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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs30
3 files changed, 27 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
index eb1e4b5..8101ca2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
@@ -150,7 +150,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
150 string skillsText = String.Empty; 150 string skillsText = String.Empty;
151 string languages = String.Empty; 151 string languages = String.Empty;
152 152
153 Byte[] charterMember = Utils.StringToBytes("Avatar"); 153 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, avatarID);
154
155 string name = "Avatar";
156 int created = 0;
157 if (account != null)
158 {
159 name = account.FirstName + " " + account.LastName;
160 created = account.Created;
161 }
162 Byte[] charterMember = Utils.StringToBytes(name);
154 163
155 profileUrl = "No profile data"; 164 profileUrl = "No profile data";
156 aboutText = string.Empty; 165 aboutText = string.Empty;
@@ -160,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
160 partner = UUID.Zero; 169 partner = UUID.Zero;
161 170
162 remoteClient.SendAvatarProperties(avatarID, aboutText, 171 remoteClient.SendAvatarProperties(avatarID, aboutText,
163 Util.ToDateTime(0).ToString( 172 Util.ToDateTime(created).ToString(
164 "M/d/yyyy", CultureInfo.InvariantCulture), 173 "M/d/yyyy", CultureInfo.InvariantCulture),
165 charterMember, firstLifeAboutText, 174 charterMember, firstLifeAboutText,
166 (uint)(0 & 0xff), 175 (uint)(0 & 0xff),
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 0c4ff7f..d2fe388 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
117 string userAssetServer = string.Empty; 117 string userAssetServer = string.Empty;
118 if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) 118 if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
119 { 119 {
120 Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); 120 m_assMapper.Post(assetID, avatarID, userAssetServer);
121 } 121 }
122 } 122 }
123 123
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 548ff91..0cbe1e1 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
132 { 132 {
133 } 133 }
134 134
135 public Type ReplaceableInterface 135 public Type ReplaceableInterface
136 { 136 {
137 get { return null; } 137 get { return null; }
138 } 138 }
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
220 // There is a major hack going on in this method. The viewer doesn't request 220 // There is a major hack going on in this method. The viewer doesn't request
221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack, 221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
222 // grids above that cell don't have a map at all. So, here's the hack: we wait 222 // grids above that cell don't have a map at all. So, here's the hack: we wait
223 // for this CAP request to come, and we inject the map blocks at this point. 223 // for this CAP request to come, and we inject the map blocks at this point.
224 // In a normal scenario, this request simply sends back the MapLayer (the blue color). 224 // In a normal scenario, this request simply sends back the MapLayer (the blue color).
225 // In the hacked scenario, it also sends the map blocks via UDP. 225 // In the hacked scenario, it also sends the map blocks via UDP.
226 // 226 //
@@ -751,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
751 { 751 {
752 uint x = 0, y = 0; 752 uint x = 0, y = 0;
753 Utils.LongToUInts(regionhandle, out x, out y); 753 Utils.LongToUInts(regionhandle, out x, out y);
754 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 754 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
755 755
756 if (mreg != null) 756 if (mreg != null)
757 { 757 {
@@ -857,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
857 finally 857 finally
858 { 858 {
859 if (os != null) 859 if (os != null)
860 os.Close(); 860 os.Close();
861 } 861 }
862 862
863 string response_mapItems_reply = null; 863 string response_mapItems_reply = null;
@@ -960,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
960 // on an unloaded square. 960 // on an unloaded square.
961 // But make sure: Look whether the one we requested is in there 961 // But make sure: Look whether the one we requested is in there
962 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 962 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
963 minX * (int)Constants.RegionSize, 963 minX * (int)Constants.RegionSize,
964 maxX * (int)Constants.RegionSize, 964 maxX * (int)Constants.RegionSize,
965 minY * (int)Constants.RegionSize, 965 minY * (int)Constants.RegionSize,
966 maxY * (int)Constants.RegionSize); 966 maxY * (int)Constants.RegionSize);
967 967
968 if (regions != null) 968 if (regions != null)
969 { 969 {
970 foreach (GridRegion r in regions) 970 foreach (GridRegion r in regions)
971 { 971 {
972 if ((r.RegionLocX == minX * (int)Constants.RegionSize) && 972 if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
973 (r.RegionLocY == minY * (int)Constants.RegionSize)) 973 (r.RegionLocY == minY * (int)Constants.RegionSize))
974 { 974 {
975 // found it => add it to response 975 // found it => add it to response
@@ -1004,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1004 { 1004 {
1005 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1005 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1006 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1006 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1007 (minX - 4) * (int)Constants.RegionSize, 1007 (minX - 4) * (int)Constants.RegionSize,
1008 (maxX + 4) * (int)Constants.RegionSize, 1008 (maxX + 4) * (int)Constants.RegionSize,
1009 (minY - 4) * (int)Constants.RegionSize, 1009 (minY - 4) * (int)Constants.RegionSize,
1010 (maxY + 4) * (int)Constants.RegionSize); 1010 (maxY + 4) * (int)Constants.RegionSize);
@@ -1336,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1336 // Cannot create a map for a nonexistant heightmap 1336 // Cannot create a map for a nonexistant heightmap
1337 if (m_scene.Heightmap == null) 1337 if (m_scene.Heightmap == null)
1338 return; 1338 return;
1339 1339
1340 //create a texture asset of the terrain 1340 //create a texture asset of the terrain
1341 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>(); 1341 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
1342 if (terrain == null) 1342 if (terrain == null)
@@ -1345,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1345 byte[] data = terrain.WriteJpeg2000Image(); 1345 byte[] data = terrain.WriteJpeg2000Image();
1346 if (data == null) 1346 if (data == null)
1347 return; 1347 return;
1348 1348
1349 byte[] overlay = GenerateOverlay(); 1349 byte[] overlay = GenerateOverlay();
1350 1350
1351 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); 1351 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
@@ -1366,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1366 // Store the new one 1366 // Store the new one
1367 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); 1367 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
1368 m_scene.AssetService.Store(asset); 1368 m_scene.AssetService.Store(asset);
1369 1369
1370 if (overlay != null) 1370 if (overlay != null)
1371 { 1371 {
1372 parcelImageID = UUID.Random(); 1372 parcelImageID = UUID.Random();
@@ -1390,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1390 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; 1390 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
1391 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID; 1391 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
1392 m_scene.RegionInfo.RegionSettings.Save(); 1392 m_scene.RegionInfo.RegionSettings.Save();
1393 1393
1394 // Delete the old one 1394 // Delete the old one
1395 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID); 1395 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
1396 m_scene.AssetService.Delete(lastTerrainImageID.ToString()); 1396 m_scene.AssetService.Delete(lastTerrainImageID.ToString());
@@ -1511,11 +1511,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1511 1511
1512 if (!landForSale) 1512 if (!landForSale)
1513 { 1513 {
1514 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName); 1514 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
1515 return null; 1515 return null;
1516 } 1516 }
1517 1517
1518 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName); 1518 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1519 1519
1520 try 1520 try
1521 { 1521 {