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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 9adb68b..7cba702 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -262,7 +262,16 @@ namespace Flotsam.RegionModules.AssetCache
262 // If the file is already cached, don't cache it, just touch it so access time is updated 262 // If the file is already cached, don't cache it, just touch it so access time is updated
263 if (File.Exists(filename)) 263 if (File.Exists(filename))
264 { 264 {
265 File.SetLastAccessTime(filename, DateTime.Now); 265 // We don't really want to know about sharing
266 // violations here. If the file is locked, then
267 // the other thread has updated the time for us.
268 try
269 {
270 File.SetLastAccessTime(filename, DateTime.Now);
271 }
272 catch
273 {
274 }
266 } else { 275 } else {
267 276
268 // Once we start writing, make sure we flag that we're writing 277 // Once we start writing, make sure we flag that we're writing