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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index c218f5d..144cbbe 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -422,15 +422,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
422 { 422 {
423 m_assetGatherer.GatherAll(); 423 m_assetGatherer.GatherAll();
424 424
425 m_log.DebugFormat(
426 "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count);
427 int errors = m_assetGatherer.FailedUUIDs.Count; 425 int errors = m_assetGatherer.FailedUUIDs.Count;
426
427 m_log.DebugFormat(
428 "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors);
428 if(errors > 0) 429 if(errors > 0)
429 m_log.DebugFormat("[INVENTORY ARCHIVER]: aditional {0} assets have problems and will be ignored", errors); 430 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of this assets have problems and will be ignored", errors);
430 431
431 AssetsRequest ar = new AssetsRequest( 432 AssetsRequest ar = new AssetsRequest(
432 new AssetsArchiver(m_archiveWriter), 433 new AssetsArchiver(m_archiveWriter),
433 m_assetGatherer.GatheredUuids, m_scene.AssetService, 434 m_assetGatherer.GatheredUuids, m_assetGatherer.FailedUUIDs.Count,
435 m_scene.AssetService,
434 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 436 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
435 options, ReceivedAllAssets); 437 options, ReceivedAllAssets);
436 ar.Execute(); 438 ar.Execute();