diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
5 files changed, 192 insertions, 140 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4aa19d1..bcfb633 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | public event RequestTaskInventory OnRequestTaskInventory; | 155 | public event RequestTaskInventory OnRequestTaskInventory; |
156 | public event UpdateInventoryItem OnUpdateInventoryItem; | 156 | public event UpdateInventoryItem OnUpdateInventoryItem; |
157 | public event CopyInventoryItem OnCopyInventoryItem; | 157 | public event CopyInventoryItem OnCopyInventoryItem; |
158 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
158 | public event MoveInventoryItem OnMoveInventoryItem; | 159 | public event MoveInventoryItem OnMoveInventoryItem; |
159 | public event RemoveInventoryItem OnRemoveInventoryItem; | 160 | public event RemoveInventoryItem OnRemoveInventoryItem; |
160 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -335,6 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | // protected HashSet<uint> m_attachmentsSent; | 336 | // protected HashSet<uint> m_attachmentsSent; |
336 | 337 | ||
337 | private int m_moneyBalance; | 338 | private int m_moneyBalance; |
339 | private bool m_deliverPackets = true; | ||
338 | private int m_animationSequenceNumber = 1; | 340 | private int m_animationSequenceNumber = 1; |
339 | private bool m_SendLogoutPacketWhenClosing = true; | 341 | private bool m_SendLogoutPacketWhenClosing = true; |
340 | private AgentUpdateArgs lastarg; | 342 | private AgentUpdateArgs lastarg; |
@@ -377,6 +379,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | get { return m_startpos; } | 379 | get { return m_startpos; } |
378 | set { m_startpos = value; } | 380 | set { m_startpos = value; } |
379 | } | 381 | } |
382 | public bool DeliverPackets | ||
383 | { | ||
384 | get { return m_deliverPackets; } | ||
385 | set { | ||
386 | m_deliverPackets = value; | ||
387 | m_udpClient.m_deliverPackets = value; | ||
388 | } | ||
389 | } | ||
380 | public UUID AgentId { get { return m_agentId; } } | 390 | public UUID AgentId { get { return m_agentId; } } |
381 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 391 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
382 | public string ActiveGroupName { get { return m_activeGroupName; } } | 392 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -475,18 +485,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
475 | 485 | ||
476 | #region Client Methods | 486 | #region Client Methods |
477 | 487 | ||
488 | |||
478 | /// <summary> | 489 | /// <summary> |
479 | /// Shut down the client view | 490 | /// Shut down the client view |
480 | /// </summary> | 491 | /// </summary> |
481 | public void Close() | 492 | public void Close() |
482 | { | 493 | { |
494 | Close(true); | ||
495 | } | ||
496 | |||
497 | /// <summary> | ||
498 | /// Shut down the client view | ||
499 | /// </summary> | ||
500 | public void Close(bool sendStop) | ||
501 | { | ||
483 | m_log.DebugFormat( | 502 | m_log.DebugFormat( |
484 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 503 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
485 | Name, m_scene.RegionInfo.RegionName); | 504 | Name, m_scene.RegionInfo.RegionName); |
486 | 505 | ||
487 | // Send the STOP packet | 506 | if (sendStop) |
488 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 507 | { |
489 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 508 | // Send the STOP packet |
509 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
510 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
511 | } | ||
490 | 512 | ||
491 | IsActive = false; | 513 | IsActive = false; |
492 | 514 | ||
@@ -766,7 +788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
766 | reply.ChatData.OwnerID = fromAgentID; | 788 | reply.ChatData.OwnerID = fromAgentID; |
767 | reply.ChatData.SourceID = fromAgentID; | 789 | reply.ChatData.SourceID = fromAgentID; |
768 | 790 | ||
769 | OutPacket(reply, ThrottleOutPacketType.Task); | 791 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
770 | } | 792 | } |
771 | 793 | ||
772 | /// <summary> | 794 | /// <summary> |
@@ -1052,6 +1074,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1052 | public virtual void SendLayerData(float[] map) | 1074 | public virtual void SendLayerData(float[] map) |
1053 | { | 1075 | { |
1054 | Util.FireAndForget(DoSendLayerData, map); | 1076 | Util.FireAndForget(DoSendLayerData, map); |
1077 | |||
1078 | // Send it sync, and async. It's not that much data | ||
1079 | // and it improves user experience just so much! | ||
1080 | DoSendLayerData(map); | ||
1055 | } | 1081 | } |
1056 | 1082 | ||
1057 | /// <summary> | 1083 | /// <summary> |
@@ -1064,16 +1090,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1064 | 1090 | ||
1065 | try | 1091 | try |
1066 | { | 1092 | { |
1067 | //for (int y = 0; y < 16; y++) | 1093 | for (int y = 0; y < 16; y++) |
1068 | //{ | 1094 | { |
1069 | // for (int x = 0; x < 16; x++) | 1095 | for (int x = 0; x < 16; x+=4) |
1070 | // { | 1096 | { |
1071 | // SendLayerData(x, y, map); | 1097 | SendLayerPacket(x, y, map); |
1072 | // } | 1098 | } |
1073 | //} | 1099 | } |
1074 | |||
1075 | // Send LayerData in a spiral pattern. Fun! | ||
1076 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1077 | } | 1100 | } |
1078 | catch (Exception e) | 1101 | catch (Exception e) |
1079 | { | 1102 | { |
@@ -1081,51 +1104,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | } | 1104 | } |
1082 | } | 1105 | } |
1083 | 1106 | ||
1084 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1085 | { | ||
1086 | // Row | ||
1087 | for (int i = x1; i <= x2; i++) | ||
1088 | SendLayerData(i, y1, map); | ||
1089 | |||
1090 | // Column | ||
1091 | for (int j = y1 + 1; j <= y2; j++) | ||
1092 | SendLayerData(x2, j, map); | ||
1093 | |||
1094 | if (x2 - x1 > 0) | ||
1095 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1096 | } | ||
1097 | |||
1098 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1099 | { | ||
1100 | // Row in reverse | ||
1101 | for (int i = x2; i >= x1; i--) | ||
1102 | SendLayerData(i, y2, map); | ||
1103 | |||
1104 | // Column in reverse | ||
1105 | for (int j = y2 - 1; j >= y1; j--) | ||
1106 | SendLayerData(x1, j, map); | ||
1107 | |||
1108 | if (x2 - x1 > 0) | ||
1109 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1110 | } | ||
1111 | |||
1112 | /// <summary> | 1107 | /// <summary> |
1113 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1108 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1114 | /// </summary> | 1109 | /// </summary> |
1115 | /// <param name="map">heightmap</param> | 1110 | /// <param name="map">heightmap</param> |
1116 | /// <param name="px">X coordinate for patches 0..12</param> | 1111 | /// <param name="px">X coordinate for patches 0..12</param> |
1117 | /// <param name="py">Y coordinate for patches 0..15</param> | 1112 | /// <param name="py">Y coordinate for patches 0..15</param> |
1118 | // private void SendLayerPacket(float[] map, int y, int x) | 1113 | private void SendLayerPacket(int x, int y, float[] map) |
1119 | // { | 1114 | { |
1120 | // int[] patches = new int[4]; | 1115 | int[] patches = new int[4]; |
1121 | // patches[0] = x + 0 + y * 16; | 1116 | patches[0] = x + 0 + y * 16; |
1122 | // patches[1] = x + 1 + y * 16; | 1117 | patches[1] = x + 1 + y * 16; |
1123 | // patches[2] = x + 2 + y * 16; | 1118 | patches[2] = x + 2 + y * 16; |
1124 | // patches[3] = x + 3 + y * 16; | 1119 | patches[3] = x + 3 + y * 16; |
1125 | 1120 | ||
1126 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1121 | float[] heightmap = (map.Length == 65536) ? |
1127 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1122 | map : |
1128 | // } | 1123 | LLHeightFieldMoronize(map); |
1124 | |||
1125 | try | ||
1126 | { | ||
1127 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1128 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1129 | } | ||
1130 | catch | ||
1131 | { | ||
1132 | for (int px = x ; px < x + 4 ; px++) | ||
1133 | SendLayerData(px, y, map); | ||
1134 | } | ||
1135 | } | ||
1129 | 1136 | ||
1130 | /// <summary> | 1137 | /// <summary> |
1131 | /// Sends a specified patch to a client | 1138 | /// Sends a specified patch to a client |
@@ -1145,7 +1152,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1145 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1152 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1146 | layerpack.Header.Reliable = true; | 1153 | layerpack.Header.Reliable = true; |
1147 | 1154 | ||
1148 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1155 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1149 | } | 1156 | } |
1150 | catch (Exception e) | 1157 | catch (Exception e) |
1151 | { | 1158 | { |
@@ -1506,35 +1513,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1506 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1513 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1507 | } | 1514 | } |
1508 | 1515 | ||
1509 | public void SendKillObject(ulong regionHandle, uint localID) | 1516 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1510 | { | 1517 | { |
1511 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1518 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1512 | 1519 | ||
1513 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1520 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1514 | // TODO: don't create new blocks if recycling an old packet | 1521 | // TODO: don't create new blocks if recycling an old packet |
1515 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1522 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1516 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1523 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1517 | kill.ObjectData[0].ID = localID; | 1524 | { |
1525 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1526 | kill.ObjectData[i].ID = localIDs[i]; | ||
1527 | } | ||
1518 | kill.Header.Reliable = true; | 1528 | kill.Header.Reliable = true; |
1519 | kill.Header.Zerocoded = true; | 1529 | kill.Header.Zerocoded = true; |
1520 | 1530 | ||
1521 | if (m_scene.GetScenePresence(localID) == null) | 1531 | if (localIDs.Count == 1) |
1522 | { | 1532 | { |
1523 | lock (m_entityUpdates.SyncRoot) | 1533 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1524 | { | 1534 | { |
1525 | m_killRecord.Add(localID); | 1535 | OutPacket(kill, ThrottleOutPacketType.State); |
1526 | 1536 | return; | |
1527 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | ||
1528 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | ||
1529 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | ||
1530 | // scene objects in a viewer until that viewer is relogged in. | ||
1531 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1532 | } | 1537 | } |
1538 | m_killRecord.Add(localIDs[0]); | ||
1533 | } | 1539 | } |
1534 | else | 1540 | else |
1535 | { | 1541 | { |
1536 | OutPacket(kill, ThrottleOutPacketType.State); | 1542 | lock (m_entityUpdates.SyncRoot) |
1543 | { | ||
1544 | foreach (uint localID in localIDs) | ||
1545 | m_killRecord.Add(localID); | ||
1546 | } | ||
1537 | } | 1547 | } |
1548 | |||
1549 | // The throttle queue used here must match that being used for | ||
1550 | // updates. Otherwise, there is a chance that a kill packet put | ||
1551 | // on a separate queue will be sent to the client before an | ||
1552 | // existing update packet on another queue. Receiving updates | ||
1553 | // after kills results in unowned and undeletable | ||
1554 | // scene objects in a viewer until that viewer is relogged in. | ||
1555 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1538 | } | 1556 | } |
1539 | 1557 | ||
1540 | /// <summary> | 1558 | /// <summary> |
@@ -2240,6 +2258,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2240 | OutPacket(sound, ThrottleOutPacketType.Task); | 2258 | OutPacket(sound, ThrottleOutPacketType.Task); |
2241 | } | 2259 | } |
2242 | 2260 | ||
2261 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2262 | { | ||
2263 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2264 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2265 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2266 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2267 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2268 | } | ||
2269 | |||
2243 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2270 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2244 | { | 2271 | { |
2245 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2272 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3541,6 +3568,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3541 | /// </summary> | 3568 | /// </summary> |
3542 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3569 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3543 | { | 3570 | { |
3571 | if (entity is SceneObjectPart) | ||
3572 | { | ||
3573 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3574 | SceneObjectGroup g = e.ParentGroup; | ||
3575 | if (g.RootPart.Shape.State > 30) // HUD | ||
3576 | if (g.OwnerID != AgentId) | ||
3577 | return; // Don't send updates for other people's HUDs | ||
3578 | } | ||
3579 | |||
3544 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3580 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3545 | 3581 | ||
3546 | lock (m_entityUpdates.SyncRoot) | 3582 | lock (m_entityUpdates.SyncRoot) |
@@ -3561,23 +3597,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3561 | EntityUpdate update; | 3597 | EntityUpdate update; |
3562 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) | 3598 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) |
3563 | { | 3599 | { |
3564 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3600 | // If we have sent a kill packet for this object |
3565 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3601 | // drop any updates on the floor |
3566 | // safety measure. | ||
3567 | // | ||
3568 | // Receiving updates after kills results in undeleteable prims that persist until relog and | ||
3569 | // currently occurs because prims can be deleted before all queued updates are sent. | ||
3570 | if (m_killRecord.Contains(update.Entity.LocalId)) | ||
3571 | { | ||
3572 | // m_log.WarnFormat( | ||
3573 | // "[CLIENT]: Preventing full update for prim with local id {0} after client for user {1} told it was deleted", | ||
3574 | // update.Entity.LocalId, Name); | ||
3575 | continue; | ||
3576 | } | ||
3577 | |||
3578 | if (update.Entity is SceneObjectPart) | 3602 | if (update.Entity is SceneObjectPart) |
3579 | { | 3603 | { |
3580 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 3604 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3605 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) | ||
3606 | continue; | ||
3581 | 3607 | ||
3582 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3608 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3583 | { | 3609 | { |
@@ -4011,6 +4037,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4011 | { | 4037 | { |
4012 | m_propertiesPacketTimer.Stop(); | 4038 | m_propertiesPacketTimer.Stop(); |
4013 | 4039 | ||
4040 | if (m_propertiesBlocks.Count == 0) | ||
4041 | return; | ||
4042 | |||
4014 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4043 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
4015 | 4044 | ||
4016 | int index = 0; | 4045 | int index = 0; |
@@ -4917,6 +4946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4917 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 4946 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
4918 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 4947 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
4919 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 4948 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
4949 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
4920 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 4950 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
4921 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 4951 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
4922 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 4952 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5016,6 +5046,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5016 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5046 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5017 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5047 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5018 | (x.ControlFlags != lastarg.ControlFlags) || | 5048 | (x.ControlFlags != lastarg.ControlFlags) || |
5049 | (x.ControlFlags != 0) || | ||
5019 | (x.Far != lastarg.Far) || | 5050 | (x.Far != lastarg.Far) || |
5020 | (x.Flags != lastarg.Flags) || | 5051 | (x.Flags != lastarg.Flags) || |
5021 | (x.State != lastarg.State) || | 5052 | (x.State != lastarg.State) || |
@@ -5389,7 +5420,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5389 | args.Channel = ch; | 5420 | args.Channel = ch; |
5390 | args.From = String.Empty; | 5421 | args.From = String.Empty; |
5391 | args.Message = Utils.BytesToString(msg); | 5422 | args.Message = Utils.BytesToString(msg); |
5392 | args.Type = ChatTypeEnum.Shout; | 5423 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5393 | args.Position = new Vector3(); | 5424 | args.Position = new Vector3(); |
5394 | args.Scene = Scene; | 5425 | args.Scene = Scene; |
5395 | args.Sender = this; | 5426 | args.Sender = this; |
@@ -9428,6 +9459,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9428 | { | 9459 | { |
9429 | return true; | 9460 | return true; |
9430 | } | 9461 | } |
9462 | |||
9463 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9464 | { | ||
9465 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9466 | |||
9467 | #region Packet Session and User Check | ||
9468 | if (m_checkPackets) | ||
9469 | { | ||
9470 | if (packet.AgentData.SessionID != SessionId || | ||
9471 | packet.AgentData.AgentID != AgentId) | ||
9472 | return true; | ||
9473 | } | ||
9474 | #endregion | ||
9475 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9476 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9477 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9478 | { | ||
9479 | InventoryItemBase b = new InventoryItemBase(); | ||
9480 | b.ID = n.OldItemID; | ||
9481 | b.Folder = n.OldFolderID; | ||
9482 | items.Add(b); | ||
9483 | } | ||
9484 | |||
9485 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9486 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9487 | { | ||
9488 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9489 | } | ||
9490 | |||
9491 | return true; | ||
9492 | } | ||
9431 | 9493 | ||
9432 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9494 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9433 | { | 9495 | { |
@@ -10925,7 +10987,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10925 | { | 10987 | { |
10926 | // It's a ghost! tell the client to delete it from view. | 10988 | // It's a ghost! tell the client to delete it from view. |
10927 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 10989 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
10928 | localId); | 10990 | new List<uint>() { localId }); |
10929 | } | 10991 | } |
10930 | else | 10992 | else |
10931 | { | 10993 | { |
@@ -11295,22 +11357,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11295 | /// <param name="Pack">OpenMetaverse.packet</param> | 11357 | /// <param name="Pack">OpenMetaverse.packet</param> |
11296 | public void ProcessInPacket(Packet packet) | 11358 | public void ProcessInPacket(Packet packet) |
11297 | { | 11359 | { |
11298 | if (m_debugPacketLevel > 0) | 11360 | if (m_debugPacketLevel >= 255) |
11299 | { | 11361 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11300 | bool outputPacket = true; | ||
11301 | |||
11302 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11303 | outputPacket = false; | ||
11304 | |||
11305 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11306 | outputPacket = false; | ||
11307 | |||
11308 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11309 | outputPacket = false; | ||
11310 | |||
11311 | if (outputPacket) | ||
11312 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11313 | } | ||
11314 | 11362 | ||
11315 | if (!ProcessPacketMethod(packet)) | 11363 | if (!ProcessPacketMethod(packet)) |
11316 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11364 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11552,7 +11600,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11552 | 11600 | ||
11553 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11601 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11554 | 11602 | ||
11603 | |||
11604 | //Note, the bool returned from the below function is useless since it is always false. | ||
11555 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11605 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11606 | |||
11556 | } | 11607 | } |
11557 | 11608 | ||
11558 | /// <summary> | 11609 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index ca5a7bd..a4738ff 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -149,6 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | 149 | ||
150 | private int m_defaultRTO = 3000; | 150 | private int m_defaultRTO = 3000; |
151 | private int m_maxRTO = 60000; | 151 | private int m_maxRTO = 60000; |
152 | public bool m_deliverPackets = true; | ||
152 | 153 | ||
153 | /// <summary> | 154 | /// <summary> |
154 | /// Default constructor | 155 | /// Default constructor |
@@ -389,6 +390,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
389 | if (category >= 0 && category < m_packetOutboxes.Length) | 390 | if (category >= 0 && category < m_packetOutboxes.Length) |
390 | { | 391 | { |
391 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 392 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
393 | |||
394 | if (m_deliverPackets == false) | ||
395 | { | ||
396 | queue.Enqueue(packet); | ||
397 | return true; | ||
398 | } | ||
399 | |||
392 | TokenBucket bucket = m_throttleCategories[category]; | 400 | TokenBucket bucket = m_throttleCategories[category]; |
393 | 401 | ||
394 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | 402 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
@@ -425,6 +433,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
425 | /// <returns>True if any packets were sent, otherwise false</returns> | 433 | /// <returns>True if any packets were sent, otherwise false</returns> |
426 | public bool DequeueOutgoing() | 434 | public bool DequeueOutgoing() |
427 | { | 435 | { |
436 | if (m_deliverPackets == false) return false; | ||
437 | |||
428 | OutgoingPacket packet; | 438 | OutgoingPacket packet; |
429 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 439 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
430 | TokenBucket bucket; | 440 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 821f679..626f7eb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -934,7 +934,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
934 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 934 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
935 | { | 935 | { |
936 | client.IsLoggingOut = true; | 936 | client.IsLoggingOut = true; |
937 | client.Close(); | 937 | client.Close(false); |
938 | } | 938 | } |
939 | } | 939 | } |
940 | 940 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index bdbd284..91e3d20 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | this.parent = parent; | 133 | this.parent = parent; |
134 | MaxBurst = maxBurst; | 134 | MaxBurst = maxBurst; |
135 | DripRate = dripRate; | 135 | DripRate = dripRate; |
136 | lastDrip = Environment.TickCount & Int32.MaxValue; | 136 | lastDrip = Environment.TickCount; |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
144 | /// the bucket, otherwise false</returns> | 144 | /// the bucket, otherwise false</returns> |
145 | public bool RemoveTokens(int amount) | 145 | public bool RemoveTokens(int amount) |
146 | { | 146 | { |
147 | bool dummy; | ||
148 | return RemoveTokens(amount, out dummy); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Remove a given number of tokens from the bucket | ||
153 | /// </summary> | ||
154 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
155 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
156 | /// during this call, otherwise false</param> | ||
157 | /// <returns>True if the requested number of tokens were removed from | ||
158 | /// the bucket, otherwise false</returns> | ||
159 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
160 | { | ||
161 | if (maxBurst == 0) | 147 | if (maxBurst == 0) |
162 | { | 148 | { |
163 | dripSucceeded = true; | ||
164 | return true; | 149 | return true; |
165 | } | 150 | } |
166 | 151 | ||
167 | dripSucceeded = Drip(); | 152 | if (amount > maxBurst) |
168 | |||
169 | if (content - amount >= 0) | ||
170 | { | 153 | { |
171 | if (parent != null && !parent.RemoveTokens(amount)) | 154 | throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst); |
172 | return false; | 155 | } |
173 | 156 | ||
174 | content -= amount; | 157 | Drip(); |
175 | return true; | 158 | |
159 | if (content < amount) | ||
160 | { | ||
161 | return false; | ||
176 | } | 162 | } |
177 | else | 163 | |
164 | if (parent != null && !parent.RemoveTokens(amount)) | ||
178 | { | 165 | { |
179 | return false; | 166 | return false; |
180 | } | 167 | } |
168 | |||
169 | content -= amount; | ||
170 | return true; | ||
181 | } | 171 | } |
182 | 172 | ||
183 | /// <summary> | 173 | /// <summary> |
@@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | content = maxBurst; | 183 | content = maxBurst; |
194 | return true; | 184 | return true; |
195 | } | 185 | } |
196 | else | ||
197 | { | ||
198 | int now = Environment.TickCount & Int32.MaxValue; | ||
199 | int deltaMS = now - lastDrip; | ||
200 | 186 | ||
201 | if (deltaMS <= 0) | 187 | int now = Environment.TickCount; |
202 | { | 188 | int deltaMS = now - lastDrip; |
203 | if (deltaMS < 0) | 189 | lastDrip = now; |
204 | lastDrip = now; | ||
205 | return false; | ||
206 | } | ||
207 | 190 | ||
208 | int dripAmount = deltaMS * tokensPerMS; | 191 | if (deltaMS <= 0) |
209 | 192 | { | |
210 | content = Math.Min(content + dripAmount, maxBurst); | 193 | return false; |
211 | lastDrip = now; | 194 | } |
212 | 195 | ||
213 | return true; | 196 | long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content; |
197 | if (dripAmount > maxBurst) | ||
198 | { | ||
199 | dripAmount = maxBurst; | ||
214 | } | 200 | } |
201 | content = (int)dripAmount; | ||
202 | return true; | ||
215 | } | 203 | } |
216 | } | 204 | } |
217 | } | 205 | } |