diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
18 files changed, 737 insertions, 305 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 3d6e7f3..c66a4ea 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -41,19 +41,22 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
41 | /// </summary> | 41 | /// </summary> |
42 | public class AgentAssetTransactions | 42 | public class AgentAssetTransactions |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger( |
45 | MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | 46 | ||
46 | // Fields | 47 | // Fields |
47 | private bool m_dumpAssetsToFile; | 48 | private bool m_dumpAssetsToFile; |
48 | public AssetTransactionModule Manager; | 49 | private Scene m_Scene; |
49 | public UUID UserID; | 50 | public UUID UserID; |
50 | public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>(); | 51 | public Dictionary<UUID, AssetXferUploader> XferUploaders = |
52 | new Dictionary<UUID, AssetXferUploader>(); | ||
51 | 53 | ||
52 | // Methods | 54 | // Methods |
53 | public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile) | 55 | public AgentAssetTransactions(UUID agentID, Scene scene, |
56 | bool dumpAssetsToFile) | ||
54 | { | 57 | { |
58 | m_Scene = scene; | ||
55 | UserID = agentID; | 59 | UserID = agentID; |
56 | Manager = manager; | ||
57 | m_dumpAssetsToFile = dumpAssetsToFile; | 60 | m_dumpAssetsToFile = dumpAssetsToFile; |
58 | } | 61 | } |
59 | 62 | ||
@@ -61,7 +64,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
61 | { | 64 | { |
62 | if (!XferUploaders.ContainsKey(transactionID)) | 65 | if (!XferUploaders.ContainsKey(transactionID)) |
63 | { | 66 | { |
64 | AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile); | 67 | AssetXferUploader uploader = new AssetXferUploader(m_Scene, |
68 | m_dumpAssetsToFile); | ||
65 | 69 | ||
66 | lock (XferUploaders) | 70 | lock (XferUploaders) |
67 | { | 71 | { |
@@ -88,22 +92,25 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
88 | } | 92 | } |
89 | } | 93 | } |
90 | 94 | ||
91 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 95 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
92 | uint callbackID, string description, string name, sbyte invType, | 96 | UUID transactionID, UUID folderID, uint callbackID, |
93 | sbyte type, byte wearableType, uint nextOwnerMask) | 97 | string description, string name, sbyte invType, |
98 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
94 | { | 99 | { |
95 | if (XferUploaders.ContainsKey(transactionID)) | 100 | if (XferUploaders.ContainsKey(transactionID)) |
96 | { | 101 | { |
97 | XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, | 102 | XferUploaders[transactionID].RequestCreateInventoryItem( |
98 | callbackID, description, name, invType, type, | 103 | remoteClient, transactionID, folderID, |
99 | wearableType, nextOwnerMask); | 104 | callbackID, description, name, invType, type, |
105 | wearableType, nextOwnerMask); | ||
100 | } | 106 | } |
101 | } | 107 | } |
102 | 108 | ||
103 | 109 | ||
104 | 110 | ||
105 | /// <summary> | 111 | /// <summary> |
106 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. | 112 | /// Get an uploaded asset. If the data is successfully retrieved, |
113 | /// the transaction will be removed. | ||
107 | /// </summary> | 114 | /// </summary> |
108 | /// <param name="transactionID"></param> | 115 | /// <param name="transactionID"></param> |
109 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | 116 | /// <returns>The asset if the upload has completed, null if it has not.</returns> |
@@ -125,105 +132,56 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
125 | return null; | 132 | return null; |
126 | } | 133 | } |
127 | 134 | ||
128 | //private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType) | 135 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
129 | //{ | 136 | SceneObjectPart part, UUID transactionID, |
130 | // Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | 137 | TaskInventoryItem item) |
131 | // CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
132 | // ourClient.AgentId); | ||
133 | |||
134 | // if (userInfo != null) | ||
135 | // { | ||
136 | // InventoryItemBase item = new InventoryItemBase(); | ||
137 | // item.Owner = ourClient.AgentId; | ||
138 | // item.Creator = ourClient.AgentId; | ||
139 | // item.ID = UUID.Random(); | ||
140 | // item.AssetID = asset.FullID; | ||
141 | // item.Description = asset.Description; | ||
142 | // item.Name = asset.Name; | ||
143 | // item.AssetType = asset.Type; | ||
144 | // item.InvType = asset.Type; | ||
145 | // item.Folder = inventoryFolderID; | ||
146 | // item.BasePermissions = 0x7fffffff; | ||
147 | // item.CurrentPermissions = 0x7fffffff; | ||
148 | // item.EveryOnePermissions = 0; | ||
149 | // item.NextPermissions = nextPerms; | ||
150 | // item.Flags = wearableType; | ||
151 | // item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
152 | |||
153 | // userInfo.AddItem(item); | ||
154 | // ourClient.SendInventoryItemCreateUpdate(item); | ||
155 | // } | ||
156 | // else | ||
157 | // { | ||
158 | // m_log.ErrorFormat( | ||
159 | // "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation", | ||
160 | // ourClient.AgentId); | ||
161 | // } | ||
162 | //} | ||
163 | |||
164 | public void RequestUpdateTaskInventoryItem( | ||
165 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
166 | { | 138 | { |
167 | if (XferUploaders.ContainsKey(transactionID)) | 139 | if (XferUploaders.ContainsKey(transactionID)) |
168 | { | 140 | { |
169 | AssetBase asset = XferUploaders[transactionID].GetAssetData(); | 141 | AssetBase asset = GetTransactionAsset(transactionID); |
142 | |||
143 | // Only legacy viewers use this, and they prefer CAPS, which | ||
144 | // we have, so this really never runs. | ||
145 | // Allow it, but only for "safe" types. | ||
146 | if ((InventoryType)item.InvType != InventoryType.Notecard && | ||
147 | (InventoryType)item.InvType != InventoryType.LSL) | ||
148 | return; | ||
149 | |||
170 | if (asset != null) | 150 | if (asset != null) |
171 | { | 151 | { |
172 | m_log.DebugFormat( | 152 | asset.FullID = UUID.Random(); |
173 | "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", | ||
174 | item.Name, part.Name, transactionID); | ||
175 | |||
176 | asset.Name = item.Name; | 153 | asset.Name = item.Name; |
177 | asset.Description = item.Description; | 154 | asset.Description = item.Description; |
178 | asset.Type = (sbyte)item.Type; | 155 | asset.Type = (sbyte)item.Type; |
179 | item.AssetID = asset.FullID; | 156 | item.AssetID = asset.FullID; |
180 | 157 | ||
181 | Manager.MyScene.AssetService.Store(asset); | 158 | m_Scene.AssetService.Store(asset); |
182 | 159 | ||
183 | if (part.Inventory.UpdateInventoryItem(item)) | 160 | part.Inventory.UpdateInventoryItem(item); |
184 | { | ||
185 | if ((InventoryType)item.InvType == InventoryType.Notecard) | ||
186 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
187 | else if ((InventoryType)item.InvType == InventoryType.LSL) | ||
188 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
189 | else | ||
190 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
191 | |||
192 | part.GetProperties(remoteClient); | ||
193 | } | ||
194 | } | 161 | } |
195 | } | 162 | } |
196 | } | 163 | } |
197 | 164 | ||
198 | 165 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, | |
199 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, | 166 | UUID transactionID, InventoryItemBase item) |
200 | InventoryItemBase item) | ||
201 | { | 167 | { |
202 | if (XferUploaders.ContainsKey(transactionID)) | 168 | if (XferUploaders.ContainsKey(transactionID)) |
203 | { | 169 | { |
204 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); | 170 | AssetBase asset = GetTransactionAsset(transactionID); |
205 | 171 | ||
206 | AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString()); | 172 | if (asset != null) |
207 | |||
208 | if (asset == null) | ||
209 | { | ||
210 | asset = GetTransactionAsset(transactionID); | ||
211 | } | ||
212 | |||
213 | if (asset != null && asset.FullID == assetID) | ||
214 | { | 173 | { |
215 | // Assets never get updated, new ones get created | ||
216 | asset.FullID = UUID.Random(); | 174 | asset.FullID = UUID.Random(); |
217 | asset.Name = item.Name; | 175 | asset.Name = item.Name; |
218 | asset.Description = item.Description; | 176 | asset.Description = item.Description; |
219 | asset.Type = (sbyte)item.AssetType; | 177 | asset.Type = (sbyte)item.AssetType; |
220 | item.AssetID = asset.FullID; | 178 | item.AssetID = asset.FullID; |
221 | 179 | ||
222 | Manager.MyScene.AssetService.Store(asset); | 180 | m_Scene.AssetService.Store(asset); |
223 | } | ||
224 | 181 | ||
225 | IInventoryService invService = Manager.MyScene.InventoryService; | 182 | IInventoryService invService = m_Scene.InventoryService; |
226 | invService.UpdateItem(item); | 183 | invService.UpdateItem(item); |
184 | } | ||
227 | } | 185 | } |
228 | } | 186 | } |
229 | } | 187 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index ae31050..82558de 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -34,22 +34,19 @@ using OpenMetaverse; | |||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using Mono.Addins; | ||
37 | 38 | ||
38 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | 39 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction |
39 | { | 40 | { |
40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 41 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetTransactionModule")] |
42 | public class AssetTransactionModule : INonSharedRegionModule, | ||
43 | IAgentAssetTransactions | ||
41 | { | 44 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger( |
46 | // MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | 47 | ||
44 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 48 | protected Scene m_Scene; |
45 | private bool m_dumpAssetsToFile = false; | 49 | private bool m_dumpAssetsToFile = false; |
46 | private Scene m_scene = null; | ||
47 | |||
48 | [Obsolete] | ||
49 | public Scene MyScene | ||
50 | { | ||
51 | get{ return m_scene;} | ||
52 | } | ||
53 | 50 | ||
54 | /// <summary> | 51 | /// <summary> |
55 | /// Each agent has its own singleton collection of transactions | 52 | /// Each agent has its own singleton collection of transactions |
@@ -57,33 +54,24 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
57 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = | 54 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = |
58 | new Dictionary<UUID, AgentAssetTransactions>(); | 55 | new Dictionary<UUID, AgentAssetTransactions>(); |
59 | 56 | ||
57 | #region IRegionModule Members | ||
60 | 58 | ||
61 | public AssetTransactionModule() | 59 | public void Initialise(IConfigSource config) |
62 | { | 60 | { |
63 | //m_log.Debug("creating AgentAssetTransactionModule"); | ||
64 | } | 61 | } |
65 | 62 | ||
66 | #region IRegionModule Members | 63 | public void AddRegion(Scene scene) |
67 | |||
68 | public void Initialise(Scene scene, IConfigSource config) | ||
69 | { | 64 | { |
70 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 65 | m_Scene = scene; |
71 | { | 66 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); |
72 | // m_log.Debug("initialising AgentAssetTransactionModule"); | 67 | scene.EventManager.OnNewClient += NewClient; |
73 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 68 | } |
74 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); | ||
75 | |||
76 | scene.EventManager.OnNewClient += NewClient; | ||
77 | } | ||
78 | 69 | ||
79 | // EVIL HACK! | 70 | public void RegionLoaded(Scene scene) |
80 | // This needs killing! | 71 | { |
81 | // | ||
82 | if (m_scene == null) | ||
83 | m_scene = scene; | ||
84 | } | 72 | } |
85 | 73 | ||
86 | public void PostInitialise() | 74 | public void RemoveRegion(Scene scene) |
87 | { | 75 | { |
88 | } | 76 | } |
89 | 77 | ||
@@ -96,9 +84,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
96 | get { return "AgentTransactionModule"; } | 84 | get { return "AgentTransactionModule"; } |
97 | } | 85 | } |
98 | 86 | ||
99 | public bool IsSharedModule | 87 | public Type ReplaceableInterface |
100 | { | 88 | { |
101 | get { return true; } | 89 | get { return typeof(IAgentAssetTransactions); } |
102 | } | 90 | } |
103 | 91 | ||
104 | #endregion | 92 | #endregion |
@@ -111,8 +99,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
111 | 99 | ||
112 | #region AgentAssetTransactions | 100 | #region AgentAssetTransactions |
113 | /// <summary> | 101 | /// <summary> |
114 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | 102 | /// Get the collection of asset transactions for the given user. |
115 | /// is created. | 103 | /// If one does not already exist, it is created. |
116 | /// </summary> | 104 | /// </summary> |
117 | /// <param name="userID"></param> | 105 | /// <param name="userID"></param> |
118 | /// <returns></returns> | 106 | /// <returns></returns> |
@@ -122,7 +110,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
122 | { | 110 | { |
123 | if (!AgentTransactions.ContainsKey(userID)) | 111 | if (!AgentTransactions.ContainsKey(userID)) |
124 | { | 112 | { |
125 | AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | 113 | AgentAssetTransactions transactions = |
114 | new AgentAssetTransactions(userID, m_Scene, | ||
115 | m_dumpAssetsToFile); | ||
116 | |||
126 | AgentTransactions.Add(userID, transactions); | 117 | AgentTransactions.Add(userID, transactions); |
127 | } | 118 | } |
128 | 119 | ||
@@ -131,8 +122,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
131 | } | 122 | } |
132 | 123 | ||
133 | /// <summary> | 124 | /// <summary> |
134 | /// Remove the given agent asset transactions. This should be called when a client is departing | 125 | /// Remove the given agent asset transactions. This should be called |
135 | /// from a scene (and hence won't be making any more transactions here). | 126 | /// when a client is departing from a scene (and hence won't be making |
127 | /// any more transactions here). | ||
136 | /// </summary> | 128 | /// </summary> |
137 | /// <param name="userID"></param> | 129 | /// <param name="userID"></param> |
138 | public void RemoveAgentAssetTransactions(UUID userID) | 130 | public void RemoveAgentAssetTransactions(UUID userID) |
@@ -146,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
146 | } | 138 | } |
147 | 139 | ||
148 | /// <summary> | 140 | /// <summary> |
149 | /// Create an inventory item from data that has been received through a transaction. | 141 | /// Create an inventory item from data that has been received through |
150 | /// | 142 | /// a transaction. |
151 | /// This is called when new clothing or body parts are created. It may also be called in other | 143 | /// This is called when new clothing or body parts are created. |
152 | /// situations. | 144 | /// It may also be called in other situations. |
153 | /// </summary> | 145 | /// </summary> |
154 | /// <param name="remoteClient"></param> | 146 | /// <param name="remoteClient"></param> |
155 | /// <param name="transactionID"></param> | 147 | /// <param name="transactionID"></param> |
@@ -161,61 +153,72 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
161 | /// <param name="type"></param> | 153 | /// <param name="type"></param> |
162 | /// <param name="wearableType"></param> | 154 | /// <param name="wearableType"></param> |
163 | /// <param name="nextOwnerMask"></param> | 155 | /// <param name="nextOwnerMask"></param> |
164 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 156 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, |
165 | uint callbackID, string description, string name, sbyte invType, | 157 | UUID transactionID, UUID folderID, uint callbackID, |
166 | sbyte type, byte wearableType, uint nextOwnerMask) | 158 | string description, string name, sbyte invType, |
159 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
167 | { | 160 | { |
168 | // m_log.DebugFormat( | 161 | // m_log.DebugFormat( |
169 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | 162 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); |
170 | 163 | ||
171 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 164 | AgentAssetTransactions transactions = |
165 | GetUserTransactions(remoteClient.AgentId); | ||
172 | 166 | ||
173 | transactions.RequestCreateInventoryItem( | 167 | transactions.RequestCreateInventoryItem(remoteClient, transactionID, |
174 | remoteClient, transactionID, folderID, callbackID, description, | 168 | folderID, callbackID, description, name, invType, type, |
175 | name, invType, type, wearableType, nextOwnerMask); | 169 | wearableType, nextOwnerMask); |
176 | } | 170 | } |
177 | 171 | ||
178 | /// <summary> | 172 | /// <summary> |
179 | /// Update an inventory item with data that has been received through a transaction. | 173 | /// Update an inventory item with data that has been received through a |
174 | /// transaction. | ||
180 | /// | 175 | /// |
181 | /// This is called when clothing or body parts are updated (for instance, with new textures or | 176 | /// This is called when clothing or body parts are updated (for |
182 | /// colours). It may also be called in other situations. | 177 | /// instance, with new textures or colours). It may also be called in |
178 | /// other situations. | ||
183 | /// </summary> | 179 | /// </summary> |
184 | /// <param name="remoteClient"></param> | 180 | /// <param name="remoteClient"></param> |
185 | /// <param name="transactionID"></param> | 181 | /// <param name="transactionID"></param> |
186 | /// <param name="item"></param> | 182 | /// <param name="item"></param> |
187 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, | 183 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, |
188 | InventoryItemBase item) | 184 | UUID transactionID, InventoryItemBase item) |
189 | { | 185 | { |
190 | // m_log.DebugFormat( | 186 | // m_log.DebugFormat( |
191 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | 187 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", |
192 | // item.Name); | 188 | // item.Name); |
193 | 189 | ||
194 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 190 | AgentAssetTransactions transactions = |
191 | GetUserTransactions(remoteClient.AgentId); | ||
195 | 192 | ||
196 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | 193 | transactions.RequestUpdateInventoryItem(remoteClient, |
194 | transactionID, item); | ||
197 | } | 195 | } |
198 | 196 | ||
199 | /// <summary> | 197 | /// <summary> |
200 | /// Update a task inventory item with data that has been received through a transaction. | 198 | /// Update a task inventory item with data that has been received |
199 | /// through a transaction. | ||
201 | /// | 200 | /// |
202 | /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent | 201 | /// This is currently called when, for instance, a notecard in a prim |
203 | /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction | 202 | /// is saved. The data is sent up through a single AssetUploadRequest. |
203 | /// A subsequent UpdateTaskInventory then references the transaction | ||
204 | /// and comes through this method. | 204 | /// and comes through this method. |
205 | /// </summary> | 205 | /// </summary> |
206 | /// <param name="remoteClient"></param> | 206 | /// <param name="remoteClient"></param> |
207 | /// <param name="transactionID"></param> | 207 | /// <param name="transactionID"></param> |
208 | /// <param name="item"></param> | 208 | /// <param name="item"></param> |
209 | public void HandleTaskItemUpdateFromTransaction( | 209 | public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient, |
210 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | 210 | SceneObjectPart part, UUID transactionID, |
211 | TaskInventoryItem item) | ||
211 | { | 212 | { |
212 | // m_log.DebugFormat( | 213 | // m_log.DebugFormat( |
213 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", | 214 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", |
214 | // item.Name); | 215 | // item.Name); |
215 | 216 | ||
216 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 217 | AgentAssetTransactions transactions = |
218 | GetUserTransactions(remoteClient.AgentId); | ||
217 | 219 | ||
218 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); | 220 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, |
221 | transactionID, item); | ||
219 | } | 222 | } |
220 | 223 | ||
221 | /// <summary> | 224 | /// <summary> |
@@ -227,8 +230,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
227 | /// <param name="type"></param> | 230 | /// <param name="type"></param> |
228 | /// <param name="data"></param></param> | 231 | /// <param name="data"></param></param> |
229 | /// <param name="tempFile"></param> | 232 | /// <param name="tempFile"></param> |
230 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | 233 | public void HandleUDPUploadRequest(IClientAPI remoteClient, |
231 | byte[] data, bool storeLocal, bool tempFile) | 234 | UUID assetID, UUID transaction, sbyte type, byte[] data, |
235 | bool storeLocal, bool tempFile) | ||
232 | { | 236 | { |
233 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); | 237 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); |
234 | 238 | ||
@@ -251,27 +255,33 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
251 | } | 255 | } |
252 | } | 256 | } |
253 | 257 | ||
254 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 258 | AgentAssetTransactions transactions = |
259 | GetUserTransactions(remoteClient.AgentId); | ||
260 | |||
261 | AssetXferUploader uploader = | ||
262 | transactions.RequestXferUploader(transaction); | ||
255 | 263 | ||
256 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
257 | if (uploader != null) | 264 | if (uploader != null) |
258 | { | 265 | { |
259 | uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | 266 | uploader.Initialise(remoteClient, assetID, transaction, type, |
267 | data, storeLocal, tempFile); | ||
260 | } | 268 | } |
261 | } | 269 | } |
262 | 270 | ||
263 | /// <summary> | 271 | /// <summary> |
264 | /// Handle asset transfer data packets received in response to the asset upload request in | 272 | /// Handle asset transfer data packets received in response to the |
265 | /// HandleUDPUploadRequest() | 273 | /// asset upload request in HandleUDPUploadRequest() |
266 | /// </summary> | 274 | /// </summary> |
267 | /// <param name="remoteClient"></param> | 275 | /// <param name="remoteClient"></param> |
268 | /// <param name="xferID"></param> | 276 | /// <param name="xferID"></param> |
269 | /// <param name="packetID"></param> | 277 | /// <param name="packetID"></param> |
270 | /// <param name="data"></param> | 278 | /// <param name="data"></param> |
271 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | 279 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, |
280 | uint packetID, byte[] data) | ||
272 | { | 281 | { |
273 | //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!"); | 282 | //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!"); |
274 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 283 | AgentAssetTransactions transactions = |
284 | GetUserTransactions(remoteClient.AgentId); | ||
275 | 285 | ||
276 | transactions.HandleXfer(xferID, packetID, data); | 286 | transactions.HandleXfer(xferID, packetID, data); |
277 | } | 287 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 4609738..a7929ba 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -31,7 +31,7 @@ using System.Reflection; | |||
31 | using log4net; | 31 | using log4net; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | 34 | using OpenSim.Region.Framework.Scenes; | |
35 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
36 | 36 | ||
37 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | 37 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction |
@@ -50,17 +50,17 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
50 | private bool m_finished = false; | 50 | private bool m_finished = false; |
51 | private string m_name = String.Empty; | 51 | private string m_name = String.Empty; |
52 | private bool m_storeLocal; | 52 | private bool m_storeLocal; |
53 | private AgentAssetTransactions m_userTransactions; | ||
54 | private uint nextPerm = 0; | 53 | private uint nextPerm = 0; |
55 | private IClientAPI ourClient; | 54 | private IClientAPI ourClient; |
56 | private UUID TransactionID = UUID.Zero; | 55 | private UUID TransactionID = UUID.Zero; |
57 | private sbyte type = 0; | 56 | private sbyte type = 0; |
58 | private byte wearableType = 0; | 57 | private byte wearableType = 0; |
59 | public ulong XferID; | 58 | public ulong XferID; |
59 | private Scene m_Scene; | ||
60 | 60 | ||
61 | public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) | 61 | public AssetXferUploader(Scene scene, bool dumpAssetToFile) |
62 | { | 62 | { |
63 | m_userTransactions = transactions; | 63 | m_Scene = scene; |
64 | m_dumpAssetToFile = dumpAssetToFile; | 64 | m_dumpAssetToFile = dumpAssetToFile; |
65 | } | 65 | } |
66 | 66 | ||
@@ -108,11 +108,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
108 | /// <param name="packetID"></param> | 108 | /// <param name="packetID"></param> |
109 | /// <param name="data"></param> | 109 | /// <param name="data"></param> |
110 | /// <returns>True if the transfer is complete, false otherwise</returns> | 110 | /// <returns>True if the transfer is complete, false otherwise</returns> |
111 | public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, | 111 | public bool Initialise(IClientAPI remoteClient, UUID assetID, |
112 | bool storeLocal, bool tempFile) | 112 | UUID transaction, sbyte type, byte[] data, bool storeLocal, |
113 | bool tempFile) | ||
113 | { | 114 | { |
114 | ourClient = remoteClient; | 115 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString()); | 116 | m_asset = new AssetBase(assetID, "blank", type, |
117 | remoteClient.AgentId.ToString()); | ||
116 | m_asset.Data = data; | 118 | m_asset.Data = data; |
117 | m_asset.Description = "empty"; | 119 | m_asset.Description = "empty"; |
118 | m_asset.Local = storeLocal; | 120 | m_asset.Local = storeLocal; |
@@ -137,12 +139,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
137 | protected void RequestStartXfer() | 139 | protected void RequestStartXfer() |
138 | { | 140 | { |
139 | XferID = Util.GetNextXferID(); | 141 | XferID = Util.GetNextXferID(); |
140 | ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]); | 142 | ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, |
143 | 0, new byte[0]); | ||
141 | } | 144 | } |
142 | 145 | ||
143 | protected void SendCompleteMessage() | 146 | protected void SendCompleteMessage() |
144 | { | 147 | { |
145 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); | 148 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, |
149 | m_asset.FullID); | ||
146 | 150 | ||
147 | m_finished = true; | 151 | m_finished = true; |
148 | if (m_createItem) | 152 | if (m_createItem) |
@@ -151,18 +155,20 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
151 | } | 155 | } |
152 | else if (m_storeLocal) | 156 | else if (m_storeLocal) |
153 | { | 157 | { |
154 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 158 | m_Scene.AssetService.Store(m_asset); |
155 | } | 159 | } |
156 | 160 | ||
157 | m_log.DebugFormat( | 161 | m_log.DebugFormat( |
158 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID); | 162 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", |
163 | m_asset.FullID, TransactionID); | ||
159 | 164 | ||
160 | if (m_dumpAssetToFile) | 165 | if (m_dumpAssetToFile) |
161 | { | 166 | { |
162 | DateTime now = DateTime.Now; | 167 | DateTime now = DateTime.Now; |
163 | string filename = | 168 | string filename = |
164 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, | 169 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", |
165 | now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type); | 170 | now.Year, now.Month, now.Day, now.Hour, now.Minute, |
171 | now.Second, m_asset.Name, m_asset.Type); | ||
166 | SaveAssetToFile(filename, m_asset.Data); | 172 | SaveAssetToFile(filename, m_asset.Data); |
167 | } | 173 | } |
168 | } | 174 | } |
@@ -181,9 +187,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
181 | fs.Close(); | 187 | fs.Close(); |
182 | } | 188 | } |
183 | 189 | ||
184 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 190 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
185 | uint callbackID, string description, string name, sbyte invType, | 191 | UUID transactionID, UUID folderID, uint callbackID, |
186 | sbyte type, byte wearableType, uint nextOwnerMask) | 192 | string description, string name, sbyte invType, |
193 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
187 | { | 194 | { |
188 | if (TransactionID == transactionID) | 195 | if (TransactionID == transactionID) |
189 | { | 196 | { |
@@ -212,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
212 | 219 | ||
213 | private void DoCreateItem(uint callbackID) | 220 | private void DoCreateItem(uint callbackID) |
214 | { | 221 | { |
215 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 222 | m_Scene.AssetService.Store(m_asset); |
216 | 223 | ||
217 | InventoryItemBase item = new InventoryItemBase(); | 224 | InventoryItemBase item = new InventoryItemBase(); |
218 | item.Owner = ourClient.AgentId; | 225 | item.Owner = ourClient.AgentId; |
@@ -232,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
232 | item.Flags = (uint) wearableType; | 239 | item.Flags = (uint) wearableType; |
233 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 240 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
234 | 241 | ||
235 | if (m_userTransactions.Manager.MyScene.AddInventoryItem(item)) | 242 | if (m_Scene.AddInventoryItem(item)) |
236 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 243 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
237 | else | 244 | else |
238 | ourClient.SendAlertMessage("Unable to create inventory item"); | 245 | ourClient.SendAlertMessage("Unable to create inventory item"); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 0df4585..7d6d191 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -115,8 +115,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
115 | 115 | ||
116 | #endregion | 116 | #endregion |
117 | 117 | ||
118 | /// <summary> | ||
119 | /// Check for the existence of the baked texture assets. Request a rebake | ||
120 | /// unless checkonly is true. | ||
121 | /// </summary> | ||
122 | /// <param name="client"></param> | ||
123 | /// <param name="checkonly"></param> | ||
118 | public bool ValidateBakedTextureCache(IClientAPI client) | 124 | public bool ValidateBakedTextureCache(IClientAPI client) |
119 | { | 125 | { |
126 | return ValidateBakedTextureCache(client, true); | ||
127 | } | ||
128 | |||
129 | private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly) | ||
130 | { | ||
120 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 131 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
121 | if (sp == null) | 132 | if (sp == null) |
122 | { | 133 | { |
@@ -131,15 +142,33 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
131 | { | 142 | { |
132 | int idx = AvatarAppearance.BAKE_INDICES[i]; | 143 | int idx = AvatarAppearance.BAKE_INDICES[i]; |
133 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | 144 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; |
134 | if (face == null || face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 145 | |
146 | // if there is no texture entry, skip it | ||
147 | if (face == null) | ||
135 | continue; | 148 | continue; |
136 | 149 | ||
150 | // if the texture is one of the "defaults" then skip it | ||
151 | // this should probably be more intelligent (skirt texture doesnt matter | ||
152 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
153 | // textures is default then the rest should be as well | ||
154 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
155 | continue; | ||
156 | |||
137 | defonly = false; // found a non-default texture reference | 157 | defonly = false; // found a non-default texture reference |
138 | 158 | ||
139 | if (! CheckBakedTextureAsset(client,face.TextureID,idx)) | 159 | if (! CheckBakedTextureAsset(client,face.TextureID,idx)) |
140 | return false; | 160 | { |
161 | // the asset didn't exist if we are only checking, then we found a bad | ||
162 | // one and we're done otherwise, ask for a rebake | ||
163 | if (checkonly) return false; | ||
164 | |||
165 | m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); | ||
166 | client.SendRebakeAvatarTextures(face.TextureID); | ||
167 | } | ||
141 | } | 168 | } |
142 | 169 | ||
170 | m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId); | ||
171 | |||
143 | // If we only found default textures, then the appearance is not cached | 172 | // If we only found default textures, then the appearance is not cached |
144 | return (defonly ? false : true); | 173 | return (defonly ? false : true); |
145 | } | 174 | } |
@@ -158,61 +187,43 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
158 | return; | 187 | return; |
159 | } | 188 | } |
160 | 189 | ||
161 | // m_log.WarnFormat("[AVFACTORY]: Start SetAppearance for {0}",client.AgentId); | 190 | m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId); |
162 | 191 | ||
192 | // TODO: This is probably not necessary any longer, just assume the | ||
193 | // textureEntry set implies that the appearance transaction is complete | ||
163 | bool changed = false; | 194 | bool changed = false; |
164 | 195 | ||
165 | // Process the texture entry transactionally, this doesn't guarantee that Appearance is | 196 | // Process the texture entry transactionally, this doesn't guarantee that Appearance is |
166 | // going to be handled correctly but it does serialize the updates to the appearance | 197 | // going to be handled correctly but it does serialize the updates to the appearance |
167 | lock (m_setAppearanceLock) | 198 | lock (m_setAppearanceLock) |
168 | { | 199 | { |
169 | if (textureEntry != null) | ||
170 | { | ||
171 | changed = sp.Appearance.SetTextureEntries(textureEntry); | ||
172 | |||
173 | // m_log.WarnFormat("[AVFACTORY]: Prepare to check textures for {0}",client.AgentId); | ||
174 | |||
175 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
176 | { | ||
177 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
178 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
179 | if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
180 | Util.FireAndForget(delegate(object o) { | ||
181 | if (! CheckBakedTextureAsset(client,face.TextureID,idx)) | ||
182 | client.SendRebakeAvatarTextures(face.TextureID); | ||
183 | }); | ||
184 | } | ||
185 | |||
186 | // m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId); | ||
187 | } | ||
188 | |||
189 | // Process the visual params, this may change height as well | 200 | // Process the visual params, this may change height as well |
190 | if (visualParams != null) | 201 | if (visualParams != null) |
191 | { | 202 | { |
192 | if (sp.Appearance.SetVisualParams(visualParams)) | 203 | changed = sp.Appearance.SetVisualParams(visualParams); |
193 | { | 204 | if (sp.Appearance.AvatarHeight > 0) |
194 | changed = true; | 205 | sp.SetHeight(sp.Appearance.AvatarHeight); |
195 | if (sp.Appearance.AvatarHeight > 0) | ||
196 | sp.SetHeight(sp.Appearance.AvatarHeight); | ||
197 | } | ||
198 | } | 206 | } |
199 | 207 | ||
200 | // Send the appearance back to the avatar, not clear that this is needed | 208 | // Process the baked texture array |
201 | sp.ControllingClient.SendAvatarDataImmediate(sp); | 209 | if (textureEntry != null) |
202 | // AvatarAppearance avp = sp.Appearance; | 210 | { |
203 | // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); | 211 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
212 | |||
213 | m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId); | ||
214 | Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); | ||
204 | 215 | ||
205 | } | 216 | // This appears to be set only in the final stage of the appearance |
206 | 217 | // update transaction. In theory, we should be able to do an immediate | |
218 | // appearance send and save here. | ||
207 | 219 | ||
208 | // If something changed in the appearance then queue an appearance save | 220 | QueueAppearanceSave(client.AgentId); |
209 | if (changed) | 221 | QueueAppearanceSend(client.AgentId); |
210 | QueueAppearanceSave(client.AgentId); | 222 | } |
211 | 223 | ||
212 | // And always queue up an appearance update to send out | 224 | } |
213 | QueueAppearanceSend(client.AgentId); | ||
214 | 225 | ||
215 | // m_log.WarnFormat("[AVFACTORY]: Complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 226 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
216 | } | 227 | } |
217 | 228 | ||
218 | /// <summary> | 229 | /// <summary> |
@@ -235,6 +246,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
235 | 246 | ||
236 | #region UpdateAppearanceTimer | 247 | #region UpdateAppearanceTimer |
237 | 248 | ||
249 | /// <summary> | ||
250 | /// Queue up a request to send appearance, makes it possible to | ||
251 | /// accumulate changes without sending out each one separately. | ||
252 | /// </summary> | ||
238 | public void QueueAppearanceSend(UUID agentid) | 253 | public void QueueAppearanceSend(UUID agentid) |
239 | { | 254 | { |
240 | // m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); | 255 | // m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); |
@@ -274,21 +289,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
274 | 289 | ||
275 | // Send the appearance to everyone in the scene | 290 | // Send the appearance to everyone in the scene |
276 | sp.SendAppearanceToAllOtherAgents(); | 291 | sp.SendAppearanceToAllOtherAgents(); |
277 | // sp.ControllingClient.SendAvatarDataImmediate(sp); | ||
278 | |||
279 | // Send the appearance back to the avatar | ||
280 | // AvatarAppearance avp = sp.Appearance; | ||
281 | // sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes()); | ||
282 | 292 | ||
283 | /* | 293 | // Send animations back to the avatar as well |
284 | // this needs to be fixed, the flag should be on scene presence not the region module | 294 | sp.Animator.SendAnimPack(); |
285 | // Start the animations if necessary | ||
286 | if (!m_startAnimationSet) | ||
287 | { | ||
288 | sp.Animator.UpdateMovementAnimations(); | ||
289 | m_startAnimationSet = true; | ||
290 | } | ||
291 | */ | ||
292 | } | 295 | } |
293 | 296 | ||
294 | private void HandleAppearanceSave(UUID agentid) | 297 | private void HandleAppearanceSave(UUID agentid) |
@@ -374,8 +377,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
374 | 377 | ||
375 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); | 378 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); |
376 | 379 | ||
377 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); | 380 | // we need to clean out the existing textures |
381 | sp.Appearance.ResetAppearance(); | ||
378 | 382 | ||
383 | // operate on a copy of the appearance so we don't have to lock anything | ||
384 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); | ||
385 | |||
379 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 386 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
380 | { | 387 | { |
381 | if (wear.Type < AvatarWearable.MAX_WEARABLES) | 388 | if (wear.Type < AvatarWearable.MAX_WEARABLES) |
@@ -388,9 +395,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
388 | SetAppearanceAssets(sp.UUID, ref avatAppearance); | 395 | SetAppearanceAssets(sp.UUID, ref avatAppearance); |
389 | 396 | ||
390 | // could get fancier with the locks here, but in the spirit of "last write wins" | 397 | // could get fancier with the locks here, but in the spirit of "last write wins" |
391 | // this should work correctly | 398 | // this should work correctly, also, we don't need to send the appearance here |
399 | // since the "iswearing" will trigger a new set of visual param and baked texture changes | ||
400 | // when those complete, the new appearance will be sent | ||
392 | sp.Appearance = avatAppearance; | 401 | sp.Appearance = avatAppearance; |
393 | m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance); | 402 | QueueAppearanceSave(client.AgentId); |
394 | } | 403 | } |
395 | 404 | ||
396 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) | 405 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 046b05f..acf2c3e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -37,12 +37,11 @@ using System.Xml.Linq; | |||
37 | using log4net; | 37 | using log4net; |
38 | using OpenMetaverse; | 38 | using OpenMetaverse; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Communications.Osp; | ||
42 | using OpenSim.Framework.Serialization; | 40 | using OpenSim.Framework.Serialization; |
43 | using OpenSim.Framework.Serialization.External; | 41 | using OpenSim.Framework.Serialization.External; |
44 | using OpenSim.Region.CoreModules.World.Archiver; | 42 | using OpenSim.Region.CoreModules.World.Archiver; |
45 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
47 | 46 | ||
48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | 47 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver |
@@ -398,20 +397,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
398 | // Don't use the item ID that's in the file | 397 | // Don't use the item ID that's in the file |
399 | item.ID = UUID.Random(); | 398 | item.ID = UUID.Random(); |
400 | 399 | ||
401 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); | 400 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); |
402 | if (UUID.Zero != ospResolvedId) | 401 | if (UUID.Zero != ospResolvedId) // The user exists in this grid |
403 | { | 402 | { |
404 | item.CreatorIdAsUuid = ospResolvedId; | 403 | item.CreatorIdAsUuid = ospResolvedId; |
405 | 404 | ||
406 | // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the | 405 | // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the |
407 | // database). Instead, replace with the UUID that we found. | 406 | // database). Instead, replace with the UUID that we found. |
408 | item.CreatorId = ospResolvedId.ToString(); | 407 | item.CreatorId = ospResolvedId.ToString(); |
408 | |||
409 | item.CreatorData = string.Empty; | ||
409 | } | 410 | } |
410 | else | 411 | else if (item.CreatorData == null || item.CreatorData == String.Empty) |
411 | { | 412 | { |
412 | item.CreatorIdAsUuid = m_userInfo.PrincipalID; | 413 | item.CreatorIdAsUuid = m_userInfo.PrincipalID; |
413 | } | 414 | } |
414 | 415 | ||
415 | item.Owner = m_userInfo.PrincipalID; | 416 | item.Owner = m_userInfo.PrincipalID; |
416 | 417 | ||
417 | // Reset folder ID to the one in which we want to load it | 418 | // Reset folder ID to the one in which we want to load it |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index d81703a..cab341d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -36,8 +36,6 @@ using OpenMetaverse; | |||
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Serialization; | 37 | using OpenSim.Framework.Serialization; |
38 | using OpenSim.Framework.Serialization.External; | 38 | using OpenSim.Framework.Serialization.External; |
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Framework.Communications.Osp; | ||
41 | using OpenSim.Region.CoreModules.World.Archiver; | 39 | using OpenSim.Region.CoreModules.World.Archiver; |
42 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
@@ -139,20 +137,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
139 | m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); | 137 | m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); |
140 | } | 138 | } |
141 | 139 | ||
142 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path) | 140 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) |
143 | { | 141 | { |
144 | string filename = path + CreateArchiveItemName(inventoryItem); | 142 | string filename = path + CreateArchiveItemName(inventoryItem); |
145 | 143 | ||
146 | // Record the creator of this item for user record purposes (which might go away soon) | 144 | // Record the creator of this item for user record purposes (which might go away soon) |
147 | m_userUuids[inventoryItem.CreatorIdAsUuid] = 1; | 145 | m_userUuids[inventoryItem.CreatorIdAsUuid] = 1; |
148 | 146 | ||
149 | InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone(); | 147 | string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); |
150 | saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.UserAccountService); | ||
151 | |||
152 | string serialization = UserInventoryItemSerializer.Serialize(saveItem); | ||
153 | m_archiveWriter.WriteFile(filename, serialization); | 148 | m_archiveWriter.WriteFile(filename, serialization); |
154 | 149 | ||
155 | m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids); | 150 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); |
156 | } | 151 | } |
157 | 152 | ||
158 | /// <summary> | 153 | /// <summary> |
@@ -161,7 +156,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
161 | /// <param name="inventoryFolder">The inventory folder to save</param> | 156 | /// <param name="inventoryFolder">The inventory folder to save</param> |
162 | /// <param name="path">The path to which the folder should be saved</param> | 157 | /// <param name="path">The path to which the folder should be saved</param> |
163 | /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> | 158 | /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> |
164 | protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself) | 159 | protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, Dictionary<string, object> options, IUserAccountService userAccountService) |
165 | { | 160 | { |
166 | if (saveThisFolderItself) | 161 | if (saveThisFolderItself) |
167 | { | 162 | { |
@@ -176,19 +171,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
176 | 171 | ||
177 | foreach (InventoryFolderBase childFolder in contents.Folders) | 172 | foreach (InventoryFolderBase childFolder in contents.Folders) |
178 | { | 173 | { |
179 | SaveInvFolder(childFolder, path, true); | 174 | SaveInvFolder(childFolder, path, true, options, userAccountService); |
180 | } | 175 | } |
181 | 176 | ||
182 | foreach (InventoryItemBase item in contents.Items) | 177 | foreach (InventoryItemBase item in contents.Items) |
183 | { | 178 | { |
184 | SaveInvItem(item, path); | 179 | SaveInvItem(item, path, options, userAccountService); |
185 | } | 180 | } |
186 | } | 181 | } |
187 | 182 | ||
188 | /// <summary> | 183 | /// <summary> |
189 | /// Execute the inventory write request | 184 | /// Execute the inventory write request |
190 | /// </summary> | 185 | /// </summary> |
191 | public void Execute() | 186 | public void Execute(Dictionary<string, object> options, IUserAccountService userAccountService) |
192 | { | 187 | { |
193 | try | 188 | try |
194 | { | 189 | { |
@@ -266,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
266 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); | 261 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); |
267 | 262 | ||
268 | //recurse through all dirs getting dirs and files | 263 | //recurse through all dirs getting dirs and files |
269 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly); | 264 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); |
270 | } | 265 | } |
271 | else if (inventoryItem != null) | 266 | else if (inventoryItem != null) |
272 | { | 267 | { |
@@ -274,14 +269,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
274 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", | 269 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", |
275 | inventoryItem.Name, inventoryItem.ID, m_invPath); | 270 | inventoryItem.Name, inventoryItem.ID, m_invPath); |
276 | 271 | ||
277 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH); | 272 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); |
278 | } | 273 | } |
279 | 274 | ||
280 | // Don't put all this profile information into the archive right now. | 275 | // Don't put all this profile information into the archive right now. |
281 | //SaveUsers(); | 276 | //SaveUsers(); |
282 | 277 | ||
283 | new AssetsRequest( | 278 | new AssetsRequest( |
284 | new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute(); | 279 | new AssetsArchiver(m_archiveWriter), |
280 | m_assetUuids, m_scene.AssetService, | ||
281 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | ||
282 | options, ReceivedAllAssets).Execute(); | ||
285 | } | 283 | } |
286 | catch (Exception) | 284 | catch (Exception) |
287 | { | 285 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 2eaca49..b33c2b1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -75,6 +75,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
75 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | 75 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
76 | private Scene m_aScene; | 76 | private Scene m_aScene; |
77 | 77 | ||
78 | private IUserAccountService m_UserAccountService; | ||
79 | protected IUserAccountService UserAccountService | ||
80 | { | ||
81 | get | ||
82 | { | ||
83 | if (m_UserAccountService == null) | ||
84 | // What a strange thing to do... | ||
85 | foreach (Scene s in m_scenes.Values) | ||
86 | { | ||
87 | m_UserAccountService = s.RequestModuleInterface<IUserAccountService>(); | ||
88 | break; | ||
89 | } | ||
90 | |||
91 | return m_UserAccountService; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | |||
78 | public InventoryArchiverModule() {} | 96 | public InventoryArchiverModule() {} |
79 | 97 | ||
80 | public InventoryArchiverModule(bool disablePresenceChecks) | 98 | public InventoryArchiverModule(bool disablePresenceChecks) |
@@ -106,11 +124,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
106 | 124 | ||
107 | scene.AddCommand( | 125 | scene.AddCommand( |
108 | this, "save iar", | 126 | this, "save iar", |
109 | "save iar <first> <last> <inventory path> <password> [<IAR path>]", | 127 | "save iar <first> <last> <inventory path> <password> [--p|-profile=<url>] [<IAR path>]", |
110 | "Save user inventory archive (IAR).", | 128 | "Save user inventory archive (IAR).", |
111 | "<first> is the user's first name." + Environment.NewLine | 129 | "<first> is the user's first name." + Environment.NewLine |
112 | + "<last> is the user's last name." + Environment.NewLine | 130 | + "<last> is the user's last name." + Environment.NewLine |
113 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine | 131 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine |
132 | + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine | ||
114 | + "<IAR path> is the filesystem path at which to save the IAR." | 133 | + "<IAR path> is the filesystem path at which to save the IAR." |
115 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 134 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
116 | HandleSaveInvConsoleCommand); | 135 | HandleSaveInvConsoleCommand); |
@@ -157,7 +176,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
157 | { | 176 | { |
158 | try | 177 | try |
159 | { | 178 | { |
160 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(); | 179 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); |
161 | } | 180 | } |
162 | catch (EntryPointNotFoundException e) | 181 | catch (EntryPointNotFoundException e) |
163 | { | 182 | { |
@@ -197,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
197 | { | 216 | { |
198 | try | 217 | try |
199 | { | 218 | { |
200 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(); | 219 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); |
201 | } | 220 | } |
202 | catch (EntryPointNotFoundException e) | 221 | catch (EntryPointNotFoundException e) |
203 | { | 222 | { |
@@ -235,14 +254,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
235 | if (m_scenes.Count > 0) | 254 | if (m_scenes.Count > 0) |
236 | { | 255 | { |
237 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 256 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
238 | 257 | ||
239 | if (userInfo != null) | 258 | if (userInfo != null) |
240 | { | 259 | { |
241 | if (CheckPresence(userInfo.PrincipalID)) | 260 | if (CheckPresence(userInfo.PrincipalID)) |
242 | { | 261 | { |
262 | |||
243 | InventoryArchiveReadRequest request; | 263 | InventoryArchiveReadRequest request; |
244 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 264 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
245 | 265 | ||
246 | try | 266 | try |
247 | { | 267 | { |
248 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream, merge); | 268 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream, merge); |
@@ -256,7 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
256 | 276 | ||
257 | return false; | 277 | return false; |
258 | } | 278 | } |
259 | 279 | ||
260 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 280 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
261 | 281 | ||
262 | return true; | 282 | return true; |
@@ -268,6 +288,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
268 | userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | 288 | userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
269 | } | 289 | } |
270 | } | 290 | } |
291 | else | ||
292 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", | ||
293 | firstName, lastName); | ||
271 | } | 294 | } |
272 | 295 | ||
273 | return false; | 296 | return false; |
@@ -368,10 +391,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
368 | protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) | 391 | protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) |
369 | { | 392 | { |
370 | Guid id = Guid.NewGuid(); | 393 | Guid id = Guid.NewGuid(); |
371 | 394 | ||
395 | Dictionary<string, object> options = new Dictionary<string, object>(); | ||
396 | |||
397 | OptionSet ops = new OptionSet(); | ||
398 | //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); | ||
399 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); | ||
400 | |||
401 | List<string> mainParams = ops.Parse(cmdparams); | ||
402 | |||
372 | try | 403 | try |
373 | { | 404 | { |
374 | if (cmdparams.Length < 6) | 405 | if (mainParams.Count < 6) |
375 | { | 406 | { |
376 | m_log.Error( | 407 | m_log.Error( |
377 | "[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]"); | 408 | "[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]"); |
@@ -379,18 +410,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
379 | } | 410 | } |
380 | 411 | ||
381 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); | 412 | m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); |
382 | 413 | if (options.ContainsKey("profile")) | |
383 | string firstName = cmdparams[2]; | 414 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -profile option if you want to produce a compatible IAR"); |
384 | string lastName = cmdparams[3]; | 415 | |
385 | string invPath = cmdparams[4]; | 416 | string firstName = mainParams[2]; |
386 | string pass = cmdparams[5]; | 417 | string lastName = mainParams[3]; |
387 | string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME); | 418 | string invPath = mainParams[4]; |
419 | string pass = mainParams[5]; | ||
420 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | ||
388 | 421 | ||
389 | m_log.InfoFormat( | 422 | m_log.InfoFormat( |
390 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", | 423 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", |
391 | savePath, invPath, firstName, lastName); | 424 | savePath, invPath, firstName, lastName); |
392 | 425 | ||
393 | ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>()); | 426 | ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options); |
394 | } | 427 | } |
395 | catch (InventoryArchiverException e) | 428 | catch (InventoryArchiverException e) |
396 | { | 429 | { |
@@ -518,5 +551,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
518 | 551 | ||
519 | return false; | 552 | return false; |
520 | } | 553 | } |
554 | |||
521 | } | 555 | } |
522 | } | 556 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 938886b2..2747e15 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -38,7 +38,6 @@ using OpenSim.Framework; | |||
38 | using OpenSim.Framework.Serialization; | 38 | using OpenSim.Framework.Serialization; |
39 | using OpenSim.Framework.Serialization.External; | 39 | using OpenSim.Framework.Serialization.External; |
40 | using OpenSim.Framework.Communications; | 40 | using OpenSim.Framework.Communications; |
41 | using OpenSim.Framework.Communications.Osp; | ||
42 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | 41 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; |
43 | using OpenSim.Region.CoreModules.World.Serialiser; | 42 | using OpenSim.Region.CoreModules.World.Serialiser; |
44 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
@@ -96,14 +95,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
96 | item1.Name = m_item1Name; | 95 | item1.Name = m_item1Name; |
97 | item1.AssetID = UUID.Random(); | 96 | item1.AssetID = UUID.Random(); |
98 | item1.GroupID = UUID.Random(); | 97 | item1.GroupID = UUID.Random(); |
99 | item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName); | 98 | //item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName); |
100 | //item1.CreatorId = userUuid.ToString(); | 99 | //item1.CreatorId = userUuid.ToString(); |
101 | //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; | 100 | item1.CreatorId = m_ua2.PrincipalID.ToString(); |
102 | item1.Owner = UUID.Zero; | 101 | item1.Owner = UUID.Zero; |
103 | 102 | ||
103 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
104 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); | ||
105 | |||
104 | string item1FileName | 106 | string item1FileName |
105 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | 107 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); |
106 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); | 108 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService)); |
107 | tar.Close(); | 109 | tar.Close(); |
108 | m_iarStream = new MemoryStream(archiveWriteStream.ToArray()); | 110 | m_iarStream = new MemoryStream(archiveWriteStream.ToArray()); |
109 | } | 111 | } |
@@ -386,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
386 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 388 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); |
387 | 389 | ||
388 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 390 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
389 | 391 | ||
390 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); | 392 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); |
391 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); | 393 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); |
392 | 394 | ||
@@ -551,7 +553,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
551 | 553 | ||
552 | string item1FileName | 554 | string item1FileName |
553 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | 555 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); |
554 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); | 556 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string,object>(), null)); |
555 | tar.Close(); | 557 | tar.Close(); |
556 | 558 | ||
557 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | 559 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 56aefa5..47548c7 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -876,8 +876,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
876 | } | 876 | } |
877 | 877 | ||
878 | agent.MakeChildAgent(); | 878 | agent.MakeChildAgent(); |
879 | |||
879 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 880 | // now we have a child agent in this region. Request all interesting data about other (root) agents |
880 | agent.SendInitialFullUpdateToAllClients(); | 881 | agent.SendOtherAgentsAvatarDataToMe(); |
882 | agent.SendOtherAgentsAppearanceToMe(); | ||
881 | 883 | ||
882 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 884 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
883 | 885 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index ccb892e..81b65c5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -27,8 +27,11 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Xml; | ||
34 | |||
32 | using log4net; | 35 | using log4net; |
33 | using OpenMetaverse; | 36 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -52,14 +55,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
52 | // private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); | 55 | // private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); |
53 | 56 | ||
54 | private Scene m_scene; | 57 | private Scene m_scene; |
58 | private string m_ProfileServerURI; | ||
55 | 59 | ||
56 | #endregion | 60 | #endregion |
57 | 61 | ||
58 | #region Constructor | 62 | #region Constructor |
59 | 63 | ||
60 | public HGAssetMapper(Scene scene) | 64 | public HGAssetMapper(Scene scene, string profileURL) |
61 | { | 65 | { |
62 | m_scene = scene; | 66 | m_scene = scene; |
67 | m_ProfileServerURI = profileURL; | ||
63 | } | 68 | } |
64 | 69 | ||
65 | #endregion | 70 | #endregion |
@@ -95,16 +100,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
95 | try | 100 | try |
96 | { | 101 | { |
97 | asset1.ID = url + "/" + asset.ID; | 102 | asset1.ID = url + "/" + asset.ID; |
98 | // UUID temp = UUID.Zero; | ||
99 | // TODO: if the creator is local, stick this grid's URL in front | ||
100 | //if (UUID.TryParse(asset.Metadata.CreatorID, out temp)) | ||
101 | // asset1.Metadata.CreatorID = ??? + "/" + asset.Metadata.CreatorID; | ||
102 | } | 103 | } |
103 | catch | 104 | catch |
104 | { | 105 | { |
105 | m_log.Warn("[HG ASSET MAPPER]: Oops."); | 106 | m_log.Warn("[HG ASSET MAPPER]: Oops."); |
106 | } | 107 | } |
107 | 108 | ||
109 | AdjustIdentifiers(asset1.Metadata); | ||
110 | if (asset1.Metadata.Type == (sbyte)AssetType.Object) | ||
111 | asset1.Data = AdjustIdentifiers(asset.Data); | ||
112 | else | ||
113 | asset1.Data = asset.Data; | ||
114 | |||
108 | m_scene.AssetService.Store(asset1); | 115 | m_scene.AssetService.Store(asset1); |
109 | m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); | 116 | m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); |
110 | } | 117 | } |
@@ -118,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
118 | 125 | ||
119 | private void Copy(AssetBase from, AssetBase to) | 126 | private void Copy(AssetBase from, AssetBase to) |
120 | { | 127 | { |
121 | to.Data = from.Data; | 128 | //to.Data = from.Data; // don't copy this, it's copied elsewhere |
122 | to.Description = from.Description; | 129 | to.Description = from.Description; |
123 | to.FullID = from.FullID; | 130 | to.FullID = from.FullID; |
124 | to.ID = from.ID; | 131 | to.ID = from.ID; |
@@ -129,6 +136,70 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
129 | 136 | ||
130 | } | 137 | } |
131 | 138 | ||
139 | private void AdjustIdentifiers(AssetMetadata meta) | ||
140 | { | ||
141 | if (meta.CreatorID != null && meta.CreatorID != string.Empty) | ||
142 | { | ||
143 | UUID uuid = UUID.Zero; | ||
144 | UUID.TryParse(meta.CreatorID, out uuid); | ||
145 | UserAccount creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid); | ||
146 | if (creator != null) | ||
147 | meta.CreatorID = m_ProfileServerURI + "/" + meta.CreatorID + ";" + creator.FirstName + " " + creator.LastName; | ||
148 | } | ||
149 | } | ||
150 | |||
151 | protected byte[] AdjustIdentifiers(byte[] data) | ||
152 | { | ||
153 | string xml = Utils.BytesToString(data); | ||
154 | return Utils.StringToBytes(RewriteSOP(xml)); | ||
155 | } | ||
156 | |||
157 | protected string RewriteSOP(string xml) | ||
158 | { | ||
159 | XmlDocument doc = new XmlDocument(); | ||
160 | doc.LoadXml(xml); | ||
161 | XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart"); | ||
162 | |||
163 | foreach (XmlNode sop in sops) | ||
164 | { | ||
165 | UserAccount creator = null; | ||
166 | bool hasCreatorData = false; | ||
167 | XmlNodeList nodes = sop.ChildNodes; | ||
168 | foreach (XmlNode node in nodes) | ||
169 | { | ||
170 | if (node.Name == "CreatorID") | ||
171 | { | ||
172 | UUID uuid = UUID.Zero; | ||
173 | UUID.TryParse(node.InnerText, out uuid); | ||
174 | creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid); | ||
175 | } | ||
176 | if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty) | ||
177 | hasCreatorData = true; | ||
178 | |||
179 | //if (node.Name == "OwnerID") | ||
180 | //{ | ||
181 | // UserAccount owner = GetUser(node.InnerText); | ||
182 | // if (owner != null) | ||
183 | // node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName; | ||
184 | //} | ||
185 | } | ||
186 | |||
187 | if (!hasCreatorData && creator != null) | ||
188 | { | ||
189 | XmlElement creatorData = doc.CreateElement("CreatorData"); | ||
190 | creatorData.InnerText = m_ProfileServerURI + "/" + creator.PrincipalID + ";" + creator.FirstName + " " + creator.LastName; | ||
191 | sop.AppendChild(creatorData); | ||
192 | } | ||
193 | } | ||
194 | |||
195 | using (StringWriter wr = new StringWriter()) | ||
196 | { | ||
197 | doc.Save(wr); | ||
198 | return wr.ToString(); | ||
199 | } | ||
200 | |||
201 | } | ||
202 | |||
132 | // TODO: unused | 203 | // TODO: unused |
133 | // private void Dump(Dictionary<UUID, bool> lst) | 204 | // private void Dump(Dictionary<UUID, bool> lst) |
134 | // { | 205 | // { |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 125a397..34b8114 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -54,6 +54,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
54 | get { return m_assMapper; } | 54 | get { return m_assMapper; } |
55 | } | 55 | } |
56 | 56 | ||
57 | private string m_ProfileServerURI; | ||
58 | |||
57 | // private bool m_Initialized = false; | 59 | // private bool m_Initialized = false; |
58 | 60 | ||
59 | #region INonSharedRegionModule | 61 | #region INonSharedRegionModule |
@@ -73,6 +75,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
73 | { | 75 | { |
74 | m_Enabled = true; | 76 | m_Enabled = true; |
75 | m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); | 77 | m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); |
78 | |||
79 | IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; | ||
80 | if (thisModuleConfig != null) | ||
81 | m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); | ||
82 | else | ||
83 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); | ||
76 | } | 84 | } |
77 | } | 85 | } |
78 | } | 86 | } |
@@ -83,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
83 | return; | 91 | return; |
84 | 92 | ||
85 | base.AddRegion(scene); | 93 | base.AddRegion(scene); |
86 | m_assMapper = new HGAssetMapper(scene); | 94 | m_assMapper = new HGAssetMapper(scene, m_ProfileServerURI); |
87 | scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; | 95 | scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; |
88 | 96 | ||
89 | } | 97 | } |
@@ -97,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
97 | string userAssetServer = string.Empty; | 105 | string userAssetServer = string.Empty; |
98 | if (IsForeignUser(avatarID, out userAssetServer)) | 106 | if (IsForeignUser(avatarID, out userAssetServer)) |
99 | { | 107 | { |
100 | m_assMapper.Post(assetID, avatarID, userAssetServer); | 108 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); |
101 | } | 109 | } |
102 | } | 110 | } |
103 | 111 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 67732ff..1ebccd1 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -53,6 +53,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
53 | 53 | ||
54 | protected bool m_Enabled = false; | 54 | protected bool m_Enabled = false; |
55 | protected Scene m_Scene; | 55 | protected Scene m_Scene; |
56 | protected IUserManagement m_UserManagement; | ||
57 | protected IUserManagement UserManagementModule | ||
58 | { | ||
59 | get | ||
60 | { | ||
61 | if (m_UserManagement == null) | ||
62 | m_UserManagement = m_Scene.RequestModuleInterface<IUserManagement>(); | ||
63 | return m_UserManagement; | ||
64 | } | ||
65 | } | ||
66 | |||
56 | 67 | ||
57 | #region INonSharedRegionModule | 68 | #region INonSharedRegionModule |
58 | 69 | ||
@@ -542,6 +553,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
542 | SceneObjectGroup group | 553 | SceneObjectGroup group |
543 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); | 554 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); |
544 | 555 | ||
556 | Util.FireAndForget(delegate { AddUserData(group); }); | ||
557 | |||
545 | group.RootPart.FromFolderID = item.Folder; | 558 | group.RootPart.FromFolderID = item.Folder; |
546 | 559 | ||
547 | // If it's rezzed in world, select it. Much easier to | 560 | // If it's rezzed in world, select it. Much easier to |
@@ -699,6 +712,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
699 | return null; | 712 | return null; |
700 | } | 713 | } |
701 | 714 | ||
715 | protected void AddUserData(SceneObjectGroup sog) | ||
716 | { | ||
717 | UserManagementModule.AddUser(sog.RootPart.CreatorID, sog.RootPart.CreatorData); | ||
718 | foreach (SceneObjectPart sop in sog.Parts) | ||
719 | UserManagementModule.AddUser(sop.CreatorID, sop.CreatorData); | ||
720 | } | ||
721 | |||
702 | public virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | 722 | public virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) |
703 | { | 723 | { |
704 | } | 724 | } |
@@ -779,9 +799,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
779 | protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID) | 799 | protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID) |
780 | { | 800 | { |
781 | IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>(); | 801 | IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>(); |
782 | InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, agentID); | 802 | InventoryItemBase item = new InventoryItemBase(itemID, agentID); |
783 | assetRequestItem = invService.GetItem(assetRequestItem); | 803 | item = invService.GetItem(item); |
784 | return assetRequestItem; | 804 | |
805 | if (item.CreatorData != null && item.CreatorData != string.Empty) | ||
806 | UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData); | ||
807 | |||
808 | return item; | ||
785 | } | 809 | } |
786 | 810 | ||
787 | #endregion | 811 | #endregion |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 0d94baa..bf84100 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -275,6 +275,11 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
275 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL); | 275 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL); |
276 | } | 276 | } |
277 | 277 | ||
278 | public void AddUser(UUID uuid, string first, string last, string profileURL) | ||
279 | { | ||
280 | AddUser(uuid, profileURL + ";" + first + " " + last); | ||
281 | } | ||
282 | |||
278 | //public void AddUser(UUID uuid, string userData) | 283 | //public void AddUser(UUID uuid, string userData) |
279 | //{ | 284 | //{ |
280 | // if (m_UserCache.ContainsKey(uuid)) | 285 | // if (m_UserCache.ContainsKey(uuid)) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs index 2324380..e25700d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs | |||
@@ -91,9 +91,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset | |||
91 | { | 91 | { |
92 | m_Registered = true; | 92 | m_Registered = true; |
93 | 93 | ||
94 | m_log.Info("[RegionAssetService]: Starting..."); | 94 | m_log.Info("[HGAssetService]: Starting..."); |
95 | 95 | ||
96 | Object[] args = new Object[] { m_Config, MainServer.Instance, string.Empty }; | 96 | |
97 | Object[] args = new Object[] { m_Config, MainServer.Instance, "HGAssetService" }; | ||
97 | 98 | ||
98 | ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:AssetServiceConnector", args); | 99 | ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:AssetServiceConnector", args); |
99 | } | 100 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index b987b5a..0699407 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -190,7 +190,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
190 | 190 | ||
191 | new AssetsRequest( | 191 | new AssetsRequest( |
192 | new AssetsArchiver(archiveWriter), assetUuids, | 192 | new AssetsArchiver(archiveWriter), assetUuids, |
193 | m_scene.AssetService, awre.ReceivedAllAssets).Execute(); | 193 | m_scene.AssetService, m_scene.UserAccountService, |
194 | m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute(); | ||
194 | } | 195 | } |
195 | catch (Exception) | 196 | catch (Exception) |
196 | { | 197 | { |
@@ -238,10 +239,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
238 | } | 239 | } |
239 | 240 | ||
240 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | 241 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); |
241 | if (majorVersion == 1) | 242 | //if (majorVersion == 1) |
242 | { | 243 | //{ |
243 | m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | 244 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); |
244 | } | 245 | //} |
245 | 246 | ||
246 | StringWriter sw = new StringWriter(); | 247 | StringWriter sw = new StringWriter(); |
247 | XmlTextWriter xtw = new XmlTextWriter(sw); | 248 | XmlTextWriter xtw = new XmlTextWriter(sw); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index d4a09b4..5da1656 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -34,6 +34,7 @@ using log4net; | |||
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Serialization; | 36 | using OpenSim.Framework.Serialization; |
37 | using OpenSim.Framework.Serialization.External; | ||
37 | using OpenSim.Services.Interfaces; | 38 | using OpenSim.Services.Interfaces; |
38 | 39 | ||
39 | namespace OpenSim.Region.CoreModules.World.Archiver | 40 | namespace OpenSim.Region.CoreModules.World.Archiver |
@@ -100,17 +101,26 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
100 | /// Asset service used to request the assets | 101 | /// Asset service used to request the assets |
101 | /// </value> | 102 | /// </value> |
102 | protected IAssetService m_assetService; | 103 | protected IAssetService m_assetService; |
104 | protected IUserAccountService m_userAccountService; | ||
105 | protected UUID m_scopeID; // the grid ID | ||
103 | 106 | ||
104 | protected AssetsArchiver m_assetsArchiver; | 107 | protected AssetsArchiver m_assetsArchiver; |
105 | 108 | ||
109 | protected Dictionary<string, object> m_options; | ||
110 | |||
106 | protected internal AssetsRequest( | 111 | protected internal AssetsRequest( |
107 | AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids, | 112 | AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids, |
108 | IAssetService assetService, AssetsRequestCallback assetsRequestCallback) | 113 | IAssetService assetService, IUserAccountService userService, |
114 | UUID scope, Dictionary<string, object> options, | ||
115 | AssetsRequestCallback assetsRequestCallback) | ||
109 | { | 116 | { |
110 | m_assetsArchiver = assetsArchiver; | 117 | m_assetsArchiver = assetsArchiver; |
111 | m_uuids = uuids; | 118 | m_uuids = uuids; |
112 | m_assetsRequestCallback = assetsRequestCallback; | 119 | m_assetsRequestCallback = assetsRequestCallback; |
113 | m_assetService = assetService; | 120 | m_assetService = assetService; |
121 | m_userAccountService = userService; | ||
122 | m_scopeID = scope; | ||
123 | m_options = options; | ||
114 | m_repliesRequired = uuids.Count; | 124 | m_repliesRequired = uuids.Count; |
115 | 125 | ||
116 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); | 126 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); |
@@ -241,7 +251,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
241 | { | 251 | { |
242 | // m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id); | 252 | // m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id); |
243 | m_foundAssetUuids.Add(asset.FullID); | 253 | m_foundAssetUuids.Add(asset.FullID); |
244 | m_assetsArchiver.WriteAsset(asset); | 254 | |
255 | m_assetsArchiver.WriteAsset(PostProcess(asset)); | ||
245 | } | 256 | } |
246 | else | 257 | else |
247 | { | 258 | { |
@@ -288,5 +299,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
288 | "[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e); | 299 | "[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e); |
289 | } | 300 | } |
290 | } | 301 | } |
302 | |||
303 | protected AssetBase PostProcess(AssetBase asset) | ||
304 | { | ||
305 | if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("profile")) | ||
306 | { | ||
307 | //m_log.DebugFormat("[ARCHIVER]: Rewriting object data for {0}", asset.ID); | ||
308 | string xml = ExternalRepresentationUtils.RewriteSOP(Utils.BytesToString(asset.Data), m_options["profile"].ToString(), m_userAccountService, m_scopeID); | ||
309 | asset.Data = Utils.StringToBytes(xml); | ||
310 | } | ||
311 | return asset; | ||
312 | } | ||
291 | } | 313 | } |
292 | } | 314 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 622fc08..ddae20f 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -231,7 +231,23 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
231 | 231 | ||
232 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) | 232 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
233 | { | 233 | { |
234 | m_scene.Restart(timeInSeconds); | 234 | IRestartModule restartModule = m_scene.RequestModuleInterface<IRestartModule>(); |
235 | if (restartModule != null) | ||
236 | { | ||
237 | List<int> times = new List<int>(); | ||
238 | while (timeInSeconds > 0) | ||
239 | { | ||
240 | times.Add(timeInSeconds); | ||
241 | if (timeInSeconds > 300) | ||
242 | timeInSeconds -= 120; | ||
243 | else if (timeInSeconds > 30) | ||
244 | timeInSeconds -= 30; | ||
245 | else | ||
246 | timeInSeconds -= 15; | ||
247 | } | ||
248 | |||
249 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); | ||
250 | } | ||
235 | } | 251 | } |
236 | 252 | ||
237 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) | 253 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs new file mode 100644 index 0000000..c65aa6a --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -0,0 +1,263 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Timers; | ||
31 | using System.Threading; | ||
32 | using System.Collections.Generic; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Console; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using Timer=System.Timers.Timer; | ||
41 | using Mono.Addins; | ||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.Region | ||
44 | { | ||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")] | ||
46 | public class RestartModule : INonSharedRegionModule, IRestartModule | ||
47 | { | ||
48 | private static readonly ILog m_log = | ||
49 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | protected Scene m_Scene; | ||
52 | protected Timer m_CountdownTimer = null; | ||
53 | protected DateTime m_RestartBegin; | ||
54 | protected List<int> m_Alerts; | ||
55 | protected string m_Message; | ||
56 | protected UUID m_Initiator; | ||
57 | protected bool m_Notice = false; | ||
58 | protected IDialogModule m_DialogModule = null; | ||
59 | |||
60 | public void Initialise(IConfigSource config) | ||
61 | { | ||
62 | } | ||
63 | |||
64 | public void AddRegion(Scene scene) | ||
65 | { | ||
66 | m_Scene = scene; | ||
67 | scene.RegisterModuleInterface<IRestartModule>(this); | ||
68 | MainConsole.Instance.Commands.AddCommand("RestartModule", | ||
69 | false, "region restart bluebox", | ||
70 | "region restart bluebox <message> <time> ...", | ||
71 | "Restart the region", HandleRegionRestart); | ||
72 | MainConsole.Instance.Commands.AddCommand("RestartModule", | ||
73 | false, "region restart notice", | ||
74 | "region restart notice <message> <time> ...", | ||
75 | "Restart the region", HandleRegionRestart); | ||
76 | MainConsole.Instance.Commands.AddCommand("RestartModule", | ||
77 | false, "region restart abort", | ||
78 | "region restart abort [<message>]", | ||
79 | "Restart the region", HandleRegionRestart); | ||
80 | } | ||
81 | |||
82 | public void RegionLoaded(Scene scene) | ||
83 | { | ||
84 | m_DialogModule = m_Scene.RequestModuleInterface<IDialogModule>(); | ||
85 | } | ||
86 | |||
87 | public void RemoveRegion(Scene scene) | ||
88 | { | ||
89 | } | ||
90 | |||
91 | public void Close() | ||
92 | { | ||
93 | } | ||
94 | |||
95 | public string Name | ||
96 | { | ||
97 | get { return "RestartModule"; } | ||
98 | } | ||
99 | |||
100 | public Type ReplaceableInterface | ||
101 | { | ||
102 | get { return typeof(IRestartModule); } | ||
103 | } | ||
104 | |||
105 | public TimeSpan TimeUntilRestart | ||
106 | { | ||
107 | get { return DateTime.Now - m_RestartBegin; } | ||
108 | } | ||
109 | |||
110 | public void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice) | ||
111 | { | ||
112 | if (m_CountdownTimer != null) | ||
113 | return; | ||
114 | |||
115 | if (alerts == null) | ||
116 | { | ||
117 | m_Scene.RestartNow(); | ||
118 | return; | ||
119 | } | ||
120 | |||
121 | m_Message = message; | ||
122 | m_Initiator = initiator; | ||
123 | m_Notice = notice; | ||
124 | m_Alerts = new List<int>(alerts); | ||
125 | m_Alerts.Sort(); | ||
126 | m_Alerts.Reverse(); | ||
127 | |||
128 | if (m_Alerts[0] == 0) | ||
129 | { | ||
130 | m_Scene.RestartNow(); | ||
131 | return; | ||
132 | } | ||
133 | |||
134 | int nextInterval = DoOneNotice(); | ||
135 | |||
136 | SetTimer(nextInterval); | ||
137 | } | ||
138 | |||
139 | public int DoOneNotice() | ||
140 | { | ||
141 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) | ||
142 | { | ||
143 | m_Scene.RestartNow(); | ||
144 | return 0; | ||
145 | } | ||
146 | |||
147 | int nextAlert = 0; | ||
148 | while (m_Alerts.Count > 1) | ||
149 | { | ||
150 | if (m_Alerts[1] == m_Alerts[0]) | ||
151 | { | ||
152 | m_Alerts.RemoveAt(0); | ||
153 | continue; | ||
154 | } | ||
155 | nextAlert = m_Alerts[1]; | ||
156 | break; | ||
157 | } | ||
158 | |||
159 | int currentAlert = m_Alerts[0]; | ||
160 | |||
161 | m_Alerts.RemoveAt(0); | ||
162 | |||
163 | int minutes = currentAlert / 60; | ||
164 | string currentAlertString = String.Empty; | ||
165 | if (minutes > 0) | ||
166 | { | ||
167 | if (minutes == 1) | ||
168 | currentAlertString += "1 minute"; | ||
169 | else | ||
170 | currentAlertString += String.Format("{0} minutes", minutes); | ||
171 | if ((currentAlert % 60) != 0) | ||
172 | currentAlertString += " and "; | ||
173 | } | ||
174 | if ((currentAlert % 60) != 0) | ||
175 | { | ||
176 | int seconds = currentAlert % 60; | ||
177 | if (seconds == 1) | ||
178 | currentAlertString += "1 second"; | ||
179 | else | ||
180 | currentAlertString += String.Format("{0} seconds", seconds); | ||
181 | } | ||
182 | |||
183 | string msg = String.Format(m_Message, currentAlertString); | ||
184 | |||
185 | if (m_DialogModule != null && msg != String.Empty) | ||
186 | { | ||
187 | if (m_Notice) | ||
188 | m_DialogModule.SendGeneralAlert(msg); | ||
189 | else | ||
190 | m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); | ||
191 | } | ||
192 | |||
193 | return currentAlert - nextAlert; | ||
194 | } | ||
195 | |||
196 | public void SetTimer(int intervalSeconds) | ||
197 | { | ||
198 | m_CountdownTimer = new Timer(); | ||
199 | m_CountdownTimer.AutoReset = false; | ||
200 | m_CountdownTimer.Interval = intervalSeconds * 1000; | ||
201 | m_CountdownTimer.Elapsed += OnTimer; | ||
202 | m_CountdownTimer.Start(); | ||
203 | } | ||
204 | |||
205 | private void OnTimer(object source, ElapsedEventArgs e) | ||
206 | { | ||
207 | int nextInterval = DoOneNotice(); | ||
208 | |||
209 | SetTimer(nextInterval); | ||
210 | } | ||
211 | |||
212 | public void AbortRestart(string message) | ||
213 | { | ||
214 | if (m_CountdownTimer != null) | ||
215 | { | ||
216 | m_CountdownTimer.Stop(); | ||
217 | m_CountdownTimer = null; | ||
218 | if (m_DialogModule != null && message != String.Empty) | ||
219 | m_DialogModule.SendGeneralAlert(message); | ||
220 | } | ||
221 | } | ||
222 | |||
223 | private void HandleRegionRestart(string module, string[] args) | ||
224 | { | ||
225 | if (!(MainConsole.Instance.ConsoleScene is Scene)) | ||
226 | return; | ||
227 | |||
228 | if (MainConsole.Instance.ConsoleScene != m_Scene) | ||
229 | return; | ||
230 | |||
231 | if (args.Length < 5) | ||
232 | { | ||
233 | if (args.Length > 2) | ||
234 | { | ||
235 | if (args[2] == "abort") | ||
236 | { | ||
237 | string msg = String.Empty; | ||
238 | if (args.Length > 3) | ||
239 | msg = args[3]; | ||
240 | |||
241 | AbortRestart(msg); | ||
242 | |||
243 | MainConsole.Instance.Output("Region restart aborted"); | ||
244 | return; | ||
245 | } | ||
246 | } | ||
247 | |||
248 | MainConsole.Instance.Output("Error: restart region <mode> <name> <time> ..."); | ||
249 | return; | ||
250 | } | ||
251 | |||
252 | bool notice = false; | ||
253 | if (args[2] == "notice") | ||
254 | notice = true; | ||
255 | |||
256 | List<int> times = new List<int>(); | ||
257 | for (int i = 4 ; i < args.Length ; i++) | ||
258 | times.Add(Convert.ToInt32(args[i])); | ||
259 | |||
260 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | ||
261 | } | ||
262 | } | ||
263 | } | ||