diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
16 files changed, 3742 insertions, 1197 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index a46c24a..59b9585 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
54 | namespace OpenSim.Region.ClientStack.Linden | 55 | namespace OpenSim.Region.ClientStack.Linden |
55 | { | 56 | { |
56 | public delegate void UpLoadedAsset( | 57 | public delegate void UpLoadedAsset( |
57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
58 | byte[] data, string inventoryType, string assetType); | 59 | byte[] data, string inventoryType, string assetType, |
60 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
61 | bool IsAtestUpload, ref string error); | ||
59 | 62 | ||
60 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 63 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
61 | 64 | ||
62 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 65 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
63 | 66 | ||
64 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 67 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
65 | 68 | ||
66 | public delegate void NewAsset(AssetBase asset); | 69 | public delegate void NewAsset(AssetBase asset); |
67 | 70 | ||
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | 90 | ||
88 | private Scene m_Scene; | 91 | private Scene m_Scene; |
89 | private Caps m_HostCapsObj; | 92 | private Caps m_HostCapsObj; |
93 | private ModelCost m_ModelCost; | ||
90 | 94 | ||
91 | private static readonly string m_requestPath = "0000/"; | 95 | private static readonly string m_requestPath = "0000/"; |
92 | // private static readonly string m_mapLayerPath = "0001/"; | 96 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
98 | private static readonly string m_copyFromNotecardPath = "0007/"; | 102 | private static readonly string m_copyFromNotecardPath = "0007/"; |
99 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 103 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
100 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 104 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
101 | /* 0102 - 0103 RESERVED */ | 105 | private static readonly string m_getObjectCostPath = "0102/"; |
106 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 107 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
103 | 108 | ||
104 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 109 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
114 | private IAssetService m_assetService; | 119 | private IAssetService m_assetService; |
115 | private bool m_dumpAssetsToFile = false; | 120 | private bool m_dumpAssetsToFile = false; |
116 | private string m_regionName; | 121 | private string m_regionName; |
122 | |||
117 | private int m_levelUpload = 0; | 123 | private int m_levelUpload = 0; |
118 | 124 | ||
125 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
126 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
127 | |||
128 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
129 | // may not be visible till relog | ||
130 | |||
131 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
132 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
133 | |||
134 | private float m_PrimScaleMin = 0.001f; | ||
135 | |||
136 | private enum FileAgentInventoryState : int | ||
137 | { | ||
138 | idle = 0, | ||
139 | processRequest = 1, | ||
140 | waitUpload = 2, | ||
141 | processUpload = 3 | ||
142 | } | ||
143 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
144 | |||
119 | public BunchOfCaps(Scene scene, Caps caps) | 145 | public BunchOfCaps(Scene scene, Caps caps) |
120 | { | 146 | { |
121 | m_Scene = scene; | 147 | m_Scene = scene; |
122 | m_HostCapsObj = caps; | 148 | m_HostCapsObj = caps; |
149 | |||
150 | // create a model upload cost provider | ||
151 | m_ModelCost = new ModelCost(); | ||
152 | // tell it about scene object limits | ||
153 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
154 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
155 | |||
156 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
157 | // m_ModelCost.PrimScaleMin = ?? | ||
158 | |||
159 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
160 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
161 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
162 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
163 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
164 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
165 | |||
123 | IConfigSource config = m_Scene.Config; | 166 | IConfigSource config = m_Scene.Config; |
124 | if (config != null) | 167 | if (config != null) |
125 | { | 168 | { |
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
134 | { | 177 | { |
135 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 178 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
136 | } | 179 | } |
180 | // economy for model upload | ||
181 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
182 | if (EconomyConfig != null) | ||
183 | { | ||
184 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
185 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
186 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
187 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
188 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
189 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
190 | |||
191 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
192 | |||
193 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
194 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
195 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
196 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
197 | if (testcreator != "") | ||
198 | { | ||
199 | UUID id; | ||
200 | UUID.TryParse(testcreator, out id); | ||
201 | if (id != null) | ||
202 | m_testAssetsCreatorID = id; | ||
203 | } | ||
204 | |||
205 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
206 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
207 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
208 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
209 | m_ModelCost.bytecost = modelMeshByteCost; | ||
210 | } | ||
137 | } | 211 | } |
138 | 212 | ||
139 | m_assetService = m_Scene.AssetService; | 213 | m_assetService = m_Scene.AssetService; |
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
145 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 219 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
146 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 220 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
147 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 221 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
222 | |||
223 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
148 | } | 224 | } |
149 | 225 | ||
150 | /// <summary> | 226 | /// <summary> |
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
190 | { | 266 | { |
191 | try | 267 | try |
192 | { | 268 | { |
193 | // I don't think this one works... | ||
194 | m_HostCapsObj.RegisterHandler( | 269 | m_HostCapsObj.RegisterHandler( |
195 | "NewFileAgentInventory", | 270 | "NewFileAgentInventory", |
196 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 271 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -209,6 +284,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
209 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 284 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
210 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 285 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); |
211 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 286 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
287 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
288 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
289 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
290 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
212 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | 291 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); |
213 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | 292 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); |
214 | 293 | ||
@@ -264,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
264 | m_log.DebugFormat( | 343 | m_log.DebugFormat( |
265 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 344 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
266 | 345 | ||
346 | if (!m_HostCapsObj.WaitForActivation()) | ||
347 | return string.Empty; | ||
348 | |||
267 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 349 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
268 | { | 350 | { |
269 | m_log.WarnFormat( | 351 | m_log.WarnFormat( |
@@ -404,62 +486,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
404 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 486 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
405 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 487 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
406 | 488 | ||
489 | // start by getting the client | ||
490 | IClientAPI client = null; | ||
491 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
492 | |||
493 | // check current state so we only have one service at a time | ||
494 | lock (m_ModelCost) | ||
495 | { | ||
496 | switch (m_FileAgentInventoryState) | ||
497 | { | ||
498 | case FileAgentInventoryState.processRequest: | ||
499 | case FileAgentInventoryState.processUpload: | ||
500 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
501 | resperror.message = "Uploader busy processing previus request"; | ||
502 | resperror.identifier = UUID.Zero; | ||
503 | |||
504 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
505 | errorResponse.uploader = ""; | ||
506 | errorResponse.state = "error"; | ||
507 | errorResponse.error = resperror; | ||
508 | return errorResponse; | ||
509 | break; | ||
510 | case FileAgentInventoryState.waitUpload: | ||
511 | // todo stop current uploader server | ||
512 | break; | ||
513 | case FileAgentInventoryState.idle: | ||
514 | default: | ||
515 | break; | ||
516 | } | ||
517 | |||
518 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
519 | } | ||
520 | |||
521 | int cost = 0; | ||
522 | int nreqtextures = 0; | ||
523 | int nreqmeshs= 0; | ||
524 | int nreqinstances = 0; | ||
525 | bool IsAtestUpload = false; | ||
526 | |||
527 | string assetName = llsdRequest.name; | ||
528 | |||
529 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
530 | |||
407 | if (llsdRequest.asset_type == "texture" || | 531 | if (llsdRequest.asset_type == "texture" || |
408 | llsdRequest.asset_type == "animation" || | 532 | llsdRequest.asset_type == "animation" || |
533 | llsdRequest.asset_type == "mesh" || | ||
409 | llsdRequest.asset_type == "sound") | 534 | llsdRequest.asset_type == "sound") |
410 | { | 535 | { |
411 | ScenePresence avatar = null; | 536 | ScenePresence avatar = null; |
412 | IClientAPI client = null; | ||
413 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 537 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
414 | 538 | ||
415 | // check user level | 539 | // check user level |
416 | if (avatar != null) | 540 | if (avatar != null) |
417 | { | 541 | { |
418 | client = avatar.ControllingClient; | ||
419 | |||
420 | if (avatar.UserLevel < m_levelUpload) | 542 | if (avatar.UserLevel < m_levelUpload) |
421 | { | 543 | { |
422 | if (client != null) | 544 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
423 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 545 | resperror.message = "Insufficient permissions to upload"; |
546 | resperror.identifier = UUID.Zero; | ||
424 | 547 | ||
425 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 548 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
426 | errorResponse.uploader = ""; | 549 | errorResponse.uploader = ""; |
427 | errorResponse.state = "error"; | 550 | errorResponse.state = "error"; |
551 | errorResponse.error = resperror; | ||
552 | lock (m_ModelCost) | ||
553 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
428 | return errorResponse; | 554 | return errorResponse; |
429 | } | 555 | } |
430 | } | 556 | } |
431 | 557 | ||
432 | // check funds | 558 | // check test upload and funds |
433 | if (client != null) | 559 | if (client != null) |
434 | { | 560 | { |
435 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 561 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
436 | 562 | ||
563 | int baseCost = 0; | ||
437 | if (mm != null) | 564 | if (mm != null) |
565 | baseCost = mm.UploadCharge; | ||
566 | |||
567 | string warning = String.Empty; | ||
568 | |||
569 | if (llsdRequest.asset_type == "mesh") | ||
438 | { | 570 | { |
439 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 571 | string error; |
572 | int modelcost; | ||
573 | |||
574 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
575 | meshcostdata, out error, ref warning)) | ||
440 | { | 576 | { |
441 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 577 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
578 | resperror.message = error; | ||
579 | resperror.identifier = UUID.Zero; | ||
442 | 580 | ||
443 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 581 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
444 | errorResponse.uploader = ""; | 582 | errorResponse.uploader = ""; |
445 | errorResponse.state = "error"; | 583 | errorResponse.state = "error"; |
584 | errorResponse.error = resperror; | ||
585 | |||
586 | lock (m_ModelCost) | ||
587 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
446 | return errorResponse; | 588 | return errorResponse; |
447 | } | 589 | } |
590 | cost = modelcost; | ||
591 | } | ||
592 | else | ||
593 | { | ||
594 | cost = baseCost; | ||
595 | } | ||
596 | |||
597 | if (cost > 0 && mm != null) | ||
598 | { | ||
599 | // check for test upload | ||
600 | |||
601 | if (m_ForceFreeTestUpload) // all are test | ||
602 | { | ||
603 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
604 | assetName = "TEST-" + assetName; | ||
605 | |||
606 | IsAtestUpload = true; | ||
607 | } | ||
608 | |||
609 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
610 | { | ||
611 | |||
612 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
613 | } | ||
614 | |||
615 | |||
616 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
617 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
618 | |||
619 | // check funds | ||
620 | else | ||
621 | { | ||
622 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
623 | { | ||
624 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
625 | resperror.message = "Insuficient funds"; | ||
626 | resperror.identifier = UUID.Zero; | ||
627 | |||
628 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
629 | errorResponse.uploader = ""; | ||
630 | errorResponse.state = "error"; | ||
631 | errorResponse.error = resperror; | ||
632 | lock (m_ModelCost) | ||
633 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
634 | return errorResponse; | ||
635 | } | ||
636 | } | ||
448 | } | 637 | } |
638 | |||
639 | if (client != null && warning != String.Empty) | ||
640 | client.SendAgentAlertMessage(warning, true); | ||
449 | } | 641 | } |
450 | } | 642 | } |
451 | 643 | ||
452 | string assetName = llsdRequest.name; | ||
453 | string assetDes = llsdRequest.description; | 644 | string assetDes = llsdRequest.description; |
454 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 645 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
455 | UUID newAsset = UUID.Random(); | 646 | UUID newAsset = UUID.Random(); |
456 | UUID newInvItem = UUID.Random(); | 647 | UUID newInvItem = UUID.Random(); |
457 | UUID parentFolder = llsdRequest.folder_id; | 648 | UUID parentFolder = llsdRequest.folder_id; |
458 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 649 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
650 | UUID texturesFolder = UUID.Zero; | ||
651 | |||
652 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
653 | texturesFolder = llsdRequest.texture_folder_id; | ||
459 | 654 | ||
460 | AssetUploader uploader = | 655 | AssetUploader uploader = |
461 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 656 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
462 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 657 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
658 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
463 | 659 | ||
464 | m_HostCapsObj.HttpListener.AddStreamHandler( | 660 | m_HostCapsObj.HttpListener.AddStreamHandler( |
465 | new BinaryStreamHandler( | 661 | new BinaryStreamHandler( |
@@ -477,10 +673,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
477 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 673 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
478 | uploaderPath; | 674 | uploaderPath; |
479 | 675 | ||
676 | |||
480 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 677 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
481 | uploadResponse.uploader = uploaderURL; | 678 | uploadResponse.uploader = uploaderURL; |
482 | uploadResponse.state = "upload"; | 679 | uploadResponse.state = "upload"; |
680 | uploadResponse.upload_price = (int)cost; | ||
681 | |||
682 | if (llsdRequest.asset_type == "mesh") | ||
683 | { | ||
684 | uploadResponse.data = meshcostdata; | ||
685 | } | ||
686 | |||
483 | uploader.OnUpLoad += UploadCompleteHandler; | 687 | uploader.OnUpLoad += UploadCompleteHandler; |
688 | |||
689 | lock (m_ModelCost) | ||
690 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
691 | |||
484 | return uploadResponse; | 692 | return uploadResponse; |
485 | } | 693 | } |
486 | 694 | ||
@@ -492,8 +700,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
492 | /// <param name="data"></param> | 700 | /// <param name="data"></param> |
493 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 701 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
494 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 702 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
495 | string assetType) | 703 | string assetType, int cost, |
704 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
705 | bool IsAtestUpload, ref string error) | ||
496 | { | 706 | { |
707 | |||
708 | lock (m_ModelCost) | ||
709 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
710 | |||
497 | m_log.DebugFormat( | 711 | m_log.DebugFormat( |
498 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 712 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
499 | assetID, inventoryItem, inventoryType, assetType); | 713 | assetID, inventoryItem, inventoryType, assetType); |
@@ -501,117 +715,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
501 | sbyte assType = 0; | 715 | sbyte assType = 0; |
502 | sbyte inType = 0; | 716 | sbyte inType = 0; |
503 | 717 | ||
718 | IClientAPI client = null; | ||
719 | |||
720 | UUID owner_id = m_HostCapsObj.AgentID; | ||
721 | UUID creatorID; | ||
722 | |||
723 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
724 | |||
725 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
726 | |||
727 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
728 | creatorID = m_testAssetsCreatorID; | ||
729 | else | ||
730 | creatorID = owner_id; | ||
731 | |||
732 | string creatorIDstr = creatorID.ToString(); | ||
733 | |||
734 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
735 | if (mm != null) | ||
736 | { | ||
737 | // make sure client still has enougth credit | ||
738 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
739 | { | ||
740 | error = "Insufficient funds."; | ||
741 | return; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | // strings to types | ||
504 | if (inventoryType == "sound") | 746 | if (inventoryType == "sound") |
505 | { | 747 | { |
506 | inType = 1; | 748 | inType = (sbyte)InventoryType.Sound; |
507 | assType = 1; | 749 | assType = (sbyte)AssetType.Sound; |
508 | } | 750 | } |
509 | else if (inventoryType == "animation") | 751 | else if (inventoryType == "animation") |
510 | { | 752 | { |
511 | inType = 19; | 753 | inType = (sbyte)InventoryType.Animation; |
512 | assType = 20; | 754 | assType = (sbyte)AssetType.Animation; |
513 | } | 755 | } |
514 | else if (inventoryType == "wearable") | 756 | else if (inventoryType == "wearable") |
515 | { | 757 | { |
516 | inType = 18; | 758 | inType = (sbyte)InventoryType.Wearable; |
517 | switch (assetType) | 759 | switch (assetType) |
518 | { | 760 | { |
519 | case "bodypart": | 761 | case "bodypart": |
520 | assType = 13; | 762 | assType = (sbyte)AssetType.Bodypart; |
521 | break; | 763 | break; |
522 | case "clothing": | 764 | case "clothing": |
523 | assType = 5; | 765 | assType = (sbyte)AssetType.Clothing; |
524 | break; | 766 | break; |
525 | } | 767 | } |
526 | } | 768 | } |
527 | else if (inventoryType == "object") | 769 | else if (inventoryType == "object") |
528 | { | 770 | { |
529 | inType = (sbyte)InventoryType.Object; | 771 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
530 | assType = (sbyte)AssetType.Object; | ||
531 | |||
532 | List<Vector3> positions = new List<Vector3>(); | ||
533 | List<Quaternion> rotations = new List<Quaternion>(); | ||
534 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
535 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
536 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
537 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
538 | SceneObjectGroup grp = null; | ||
539 | |||
540 | List<UUID> textures = new List<UUID>(); | ||
541 | for (int i = 0; i < texture_list.Count; i++) | ||
542 | { | 772 | { |
543 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 773 | inType = (sbyte)InventoryType.Object; |
544 | textureAsset.Data = texture_list[i].AsBinary(); | 774 | assType = (sbyte)AssetType.Object; |
545 | m_assetService.Store(textureAsset); | ||
546 | textures.Add(textureAsset.FullID); | ||
547 | } | ||
548 | 775 | ||
549 | for (int i = 0; i < mesh_list.Count; i++) | 776 | List<Vector3> positions = new List<Vector3>(); |
550 | { | 777 | List<Quaternion> rotations = new List<Quaternion>(); |
551 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 778 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
779 | |||
780 | // compare and get updated information | ||
552 | 781 | ||
553 | Primitive.TextureEntry textureEntry | 782 | bool mismatchError = true; |
554 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
555 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
556 | 783 | ||
557 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 784 | while (mismatchError) |
558 | for (uint face = 0; face < face_list.Count; face++) | ||
559 | { | 785 | { |
560 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 786 | mismatchError = false; |
561 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 787 | } |
562 | if(faceMap.ContainsKey("fullbright")) | ||
563 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
564 | if (faceMap.ContainsKey ("diffuse_color")) | ||
565 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
566 | 788 | ||
567 | int textureNum = faceMap["image"].AsInteger(); | 789 | if (mismatchError) |
568 | float imagerot = faceMap["imagerot"].AsInteger(); | 790 | { |
569 | float offsets = (float)faceMap["offsets"].AsReal(); | 791 | error = "Upload and fee estimation information don't match"; |
570 | float offsett = (float)faceMap["offsett"].AsReal(); | 792 | lock (m_ModelCost) |
571 | float scales = (float)faceMap["scales"].AsReal(); | 793 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
572 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
573 | 794 | ||
574 | if(imagerot != 0) | 795 | return; |
575 | f.Rotation = imagerot; | 796 | } |
576 | 797 | ||
577 | if(offsets != 0) | 798 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
578 | f.OffsetU = offsets; | 799 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
800 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
801 | SceneObjectGroup grp = null; | ||
579 | 802 | ||
580 | if (offsett != 0) | 803 | // create and store texture assets |
581 | f.OffsetV = offsett; | 804 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
805 | texturesFolder != UUID.Zero); | ||
582 | 806 | ||
583 | if (scales != 0) | ||
584 | f.RepeatU = scales; | ||
585 | 807 | ||
586 | if (scalet != 0) | 808 | List<UUID> textures = new List<UUID>(); |
587 | f.RepeatV = scalet; | ||
588 | 809 | ||
589 | if (textures.Count > textureNum) | 810 | |
590 | f.TextureID = textures[textureNum]; | 811 | if (doTextInv) |
591 | else | 812 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
592 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | 813 | |
814 | if(client == null) // don't put textures in inventory if there is no client | ||
815 | doTextInv = false; | ||
816 | |||
817 | for (int i = 0; i < texture_list.Count; i++) | ||
818 | { | ||
819 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
820 | textureAsset.Data = texture_list[i].AsBinary(); | ||
821 | if (istest) | ||
822 | textureAsset.Local = true; | ||
823 | m_assetService.Store(textureAsset); | ||
824 | textures.Add(textureAsset.FullID); | ||
825 | |||
826 | if (doTextInv) | ||
827 | { | ||
828 | string name = assetName; | ||
829 | if (name.Length > 25) | ||
830 | name = name.Substring(0, 24); | ||
831 | name += "_Texture#" + i.ToString(); | ||
832 | InventoryItemBase texitem = new InventoryItemBase(); | ||
833 | texitem.Owner = m_HostCapsObj.AgentID; | ||
834 | texitem.CreatorId = creatorIDstr; | ||
835 | texitem.CreatorData = String.Empty; | ||
836 | texitem.ID = UUID.Random(); | ||
837 | texitem.AssetID = textureAsset.FullID; | ||
838 | texitem.Description = "mesh model texture"; | ||
839 | texitem.Name = name; | ||
840 | texitem.AssetType = (int)AssetType.Texture; | ||
841 | texitem.InvType = (int)InventoryType.Texture; | ||
842 | texitem.Folder = texturesFolder; | ||
843 | |||
844 | texitem.CurrentPermissions | ||
845 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
846 | |||
847 | texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
848 | texitem.EveryOnePermissions = 0; | ||
849 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
850 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
851 | |||
852 | m_Scene.AddInventoryItem(client, texitem); | ||
853 | texitem = null; | ||
854 | } | ||
855 | } | ||
593 | 856 | ||
594 | textureEntry.FaceTextures[face] = f; | 857 | // create and store meshs assets |
858 | List<UUID> meshAssets = new List<UUID>(); | ||
859 | for (int i = 0; i < mesh_list.Count; i++) | ||
860 | { | ||
861 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
862 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
863 | if (istest) | ||
864 | meshAsset.Local = true; | ||
865 | m_assetService.Store(meshAsset); | ||
866 | meshAssets.Add(meshAsset.FullID); | ||
595 | } | 867 | } |
596 | 868 | ||
597 | pbs.TextureEntry = textureEntry.GetBytes(); | 869 | int skipedMeshs = 0; |
870 | // build prims from instances | ||
871 | for (int i = 0; i < instance_list.Count; i++) | ||
872 | { | ||
873 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
874 | |||
875 | // skip prims that are 2 small | ||
876 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
877 | |||
878 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
879 | { | ||
880 | skipedMeshs++; | ||
881 | continue; | ||
882 | } | ||
883 | |||
884 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
885 | |||
886 | Primitive.TextureEntry textureEntry | ||
887 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
598 | 888 | ||
599 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | ||
600 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
601 | m_assetService.Store(meshAsset); | ||
602 | 889 | ||
603 | pbs.SculptEntry = true; | 890 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; |
604 | pbs.SculptTexture = meshAsset.FullID; | 891 | for (uint face = 0; face < face_list.Count; face++) |
605 | pbs.SculptType = (byte)SculptType.Mesh; | 892 | { |
606 | pbs.SculptData = meshAsset.Data; | 893 | OSDMap faceMap = (OSDMap)face_list[(int)face]; |
894 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
895 | if (faceMap.ContainsKey("fullbright")) | ||
896 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
897 | if (faceMap.ContainsKey("diffuse_color")) | ||
898 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
899 | |||
900 | int textureNum = faceMap["image"].AsInteger(); | ||
901 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
902 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
903 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
904 | float scales = (float)faceMap["scales"].AsReal(); | ||
905 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
906 | |||
907 | if (imagerot != 0) | ||
908 | f.Rotation = imagerot; | ||
909 | |||
910 | if (offsets != 0) | ||
911 | f.OffsetU = offsets; | ||
912 | |||
913 | if (offsett != 0) | ||
914 | f.OffsetV = offsett; | ||
915 | |||
916 | if (scales != 0) | ||
917 | f.RepeatU = scales; | ||
918 | |||
919 | if (scalet != 0) | ||
920 | f.RepeatV = scalet; | ||
921 | |||
922 | if (textures.Count > textureNum) | ||
923 | f.TextureID = textures[textureNum]; | ||
924 | else | ||
925 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
926 | |||
927 | textureEntry.FaceTextures[face] = f; | ||
928 | } | ||
929 | |||
930 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
931 | |||
932 | bool hasmesh = false; | ||
933 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
934 | { | ||
935 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
936 | if (meshAssets.Count > meshindx) | ||
937 | { | ||
938 | pbs.SculptEntry = true; | ||
939 | pbs.SculptType = (byte)SculptType.Mesh; | ||
940 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
941 | // data will be requested from asset on rez (i hope) | ||
942 | hasmesh = true; | ||
943 | } | ||
944 | } | ||
945 | |||
946 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
947 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
607 | 948 | ||
608 | Vector3 position = inner_instance_list["position"].AsVector3(); | 949 | // for now viwers do send fixed defaults |
609 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 950 | // but this may change |
610 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 951 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); |
952 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
953 | if(hasmesh) | ||
954 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
955 | // int material = inner_instance_list["material"].AsInteger(); | ||
956 | byte material = (byte)Material.Wood; | ||
611 | 957 | ||
612 | // no longer used - begin ------------------------ | 958 | // no longer used - begin ------------------------ |
613 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
614 | // int material = inner_instance_list["material"].AsInteger(); | ||
615 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 959 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
616 | 960 | ||
617 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 961 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -626,24 +970,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
626 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 970 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
627 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 971 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
628 | // no longer used - end ------------------------ | 972 | // no longer used - end ------------------------ |
973 | |||
974 | |||
975 | SceneObjectPart prim | ||
976 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
977 | |||
978 | prim.Scale = scale; | ||
979 | rotations.Add(rotation); | ||
980 | positions.Add(position); | ||
981 | prim.UUID = UUID.Random(); | ||
982 | prim.CreatorID = creatorID; | ||
983 | prim.OwnerID = owner_id; | ||
984 | prim.GroupID = UUID.Zero; | ||
985 | prim.LastOwnerID = creatorID; | ||
986 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
987 | |||
988 | if (grp == null) | ||
989 | prim.Name = assetName; | ||
990 | else | ||
991 | prim.Name = assetName + "#" + i.ToString(); | ||
629 | 992 | ||
630 | UUID owner_id = m_HostCapsObj.AgentID; | 993 | if (restrictPerms) |
994 | { | ||
995 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
996 | prim.EveryoneMask = 0; | ||
997 | prim.GroupMask = 0; | ||
998 | prim.NextOwnerMask = 0; | ||
999 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1000 | } | ||
631 | 1001 | ||
632 | SceneObjectPart prim | 1002 | if(istest) |
633 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 1003 | prim.Description = "For testing only. Other uses are prohibited"; |
1004 | else | ||
1005 | prim.Description = ""; | ||
634 | 1006 | ||
635 | prim.Scale = scale; | 1007 | prim.Material = material; |
636 | //prim.OffsetPosition = position; | 1008 | prim.PhysicsShapeType = physicsShapeType; |
637 | rotations.Add(rotation); | ||
638 | positions.Add(position); | ||
639 | prim.UUID = UUID.Random(); | ||
640 | prim.CreatorID = owner_id; | ||
641 | prim.OwnerID = owner_id; | ||
642 | prim.GroupID = UUID.Zero; | ||
643 | prim.LastOwnerID = prim.OwnerID; | ||
644 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
645 | prim.Name = assetName; | ||
646 | prim.Description = ""; | ||
647 | 1009 | ||
648 | // prim.BaseMask = (uint)base_mask; | 1010 | // prim.BaseMask = (uint)base_mask; |
649 | // prim.EveryoneMask = (uint)everyone_mask; | 1011 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -651,52 +1013,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
651 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1013 | // prim.NextOwnerMask = (uint)next_owner_mask; |
652 | // prim.OwnerMask = (uint)owner_mask; | 1014 | // prim.OwnerMask = (uint)owner_mask; |
653 | 1015 | ||
654 | if (grp == null) | 1016 | if (grp == null) |
655 | grp = new SceneObjectGroup(prim); | 1017 | { |
656 | else | 1018 | grp = new SceneObjectGroup(prim); |
657 | grp.AddPart(prim); | 1019 | grp.LastOwnerID = creatorID; |
658 | } | 1020 | } |
1021 | else | ||
1022 | grp.AddPart(prim); | ||
1023 | } | ||
659 | 1024 | ||
660 | Vector3 rootPos = positions[0]; | 1025 | Vector3 rootPos = positions[0]; |
661 | 1026 | ||
662 | if (grp.Parts.Length > 1) | 1027 | if (grp.Parts.Length > 1) |
663 | { | 1028 | { |
664 | // Fix first link number | 1029 | // Fix first link number |
665 | grp.RootPart.LinkNum++; | 1030 | grp.RootPart.LinkNum++; |
666 | 1031 | ||
667 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1032 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
668 | Quaternion tmprot; | 1033 | Quaternion tmprot; |
669 | Vector3 offset; | 1034 | Vector3 offset; |
670 | 1035 | ||
671 | // fix children rotations and positions | 1036 | // fix children rotations and positions |
672 | for (int i = 1; i < rotations.Count; i++) | 1037 | for (int i = 1; i < rotations.Count; i++) |
673 | { | 1038 | { |
674 | tmprot = rotations[i]; | 1039 | tmprot = rotations[i]; |
675 | tmprot = rootRotConj * tmprot; | 1040 | tmprot = rootRotConj * tmprot; |
676 | 1041 | ||
677 | grp.Parts[i].RotationOffset = tmprot; | 1042 | grp.Parts[i].RotationOffset = tmprot; |
678 | 1043 | ||
679 | offset = positions[i] - rootPos; | 1044 | offset = positions[i] - rootPos; |
1045 | |||
1046 | offset *= rootRotConj; | ||
1047 | grp.Parts[i].OffsetPosition = offset; | ||
1048 | } | ||
680 | 1049 | ||
681 | offset *= rootRotConj; | 1050 | grp.AbsolutePosition = rootPos; |
682 | grp.Parts[i].OffsetPosition = offset; | 1051 | grp.UpdateGroupRotationR(rotations[0]); |
1052 | } | ||
1053 | else | ||
1054 | { | ||
1055 | grp.AbsolutePosition = rootPos; | ||
1056 | grp.UpdateGroupRotationR(rotations[0]); | ||
683 | } | 1057 | } |
684 | 1058 | ||
685 | grp.AbsolutePosition = rootPos; | 1059 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
686 | grp.UpdateGroupRotationR(rotations[0]); | ||
687 | } | 1060 | } |
688 | else | 1061 | |
1062 | else // not a mesh model | ||
689 | { | 1063 | { |
690 | grp.AbsolutePosition = rootPos; | 1064 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
691 | grp.UpdateGroupRotationR(rotations[0]); | 1065 | return; |
692 | } | 1066 | } |
693 | |||
694 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
695 | } | 1067 | } |
696 | 1068 | ||
697 | AssetBase asset; | 1069 | AssetBase asset; |
698 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1070 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
699 | asset.Data = data; | 1071 | asset.Data = data; |
1072 | if (istest) | ||
1073 | asset.Local = true; | ||
700 | if (AddNewAsset != null) | 1074 | if (AddNewAsset != null) |
701 | AddNewAsset(asset); | 1075 | AddNewAsset(asset); |
702 | else if (m_assetService != null) | 1076 | else if (m_assetService != null) |
@@ -704,11 +1078,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
704 | 1078 | ||
705 | InventoryItemBase item = new InventoryItemBase(); | 1079 | InventoryItemBase item = new InventoryItemBase(); |
706 | item.Owner = m_HostCapsObj.AgentID; | 1080 | item.Owner = m_HostCapsObj.AgentID; |
707 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1081 | item.CreatorId = creatorIDstr; |
708 | item.CreatorData = String.Empty; | 1082 | item.CreatorData = String.Empty; |
709 | item.ID = inventoryItem; | 1083 | item.ID = inventoryItem; |
710 | item.AssetID = asset.FullID; | 1084 | item.AssetID = asset.FullID; |
711 | item.Description = assetDescription; | 1085 | if (istest) |
1086 | { | ||
1087 | item.Description = "For testing only. Other uses are prohibited"; | ||
1088 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1089 | } | ||
1090 | else | ||
1091 | item.Description = assetDescription; | ||
712 | item.Name = assetName; | 1092 | item.Name = assetName; |
713 | item.AssetType = assType; | 1093 | item.AssetType = assType; |
714 | item.InvType = inType; | 1094 | item.InvType = inType; |
@@ -716,18 +1096,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
716 | 1096 | ||
717 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1097 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
718 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1098 | // (owner) permissions. This becomes a problem if next permissions are changed. |
719 | item.CurrentPermissions | ||
720 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
721 | 1099 | ||
722 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1100 | if (restrictPerms) |
723 | item.EveryOnePermissions = 0; | 1101 | { |
724 | item.NextPermissions = (uint)PermissionMask.All; | 1102 | item.CurrentPermissions |
1103 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1104 | |||
1105 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1106 | item.EveryOnePermissions = 0; | ||
1107 | item.NextPermissions = 0; | ||
1108 | } | ||
1109 | else | ||
1110 | { | ||
1111 | item.CurrentPermissions | ||
1112 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
1113 | |||
1114 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1115 | item.EveryOnePermissions = 0; | ||
1116 | item.NextPermissions = (uint)PermissionMask.All; | ||
1117 | } | ||
1118 | |||
725 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1119 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
726 | 1120 | ||
1121 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1122 | |||
727 | if (AddNewInventoryItem != null) | 1123 | if (AddNewInventoryItem != null) |
728 | { | 1124 | { |
729 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1125 | if (istest) |
1126 | { | ||
1127 | m_Scene.AddInventoryItem(client, item); | ||
1128 | /* | ||
1129 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1130 | if (client != null) | ||
1131 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1132 | */ | ||
1133 | } | ||
1134 | else | ||
1135 | { | ||
1136 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1137 | // if (client != null) | ||
1138 | // { | ||
1139 | // // let users see anything.. i don't so far | ||
1140 | // string str; | ||
1141 | // if (cost > 0) | ||
1142 | // // dont remember where is money unit name to put here | ||
1143 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1144 | // else | ||
1145 | // str = "Upload complete"; | ||
1146 | // client.SendAgentAlertMessage(str, true); | ||
1147 | // } | ||
1148 | } | ||
730 | } | 1149 | } |
1150 | |||
1151 | lock (m_ModelCost) | ||
1152 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
731 | } | 1153 | } |
732 | 1154 | ||
733 | /// <summary> | 1155 | /// <summary> |
@@ -920,6 +1342,120 @@ namespace OpenSim.Region.ClientStack.Linden | |||
920 | return response; | 1342 | return response; |
921 | } | 1343 | } |
922 | 1344 | ||
1345 | public string GetObjectCost(string request, string path, | ||
1346 | string param, IOSHttpRequest httpRequest, | ||
1347 | IOSHttpResponse httpResponse) | ||
1348 | { | ||
1349 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1350 | OSDMap resp = new OSDMap(); | ||
1351 | |||
1352 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1353 | |||
1354 | for (int i = 0; i < object_ids.Count; i++) | ||
1355 | { | ||
1356 | UUID uuid = object_ids[i].AsUUID(); | ||
1357 | |||
1358 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1359 | |||
1360 | if (part != null) | ||
1361 | { | ||
1362 | SceneObjectGroup grp = part.ParentGroup; | ||
1363 | if (grp != null) | ||
1364 | { | ||
1365 | float linksetCost; | ||
1366 | float linksetPhysCost; | ||
1367 | float partCost; | ||
1368 | float partPhysCost; | ||
1369 | |||
1370 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1371 | |||
1372 | OSDMap object_data = new OSDMap(); | ||
1373 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1374 | object_data["resource_cost"] = partCost; | ||
1375 | object_data["physics_cost"] = partPhysCost; | ||
1376 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1377 | |||
1378 | resp[uuid.ToString()] = object_data; | ||
1379 | } | ||
1380 | } | ||
1381 | } | ||
1382 | |||
1383 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1384 | return response; | ||
1385 | } | ||
1386 | |||
1387 | public string ResourceCostSelected(string request, string path, | ||
1388 | string param, IOSHttpRequest httpRequest, | ||
1389 | IOSHttpResponse httpResponse) | ||
1390 | { | ||
1391 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1392 | OSDMap resp = new OSDMap(); | ||
1393 | |||
1394 | |||
1395 | float phys=0; | ||
1396 | float stream=0; | ||
1397 | float simul=0; | ||
1398 | |||
1399 | if (req.ContainsKey("selected_roots")) | ||
1400 | { | ||
1401 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1402 | |||
1403 | // should go by SOG suming costs for all parts | ||
1404 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1405 | // FS calls per object so results are wrong guess fs bug | ||
1406 | for (int i = 0; i < object_ids.Count; i++) | ||
1407 | { | ||
1408 | UUID uuid = object_ids[i].AsUUID(); | ||
1409 | float Physc; | ||
1410 | float simulc; | ||
1411 | float streamc; | ||
1412 | |||
1413 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1414 | if (grp != null) | ||
1415 | { | ||
1416 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1417 | phys += Physc; | ||
1418 | stream += streamc; | ||
1419 | simul += simulc; | ||
1420 | } | ||
1421 | } | ||
1422 | } | ||
1423 | else if (req.ContainsKey("selected_prims")) | ||
1424 | { | ||
1425 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1426 | |||
1427 | // don't see in use in any of the 2 viewers | ||
1428 | // guess it should be for edit linked but... nothing | ||
1429 | // should go to SOP per part | ||
1430 | for (int i = 0; i < object_ids.Count; i++) | ||
1431 | { | ||
1432 | UUID uuid = object_ids[i].AsUUID(); | ||
1433 | |||
1434 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1435 | if (part != null) | ||
1436 | { | ||
1437 | phys += part.PhysicsCost; | ||
1438 | stream += part.StreamingCost; | ||
1439 | simul += part.SimulationCost; | ||
1440 | } | ||
1441 | } | ||
1442 | } | ||
1443 | |||
1444 | if (simul != 0) | ||
1445 | { | ||
1446 | OSDMap object_data = new OSDMap(); | ||
1447 | |||
1448 | object_data["physics"] = phys; | ||
1449 | object_data["streaming"] = stream; | ||
1450 | object_data["simulation"] = simul; | ||
1451 | |||
1452 | resp["selected"] = object_data; | ||
1453 | } | ||
1454 | |||
1455 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1456 | return response; | ||
1457 | } | ||
1458 | |||
923 | public string UpdateAgentInformation(string request, string path, | 1459 | public string UpdateAgentInformation(string request, string path, |
924 | string param, IOSHttpRequest httpRequest, | 1460 | string param, IOSHttpRequest httpRequest, |
925 | IOSHttpResponse httpResponse) | 1461 | IOSHttpResponse httpResponse) |
@@ -939,6 +1475,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
939 | 1475 | ||
940 | public class AssetUploader | 1476 | public class AssetUploader |
941 | { | 1477 | { |
1478 | private static readonly ILog m_log = | ||
1479 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1480 | |||
1481 | |||
942 | public event UpLoadedAsset OnUpLoad; | 1482 | public event UpLoadedAsset OnUpLoad; |
943 | private UpLoadedAsset handlerUpLoad = null; | 1483 | private UpLoadedAsset handlerUpLoad = null; |
944 | 1484 | ||
@@ -953,10 +1493,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
953 | 1493 | ||
954 | private string m_invType = String.Empty; | 1494 | private string m_invType = String.Empty; |
955 | private string m_assetType = String.Empty; | 1495 | private string m_assetType = String.Empty; |
1496 | private int m_cost; | ||
1497 | private string m_error = String.Empty; | ||
1498 | |||
1499 | private Timer m_timeoutTimer = new Timer(); | ||
1500 | private UUID m_texturesFolder; | ||
1501 | private int m_nreqtextures; | ||
1502 | private int m_nreqmeshs; | ||
1503 | private int m_nreqinstances; | ||
1504 | private bool m_IsAtestUpload; | ||
956 | 1505 | ||
957 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1506 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
958 | UUID parentFolderID, string invType, string assetType, string path, | 1507 | UUID parentFolderID, string invType, string assetType, string path, |
959 | IHttpServer httpServer, bool dumpAssetsToFile) | 1508 | IHttpServer httpServer, bool dumpAssetsToFile, |
1509 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1510 | bool IsAtestUpload) | ||
960 | { | 1511 | { |
961 | m_assetName = assetName; | 1512 | m_assetName = assetName; |
962 | m_assetDes = description; | 1513 | m_assetDes = description; |
@@ -968,6 +1519,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
968 | m_assetType = assetType; | 1519 | m_assetType = assetType; |
969 | m_invType = invType; | 1520 | m_invType = invType; |
970 | m_dumpAssetsToFile = dumpAssetsToFile; | 1521 | m_dumpAssetsToFile = dumpAssetsToFile; |
1522 | m_cost = totalCost; | ||
1523 | |||
1524 | m_texturesFolder = texturesFolder; | ||
1525 | m_nreqtextures = nreqtextures; | ||
1526 | m_nreqmeshs = nreqmeshs; | ||
1527 | m_nreqinstances = nreqinstances; | ||
1528 | m_IsAtestUpload = IsAtestUpload; | ||
1529 | |||
1530 | m_timeoutTimer.Elapsed += TimedOut; | ||
1531 | m_timeoutTimer.Interval = 120000; | ||
1532 | m_timeoutTimer.AutoReset = false; | ||
1533 | m_timeoutTimer.Start(); | ||
971 | } | 1534 | } |
972 | 1535 | ||
973 | /// <summary> | 1536 | /// <summary> |
@@ -982,12 +1545,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
982 | UUID inv = inventoryItemID; | 1545 | UUID inv = inventoryItemID; |
983 | string res = String.Empty; | 1546 | string res = String.Empty; |
984 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1547 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1548 | /* | ||
985 | uploadComplete.new_asset = newAssetID.ToString(); | 1549 | uploadComplete.new_asset = newAssetID.ToString(); |
986 | uploadComplete.new_inventory_item = inv; | 1550 | uploadComplete.new_inventory_item = inv; |
987 | uploadComplete.state = "complete"; | 1551 | uploadComplete.state = "complete"; |
988 | 1552 | ||
989 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1553 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
990 | 1554 | */ | |
1555 | m_timeoutTimer.Stop(); | ||
991 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1556 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
992 | 1557 | ||
993 | // TODO: probably make this a better set of extensions here | 1558 | // TODO: probably make this a better set of extensions here |
@@ -1004,12 +1569,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1004 | handlerUpLoad = OnUpLoad; | 1569 | handlerUpLoad = OnUpLoad; |
1005 | if (handlerUpLoad != null) | 1570 | if (handlerUpLoad != null) |
1006 | { | 1571 | { |
1007 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1572 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1573 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1574 | } | ||
1575 | if (m_IsAtestUpload) | ||
1576 | { | ||
1577 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1578 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1579 | resperror.identifier = inv; | ||
1580 | |||
1581 | uploadComplete.error = resperror; | ||
1582 | uploadComplete.state = "Upload4Testing"; | ||
1008 | } | 1583 | } |
1584 | else | ||
1585 | { | ||
1586 | if (m_error == String.Empty) | ||
1587 | { | ||
1588 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1589 | uploadComplete.new_inventory_item = inv; | ||
1590 | // if (m_texturesFolder != UUID.Zero) | ||
1591 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1592 | uploadComplete.state = "complete"; | ||
1593 | } | ||
1594 | else | ||
1595 | { | ||
1596 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1597 | resperror.message = m_error; | ||
1598 | resperror.identifier = inv; | ||
1009 | 1599 | ||
1600 | uploadComplete.error = resperror; | ||
1601 | uploadComplete.state = "failed"; | ||
1602 | } | ||
1603 | } | ||
1604 | |||
1605 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1010 | return res; | 1606 | return res; |
1011 | } | 1607 | } |
1012 | 1608 | ||
1609 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1610 | { | ||
1611 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1612 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1613 | } | ||
1614 | |||
1013 | ///Left this in and commented in case there are unforseen issues | 1615 | ///Left this in and commented in case there are unforseen issues |
1014 | //private void SaveAssetToFile(string filename, byte[] data) | 1616 | //private void SaveAssetToFile(string filename, byte[] data) |
1015 | //{ | 1617 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index c7d4283..37285e3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -376,7 +376,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
376 | // TODO: Add EventQueueGet name/description for diagnostics | 376 | // TODO: Add EventQueueGet name/description for diagnostics |
377 | MainServer.Instance.AddPollServiceHTTPHandler( | 377 | MainServer.Instance.AddPollServiceHTTPHandler( |
378 | eventQueueGetPath, | 378 | eventQueueGetPath, |
379 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 379 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
380 | 380 | ||
381 | // m_log.DebugFormat( | 381 | // m_log.DebugFormat( |
382 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 382 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -418,7 +418,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
418 | } | 418 | } |
419 | } | 419 | } |
420 | 420 | ||
421 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) | 421 | public Hashtable GetEvents(UUID requestID, UUID pAgentId) |
422 | { | 422 | { |
423 | if (DebugLevel >= 2) | 423 | if (DebugLevel >= 2) |
424 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); | 424 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); |
@@ -490,8 +490,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
490 | responsedata["content_type"] = "text/plain"; | 490 | responsedata["content_type"] = "text/plain"; |
491 | responsedata["keepalive"] = false; | 491 | responsedata["keepalive"] = false; |
492 | responsedata["reusecontext"] = false; | 492 | responsedata["reusecontext"] = false; |
493 | responsedata["str_response_string"] = "Upstream error: "; | 493 | responsedata["str_response_string"] = "<llsd></llsd>"; |
494 | responsedata["error_status_text"] = "Upstream error:"; | 494 | responsedata["error_status_text"] = "<llsd></llsd>"; |
495 | responsedata["http_protocol_version"] = "HTTP/1.0"; | 495 | responsedata["http_protocol_version"] = "HTTP/1.0"; |
496 | return responsedata; | 496 | return responsedata; |
497 | } | 497 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index dab727f..7dcf137 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 152 | uint locationID, uint flags, string capsURL, UUID agentID) |
153 | { | 153 | { |
154 | // not sure why flags get overwritten here | ||
155 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
156 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
157 | else | ||
158 | flags = (uint)TeleportFlags.ViaLocation; | ||
159 | |||
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
156 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
159 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
163 | 170 | ||
164 | OSDArray infoArr = new OSDArray(); | 171 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 172 | infoArr.Add(info); |
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | 405 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, |
399 | float density, float friction, float bounce, float gravmod) | 406 | float density, float friction, float bounce, float gravmod) |
400 | { | 407 | { |
401 | 408 | ||
402 | OSDMap physinfo = new OSDMap(6); | 409 | OSDMap physinfo = new OSDMap(6); |
403 | physinfo["LocalID"] = localID; | 410 | physinfo["LocalID"] = localID; |
404 | physinfo["Density"] = density; | 411 | physinfo["Density"] = density; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index 8e1f63a..6ec1115 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -27,11 +27,14 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.IO; | 33 | using System.IO; |
34 | using System.Threading; | ||
33 | using System.Web; | 35 | using System.Web; |
34 | using Mono.Addins; | 36 | using Mono.Addins; |
37 | using OpenSim.Framework.Monitoring; | ||
35 | using log4net; | 38 | using log4net; |
36 | using Nini.Config; | 39 | using Nini.Config; |
37 | using OpenMetaverse; | 40 | using OpenMetaverse; |
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden | |||
57 | private IAssetService m_AssetService; | 60 | private IAssetService m_AssetService; |
58 | private bool m_Enabled = true; | 61 | private bool m_Enabled = true; |
59 | private string m_URL; | 62 | private string m_URL; |
63 | |||
64 | struct aPollRequest | ||
65 | { | ||
66 | public PollServiceMeshEventArgs thepoll; | ||
67 | public UUID reqID; | ||
68 | public Hashtable request; | ||
69 | } | ||
70 | |||
71 | public class aPollResponse | ||
72 | { | ||
73 | public Hashtable response; | ||
74 | public int bytes; | ||
75 | public int lod; | ||
76 | } | ||
77 | |||
78 | |||
79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
80 | |||
81 | private static GetMeshHandler m_getMeshHandler; | ||
82 | |||
83 | private IAssetService m_assetService = null; | ||
84 | |||
85 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
86 | private static Thread[] m_workerThreads = null; | ||
87 | |||
88 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
89 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
90 | |||
91 | private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>(); | ||
60 | 92 | ||
61 | #region Region Module interfaceBase Members | 93 | #region Region Module interfaceBase Members |
62 | 94 | ||
95 | ~GetMeshModule() | ||
96 | { | ||
97 | foreach (Thread t in m_workerThreads) | ||
98 | Watchdog.AbortThread(t.ManagedThreadId); | ||
99 | |||
100 | } | ||
101 | |||
63 | public Type ReplaceableInterface | 102 | public Type ReplaceableInterface |
64 | { | 103 | { |
65 | get { return null; } | 104 | get { return null; } |
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
75 | // Cap doesn't exist | 114 | // Cap doesn't exist |
76 | if (m_URL != string.Empty) | 115 | if (m_URL != string.Empty) |
77 | m_Enabled = true; | 116 | m_Enabled = true; |
117 | |||
78 | } | 118 | } |
79 | 119 | ||
80 | public void AddRegion(Scene pScene) | 120 | public void AddRegion(Scene pScene) |
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
83 | return; | 123 | return; |
84 | 124 | ||
85 | m_scene = pScene; | 125 | m_scene = pScene; |
126 | |||
127 | m_assetService = pScene.AssetService; | ||
86 | } | 128 | } |
87 | 129 | ||
88 | public void RemoveRegion(Scene scene) | 130 | public void RemoveRegion(Scene scene) |
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
91 | return; | 133 | return; |
92 | 134 | ||
93 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 135 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
136 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
137 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
138 | |||
94 | m_scene = null; | 139 | m_scene = null; |
95 | } | 140 | } |
96 | 141 | ||
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden | |||
101 | 146 | ||
102 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); | 147 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); |
103 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 148 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
149 | // We'll reuse the same handler for all requests. | ||
150 | m_getMeshHandler = new GetMeshHandler(m_assetService); | ||
151 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
152 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
153 | |||
154 | if (m_workerThreads == null) | ||
155 | { | ||
156 | m_workerThreads = new Thread[2]; | ||
157 | |||
158 | for (uint i = 0; i < 2; i++) | ||
159 | { | ||
160 | m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, | ||
161 | String.Format("MeshWorkerThread{0}", i), | ||
162 | ThreadPriority.Normal, | ||
163 | false, | ||
164 | false, | ||
165 | null, | ||
166 | int.MaxValue); | ||
167 | } | ||
168 | } | ||
169 | |||
104 | } | 170 | } |
105 | 171 | ||
106 | 172 | ||
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden | |||
110 | 176 | ||
111 | #endregion | 177 | #endregion |
112 | 178 | ||
179 | private void DoMeshRequests() | ||
180 | { | ||
181 | while (true) | ||
182 | { | ||
183 | aPollRequest poolreq = m_queue.Dequeue(); | ||
184 | |||
185 | poolreq.thepoll.Process(poolreq); | ||
186 | } | ||
187 | } | ||
188 | |||
189 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
190 | public void ThrottleUpdate(ScenePresence p) | ||
191 | { | ||
192 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
193 | UUID user = p.UUID; | ||
194 | int imagethrottle = ExtractTaskThrottle(throttles); | ||
195 | PollServiceMeshEventArgs args; | ||
196 | if (m_pollservices.TryGetValue(user, out args)) | ||
197 | { | ||
198 | args.UpdateThrottle(imagethrottle, p); | ||
199 | } | ||
200 | } | ||
201 | |||
202 | private int ExtractTaskThrottle(byte[] pthrottles) | ||
203 | { | ||
204 | |||
205 | byte[] adjData; | ||
206 | int pos = 0; | ||
207 | |||
208 | if (!BitConverter.IsLittleEndian) | ||
209 | { | ||
210 | byte[] newData = new byte[7 * 4]; | ||
211 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
212 | |||
213 | for (int i = 0; i < 7; i++) | ||
214 | Array.Reverse(newData, i * 4, 4); | ||
215 | |||
216 | adjData = newData; | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | adjData = pthrottles; | ||
221 | } | ||
222 | |||
223 | // 0.125f converts from bits to bytes | ||
224 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
225 | //pos += 4; | ||
226 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
227 | //pos += 4; | ||
228 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
229 | // pos += 4; | ||
230 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
231 | // pos += 4; | ||
232 | pos += 16; | ||
233 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
234 | // pos += 4; | ||
235 | //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
236 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
237 | return task; | ||
238 | } | ||
239 | |||
240 | private class PollServiceMeshEventArgs : PollServiceEventArgs | ||
241 | { | ||
242 | private List<Hashtable> requests = | ||
243 | new List<Hashtable>(); | ||
244 | private Dictionary<UUID, aPollResponse> responses = | ||
245 | new Dictionary<UUID, aPollResponse>(); | ||
246 | |||
247 | private Scene m_scene; | ||
248 | private MeshCapsDataThrottler m_throttler; | ||
249 | public PollServiceMeshEventArgs(UUID pId, Scene scene) : | ||
250 | base(null, null, null, null, pId, int.MaxValue) | ||
251 | { | ||
252 | m_scene = scene; | ||
253 | m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId); | ||
254 | // x is request id, y is userid | ||
255 | HasEvents = (x, y) => | ||
256 | { | ||
257 | lock (responses) | ||
258 | { | ||
259 | bool ret = m_throttler.hasEvents(x, responses); | ||
260 | m_throttler.ProcessTime(); | ||
261 | return ret; | ||
262 | |||
263 | } | ||
264 | }; | ||
265 | GetEvents = (x, y) => | ||
266 | { | ||
267 | lock (responses) | ||
268 | { | ||
269 | try | ||
270 | { | ||
271 | return responses[x].response; | ||
272 | } | ||
273 | finally | ||
274 | { | ||
275 | m_throttler.ProcessTime(); | ||
276 | responses.Remove(x); | ||
277 | } | ||
278 | } | ||
279 | }; | ||
280 | // x is request id, y is request data hashtable | ||
281 | Request = (x, y) => | ||
282 | { | ||
283 | aPollRequest reqinfo = new aPollRequest(); | ||
284 | reqinfo.thepoll = this; | ||
285 | reqinfo.reqID = x; | ||
286 | reqinfo.request = y; | ||
287 | |||
288 | m_queue.Enqueue(reqinfo); | ||
289 | }; | ||
290 | |||
291 | // this should never happen except possible on shutdown | ||
292 | NoEvents = (x, y) => | ||
293 | { | ||
294 | /* | ||
295 | lock (requests) | ||
296 | { | ||
297 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
298 | requests.Remove(request); | ||
299 | } | ||
300 | */ | ||
301 | Hashtable response = new Hashtable(); | ||
302 | |||
303 | response["int_response_code"] = 500; | ||
304 | response["str_response_string"] = "Script timeout"; | ||
305 | response["content_type"] = "text/plain"; | ||
306 | response["keepalive"] = false; | ||
307 | response["reusecontext"] = false; | ||
308 | |||
309 | return response; | ||
310 | }; | ||
311 | } | ||
312 | |||
313 | public void Process(aPollRequest requestinfo) | ||
314 | { | ||
315 | Hashtable response; | ||
316 | |||
317 | UUID requestID = requestinfo.reqID; | ||
318 | |||
319 | // If the avatar is gone, don't bother to get the texture | ||
320 | if (m_scene.GetScenePresence(Id) == null) | ||
321 | { | ||
322 | response = new Hashtable(); | ||
323 | |||
324 | response["int_response_code"] = 500; | ||
325 | response["str_response_string"] = "Script timeout"; | ||
326 | response["content_type"] = "text/plain"; | ||
327 | response["keepalive"] = false; | ||
328 | response["reusecontext"] = false; | ||
329 | |||
330 | lock (responses) | ||
331 | responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; | ||
332 | |||
333 | return; | ||
334 | } | ||
335 | |||
336 | response = m_getMeshHandler.Handle(requestinfo.request); | ||
337 | lock (responses) | ||
338 | { | ||
339 | responses[requestID] = new aPollResponse() | ||
340 | { | ||
341 | bytes = (int)response["int_bytes"], | ||
342 | lod = (int)response["int_lod"], | ||
343 | response = response | ||
344 | }; | ||
345 | |||
346 | } | ||
347 | m_throttler.ProcessTime(); | ||
348 | } | ||
349 | |||
350 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
351 | { | ||
352 | m_throttler.UpdateThrottle(pimagethrottle, p); | ||
353 | } | ||
354 | } | ||
113 | 355 | ||
114 | public void RegisterCaps(UUID agentID, Caps caps) | 356 | public void RegisterCaps(UUID agentID, Caps caps) |
115 | { | 357 | { |
116 | // UUID capID = UUID.Random(); | 358 | // UUID capID = UUID.Random(); |
117 | |||
118 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | ||
119 | if (m_URL == "localhost") | 359 | if (m_URL == "localhost") |
120 | { | 360 | { |
121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 361 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); | 362 | |
123 | IRequestHandler reqHandler | 363 | // Register this as a poll service |
124 | = new RestHTTPHandler( | 364 | PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene); |
125 | "GET", | 365 | |
126 | "/CAPS/" + UUID.Random(), | 366 | args.Type = PollServiceEventArgs.EventType.Mesh; |
127 | httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), | 367 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); |
128 | "GetMesh", | 368 | |
129 | agentID.ToString()); | 369 | string hostName = m_scene.RegionInfo.ExternalHostName; |
370 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
371 | string protocol = "http"; | ||
130 | 372 | ||
131 | caps.RegisterHandler("GetMesh", reqHandler); | 373 | if (MainServer.Instance.UseSSL) |
374 | { | ||
375 | hostName = MainServer.Instance.SSLCommonName; | ||
376 | port = MainServer.Instance.SSLPort; | ||
377 | protocol = "https"; | ||
378 | } | ||
379 | caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
380 | m_pollservices[agentID] = args; | ||
381 | m_capsDict[agentID] = capUrl; | ||
382 | |||
383 | |||
384 | |||
132 | } | 385 | } |
133 | else | 386 | else |
134 | { | 387 | { |
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden | |||
136 | caps.RegisterHandler("GetMesh", m_URL); | 389 | caps.RegisterHandler("GetMesh", m_URL); |
137 | } | 390 | } |
138 | } | 391 | } |
392 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
393 | { | ||
394 | string capUrl; | ||
395 | PollServiceMeshEventArgs args; | ||
396 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
397 | { | ||
398 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
399 | m_capsDict.Remove(agentID); | ||
400 | } | ||
401 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
402 | { | ||
403 | m_pollservices.Remove(agentID); | ||
404 | } | ||
405 | } | ||
406 | |||
407 | internal sealed class MeshCapsDataThrottler | ||
408 | { | ||
409 | |||
410 | private volatile int currenttime = 0; | ||
411 | private volatile int lastTimeElapsed = 0; | ||
412 | private volatile int BytesSent = 0; | ||
413 | private int Lod3 = 0; | ||
414 | private int Lod2 = 0; | ||
415 | private int Lod1 = 0; | ||
416 | private int UserSetThrottle = 0; | ||
417 | private int UDPSetThrottle = 0; | ||
418 | private int CapSetThrottle = 0; | ||
419 | private float CapThrottleDistributon = 0.30f; | ||
420 | private readonly Scene m_scene; | ||
421 | private ThrottleOutPacketType Throttle; | ||
422 | private readonly UUID User; | ||
423 | |||
424 | public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser) | ||
425 | { | ||
426 | ThrottleBytes = pBytes; | ||
427 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
428 | Throttle = ThrottleOutPacketType.Task; | ||
429 | m_scene = pScene; | ||
430 | User = puser; | ||
431 | } | ||
432 | |||
433 | |||
434 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) | ||
435 | { | ||
436 | const float ThirtyPercent = 0.30f; | ||
437 | const float FivePercent = 0.05f; | ||
438 | PassTime(); | ||
439 | // Note, this is called IN LOCK | ||
440 | bool haskey = responses.ContainsKey(key); | ||
441 | |||
442 | if (responses.Count > 2) | ||
443 | { | ||
444 | SplitThrottle(ThirtyPercent); | ||
445 | } | ||
446 | else | ||
447 | { | ||
448 | SplitThrottle(FivePercent); | ||
449 | } | ||
450 | |||
451 | if (!haskey) | ||
452 | { | ||
453 | return false; | ||
454 | } | ||
455 | aPollResponse response; | ||
456 | if (responses.TryGetValue(key, out response)) | ||
457 | { | ||
458 | float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1); | ||
459 | float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1); | ||
460 | // Normal | ||
461 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
462 | { | ||
463 | BytesSent += response.bytes; | ||
464 | |||
465 | return true; | ||
466 | } | ||
467 | // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
468 | else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) ) | ||
469 | { | ||
470 | Interlocked.Increment(ref Lod3); | ||
471 | BytesSent += response.bytes; | ||
472 | |||
473 | return true; | ||
474 | } | ||
475 | // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
476 | else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over)) | ||
477 | { | ||
478 | Interlocked.Increment(ref Lod2); | ||
479 | BytesSent += response.bytes; | ||
480 | |||
481 | return true; | ||
482 | } | ||
483 | else | ||
484 | { | ||
485 | return false; | ||
486 | } | ||
487 | } | ||
488 | |||
489 | return haskey; | ||
490 | } | ||
491 | public void SubtractBytes(int bytes,int lod) | ||
492 | { | ||
493 | BytesSent -= bytes; | ||
494 | } | ||
495 | private void SplitThrottle(float percentMultiplier) | ||
496 | { | ||
497 | |||
498 | if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler | ||
499 | { | ||
500 | CapThrottleDistributon = percentMultiplier; | ||
501 | ScenePresence p; | ||
502 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. | ||
503 | { | ||
504 | // AlterThrottle(UserSetThrottle, p); | ||
505 | UpdateThrottle(UserSetThrottle, p); | ||
506 | } | ||
507 | } | ||
508 | } | ||
509 | |||
510 | public void ProcessTime() | ||
511 | { | ||
512 | PassTime(); | ||
513 | } | ||
514 | |||
515 | |||
516 | private void PassTime() | ||
517 | { | ||
518 | currenttime = Util.EnvironmentTickCount(); | ||
519 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
520 | //processTimeBasedActions(responses); | ||
521 | if (currenttime - timeElapsed >= 1000) | ||
522 | { | ||
523 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
524 | BytesSent -= ThrottleBytes; | ||
525 | if (BytesSent < 0) BytesSent = 0; | ||
526 | if (BytesSent < ThrottleBytes) | ||
527 | { | ||
528 | Lod3 = 0; | ||
529 | Lod2 = 0; | ||
530 | Lod1 = 0; | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | private void AlterThrottle(int setting, ScenePresence p) | ||
535 | { | ||
536 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); | ||
537 | } | ||
538 | |||
539 | public int ThrottleBytes | ||
540 | { | ||
541 | get { return CapSetThrottle; } | ||
542 | set { CapSetThrottle = value; } | ||
543 | } | ||
544 | |||
545 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
546 | { | ||
547 | // Client set throttle ! | ||
548 | UserSetThrottle = pimagethrottle; | ||
549 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); | ||
550 | // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); | ||
551 | |||
552 | float udp = 1.0f - CapThrottleDistributon; | ||
553 | if(udp < 0.5f) | ||
554 | udp = 0.5f; | ||
555 | UDPSetThrottle = (int) ((float)pimagethrottle * udp); | ||
556 | if (CapSetThrottle < 4068) | ||
557 | CapSetThrottle = 4068; // at least two discovery mesh | ||
558 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); | ||
559 | ProcessTime(); | ||
560 | |||
561 | } | ||
562 | } | ||
139 | 563 | ||
140 | } | 564 | } |
141 | } | 565 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 13415f8..d4dbfb9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden | |||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
55 | public class GetTextureModule : INonSharedRegionModule | 51 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 52 | { |
57 | // private static readonly ILog m_log = | 53 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | struct aPollRequest |
59 | 55 | { | |
56 | public PollServiceTextureEventArgs thepoll; | ||
57 | public UUID reqID; | ||
58 | public Hashtable request; | ||
59 | } | ||
60 | |||
61 | public class aPollResponse | ||
62 | { | ||
63 | public Hashtable response; | ||
64 | public int bytes; | ||
65 | } | ||
66 | |||
67 | |||
68 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
69 | |||
60 | private Scene m_scene; | 70 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 71 | ||
63 | private bool m_Enabled = false; | 72 | private static GetTextureHandler m_getTextureHandler; |
73 | |||
74 | private IAssetService m_assetService = null; | ||
75 | |||
76 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
77 | private static Thread[] m_workerThreads = null; | ||
64 | 78 | ||
65 | // TODO: Change this to a config option | 79 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
66 | const string REDIRECT_URL = null; | 80 | new OpenMetaverse.BlockingQueue<aPollRequest>(); |
67 | 81 | ||
68 | private string m_URL; | 82 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); |
69 | 83 | ||
70 | #region ISharedRegionModule Members | 84 | #region ISharedRegionModule Members |
71 | 85 | ||
72 | public void Initialise(IConfigSource source) | 86 | public void Initialise(IConfigSource source) |
73 | { | 87 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
75 | if (config == null) | ||
76 | return; | ||
77 | |||
78 | m_URL = config.GetString("Cap_GetTexture", string.Empty); | ||
79 | // Cap doesn't exist | ||
80 | if (m_URL != string.Empty) | ||
81 | m_Enabled = true; | ||
82 | } | 88 | } |
83 | 89 | ||
84 | public void AddRegion(Scene s) | 90 | public void AddRegion(Scene s) |
85 | { | 91 | { |
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | m_scene = s; | 92 | m_scene = s; |
93 | m_assetService = s.AssetService; | ||
90 | } | 94 | } |
91 | 95 | ||
92 | public void RemoveRegion(Scene s) | 96 | public void RemoveRegion(Scene s) |
93 | { | 97 | { |
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 98 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
99 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
100 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
98 | m_scene = null; | 101 | m_scene = null; |
99 | } | 102 | } |
100 | 103 | ||
101 | public void RegionLoaded(Scene s) | 104 | public void RegionLoaded(Scene s) |
102 | { | 105 | { |
103 | if (!m_Enabled) | 106 | // We'll reuse the same handler for all requests. |
104 | return; | 107 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
105 | 108 | ||
106 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
107 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 109 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
110 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
111 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
112 | |||
113 | if (m_workerThreads == null) | ||
114 | { | ||
115 | m_workerThreads = new Thread[2]; | ||
116 | |||
117 | for (uint i = 0; i < 2; i++) | ||
118 | { | ||
119 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
120 | String.Format("TextureWorkerThread{0}", i), | ||
121 | ThreadPriority.Normal, | ||
122 | false, | ||
123 | false, | ||
124 | null, | ||
125 | int.MaxValue); | ||
126 | } | ||
127 | } | ||
128 | } | ||
129 | private int ExtractImageThrottle(byte[] pthrottles) | ||
130 | { | ||
131 | |||
132 | byte[] adjData; | ||
133 | int pos = 0; | ||
134 | |||
135 | if (!BitConverter.IsLittleEndian) | ||
136 | { | ||
137 | byte[] newData = new byte[7 * 4]; | ||
138 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
139 | |||
140 | for (int i = 0; i < 7; i++) | ||
141 | Array.Reverse(newData, i * 4, 4); | ||
142 | |||
143 | adjData = newData; | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | adjData = pthrottles; | ||
148 | } | ||
149 | |||
150 | // 0.125f converts from bits to bytes | ||
151 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
152 | //pos += 4; | ||
153 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
154 | //pos += 4; | ||
155 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
156 | // pos += 4; | ||
157 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
158 | // pos += 4; | ||
159 | // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
160 | // pos += 4; | ||
161 | pos = pos + 20; | ||
162 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
163 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
164 | return texture; | ||
165 | } | ||
166 | |||
167 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
168 | public void ThrottleUpdate(ScenePresence p) | ||
169 | { | ||
170 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
171 | UUID user = p.UUID; | ||
172 | int imagethrottle = ExtractImageThrottle(throttles); | ||
173 | PollServiceTextureEventArgs args; | ||
174 | if (m_pollservices.TryGetValue(user,out args)) | ||
175 | { | ||
176 | args.UpdateThrottle(imagethrottle); | ||
177 | } | ||
108 | } | 178 | } |
109 | 179 | ||
110 | public void PostInitialise() | 180 | public void PostInitialise() |
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden | |||
122 | 192 | ||
123 | #endregion | 193 | #endregion |
124 | 194 | ||
125 | public void RegisterCaps(UUID agentID, Caps caps) | 195 | ~GetTextureModule() |
196 | { | ||
197 | foreach (Thread t in m_workerThreads) | ||
198 | Watchdog.AbortThread(t.ManagedThreadId); | ||
199 | |||
200 | } | ||
201 | |||
202 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
126 | { | 203 | { |
127 | UUID capID = UUID.Random(); | 204 | private List<Hashtable> requests = |
205 | new List<Hashtable>(); | ||
206 | private Dictionary<UUID, aPollResponse> responses = | ||
207 | new Dictionary<UUID, aPollResponse>(); | ||
128 | 208 | ||
129 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 209 | private Scene m_scene; |
130 | if (m_URL == "localhost") | 210 | private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000); |
211 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
212 | base(null, null, null, null, pId, int.MaxValue) | ||
131 | { | 213 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 214 | m_scene = scene; |
133 | caps.RegisterHandler( | 215 | // x is request id, y is userid |
134 | "GetTexture", | 216 | HasEvents = (x, y) => |
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | 217 | { |
218 | lock (responses) | ||
219 | { | ||
220 | bool ret = m_throttler.hasEvents(x, responses); | ||
221 | m_throttler.ProcessTime(); | ||
222 | return ret; | ||
223 | |||
224 | } | ||
225 | }; | ||
226 | GetEvents = (x, y) => | ||
227 | { | ||
228 | lock (responses) | ||
229 | { | ||
230 | try | ||
231 | { | ||
232 | return responses[x].response; | ||
233 | } | ||
234 | finally | ||
235 | { | ||
236 | responses.Remove(x); | ||
237 | } | ||
238 | } | ||
239 | }; | ||
240 | // x is request id, y is request data hashtable | ||
241 | Request = (x, y) => | ||
242 | { | ||
243 | aPollRequest reqinfo = new aPollRequest(); | ||
244 | reqinfo.thepoll = this; | ||
245 | reqinfo.reqID = x; | ||
246 | reqinfo.request = y; | ||
247 | |||
248 | m_queue.Enqueue(reqinfo); | ||
249 | }; | ||
250 | |||
251 | // this should never happen except possible on shutdown | ||
252 | NoEvents = (x, y) => | ||
253 | { | ||
254 | /* | ||
255 | lock (requests) | ||
256 | { | ||
257 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
258 | requests.Remove(request); | ||
259 | } | ||
260 | */ | ||
261 | Hashtable response = new Hashtable(); | ||
262 | |||
263 | response["int_response_code"] = 500; | ||
264 | response["str_response_string"] = "Script timeout"; | ||
265 | response["content_type"] = "text/plain"; | ||
266 | response["keepalive"] = false; | ||
267 | response["reusecontext"] = false; | ||
268 | |||
269 | return response; | ||
270 | }; | ||
136 | } | 271 | } |
137 | else | 272 | |
273 | public void Process(aPollRequest requestinfo) | ||
274 | { | ||
275 | Hashtable response; | ||
276 | |||
277 | UUID requestID = requestinfo.reqID; | ||
278 | |||
279 | // If the avatar is gone, don't bother to get the texture | ||
280 | if (m_scene.GetScenePresence(Id) == null) | ||
281 | { | ||
282 | response = new Hashtable(); | ||
283 | |||
284 | response["int_response_code"] = 500; | ||
285 | response["str_response_string"] = "Script timeout"; | ||
286 | response["content_type"] = "text/plain"; | ||
287 | response["keepalive"] = false; | ||
288 | response["reusecontext"] = false; | ||
289 | |||
290 | lock (responses) | ||
291 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
292 | |||
293 | return; | ||
294 | } | ||
295 | |||
296 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
297 | lock (responses) | ||
298 | { | ||
299 | responses[requestID] = new aPollResponse() | ||
300 | { | ||
301 | bytes = (int) response["int_bytes"], | ||
302 | response = response | ||
303 | }; | ||
304 | |||
305 | } | ||
306 | m_throttler.ProcessTime(); | ||
307 | } | ||
308 | |||
309 | internal void UpdateThrottle(int pimagethrottle) | ||
310 | { | ||
311 | m_throttler.ThrottleBytes = pimagethrottle; | ||
312 | } | ||
313 | } | ||
314 | |||
315 | private void RegisterCaps(UUID agentID, Caps caps) | ||
316 | { | ||
317 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
318 | |||
319 | // Register this as a poll service | ||
320 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
321 | |||
322 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
323 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
324 | |||
325 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
326 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
327 | string protocol = "http"; | ||
328 | |||
329 | if (MainServer.Instance.UseSSL) | ||
330 | { | ||
331 | hostName = MainServer.Instance.SSLCommonName; | ||
332 | port = MainServer.Instance.SSLPort; | ||
333 | protocol = "https"; | ||
334 | } | ||
335 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
336 | m_pollservices[agentID] = args; | ||
337 | m_capsDict[agentID] = capUrl; | ||
338 | } | ||
339 | |||
340 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
341 | { | ||
342 | string capUrl; | ||
343 | PollServiceTextureEventArgs args; | ||
344 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
345 | { | ||
346 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
347 | m_capsDict.Remove(agentID); | ||
348 | } | ||
349 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
138 | { | 350 | { |
139 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 351 | m_pollservices.Remove(agentID); |
140 | caps.RegisterHandler("GetTexture", m_URL); | ||
141 | } | 352 | } |
142 | } | 353 | } |
143 | 354 | ||
355 | private void DoTextureRequests() | ||
356 | { | ||
357 | while (true) | ||
358 | { | ||
359 | aPollRequest poolreq = m_queue.Dequeue(); | ||
360 | |||
361 | poolreq.thepoll.Process(poolreq); | ||
362 | } | ||
363 | } | ||
364 | internal sealed class CapsDataThrottler | ||
365 | { | ||
366 | |||
367 | private volatile int currenttime = 0; | ||
368 | private volatile int lastTimeElapsed = 0; | ||
369 | private volatile int BytesSent = 0; | ||
370 | private int oversizedImages = 0; | ||
371 | public CapsDataThrottler(int pBytes, int max, int min) | ||
372 | { | ||
373 | ThrottleBytes = pBytes; | ||
374 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
375 | } | ||
376 | public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses) | ||
377 | { | ||
378 | PassTime(); | ||
379 | // Note, this is called IN LOCK | ||
380 | bool haskey = responses.ContainsKey(key); | ||
381 | if (!haskey) | ||
382 | { | ||
383 | return false; | ||
384 | } | ||
385 | GetTextureModule.aPollResponse response; | ||
386 | if (responses.TryGetValue(key, out response)) | ||
387 | { | ||
388 | |||
389 | // Normal | ||
390 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
391 | { | ||
392 | BytesSent += response.bytes; | ||
393 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false }; | ||
394 | //m_actions.Add(timeBasedAction); | ||
395 | return true; | ||
396 | } | ||
397 | // Big textures | ||
398 | else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1)) | ||
399 | { | ||
400 | Interlocked.Increment(ref oversizedImages); | ||
401 | BytesSent += response.bytes; | ||
402 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false }; | ||
403 | //m_actions.Add(timeBasedAction); | ||
404 | return true; | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | return false; | ||
409 | } | ||
410 | } | ||
411 | |||
412 | return haskey; | ||
413 | } | ||
414 | public void ProcessTime() | ||
415 | { | ||
416 | PassTime(); | ||
417 | } | ||
418 | |||
419 | |||
420 | private void PassTime() | ||
421 | { | ||
422 | currenttime = Util.EnvironmentTickCount(); | ||
423 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
424 | //processTimeBasedActions(responses); | ||
425 | if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000) | ||
426 | { | ||
427 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
428 | BytesSent -= ThrottleBytes; | ||
429 | if (BytesSent < 0) BytesSent = 0; | ||
430 | if (BytesSent < ThrottleBytes) | ||
431 | { | ||
432 | oversizedImages = 0; | ||
433 | } | ||
434 | } | ||
435 | } | ||
436 | public int ThrottleBytes; | ||
437 | } | ||
144 | } | 438 | } |
439 | |||
440 | |||
145 | } | 441 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 45d33cd..1b68603 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
148 | return responsedata; | 148 | return responsedata; |
149 | } | 149 | } |
150 | } | 150 | } |
151 | } \ No newline at end of file | 151 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index f69a0bb..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,297 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | using PermissionMask = OpenSim.Framework.PermissionMask; | ||
48 | |||
49 | namespace OpenSim.Region.ClientStack.Linden | ||
50 | { | ||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] | ||
52 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
53 | { | ||
54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private Scene m_scene; | ||
57 | // private IAssetService m_assetService; | ||
58 | private bool m_dumpAssetsToFile = false; | ||
59 | private bool m_enabled = true; | ||
60 | private int m_levelUpload = 0; | ||
61 | |||
62 | #region Region Module interfaceBase Members | ||
63 | |||
64 | |||
65 | public Type ReplaceableInterface | ||
66 | { | ||
67 | get { return null; } | ||
68 | } | ||
69 | |||
70 | public void Initialise(IConfigSource source) | ||
71 | { | ||
72 | IConfig meshConfig = source.Configs["Mesh"]; | ||
73 | if (meshConfig == null) | ||
74 | return; | ||
75 | |||
76 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
77 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
78 | } | ||
79 | |||
80 | public void AddRegion(Scene pScene) | ||
81 | { | ||
82 | m_scene = pScene; | ||
83 | } | ||
84 | |||
85 | public void RemoveRegion(Scene scene) | ||
86 | { | ||
87 | |||
88 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
89 | m_scene = null; | ||
90 | } | ||
91 | |||
92 | public void RegionLoaded(Scene scene) | ||
93 | { | ||
94 | |||
95 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
97 | } | ||
98 | |||
99 | #endregion | ||
100 | |||
101 | |||
102 | #region Region Module interface | ||
103 | |||
104 | |||
105 | |||
106 | public void Close() { } | ||
107 | |||
108 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
109 | |||
110 | |||
111 | public void RegisterCaps(UUID agentID, Caps caps) | ||
112 | { | ||
113 | if(!m_enabled) | ||
114 | return; | ||
115 | |||
116 | UUID capID = UUID.Random(); | ||
117 | |||
118 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
119 | caps.RegisterHandler( | ||
120 | "NewFileAgentInventoryVariablePrice", | ||
121 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
122 | "POST", | ||
123 | "/CAPS/" + capID.ToString(), | ||
124 | req => NewAgentInventoryRequest(req, agentID), | ||
125 | "NewFileAgentInventoryVariablePrice", | ||
126 | agentID.ToString())); | ||
127 | } | ||
128 | |||
129 | #endregion | ||
130 | |||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
132 | { | ||
133 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
134 | // you need to be aware of this | ||
135 | |||
136 | //if (llsdRequest.asset_type == "texture" || | ||
137 | // llsdRequest.asset_type == "animation" || | ||
138 | // llsdRequest.asset_type == "sound") | ||
139 | // { | ||
140 | // check user level | ||
141 | |||
142 | ScenePresence avatar = null; | ||
143 | IClientAPI client = null; | ||
144 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
145 | |||
146 | if (avatar != null) | ||
147 | { | ||
148 | client = avatar.ControllingClient; | ||
149 | |||
150 | if (avatar.UserLevel < m_levelUpload) | ||
151 | { | ||
152 | if (client != null) | ||
153 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
154 | |||
155 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
156 | errorResponse.rsvp = ""; | ||
157 | errorResponse.state = "error"; | ||
158 | return errorResponse; | ||
159 | } | ||
160 | } | ||
161 | |||
162 | // check funds | ||
163 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
164 | |||
165 | if (mm != null) | ||
166 | { | ||
167 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
168 | { | ||
169 | if (client != null) | ||
170 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
171 | |||
172 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
173 | errorResponse.rsvp = ""; | ||
174 | errorResponse.state = "error"; | ||
175 | return errorResponse; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | // } | ||
180 | |||
181 | string assetName = llsdRequest.name; | ||
182 | string assetDes = llsdRequest.description; | ||
183 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
184 | UUID newAsset = UUID.Random(); | ||
185 | UUID newInvItem = UUID.Random(); | ||
186 | UUID parentFolder = llsdRequest.folder_id; | ||
187 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
188 | |||
189 | AssetUploader uploader = | ||
190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
192 | |||
193 | MainServer.Instance.AddStreamHandler( | ||
194 | new BinaryStreamHandler( | ||
195 | "POST", | ||
196 | capsBase + uploaderPath, | ||
197 | uploader.uploaderCaps, | ||
198 | "NewFileAgentInventoryVariablePrice", | ||
199 | agentID.ToString())); | ||
200 | |||
201 | string protocol = "http://"; | ||
202 | |||
203 | if (MainServer.Instance.UseSSL) | ||
204 | protocol = "https://"; | ||
205 | |||
206 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
207 | uploaderPath; | ||
208 | |||
209 | |||
210 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
211 | |||
212 | uploadResponse.rsvp = uploaderURL; | ||
213 | uploadResponse.state = "upload"; | ||
214 | uploadResponse.resource_cost = 0; | ||
215 | uploadResponse.upload_price = 0; | ||
216 | |||
217 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
218 | |||
219 | delegate( | ||
220 | string passetName, string passetDescription, UUID passetID, | ||
221 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
222 | string passetType) | ||
223 | { | ||
224 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
225 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
226 | passetType,agentID); | ||
227 | }; | ||
228 | |||
229 | return uploadResponse; | ||
230 | } | ||
231 | |||
232 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
233 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
234 | string assetType,UUID AgentID) | ||
235 | { | ||
236 | // m_log.DebugFormat( | ||
237 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
238 | |||
239 | sbyte assType = 0; | ||
240 | sbyte inType = 0; | ||
241 | |||
242 | if (inventoryType == "sound") | ||
243 | { | ||
244 | inType = 1; | ||
245 | assType = 1; | ||
246 | } | ||
247 | else if (inventoryType == "animation") | ||
248 | { | ||
249 | inType = 19; | ||
250 | assType = 20; | ||
251 | } | ||
252 | else if (inventoryType == "wearable") | ||
253 | { | ||
254 | inType = 18; | ||
255 | switch (assetType) | ||
256 | { | ||
257 | case "bodypart": | ||
258 | assType = 13; | ||
259 | break; | ||
260 | case "clothing": | ||
261 | assType = 5; | ||
262 | break; | ||
263 | } | ||
264 | } | ||
265 | else if (inventoryType == "mesh") | ||
266 | { | ||
267 | inType = (sbyte)InventoryType.Mesh; | ||
268 | assType = (sbyte)AssetType.Mesh; | ||
269 | } | ||
270 | |||
271 | AssetBase asset; | ||
272 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
273 | asset.Data = data; | ||
274 | |||
275 | if (m_scene.AssetService != null) | ||
276 | m_scene.AssetService.Store(asset); | ||
277 | |||
278 | InventoryItemBase item = new InventoryItemBase(); | ||
279 | item.Owner = AgentID; | ||
280 | item.CreatorId = AgentID.ToString(); | ||
281 | item.ID = inventoryItem; | ||
282 | item.AssetID = asset.FullID; | ||
283 | item.Description = assetDescription; | ||
284 | item.Name = assetName; | ||
285 | item.AssetType = assType; | ||
286 | item.InvType = inType; | ||
287 | item.Folder = parentFolder; | ||
288 | item.CurrentPermissions | ||
289 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
290 | item.BasePermissions = (uint)PermissionMask.All; | ||
291 | item.EveryOnePermissions = 0; | ||
292 | item.NextPermissions = (uint)PermissionMask.All; | ||
293 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
294 | m_scene.AddInventoryItem(item); | ||
295 | } | ||
296 | } | ||
297 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 69dd76f..79d56c4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | 104 | ||
103 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
104 | { | 106 | { |
105 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
106 | return; | 108 | return; |
107 | 109 | ||
108 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 3b0ccd7..eca576d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Drawing; | 32 | using System.Drawing; |
32 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] | 54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] |
54 | public class UploadBakedTextureModule : INonSharedRegionModule | 55 | public class UploadBakedTextureModule : INonSharedRegionModule |
55 | { | 56 | { |
56 | // private static readonly ILog m_log = | 57 | private static readonly ILog m_log = |
57 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
58 | 59 | ||
59 | /// <summary> | 60 | /// <summary> |
60 | /// For historical reasons this is fixed, but there | 61 | /// For historical reasons this is fixed, but there |
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Scene m_scene; | 65 | private Scene m_scene; |
65 | private bool m_persistBakedTextures; | 66 | private bool m_persistBakedTextures; |
66 | 67 | ||
68 | private IBakedTextureModule m_BakedTextureModule; | ||
69 | |||
67 | public void Initialise(IConfigSource source) | 70 | public void Initialise(IConfigSource source) |
68 | { | 71 | { |
69 | IConfig appearanceConfig = source.Configs["Appearance"]; | 72 | IConfig appearanceConfig = source.Configs["Appearance"]; |
70 | if (appearanceConfig != null) | 73 | if (appearanceConfig != null) |
71 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 74 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
75 | |||
76 | |||
72 | } | 77 | } |
73 | 78 | ||
74 | public void AddRegion(Scene s) | 79 | public void AddRegion(Scene s) |
75 | { | 80 | { |
76 | m_scene = s; | 81 | m_scene = s; |
82 | |||
77 | } | 83 | } |
78 | 84 | ||
79 | public void RemoveRegion(Scene s) | 85 | public void RemoveRegion(Scene s) |
80 | { | 86 | { |
87 | s.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | s.EventManager.OnNewPresence -= RegisterNewPresence; | ||
89 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | ||
90 | m_BakedTextureModule = null; | ||
91 | m_scene = null; | ||
81 | } | 92 | } |
82 | 93 | ||
94 | |||
95 | |||
83 | public void RegionLoaded(Scene s) | 96 | public void RegionLoaded(Scene s) |
84 | { | 97 | { |
85 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 98 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
99 | m_scene.EventManager.OnNewPresence += RegisterNewPresence; | ||
100 | m_scene.EventManager.OnRemovePresence += DeRegisterPresence; | ||
101 | |||
102 | } | ||
103 | |||
104 | private void DeRegisterPresence(UUID agentId) | ||
105 | { | ||
106 | ScenePresence presence = null; | ||
107 | if (m_scene.TryGetScenePresence(agentId, out presence)) | ||
108 | { | ||
109 | presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | ||
110 | } | ||
111 | |||
112 | } | ||
113 | |||
114 | private void RegisterNewPresence(ScenePresence presence) | ||
115 | { | ||
116 | presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | ||
117 | |||
118 | } | ||
119 | |||
120 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | ||
121 | { | ||
122 | int maxCacheitemsLoop = cacheItems.Length; | ||
123 | if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES) | ||
124 | { | ||
125 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
126 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
127 | } | ||
128 | |||
129 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
130 | if (cacheItems.Length > 0) | ||
131 | { | ||
132 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
133 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
134 | { | ||
135 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
136 | cacheItems[iter].TextureID); | ||
137 | } | ||
138 | |||
139 | ScenePresence p = null; | ||
140 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
141 | { | ||
142 | |||
143 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | ||
144 | if (existingitems == null) | ||
145 | { | ||
146 | if (m_BakedTextureModule != null) | ||
147 | { | ||
148 | WearableCacheItem[] savedcache = null; | ||
149 | try | ||
150 | { | ||
151 | if (p.Appearance.WearableCacheItemsDirty) | ||
152 | { | ||
153 | savedcache = m_BakedTextureModule.Get(p.UUID); | ||
154 | p.Appearance.WearableCacheItems = savedcache; | ||
155 | p.Appearance.WearableCacheItemsDirty = false; | ||
156 | } | ||
157 | |||
158 | } | ||
159 | /* | ||
160 | * The following Catch types DO NOT WORK with m_BakedTextureModule.Get | ||
161 | * it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
162 | * | ||
163 | catch (System.Net.Sockets.SocketException) | ||
164 | { | ||
165 | cacheItems = null; | ||
166 | } | ||
167 | catch (WebException) | ||
168 | { | ||
169 | cacheItems = null; | ||
170 | } | ||
171 | catch (InvalidOperationException) | ||
172 | { | ||
173 | cacheItems = null; | ||
174 | } */ | ||
175 | catch (Exception) | ||
176 | { | ||
177 | // The service logs a sufficient error message. | ||
178 | } | ||
179 | |||
180 | |||
181 | if (savedcache != null) | ||
182 | existingitems = savedcache; | ||
183 | } | ||
184 | } | ||
185 | // Existing items null means it's a fully new appearance | ||
186 | if (existingitems == null) | ||
187 | { | ||
188 | |||
189 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
190 | { | ||
191 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
192 | { | ||
193 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
194 | if (face == null) | ||
195 | { | ||
196 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
197 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
198 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
199 | continue; | ||
200 | } | ||
201 | cacheItems[i].TextureID =face.TextureID; | ||
202 | if (m_scene.AssetService != null) | ||
203 | cacheItems[i].TextureAsset = | ||
204 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
205 | } | ||
206 | else | ||
207 | { | ||
208 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
209 | } | ||
210 | |||
211 | |||
212 | } | ||
213 | } | ||
214 | else | ||
215 | |||
216 | |||
217 | { | ||
218 | // for each uploaded baked texture | ||
219 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
220 | { | ||
221 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
222 | { | ||
223 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
224 | if (face == null) | ||
225 | { | ||
226 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
227 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
228 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
229 | continue; | ||
230 | } | ||
231 | cacheItems[i].TextureID = | ||
232 | face.TextureID; | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
237 | } | ||
238 | } | ||
239 | |||
240 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
241 | { | ||
242 | if (cacheItems[i].TextureAsset == null) | ||
243 | { | ||
244 | cacheItems[i].TextureAsset = | ||
245 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
246 | } | ||
247 | } | ||
248 | } | ||
249 | |||
250 | |||
251 | |||
252 | p.Appearance.WearableCacheItems = cacheItems; | ||
253 | |||
254 | |||
255 | |||
256 | if (m_BakedTextureModule != null) | ||
257 | { | ||
258 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | ||
259 | p.Appearance.WearableCacheItemsDirty = true; | ||
260 | |||
261 | } | ||
262 | } | ||
263 | } | ||
86 | } | 264 | } |
87 | 265 | ||
88 | public void PostInitialise() | 266 | public void PostInitialise() |
89 | { | 267 | { |
90 | } | 268 | } |
91 | 269 | ||
270 | |||
271 | |||
92 | public void Close() { } | 272 | public void Close() { } |
93 | 273 | ||
94 | public string Name { get { return "UploadBakedTextureModule"; } } | 274 | public string Name { get { return "UploadBakedTextureModule"; } } |
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden | |||
100 | 280 | ||
101 | public void RegisterCaps(UUID agentID, Caps caps) | 281 | public void RegisterCaps(UUID agentID, Caps caps) |
102 | { | 282 | { |
283 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | ||
284 | caps, m_scene.AssetService, m_persistBakedTextures); | ||
285 | |||
286 | |||
287 | |||
103 | caps.RegisterHandler( | 288 | caps.RegisterHandler( |
104 | "UploadBakedTexture", | 289 | "UploadBakedTexture", |
105 | new RestStreamHandler( | 290 | new RestStreamHandler( |
106 | "POST", | 291 | "POST", |
107 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | 292 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, |
108 | new UploadBakedTextureHandler( | 293 | avatarhandler.UploadBakedTexture, |
109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture, | ||
110 | "UploadBakedTexture", | 294 | "UploadBakedTexture", |
111 | agentID.ToString())); | 295 | agentID.ToString())); |
296 | |||
297 | |||
298 | |||
299 | |||
112 | } | 300 | } |
113 | } | 301 | } |
114 | } \ No newline at end of file | 302 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 6890f4a..707cc93 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -27,18 +27,25 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
31 | using log4net; | 33 | using log4net; |
32 | using Nini.Config; | 34 | using Nini.Config; |
33 | using Mono.Addins; | 35 | using Mono.Addins; |
34 | using OpenMetaverse; | 36 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
37 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Framework.Capabilities; | ||
39 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | 44 | using Caps = OpenSim.Framework.Capabilities.Caps; |
41 | using OpenSim.Capabilities.Handlers; | 45 | using OpenSim.Capabilities.Handlers; |
46 | using OpenSim.Framework.Monitoring; | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.StructuredData; | ||
42 | 49 | ||
43 | namespace OpenSim.Region.ClientStack.Linden | 50 | namespace OpenSim.Region.ClientStack.Linden |
44 | { | 51 | { |
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden | |||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] |
49 | public class WebFetchInvDescModule : INonSharedRegionModule | 56 | public class WebFetchInvDescModule : INonSharedRegionModule |
50 | { | 57 | { |
51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | class aPollRequest |
59 | { | ||
60 | public PollServiceInventoryEventArgs thepoll; | ||
61 | public UUID reqID; | ||
62 | public Hashtable request; | ||
63 | public ScenePresence presence; | ||
64 | public List<UUID> folders; | ||
65 | } | ||
66 | |||
67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | 68 | ||
53 | private Scene m_scene; | 69 | private Scene m_scene; |
54 | 70 | ||
55 | private IInventoryService m_InventoryService; | 71 | private IInventoryService m_InventoryService; |
56 | private ILibraryService m_LibraryService; | 72 | private ILibraryService m_LibraryService; |
57 | 73 | ||
58 | private bool m_Enabled; | 74 | private static WebFetchInvDescHandler m_webFetchHandler; |
59 | 75 | ||
60 | private string m_fetchInventoryDescendents2Url; | 76 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
61 | private string m_webFetchInventoryDescendentsUrl; | 77 | private static Thread[] m_workerThreads = null; |
62 | 78 | ||
63 | private WebFetchInvDescHandler m_webFetchHandler; | 79 | private static DoubleQueue<aPollRequest> m_queue = |
80 | new DoubleQueue<aPollRequest>(); | ||
64 | 81 | ||
65 | #region ISharedRegionModule Members | 82 | #region ISharedRegionModule Members |
66 | 83 | ||
67 | public void Initialise(IConfigSource source) | 84 | public void Initialise(IConfigSource source) |
68 | { | 85 | { |
69 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
70 | if (config == null) | ||
71 | return; | ||
72 | |||
73 | m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty); | ||
74 | m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty); | ||
75 | |||
76 | if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty) | ||
77 | { | ||
78 | m_Enabled = true; | ||
79 | } | ||
80 | } | 86 | } |
81 | 87 | ||
82 | public void AddRegion(Scene s) | 88 | public void AddRegion(Scene s) |
83 | { | 89 | { |
84 | if (!m_Enabled) | ||
85 | return; | ||
86 | |||
87 | m_scene = s; | 90 | m_scene = s; |
88 | } | 91 | } |
89 | 92 | ||
90 | public void RemoveRegion(Scene s) | 93 | public void RemoveRegion(Scene s) |
91 | { | 94 | { |
92 | if (!m_Enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
96 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
96 | m_scene = null; | 97 | m_scene = null; |
97 | } | 98 | } |
98 | 99 | ||
99 | public void RegionLoaded(Scene s) | 100 | public void RegionLoaded(Scene s) |
100 | { | 101 | { |
101 | if (!m_Enabled) | ||
102 | return; | ||
103 | |||
104 | m_InventoryService = m_scene.InventoryService; | 102 | m_InventoryService = m_scene.InventoryService; |
105 | m_LibraryService = m_scene.LibraryService; | 103 | m_LibraryService = m_scene.LibraryService; |
106 | 104 | ||
107 | // We'll reuse the same handler for all requests. | 105 | // We'll reuse the same handler for all requests. |
108 | if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") | 106 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); |
109 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | ||
110 | 107 | ||
111 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 108 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
109 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
110 | |||
111 | if (m_workerThreads == null) | ||
112 | { | ||
113 | m_workerThreads = new Thread[2]; | ||
114 | |||
115 | for (uint i = 0; i < 2; i++) | ||
116 | { | ||
117 | m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, | ||
118 | String.Format("InventoryWorkerThread{0}", i), | ||
119 | ThreadPriority.Normal, | ||
120 | false, | ||
121 | true, | ||
122 | null, | ||
123 | int.MaxValue); | ||
124 | } | ||
125 | } | ||
112 | } | 126 | } |
113 | 127 | ||
114 | public void PostInitialise() | 128 | public void PostInitialise() |
@@ -126,43 +140,192 @@ namespace OpenSim.Region.ClientStack.Linden | |||
126 | 140 | ||
127 | #endregion | 141 | #endregion |
128 | 142 | ||
129 | private void RegisterCaps(UUID agentID, Caps caps) | 143 | ~WebFetchInvDescModule() |
130 | { | 144 | { |
131 | if (m_webFetchInventoryDescendentsUrl != "") | 145 | foreach (Thread t in m_workerThreads) |
132 | RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); | 146 | Watchdog.AbortThread(t.ManagedThreadId); |
133 | |||
134 | if (m_fetchInventoryDescendents2Url != "") | ||
135 | RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url); | ||
136 | } | 147 | } |
137 | 148 | ||
138 | private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) | 149 | private class PollServiceInventoryEventArgs : PollServiceEventArgs |
139 | { | 150 | { |
140 | string capUrl; | 151 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
152 | |||
153 | private Dictionary<UUID, Hashtable> responses = | ||
154 | new Dictionary<UUID, Hashtable>(); | ||
155 | |||
156 | private Scene m_scene; | ||
141 | 157 | ||
142 | if (url == "localhost") | 158 | public PollServiceInventoryEventArgs(Scene scene, UUID pId) : |
159 | base(null, null, null, null, pId, int.MaxValue) | ||
143 | { | 160 | { |
144 | capUrl = "/CAPS/" + UUID.Random(); | 161 | m_scene = scene; |
162 | |||
163 | HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; | ||
164 | GetEvents = (x, y) => | ||
165 | { | ||
166 | lock (responses) | ||
167 | { | ||
168 | try | ||
169 | { | ||
170 | return responses[x]; | ||
171 | } | ||
172 | finally | ||
173 | { | ||
174 | responses.Remove(x); | ||
175 | } | ||
176 | } | ||
177 | }; | ||
178 | |||
179 | Request = (x, y) => | ||
180 | { | ||
181 | ScenePresence sp = m_scene.GetScenePresence(Id); | ||
182 | if (sp == null) | ||
183 | { | ||
184 | m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id); | ||
185 | return; | ||
186 | } | ||
187 | |||
188 | aPollRequest reqinfo = new aPollRequest(); | ||
189 | reqinfo.thepoll = this; | ||
190 | reqinfo.reqID = x; | ||
191 | reqinfo.request = y; | ||
192 | reqinfo.presence = sp; | ||
193 | reqinfo.folders = new List<UUID>(); | ||
194 | |||
195 | // Decode the request here | ||
196 | string request = y["body"].ToString(); | ||
197 | |||
198 | request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>"); | ||
199 | |||
200 | request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>"); | ||
201 | request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>"); | ||
202 | |||
203 | Hashtable hash = new Hashtable(); | ||
204 | try | ||
205 | { | ||
206 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); | ||
207 | } | ||
208 | catch (LLSD.LLSDParseException e) | ||
209 | { | ||
210 | m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace); | ||
211 | m_log.Error("Request: " + request); | ||
212 | return; | ||
213 | } | ||
214 | catch (System.Xml.XmlException) | ||
215 | { | ||
216 | m_log.ErrorFormat("[INVENTORY]: XML Format error"); | ||
217 | } | ||
218 | |||
219 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | ||
220 | |||
221 | bool highPriority = false; | ||
222 | |||
223 | for (int i = 0; i < foldersrequested.Count; i++) | ||
224 | { | ||
225 | Hashtable inventoryhash = (Hashtable)foldersrequested[i]; | ||
226 | string folder = inventoryhash["folder_id"].ToString(); | ||
227 | UUID folderID; | ||
228 | if (UUID.TryParse(folder, out folderID)) | ||
229 | { | ||
230 | if (!reqinfo.folders.Contains(folderID)) | ||
231 | { | ||
232 | if (sp.COF != UUID.Zero && sp.COF == folderID) | ||
233 | highPriority = true; | ||
234 | reqinfo.folders.Add(folderID); | ||
235 | } | ||
236 | } | ||
237 | } | ||
238 | |||
239 | if (highPriority) | ||
240 | m_queue.EnqueueHigh(reqinfo); | ||
241 | else | ||
242 | m_queue.EnqueueLow(reqinfo); | ||
243 | }; | ||
244 | |||
245 | NoEvents = (x, y) => | ||
246 | { | ||
247 | /* | ||
248 | lock (requests) | ||
249 | { | ||
250 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
251 | requests.Remove(request); | ||
252 | } | ||
253 | */ | ||
254 | Hashtable response = new Hashtable(); | ||
255 | |||
256 | response["int_response_code"] = 500; | ||
257 | response["str_response_string"] = "Script timeout"; | ||
258 | response["content_type"] = "text/plain"; | ||
259 | response["keepalive"] = false; | ||
260 | response["reusecontext"] = false; | ||
261 | |||
262 | return response; | ||
263 | }; | ||
264 | } | ||
145 | 265 | ||
146 | IRequestHandler reqHandler | 266 | public void Process(aPollRequest requestinfo) |
147 | = new RestStreamHandler( | 267 | { |
148 | "POST", | 268 | UUID requestID = requestinfo.reqID; |
149 | capUrl, | 269 | |
150 | m_webFetchHandler.FetchInventoryDescendentsRequest, | 270 | Hashtable response = new Hashtable(); |
151 | "FetchInventoryDescendents2", | 271 | |
152 | agentID.ToString()); | 272 | response["int_response_code"] = 200; |
273 | response["content_type"] = "text/plain"; | ||
274 | response["keepalive"] = false; | ||
275 | response["reusecontext"] = false; | ||
153 | 276 | ||
154 | caps.RegisterHandler(capName, reqHandler); | 277 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest( |
278 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); | ||
279 | |||
280 | lock (responses) | ||
281 | responses[requestID] = response; | ||
155 | } | 282 | } |
156 | else | 283 | } |
284 | |||
285 | private void RegisterCaps(UUID agentID, Caps caps) | ||
286 | { | ||
287 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
288 | |||
289 | // Register this as a poll service | ||
290 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID); | ||
291 | |||
292 | args.Type = PollServiceEventArgs.EventType.Inventory; | ||
293 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
294 | |||
295 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
296 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
297 | string protocol = "http"; | ||
298 | |||
299 | if (MainServer.Instance.UseSSL) | ||
157 | { | 300 | { |
158 | capUrl = url; | 301 | hostName = MainServer.Instance.SSLCommonName; |
302 | port = MainServer.Instance.SSLPort; | ||
303 | protocol = "https"; | ||
304 | } | ||
305 | caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
306 | |||
307 | m_capsDict[agentID] = capUrl; | ||
308 | } | ||
159 | 309 | ||
160 | caps.RegisterHandler(capName, capUrl); | 310 | private void DeregisterCaps(UUID agentID, Caps caps) |
311 | { | ||
312 | string capUrl; | ||
313 | |||
314 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
315 | { | ||
316 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
317 | m_capsDict.Remove(agentID); | ||
161 | } | 318 | } |
319 | } | ||
162 | 320 | ||
163 | // m_log.DebugFormat( | 321 | private void DoInventoryRequests() |
164 | // "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", | 322 | { |
165 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | 323 | while (true) |
324 | { | ||
325 | aPollRequest poolreq = m_queue.Dequeue(); | ||
326 | |||
327 | poolreq.thepoll.Process(poolreq); | ||
328 | } | ||
166 | } | 329 | } |
167 | } | 330 | } |
168 | } \ No newline at end of file | 331 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index a168bfe..dfc4419 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index e47397d..ef1d803 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -101,6 +101,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
101 | public event AvatarPickerRequest OnAvatarPickerRequest; | 101 | public event AvatarPickerRequest OnAvatarPickerRequest; |
102 | public event StartAnim OnStartAnim; | 102 | public event StartAnim OnStartAnim; |
103 | public event StopAnim OnStopAnim; | 103 | public event StopAnim OnStopAnim; |
104 | public event ChangeAnim OnChangeAnim; | ||
104 | public event Action<IClientAPI> OnRequestAvatarsData; | 105 | public event Action<IClientAPI> OnRequestAvatarsData; |
105 | public event LinkObjects OnLinkObjects; | 106 | public event LinkObjects OnLinkObjects; |
106 | public event DelinkObjects OnDelinkObjects; | 107 | public event DelinkObjects OnDelinkObjects; |
@@ -128,6 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
128 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 129 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
129 | public event UpdatePrimFlags OnUpdatePrimFlags; | 130 | public event UpdatePrimFlags OnUpdatePrimFlags; |
130 | public event UpdatePrimTexture OnUpdatePrimTexture; | 131 | public event UpdatePrimTexture OnUpdatePrimTexture; |
132 | public event ClientChangeObject onClientChangeObject; | ||
131 | public event UpdateVector OnUpdatePrimGroupPosition; | 133 | public event UpdateVector OnUpdatePrimGroupPosition; |
132 | public event UpdateVector OnUpdatePrimSinglePosition; | 134 | public event UpdateVector OnUpdatePrimSinglePosition; |
133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 135 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -161,6 +163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
161 | public event RequestTaskInventory OnRequestTaskInventory; | 163 | public event RequestTaskInventory OnRequestTaskInventory; |
162 | public event UpdateInventoryItem OnUpdateInventoryItem; | 164 | public event UpdateInventoryItem OnUpdateInventoryItem; |
163 | public event CopyInventoryItem OnCopyInventoryItem; | 165 | public event CopyInventoryItem OnCopyInventoryItem; |
166 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
164 | public event MoveInventoryItem OnMoveInventoryItem; | 167 | public event MoveInventoryItem OnMoveInventoryItem; |
165 | public event RemoveInventoryItem OnRemoveInventoryItem; | 168 | public event RemoveInventoryItem OnRemoveInventoryItem; |
166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 169 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -259,7 +262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 262 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 263 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
261 | public event ClassifiedDelete OnClassifiedDelete; | 264 | public event ClassifiedDelete OnClassifiedDelete; |
262 | public event ClassifiedDelete OnClassifiedGodDelete; | 265 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 266 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 267 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
265 | public event EventGodDelete OnEventGodDelete; | 268 | public event EventGodDelete OnEventGodDelete; |
@@ -290,10 +293,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 293 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
291 | public event SimWideDeletesDelegate OnSimWideDeletes; | 294 | public event SimWideDeletesDelegate OnSimWideDeletes; |
292 | public event SendPostcard OnSendPostcard; | 295 | public event SendPostcard OnSendPostcard; |
296 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
293 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 297 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
294 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 298 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
295 | public event GodlikeMessage onGodlikeMessage; | 299 | public event GodlikeMessage onGodlikeMessage; |
296 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 300 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
301 | public event GenericCall2 OnUpdateThrottles; | ||
297 | 302 | ||
298 | #endregion Events | 303 | #endregion Events |
299 | 304 | ||
@@ -322,11 +327,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
322 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 327 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
323 | private readonly IGroupsModule m_GroupsModule; | 328 | private readonly IGroupsModule m_GroupsModule; |
324 | 329 | ||
330 | private int m_cachedTextureSerial; | ||
325 | private PriorityQueue m_entityUpdates; | 331 | private PriorityQueue m_entityUpdates; |
326 | private PriorityQueue m_entityProps; | 332 | private PriorityQueue m_entityProps; |
327 | private Prioritizer m_prioritizer; | 333 | private Prioritizer m_prioritizer; |
328 | private bool m_disableFacelights = false; | 334 | private bool m_disableFacelights = false; |
329 | 335 | ||
336 | private bool m_VelocityInterpolate = false; | ||
337 | private const uint MaxTransferBytesPerPacket = 600; | ||
338 | |||
339 | |||
330 | /// <value> | 340 | /// <value> |
331 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 341 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
332 | /// continually recreate it. | 342 | /// continually recreate it. |
@@ -338,13 +348,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 348 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
339 | /// ownerless phantom. | 349 | /// ownerless phantom. |
340 | /// | 350 | /// |
341 | /// All manipulation of this set has to occur under a lock | 351 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
342 | /// | 352 | /// |
343 | /// </value> | 353 | /// </value> |
344 | protected HashSet<uint> m_killRecord; | 354 | // protected HashSet<uint> m_killRecord; |
345 | 355 | ||
346 | // protected HashSet<uint> m_attachmentsSent; | 356 | // protected HashSet<uint> m_attachmentsSent; |
347 | 357 | ||
358 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 359 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 360 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 361 | ||
@@ -391,6 +402,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 402 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 403 | set { m_startpos = value; } |
393 | } | 404 | } |
405 | public bool DeliverPackets | ||
406 | { | ||
407 | get { return m_deliverPackets; } | ||
408 | set { | ||
409 | m_deliverPackets = value; | ||
410 | m_udpClient.m_deliverPackets = value; | ||
411 | } | ||
412 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 413 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 414 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 415 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -441,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | } | 460 | } |
442 | 461 | ||
443 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
444 | 464 | ||
445 | #endregion Properties | 465 | #endregion Properties |
446 | 466 | ||
@@ -467,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
467 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
468 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
469 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
470 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
471 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
472 | 492 | ||
473 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -496,12 +516,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
496 | 516 | ||
497 | #region Client Methods | 517 | #region Client Methods |
498 | 518 | ||
519 | |||
520 | /// <summary> | ||
521 | /// Close down the client view | ||
522 | /// </summary> | ||
499 | public void Close() | 523 | public void Close() |
500 | { | 524 | { |
501 | Close(false); | 525 | Close(true, false); |
502 | } | 526 | } |
503 | 527 | ||
504 | public void Close(bool force) | 528 | public void Close(bool sendStop, bool force) |
505 | { | 529 | { |
506 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 530 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
507 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 531 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -513,7 +537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | return; | 537 | return; |
514 | 538 | ||
515 | IsActive = false; | 539 | IsActive = false; |
516 | CloseWithoutChecks(); | 540 | CloseWithoutChecks(sendStop); |
517 | } | 541 | } |
518 | } | 542 | } |
519 | 543 | ||
@@ -526,12 +550,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
526 | /// | 550 | /// |
527 | /// Callers must lock ClosingSyncLock before calling. | 551 | /// Callers must lock ClosingSyncLock before calling. |
528 | /// </remarks> | 552 | /// </remarks> |
529 | public void CloseWithoutChecks() | 553 | public void CloseWithoutChecks(bool sendStop) |
530 | { | 554 | { |
531 | m_log.DebugFormat( | 555 | m_log.DebugFormat( |
532 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 556 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
533 | Name, m_scene.RegionInfo.RegionName); | 557 | Name, m_scene.RegionInfo.RegionName); |
534 | 558 | ||
559 | if (sendStop) | ||
560 | { | ||
561 | // Send the STOP packet | ||
562 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
563 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
564 | } | ||
565 | |||
535 | // Shutdown the image manager | 566 | // Shutdown the image manager |
536 | ImageManager.Close(); | 567 | ImageManager.Close(); |
537 | 568 | ||
@@ -554,6 +585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
554 | // Disable UDP handling for this client | 585 | // Disable UDP handling for this client |
555 | m_udpClient.Shutdown(); | 586 | m_udpClient.Shutdown(); |
556 | 587 | ||
588 | |||
557 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 589 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
558 | //GC.Collect(); | 590 | //GC.Collect(); |
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 591 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -794,7 +826,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
794 | handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; | 826 | handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; |
795 | handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported | 827 | handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported |
796 | 828 | ||
797 | OutPacket(handshake, ThrottleOutPacketType.Task); | 829 | OutPacket(handshake, ThrottleOutPacketType.Unknown); |
798 | } | 830 | } |
799 | 831 | ||
800 | 832 | ||
@@ -835,7 +867,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
835 | reply.ChatData.OwnerID = ownerID; | 867 | reply.ChatData.OwnerID = ownerID; |
836 | reply.ChatData.SourceID = fromAgentID; | 868 | reply.ChatData.SourceID = fromAgentID; |
837 | 869 | ||
838 | OutPacket(reply, ThrottleOutPacketType.Task); | 870 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
839 | } | 871 | } |
840 | 872 | ||
841 | /// <summary> | 873 | /// <summary> |
@@ -868,32 +900,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
868 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 900 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
869 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 901 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
870 | 902 | ||
871 | if (im.message.StartsWith("[grouptest]")) | 903 | OutPacket(msg, ThrottleOutPacketType.Task); |
872 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
873 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
874 | if (eq != null) | ||
875 | { | ||
876 | im.dialog = 17; | ||
877 | |||
878 | //eq.ChatterboxInvitation( | ||
879 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
880 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
881 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
882 | |||
883 | eq.ChatterboxInvitation( | ||
884 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
885 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
886 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
887 | |||
888 | eq.ChatterBoxSessionAgentListUpdates( | ||
889 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
890 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
891 | } | ||
892 | |||
893 | Console.WriteLine("SendInstantMessage: " + msg); | ||
894 | } | ||
895 | else | ||
896 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
897 | } | 904 | } |
898 | } | 905 | } |
899 | 906 | ||
@@ -1131,6 +1138,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1131 | public virtual void SendLayerData(float[] map) | 1138 | public virtual void SendLayerData(float[] map) |
1132 | { | 1139 | { |
1133 | Util.FireAndForget(DoSendLayerData, map); | 1140 | Util.FireAndForget(DoSendLayerData, map); |
1141 | |||
1142 | // Send it sync, and async. It's not that much data | ||
1143 | // and it improves user experience just so much! | ||
1144 | DoSendLayerData(map); | ||
1134 | } | 1145 | } |
1135 | 1146 | ||
1136 | /// <summary> | 1147 | /// <summary> |
@@ -1143,16 +1154,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1143 | 1154 | ||
1144 | try | 1155 | try |
1145 | { | 1156 | { |
1146 | //for (int y = 0; y < 16; y++) | 1157 | for (int y = 0; y < 16; y++) |
1147 | //{ | 1158 | { |
1148 | // for (int x = 0; x < 16; x++) | 1159 | for (int x = 0; x < 16; x+=4) |
1149 | // { | 1160 | { |
1150 | // SendLayerData(x, y, map); | 1161 | SendLayerPacket(x, y, map); |
1151 | // } | 1162 | } |
1152 | //} | 1163 | } |
1153 | |||
1154 | // Send LayerData in a spiral pattern. Fun! | ||
1155 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1156 | } | 1164 | } |
1157 | catch (Exception e) | 1165 | catch (Exception e) |
1158 | { | 1166 | { |
@@ -1160,51 +1168,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | } | 1168 | } |
1161 | } | 1169 | } |
1162 | 1170 | ||
1163 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row | ||
1166 | for (int i = x1; i <= x2; i++) | ||
1167 | SendLayerData(i, y1, map); | ||
1168 | |||
1169 | // Column | ||
1170 | for (int j = y1 + 1; j <= y2; j++) | ||
1171 | SendLayerData(x2, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1175 | } | ||
1176 | |||
1177 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1178 | { | ||
1179 | // Row in reverse | ||
1180 | for (int i = x2; i >= x1; i--) | ||
1181 | SendLayerData(i, y2, map); | ||
1182 | |||
1183 | // Column in reverse | ||
1184 | for (int j = y2 - 1; j >= y1; j--) | ||
1185 | SendLayerData(x1, j, map); | ||
1186 | |||
1187 | if (x2 - x1 > 0) | ||
1188 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1189 | } | ||
1190 | |||
1191 | /// <summary> | 1171 | /// <summary> |
1192 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1172 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1193 | /// </summary> | 1173 | /// </summary> |
1194 | /// <param name="map">heightmap</param> | 1174 | /// <param name="map">heightmap</param> |
1195 | /// <param name="px">X coordinate for patches 0..12</param> | 1175 | /// <param name="px">X coordinate for patches 0..12</param> |
1196 | /// <param name="py">Y coordinate for patches 0..15</param> | 1176 | /// <param name="py">Y coordinate for patches 0..15</param> |
1197 | // private void SendLayerPacket(float[] map, int y, int x) | 1177 | private void SendLayerPacket(int x, int y, float[] map) |
1198 | // { | 1178 | { |
1199 | // int[] patches = new int[4]; | 1179 | int[] patches = new int[4]; |
1200 | // patches[0] = x + 0 + y * 16; | 1180 | patches[0] = x + 0 + y * 16; |
1201 | // patches[1] = x + 1 + y * 16; | 1181 | patches[1] = x + 1 + y * 16; |
1202 | // patches[2] = x + 2 + y * 16; | 1182 | patches[2] = x + 2 + y * 16; |
1203 | // patches[3] = x + 3 + y * 16; | 1183 | patches[3] = x + 3 + y * 16; |
1204 | 1184 | ||
1205 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1185 | float[] heightmap = (map.Length == 65536) ? |
1206 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1186 | map : |
1207 | // } | 1187 | LLHeightFieldMoronize(map); |
1188 | |||
1189 | try | ||
1190 | { | ||
1191 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1192 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1193 | } | ||
1194 | catch | ||
1195 | { | ||
1196 | for (int px = x ; px < x + 4 ; px++) | ||
1197 | SendLayerData(px, y, map); | ||
1198 | } | ||
1199 | } | ||
1208 | 1200 | ||
1209 | /// <summary> | 1201 | /// <summary> |
1210 | /// Sends a specified patch to a client | 1202 | /// Sends a specified patch to a client |
@@ -1224,7 +1216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1224 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1216 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1225 | layerpack.Header.Reliable = true; | 1217 | layerpack.Header.Reliable = true; |
1226 | 1218 | ||
1227 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1219 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1228 | } | 1220 | } |
1229 | catch (Exception e) | 1221 | catch (Exception e) |
1230 | { | 1222 | { |
@@ -1594,7 +1586,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1594 | 1586 | ||
1595 | public void SendKillObject(List<uint> localIDs) | 1587 | public void SendKillObject(List<uint> localIDs) |
1596 | { | 1588 | { |
1597 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1589 | // foreach (uint id in localIDs) |
1590 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1598 | 1591 | ||
1599 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1592 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1600 | // TODO: don't create new blocks if recycling an old packet | 1593 | // TODO: don't create new blocks if recycling an old packet |
@@ -1616,17 +1609,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1616 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1609 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1617 | // condition where a kill can be processed before an out-of-date update for the same object. | 1610 | // condition where a kill can be processed before an out-of-date update for the same object. |
1618 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1611 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1619 | lock (m_killRecord) | 1612 | // lock (m_killRecord) |
1620 | { | 1613 | // { |
1621 | foreach (uint localID in localIDs) | 1614 | // foreach (uint localID in localIDs) |
1622 | m_killRecord.Add(localID); | 1615 | // m_killRecord.Add(localID); |
1623 | 1616 | ||
1624 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1617 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1625 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1618 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1626 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1619 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1627 | // scene objects in a viewer until that viewer is relogged in. | 1620 | // scene objects in a viewer until that viewer is relogged in. |
1628 | OutPacket(kill, ThrottleOutPacketType.Task); | 1621 | OutPacket(kill, ThrottleOutPacketType.Task); |
1629 | } | 1622 | // } |
1630 | } | 1623 | } |
1631 | } | 1624 | } |
1632 | 1625 | ||
@@ -2085,9 +2078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2085 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2078 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2086 | } | 2079 | } |
2087 | 2080 | ||
2088 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2089 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2081 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2090 | { | 2082 | { |
2083 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2084 | } | ||
2085 | |||
2086 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2087 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2088 | { | ||
2091 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2089 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2092 | 2090 | ||
2093 | UpdateCreateInventoryItemPacket InventoryReply | 2091 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2097,6 +2095,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2097 | // TODO: don't create new blocks if recycling an old packet | 2095 | // TODO: don't create new blocks if recycling an old packet |
2098 | InventoryReply.AgentData.AgentID = AgentId; | 2096 | InventoryReply.AgentData.AgentID = AgentId; |
2099 | InventoryReply.AgentData.SimApproved = true; | 2097 | InventoryReply.AgentData.SimApproved = true; |
2098 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2100 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2099 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2101 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2100 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2102 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2101 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2166,16 +2165,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2166 | replytask.InventoryData.TaskID = taskID; | 2165 | replytask.InventoryData.TaskID = taskID; |
2167 | replytask.InventoryData.Serial = serial; | 2166 | replytask.InventoryData.Serial = serial; |
2168 | replytask.InventoryData.Filename = fileName; | 2167 | replytask.InventoryData.Filename = fileName; |
2169 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2168 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2170 | } | 2169 | } |
2171 | 2170 | ||
2172 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2171 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2173 | { | 2172 | { |
2173 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2174 | if (isTaskInventory) | ||
2175 | type = ThrottleOutPacketType.Task; | ||
2176 | |||
2174 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2177 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2175 | sendXfer.XferID.ID = xferID; | 2178 | sendXfer.XferID.ID = xferID; |
2176 | sendXfer.XferID.Packet = packet; | 2179 | sendXfer.XferID.Packet = packet; |
2177 | sendXfer.DataPacket.Data = data; | 2180 | sendXfer.DataPacket.Data = data; |
2178 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2181 | OutPacket(sendXfer, type); |
2179 | } | 2182 | } |
2180 | 2183 | ||
2181 | public void SendAbortXferPacket(ulong xferID) | 2184 | public void SendAbortXferPacket(ulong xferID) |
@@ -2362,6 +2365,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2362 | OutPacket(sound, ThrottleOutPacketType.Task); | 2365 | OutPacket(sound, ThrottleOutPacketType.Task); |
2363 | } | 2366 | } |
2364 | 2367 | ||
2368 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2369 | { | ||
2370 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2371 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2372 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2373 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2374 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2375 | } | ||
2376 | |||
2365 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2377 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2366 | { | 2378 | { |
2367 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2379 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2670,6 +2682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2670 | float friction = part.Friction; | 2682 | float friction = part.Friction; |
2671 | float bounce = part.Restitution; | 2683 | float bounce = part.Restitution; |
2672 | float gravmod = part.GravityModifier; | 2684 | float gravmod = part.GravityModifier; |
2685 | |||
2673 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2686 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2674 | } | 2687 | } |
2675 | } | 2688 | } |
@@ -2740,8 +2753,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2740 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2753 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2741 | return; | 2754 | return; |
2742 | } | 2755 | } |
2756 | int WearableOut = 0; | ||
2757 | bool isWearable = false; | ||
2758 | |||
2759 | if (req.AssetInf != null) | ||
2760 | isWearable = | ||
2761 | ((AssetType) req.AssetInf.Type == | ||
2762 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2743 | 2763 | ||
2744 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2764 | |
2765 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2766 | |||
2767 | |||
2768 | //if (isWearable) | ||
2769 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2770 | |||
2745 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2771 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2746 | Transfer.TransferInfo.ChannelType = 2; | 2772 | Transfer.TransferInfo.ChannelType = 2; |
2747 | Transfer.TransferInfo.Status = 0; | 2773 | Transfer.TransferInfo.Status = 0; |
@@ -2763,7 +2789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2763 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2789 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2764 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2790 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2765 | Transfer.Header.Zerocoded = true; | 2791 | Transfer.Header.Zerocoded = true; |
2766 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2792 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2767 | 2793 | ||
2768 | if (req.NumPackets == 1) | 2794 | if (req.NumPackets == 1) |
2769 | { | 2795 | { |
@@ -2774,12 +2800,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2774 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2800 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2775 | TransferPacket.TransferData.Status = 1; | 2801 | TransferPacket.TransferData.Status = 1; |
2776 | TransferPacket.Header.Zerocoded = true; | 2802 | TransferPacket.Header.Zerocoded = true; |
2777 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2803 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2778 | } | 2804 | } |
2779 | else | 2805 | else |
2780 | { | 2806 | { |
2781 | int processedLength = 0; | 2807 | int processedLength = 0; |
2782 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2808 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2809 | |||
2810 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2783 | int packetNumber = 0; | 2811 | int packetNumber = 0; |
2784 | 2812 | ||
2785 | while (processedLength < req.AssetInf.Data.Length) | 2813 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2805,7 +2833,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2805 | TransferPacket.TransferData.Status = 1; | 2833 | TransferPacket.TransferData.Status = 1; |
2806 | } | 2834 | } |
2807 | TransferPacket.Header.Zerocoded = true; | 2835 | TransferPacket.Header.Zerocoded = true; |
2808 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2836 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2809 | 2837 | ||
2810 | processedLength += chunkSize; | 2838 | processedLength += chunkSize; |
2811 | packetNumber++; | 2839 | packetNumber++; |
@@ -2850,7 +2878,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2850 | reply.Data.ParcelID = parcelID; | 2878 | reply.Data.ParcelID = parcelID; |
2851 | reply.Data.OwnerID = land.OwnerID; | 2879 | reply.Data.OwnerID = land.OwnerID; |
2852 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2880 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2853 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2881 | if (land != null && land.Description != null && land.Description != String.Empty) |
2882 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2883 | else | ||
2884 | reply.Data.Desc = new Byte[0]; | ||
2854 | reply.Data.ActualArea = land.Area; | 2885 | reply.Data.ActualArea = land.Area; |
2855 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2886 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2856 | 2887 | ||
@@ -3557,24 +3588,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3557 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3588 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3558 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3589 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3559 | int idx = 0; | 3590 | int idx = 0; |
3560 | for (int i = 0; i < wearables.Length; i++) | 3591 | |
3561 | { | 3592 | for (int i = 0; i < wearables.Length; i++) |
3562 | for (int j = 0; j < wearables[i].Count; j++) | 3593 | { |
3563 | { | 3594 | for (int j = 0; j < wearables[i].Count; j++) |
3564 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3595 | { |
3565 | awb.WearableType = (byte)i; | 3596 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3566 | awb.AssetID = wearables[i][j].AssetID; | 3597 | awb.WearableType = (byte) i; |
3567 | awb.ItemID = wearables[i][j].ItemID; | 3598 | awb.AssetID = wearables[i][j].AssetID; |
3568 | aw.WearableData[idx] = awb; | 3599 | awb.ItemID = wearables[i][j].ItemID; |
3569 | idx++; | 3600 | aw.WearableData[idx] = awb; |
3570 | 3601 | idx++; | |
3571 | // m_log.DebugFormat( | 3602 | |
3572 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3603 | // m_log.DebugFormat( |
3573 | // awb.ItemID, awb.AssetID, i, Name); | 3604 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3574 | } | 3605 | // awb.ItemID, awb.AssetID, i, Name); |
3575 | } | 3606 | } |
3607 | } | ||
3576 | 3608 | ||
3577 | OutPacket(aw, ThrottleOutPacketType.Task); | 3609 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3578 | } | 3610 | } |
3579 | 3611 | ||
3580 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3612 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3585,7 +3617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3585 | 3617 | ||
3586 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3618 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3587 | // TODO: don't create new blocks if recycling an old packet | 3619 | // TODO: don't create new blocks if recycling an old packet |
3588 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3620 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3589 | avp.ObjectData.TextureEntry = textureEntry; | 3621 | avp.ObjectData.TextureEntry = textureEntry; |
3590 | 3622 | ||
3591 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3623 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3716,7 +3748,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3716 | /// </summary> | 3748 | /// </summary> |
3717 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3749 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3718 | { | 3750 | { |
3719 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3751 | if (entity is SceneObjectPart) |
3752 | { | ||
3753 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3754 | SceneObjectGroup g = e.ParentGroup; | ||
3755 | if (g.RootPart.Shape.State > 30) // HUD | ||
3756 | if (g.OwnerID != AgentId) | ||
3757 | return; // Don't send updates for other people's HUDs | ||
3758 | } | ||
3759 | |||
3720 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3760 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3721 | 3761 | ||
3722 | lock (m_entityUpdates.SyncRoot) | 3762 | lock (m_entityUpdates.SyncRoot) |
@@ -3783,27 +3823,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3783 | 3823 | ||
3784 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3824 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3785 | // condition where a kill can be processed before an out-of-date update for the same object. | 3825 | // condition where a kill can be processed before an out-of-date update for the same object. |
3786 | lock (m_killRecord) | 3826 | float avgTimeDilation = 1.0f; |
3827 | IEntityUpdate iupdate; | ||
3828 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3829 | |||
3830 | while (updatesThisCall < maxUpdates) | ||
3787 | { | 3831 | { |
3788 | float avgTimeDilation = 1.0f; | 3832 | lock (m_entityUpdates.SyncRoot) |
3789 | IEntityUpdate iupdate; | 3833 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3790 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3834 | break; |
3791 | 3835 | ||
3792 | while (updatesThisCall < maxUpdates) | 3836 | EntityUpdate update = (EntityUpdate)iupdate; |
3837 | |||
3838 | avgTimeDilation += update.TimeDilation; | ||
3839 | avgTimeDilation *= 0.5f; | ||
3840 | |||
3841 | if (update.Entity is SceneObjectPart) | ||
3793 | { | 3842 | { |
3794 | lock (m_entityUpdates.SyncRoot) | 3843 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3795 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3796 | break; | ||
3797 | 3844 | ||
3798 | EntityUpdate update = (EntityUpdate)iupdate; | 3845 | if (part.ParentGroup.IsDeleted) |
3799 | 3846 | continue; | |
3800 | avgTimeDilation += update.TimeDilation; | ||
3801 | avgTimeDilation *= 0.5f; | ||
3802 | 3847 | ||
3803 | if (update.Entity is SceneObjectPart) | 3848 | if (part.ParentGroup.IsAttachment) |
3849 | { // Someone else's HUD, why are we getting these? | ||
3850 | if (part.ParentGroup.OwnerID != AgentId && | ||
3851 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3852 | continue; | ||
3853 | ScenePresence sp; | ||
3854 | // Owner is not in the sim, don't update it to | ||
3855 | // anyone | ||
3856 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3857 | continue; | ||
3858 | |||
3859 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3860 | bool found = false; | ||
3861 | foreach (SceneObjectGroup att in atts) | ||
3862 | { | ||
3863 | if (att == part.ParentGroup) | ||
3864 | { | ||
3865 | found = true; | ||
3866 | break; | ||
3867 | } | ||
3868 | } | ||
3869 | |||
3870 | // It's an attachment of a valid avatar, but | ||
3871 | // doesn't seem to be attached, skip | ||
3872 | if (!found) | ||
3873 | continue; | ||
3874 | |||
3875 | // On vehicle crossing, the attachments are received | ||
3876 | // while the avatar is still a child. Don't send | ||
3877 | // updates here because the LocalId has not yet | ||
3878 | // been updated and the viewer will derender the | ||
3879 | // attachments until the avatar becomes root. | ||
3880 | if (sp.IsChildAgent) | ||
3881 | continue; | ||
3882 | |||
3883 | // If the object is an attachment we don't want it to be in the kill | ||
3884 | // record. Else attaching from inworld and subsequently dropping | ||
3885 | // it will no longer work. | ||
3886 | // lock (m_killRecord) | ||
3887 | // { | ||
3888 | // m_killRecord.Remove(part.LocalId); | ||
3889 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3890 | // } | ||
3891 | } | ||
3892 | else | ||
3804 | { | 3893 | { |
3805 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3806 | |||
3807 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3894 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3808 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3895 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3809 | // safety measure. | 3896 | // safety measure. |
@@ -3814,21 +3901,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3814 | // | 3901 | // |
3815 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3902 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3816 | // after the root prim has been deleted. | 3903 | // after the root prim has been deleted. |
3817 | if (m_killRecord.Contains(part.LocalId)) | 3904 | // |
3818 | { | 3905 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3819 | // m_log.WarnFormat( | 3906 | // lock (m_killRecord) |
3820 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3907 | // { |
3821 | // part.LocalId, Name); | 3908 | // if (m_killRecord.Contains(part.LocalId)) |
3822 | continue; | 3909 | // continue; |
3823 | } | 3910 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3824 | 3911 | // continue; | |
3825 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3912 | // } |
3913 | } | ||
3914 | |||
3915 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3916 | { | ||
3917 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3918 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3826 | { | 3919 | { |
3827 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3920 | part.Shape.LightEntry = false; |
3828 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3829 | { | ||
3830 | part.Shape.LightEntry = false; | ||
3831 | } | ||
3832 | } | 3921 | } |
3833 | 3922 | ||
3834 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3923 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3839,224 +3928,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3839 | part.Shape.ProfileHollow = 27500; | 3928 | part.Shape.ProfileHollow = 27500; |
3840 | } | 3929 | } |
3841 | } | 3930 | } |
3842 | 3931 | ||
3843 | #region UpdateFlags to packet type conversion | 3932 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3844 | |||
3845 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3846 | |||
3847 | bool canUseCompressed = true; | ||
3848 | bool canUseImproved = true; | ||
3849 | |||
3850 | // Compressed object updates only make sense for LL primitives | ||
3851 | if (!(update.Entity is SceneObjectPart)) | ||
3852 | { | 3933 | { |
3853 | canUseCompressed = false; | 3934 | // Ensure that mesh has at least 8 valid faces |
3935 | part.Shape.ProfileBegin = 12500; | ||
3936 | part.Shape.ProfileEnd = 0; | ||
3937 | part.Shape.ProfileHollow = 27500; | ||
3854 | } | 3938 | } |
3855 | 3939 | } | |
3856 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3940 | |
3941 | ++updatesThisCall; | ||
3942 | |||
3943 | #region UpdateFlags to packet type conversion | ||
3944 | |||
3945 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3946 | |||
3947 | bool canUseCompressed = true; | ||
3948 | bool canUseImproved = true; | ||
3949 | |||
3950 | // Compressed object updates only make sense for LL primitives | ||
3951 | if (!(update.Entity is SceneObjectPart)) | ||
3952 | { | ||
3953 | canUseCompressed = false; | ||
3954 | } | ||
3955 | |||
3956 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3957 | { | ||
3958 | canUseCompressed = false; | ||
3959 | canUseImproved = false; | ||
3960 | } | ||
3961 | else | ||
3962 | { | ||
3963 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3964 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3965 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3966 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3857 | { | 3967 | { |
3858 | canUseCompressed = false; | 3968 | canUseCompressed = false; |
3859 | canUseImproved = false; | ||
3860 | } | 3969 | } |
3861 | else | 3970 | |
3971 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3972 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3973 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3974 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3975 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3976 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3977 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3978 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3979 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3980 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3981 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3982 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3983 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3984 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3862 | { | 3985 | { |
3863 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3986 | canUseImproved = false; |
3864 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3865 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3866 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3867 | { | ||
3868 | canUseCompressed = false; | ||
3869 | } | ||
3870 | |||
3871 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3872 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3873 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3874 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3875 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3876 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3877 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3878 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3879 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3880 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3881 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3882 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3883 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3884 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3885 | { | ||
3886 | canUseImproved = false; | ||
3887 | } | ||
3888 | } | 3987 | } |
3988 | } | ||
3889 | 3989 | ||
3890 | #endregion UpdateFlags to packet type conversion | 3990 | #endregion UpdateFlags to packet type conversion |
3891 | |||
3892 | #region Block Construction | ||
3893 | |||
3894 | // TODO: Remove this once we can build compressed updates | ||
3895 | canUseCompressed = false; | ||
3896 | |||
3897 | if (!canUseImproved && !canUseCompressed) | ||
3898 | { | ||
3899 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3900 | 3991 | ||
3901 | if (update.Entity is ScenePresence) | 3992 | #region Block Construction |
3902 | { | ||
3903 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3904 | } | ||
3905 | else | ||
3906 | { | ||
3907 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3908 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3909 | |||
3910 | // If the part has become a private hud since the update was scheduled then we do not | ||
3911 | // want to send it to other avatars. | ||
3912 | if (part.ParentGroup.IsAttachment | ||
3913 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3914 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3915 | continue; | ||
3916 | |||
3917 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3918 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3919 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3920 | // of the test above). | ||
3921 | // | ||
3922 | // Actual deletions (kills) happen in another method. | ||
3923 | if (part.ParentGroup.IsDeleted) | ||
3924 | continue; | ||
3925 | } | ||
3926 | 3993 | ||
3927 | objectUpdateBlocks.Value.Add(updateBlock); | 3994 | // TODO: Remove this once we can build compressed updates |
3928 | objectUpdates.Value.Add(update); | 3995 | canUseCompressed = false; |
3929 | } | ||
3930 | else if (!canUseImproved) | ||
3931 | { | ||
3932 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3933 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3934 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3935 | |||
3936 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3937 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3938 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3939 | // of the test above). | ||
3940 | // | ||
3941 | // Actual deletions (kills) happen in another method. | ||
3942 | if (part.ParentGroup.IsDeleted) | ||
3943 | continue; | ||
3944 | 3996 | ||
3945 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3997 | if (!canUseImproved && !canUseCompressed) |
3946 | compressedUpdates.Value.Add(update); | 3998 | { |
3999 | if (update.Entity is ScenePresence) | ||
4000 | { | ||
4001 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3947 | } | 4002 | } |
3948 | else | 4003 | else |
3949 | { | 4004 | { |
3950 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4005 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3951 | { | ||
3952 | // Self updates go into a special list | ||
3953 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3954 | terseAgentUpdates.Value.Add(update); | ||
3955 | } | ||
3956 | else | ||
3957 | { | ||
3958 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3959 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3960 | |||
3961 | // Everything else goes here | ||
3962 | if (update.Entity is SceneObjectPart) | ||
3963 | { | ||
3964 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3965 | |||
3966 | // If the part has become a private hud since the update was scheduled then we do not | ||
3967 | // want to send it to other avatars. | ||
3968 | if (part.ParentGroup.IsAttachment | ||
3969 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3970 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3971 | continue; | ||
3972 | |||
3973 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3974 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3975 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3976 | // of the test above). | ||
3977 | // | ||
3978 | // Actual deletions (kills) happen in another method. | ||
3979 | if (part.ParentGroup.IsDeleted) | ||
3980 | continue; | ||
3981 | } | ||
3982 | |||
3983 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3984 | terseUpdates.Value.Add(update); | ||
3985 | } | ||
3986 | } | 4006 | } |
3987 | |||
3988 | ++updatesThisCall; | ||
3989 | |||
3990 | #endregion Block Construction | ||
3991 | } | 4007 | } |
3992 | 4008 | else if (!canUseImproved) | |
3993 | #region Packet Sending | 4009 | { |
3994 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4010 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3995 | 4011 | } | |
3996 | if (terseAgentUpdateBlocks.IsValueCreated) | 4012 | else |
3997 | { | 4013 | { |
3998 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4014 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
4015 | // Self updates go into a special list | ||
4016 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4017 | else | ||
4018 | // Everything else goes here | ||
4019 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4020 | } | ||
3999 | 4021 | ||
4000 | ImprovedTerseObjectUpdatePacket packet | 4022 | #endregion Block Construction |
4001 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4023 | } |
4002 | 4024 | ||
4003 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4025 | #region Packet Sending |
4004 | packet.RegionData.TimeDilation = timeDilation; | 4026 | |
4005 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4027 | const float TIME_DILATION = 1.0f; |
4028 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4029 | |||
4030 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4031 | { | ||
4032 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4006 | 4033 | ||
4007 | for (int i = 0; i < blocks.Count; i++) | 4034 | ImprovedTerseObjectUpdatePacket packet |
4008 | packet.ObjectData[i] = blocks[i]; | 4035 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4009 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4036 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4010 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4037 | packet.RegionData.TimeDilation = timeDilation; |
4011 | } | 4038 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4012 | 4039 | ||
4013 | if (objectUpdateBlocks.IsValueCreated) | 4040 | for (int i = 0; i < blocks.Count; i++) |
4014 | { | 4041 | packet.ObjectData[i] = blocks[i]; |
4015 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4016 | |||
4017 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4018 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4019 | packet.RegionData.TimeDilation = timeDilation; | ||
4020 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4021 | |||
4022 | for (int i = 0; i < blocks.Count; i++) | ||
4023 | packet.ObjectData[i] = blocks[i]; | ||
4024 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4025 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4026 | } | ||
4027 | |||
4028 | if (compressedUpdateBlocks.IsValueCreated) | ||
4029 | { | ||
4030 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4031 | |||
4032 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4033 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4034 | packet.RegionData.TimeDilation = timeDilation; | ||
4035 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4036 | |||
4037 | for (int i = 0; i < blocks.Count; i++) | ||
4038 | packet.ObjectData[i] = blocks[i]; | ||
4039 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4040 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4041 | } | ||
4042 | 4042 | ||
4043 | if (terseUpdateBlocks.IsValueCreated) | 4043 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4044 | { | 4044 | } |
4045 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4046 | |||
4047 | ImprovedTerseObjectUpdatePacket packet | ||
4048 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4049 | PacketType.ImprovedTerseObjectUpdate); | ||
4050 | 4045 | ||
4051 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4046 | if (objectUpdateBlocks.IsValueCreated) |
4052 | packet.RegionData.TimeDilation = timeDilation; | 4047 | { |
4053 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4048 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4054 | 4049 | ||
4055 | for (int i = 0; i < blocks.Count; i++) | 4050 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4056 | packet.ObjectData[i] = blocks[i]; | 4051 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4057 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4052 | packet.RegionData.TimeDilation = timeDilation; |
4058 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4053 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4059 | } | 4054 | |
4055 | for (int i = 0; i < blocks.Count; i++) | ||
4056 | packet.ObjectData[i] = blocks[i]; | ||
4057 | |||
4058 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4059 | } | ||
4060 | |||
4061 | if (compressedUpdateBlocks.IsValueCreated) | ||
4062 | { | ||
4063 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4064 | |||
4065 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4066 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4067 | packet.RegionData.TimeDilation = timeDilation; | ||
4068 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4069 | |||
4070 | for (int i = 0; i < blocks.Count; i++) | ||
4071 | packet.ObjectData[i] = blocks[i]; | ||
4072 | |||
4073 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4074 | } | ||
4075 | |||
4076 | if (terseUpdateBlocks.IsValueCreated) | ||
4077 | { | ||
4078 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4079 | |||
4080 | ImprovedTerseObjectUpdatePacket packet | ||
4081 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4082 | PacketType.ImprovedTerseObjectUpdate); | ||
4083 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4084 | packet.RegionData.TimeDilation = timeDilation; | ||
4085 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4086 | |||
4087 | for (int i = 0; i < blocks.Count; i++) | ||
4088 | packet.ObjectData[i] = blocks[i]; | ||
4089 | |||
4090 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4060 | } | 4091 | } |
4061 | 4092 | ||
4062 | #endregion Packet Sending | 4093 | #endregion Packet Sending |
@@ -4349,11 +4380,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4349 | 4380 | ||
4350 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4381 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4351 | // of the object rather than the properties when the packet was created | 4382 | // of the object rather than the properties when the packet was created |
4352 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4383 | // HACK : Remove intelligent resending until it's fixed in core |
4353 | delegate(OutgoingPacket oPacket) | 4384 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4354 | { | 4385 | // delegate(OutgoingPacket oPacket) |
4355 | ResendPropertyUpdates(updates, oPacket); | 4386 | // { |
4356 | }); | 4387 | // ResendPropertyUpdates(updates, oPacket); |
4388 | // }); | ||
4389 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4357 | 4390 | ||
4358 | // pbcnt += blocks.Count; | 4391 | // pbcnt += blocks.Count; |
4359 | // ppcnt++; | 4392 | // ppcnt++; |
@@ -4379,11 +4412,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4379 | // of the object rather than the properties when the packet was created | 4412 | // of the object rather than the properties when the packet was created |
4380 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4413 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4381 | updates.Add(familyUpdates.Value[i]); | 4414 | updates.Add(familyUpdates.Value[i]); |
4382 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4415 | // HACK : Remove intelligent resending until it's fixed in core |
4383 | delegate(OutgoingPacket oPacket) | 4416 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4384 | { | 4417 | // delegate(OutgoingPacket oPacket) |
4385 | ResendPropertyUpdates(updates, oPacket); | 4418 | // { |
4386 | }); | 4419 | // ResendPropertyUpdates(updates, oPacket); |
4420 | // }); | ||
4421 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4387 | 4422 | ||
4388 | // fpcnt++; | 4423 | // fpcnt++; |
4389 | // fbcnt++; | 4424 | // fbcnt++; |
@@ -4755,7 +4790,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4755 | 4790 | ||
4756 | if (landData.SimwideArea > 0) | 4791 | if (landData.SimwideArea > 0) |
4757 | { | 4792 | { |
4758 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4793 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4794 | // Never report more than sim total capacity | ||
4795 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4796 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4759 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4797 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4760 | } | 4798 | } |
4761 | else | 4799 | else |
@@ -4884,14 +4922,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4884 | 4922 | ||
4885 | if (notifyCount > 0) | 4923 | if (notifyCount > 0) |
4886 | { | 4924 | { |
4887 | if (notifyCount > 32) | 4925 | // if (notifyCount > 32) |
4888 | { | 4926 | // { |
4889 | m_log.InfoFormat( | 4927 | // m_log.InfoFormat( |
4890 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4928 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4891 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4929 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4892 | 4930 | // | |
4893 | notifyCount = 32; | 4931 | // notifyCount = 32; |
4894 | } | 4932 | // } |
4895 | 4933 | ||
4896 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4934 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4897 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4935 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4946,9 +4984,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4946 | { | 4984 | { |
4947 | ScenePresence presence = (ScenePresence)entity; | 4985 | ScenePresence presence = (ScenePresence)entity; |
4948 | 4986 | ||
4987 | position = presence.OffsetPosition; | ||
4988 | rotation = presence.Rotation; | ||
4989 | |||
4990 | if (presence.ParentID != 0) | ||
4991 | { | ||
4992 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4993 | if (part != null && part != part.ParentGroup.RootPart) | ||
4994 | { | ||
4995 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4996 | rotation = part.RotationOffset * presence.Rotation; | ||
4997 | } | ||
4998 | angularVelocity = Vector3.Zero; | ||
4999 | } | ||
5000 | else | ||
5001 | { | ||
5002 | angularVelocity = presence.AngularVelocity; | ||
5003 | rotation = presence.Rotation; | ||
5004 | } | ||
5005 | |||
4949 | attachPoint = 0; | 5006 | attachPoint = 0; |
4950 | collisionPlane = presence.CollisionPlane; | 5007 | collisionPlane = presence.CollisionPlane; |
4951 | position = presence.OffsetPosition; | ||
4952 | velocity = presence.Velocity; | 5008 | velocity = presence.Velocity; |
4953 | acceleration = Vector3.Zero; | 5009 | acceleration = Vector3.Zero; |
4954 | 5010 | ||
@@ -4957,9 +5013,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4957 | // may improve movement smoothness. | 5013 | // may improve movement smoothness. |
4958 | // acceleration = new Vector3(1, 0, 0); | 5014 | // acceleration = new Vector3(1, 0, 0); |
4959 | 5015 | ||
4960 | angularVelocity = presence.AngularVelocity; | ||
4961 | rotation = presence.Rotation; | ||
4962 | |||
4963 | if (sendTexture) | 5016 | if (sendTexture) |
4964 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5017 | textureEntry = presence.Appearance.Texture.GetBytes(); |
4965 | else | 5018 | else |
@@ -5065,13 +5118,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5065 | 5118 | ||
5066 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5119 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5067 | { | 5120 | { |
5121 | Vector3 offsetPosition = data.OffsetPosition; | ||
5122 | Quaternion rotation = data.Rotation; | ||
5123 | uint parentID = data.ParentID; | ||
5124 | |||
5125 | if (parentID != 0) | ||
5126 | { | ||
5127 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5128 | if (part != null && part != part.ParentGroup.RootPart) | ||
5129 | { | ||
5130 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5131 | rotation = part.RotationOffset * data.Rotation; | ||
5132 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5133 | } | ||
5134 | } | ||
5135 | |||
5068 | byte[] objectData = new byte[76]; | 5136 | byte[] objectData = new byte[76]; |
5069 | 5137 | ||
5070 | data.CollisionPlane.ToBytes(objectData, 0); | 5138 | data.CollisionPlane.ToBytes(objectData, 0); |
5071 | data.OffsetPosition.ToBytes(objectData, 16); | 5139 | offsetPosition.ToBytes(objectData, 16); |
5072 | // data.Velocity.ToBytes(objectData, 28); | 5140 | // data.Velocity.ToBytes(objectData, 28); |
5073 | // data.Acceleration.ToBytes(objectData, 40); | 5141 | // data.Acceleration.ToBytes(objectData, 40); |
5074 | data.Rotation.ToBytes(objectData, 52); | 5142 | rotation.ToBytes(objectData, 52); |
5075 | //data.AngularVelocity.ToBytes(objectData, 64); | 5143 | //data.AngularVelocity.ToBytes(objectData, 64); |
5076 | 5144 | ||
5077 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5145 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5085,14 +5153,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5085 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5153 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5086 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5154 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5087 | update.ObjectData = objectData; | 5155 | update.ObjectData = objectData; |
5088 | update.ParentID = data.ParentID; | 5156 | update.ParentID = parentID; |
5089 | update.PathCurve = 16; | 5157 | update.PathCurve = 16; |
5090 | update.PathScaleX = 100; | 5158 | update.PathScaleX = 100; |
5091 | update.PathScaleY = 100; | 5159 | update.PathScaleY = 100; |
5092 | update.PCode = (byte)PCode.Avatar; | 5160 | update.PCode = (byte)PCode.Avatar; |
5093 | update.ProfileCurve = 1; | 5161 | update.ProfileCurve = 1; |
5094 | update.PSBlock = Utils.EmptyBytes; | 5162 | update.PSBlock = Utils.EmptyBytes; |
5095 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5163 | update.Scale = data.Appearance.AvatarSize; |
5164 | // update.Scale.Z -= 0.2f; | ||
5165 | |||
5096 | update.Text = Utils.EmptyBytes; | 5166 | update.Text = Utils.EmptyBytes; |
5097 | update.TextColor = new byte[4]; | 5167 | update.TextColor = new byte[4]; |
5098 | 5168 | ||
@@ -5103,10 +5173,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5103 | update.TextureEntry = Utils.EmptyBytes; | 5173 | update.TextureEntry = Utils.EmptyBytes; |
5104 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5174 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5105 | 5175 | ||
5176 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5106 | update.UpdateFlags = (uint)( | 5177 | update.UpdateFlags = (uint)( |
5107 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5178 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5108 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5179 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5109 | PrimFlags.ObjectOwnerModify); | 5180 | PrimFlags.ObjectOwnerModify); |
5181 | */ | ||
5182 | update.UpdateFlags = 0; | ||
5110 | 5183 | ||
5111 | return update; | 5184 | return update; |
5112 | } | 5185 | } |
@@ -5277,8 +5350,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5277 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5350 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5278 | // for each AgentUpdate packet. | 5351 | // for each AgentUpdate packet. |
5279 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5352 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5280 | 5353 | ||
5281 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5354 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5355 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5356 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5282 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5357 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5283 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5358 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5284 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5359 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5430,6 +5505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5430 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5505 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5431 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5506 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5432 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5507 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5508 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5433 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5509 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5434 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5510 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5435 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5511 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5496,6 +5572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5496 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5572 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5497 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5573 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5498 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5574 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5575 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5499 | 5576 | ||
5500 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5577 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5501 | } | 5578 | } |
@@ -5534,6 +5611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5534 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5611 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5535 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5612 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5536 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5613 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5614 | (x.ControlFlags != 0) || | ||
5537 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5615 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5538 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5616 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5539 | (x.State != m_lastAgentUpdateArgs.State) || | 5617 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5793,6 +5871,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5793 | return true; | 5871 | return true; |
5794 | } | 5872 | } |
5795 | 5873 | ||
5874 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5875 | { | ||
5876 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5877 | if (p.AgentData.SessionID != SessionId || | ||
5878 | p.AgentData.AgentID != AgentId) | ||
5879 | return true; | ||
5880 | |||
5881 | m_VelocityInterpolate = false; | ||
5882 | return true; | ||
5883 | } | ||
5884 | |||
5885 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5886 | { | ||
5887 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5888 | if (p.AgentData.SessionID != SessionId || | ||
5889 | p.AgentData.AgentID != AgentId) | ||
5890 | return true; | ||
5891 | |||
5892 | m_VelocityInterpolate = true; | ||
5893 | return true; | ||
5894 | } | ||
5895 | |||
5896 | |||
5796 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5897 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5797 | { | 5898 | { |
5798 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5899 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6213,26 +6314,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6213 | // Temporarily protect ourselves from the mantis #951 failure. | 6314 | // Temporarily protect ourselves from the mantis #951 failure. |
6214 | // However, we could do this for several other handlers where a failure isn't terminal | 6315 | // However, we could do this for several other handlers where a failure isn't terminal |
6215 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6316 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6317 | Vector3 avSize = appear.AgentData.Size; | ||
6216 | try | 6318 | try |
6217 | { | 6319 | { |
6218 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6320 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6219 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6321 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6220 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6322 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6221 | 6323 | //var b = appear.WearableData[0]; | |
6324 | |||
6222 | Primitive.TextureEntry te = null; | 6325 | Primitive.TextureEntry te = null; |
6223 | if (appear.ObjectData.TextureEntry.Length > 1) | 6326 | if (appear.ObjectData.TextureEntry.Length > 1) |
6224 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6327 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6328 | |||
6329 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6330 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6331 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6225 | 6332 | ||
6226 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6333 | |
6227 | for (int i = 0; i < appear.WearableData.Length; i++) | ||
6228 | { | ||
6229 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
6230 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6231 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6232 | hashes.Add(arg); | ||
6233 | } | ||
6234 | 6334 | ||
6235 | handlerSetAppearance(sender, te, visualparams, hashes); | 6335 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6236 | } | 6336 | } |
6237 | catch (Exception e) | 6337 | catch (Exception e) |
6238 | { | 6338 | { |
@@ -6441,6 +6541,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6441 | { | 6541 | { |
6442 | handlerCompleteMovementToRegion(sender, true); | 6542 | handlerCompleteMovementToRegion(sender, true); |
6443 | } | 6543 | } |
6544 | else | ||
6545 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6546 | |||
6444 | handlerCompleteMovementToRegion = null; | 6547 | handlerCompleteMovementToRegion = null; |
6445 | 6548 | ||
6446 | return true; | 6549 | return true; |
@@ -6458,7 +6561,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6458 | return true; | 6561 | return true; |
6459 | } | 6562 | } |
6460 | #endregion | 6563 | #endregion |
6461 | 6564 | /* | |
6462 | StartAnim handlerStartAnim = null; | 6565 | StartAnim handlerStartAnim = null; |
6463 | StopAnim handlerStopAnim = null; | 6566 | StopAnim handlerStopAnim = null; |
6464 | 6567 | ||
@@ -6482,6 +6585,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6482 | } | 6585 | } |
6483 | } | 6586 | } |
6484 | return true; | 6587 | return true; |
6588 | */ | ||
6589 | ChangeAnim handlerChangeAnim = null; | ||
6590 | |||
6591 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6592 | { | ||
6593 | handlerChangeAnim = OnChangeAnim; | ||
6594 | if (handlerChangeAnim != null) | ||
6595 | { | ||
6596 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6597 | } | ||
6598 | } | ||
6599 | |||
6600 | handlerChangeAnim = OnChangeAnim; | ||
6601 | if (handlerChangeAnim != null) | ||
6602 | { | ||
6603 | handlerChangeAnim(UUID.Zero, false, true); | ||
6604 | } | ||
6605 | |||
6606 | return true; | ||
6485 | } | 6607 | } |
6486 | 6608 | ||
6487 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6609 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6707,6 +6829,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6707 | #endregion | 6829 | #endregion |
6708 | 6830 | ||
6709 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6831 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6832 | GenericCall2 handler = OnUpdateThrottles; | ||
6833 | if (handler != null) | ||
6834 | { | ||
6835 | handler(); | ||
6836 | } | ||
6710 | return true; | 6837 | return true; |
6711 | } | 6838 | } |
6712 | 6839 | ||
@@ -7131,7 +7258,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7131 | physdata.Bounce = phsblock.Restitution; | 7258 | physdata.Bounce = phsblock.Restitution; |
7132 | physdata.Density = phsblock.Density; | 7259 | physdata.Density = phsblock.Density; |
7133 | physdata.Friction = phsblock.Friction; | 7260 | physdata.Friction = phsblock.Friction; |
7134 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7261 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7135 | } | 7262 | } |
7136 | 7263 | ||
7137 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7264 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7717,6 +7844,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7717 | // surrounding scene | 7844 | // surrounding scene |
7718 | if ((ImageType)block.Type == ImageType.Baked) | 7845 | if ((ImageType)block.Type == ImageType.Baked) |
7719 | args.Priority *= 2.0f; | 7846 | args.Priority *= 2.0f; |
7847 | int wearableout = 0; | ||
7720 | 7848 | ||
7721 | ImageManager.EnqueueReq(args); | 7849 | ImageManager.EnqueueReq(args); |
7722 | } | 7850 | } |
@@ -8735,16 +8863,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8735 | 8863 | ||
8736 | #region Parcel related packets | 8864 | #region Parcel related packets |
8737 | 8865 | ||
8866 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8867 | // to be done with minimal resources as possible | ||
8868 | // variables temporary here while in test | ||
8869 | |||
8870 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8871 | bool RegionHandleRequestsInService = false; | ||
8872 | |||
8738 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8873 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8739 | { | 8874 | { |
8740 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8875 | UUID currentUUID; |
8741 | 8876 | ||
8742 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8877 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8743 | if (handlerRegionHandleRequest != null) | 8878 | |
8879 | if (handlerRegionHandleRequest == null) | ||
8880 | return true; | ||
8881 | |||
8882 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8883 | |||
8884 | lock (RegionHandleRequests) | ||
8744 | { | 8885 | { |
8745 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8886 | if (RegionHandleRequestsInService) |
8887 | { | ||
8888 | // we are already busy doing a previus request | ||
8889 | // so enqueue it | ||
8890 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8891 | return true; | ||
8892 | } | ||
8893 | |||
8894 | // else do it | ||
8895 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8896 | RegionHandleRequestsInService = true; | ||
8746 | } | 8897 | } |
8747 | return true; | 8898 | |
8899 | while (true) | ||
8900 | { | ||
8901 | handlerRegionHandleRequest(this, currentUUID); | ||
8902 | |||
8903 | lock (RegionHandleRequests) | ||
8904 | { | ||
8905 | // exit condition, nothing to do or closed | ||
8906 | // current code seems to assume we may loose the handler at anytime, | ||
8907 | // so keep checking it | ||
8908 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8909 | |||
8910 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8911 | { | ||
8912 | RegionHandleRequests.Clear(); | ||
8913 | RegionHandleRequestsInService = false; | ||
8914 | return true; | ||
8915 | } | ||
8916 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8917 | } | ||
8918 | } | ||
8919 | |||
8920 | return true; // actually unreached | ||
8748 | } | 8921 | } |
8749 | 8922 | ||
8750 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8923 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10000,7 +10173,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10000 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10173 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10001 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10174 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10002 | UpdateMuteListEntry.MuteData.MuteType, | 10175 | UpdateMuteListEntry.MuteData.MuteType, |
10003 | UpdateMuteListEntry.AgentData.AgentID); | 10176 | UpdateMuteListEntry.MuteData.MuteFlags); |
10004 | return true; | 10177 | return true; |
10005 | } | 10178 | } |
10006 | return false; | 10179 | return false; |
@@ -10015,8 +10188,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10015 | { | 10188 | { |
10016 | handlerRemoveMuteListEntry(this, | 10189 | handlerRemoveMuteListEntry(this, |
10017 | RemoveMuteListEntry.MuteData.MuteID, | 10190 | RemoveMuteListEntry.MuteData.MuteID, |
10018 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10191 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10019 | RemoveMuteListEntry.AgentData.AgentID); | ||
10020 | return true; | 10192 | return true; |
10021 | } | 10193 | } |
10022 | return false; | 10194 | return false; |
@@ -10060,10 +10232,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10060 | return false; | 10232 | return false; |
10061 | } | 10233 | } |
10062 | 10234 | ||
10235 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10236 | { | ||
10237 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10238 | (ChangeInventoryItemFlagsPacket)packet; | ||
10239 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10240 | if (handlerChangeInventoryItemFlags != null) | ||
10241 | { | ||
10242 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10243 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10244 | return true; | ||
10245 | } | ||
10246 | return false; | ||
10247 | } | ||
10248 | |||
10063 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10249 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10064 | { | 10250 | { |
10065 | return true; | 10251 | return true; |
10066 | } | 10252 | } |
10253 | |||
10254 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10255 | { | ||
10256 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10257 | |||
10258 | #region Packet Session and User Check | ||
10259 | if (m_checkPackets) | ||
10260 | { | ||
10261 | if (packet.AgentData.SessionID != SessionId || | ||
10262 | packet.AgentData.AgentID != AgentId) | ||
10263 | return true; | ||
10264 | } | ||
10265 | #endregion | ||
10266 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10267 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10268 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10269 | { | ||
10270 | InventoryItemBase b = new InventoryItemBase(); | ||
10271 | b.ID = n.OldItemID; | ||
10272 | b.Folder = n.OldFolderID; | ||
10273 | items.Add(b); | ||
10274 | } | ||
10275 | |||
10276 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10277 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10278 | { | ||
10279 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10280 | } | ||
10281 | |||
10282 | return true; | ||
10283 | } | ||
10067 | 10284 | ||
10068 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10285 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10069 | { | 10286 | { |
@@ -10490,6 +10707,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10490 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10707 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10491 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10708 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10492 | 10709 | ||
10710 | Scene scene = (Scene)m_scene; | ||
10711 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10712 | { | ||
10713 | ScenePresence p; | ||
10714 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10715 | { | ||
10716 | if (p.GodLevel >= 200) | ||
10717 | { | ||
10718 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10719 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10720 | } | ||
10721 | } | ||
10722 | } | ||
10723 | |||
10493 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10724 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10494 | } | 10725 | } |
10495 | return true; | 10726 | return true; |
@@ -11063,11 +11294,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11063 | 11294 | ||
11064 | StartLure handlerStartLure = OnStartLure; | 11295 | StartLure handlerStartLure = OnStartLure; |
11065 | if (handlerStartLure != null) | 11296 | if (handlerStartLure != null) |
11066 | handlerStartLure(startLureRequest.Info.LureType, | 11297 | { |
11067 | Utils.BytesToString( | 11298 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11068 | startLureRequest.Info.Message), | 11299 | { |
11069 | startLureRequest.TargetData[0].TargetID, | 11300 | handlerStartLure(startLureRequest.Info.LureType, |
11070 | this); | 11301 | Utils.BytesToString( |
11302 | startLureRequest.Info.Message), | ||
11303 | startLureRequest.TargetData[i].TargetID, | ||
11304 | this); | ||
11305 | } | ||
11306 | } | ||
11071 | return true; | 11307 | return true; |
11072 | } | 11308 | } |
11073 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11309 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11181,10 +11417,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11181 | } | 11417 | } |
11182 | #endregion | 11418 | #endregion |
11183 | 11419 | ||
11184 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11420 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11185 | if (handlerClassifiedGodDelete != null) | 11421 | if (handlerClassifiedGodDelete != null) |
11186 | handlerClassifiedGodDelete( | 11422 | handlerClassifiedGodDelete( |
11187 | classifiedGodDelete.Data.ClassifiedID, | 11423 | classifiedGodDelete.Data.ClassifiedID, |
11424 | classifiedGodDelete.Data.QueryID, | ||
11188 | this); | 11425 | this); |
11189 | return true; | 11426 | return true; |
11190 | } | 11427 | } |
@@ -11487,12 +11724,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11487 | /// <param name="simclient"></param> | 11724 | /// <param name="simclient"></param> |
11488 | /// <param name="packet"></param> | 11725 | /// <param name="packet"></param> |
11489 | /// <returns></returns> | 11726 | /// <returns></returns> |
11490 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11727 | // TODO: Convert old handler to use new method |
11728 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11491 | { | 11729 | { |
11492 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11730 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11493 | 11731 | ||
11494 | if (cachedtex.AgentData.SessionID != SessionId) | 11732 | if (cachedtex.AgentData.SessionID != SessionId) |
11495 | return false; | 11733 | return false; |
11734 | |||
11496 | 11735 | ||
11497 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | 11736 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); |
11498 | 11737 | ||
@@ -11505,23 +11744,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11505 | requestArgs.Add(arg); | 11744 | requestArgs.Add(arg); |
11506 | } | 11745 | } |
11507 | 11746 | ||
11508 | try | 11747 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; |
11748 | if (handlerCachedTextureRequest != null) | ||
11509 | { | 11749 | { |
11510 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | 11750 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); |
11511 | if (handlerCachedTextureRequest != null) | 11751 | } |
11752 | |||
11753 | return true; | ||
11754 | }*/ | ||
11755 | |||
11756 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11757 | { | ||
11758 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
11759 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
11760 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
11761 | |||
11762 | if (cachedtex.AgentData.SessionID != SessionId) | ||
11763 | return false; | ||
11764 | |||
11765 | |||
11766 | // TODO: don't create new blocks if recycling an old packet | ||
11767 | cachedresp.AgentData.AgentID = AgentId; | ||
11768 | cachedresp.AgentData.SessionID = m_sessionId; | ||
11769 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | ||
11770 | m_cachedTextureSerial++; | ||
11771 | cachedresp.WearableData = | ||
11772 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
11773 | |||
11774 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
11775 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11776 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11777 | |||
11778 | IAssetService cache = m_scene.AssetService; | ||
11779 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11780 | //bakedTextureModule = null; | ||
11781 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11782 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11783 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11784 | |||
11785 | if (bakedTextureModule != null && cache != null) | ||
11786 | { | ||
11787 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
11788 | |||
11789 | WearableCacheItem[] cacheItems = null; | ||
11790 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
11791 | if (p.Appearance != null) | ||
11792 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11793 | { | ||
11794 | try | ||
11795 | { | ||
11796 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11797 | p.Appearance.WearableCacheItems = cacheItems; | ||
11798 | p.Appearance.WearableCacheItemsDirty = false; | ||
11799 | } | ||
11800 | |||
11801 | /* | ||
11802 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11803 | * | ||
11804 | catch (System.Net.Sockets.SocketException) | ||
11805 | { | ||
11806 | cacheItems = null; | ||
11807 | } | ||
11808 | catch (WebException) | ||
11809 | { | ||
11810 | cacheItems = null; | ||
11811 | } | ||
11812 | catch (InvalidOperationException) | ||
11813 | { | ||
11814 | cacheItems = null; | ||
11815 | } */ | ||
11816 | catch (Exception) | ||
11817 | { | ||
11818 | cacheItems = null; | ||
11819 | } | ||
11820 | |||
11821 | } | ||
11822 | else if (p.Appearance.WearableCacheItems != null) | ||
11823 | { | ||
11824 | cacheItems = p.Appearance.WearableCacheItems; | ||
11825 | } | ||
11826 | |||
11827 | if (cache != null && cacheItems != null) | ||
11512 | { | 11828 | { |
11513 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | 11829 | foreach (WearableCacheItem item in cacheItems) |
11830 | { | ||
11831 | |||
11832 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11833 | { | ||
11834 | item.TextureAsset.Temporary = true; | ||
11835 | cache.Store(item.TextureAsset); | ||
11836 | } | ||
11837 | |||
11838 | |||
11839 | } | ||
11840 | } | ||
11841 | |||
11842 | if (cacheItems != null) | ||
11843 | { | ||
11844 | |||
11845 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11846 | { | ||
11847 | WearableCacheItem item = | ||
11848 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11849 | |||
11850 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11851 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11852 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11853 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11854 | { | ||
11855 | |||
11856 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11857 | } | ||
11858 | else | ||
11859 | { | ||
11860 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11861 | } | ||
11862 | } | ||
11863 | } | ||
11864 | else | ||
11865 | { | ||
11866 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11867 | { | ||
11868 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11869 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11870 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11871 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11872 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11873 | } | ||
11514 | } | 11874 | } |
11515 | } | 11875 | } |
11516 | catch (Exception e) | 11876 | else |
11517 | { | 11877 | { |
11518 | m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); | 11878 | if (cache == null) |
11519 | return false; | 11879 | { |
11880 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11881 | { | ||
11882 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11883 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11884 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11885 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11886 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11887 | } | ||
11888 | } | ||
11889 | else | ||
11890 | { | ||
11891 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11892 | { | ||
11893 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11894 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11895 | |||
11896 | |||
11897 | |||
11898 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11899 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11900 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11901 | else | ||
11902 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11903 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11904 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11905 | } | ||
11906 | } | ||
11520 | } | 11907 | } |
11521 | 11908 | cachedresp.Header.Zerocoded = true; | |
11909 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | ||
11910 | |||
11522 | return true; | 11911 | return true; |
11523 | } | 11912 | } |
11524 | 11913 | ||
11525 | /// <summary> | 11914 | /// <summary> |
11526 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 11915 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11527 | /// its appearance texture cached. | 11916 | /// its appearance texture cached. |
@@ -11585,209 +11974,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11585 | } | 11974 | } |
11586 | else | 11975 | else |
11587 | { | 11976 | { |
11588 | // m_log.DebugFormat( | 11977 | ClientChangeObject updatehandler = onClientChangeObject; |
11589 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11590 | // i, block.Type, part.Name, part.LocalId); | ||
11591 | 11978 | ||
11592 | // // Do this once since fetch parts creates a new array. | 11979 | if (updatehandler != null) |
11593 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11980 | { |
11594 | // for (int j = 0; j < parts.Length; j++) | 11981 | ObjectChangeData udata = new ObjectChangeData(); |
11595 | // { | ||
11596 | // part.StoreUndoState(); | ||
11597 | // parts[j].IgnoreUndoUpdate = true; | ||
11598 | // } | ||
11599 | 11982 | ||
11600 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11983 | /*ubit from ll JIRA: |
11984 | * 0x01 position | ||
11985 | * 0x02 rotation | ||
11986 | * 0x04 scale | ||
11987 | |||
11988 | * 0x08 LINK_SET | ||
11989 | * 0x10 UNIFORM for scale | ||
11990 | */ | ||
11601 | 11991 | ||
11602 | switch (block.Type) | 11992 | // translate to internal changes |
11603 | { | 11993 | // not all cases .. just the ones older code did |
11604 | case 1: | ||
11605 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11606 | 11994 | ||
11607 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11995 | switch (block.Type) |
11608 | if (handlerUpdatePrimSinglePosition != null) | 11996 | { |
11609 | { | 11997 | case 1: //change position sp |
11610 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11998 | udata.position = new Vector3(block.Data, 0); |
11611 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11612 | } | ||
11613 | break; | ||
11614 | 11999 | ||
11615 | case 2: | 12000 | udata.change = ObjectChangeType.primP; |
11616 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12001 | updatehandler(localId, udata, this); |
12002 | break; | ||
11617 | 12003 | ||
11618 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12004 | case 2: // rotation sp |
11619 | if (handlerUpdatePrimSingleRotation != null) | 12005 | udata.rotation = new Quaternion(block.Data, 0, true); |
11620 | { | ||
11621 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11622 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11623 | } | ||
11624 | break; | ||
11625 | 12006 | ||
11626 | case 3: | 12007 | udata.change = ObjectChangeType.primR; |
11627 | Vector3 rotPos = new Vector3(block.Data, 0); | 12008 | updatehandler(localId, udata, this); |
11628 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12009 | break; |
11629 | 12010 | ||
11630 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12011 | case 3: // position plus rotation |
11631 | if (handlerUpdatePrimSingleRotationPosition != null) | 12012 | udata.position = new Vector3(block.Data, 0); |
11632 | { | 12013 | udata.rotation = new Quaternion(block.Data, 12, true); |
11633 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11634 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11635 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11636 | } | ||
11637 | break; | ||
11638 | 12014 | ||
11639 | case 4: | 12015 | udata.change = ObjectChangeType.primPR; |
11640 | case 20: | 12016 | updatehandler(localId, udata, this); |
11641 | Vector3 scale4 = new Vector3(block.Data, 0); | 12017 | break; |
11642 | 12018 | ||
11643 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12019 | case 4: // scale sp |
11644 | if (handlerUpdatePrimScale != null) | 12020 | udata.scale = new Vector3(block.Data, 0); |
11645 | { | 12021 | udata.change = ObjectChangeType.primS; |
11646 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11647 | handlerUpdatePrimScale(localId, scale4, this); | ||
11648 | } | ||
11649 | break; | ||
11650 | 12022 | ||
11651 | case 5: | 12023 | updatehandler(localId, udata, this); |
11652 | Vector3 scale1 = new Vector3(block.Data, 12); | 12024 | break; |
11653 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11654 | 12025 | ||
11655 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12026 | case 0x14: // uniform scale sp |
11656 | if (handlerUpdatePrimScale != null) | 12027 | udata.scale = new Vector3(block.Data, 0); |
11657 | { | ||
11658 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11659 | handlerUpdatePrimScale(localId, scale1, this); | ||
11660 | 12028 | ||
11661 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12029 | udata.change = ObjectChangeType.primUS; |
11662 | if (handlerUpdatePrimSinglePosition != null) | 12030 | updatehandler(localId, udata, this); |
11663 | { | 12031 | break; |
11664 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11665 | } | ||
11666 | } | ||
11667 | break; | ||
11668 | 12032 | ||
11669 | case 9: | 12033 | case 5: // scale and position sp |
11670 | Vector3 pos2 = new Vector3(block.Data, 0); | 12034 | udata.position = new Vector3(block.Data, 0); |
12035 | udata.scale = new Vector3(block.Data, 12); | ||
11671 | 12036 | ||
11672 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12037 | udata.change = ObjectChangeType.primPS; |
12038 | updatehandler(localId, udata, this); | ||
12039 | break; | ||
11673 | 12040 | ||
11674 | if (handlerUpdateVector != null) | 12041 | case 0x15: //uniform scale and position |
11675 | { | 12042 | udata.position = new Vector3(block.Data, 0); |
11676 | handlerUpdateVector(localId, pos2, this); | 12043 | udata.scale = new Vector3(block.Data, 12); |
11677 | } | ||
11678 | break; | ||
11679 | 12044 | ||
11680 | case 10: | 12045 | udata.change = ObjectChangeType.primPUS; |
11681 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12046 | updatehandler(localId, udata, this); |
12047 | break; | ||
11682 | 12048 | ||
11683 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12049 | // now group related (bit 4) |
11684 | if (handlerUpdatePrimRotation != null) | 12050 | case 9: //( 8 + 1 )group position |
11685 | { | 12051 | udata.position = new Vector3(block.Data, 0); |
11686 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11687 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11688 | } | ||
11689 | break; | ||
11690 | 12052 | ||
11691 | case 11: | 12053 | udata.change = ObjectChangeType.groupP; |
11692 | Vector3 pos3 = new Vector3(block.Data, 0); | 12054 | updatehandler(localId, udata, this); |
11693 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12055 | break; |
11694 | 12056 | ||
11695 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12057 | case 0x0A: // (8 + 2) group rotation |
11696 | if (handlerUpdatePrimGroupRotation != null) | 12058 | udata.rotation = new Quaternion(block.Data, 0, true); |
11697 | { | ||
11698 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11699 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11700 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11701 | } | ||
11702 | break; | ||
11703 | case 12: | ||
11704 | case 28: | ||
11705 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11706 | 12059 | ||
11707 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12060 | udata.change = ObjectChangeType.groupR; |
11708 | if (handlerUpdatePrimGroupScale != null) | 12061 | updatehandler(localId, udata, this); |
11709 | { | 12062 | break; |
11710 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11711 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11712 | } | ||
11713 | break; | ||
11714 | 12063 | ||
11715 | case 13: | 12064 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11716 | Vector3 scale2 = new Vector3(block.Data, 12); | 12065 | udata.position = new Vector3(block.Data, 0); |
11717 | Vector3 pos4 = new Vector3(block.Data, 0); | 12066 | udata.rotation = new Quaternion(block.Data, 12, true); |
11718 | 12067 | ||
11719 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12068 | udata.change = ObjectChangeType.groupPR; |
11720 | if (handlerUpdatePrimScale != null) | 12069 | updatehandler(localId, udata, this); |
11721 | { | 12070 | break; |
11722 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11723 | handlerUpdatePrimScale(localId, scale2, this); | ||
11724 | 12071 | ||
11725 | // Change the position based on scale (for bug number 246) | 12072 | case 0x0C: // (8 + 4) group scale |
11726 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12073 | // only afects root prim and only sent by viewer editor object tab scaling |
11727 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12074 | // mouse edition only allows uniform scaling |
11728 | if (handlerUpdatePrimSinglePosition != null) | 12075 | // SL MAY CHANGE THIS in viewers |
11729 | { | ||
11730 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11731 | } | ||
11732 | } | ||
11733 | break; | ||
11734 | 12076 | ||
11735 | case 29: | 12077 | udata.scale = new Vector3(block.Data, 0); |
11736 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11737 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11738 | 12078 | ||
11739 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12079 | udata.change = ObjectChangeType.groupS; |
11740 | if (handlerUpdatePrimGroupScale != null) | 12080 | updatehandler(localId, udata, this); |
11741 | { | ||
11742 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11743 | part.StoreUndoState(true); | ||
11744 | part.IgnoreUndoUpdate = true; | ||
11745 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11746 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11747 | 12081 | ||
11748 | if (handlerUpdateVector != null) | 12082 | break; |
11749 | { | ||
11750 | handlerUpdateVector(localId, pos5, this); | ||
11751 | } | ||
11752 | 12083 | ||
11753 | part.IgnoreUndoUpdate = false; | 12084 | case 0x0D: //(8 + 4 + 1) group scale and position |
11754 | } | 12085 | // exception as above |
11755 | 12086 | ||
11756 | break; | 12087 | udata.position = new Vector3(block.Data, 0); |
12088 | udata.scale = new Vector3(block.Data, 12); | ||
11757 | 12089 | ||
11758 | case 21: | 12090 | udata.change = ObjectChangeType.groupPS; |
11759 | Vector3 scale6 = new Vector3(block.Data, 12); | 12091 | updatehandler(localId, udata, this); |
11760 | Vector3 pos6 = new Vector3(block.Data, 0); | 12092 | break; |
11761 | 12093 | ||
11762 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12094 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11763 | if (handlerUpdatePrimScale != null) | 12095 | udata.scale = new Vector3(block.Data, 0); |
11764 | { | ||
11765 | part.StoreUndoState(false); | ||
11766 | part.IgnoreUndoUpdate = true; | ||
11767 | 12096 | ||
11768 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12097 | udata.change = ObjectChangeType.groupUS; |
11769 | handlerUpdatePrimScale(localId, scale6, this); | 12098 | updatehandler(localId, udata, this); |
11770 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12099 | break; |
11771 | if (handlerUpdatePrimSinglePosition != null) | ||
11772 | { | ||
11773 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11774 | } | ||
11775 | 12100 | ||
11776 | part.IgnoreUndoUpdate = false; | 12101 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11777 | } | 12102 | udata.position = new Vector3(block.Data, 0); |
11778 | break; | 12103 | udata.scale = new Vector3(block.Data, 12); |
11779 | 12104 | ||
11780 | default: | 12105 | udata.change = ObjectChangeType.groupPUS; |
11781 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12106 | updatehandler(localId, udata, this); |
11782 | break; | 12107 | break; |
12108 | |||
12109 | default: | ||
12110 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12111 | break; | ||
12112 | } | ||
11783 | } | 12113 | } |
11784 | 12114 | ||
11785 | // for (int j = 0; j < parts.Length; j++) | ||
11786 | // parts[j].IgnoreUndoUpdate = false; | ||
11787 | } | 12115 | } |
11788 | } | 12116 | } |
11789 | } | 12117 | } |
11790 | |||
11791 | return true; | 12118 | return true; |
11792 | } | 12119 | } |
11793 | 12120 | ||
@@ -11848,9 +12175,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11848 | public void SetChildAgentThrottle(byte[] throttles) | 12175 | public void SetChildAgentThrottle(byte[] throttles) |
11849 | { | 12176 | { |
11850 | m_udpClient.SetThrottles(throttles); | 12177 | m_udpClient.SetThrottles(throttles); |
12178 | GenericCall2 handler = OnUpdateThrottles; | ||
12179 | if (handler != null) | ||
12180 | { | ||
12181 | handler(); | ||
12182 | } | ||
11851 | } | 12183 | } |
11852 | 12184 | ||
11853 | /// <summary> | 12185 | /// <summary> |
12186 | /// Sets the throttles from values supplied by the client | ||
12187 | /// </summary> | ||
12188 | /// <param name="throttles"></param> | ||
12189 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12190 | { | ||
12191 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12192 | //m_udpClient.SetThrottles(throttles); | ||
12193 | |||
12194 | } | ||
12195 | |||
12196 | |||
12197 | /// <summary> | ||
11854 | /// Get the current throttles for this client as a packed byte array | 12198 | /// Get the current throttles for this client as a packed byte array |
11855 | /// </summary> | 12199 | /// </summary> |
11856 | /// <param name="multiplier">Unused</param> | 12200 | /// <param name="multiplier">Unused</param> |
@@ -12231,7 +12575,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12231 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12575 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12232 | // requestID, taskID, (SourceType)sourceType, Name); | 12576 | // requestID, taskID, (SourceType)sourceType, Name); |
12233 | 12577 | ||
12578 | |||
12579 | //Note, the bool returned from the below function is useless since it is always false. | ||
12234 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12580 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12581 | |||
12235 | } | 12582 | } |
12236 | 12583 | ||
12237 | /// <summary> | 12584 | /// <summary> |
@@ -12297,7 +12644,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12297 | /// <returns></returns> | 12644 | /// <returns></returns> |
12298 | private static int CalculateNumPackets(byte[] data) | 12645 | private static int CalculateNumPackets(byte[] data) |
12299 | { | 12646 | { |
12300 | const uint m_maxPacketSize = 600; | 12647 | // const uint m_maxPacketSize = 600; |
12648 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12301 | int numPackets = 1; | 12649 | int numPackets = 1; |
12302 | 12650 | ||
12303 | if (data == null) | 12651 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 621e0fd..e52ac37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
202 | 203 | ||
203 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
204 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 205 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
205 | // Initialize the token buckets that control the throttling for each category | 206 | // Initialize the token buckets that control the throttling for each category |
206 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
207 | } | 208 | } |
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | /// </returns> | 430 | /// </returns> |
430 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 431 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
431 | { | 432 | { |
433 | return EnqueueOutgoing(packet, forceQueue, false); | ||
434 | } | ||
435 | |||
436 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
437 | { | ||
432 | int category = (int)packet.Category; | 438 | int category = (int)packet.Category; |
433 | 439 | ||
434 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
435 | { | 441 | { |
436 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet, highPriority); | ||
447 | return true; | ||
448 | } | ||
449 | |||
437 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
438 | 451 | ||
439 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | // queued packets | 454 | // queued packets |
442 | if (queue.Count > 0) | 455 | if (queue.Count > 0) |
443 | { | 456 | { |
444 | queue.Enqueue(packet); | 457 | queue.Enqueue(packet, highPriority); |
445 | return true; | 458 | return true; |
446 | } | 459 | } |
447 | 460 | ||
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
454 | else | 467 | else |
455 | { | 468 | { |
456 | // Force queue specified or not enough tokens in the bucket, queue this packet | 469 | // Force queue specified or not enough tokens in the bucket, queue this packet |
457 | queue.Enqueue(packet); | 470 | queue.Enqueue(packet, highPriority); |
458 | return true; | 471 | return true; |
459 | } | 472 | } |
460 | } | 473 | } |
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
483 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
484 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
485 | { | 498 | { |
486 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
487 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 500 | |
501 | OutgoingPacket packet = null; | ||
502 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
488 | TokenBucket bucket; | 503 | TokenBucket bucket; |
489 | bool packetSent = false; | 504 | bool packetSent = false; |
490 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 505 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
516 | // this queue | 531 | // this queue |
517 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
518 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
519 | { | 534 | { |
520 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
521 | // enough tokens in the bucket to send it out | 536 | try |
522 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
523 | { | 537 | { |
524 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
525 | m_udpServer.SendPacketFinal(packet); | ||
526 | packetSent = true; | ||
527 | } | 539 | } |
528 | else | 540 | catch |
529 | { | 541 | { |
530 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
531 | m_nextPackets[i] = packet; | ||
532 | } | 543 | } |
533 | 544 | if (success) | |
534 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
535 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
536 | // get back here | 547 | // enough tokens in the bucket to send it out |
537 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
538 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
539 | } | 572 | } |
540 | else | 573 | else |
541 | { | 574 | { |
542 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
543 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
545 | } | 577 | } |
546 | } | 578 | } |
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
649 | if (m_nextOnQueueEmpty == 0) | 681 | if (m_nextOnQueueEmpty == 0) |
650 | m_nextOnQueueEmpty = 1; | 682 | m_nextOnQueueEmpty = 1; |
651 | } | 683 | } |
684 | internal void ForceThrottleSetting(int throttle, int setting) | ||
685 | { | ||
686 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
687 | } | ||
652 | 688 | ||
653 | /// <summary> | 689 | /// <summary> |
654 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 690 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
693 | } | 729 | } |
694 | } | 730 | } |
695 | } | 731 | } |
732 | |||
733 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
734 | { | ||
735 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
736 | |||
737 | public override int Count | ||
738 | { | ||
739 | get | ||
740 | { | ||
741 | return base.Count + highQueue.Count; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | public override bool Dequeue(out T item) | ||
746 | { | ||
747 | if (highQueue.Dequeue(out item)) | ||
748 | return true; | ||
749 | |||
750 | return base.Dequeue(out item); | ||
751 | } | ||
752 | |||
753 | public void Enqueue(T item, bool highPriority) | ||
754 | { | ||
755 | if (highPriority) | ||
756 | highQueue.Enqueue(item); | ||
757 | else | ||
758 | Enqueue(item); | ||
759 | } | ||
760 | } | ||
696 | } | 761 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 8eb2e06..fab66ce 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -121,7 +121,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
121 | /// <summary>Handlers for incoming packets</summary> | 121 | /// <summary>Handlers for incoming packets</summary> |
122 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 122 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
123 | /// <summary>Incoming packets that are awaiting handling</summary> | 123 | /// <summary>Incoming packets that are awaiting handling</summary> |
124 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 124 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
125 | |||
126 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
125 | 127 | ||
126 | /// <summary></summary> | 128 | /// <summary></summary> |
127 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 129 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -176,6 +178,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
176 | /// <summary>Flag to signal when clients should send pings</summary> | 178 | /// <summary>Flag to signal when clients should send pings</summary> |
177 | protected bool m_sendPing; | 179 | protected bool m_sendPing; |
178 | 180 | ||
181 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
179 | private Pool<IncomingPacket> m_incomingPacketPool; | 182 | private Pool<IncomingPacket> m_incomingPacketPool; |
180 | 183 | ||
181 | /// <summary> | 184 | /// <summary> |
@@ -782,6 +785,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
782 | 785 | ||
783 | #region Queue or Send | 786 | #region Queue or Send |
784 | 787 | ||
788 | bool highPriority = false; | ||
789 | |||
790 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
791 | { | ||
792 | category = (ThrottleOutPacketType)((int)category & 127); | ||
793 | highPriority = true; | ||
794 | } | ||
795 | |||
785 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 796 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
786 | // If we were not provided a method for handling unacked, use the UDPServer default method | 797 | // If we were not provided a method for handling unacked, use the UDPServer default method |
787 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 798 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -790,7 +801,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
790 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 801 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
791 | // packet so that it isn't sent before a queued update packet. | 802 | // packet so that it isn't sent before a queued update packet. |
792 | bool requestQueue = type == PacketType.KillObject; | 803 | bool requestQueue = type == PacketType.KillObject; |
793 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 804 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
794 | SendPacketFinal(outgoingPacket); | 805 | SendPacketFinal(outgoingPacket); |
795 | 806 | ||
796 | #endregion Queue or Send | 807 | #endregion Queue or Send |
@@ -1075,21 +1086,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1075 | 1086 | ||
1076 | #region Packet to Client Mapping | 1087 | #region Packet to Client Mapping |
1077 | 1088 | ||
1078 | // UseCircuitCode handling | 1089 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1079 | if (packet.Type == PacketType.UseCircuitCode) | 1090 | IClientAPI client = null; |
1091 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1080 | { | 1092 | { |
1081 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1093 | // UseCircuitCode handling |
1082 | // buffer. | 1094 | if (packet.Type == PacketType.UseCircuitCode) |
1083 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1095 | { |
1096 | // And if there is a UseCircuitCode pending, also drop it | ||
1097 | lock (m_pendingCache) | ||
1098 | { | ||
1099 | if (m_pendingCache.Contains(endPoint)) | ||
1100 | return; | ||
1084 | 1101 | ||
1085 | Util.FireAndForget(HandleUseCircuitCode, array); | 1102 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1103 | } | ||
1086 | 1104 | ||
1087 | return; | 1105 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1106 | // buffer. | ||
1107 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1108 | |||
1109 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1110 | |||
1111 | return; | ||
1112 | } | ||
1113 | } | ||
1114 | |||
1115 | // If this is a pending connection, enqueue, don't process yet | ||
1116 | lock (m_pendingCache) | ||
1117 | { | ||
1118 | Queue<UDPPacketBuffer> queue; | ||
1119 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1120 | { | ||
1121 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1122 | queue.Enqueue(buffer); | ||
1123 | return; | ||
1124 | } | ||
1088 | } | 1125 | } |
1089 | 1126 | ||
1090 | // Determine which agent this packet came from | 1127 | // Determine which agent this packet came from |
1091 | IClientAPI client; | 1128 | if (client == null || !(client is LLClientView)) |
1092 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1093 | { | 1129 | { |
1094 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1130 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1095 | return; | 1131 | return; |
@@ -1098,7 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1098 | udpClient = ((LLClientView)client).UDPClient; | 1134 | udpClient = ((LLClientView)client).UDPClient; |
1099 | 1135 | ||
1100 | if (!udpClient.IsConnected) | 1136 | if (!udpClient.IsConnected) |
1137 | { | ||
1138 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1101 | return; | 1139 | return; |
1140 | } | ||
1102 | 1141 | ||
1103 | #endregion Packet to Client Mapping | 1142 | #endregion Packet to Client Mapping |
1104 | 1143 | ||
@@ -1228,7 +1267,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1267 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1229 | } | 1268 | } |
1230 | 1269 | ||
1231 | packetInbox.Enqueue(incomingPacket); | 1270 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1271 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1272 | packetInbox.EnqueueHigh(incomingPacket); | ||
1273 | else | ||
1274 | packetInbox.EnqueueLow(incomingPacket); | ||
1232 | } | 1275 | } |
1233 | 1276 | ||
1234 | #region BinaryStats | 1277 | #region BinaryStats |
@@ -1376,10 +1419,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1376 | { | 1419 | { |
1377 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); | 1420 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); |
1378 | bool tp = (aCircuit.teleportFlags > 0); | 1421 | bool tp = (aCircuit.teleportFlags > 0); |
1379 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from | ||
1380 | if (!tp) | 1422 | if (!tp) |
1381 | client.SceneAgent.SendInitialDataToMe(); | 1423 | client.SceneAgent.SendInitialDataToMe(); |
1382 | } | 1424 | } |
1425 | |||
1426 | // Now we know we can handle more data | ||
1427 | Thread.Sleep(200); | ||
1428 | |||
1429 | // Obtain the queue and remove it from the cache | ||
1430 | Queue<UDPPacketBuffer> queue = null; | ||
1431 | |||
1432 | lock (m_pendingCache) | ||
1433 | { | ||
1434 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1435 | { | ||
1436 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1437 | return; | ||
1438 | } | ||
1439 | m_pendingCache.Remove(endPoint); | ||
1440 | } | ||
1441 | |||
1442 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1443 | |||
1444 | // Reinject queued packets | ||
1445 | while(queue.Count > 0) | ||
1446 | { | ||
1447 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1448 | PacketReceived(buf); | ||
1449 | } | ||
1450 | queue = null; | ||
1383 | } | 1451 | } |
1384 | else | 1452 | else |
1385 | { | 1453 | { |
@@ -1387,6 +1455,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1387 | m_log.WarnFormat( | 1455 | m_log.WarnFormat( |
1388 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1456 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1389 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1457 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1458 | lock (m_pendingCache) | ||
1459 | m_pendingCache.Remove(endPoint); | ||
1390 | } | 1460 | } |
1391 | 1461 | ||
1392 | // m_log.DebugFormat( | 1462 | // m_log.DebugFormat( |
@@ -1505,7 +1575,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1505 | if (!client.SceneAgent.IsChildAgent) | 1575 | if (!client.SceneAgent.IsChildAgent) |
1506 | client.Kick("Simulator logged you out due to connection timeout"); | 1576 | client.Kick("Simulator logged you out due to connection timeout"); |
1507 | 1577 | ||
1508 | client.CloseWithoutChecks(); | 1578 | client.CloseWithoutChecks(true); |
1509 | } | 1579 | } |
1510 | } | 1580 | } |
1511 | 1581 | ||
@@ -1517,6 +1587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1517 | 1587 | ||
1518 | while (IsRunningInbound) | 1588 | while (IsRunningInbound) |
1519 | { | 1589 | { |
1590 | m_scene.ThreadAlive(1); | ||
1520 | try | 1591 | try |
1521 | { | 1592 | { |
1522 | IncomingPacket incomingPacket = null; | 1593 | IncomingPacket incomingPacket = null; |
@@ -1564,6 +1635,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1564 | 1635 | ||
1565 | while (base.IsRunningOutbound) | 1636 | while (base.IsRunningOutbound) |
1566 | { | 1637 | { |
1638 | m_scene.ThreadAlive(2); | ||
1567 | try | 1639 | try |
1568 | { | 1640 | { |
1569 | m_packetSent = false; | 1641 | m_packetSent = false; |
@@ -1794,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1794 | Packet packet = incomingPacket.Packet; | 1866 | Packet packet = incomingPacket.Packet; |
1795 | LLClientView client = incomingPacket.Client; | 1867 | LLClientView client = incomingPacket.Client; |
1796 | 1868 | ||
1797 | if (client.IsActive) | 1869 | // if (client.IsActive) |
1798 | { | 1870 | // { |
1799 | m_currentIncomingClient = client; | 1871 | m_currentIncomingClient = client; |
1800 | 1872 | ||
1801 | try | 1873 | try |
@@ -1822,13 +1894,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1822 | { | 1894 | { |
1823 | m_currentIncomingClient = null; | 1895 | m_currentIncomingClient = null; |
1824 | } | 1896 | } |
1825 | } | 1897 | // } |
1826 | else | 1898 | // else |
1827 | { | 1899 | // { |
1828 | m_log.DebugFormat( | 1900 | // m_log.DebugFormat( |
1829 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1901 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1830 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1902 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1831 | } | 1903 | // } |
1832 | 1904 | ||
1833 | IncomingPacketsProcessed++; | 1905 | IncomingPacketsProcessed++; |
1834 | } | 1906 | } |
@@ -1840,8 +1912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1840 | if (!client.IsLoggingOut) | 1912 | if (!client.IsLoggingOut) |
1841 | { | 1913 | { |
1842 | client.IsLoggingOut = true; | 1914 | client.IsLoggingOut = true; |
1843 | client.Close(); | 1915 | client.Close(false, false); |
1844 | } | 1916 | } |
1845 | } | 1917 | } |
1846 | } | 1918 | } |
1847 | } \ No newline at end of file | 1919 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f143c32..7035e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |