diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset')
4 files changed, 143 insertions, 40 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index e40caec..f43305f 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset | |||
194 | 194 | ||
195 | #region IImprovedAssetCache Members | 195 | #region IImprovedAssetCache Members |
196 | 196 | ||
197 | |||
198 | public bool Check(string id) | ||
199 | { | ||
200 | return false; | ||
201 | } | ||
202 | |||
197 | /// <summary> | 203 | /// <summary> |
198 | /// Cache asset. | 204 | /// Cache asset. |
199 | /// </summary> | 205 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs index 9742a5c..58ce61a 100644 --- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | |||
@@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset | |||
112 | //////////////////////////////////////////////////////////// | 112 | //////////////////////////////////////////////////////////// |
113 | // IImprovedAssetCache | 113 | // IImprovedAssetCache |
114 | // | 114 | // |
115 | public bool Check(string id) | ||
116 | { | ||
117 | return false; | ||
118 | } | ||
115 | 119 | ||
116 | public void Cache(AssetBase asset) | 120 | public void Cache(AssetBase asset) |
117 | { | 121 | { |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 8e800cb..a0f1e8c 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -251,57 +251,70 @@ namespace OpenSim.Region.CoreModules.Asset | |||
251 | 251 | ||
252 | private void UpdateFileCache(string key, AssetBase asset) | 252 | private void UpdateFileCache(string key, AssetBase asset) |
253 | { | 253 | { |
254 | string filename = GetFileName(asset.ID); | 254 | // TODO: Spawn this off to some seperate thread to do the actual writing |
255 | 255 | if (asset != null) | |
256 | try | ||
257 | { | 256 | { |
258 | // If the file is already cached just update access time. | 257 | string filename = GetFileName(key); |
259 | if (File.Exists(filename)) | 258 | |
260 | { | 259 | try |
261 | lock (m_CurrentlyWriting) | ||
262 | { | ||
263 | if (!m_CurrentlyWriting.Contains(filename)) | ||
264 | File.SetLastAccessTime(filename, DateTime.Now); | ||
265 | } | ||
266 | } | ||
267 | else | ||
268 | { | 260 | { |
269 | // Once we start writing, make sure we flag that we're writing | 261 | // If the file is already cached, don't cache it, just touch it so access time is updated |
270 | // that object to the cache so that we don't try to write the | 262 | if (File.Exists(filename)) |
271 | // same file multiple times. | ||
272 | lock (m_CurrentlyWriting) | ||
273 | { | 263 | { |
274 | #if WAIT_ON_INPROGRESS_REQUESTS | 264 | // We don't really want to know about sharing |
275 | if (m_CurrentlyWriting.ContainsKey(filename)) | 265 | // violations here. If the file is locked, then |
266 | // the other thread has updated the time for us. | ||
267 | try | ||
276 | { | 268 | { |
277 | return; | 269 | lock (m_CurrentlyWriting) |
270 | { | ||
271 | if (!m_CurrentlyWriting.Contains(filename)) | ||
272 | File.SetLastAccessTime(filename, DateTime.Now); | ||
273 | } | ||
278 | } | 274 | } |
279 | else | 275 | catch |
280 | { | 276 | { |
281 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | ||
282 | } | ||
283 | |||
284 | #else | ||
285 | if (m_CurrentlyWriting.Contains(filename)) | ||
286 | { | ||
287 | return; | ||
288 | } | 277 | } |
289 | else | 278 | } else { |
279 | |||
280 | // Once we start writing, make sure we flag that we're writing | ||
281 | // that object to the cache so that we don't try to write the | ||
282 | // same file multiple times. | ||
283 | lock (m_CurrentlyWriting) | ||
290 | { | 284 | { |
291 | m_CurrentlyWriting.Add(filename); | 285 | #if WAIT_ON_INPROGRESS_REQUESTS |
292 | } | 286 | if (m_CurrentlyWriting.ContainsKey(filename)) |
287 | { | ||
288 | return; | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | ||
293 | } | ||
294 | |||
295 | #else | ||
296 | if (m_CurrentlyWriting.Contains(filename)) | ||
297 | { | ||
298 | return; | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | m_CurrentlyWriting.Add(filename); | ||
303 | } | ||
293 | #endif | 304 | #endif |
294 | } | ||
295 | 305 | ||
296 | Util.FireAndForget( | 306 | } |
297 | delegate { WriteFileCache(filename, asset); }); | 307 | |
308 | Util.FireAndForget( | ||
309 | delegate { WriteFileCache(filename, asset); }); | ||
310 | } | ||
311 | } | ||
312 | catch (Exception e) | ||
313 | { | ||
314 | m_log.ErrorFormat( | ||
315 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
316 | asset.ID, e.Message, e.StackTrace); | ||
298 | } | 317 | } |
299 | } | ||
300 | catch (Exception e) | ||
301 | { | ||
302 | m_log.ErrorFormat( | ||
303 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
304 | asset.ID, e.Message, e.StackTrace); | ||
305 | } | 318 | } |
306 | } | 319 | } |
307 | 320 | ||
@@ -335,6 +348,17 @@ namespace OpenSim.Region.CoreModules.Asset | |||
335 | return asset; | 348 | return asset; |
336 | } | 349 | } |
337 | 350 | ||
351 | private bool CheckFromMemoryCache(string id) | ||
352 | { | ||
353 | AssetBase asset = null; | ||
354 | |||
355 | if (m_MemoryCache.TryGetValue(id, out asset)) | ||
356 | return true; | ||
357 | |||
358 | return false; | ||
359 | } | ||
360 | |||
361 | |||
338 | /// <summary> | 362 | /// <summary> |
339 | /// Try to get an asset from the file cache. | 363 | /// Try to get an asset from the file cache. |
340 | /// </summary> | 364 | /// </summary> |
@@ -407,6 +431,50 @@ namespace OpenSim.Region.CoreModules.Asset | |||
407 | return asset; | 431 | return asset; |
408 | } | 432 | } |
409 | 433 | ||
434 | private bool CheckFromFileCache(string id) | ||
435 | { | ||
436 | bool found = false; | ||
437 | |||
438 | string filename = GetFileName(id); | ||
439 | if (File.Exists(filename)) | ||
440 | { | ||
441 | // actually check if we can open it, and so update expire | ||
442 | FileStream stream = null; | ||
443 | try | ||
444 | { | ||
445 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | ||
446 | if (stream != null) | ||
447 | { | ||
448 | found = true; | ||
449 | stream.Close(); | ||
450 | } | ||
451 | |||
452 | } | ||
453 | catch (System.Runtime.Serialization.SerializationException e) | ||
454 | { | ||
455 | found = false; | ||
456 | m_log.ErrorFormat( | ||
457 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
458 | filename, id, e.Message, e.StackTrace); | ||
459 | |||
460 | // If there was a problem deserializing the asset, the asset may | ||
461 | // either be corrupted OR was serialized under an old format | ||
462 | // {different version of AssetBase} -- we should attempt to | ||
463 | // delete it and re-cache | ||
464 | File.Delete(filename); | ||
465 | } | ||
466 | catch (Exception e) | ||
467 | { | ||
468 | found = false; | ||
469 | m_log.ErrorFormat( | ||
470 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
471 | filename, id, e.Message, e.StackTrace); | ||
472 | } | ||
473 | } | ||
474 | |||
475 | return found; | ||
476 | } | ||
477 | |||
410 | public AssetBase Get(string id) | 478 | public AssetBase Get(string id) |
411 | { | 479 | { |
412 | m_Requests++; | 480 | m_Requests++; |
@@ -443,11 +511,26 @@ namespace OpenSim.Region.CoreModules.Asset | |||
443 | return asset; | 511 | return asset; |
444 | } | 512 | } |
445 | 513 | ||
514 | public bool Check(string id) | ||
515 | { | ||
516 | if (m_MemoryCacheEnabled && CheckFromMemoryCache(id)) | ||
517 | return true; | ||
518 | |||
519 | if (m_FileCacheEnabled && CheckFromFileCache(id)) | ||
520 | return true; | ||
521 | return false; | ||
522 | } | ||
523 | |||
446 | public AssetBase GetCached(string id) | 524 | public AssetBase GetCached(string id) |
447 | { | 525 | { |
448 | return Get(id); | 526 | return Get(id); |
449 | } | 527 | } |
450 | 528 | ||
529 | public AssetBase CheckCached(string id) | ||
530 | { | ||
531 | return Get(id); | ||
532 | } | ||
533 | |||
451 | public void Expire(string id) | 534 | public void Expire(string id) |
452 | { | 535 | { |
453 | if (m_LogLevel >= 2) | 536 | if (m_LogLevel >= 2) |
@@ -928,6 +1011,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
928 | return asset.Data; | 1011 | return asset.Data; |
929 | } | 1012 | } |
930 | 1013 | ||
1014 | public bool CheckData(string id) | ||
1015 | { | ||
1016 | return Check(id); ; | ||
1017 | } | ||
1018 | |||
931 | public bool Get(string id, object sender, AssetRetrieved handler) | 1019 | public bool Get(string id, object sender, AssetRetrieved handler) |
932 | { | 1020 | { |
933 | AssetBase asset = Get(id); | 1021 | AssetBase asset = Get(id); |
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs index 9592ca0..ce9b546 100644 --- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs | |||
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
115 | // IImprovedAssetCache | 115 | // IImprovedAssetCache |
116 | // | 116 | // |
117 | 117 | ||
118 | public bool Check(string id) | ||
119 | { | ||
120 | return false; | ||
121 | } | ||
122 | |||
118 | public void Cache(AssetBase asset) | 123 | public void Cache(AssetBase asset) |
119 | { | 124 | { |
120 | if (asset != null) | 125 | if (asset != null) |