diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e0df288..0fc467b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
411 | /// <summary> | 411 | /// <summary> |
412 | /// Rez an object into the scene from the user's inventory | 412 | /// Rez an object into the scene from the user's inventory |
413 | /// </summary> | 413 | /// </summary> |
414 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing | ||
415 | /// things to the scene. The caller should be doing that, I think. | ||
414 | /// <param name="remoteClient"></param> | 416 | /// <param name="remoteClient"></param> |
415 | /// <param name="itemID"></param> | 417 | /// <param name="itemID"></param> |
416 | /// <param name="RayEnd"></param> | 418 | /// <param name="RayEnd"></param> |
@@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
500 | group.RootPart.IsAttachment = true; | 502 | group.RootPart.IsAttachment = true; |
501 | } | 503 | } |
502 | 504 | ||
503 | m_Scene.AddNewSceneObject(group, true); | 505 | // For attachments, we must make sure that only a single object update occurs after we've finished |
506 | // all the necessary operations. | ||
507 | m_Scene.AddNewSceneObject(group, true, false); | ||
504 | 508 | ||
505 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 509 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |
506 | // if attachment we set it's asset id so object updates can reflect that | 510 | // if attachment we set it's asset id so object updates can reflect that |
507 | // if not, we set it's position in world. | 511 | // if not, we set it's position in world. |
508 | if (!attachment) | 512 | if (!attachment) |
509 | { | 513 | { |
514 | group.ScheduleGroupForFullUpdate(); | ||
515 | |||
510 | float offsetHeight = 0; | 516 | float offsetHeight = 0; |
511 | pos = m_Scene.GetNewRezLocation( | 517 | pos = m_Scene.GetNewRezLocation( |
512 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 518 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
@@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
562 | part.GroupMask = 0; // DO NOT propagate here | 568 | part.GroupMask = 0; // DO NOT propagate here |
563 | } | 569 | } |
564 | } | 570 | } |
571 | |||
565 | group.ApplyNextOwnerPermissions(); | 572 | group.ApplyNextOwnerPermissions(); |
566 | } | 573 | } |
567 | } | 574 | } |
@@ -569,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
569 | foreach (SceneObjectPart part in partList) | 576 | foreach (SceneObjectPart part in partList) |
570 | { | 577 | { |
571 | if (part.OwnerID != item.Owner) | 578 | if (part.OwnerID != item.Owner) |
572 | { | 579 | { |
573 | part.LastOwnerID = part.OwnerID; | 580 | part.LastOwnerID = part.OwnerID; |
574 | part.OwnerID = item.Owner; | 581 | part.OwnerID = item.Owner; |
575 | part.Inventory.ChangeInventoryOwner(item.Owner); | 582 | part.Inventory.ChangeInventoryOwner(item.Owner); |
@@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
591 | { | 598 | { |
592 | group.ClearPartAttachmentData(); | 599 | group.ClearPartAttachmentData(); |
593 | } | 600 | } |
594 | } | 601 | |
595 | |||
596 | if (!attachment) | ||
597 | { | ||
598 | // Fire on_rez | 602 | // Fire on_rez |
599 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); | 603 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); |
600 | 604 | ||