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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs112
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs98
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs169
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs211
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs56
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
13 files changed, 778 insertions, 252 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 24170fc..acd156e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -169,6 +170,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
169 170
170// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); 171// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name);
171 172
173 XmlDocument doc = new XmlDocument();
174 string stateData = String.Empty;
175
176 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
177 if (attServ != null)
178 {
179 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
180 stateData = attServ.Get(sp.UUID.ToString());
181 if (stateData != String.Empty)
182 {
183 try
184 {
185 doc.LoadXml(stateData);
186 }
187 catch { }
188 }
189 }
190
191 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
192
193 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
194 if (nodes.Count > 0)
195 {
196 foreach (XmlNode n in nodes)
197 {
198 XmlElement elem = (XmlElement)n;
199 string itemID = elem.GetAttribute("ItemID");
200 string xml = elem.InnerXml;
201
202 itemData[new UUID(itemID)] = xml;
203 }
204 }
205
206
172 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 207 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
173 foreach (AvatarAttachment attach in attachments) 208 foreach (AvatarAttachment attach in attachments)
174 { 209 {
@@ -188,12 +223,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
188 223
189 try 224 try
190 { 225 {
226 string xmlData;
227 XmlDocument d = null;
228 UUID asset;
229 if (itemData.TryGetValue(attach.ItemID, out xmlData))
230 {
231 d = new XmlDocument();
232 d.LoadXml(xmlData);
233 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
234 }
235
191 // If we're an NPC then skip all the item checks and manipulations since we don't have an 236 // If we're an NPC then skip all the item checks and manipulations since we don't have an
192 // inventory right now. 237 // inventory right now.
193 if (sp.PresenceType == PresenceType.Npc) 238 if (sp.PresenceType == PresenceType.Npc)
194 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); 239 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
195 else 240 else
196 RezSingleAttachmentFromInventory(sp, attach.ItemID, p); 241 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
197 } 242 }
198 catch (Exception e) 243 catch (Exception e)
199 { 244 {
@@ -238,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
238 283
239 sp.ClearAttachments(); 284 sp.ClearAttachments();
240 } 285 }
241 286
242 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 287 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
243 { 288 {
244 if (!Enabled) 289 if (!Enabled)
245 return false; 290 return false;
246 291
247 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp)) 292 if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp))
248 { 293 {
249 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); 294 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
250 return true; 295 return true;
@@ -253,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
253 return false; 298 return false;
254 } 299 }
255 300
256 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 301 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
257 { 302 {
258 lock (sp.AttachmentsSyncLock) 303 lock (sp.AttachmentsSyncLock)
259 { 304 {
@@ -308,6 +353,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
308 attachPos = Vector3.Zero; 353 attachPos = Vector3.Zero;
309 } 354 }
310 355
356 if (useAttachData)
357 {
358 group.RootPart.RotationOffset = group.RootPart.AttachRotation;
359 attachPos = group.RootPart.AttachOffset;
360 if (attachmentPt == 0)
361 {
362 attachmentPt = group.RootPart.AttachPoint;
363 if (attachmentPt == 0)
364 {
365 attachmentPt = (uint)AttachmentPoint.LeftHand;
366 attachPos = Vector3.Zero;
367 }
368 }
369 else if (group.RootPart.AttachPoint != attachmentPt)
370 {
371 attachPos = Vector3.Zero;
372 }
373 }
311 group.AttachmentPoint = attachmentPt; 374 group.AttachmentPoint = attachmentPt;
312 group.AbsolutePosition = attachPos; 375 group.AbsolutePosition = attachPos;
313 376
@@ -348,7 +411,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
348 } 411 }
349 } 412 }
350 413
351 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 414 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
415 {
416 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
417 }
418
419 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
352 { 420 {
353 if (!Enabled) 421 if (!Enabled)
354 return null; 422 return null;
@@ -387,7 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
387 return null; 455 return null;
388 } 456 }
389 457
390 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 458 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
391 } 459 }
392 460
393 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 461 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -461,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
461 so.AttachedAvatar = UUID.Zero; 529 so.AttachedAvatar = UUID.Zero;
462 rootPart.SetParentLocalId(0); 530 rootPart.SetParentLocalId(0);
463 so.ClearPartAttachmentData(); 531 so.ClearPartAttachmentData();
464 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 532 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
465 so.HasGroupChanged = true; 533 so.HasGroupChanged = true;
466 rootPart.Rezzed = DateTime.Now; 534 rootPart.Rezzed = DateTime.Now;
467 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 535 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -778,8 +846,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
778 UpdateDetachedObject(sp, so); 846 UpdateDetachedObject(sp, so);
779 } 847 }
780 848
781 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 849 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
782 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) 850 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
783 { 851 {
784 if (m_invAccessModule == null) 852 if (m_invAccessModule == null)
785 return null; 853 return null;
@@ -817,7 +885,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
817 // This will throw if the attachment fails 885 // This will throw if the attachment fails
818 try 886 try
819 { 887 {
820 AttachObjectInternal(sp, objatt, attachmentPt, false, false); 888 AttachObjectInternal(sp, objatt, attachmentPt, false, false, false);
821 } 889 }
822 catch (Exception e) 890 catch (Exception e)
823 { 891 {
@@ -830,10 +898,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
830 m_scene.DeleteSceneObject(objatt, false); 898 m_scene.DeleteSceneObject(objatt, false);
831 return null; 899 return null;
832 } 900 }
833 901
834 if (tainted) 902 if (tainted)
835 objatt.HasGroupChanged = true; 903 objatt.HasGroupChanged = true;
836 904
905 if (doc != null)
906 {
907 objatt.LoadScriptState(doc);
908 objatt.ResetOwnerChangeFlag();
909 }
910
837 // Fire after attach, so we don't get messy perms dialogs 911 // Fire after attach, so we don't get messy perms dialogs
838 // 4 == AttachedRez 912 // 4 == AttachedRez
839 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 913 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
@@ -851,7 +925,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
851 itemID, sp.Name, attachmentPt); 925 itemID, sp.Name, attachmentPt);
852 } 926 }
853 } 927 }
854 928
855 return null; 929 return null;
856 } 930 }
857 931
@@ -974,7 +1048,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
974 AttachmentPt &= 0x7f; 1048 AttachmentPt &= 0x7f;
975 1049
976 // Calls attach with a Zero position 1050 // Calls attach with a Zero position
977 AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); 1051 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
1052 {
1053// m_log.Debug(
1054// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
1055// + ", AttachmentPoint: " + AttachmentPt);
1056
1057 // Save avatar attachment information
1058 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
1059 }
978 } 1060 }
979 catch (Exception e) 1061 catch (Exception e)
980 { 1062 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0ee01c7..4e9d3f9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
198 198
199 m_numberOfAttachEventsFired = 0; 199 m_numberOfAttachEventsFired = 0;
200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
201 201
202 // Check status on scene presence 202 // Check status on scene presence
203 Assert.That(sp.HasAttachments(), Is.True); 203 Assert.That(sp.HasAttachments(), Is.True);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
254 sp2.AbsolutePosition = new Vector3(0, 0, 0); 254 sp2.AbsolutePosition = new Vector3(0, 0, 0);
255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
256 256
257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
258 258
259 Assert.That(sp.HasAttachments(), Is.False); 259 Assert.That(sp.HasAttachments(), Is.False);
260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
438 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 438 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
439 439
440 SceneObjectGroup rezzedSo 440 SceneObjectGroup rezzedSo
441 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 441 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
442 442
443 // Wait for chat to signal rezzed script has been started. 443 // Wait for chat to signal rezzed script has been started.
444 m_chatEvent.WaitOne(60000); 444 m_chatEvent.WaitOne(60000);
@@ -457,7 +457,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
458 458
459 // Re-rez the attachment to check script running state 459 // Re-rez the attachment to check script running state
460 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 460 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
461 461
462 // Wait for chat to signal rezzed script has been started. 462 // Wait for chat to signal rezzed script has been started.
463 m_chatEvent.WaitOne(60000); 463 m_chatEvent.WaitOne(60000);
@@ -663,4 +663,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); 663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
664 } 664 }
665 } 665 }
666} \ No newline at end of file 666}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 0a69979..3532b1d 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -145,6 +145,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
145 SetAppearance(sp, appearance.Texture, appearance.VisualParams); 145 SetAppearance(sp, appearance.Texture, appearance.VisualParams);
146 } 146 }
147 147
148
149 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize)
150 {
151 float oldoff = sp.Appearance.AvatarFeetOffset;
152 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
153
154 SetAppearance(sp, textureEntry, visualParams);
155 sp.Appearance.SetSize(avSize);
156
157 float off = sp.Appearance.AvatarFeetOffset;
158 Vector3 box = sp.Appearance.AvatarBoxSize;
159 if (oldoff != off || oldbox != box)
160 ((ScenePresence)sp).SetSize(box, off);
161 }
162
148 /// <summary> 163 /// <summary>
149 /// Set appearance data (texture asset IDs and slider settings) 164 /// Set appearance data (texture asset IDs and slider settings)
150 /// </summary> 165 /// </summary>
@@ -174,12 +189,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 // m_log.DebugFormat( 189 // m_log.DebugFormat(
175 // "[AVFACTORY]: Setting visual params for {0} to {1}", 190 // "[AVFACTORY]: Setting visual params for {0} to {1}",
176 // client.Name, string.Join(", ", visualParamsStrings)); 191 // client.Name, string.Join(", ", visualParamsStrings));
177 192/*
178 float oldHeight = sp.Appearance.AvatarHeight; 193 float oldHeight = sp.Appearance.AvatarHeight;
179 changed = sp.Appearance.SetVisualParams(visualParams); 194 changed = sp.Appearance.SetVisualParams(visualParams);
180 195
181 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) 196 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
182 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); 197 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
198 */
199// float oldoff = sp.Appearance.AvatarFeetOffset;
200// Vector3 oldbox = sp.Appearance.AvatarBoxSize;
201 changed = sp.Appearance.SetVisualParams(visualParams);
202// float off = sp.Appearance.AvatarFeetOffset;
203// Vector3 box = sp.Appearance.AvatarBoxSize;
204// if(oldoff != off || oldbox != box)
205// ((ScenePresence)sp).SetSize(box,off);
206
183 } 207 }
184 208
185 // Process the baked texture array 209 // Process the baked texture array
@@ -337,6 +361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
337 public bool ValidateBakedTextureCache(IScenePresence sp) 361 public bool ValidateBakedTextureCache(IScenePresence sp)
338 { 362 {
339 bool defonly = true; // are we only using default textures 363 bool defonly = true; // are we only using default textures
364 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
340 365
341 // Process the texture entry 366 // Process the texture entry
342 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 367 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -361,8 +386,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
361 386
362 defonly = false; // found a non-default texture reference 387 defonly = false; // found a non-default texture reference
363 388
364 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 389 if (cache != null)
365 return false; 390 {
391 if (!cache.Check(face.TextureID.ToString()))
392 return false;
393 }
394 else
395 {
396 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
397 return false;
398 }
366 } 399 }
367 400
368// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 401// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
@@ -374,6 +407,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
374 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 407 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
375 { 408 {
376 int texturesRebaked = 0; 409 int texturesRebaked = 0;
410 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
377 411
378 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 412 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
379 { 413 {
@@ -397,21 +431,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
397 431
398 if (missingTexturesOnly) 432 if (missingTexturesOnly)
399 { 433 {
400 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 434 if (cache != null)
401 { 435 {
402 continue; 436 if (cache.Check(face.TextureID.ToString()))
437 continue;
438 else
439 {
440 m_log.DebugFormat(
441 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
442 face.TextureID, idx, sp.Name);
443 }
403 } 444 }
404 else 445 else
405 { 446 {
406 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 447 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
407 // grid asset service (which means that they are not available to the new region and so have 448 {
408 // to be re-requested from the client). 449 continue;
409 // 450 }
410 // The only available core OpenSimulator behaviour right now 451
411 // is not to store these textures, temporarily or otherwise. 452 else
412 m_log.DebugFormat( 453 {
413 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 454 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
414 face.TextureID, idx, sp.Name); 455 // grid asset service (which means that they are not available to the new region and so have
456 // to be re-requested from the client).
457 //
458 // The only available core OpenSimulator behaviour right now
459 // is not to store these textures, temporarily or otherwise.
460 m_log.DebugFormat(
461 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
462 face.TextureID, idx, sp.Name);
463 }
415 } 464 }
416 } 465 }
417 else 466 else
@@ -592,12 +641,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
592 /// <param name="client"></param> 641 /// <param name="client"></param>
593 private void Client_OnRequestWearables(IClientAPI client) 642 private void Client_OnRequestWearables(IClientAPI client)
594 { 643 {
595 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 644 Util.FireAndForget(delegate(object x)
596 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 645 {
597 if (sp != null) 646 Thread.Sleep(4000);
598 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 647
599 else 648 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
600 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 649 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
650 if (sp != null)
651 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
652 else
653 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
654 });
601 } 655 }
602 656
603 /// <summary> 657 /// <summary>
@@ -606,12 +660,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
606 /// <param name="client"></param> 660 /// <param name="client"></param>
607 /// <param name="texture"></param> 661 /// <param name="texture"></param>
608 /// <param name="visualParam"></param> 662 /// <param name="visualParam"></param>
609 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 663 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize)
610 { 664 {
611 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 665 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
612 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 666 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
613 if (sp != null) 667 if (sp != null)
614 SetAppearance(sp, textureEntry, visualParams); 668 SetAppearance(sp, textureEntry, visualParams,avSize);
615 else 669 else
616 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 670 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
617 } 671 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 6d62ff0..4c3f1cc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -51,7 +51,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
51 private int m_shoutdistance = 100; 51 private int m_shoutdistance = 100;
52 private int m_whisperdistance = 10; 52 private int m_whisperdistance = 10;
53 private List<Scene> m_scenes = new List<Scene>(); 53 private List<Scene> m_scenes = new List<Scene>();
54 54 private List<string> FreezeCache = new List<string>();
55 private string m_adminPrefix = "";
55 internal object m_syncy = new object(); 56 internal object m_syncy = new object();
56 57
57 internal IConfig m_config; 58 internal IConfig m_config;
@@ -78,6 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
78 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 79 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
79 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 80 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
80 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 81 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
82 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
81 } 83 }
82 84
83 public virtual void AddRegion(Scene scene) 85 public virtual void AddRegion(Scene scene)
@@ -173,7 +175,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
173 return; 175 return;
174 } 176 }
175 177
176 DeliverChatToAvatars(ChatSourceType.Agent, c); 178 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
179 {
180 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
181 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
182 }
183 else
184 {
185 DeliverChatToAvatars(ChatSourceType.Agent, c);
186 }
177 } 187 }
178 188
179 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 189 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -187,11 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
187 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 197 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
188 { 198 {
189 string fromName = c.From; 199 string fromName = c.From;
200 string fromNamePrefix = "";
190 UUID fromID = UUID.Zero; 201 UUID fromID = UUID.Zero;
191 UUID ownerID = UUID.Zero; 202 UUID ownerID = UUID.Zero;
192 UUID targetID = c.TargetUUID;
193 string message = c.Message; 203 string message = c.Message;
194 IScene scene = c.Scene; 204 IScene scene = c.Scene;
205 UUID destination = c.Destination;
195 Vector3 fromPos = c.Position; 206 Vector3 fromPos = c.Position;
196 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 207 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
197 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 208 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -211,6 +222,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
211 fromPos = avatar.AbsolutePosition; 222 fromPos = avatar.AbsolutePosition;
212 fromName = avatar.Name; 223 fromName = avatar.Name;
213 fromID = c.Sender.AgentId; 224 fromID = c.Sender.AgentId;
225 if (avatar.GodLevel >= 200)
226 {
227 fromNamePrefix = m_adminPrefix;
228 }
229 destination = UUID.Zero; // Avatars cant "SayTo"
214 ownerID = c.Sender.AgentId; 230 ownerID = c.Sender.AgentId;
215 231
216 break; 232 break;
@@ -229,40 +245,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
229 message = message.Substring(0, 1000); 245 message = message.Substring(0, 1000);
230 246
231// m_log.DebugFormat( 247// m_log.DebugFormat(
232// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 248// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
233// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 249// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
234 250
235 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 251 HashSet<UUID> receiverIDs = new HashSet<UUID>();
236 252
237 foreach (Scene s in m_scenes) 253 foreach (Scene s in m_scenes)
238 { 254 {
239 if (targetID == UUID.Zero) 255 // This should use ForEachClient, but clients don't have a position.
240 { 256 // If camera is moved into client, then camera position can be used
241 // This should use ForEachClient, but clients don't have a position. 257 // MT: No, it can't, as chat is heard from the avatar position, not
242 // If camera is moved into client, then camera position can be used 258 // the camera position.
243 s.ForEachRootScenePresence( 259 s.ForEachRootScenePresence(
244 delegate(ScenePresence presence) 260 delegate(ScenePresence presence)
261 {
262 if (destination != UUID.Zero && presence.UUID != destination)
263 return;
264 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
265 if (Presencecheck != null)
245 { 266 {
246 if (TrySendChatMessage( 267 // This will pass all chat from objects. Not
247 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) 268 // perfect, but it will do. For now. Better
248 receiverIDs.Add(presence.UUID); 269 // than the prior behavior of muting all
270 // objects on a parcel with access restrictions
271 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
272 {
273 if (destination != UUID.Zero)
274 {
275 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
276 receiverIDs.Add(presence.UUID);
277 }
278 else
279 {
280 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
281 receiverIDs.Add(presence.UUID);
282 }
283 }
249 } 284 }
250 );
251 }
252 else
253 {
254 // This is a send to a specific client eg from llRegionSayTo
255 // no need to check distance etc, jand send is as say
256 ScenePresence presence = s.GetScenePresence(targetID);
257 if (presence != null && !presence.IsChildAgent)
258 {
259 if (TrySendChatMessage(
260 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
261 receiverIDs.Add(presence.UUID);
262 } 285 }
263 } 286 );
264 } 287 }
265 288
266 (scene as Scene).EventManager.TriggerOnChatToClients( 289 (scene as Scene).EventManager.TriggerOnChatToClients(
267 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 290 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
268 } 291 }
@@ -302,28 +325,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
302 } 325 }
303 326
304 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 327 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
305
306 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 328 HashSet<UUID> receiverIDs = new HashSet<UUID>();
307 329
308 ((Scene)c.Scene).ForEachRootClient( 330 if (c.Scene != null)
309 delegate(IClientAPI client) 331 {
310 { 332 ((Scene)c.Scene).ForEachRootClient
311 // don't forward SayOwner chat from objects to 333 (
312 // non-owner agents 334 delegate(IClientAPI client)
313 if ((c.Type == ChatTypeEnum.Owner) && 335 {
314 (null != c.SenderObject) && 336 // don't forward SayOwner chat from objects to
315 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 337 // non-owner agents
316 return; 338 if ((c.Type == ChatTypeEnum.Owner) &&
317 339 (null != c.SenderObject) &&
318 client.SendChatMessage( 340 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
319 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, 341 return;
320 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 342
321 343 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
322 receiverIDs.Add(client.AgentId); 344 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
323 }); 345 receiverIDs.Add(client.AgentId);
324 346 }
325 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 347 );
326 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 348 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
349 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
350 }
327 } 351 }
328 352
329 /// <summary> 353 /// <summary>
@@ -348,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
348 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, 372 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
349 string message, ChatSourceType src, bool ignoreDistance) 373 string message, ChatSourceType src, bool ignoreDistance)
350 { 374 {
351 // don't send stuff to child agents 375 // don't send chat to child agents
352 if (presence.IsChildAgent) return false; 376 if (presence.IsChildAgent) return false;
353 377
354 Vector3 fromRegionPos = fromPos + regionPos; 378 Vector3 fromRegionPos = fromPos + regionPos;
@@ -357,15 +381,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
357 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 381 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
358 382
359 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 383 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
360 384
361 if (!ignoreDistance) 385 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
386 type == ChatTypeEnum.Say && dis > m_saydistance ||
387 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
362 { 388 {
363 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 389 return false;
364 type == ChatTypeEnum.Say && dis > m_saydistance ||
365 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
366 {
367 return false;
368 }
369 } 390 }
370 391
371 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 392 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -375,5 +396,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
375 396
376 return true; 397 return true;
377 } 398 }
399
400 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
401 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
402 {
403 System.Threading.Timer Timer;
404 if (flags == 0)
405 {
406 FreezeCache.Add(target.ToString());
407 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
408 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
409 Timers.Add(target, Timer);
410 }
411 else
412 {
413 FreezeCache.Remove(target.ToString());
414 Timers.TryGetValue(target, out Timer);
415 Timers.Remove(target);
416 Timer.Dispose();
417 }
418 }
419
420 private void OnEndParcelFrozen(object avatar)
421 {
422 UUID target = (UUID)avatar;
423 FreezeCache.Remove(target.ToString());
424 System.Threading.Timer Timer;
425 Timers.TryGetValue(target, out Timer);
426 Timers.Remove(target);
427 Timer.Dispose();
428 }
378 } 429 }
379} \ No newline at end of file 430}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d26907b..0e7ab7e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
260 return result; 260 return result;
261 } 261 }
262 } 262 }
263} \ No newline at end of file 263}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5a7446f..9fa9be1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -32,6 +32,24 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using System;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Specialized;
39using System.Reflection;
40using System.IO;
41using System.Web;
42using System.Xml;
43using log4net;
44using Mono.Addins;
45using OpenMetaverse.Messages.Linden;
46using OpenMetaverse.StructuredData;
47using OpenSim.Framework.Capabilities;
48using OpenSim.Framework.Servers;
49using OpenSim.Framework.Servers.HttpServer;
50using Caps = OpenSim.Framework.Capabilities.Caps;
51using OSDArray = OpenMetaverse.StructuredData.OSDArray;
52using OSDMap = OpenMetaverse.StructuredData.OSDMap;
35 53
36using Mono.Addins; 54using Mono.Addins;
37 55
@@ -40,11 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
40 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] 58 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
41 public class GodsModule : INonSharedRegionModule, IGodsModule 59 public class GodsModule : INonSharedRegionModule, IGodsModule
42 { 60 {
61 private static readonly ILog m_log =
62 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63
43 /// <summary>Special UUID for actions that apply to all agents</summary> 64 /// <summary>Special UUID for actions that apply to all agents</summary>
44 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 65 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
45 66
46 protected Scene m_scene; 67 protected Scene m_scene;
47 protected IDialogModule m_dialogModule; 68 protected IDialogModule m_dialogModule;
69
70 protected Dictionary<UUID, string> m_capsDict =
71 new Dictionary<UUID, string>();
72
48 protected IDialogModule DialogModule 73 protected IDialogModule DialogModule
49 { 74 {
50 get 75 get
@@ -65,6 +90,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
65 m_scene = scene; 90 m_scene = scene;
66 m_scene.RegisterModuleInterface<IGodsModule>(this); 91 m_scene.RegisterModuleInterface<IGodsModule>(this);
67 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 92 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
93 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
94 m_scene.EventManager.OnClientClosed += OnClientClosed;
95 scene.EventManager.OnIncomingInstantMessage +=
96 OnIncomingInstantMessage;
68 } 97 }
69 98
70 public void RemoveRegion(Scene scene) 99 public void RemoveRegion(Scene scene)
@@ -98,6 +127,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
98 client.OnRequestGodlikePowers -= RequestGodlikePowers; 127 client.OnRequestGodlikePowers -= RequestGodlikePowers;
99 } 128 }
100 129
130 private void OnClientClosed(UUID agentID, Scene scene)
131 {
132 m_capsDict.Remove(agentID);
133 }
134
135 private void OnRegisterCaps(UUID agentID, Caps caps)
136 {
137 string uri = "/CAPS/" + UUID.Random();
138 m_capsDict[agentID] = uri;
139
140 caps.RegisterHandler("UntrustedSimulatorMessage",
141 new RestStreamHandler("POST", uri,
142 HandleUntrustedSimulatorMessage));
143 }
144
145 private string HandleUntrustedSimulatorMessage(string request,
146 string path, string param, IOSHttpRequest httpRequest,
147 IOSHttpResponse httpResponse)
148 {
149 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
150
151 string message = osd["message"].AsString();
152
153 if (message == "GodKickUser")
154 {
155 OSDMap body = (OSDMap)osd["body"];
156 OSDArray userInfo = (OSDArray)body["UserInfo"];
157 OSDMap userData = (OSDMap)userInfo[0];
158
159 UUID agentID = userData["AgentID"].AsUUID();
160 UUID godID = userData["GodID"].AsUUID();
161 UUID godSessionID = userData["GodSessionID"].AsUUID();
162 uint kickFlags = userData["KickFlags"].AsUInteger();
163 string reason = userData["Reason"].AsString();
164
165 ScenePresence god = m_scene.GetScenePresence(godID);
166 if (god == null || god.ControllingClient.SessionId != godSessionID)
167 return String.Empty;
168
169 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
170 }
171 else
172 {
173 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
174 }
175 return String.Empty;
176 }
177
101 public void RequestGodlikePowers( 178 public void RequestGodlikePowers(
102 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 179 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
103 { 180 {
@@ -146,76 +223,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
146 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 223 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
147 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 224 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
148 { 225 {
149 UUID kickUserID = ALL_AGENTS; 226 if (!m_scene.Permissions.IsGod(godID))
150 227 return;
228
151 ScenePresence sp = m_scene.GetScenePresence(agentID); 229 ScenePresence sp = m_scene.GetScenePresence(agentID);
152 230
153 if (sp != null || agentID == kickUserID) 231 if (sp == null && agentID != ALL_AGENTS)
154 { 232 {
155 if (m_scene.Permissions.IsGod(godID)) 233 IMessageTransferModule transferModule =
234 m_scene.RequestModuleInterface<IMessageTransferModule>();
235 if (transferModule != null)
156 { 236 {
157 if (kickflags == 0) 237 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
158 { 238 transferModule.SendInstantMessage(new GridInstantMessage(
159 if (agentID == kickUserID) 239 m_scene, godID, "God", agentID, (byte)250, false,
160 { 240 Utils.BytesToString(reason), UUID.Zero, true,
161 string reasonStr = Utils.BytesToString(reason); 241 new Vector3(), new byte[] {(byte)kickflags}, true),
162 242 delegate(bool success) {} );
163 m_scene.ForEachClient( 243 }
164 delegate(IClientAPI controller) 244 return;
165 { 245 }
166 if (controller.AgentId != godID)
167 controller.Kick(reasonStr);
168 }
169 );
170
171 // This is a bit crude. It seems the client will be null before it actually stops the thread
172 // The thread will kill itself eventually :/
173 // Is there another way to make sure *all* clients get this 'inter region' message?
174 m_scene.ForEachRootClient(
175 delegate(IClientAPI client)
176 {
177 if (client.AgentId != godID)
178 {
179 client.Close();
180 }
181 }
182 );
183 }
184 else
185 {
186 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
187 246
188 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 247 switch (kickflags)
189 sp.ControllingClient.Close(); 248 {
190 } 249 case 0:
191 } 250 if (sp != null)
192 251 {
193 if (kickflags == 1) 252 KickPresence(sp, Utils.BytesToString(reason));
194 {
195 sp.AllowMovement = false;
196 if (DialogModule != null)
197 {
198 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
199 DialogModule.SendAlertToUser(godID, "User Frozen");
200 }
201 }
202
203 if (kickflags == 2)
204 {
205 sp.AllowMovement = true;
206 if (DialogModule != null)
207 {
208 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
209 DialogModule.SendAlertToUser(godID, "User Unfrozen");
210 }
211 }
212 } 253 }
213 else 254 else if (agentID == ALL_AGENTS)
214 { 255 {
215 if (DialogModule != null) 256 m_scene.ForEachRootScenePresence(
216 DialogModule.SendAlertToUser(godID, "Kick request denied"); 257 delegate(ScenePresence p)
258 {
259 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
260 KickPresence(p, Utils.BytesToString(reason));
261 }
262 );
263 }
264 break;
265 case 1:
266 if (sp != null)
267 {
268 sp.AllowMovement = false;
269 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
270 m_dialogModule.SendAlertToUser(godID, "User Frozen");
217 } 271 }
272 break;
273 case 2:
274 if (sp != null)
275 {
276 sp.AllowMovement = true;
277 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
278 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
279 }
280 break;
281 default:
282 break;
283 }
284 }
285
286 private void KickPresence(ScenePresence sp, string reason)
287 {
288 if (sp.IsChildAgent)
289 return;
290 sp.ControllingClient.Kick(reason);
291 sp.MakeChildAgent();
292 sp.ControllingClient.Close();
293 }
294
295 private void OnIncomingInstantMessage(GridInstantMessage msg)
296 {
297 if (msg.dialog == (uint)250) // Nonlocal kick
298 {
299 UUID agentID = new UUID(msg.toAgentID);
300 string reason = msg.message;
301 UUID godID = new UUID(msg.fromAgentID);
302 uint kickMode = (uint)msg.binaryBucket[0];
303
304 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
218 } 305 }
219 } 306 }
220 } 307 }
221} \ No newline at end of file 308}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index c33a296..55e30a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Mono.Addins; 32using Mono.Addins;
32using Nini.Config; 33using Nini.Config;
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
44 private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
46 47
48 private Timer m_logTimer = new Timer(10000);
49 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
50 private string m_restUrl;
51
47 /// <value> 52 /// <value>
48 /// Is this module enabled? 53 /// Is this module enabled?
49 /// </value> 54 /// </value>
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
63 "InstantMessageModule", "InstantMessageModule") != 68 "InstantMessageModule", "InstantMessageModule") !=
64 "InstantMessageModule") 69 "InstantMessageModule")
65 return; 70 return;
71 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
66 } 72 }
67 73
68 m_enabled = true; 74 m_enabled = true;
75 m_logTimer.AutoReset = false;
76 m_logTimer.Elapsed += LogTimerElapsed;
69 } 77 }
70 78
71 public void AddRegion(Scene scene) 79 public void AddRegion(Scene scene)
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
150 { 158 {
151 byte dialog = im.dialog; 159 byte dialog = im.dialog;
152 160
161 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
162 LogInstantMesssage(im);
163
153 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 164 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
154 && dialog != (byte)InstantMessageDialog.StartTyping 165 && dialog != (byte)InstantMessageDialog.StartTyping
155 && dialog != (byte)InstantMessageDialog.StopTyping 166 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
159 return; 170 return;
160 } 171 }
161 172
173 //DateTime dt = DateTime.UtcNow;
174
175 // Ticks from UtcNow, but make it look like local. Evil, huh?
176 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
177
178 //try
179 //{
180 // // Convert that to the PST timezone
181 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
182 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
183 //}
184 //catch
185 //{
186 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
187 //}
188
189 //// And make it look local again to fool the unix time util
190 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
191
192 // If client is null, this message comes from storage and IS offline
193 if (client != null)
194 im.offline = 0;
195
196 if (im.offline == 0)
197 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
198
162 if (m_TransferModule != null) 199 if (m_TransferModule != null)
163 { 200 {
164 if (client != null) 201 if (client != null)
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
202 // 239 //
203 OnInstantMessage(null, msg); 240 OnInstantMessage(null, msg);
204 } 241 }
242
243 private void LogInstantMesssage(GridInstantMessage im)
244 {
245 if (m_logData.Count < 20)
246 {
247 // Restart the log write timer
248 m_logTimer.Stop();
249 }
250 if (!m_logTimer.Enabled)
251 m_logTimer.Start();
252
253 lock (m_logData)
254 {
255 m_logData.Add(im);
256 }
257 }
258
259 private void LogTimerElapsed(object source, ElapsedEventArgs e)
260 {
261 lock (m_logData)
262 {
263 if (m_restUrl != String.Empty && m_logData.Count > 0)
264 {
265 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
266 if (!success)
267 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
268 }
269 m_logData.Clear();
270 }
271 }
205 } 272 }
206} 273}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index fa935cd..1627f6c 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Enabled = false; 52 private bool m_Enabled = false;
53 protected string m_MessageKey = String.Empty;
53 protected List<Scene> m_Scenes = new List<Scene>(); 54 protected List<Scene> m_Scenes = new List<Scene>();
54 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 55 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
55 56
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
69 public virtual void Initialise(IConfigSource config) 70 public virtual void Initialise(IConfigSource config)
70 { 71 {
71 IConfig cnf = config.Configs["Messaging"]; 72 IConfig cnf = config.Configs["Messaging"];
72 if (cnf != null && cnf.GetString( 73 if (cnf != null)
73 "MessageTransferModule", "MessageTransferModule") !=
74 "MessageTransferModule")
75 { 74 {
76 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 75 if (cnf.GetString("MessageTransferModule",
77 return; 76 "MessageTransferModule") != "MessageTransferModule")
78 } 77 {
78 return;
79 }
79 80
81 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
82 }
83 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
80 m_Enabled = true; 84 m_Enabled = true;
81 } 85 }
82 86
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
135 { 139 {
136 UUID toAgentID = new UUID(im.toAgentID); 140 UUID toAgentID = new UUID(im.toAgentID);
137 141
142 if (toAgentID == UUID.Zero)
143 return;
144
138 // Try root avatar only first 145 // Try root avatar only first
139 foreach (Scene scene in m_Scenes) 146 foreach (Scene scene in m_Scenes)
140 { 147 {
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
249 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 256 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
250 && requestData.ContainsKey("binary_bucket")) 257 && requestData.ContainsKey("binary_bucket"))
251 { 258 {
259 if (m_MessageKey != String.Empty)
260 {
261 XmlRpcResponse error_resp = new XmlRpcResponse();
262 Hashtable error_respdata = new Hashtable();
263 error_respdata["success"] = "FALSE";
264 error_resp.Value = error_respdata;
265
266 if (!requestData.Contains("message_key"))
267 return error_resp;
268 if (m_MessageKey != (string)requestData["message_key"])
269 return error_resp;
270 }
271
252 // Do the easy way of validating the UUIDs 272 // Do the easy way of validating the UUIDs
253 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 273 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
254 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 274 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -425,24 +445,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
425 return resp; 445 return resp;
426 } 446 }
427 447
428 /// <summary> 448 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
429 /// delegate for sending a grid instant message asynchronously
430 /// </summary>
431 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
432 449
433 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 450 private class GIM {
434 { 451 public GridInstantMessage im;
435 GridInstantMessageDelegate icon = 452 public MessageResultNotification result;
436 (GridInstantMessageDelegate)iar.AsyncState; 453 };
437 icon.EndInvoke(iar);
438 }
439 454
455 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
456 private int numInstantMessageThreads = 0;
440 457
441 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 458 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
442 { 459 {
443 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 460 lock (pendingInstantMessages) {
461 if (numInstantMessageThreads >= 4) {
462 GIM gim = new GIM();
463 gim.im = im;
464 gim.result = result;
465 pendingInstantMessages.Enqueue(gim);
466 } else {
467 ++ numInstantMessageThreads;
468 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
469 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
470 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
471 }
472 }
473 }
444 474
445 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 475 private void GridInstantMessageCompleted(IAsyncResult iar)
476 {
477 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
478 d.EndInvoke(iar);
446 } 479 }
447 480
448 /// <summary> 481 /// <summary>
@@ -457,8 +490,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
457 /// Pass in 0 the first time this method is called. It will be called recursively with the last 490 /// Pass in 0 the first time this method is called. It will be called recursively with the last
458 /// regionhandle tried 491 /// regionhandle tried
459 /// </param> 492 /// </param>
460 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 493 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
461 { 494 {
495 GIM gim;
496 do {
497 try {
498 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
499 } catch (Exception e) {
500 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
501 }
502 lock (pendingInstantMessages) {
503 if (pendingInstantMessages.Count > 0) {
504 gim = pendingInstantMessages.Dequeue();
505 im = gim.im;
506 result = gim.result;
507 } else {
508 gim = null;
509 -- numInstantMessageThreads;
510 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
511 }
512 }
513 } while (gim != null);
514 }
515 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
516 {
517
462 UUID toAgentID = new UUID(im.toAgentID); 518 UUID toAgentID = new UUID(im.toAgentID);
463 519
464 PresenceInfo upd = null; 520 PresenceInfo upd = null;
@@ -525,7 +581,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
525 581
526 if (upd != null) 582 if (upd != null)
527 { 583 {
528 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 584 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
529 upd.RegionID); 585 upd.RegionID);
530 if (reginfo != null) 586 if (reginfo != null)
531 { 587 {
@@ -674,6 +730,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
674 gim["position_z"] = msg.Position.Z.ToString(); 730 gim["position_z"] = msg.Position.Z.ToString();
675 gim["region_id"] = msg.RegionID.ToString(); 731 gim["region_id"] = msg.RegionID.ToString();
676 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 732 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
733 if (m_MessageKey != String.Empty)
734 gim["message_key"] = m_MessageKey;
677 return gim; 735 return gim;
678 } 736 }
679 737
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 7d763fa..2d46276 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -173,7 +173,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
173 173
174 private void RetrieveInstantMessages(IClientAPI client) 174 private void RetrieveInstantMessages(IClientAPI client)
175 { 175 {
176 if (m_RestURL != "") 176 if (m_RestURL == String.Empty)
177 {
178 return;
179 }
180 else
177 { 181 {
178 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 182 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
179 183
@@ -181,25 +185,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
181 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 185 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
182 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 186 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
183 187
184 if (msglist == null) 188 if (msglist != null)
185 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
186
187 foreach (GridInstantMessage im in msglist)
188 { 189 {
189 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) 190 foreach (GridInstantMessage im in msglist)
190 // send it directly or else the item will be given twice
191 client.SendInstantMessage(im);
192 else
193 { 191 {
194 // Send through scene event manager so all modules get a chance 192 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
195 // to look at this message before it gets delivered. 193 // send it directly or else the item will be given twice
196 // 194 client.SendInstantMessage(im);
197 // Needed for proper state management for stored group 195 else
198 // invitations 196 {
199 // 197 // Send through scene event manager so all modules get a chance
200 Scene s = FindScene(client.AgentId); 198 // to look at this message before it gets delivered.
201 if (s != null) 199 //
202 s.EventManager.TriggerIncomingInstantMessage(im); 200 // Needed for proper state management for stored group
201 // invitations
202 //
203
204 im.offline = 1;
205
206 Scene s = FindScene(client.AgentId);
207 if (s != null)
208 s.EventManager.TriggerIncomingInstantMessage(im);
209 }
203 } 210 }
204 } 211 }
205 } 212 }
@@ -211,24 +218,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
211 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 218 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
212 im.dialog != (byte)InstantMessageDialog.GroupNotice && 219 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
213 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 220 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
214 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 221 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
222 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
215 { 223 {
216 return; 224 return;
217 } 225 }
218 226
219 if (!m_ForwardOfflineGroupMessages)
220 {
221 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
222 im.dialog == (byte)InstantMessageDialog.GroupInvitation)
223 return;
224 }
225
226 Scene scene = FindScene(new UUID(im.fromAgentID)); 227 Scene scene = FindScene(new UUID(im.fromAgentID));
227 if (scene == null) 228 if (scene == null)
228 scene = m_SceneList[0]; 229 scene = m_SceneList[0];
229 230
230 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 231 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
231 "POST", m_RestURL+"/SaveMessage/", im); 232 "POST", m_RestURL+"/SaveMessage/?scope=" +
233 scene.RegionInfo.ScopeID.ToString(), im);
232 234
233 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 235 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
234 { 236 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 5069803..dc2b0e0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -634,4 +634,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
634 m_assetsLoaded = true; 634 m_assetsLoaded = true;
635 } 635 }
636 } 636 }
637} \ No newline at end of file 637}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 849449b..f4f9e2d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -519,6 +519,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
519 return null; 519 return null;
520 } 520 }
521 521
522 return account;
523 /*
522 try 524 try
523 { 525 {
524 string encpass = Util.Md5Hash(pass); 526 string encpass = Util.Md5Hash(pass);
@@ -539,6 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
539 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 541 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
540 return null; 542 return null;
541 } 543 }
544 */
542 } 545 }
543 546
544 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index bcb7f42..ae58dfd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -177,8 +177,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
177 if (im.binaryBucket.Length < 17) // Invalid 177 if (im.binaryBucket.Length < 17) // Invalid
178 return; 178 return;
179 179
180 UUID receipientID = new UUID(im.toAgentID); 180 UUID recipientID = new UUID(im.toAgentID);
181 ScenePresence user = scene.GetScenePresence(receipientID); 181 ScenePresence user = scene.GetScenePresence(recipientID);
182 UUID copyID; 182 UUID copyID;
183 183
184 // First byte is the asset type 184 // First byte is the asset type
@@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
193 folderID, new UUID(im.toAgentID)); 193 folderID, new UUID(im.toAgentID));
194 194
195 InventoryFolderBase folderCopy 195 InventoryFolderBase folderCopy
196 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 196 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
197 197
198 if (folderCopy == null) 198 if (folderCopy == null)
199 { 199 {
@@ -246,6 +246,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
246 im.imSessionID = itemID.Guid; 246 im.imSessionID = itemID.Guid;
247 } 247 }
248 248
249 im.offline = 0;
250
249 // Send the IM to the recipient. The item is already 251 // Send the IM to the recipient. The item is already
250 // in their inventory, so it will not be lost if 252 // in their inventory, so it will not be lost if
251 // they are offline. 253 // they are offline.
@@ -265,8 +267,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
265 }); 267 });
266 } 268 }
267 } 269 }
268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 270 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
271 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
269 { 272 {
273 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
274 IInventoryService invService = scene.InventoryService;
275
276 // Special case: folder redirect.
277 // RLV uses this
278 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
279 {
280 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
281 folder = invService.GetFolder(folder);
282
283 if (folder != null)
284 {
285 if (im.binaryBucket.Length >= 16)
286 {
287 UUID destFolderID = new UUID(im.binaryBucket, 0);
288 if (destFolderID != UUID.Zero)
289 {
290 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
291 destFolder = invService.GetFolder(destFolder);
292 if (destFolder != null)
293 {
294 if (folder.ParentID != destFolder.ID)
295 {
296 folder.ParentID = destFolder.ID;
297 invService.MoveFolder(folder);
298 client.SendBulkUpdateInventory(folder);
299 }
300 }
301 }
302 }
303 }
304 }
305
270 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 306 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
271 307
272 if (user != null) // Local 308 if (user != null) // Local
@@ -276,27 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
276 else 312 else
277 { 313 {
278 if (m_TransferModule != null) 314 if (m_TransferModule != null)
279 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 315 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
280
281 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
282 // and is apparently supposed to fix bulk inventory updates after accepting items. But
283 // instead it appears to cause two copies of an accepted folder for the receiving user in
284 // at least some cases. Folder/item update is already done when the offer is made (see code above)
285
286// // Send BulkUpdateInventory
287// IInventoryService invService = scene.InventoryService;
288// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
289//
290// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
291// folder = invService.GetFolder(folder);
292//
293// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
294//
295// // If the user has left the scene by the time the message comes back then we can't send
296// // them the update.
297// if (fromUser != null)
298// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
299 });
300 } 316 }
301 } 317 }
302 318
@@ -409,6 +425,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
409 previousParentFolderID = folder.ParentID; 425 previousParentFolderID = folder.ParentID;
410 folder.ParentID = trashFolder.ID; 426 folder.ParentID = trashFolder.ID;
411 invService.MoveFolder(folder); 427 invService.MoveFolder(folder);
428 client.SendBulkUpdateInventory(folder);
412 } 429 }
413 } 430 }
414 431
@@ -522,22 +539,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
522 /// 539 ///
523 /// </summary> 540 /// </summary>
524 /// <param name="msg"></param> 541 /// <param name="msg"></param>
525 private void OnGridInstantMessage(GridInstantMessage msg) 542 private void OnGridInstantMessage(GridInstantMessage im)
526 { 543 {
527 // Check if this is ours to handle 544 // Check if this is ours to handle
528 // 545 //
529 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 546 Scene scene = FindClientScene(new UUID(im.toAgentID));
530 547
531 if (scene == null) 548 if (scene == null)
532 return; 549 return;
533 550
534 // Find agent to deliver to 551 // Find agent to deliver to
535 // 552 //
536 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 553 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
554 if (user == null)
555 return;
556
557 // This requires a little bit of processing because we have to make the
558 // new item visible in the recipient's inventory here
559 //
560 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
561 {
562 if (im.binaryBucket.Length < 17) // Invalid
563 return;
564
565 UUID recipientID = new UUID(im.toAgentID);
566
567 // First byte is the asset type
568 AssetType assetType = (AssetType)im.binaryBucket[0];
569
570 if (AssetType.Folder == assetType)
571 {
572 UUID folderID = new UUID(im.binaryBucket, 1);
537 573
538 // Just forward to local handling 574 InventoryFolderBase given =
539 OnInstantMessage(user.ControllingClient, msg); 575 new InventoryFolderBase(folderID, recipientID);
576 InventoryFolderBase folder =
577 scene.InventoryService.GetFolder(given);
540 578
579 if (folder != null)
580 user.ControllingClient.SendBulkUpdateInventory(folder);
581 }
582 else
583 {
584 UUID itemID = new UUID(im.binaryBucket, 1);
585
586 InventoryItemBase given =
587 new InventoryItemBase(itemID, recipientID);
588 InventoryItemBase item =
589 scene.InventoryService.GetItem(given);
590
591 if (item != null)
592 {
593 user.ControllingClient.SendBulkUpdateInventory(item);
594 }
595 }
596 user.ControllingClient.SendInstantMessage(im);
597 }
598 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
599 {
600 if (im.binaryBucket.Length < 1) // Invalid
601 return;
602
603 UUID recipientID = new UUID(im.toAgentID);
604
605 // Bucket is the asset type
606 AssetType assetType = (AssetType)im.binaryBucket[0];
607
608 if (AssetType.Folder == assetType)
609 {
610 UUID folderID = new UUID(im.imSessionID);
611
612 InventoryFolderBase given =
613 new InventoryFolderBase(folderID, recipientID);
614 InventoryFolderBase folder =
615 scene.InventoryService.GetFolder(given);
616
617 if (folder != null)
618 user.ControllingClient.SendBulkUpdateInventory(folder);
619 }
620 else
621 {
622 UUID itemID = new UUID(im.imSessionID);
623
624 InventoryItemBase given =
625 new InventoryItemBase(itemID, recipientID);
626 InventoryItemBase item =
627 scene.InventoryService.GetItem(given);
628
629 if (item != null)
630 {
631 user.ControllingClient.SendBulkUpdateInventory(item);
632 }
633 }
634
635 // Fix up binary bucket since this may be 17 chars long here
636 Byte[] bucket = new Byte[1];
637 bucket[0] = im.binaryBucket[0];
638 im.binaryBucket = bucket;
639
640 user.ControllingClient.SendInstantMessage(im);
641 }
642 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
643 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
644 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
645 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
646 {
647 user.ControllingClient.SendInstantMessage(im);
648 }
541 } 649 }
542 } 650 }
543} 651}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index e4b0cfa..f3adb95 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
163 scene.RegionInfo.RegionHandle, 163 scene.RegionInfo.RegionHandle,
164 (uint)presence.AbsolutePosition.X, 164 (uint)presence.AbsolutePosition.X,
165 (uint)presence.AbsolutePosition.Y, 165 (uint)presence.AbsolutePosition.Y,
166 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 166 (uint)presence.AbsolutePosition.Z + 2);
167 167
168 m_log.DebugFormat("TP invite with message {0}", message); 168 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
169
170 GridInstantMessage m;
171
172 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
173 {
174 m = new GridInstantMessage(scene, client.AgentId,
175 client.FirstName+" "+client.LastName, targetid,
176 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
177 message, dest, false, presence.AbsolutePosition,
178 new Byte[0], true);
179 }
180 else
181 {
182 m = new GridInstantMessage(scene, client.AgentId,
183 client.FirstName+" "+client.LastName, targetid,
184 (byte)InstantMessageDialog.RequestTeleport, false,
185 message, dest, false, presence.AbsolutePosition,
186 new Byte[0], true);
187 }
169 188
170 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
171 client.FirstName+" "+client.LastName, targetid,
172 (byte)InstantMessageDialog.RequestTeleport, false,
173 message, dest, false, presence.AbsolutePosition,
174 new Byte[0], true);
175
176 if (m_TransferModule != null) 189 if (m_TransferModule != null)
177 { 190 {
178 m_TransferModule.SendInstantMessage(m, 191 m_TransferModule.SendInstantMessage(m,
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
207 { 220 {
208 // Forward remote teleport requests 221 // Forward remote teleport requests
209 // 222 //
210 if (msg.dialog != 22) 223 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
224 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
211 return; 225 return;
212 226
213 if (m_TransferModule != null) 227 if (m_TransferModule != null)