
279 float minX, minY, minZ; 279 float minX, minY, minZ;
280 float maxX, maxY, maxZ; 280 float maxX, maxY, maxZ;
281 281
282 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, 282 Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist,
283 out minX, out maxX, out minY, out maxY, 283 out minX, out maxX, out minY, out maxY,
284 out minZ, out maxZ); 284 out minZ, out maxZ);
285 285
@@ -785,8 +785,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
785 // affect the name stored in the serialization, transfer 785 // affect the name stored in the serialization, transfer
786 // the correct name from the inventory to the 786 // the correct name from the inventory to the
787 // object itself before we rez. 787 // object itself before we rez.
788 // On coalesced objects, this has no effect. 788 // On coalesced objects, do the first one
789 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) 789 if (((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) || i == 0)
790 { 790 {
791 rootPart.Name = item.Name; 791 rootPart.Name = item.Name;
792 rootPart.Description = item.Description; 792 rootPart.Description = item.Description;
@@ -984,5 +984,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
984 } 984 }
985 985
986 #endregion 986 #endregion
987
988 protected virtual void ExportAsset(UUID agentID, UUID assetID)
989 {
990 }
987 } 991 }
988} 992}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
new file mode 100644
index 0000000..8d53cf1
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -0,0 +1,174 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
51{
52 [TestFixture]
53 public class InventoryAccessModuleTests
54 {
55 protected TestScene m_scene;
56 protected BasicInventoryAccessModule m_iam;
57 protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
58 protected TestClient m_tc;
59
60 [SetUp]
61 public void SetUp()
62 {
63 m_iam = new BasicInventoryAccessModule();
64
65 IConfigSource config = new IniConfigSource();
66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68
69 m_scene = SceneSetupHelpers.SetupScene();
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71
72 // Create user
73 string userFirstName = "Jock";
74 string userLastName = "Stirrup";
75 string userPassword = "troll";
76 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
77
78 AgentCircuitData acd = new AgentCircuitData();
79 acd.AgentID = m_userId;
80 m_tc = new TestClient(acd, m_scene);
81 }
82
83 [Test]
84 public void TestRezCoalescedObject()
85 {
86 TestHelper.InMethod();
87// log4net.Config.XmlConfigurator.Configure();
88
89 // Create asset
90 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
91 object1.AbsolutePosition = new Vector3(15, 30, 45);
92
93 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
94 object2.AbsolutePosition = new Vector3(25, 50, 75);
95
96 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
97
98 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
99 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
100 m_scene.AssetService.Store(asset1);
101
102 // Create item
103 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
104 string item1Name = "My Little Dog";
105 InventoryItemBase item1 = new InventoryItemBase();
106 item1.Name = item1Name;
107 item1.AssetID = asset1.FullID;
108 item1.ID = item1Id;
109 InventoryFolderBase objsFolder
110 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
111 item1.Folder = objsFolder.ID;
112 m_scene.AddInventoryItem(item1);
113
114 SceneObjectGroup so
115 = m_iam.RezObject(
116 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
117
118 Assert.That(so, Is.Not.Null);
119
120 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
121
122 SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
123 Assert.That(retrievedObj1Part, Is.Null);
124
125 retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
126 Assert.That(retrievedObj1Part, Is.Not.Null);
127 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
128
129 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
130 // object is unit square.
131 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
132
133 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
134 Assert.That(retrievedObj2Part, Is.Not.Null);
135 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
136 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
137 }
138
139 [Test]
140 public void TestRezObject()
141 {
142 TestHelper.InMethod();
143// log4net.Config.XmlConfigurator.Configure();
144
145 // Create asset
146 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
147
148 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
149 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
150 m_scene.AssetService.Store(asset1);
151
152 // Create item
153 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
154 string item1Name = "My Little Dog";
155 InventoryItemBase item1 = new InventoryItemBase();
156 item1.Name = item1Name;
157 item1.AssetID = asset1.FullID;
158 item1.ID = item1Id;
159 InventoryFolderBase objsFolder
160 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
161 item1.Folder = objsFolder.ID;
162 m_scene.AddInventoryItem(item1);
163
164 SceneObjectGroup so
165 = m_iam.RezObject(
166 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
167
168 Assert.That(so, Is.Not.Null);
169
170 SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
171 Assert.That(retrievedPart, Is.Not.Null);
172 }
173 }
174} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
index e25700d..422f394 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
index 02acddc..2b5beba 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
index 6d975af..f29c074 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
index 2f96bcb..d2343c9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
index 209cf0d..53a8ace 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
@@ -31,9 +31,8 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base; 37using OpenSim.Server.Handlers.Base;
39 38
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index fcc69e9..fc64203 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
index 2a9366c..f759470 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index 35518d5..5c32632 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
index 5ee1c97..86b4926 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 1b3419d..51d1d59 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
195 195
196 public byte[] GetData(string id) 196 public byte[] GetData(string id)
197 { 197 {
198// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
199
198 AssetBase asset = m_Cache.Get(id); 200 AssetBase asset = m_Cache.Get(id);
199 201
200 if (asset != null) 202 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 6d9cb7f..598948a 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -261,6 +261,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
261 261
262 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) 262 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
263 { 263 {
264// m_log.DebugFormat(
265// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
266// remoteClient.Name, estateCovenantID);
267
264 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; 268 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
265 Scene.RegionInfo.RegionSettings.Save(); 269 Scene.RegionInfo.RegionSettings.Save();
266 TriggerRegionInfoChange(); 270 TriggerRegionInfoChange();
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index dafaa0c..a866fd9 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
237 public void Init() 237 public void Init()
238 { 238 {
239 m_serialiserModule = new SerialiserModule(); 239 m_serialiserModule = new SerialiserModule();
240 m_scene = SceneSetupHelpers.SetupScene(""); 240 m_scene = SceneSetupHelpers.SetupScene();
241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
242 } 242 }
243 243
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d6fa093..21a9999 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
124 colours.Save(stream, ImageFormat.Png); 124 colours.Save(stream, ImageFormat.Png);
125 } 125 }
126 126
127 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
128 int offsetX, int offsetY,
129 int fileWidth, int fileHeight,
130 int regionSizeX, int regionSizeY)
131
132 {
133 // We need to do this because:
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = offsetX + "_ " + offsetY + "_" + filename;
136
137 Bitmap entireBitmap = null;
138 Bitmap thisBitmap = null;
139 if (File.Exists(filename))
140 {
141 File.Copy(filename, tempName);
142 entireBitmap = new Bitmap(tempName);
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
144 {
145 // old file, let's overwrite it
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 }
148 }
149 else
150 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
152 }
153
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
155 Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159
160 Save(entireBitmap, filename);
161 thisBitmap.Dispose();
162 entireBitmap.Dispose();
163
164 if (File.Exists(tempName))
165 File.Delete(tempName);
166 }
167
168 protected virtual void Save(Bitmap bmp, string filename)
169 {
170 bmp.Save(filename, ImageFormat.Png);
171 }
172
127 #endregion 173 #endregion
128 174
129 public override string ToString() 175 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 8667607..1a0d8ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
76 colours.Save(stream, ImageFormat.Jpeg); 76 colours.Save(stream, ImageFormat.Jpeg);
77 } 77 }
78 78
79 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
80 int offsetX, int offsetY,
81 int fileWidth, int fileHeight,
82 int regionSizeX, int regionSizeY)
83 {
84 throw new System.Exception("Not Implemented");
85 }
86
79 #endregion 87 #endregion
80 88
81 public override string ToString() 89 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index a70ef13..fad7641 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
240 get { return ".raw"; } 240 get { return ".raw"; }
241 } 241 }
242 242
243 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
244 int offsetX, int offsetY,
245 int fileWidth, int fileHeight,
246 int regionSizeX, int regionSizeY)
247 {
248 throw new System.Exception("Not Implemented");
249 }
250
243 #endregion 251 #endregion
244 252
245 public override string ToString() 253 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
index 3c76665..ba073ca 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
@@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
160 bs.Close(); 160 bs.Close();
161 } 161 }
162 162
163 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
164 int offsetX, int offsetY,
165 int fileWidth, int fileHeight,
166 int regionSizeX, int regionSizeY)
167 {
168 throw new System.Exception("Not Implemented");
169 }
163 #endregion 170 #endregion
164 171
165 public override string ToString() 172 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 2919897..2f37d9d 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
308 get { return ".ter"; } 308 get { return ".ter"; }
309 } 309 }
310 310
311 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
312 int offsetX, int offsetY,
313 int fileWidth, int fileHeight,
314 int regionSizeX, int regionSizeY)
315 {
316 throw new System.Exception("Not Implemented");
317 }
318
311 #endregion 319 #endregion
312 320
313 public override string ToString() 321 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
index 7403281..7237f90 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
@@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
38 ITerrainChannel LoadStream(Stream stream); 38 ITerrainChannel LoadStream(Stream stream);
39 void SaveFile(string filename, ITerrainChannel map); 39 void SaveFile(string filename, ITerrainChannel map);
40 void SaveStream(Stream stream, ITerrainChannel map); 40 void SaveStream(Stream stream, ITerrainChannel map);
41 void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
41 } 42 }
42} \ No newline at end of file 43} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 9d968e7..2da6458 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -541,6 +541,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 } 541 }
542 542
543 /// <summary> 543 /// <summary>
544 /// Saves the terrain to a larger terrain file.
545 /// </summary>
546 /// <param name="filename">The terrain file to save</param>
547 /// <param name="fileWidth">The width of the file in units</param>
548 /// <param name="fileHeight">The height of the file in units</param>
549 /// <param name="fileStartX">Where to begin our slice</param>
550 /// <param name="fileStartY">Where to begin our slice</param>
551 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
552 {
553 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
554 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
555
556 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
557 {
558 // this region is included in the tile request
559 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
560 {
561 if (filename.EndsWith(loader.Key))
562 {
563 lock (m_scene)
564 {
565 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
566 fileWidth, fileHeight,
567 (int)Constants.RegionSize,
568 (int)Constants.RegionSize);
569 }
570 return;
571 }
572 }
573 }
574 }
575
576 /// <summary>
544 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections 577 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
545 /// </summary> 578 /// </summary>
546 private void EventManager_OnTerrainTick() 579 private void EventManager_OnTerrainTick()
@@ -862,6 +895,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
862 SaveToFile((string) args[0]); 895 SaveToFile((string) args[0]);
863 } 896 }
864 897
898 private void InterfaceSaveTileFile(Object[] args)
899 {
900 SaveToFile((string)args[0],
901 (int)args[1],
902 (int)args[2],
903 (int)args[3],
904 (int)args[4]);
905 }
906
865 private void InterfaceBakeTerrain(Object[] args) 907 private void InterfaceBakeTerrain(Object[] args)
866 { 908 {
867 UpdateRevertMap(); 909 UpdateRevertMap();
@@ -1117,6 +1159,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1117 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 1159 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1118 "Integer"); 1160 "Integer");
1119 1161
1162 Command saveToTileCommand =
1163 new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
1164 saveToTileCommand.AddArgument("filename",
1165 "The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
1166 supportedFileExtensions, "String");
1167 saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
1168 saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
1169 saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
1170 "Integer");
1171 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1172 "Integer");
1120 // Terrain adjustments 1173 // Terrain adjustments
1121 Command fillRegionCommand = 1174 Command fillRegionCommand =
1122 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 1175 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
@@ -1168,6 +1221,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1168 m_commander.RegisterCommand("load", loadFromFileCommand); 1221 m_commander.RegisterCommand("load", loadFromFileCommand);
1169 m_commander.RegisterCommand("load-tile", loadFromTileCommand); 1222 m_commander.RegisterCommand("load-tile", loadFromTileCommand);
1170 m_commander.RegisterCommand("save", saveToFileCommand); 1223 m_commander.RegisterCommand("save", saveToFileCommand);
1224 m_commander.RegisterCommand("save-tile", saveToTileCommand);
1171 m_commander.RegisterCommand("fill", fillRegionCommand); 1225 m_commander.RegisterCommand("fill", fillRegionCommand);
1172 m_commander.RegisterCommand("elevate", elevateCommand); 1226 m_commander.RegisterCommand("elevate", elevateCommand);
1173 m_commander.RegisterCommand("lower", lowerCommand); 1227 m_commander.RegisterCommand("lower", lowerCommand);