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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs923
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs29
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs228
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs7
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs200
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1206
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs65
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs219
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
14 files changed, 2787 insertions, 1092 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index cc69645..f509d94 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden
96 // private static readonly string m_fetchInventoryPath = "0006/"; 100 // private static readonly string m_fetchInventoryPath = "0006/";
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
106
100 107
101 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
102 // receive capability calls 109 // receive capability calls
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
111 private IAssetService m_assetService; 118 private IAssetService m_assetService;
112 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
113 private string m_regionName; 120 private string m_regionName;
121
114 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
115 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
116 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
117 { 145 {
118 m_Scene = scene; 146 m_Scene = scene;
119 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
120 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
121 if (config != null) 166 if (config != null)
122 { 167 {
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
131 { 176 {
132 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
133 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
134 } 210 }
135 211
136 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
142 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
143 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
144 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
145 } 223 }
146 224
147 /// <summary> 225 /// <summary>
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
187 { 265 {
188 try 266 try
189 { 267 {
190 // I don't think this one works...
191 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
192 "NewFileAgentInventory", 269 "NewFileAgentInventory",
193 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden
204 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 281 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
205 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 282 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
206 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
207 290
208 m_HostCapsObj.RegisterHandler( 291 m_HostCapsObj.RegisterHandler(
209 "CopyInventoryFromNotecard", 292 "CopyInventoryFromNotecard",
@@ -386,62 +469,176 @@ namespace OpenSim.Region.ClientStack.Linden
386 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 469 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
387 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 470 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
388 471
472 // start by getting the client
473 IClientAPI client = null;
474 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
475
476 // check current state so we only have one service at a time
477 lock (m_ModelCost)
478 {
479 switch (m_FileAgentInventoryState)
480 {
481 case FileAgentInventoryState.processRequest:
482 case FileAgentInventoryState.processUpload:
483 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
484 resperror.message = "Uploader busy processing previus request";
485 resperror.identifier = UUID.Zero;
486
487 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
488 errorResponse.uploader = "";
489 errorResponse.state = "error";
490 errorResponse.error = resperror;
491 return errorResponse;
492 break;
493 case FileAgentInventoryState.waitUpload:
494 // todo stop current uploader server
495 break;
496 case FileAgentInventoryState.idle:
497 default:
498 break;
499 }
500
501 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
502 }
503
504 int cost = 0;
505 int nreqtextures = 0;
506 int nreqmeshs= 0;
507 int nreqinstances = 0;
508 bool IsAtestUpload = false;
509
510 string assetName = llsdRequest.name;
511
512 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
513
389 if (llsdRequest.asset_type == "texture" || 514 if (llsdRequest.asset_type == "texture" ||
390 llsdRequest.asset_type == "animation" || 515 llsdRequest.asset_type == "animation" ||
516 llsdRequest.asset_type == "mesh" ||
391 llsdRequest.asset_type == "sound") 517 llsdRequest.asset_type == "sound")
392 { 518 {
393 ScenePresence avatar = null; 519 ScenePresence avatar = null;
394 IClientAPI client = null;
395 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 520 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
396 521
397 // check user level 522 // check user level
398 if (avatar != null) 523 if (avatar != null)
399 { 524 {
400 client = avatar.ControllingClient;
401
402 if (avatar.UserLevel < m_levelUpload) 525 if (avatar.UserLevel < m_levelUpload)
403 { 526 {
404 if (client != null) 527 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
405 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 528 resperror.message = "Insufficient permissions to upload";
529 resperror.identifier = UUID.Zero;
406 530
407 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 531 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
408 errorResponse.uploader = ""; 532 errorResponse.uploader = "";
409 errorResponse.state = "error"; 533 errorResponse.state = "error";
534 errorResponse.error = resperror;
535 lock (m_ModelCost)
536 m_FileAgentInventoryState = FileAgentInventoryState.idle;
410 return errorResponse; 537 return errorResponse;
411 } 538 }
412 } 539 }
413 540
414 // check funds 541 // check test upload and funds
415 if (client != null) 542 if (client != null)
416 { 543 {
417 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 544 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
418 545
546 int baseCost = 0;
419 if (mm != null) 547 if (mm != null)
548 baseCost = mm.UploadCharge;
549
550 string warning = String.Empty;
551
552 if (llsdRequest.asset_type == "mesh")
420 { 553 {
421 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 554 string error;
555 int modelcost;
556
557 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
558 meshcostdata, out error, ref warning))
422 { 559 {
423 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 560 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
561 resperror.message = error;
562 resperror.identifier = UUID.Zero;
424 563
425 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 564 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
426 errorResponse.uploader = ""; 565 errorResponse.uploader = "";
427 errorResponse.state = "error"; 566 errorResponse.state = "error";
567 errorResponse.error = resperror;
568
569 lock (m_ModelCost)
570 m_FileAgentInventoryState = FileAgentInventoryState.idle;
428 return errorResponse; 571 return errorResponse;
429 } 572 }
573 cost = modelcost;
430 } 574 }
575 else
576 {
577 cost = baseCost;
578 }
579
580 if (cost > 0 && mm != null)
581 {
582 // check for test upload
583
584 if (m_ForceFreeTestUpload) // all are test
585 {
586 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
587 assetName = "TEST-" + assetName;
588
589 IsAtestUpload = true;
590 }
591
592 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
593 {
594
595 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
596 }
597
598
599 if(IsAtestUpload) // let user know, still showing cost estimation
600 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
601
602 // check funds
603 else
604 {
605 if (!mm.UploadCovered(client.AgentId, (int)cost))
606 {
607 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
608 resperror.message = "Insuficient funds";
609 resperror.identifier = UUID.Zero;
610
611 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
612 errorResponse.uploader = "";
613 errorResponse.state = "error";
614 errorResponse.error = resperror;
615 lock (m_ModelCost)
616 m_FileAgentInventoryState = FileAgentInventoryState.idle;
617 return errorResponse;
618 }
619 }
620 }
621
622 if (client != null && warning != String.Empty)
623 client.SendAgentAlertMessage(warning, true);
431 } 624 }
432 } 625 }
433 626
434 string assetName = llsdRequest.name;
435 string assetDes = llsdRequest.description; 627 string assetDes = llsdRequest.description;
436 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 628 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
437 UUID newAsset = UUID.Random(); 629 UUID newAsset = UUID.Random();
438 UUID newInvItem = UUID.Random(); 630 UUID newInvItem = UUID.Random();
439 UUID parentFolder = llsdRequest.folder_id; 631 UUID parentFolder = llsdRequest.folder_id;
440 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 632 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
633 UUID texturesFolder = UUID.Zero;
634
635 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
636 texturesFolder = llsdRequest.texture_folder_id;
441 637
442 AssetUploader uploader = 638 AssetUploader uploader =
443 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 639 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
444 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 640 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
641 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
445 642
446 m_HostCapsObj.HttpListener.AddStreamHandler( 643 m_HostCapsObj.HttpListener.AddStreamHandler(
447 new BinaryStreamHandler( 644 new BinaryStreamHandler(
@@ -459,10 +656,22 @@ namespace OpenSim.Region.ClientStack.Linden
459 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 656 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
460 uploaderPath; 657 uploaderPath;
461 658
659
462 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 660 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
463 uploadResponse.uploader = uploaderURL; 661 uploadResponse.uploader = uploaderURL;
464 uploadResponse.state = "upload"; 662 uploadResponse.state = "upload";
663 uploadResponse.upload_price = (int)cost;
664
665 if (llsdRequest.asset_type == "mesh")
666 {
667 uploadResponse.data = meshcostdata;
668 }
669
465 uploader.OnUpLoad += UploadCompleteHandler; 670 uploader.OnUpLoad += UploadCompleteHandler;
671
672 lock (m_ModelCost)
673 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
674
466 return uploadResponse; 675 return uploadResponse;
467 } 676 }
468 677
@@ -474,8 +683,14 @@ namespace OpenSim.Region.ClientStack.Linden
474 /// <param name="data"></param> 683 /// <param name="data"></param>
475 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 684 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
476 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 685 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
477 string assetType) 686 string assetType, int cost,
687 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
688 bool IsAtestUpload, ref string error)
478 { 689 {
690
691 lock (m_ModelCost)
692 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
693
479 m_log.DebugFormat( 694 m_log.DebugFormat(
480 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 695 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
481 assetID, inventoryItem, inventoryType, assetType); 696 assetID, inventoryItem, inventoryType, assetType);
@@ -483,117 +698,247 @@ namespace OpenSim.Region.ClientStack.Linden
483 sbyte assType = 0; 698 sbyte assType = 0;
484 sbyte inType = 0; 699 sbyte inType = 0;
485 700
701 IClientAPI client = null;
702
703 UUID owner_id = m_HostCapsObj.AgentID;
704 UUID creatorID;
705
706 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
707
708 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
709
710 if (istest && m_testAssetsCreatorID != UUID.Zero)
711 creatorID = m_testAssetsCreatorID;
712 else
713 creatorID = owner_id;
714
715 string creatorIDstr = creatorID.ToString();
716
717 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
718 if (mm != null)
719 {
720 // make sure client still has enougth credit
721 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
722 {
723 error = "Insufficient funds.";
724 return;
725 }
726 }
727
728 // strings to types
486 if (inventoryType == "sound") 729 if (inventoryType == "sound")
487 { 730 {
488 inType = 1; 731 inType = (sbyte)InventoryType.Sound;
489 assType = 1; 732 assType = (sbyte)AssetType.Sound;
490 } 733 }
491 else if (inventoryType == "animation") 734 else if (inventoryType == "animation")
492 { 735 {
493 inType = 19; 736 inType = (sbyte)InventoryType.Animation;
494 assType = 20; 737 assType = (sbyte)AssetType.Animation;
495 } 738 }
496 else if (inventoryType == "wearable") 739 else if (inventoryType == "wearable")
497 { 740 {
498 inType = 18; 741 inType = (sbyte)InventoryType.Wearable;
499 switch (assetType) 742 switch (assetType)
500 { 743 {
501 case "bodypart": 744 case "bodypart":
502 assType = 13; 745 assType = (sbyte)AssetType.Bodypart;
503 break; 746 break;
504 case "clothing": 747 case "clothing":
505 assType = 5; 748 assType = (sbyte)AssetType.Clothing;
506 break; 749 break;
507 } 750 }
508 } 751 }
509 else if (inventoryType == "object") 752 else if (inventoryType == "object")
510 { 753 {
511 inType = (sbyte)InventoryType.Object; 754 if (assetType == "mesh") // this code for now is for mesh models uploads only
512 assType = (sbyte)AssetType.Object;
513
514 List<Vector3> positions = new List<Vector3>();
515 List<Quaternion> rotations = new List<Quaternion>();
516 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
517 OSDArray instance_list = (OSDArray)request["instance_list"];
518 OSDArray mesh_list = (OSDArray)request["mesh_list"];
519 OSDArray texture_list = (OSDArray)request["texture_list"];
520 SceneObjectGroup grp = null;
521
522 List<UUID> textures = new List<UUID>();
523 for (int i = 0; i < texture_list.Count; i++)
524 { 755 {
525 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 756 inType = (sbyte)InventoryType.Object;
526 textureAsset.Data = texture_list[i].AsBinary(); 757 assType = (sbyte)AssetType.Object;
527 m_assetService.Store(textureAsset);
528 textures.Add(textureAsset.FullID);
529 }
530 758
531 for (int i = 0; i < mesh_list.Count; i++) 759 List<Vector3> positions = new List<Vector3>();
532 { 760 List<Quaternion> rotations = new List<Quaternion>();
533 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 761 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
762
763 // compare and get updated information
534 764
535 Primitive.TextureEntry textureEntry 765 bool mismatchError = true;
536 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
537 OSDMap inner_instance_list = (OSDMap)instance_list[i];
538 766
539 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 767 while (mismatchError)
540 for (uint face = 0; face < face_list.Count; face++)
541 { 768 {
542 OSDMap faceMap = (OSDMap)face_list[(int)face]; 769 mismatchError = false;
543 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 770 }
544 if(faceMap.ContainsKey("fullbright"))
545 f.Fullbright = faceMap["fullbright"].AsBoolean();
546 if (faceMap.ContainsKey ("diffuse_color"))
547 f.RGBA = faceMap["diffuse_color"].AsColor4();
548 771
549 int textureNum = faceMap["image"].AsInteger(); 772 if (mismatchError)
550 float imagerot = faceMap["imagerot"].AsInteger(); 773 {
551 float offsets = (float)faceMap["offsets"].AsReal(); 774 error = "Upload and fee estimation information don't match";
552 float offsett = (float)faceMap["offsett"].AsReal(); 775 lock (m_ModelCost)
553 float scales = (float)faceMap["scales"].AsReal(); 776 m_FileAgentInventoryState = FileAgentInventoryState.idle;
554 float scalet = (float)faceMap["scalet"].AsReal();
555 777
556 if(imagerot != 0) 778 return;
557 f.Rotation = imagerot; 779 }
558 780
559 if(offsets != 0) 781 OSDArray instance_list = (OSDArray)request["instance_list"];
560 f.OffsetU = offsets; 782 OSDArray mesh_list = (OSDArray)request["mesh_list"];
783 OSDArray texture_list = (OSDArray)request["texture_list"];
784 SceneObjectGroup grp = null;
561 785
562 if (offsett != 0) 786 // create and store texture assets
563 f.OffsetV = offsett; 787 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
788 texturesFolder != UUID.Zero);
564 789
565 if (scales != 0)
566 f.RepeatU = scales;
567 790
568 if (scalet != 0) 791 List<UUID> textures = new List<UUID>();
569 f.RepeatV = scalet;
570 792
571 if (textures.Count > textureNum) 793
572 f.TextureID = textures[textureNum]; 794 if (doTextInv)
573 else 795 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
574 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
575 796
576 textureEntry.FaceTextures[face] = f; 797 if(client == null) // don't put textures in inventory if there is no client
798 doTextInv = false;
799
800 for (int i = 0; i < texture_list.Count; i++)
801 {
802 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
803 textureAsset.Data = texture_list[i].AsBinary();
804 if (istest)
805 textureAsset.Local = true;
806 m_assetService.Store(textureAsset);
807 textures.Add(textureAsset.FullID);
808
809 if (doTextInv)
810 {
811 string name = assetName;
812 if (name.Length > 25)
813 name = name.Substring(0, 24);
814 name += "_Texture#" + i.ToString();
815 InventoryItemBase texitem = new InventoryItemBase();
816 texitem.Owner = m_HostCapsObj.AgentID;
817 texitem.CreatorId = creatorIDstr;
818 texitem.CreatorData = String.Empty;
819 texitem.ID = UUID.Random();
820 texitem.AssetID = textureAsset.FullID;
821 texitem.Description = "mesh model texture";
822 texitem.Name = name;
823 texitem.AssetType = (int)AssetType.Texture;
824 texitem.InvType = (int)InventoryType.Texture;
825 texitem.Folder = texturesFolder;
826
827 texitem.CurrentPermissions
828 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
829
830 texitem.BasePermissions = (uint)PermissionMask.All;
831 texitem.EveryOnePermissions = 0;
832 texitem.NextPermissions = (uint)PermissionMask.All;
833 texitem.CreationDate = Util.UnixTimeSinceEpoch();
834
835 m_Scene.AddInventoryItem(client, texitem);
836 texitem = null;
837 }
838 }
839
840 // create and store meshs assets
841 List<UUID> meshAssets = new List<UUID>();
842 for (int i = 0; i < mesh_list.Count; i++)
843 {
844 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
845 meshAsset.Data = mesh_list[i].AsBinary();
846 if (istest)
847 meshAsset.Local = true;
848 m_assetService.Store(meshAsset);
849 meshAssets.Add(meshAsset.FullID);
577 } 850 }
578 851
579 pbs.TextureEntry = textureEntry.GetBytes(); 852 int skipedMeshs = 0;
853 // build prims from instances
854 for (int i = 0; i < instance_list.Count; i++)
855 {
856 OSDMap inner_instance_list = (OSDMap)instance_list[i];
857
858 // skip prims that are 2 small
859 Vector3 scale = inner_instance_list["scale"].AsVector3();
860
861 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
862 {
863 skipedMeshs++;
864 continue;
865 }
866
867 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
868
869 Primitive.TextureEntry textureEntry
870 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
871
872
873 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
874 for (uint face = 0; face < face_list.Count; face++)
875 {
876 OSDMap faceMap = (OSDMap)face_list[(int)face];
877 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
878 if (faceMap.ContainsKey("fullbright"))
879 f.Fullbright = faceMap["fullbright"].AsBoolean();
880 if (faceMap.ContainsKey("diffuse_color"))
881 f.RGBA = faceMap["diffuse_color"].AsColor4();
882
883 int textureNum = faceMap["image"].AsInteger();
884 float imagerot = faceMap["imagerot"].AsInteger();
885 float offsets = (float)faceMap["offsets"].AsReal();
886 float offsett = (float)faceMap["offsett"].AsReal();
887 float scales = (float)faceMap["scales"].AsReal();
888 float scalet = (float)faceMap["scalet"].AsReal();
580 889
581 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 890 if (imagerot != 0)
582 meshAsset.Data = mesh_list[i].AsBinary(); 891 f.Rotation = imagerot;
583 m_assetService.Store(meshAsset);
584 892
585 pbs.SculptEntry = true; 893 if (offsets != 0)
586 pbs.SculptTexture = meshAsset.FullID; 894 f.OffsetU = offsets;
587 pbs.SculptType = (byte)SculptType.Mesh;
588 pbs.SculptData = meshAsset.Data;
589 895
590 Vector3 position = inner_instance_list["position"].AsVector3(); 896 if (offsett != 0)
591 Vector3 scale = inner_instance_list["scale"].AsVector3(); 897 f.OffsetV = offsett;
592 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 898
899 if (scales != 0)
900 f.RepeatU = scales;
901
902 if (scalet != 0)
903 f.RepeatV = scalet;
904
905 if (textures.Count > textureNum)
906 f.TextureID = textures[textureNum];
907 else
908 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
909
910 textureEntry.FaceTextures[face] = f;
911 }
912
913 pbs.TextureEntry = textureEntry.GetBytes();
914
915 bool hasmesh = false;
916 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
917 {
918 int meshindx = inner_instance_list["mesh"].AsInteger();
919 if (meshAssets.Count > meshindx)
920 {
921 pbs.SculptEntry = true;
922 pbs.SculptType = (byte)SculptType.Mesh;
923 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
924 // data will be requested from asset on rez (i hope)
925 hasmesh = true;
926 }
927 }
928
929 Vector3 position = inner_instance_list["position"].AsVector3();
930 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
931
932 // for now viwers do send fixed defaults
933 // but this may change
934// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
935 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
936 if(hasmesh)
937 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
938// int material = inner_instance_list["material"].AsInteger();
939 byte material = (byte)Material.Wood;
593 940
594// no longer used - begin ------------------------ 941// no longer used - begin ------------------------
595// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
596// int material = inner_instance_list["material"].AsInteger();
597// int mesh = inner_instance_list["mesh"].AsInteger(); 942// int mesh = inner_instance_list["mesh"].AsInteger();
598 943
599// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 944// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -608,24 +953,42 @@ namespace OpenSim.Region.ClientStack.Linden
608// UUID owner_id = permissions["owner_id"].AsUUID(); 953// UUID owner_id = permissions["owner_id"].AsUUID();
609// int owner_mask = permissions["owner_mask"].AsInteger(); 954// int owner_mask = permissions["owner_mask"].AsInteger();
610// no longer used - end ------------------------ 955// no longer used - end ------------------------
956
957
958 SceneObjectPart prim
959 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
960
961 prim.Scale = scale;
962 rotations.Add(rotation);
963 positions.Add(position);
964 prim.UUID = UUID.Random();
965 prim.CreatorID = creatorID;
966 prim.OwnerID = owner_id;
967 prim.GroupID = UUID.Zero;
968 prim.LastOwnerID = creatorID;
969 prim.CreationDate = Util.UnixTimeSinceEpoch();
970
971 if (grp == null)
972 prim.Name = assetName;
973 else
974 prim.Name = assetName + "#" + i.ToString();
611 975
612 UUID owner_id = m_HostCapsObj.AgentID; 976 if (restrictPerms)
977 {
978 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
979 prim.EveryoneMask = 0;
980 prim.GroupMask = 0;
981 prim.NextOwnerMask = 0;
982 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
983 }
613 984
614 SceneObjectPart prim 985 if(istest)
615 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 986 prim.Description = "For testing only. Other uses are prohibited";
987 else
988 prim.Description = "";
616 989
617 prim.Scale = scale; 990 prim.Material = material;
618 prim.OffsetPosition = position; 991 prim.PhysicsShapeType = physicsShapeType;
619 rotations.Add(rotation);
620 positions.Add(position);
621 prim.UUID = UUID.Random();
622 prim.CreatorID = owner_id;
623 prim.OwnerID = owner_id;
624 prim.GroupID = UUID.Zero;
625 prim.LastOwnerID = prim.OwnerID;
626 prim.CreationDate = Util.UnixTimeSinceEpoch();
627 prim.Name = assetName;
628 prim.Description = "";
629 992
630// prim.BaseMask = (uint)base_mask; 993// prim.BaseMask = (uint)base_mask;
631// prim.EveryoneMask = (uint)everyone_mask; 994// prim.EveryoneMask = (uint)everyone_mask;
@@ -633,37 +996,64 @@ namespace OpenSim.Region.ClientStack.Linden
633// prim.NextOwnerMask = (uint)next_owner_mask; 996// prim.NextOwnerMask = (uint)next_owner_mask;
634// prim.OwnerMask = (uint)owner_mask; 997// prim.OwnerMask = (uint)owner_mask;
635 998
636 if (grp == null) 999 if (grp == null)
637 grp = new SceneObjectGroup(prim); 1000 {
638 else 1001 grp = new SceneObjectGroup(prim);
639 grp.AddPart(prim); 1002 grp.LastOwnerID = creatorID;
640 } 1003 }
1004 else
1005 grp.AddPart(prim);
1006 }
641 1007
642 // Fix first link number 1008 Vector3 rootPos = positions[0];
643 if (grp.Parts.Length > 1)
644 grp.RootPart.LinkNum++;
645 1009
646 Vector3 rootPos = positions[0]; 1010 if (grp.Parts.Length > 1)
647 grp.AbsolutePosition = rootPos; 1011 {
648 for (int i = 0; i < positions.Count; i++) 1012 // Fix first link number
649 { 1013 grp.RootPart.LinkNum++;
650 Vector3 offset = positions[i] - rootPos; 1014
651 grp.Parts[i].OffsetPosition = offset; 1015 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
1016 Quaternion tmprot;
1017 Vector3 offset;
1018
1019 // fix children rotations and positions
1020 for (int i = 1; i < rotations.Count; i++)
1021 {
1022 tmprot = rotations[i];
1023 tmprot = rootRotConj * tmprot;
1024
1025 grp.Parts[i].RotationOffset = tmprot;
1026
1027 offset = positions[i] - rootPos;
1028
1029 offset *= rootRotConj;
1030 grp.Parts[i].OffsetPosition = offset;
1031 }
1032
1033 grp.AbsolutePosition = rootPos;
1034 grp.UpdateGroupRotationR(rotations[0]);
1035 }
1036 else
1037 {
1038 grp.AbsolutePosition = rootPos;
1039 grp.UpdateGroupRotationR(rotations[0]);
1040 }
1041
1042 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
652 } 1043 }
653 1044
654 for (int i = 0; i < rotations.Count; i++) 1045 else // not a mesh model
655 { 1046 {
656 if (i != 0) 1047 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
657 grp.Parts[i].RotationOffset = rotations[i]; 1048 return;
658 } 1049 }
659
660 grp.UpdateGroupRotationR(rotations[0]);
661 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
662 } 1050 }
663 1051
664 AssetBase asset; 1052 AssetBase asset;
665 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1053 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
666 asset.Data = data; 1054 asset.Data = data;
1055 if (istest)
1056 asset.Local = true;
667 if (AddNewAsset != null) 1057 if (AddNewAsset != null)
668 AddNewAsset(asset); 1058 AddNewAsset(asset);
669 else if (m_assetService != null) 1059 else if (m_assetService != null)
@@ -671,11 +1061,17 @@ namespace OpenSim.Region.ClientStack.Linden
671 1061
672 InventoryItemBase item = new InventoryItemBase(); 1062 InventoryItemBase item = new InventoryItemBase();
673 item.Owner = m_HostCapsObj.AgentID; 1063 item.Owner = m_HostCapsObj.AgentID;
674 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1064 item.CreatorId = creatorIDstr;
675 item.CreatorData = String.Empty; 1065 item.CreatorData = String.Empty;
676 item.ID = inventoryItem; 1066 item.ID = inventoryItem;
677 item.AssetID = asset.FullID; 1067 item.AssetID = asset.FullID;
678 item.Description = assetDescription; 1068 if (istest)
1069 {
1070 item.Description = "For testing only. Other uses are prohibited";
1071 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1072 }
1073 else
1074 item.Description = assetDescription;
679 item.Name = assetName; 1075 item.Name = assetName;
680 item.AssetType = assType; 1076 item.AssetType = assType;
681 item.InvType = inType; 1077 item.InvType = inType;
@@ -683,18 +1079,60 @@ namespace OpenSim.Region.ClientStack.Linden
683 1079
684 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1080 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
685 // (owner) permissions. This becomes a problem if next permissions are changed. 1081 // (owner) permissions. This becomes a problem if next permissions are changed.
686 item.CurrentPermissions
687 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
688 1082
689 item.BasePermissions = (uint)PermissionMask.All; 1083 if (restrictPerms)
690 item.EveryOnePermissions = 0; 1084 {
691 item.NextPermissions = (uint)PermissionMask.All; 1085 item.CurrentPermissions
1086 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1087
1088 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1089 item.EveryOnePermissions = 0;
1090 item.NextPermissions = 0;
1091 }
1092 else
1093 {
1094 item.CurrentPermissions
1095 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1096
1097 item.BasePermissions = (uint)PermissionMask.All;
1098 item.EveryOnePermissions = 0;
1099 item.NextPermissions = (uint)PermissionMask.All;
1100 }
1101
692 item.CreationDate = Util.UnixTimeSinceEpoch(); 1102 item.CreationDate = Util.UnixTimeSinceEpoch();
693 1103
1104 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1105
694 if (AddNewInventoryItem != null) 1106 if (AddNewInventoryItem != null)
695 { 1107 {
696 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1108 if (istest)
1109 {
1110 m_Scene.AddInventoryItem(client, item);
1111/*
1112 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1113 if (client != null)
1114 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1115 */
1116 }
1117 else
1118 {
1119 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1120 if (client != null)
1121 {
1122 // let users see anything.. i don't so far
1123 string str;
1124 if (cost > 0)
1125 // dont remember where is money unit name to put here
1126 str = "Upload complete. charged " + cost.ToString() + "$";
1127 else
1128 str = "Upload complete";
1129 client.SendAgentAlertMessage(str, true);
1130 }
1131 }
697 } 1132 }
1133
1134 lock (m_ModelCost)
1135 m_FileAgentInventoryState = FileAgentInventoryState.idle;
698 } 1136 }
699 1137
700 /// <summary> 1138 /// <summary>
@@ -855,10 +1293,159 @@ namespace OpenSim.Region.ClientStack.Linden
855 response["int_response_code"] = 200; 1293 response["int_response_code"] = 200;
856 return LLSDHelpers.SerialiseLLSDReply(response); 1294 return LLSDHelpers.SerialiseLLSDReply(response);
857 } 1295 }
1296
1297 public string GetObjectPhysicsData(string request, string path,
1298 string param, IOSHttpRequest httpRequest,
1299 IOSHttpResponse httpResponse)
1300 {
1301 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1302 OSDMap resp = new OSDMap();
1303 OSDArray object_ids = (OSDArray)req["object_ids"];
1304
1305 for (int i = 0 ; i < object_ids.Count ; i++)
1306 {
1307 UUID uuid = object_ids[i].AsUUID();
1308
1309 SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
1310 if (obj != null)
1311 {
1312 OSDMap object_data = new OSDMap();
1313
1314 object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
1315 object_data["Density"] = obj.Density;
1316 object_data["Friction"] = obj.Friction;
1317 object_data["Restitution"] = obj.Bounciness;
1318 object_data["GravityMultiplier"] = obj.GravityModifier;
1319
1320 resp[uuid.ToString()] = object_data;
1321 }
1322 }
1323
1324 string response = OSDParser.SerializeLLSDXmlString(resp);
1325 return response;
1326 }
1327
1328 public string GetObjectCost(string request, string path,
1329 string param, IOSHttpRequest httpRequest,
1330 IOSHttpResponse httpResponse)
1331 {
1332 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1333 OSDMap resp = new OSDMap();
1334
1335 OSDArray object_ids = (OSDArray)req["object_ids"];
1336
1337 for (int i = 0; i < object_ids.Count; i++)
1338 {
1339 UUID uuid = object_ids[i].AsUUID();
1340
1341 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1342
1343 if (part != null)
1344 {
1345 SceneObjectGroup grp = part.ParentGroup;
1346 if (grp != null)
1347 {
1348 float linksetCost;
1349 float linksetPhysCost;
1350 float partCost;
1351 float partPhysCost;
1352
1353 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1354
1355 OSDMap object_data = new OSDMap();
1356 object_data["linked_set_resource_cost"] = linksetCost;
1357 object_data["resource_cost"] = partCost;
1358 object_data["physics_cost"] = partPhysCost;
1359 object_data["linked_set_physics_cost"] = linksetPhysCost;
1360
1361 resp[uuid.ToString()] = object_data;
1362 }
1363 }
1364 }
1365
1366 string response = OSDParser.SerializeLLSDXmlString(resp);
1367 return response;
1368 }
1369
1370 public string ResourceCostSelected(string request, string path,
1371 string param, IOSHttpRequest httpRequest,
1372 IOSHttpResponse httpResponse)
1373 {
1374 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1375 OSDMap resp = new OSDMap();
1376
1377
1378 float phys=0;
1379 float stream=0;
1380 float simul=0;
1381
1382 if (req.ContainsKey("selected_roots"))
1383 {
1384 OSDArray object_ids = (OSDArray)req["selected_roots"];
1385
1386 // should go by SOG suming costs for all parts
1387 // ll v3 works ok with several objects select we get the list and adds ok
1388 // FS calls per object so results are wrong guess fs bug
1389 for (int i = 0; i < object_ids.Count; i++)
1390 {
1391 UUID uuid = object_ids[i].AsUUID();
1392 float Physc;
1393 float simulc;
1394 float streamc;
1395
1396 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1397 if (grp != null)
1398 {
1399 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1400 phys += Physc;
1401 stream += streamc;
1402 simul += simulc;
1403 }
1404 }
1405 }
1406 else if (req.ContainsKey("selected_prims"))
1407 {
1408 OSDArray object_ids = (OSDArray)req["selected_prims"];
1409
1410 // don't see in use in any of the 2 viewers
1411 // guess it should be for edit linked but... nothing
1412 // should go to SOP per part
1413 for (int i = 0; i < object_ids.Count; i++)
1414 {
1415 UUID uuid = object_ids[i].AsUUID();
1416
1417 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1418 if (part != null)
1419 {
1420 phys += part.PhysicsCost;
1421 stream += part.StreamingCost;
1422 simul += part.SimulationCost;
1423 }
1424 }
1425 }
1426
1427 if (simul != 0)
1428 {
1429 OSDMap object_data = new OSDMap();
1430
1431 object_data["physics"] = phys;
1432 object_data["streaming"] = stream;
1433 object_data["simulation"] = simul;
1434
1435 resp["selected"] = object_data;
1436 }
1437
1438 string response = OSDParser.SerializeLLSDXmlString(resp);
1439 return response;
1440 }
858 } 1441 }
859 1442
860 public class AssetUploader 1443 public class AssetUploader
861 { 1444 {
1445 private static readonly ILog m_log =
1446 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1447
1448
862 public event UpLoadedAsset OnUpLoad; 1449 public event UpLoadedAsset OnUpLoad;
863 private UpLoadedAsset handlerUpLoad = null; 1450 private UpLoadedAsset handlerUpLoad = null;
864 1451
@@ -873,10 +1460,21 @@ namespace OpenSim.Region.ClientStack.Linden
873 1460
874 private string m_invType = String.Empty; 1461 private string m_invType = String.Empty;
875 private string m_assetType = String.Empty; 1462 private string m_assetType = String.Empty;
1463 private int m_cost;
1464 private string m_error = String.Empty;
1465
1466 private Timer m_timeoutTimer = new Timer();
1467 private UUID m_texturesFolder;
1468 private int m_nreqtextures;
1469 private int m_nreqmeshs;
1470 private int m_nreqinstances;
1471 private bool m_IsAtestUpload;
876 1472
877 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1473 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
878 UUID parentFolderID, string invType, string assetType, string path, 1474 UUID parentFolderID, string invType, string assetType, string path,
879 IHttpServer httpServer, bool dumpAssetsToFile) 1475 IHttpServer httpServer, bool dumpAssetsToFile,
1476 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1477 bool IsAtestUpload)
880 { 1478 {
881 m_assetName = assetName; 1479 m_assetName = assetName;
882 m_assetDes = description; 1480 m_assetDes = description;
@@ -888,6 +1486,18 @@ namespace OpenSim.Region.ClientStack.Linden
888 m_assetType = assetType; 1486 m_assetType = assetType;
889 m_invType = invType; 1487 m_invType = invType;
890 m_dumpAssetsToFile = dumpAssetsToFile; 1488 m_dumpAssetsToFile = dumpAssetsToFile;
1489 m_cost = totalCost;
1490
1491 m_texturesFolder = texturesFolder;
1492 m_nreqtextures = nreqtextures;
1493 m_nreqmeshs = nreqmeshs;
1494 m_nreqinstances = nreqinstances;
1495 m_IsAtestUpload = IsAtestUpload;
1496
1497 m_timeoutTimer.Elapsed += TimedOut;
1498 m_timeoutTimer.Interval = 120000;
1499 m_timeoutTimer.AutoReset = false;
1500 m_timeoutTimer.Start();
891 } 1501 }
892 1502
893 /// <summary> 1503 /// <summary>
@@ -902,12 +1512,14 @@ namespace OpenSim.Region.ClientStack.Linden
902 UUID inv = inventoryItemID; 1512 UUID inv = inventoryItemID;
903 string res = String.Empty; 1513 string res = String.Empty;
904 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1514 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1515/*
905 uploadComplete.new_asset = newAssetID.ToString(); 1516 uploadComplete.new_asset = newAssetID.ToString();
906 uploadComplete.new_inventory_item = inv; 1517 uploadComplete.new_inventory_item = inv;
907 uploadComplete.state = "complete"; 1518 uploadComplete.state = "complete";
908 1519
909 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1520 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
910 1521*/
1522 m_timeoutTimer.Stop();
911 httpListener.RemoveStreamHandler("POST", uploaderPath); 1523 httpListener.RemoveStreamHandler("POST", uploaderPath);
912 1524
913 // TODO: probably make this a better set of extensions here 1525 // TODO: probably make this a better set of extensions here
@@ -924,12 +1536,49 @@ namespace OpenSim.Region.ClientStack.Linden
924 handlerUpLoad = OnUpLoad; 1536 handlerUpLoad = OnUpLoad;
925 if (handlerUpLoad != null) 1537 if (handlerUpLoad != null)
926 { 1538 {
927 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1539 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1540 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1541 }
1542 if (m_IsAtestUpload)
1543 {
1544 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1545 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1546 resperror.identifier = inv;
1547
1548 uploadComplete.error = resperror;
1549 uploadComplete.state = "Upload4Testing";
928 } 1550 }
1551 else
1552 {
1553 if (m_error == String.Empty)
1554 {
1555 uploadComplete.new_asset = newAssetID.ToString();
1556 uploadComplete.new_inventory_item = inv;
1557 // if (m_texturesFolder != UUID.Zero)
1558 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1559 uploadComplete.state = "complete";
1560 }
1561 else
1562 {
1563 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1564 resperror.message = m_error;
1565 resperror.identifier = inv;
929 1566
1567 uploadComplete.error = resperror;
1568 uploadComplete.state = "failed";
1569 }
1570 }
1571
1572 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
930 return res; 1573 return res;
931 } 1574 }
932 1575
1576 private void TimedOut(object sender, ElapsedEventArgs args)
1577 {
1578 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1579 httpListener.RemoveStreamHandler("POST", uploaderPath);
1580 }
1581
933 ///Left this in and commented in case there are unforseen issues 1582 ///Left this in and commented in case there are unforseen issues
934 //private void SaveAssetToFile(string filename, byte[] data) 1583 //private void SaveAssetToFile(string filename, byte[] data)
935 //{ 1584 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 47cb049..5bbdce8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -368,7 +368,7 @@ namespace OpenSim.Region.ClientStack.Linden
368 // TODO: Add EventQueueGet name/description for diagnostics 368 // TODO: Add EventQueueGet name/description for diagnostics
369 MainServer.Instance.AddPollServiceHTTPHandler( 369 MainServer.Instance.AddPollServiceHTTPHandler(
370 eventQueueGetPath, 370 eventQueueGetPath,
371 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 371 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
372 372
373// m_log.DebugFormat( 373// m_log.DebugFormat(
374// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 374// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.Linden
410 } 410 }
411 } 411 }
412 412
413 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 413 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
414 { 414 {
415 if (DebugLevel >= 2) 415 if (DebugLevel >= 2)
416 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 416 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -822,5 +822,13 @@ namespace OpenSim.Region.ClientStack.Linden
822 { 822 {
823 return EventQueueHelper.BuildEvent(eventName, eventBody); 823 return EventQueueHelper.BuildEvent(eventName, eventBody);
824 } 824 }
825
826 public void partPhysicsProperties(uint localID, byte physhapetype,
827 float density, float friction, float bounce, float gravmod,UUID avatarID)
828 {
829 OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
830 density, friction, bounce, gravmod);
831 Enqueue(item, avatarID);
832 }
825 } 833 }
826} 834}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 3f49aba..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden
395 return message; 402 return message;
396 } 403 }
397 404
405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
406 float density, float friction, float bounce, float gravmod)
407 {
408
409 OSDMap physinfo = new OSDMap(6);
410 physinfo["LocalID"] = localID;
411 physinfo["Density"] = density;
412 physinfo["Friction"] = friction;
413 physinfo["GravityMultiplier"] = gravmod;
414 physinfo["Restitution"] = bounce;
415 physinfo["PhysicsShapeType"] = (int)physhapetype;
416
417 OSDArray array = new OSDArray(1);
418 array.Add(physinfo);
419
420 OSDMap llsdBody = new OSDMap(1);
421 llsdBody.Add("ObjectData", array);
422
423 return BuildEvent("ObjectPhysicsProperties", llsdBody);
424 }
398 } 425 }
399} 426}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 5ae9cc3..d1a1583 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,64 +42,81 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
53 49
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 50 /// <summary>
51 /// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities.
52 /// </summary>
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 54 public class GetTextureModule : INonSharedRegionModule
56 { 55 {
57// private static readonly ILog m_log = 56
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 57 struct aPollRequest
59 58 {
59 public PollServiceTextureEventArgs thepoll;
60 public UUID reqID;
61 public Hashtable request;
62 }
63
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
60 private Scene m_scene; 66 private Scene m_scene;
61 private IAssetService m_assetService;
62 67
63 private bool m_Enabled = false; 68 private static GetTextureHandler m_getTextureHandler;
69
70 private IAssetService m_assetService = null;
64 71
65 // TODO: Change this to a config option 72 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
66 const string REDIRECT_URL = null; 73 private static Thread[] m_workerThreads = null;
67 74
68 private string m_URL; 75 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
76 new OpenMetaverse.BlockingQueue<aPollRequest>();
69 77
70 #region ISharedRegionModule Members 78 #region ISharedRegionModule Members
71 79
72 public void Initialise(IConfigSource source) 80 public void Initialise(IConfigSource source)
73 { 81 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 82 }
83 83
84 public void AddRegion(Scene s) 84 public void AddRegion(Scene s)
85 { 85 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 86 m_scene = s;
87 m_assetService = s.AssetService;
90 } 88 }
91 89
92 public void RemoveRegion(Scene s) 90 public void RemoveRegion(Scene s)
93 { 91 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 92 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
93 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
98 m_scene = null; 94 m_scene = null;
99 } 95 }
100 96
101 public void RegionLoaded(Scene s) 97 public void RegionLoaded(Scene s)
102 { 98 {
103 if (!m_Enabled) 99 // We'll reuse the same handler for all requests.
104 return; 100 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 101
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 102 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
103 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
104
105 if (m_workerThreads == null)
106 {
107 m_workerThreads = new Thread[2];
108
109 for (uint i = 0; i < 2; i++)
110 {
111 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
112 String.Format("TextureWorkerThread{0}", i),
113 ThreadPriority.Normal,
114 false,
115 false,
116 null,
117 int.MaxValue);
118 }
119 }
108 } 120 }
109 121
110 public void PostInitialise() 122 public void PostInitialise()
@@ -122,24 +134,152 @@ namespace OpenSim.Region.ClientStack.Linden
122 134
123 #endregion 135 #endregion
124 136
125 public void RegisterCaps(UUID agentID, Caps caps) 137 ~GetTextureModule()
138 {
139 foreach (Thread t in m_workerThreads)
140 Watchdog.AbortThread(t.ManagedThreadId);
141
142 }
143
144 private class PollServiceTextureEventArgs : PollServiceEventArgs
145 {
146 private List<Hashtable> requests =
147 new List<Hashtable>();
148 private Dictionary<UUID, Hashtable> responses =
149 new Dictionary<UUID, Hashtable>();
150
151 private Scene m_scene;
152
153 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
154 base(null, null, null, null, pId, int.MaxValue)
155 {
156 m_scene = scene;
157
158 HasEvents = (x, y) =>
159 {
160 lock (responses)
161 return responses.ContainsKey(x);
162 };
163 GetEvents = (x, y) =>
164 {
165 lock (responses)
166 {
167 try
168 {
169 return responses[x];
170 }
171 finally
172 {
173 responses.Remove(x);
174 }
175 }
176 };
177
178 Request = (x, y) =>
179 {
180 aPollRequest reqinfo = new aPollRequest();
181 reqinfo.thepoll = this;
182 reqinfo.reqID = x;
183 reqinfo.request = y;
184
185 m_queue.Enqueue(reqinfo);
186 };
187
188 // this should never happen except possible on shutdown
189 NoEvents = (x, y) =>
190 {
191/*
192 lock (requests)
193 {
194 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
195 requests.Remove(request);
196 }
197*/
198 Hashtable response = new Hashtable();
199
200 response["int_response_code"] = 500;
201 response["str_response_string"] = "Script timeout";
202 response["content_type"] = "text/plain";
203 response["keepalive"] = false;
204 response["reusecontext"] = false;
205
206 return response;
207 };
208 }
209
210 public void Process(aPollRequest requestinfo)
211 {
212 Hashtable response;
213
214 UUID requestID = requestinfo.reqID;
215
216 // If the avatar is gone, don't bother to get the texture
217 if (m_scene.GetScenePresence(Id) == null)
218 {
219 response = new Hashtable();
220
221 response["int_response_code"] = 500;
222 response["str_response_string"] = "Script timeout";
223 response["content_type"] = "text/plain";
224 response["keepalive"] = false;
225 response["reusecontext"] = false;
226
227 lock (responses)
228 responses[requestID] = response;
229
230 return;
231 }
232
233 response = m_getTextureHandler.Handle(requestinfo.request);
234 lock (responses)
235 responses[requestID] = response;
236 }
237 }
238
239 private void RegisterCaps(UUID agentID, Caps caps)
126 { 240 {
127 UUID capID = UUID.Random(); 241 string capUrl = "/CAPS/" + UUID.Random() + "/";
242
243 // Register this as a poll service
244 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
245
246 args.Type = PollServiceEventArgs.EventType.Texture;
247 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 248
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 249 string hostName = m_scene.RegionInfo.ExternalHostName;
130 if (m_URL == "localhost") 250 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
251 string protocol = "http";
252
253 if (MainServer.Instance.UseSSL)
131 { 254 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 255 hostName = MainServer.Instance.SSLCommonName;
133 caps.RegisterHandler( 256 port = MainServer.Instance.SSLPort;
134 "GetTexture", 257 protocol = "https";
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
136 } 258 }
137 else 259 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
260
261 m_capsDict[agentID] = capUrl;
262 }
263
264 private void DeregisterCaps(UUID agentID, Caps caps)
265 {
266 string capUrl;
267
268 if (m_capsDict.TryGetValue(agentID, out capUrl))
138 { 269 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 270 MainServer.Instance.RemoveHTTPHandler("", capUrl);
140 caps.RegisterHandler("GetTexture", m_URL); 271 m_capsDict.Remove(agentID);
141 } 272 }
142 } 273 }
143 274
275 private void DoTextureRequests()
276 {
277 while (true)
278 {
279 aPollRequest poolreq = m_queue.Dequeue();
280
281 poolreq.thepoll.Process(poolreq);
282 }
283 }
144 } 284 }
145} 285}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 44a6883..0251ac4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 52c4f44..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region IRegionModuleBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region IRegionModule Members
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 17c7270..bac71b0 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 2359bd6..0caeddf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,22 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
42 46
43namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
44{ 48{
@@ -48,67 +52,72 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 52 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 53 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 54 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 struct aPollRequest
56 {
57 public PollServiceInventoryEventArgs thepoll;
58 public UUID reqID;
59 public Hashtable request;
60 }
61
62 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 63
53 private Scene m_scene; 64 private Scene m_scene;
54 65
55 private IInventoryService m_InventoryService; 66 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 67 private ILibraryService m_LibraryService;
57 68
58 private bool m_Enabled; 69 private static WebFetchInvDescHandler m_webFetchHandler;
59 70
60 private string m_fetchInventoryDescendents2Url; 71 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 72 private static Thread[] m_workerThreads = null;
62 73
63 private WebFetchInvDescHandler m_webFetchHandler; 74 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
75 new OpenMetaverse.BlockingQueue<aPollRequest>();
64 76
65 #region ISharedRegionModule Members 77 #region ISharedRegionModule Members
66 78
67 public void Initialise(IConfigSource source) 79 public void Initialise(IConfigSource source)
68 { 80 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 81 }
81 82
82 public void AddRegion(Scene s) 83 public void AddRegion(Scene s)
83 { 84 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 85 m_scene = s;
88 } 86 }
89 87
90 public void RemoveRegion(Scene s) 88 public void RemoveRegion(Scene s)
91 { 89 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 90 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
91 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 92 m_scene = null;
97 } 93 }
98 94
99 public void RegionLoaded(Scene s) 95 public void RegionLoaded(Scene s)
100 { 96 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 97 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 98 m_LibraryService = m_scene.LibraryService;
106 99
107 // We'll reuse the same handler for all requests. 100 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 101 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 102
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 103 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
104 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
105
106 if (m_workerThreads == null)
107 {
108 m_workerThreads = new Thread[2];
109
110 for (uint i = 0; i < 2; i++)
111 {
112 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
113 String.Format("InventoryWorkerThread{0}", i),
114 ThreadPriority.Normal,
115 false,
116 true,
117 null,
118 int.MaxValue);
119 }
120 }
112 } 121 }
113 122
114 public void PostInitialise() 123 public void PostInitialise()
@@ -126,43 +135,130 @@ namespace OpenSim.Region.ClientStack.Linden
126 135
127 #endregion 136 #endregion
128 137
129 private void RegisterCaps(UUID agentID, Caps caps) 138 ~WebFetchInvDescModule()
130 { 139 {
131 if (m_webFetchInventoryDescendentsUrl != "") 140 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 141 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 142 }
137 143
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 144 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 145 {
140 string capUrl; 146 private Dictionary<UUID, Hashtable> responses =
147 new Dictionary<UUID, Hashtable>();
148
149 public PollServiceInventoryEventArgs(UUID pId) :
150 base(null, null, null, null, pId, int.MaxValue)
151 {
152 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
153 GetEvents = (x, y) =>
154 {
155 lock (responses)
156 {
157 try
158 {
159 return responses[x];
160 }
161 finally
162 {
163 responses.Remove(x);
164 }
165 }
166 };
167
168 Request = (x, y) =>
169 {
170 aPollRequest reqinfo = new aPollRequest();
171 reqinfo.thepoll = this;
172 reqinfo.reqID = x;
173 reqinfo.request = y;
174
175 m_queue.Enqueue(reqinfo);
176 };
177
178 NoEvents = (x, y) =>
179 {
180/*
181 lock (requests)
182 {
183 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
184 requests.Remove(request);
185 }
186*/
187 Hashtable response = new Hashtable();
188
189 response["int_response_code"] = 500;
190 response["str_response_string"] = "Script timeout";
191 response["content_type"] = "text/plain";
192 response["keepalive"] = false;
193 response["reusecontext"] = false;
194
195 return response;
196 };
197 }
141 198
142 if (url == "localhost") 199 public void Process(aPollRequest requestinfo)
143 { 200 {
144 capUrl = "/CAPS/" + UUID.Random(); 201 UUID requestID = requestinfo.reqID;
202
203 Hashtable response = new Hashtable();
204
205 response["int_response_code"] = 200;
206 response["content_type"] = "text/plain";
207 response["keepalive"] = false;
208 response["reusecontext"] = false;
145 209
146 IRequestHandler reqHandler 210 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
147 = new RestStreamHandler( 211 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
148 "POST",
149 capUrl,
150 m_webFetchHandler.FetchInventoryDescendentsRequest,
151 "FetchInventoryDescendents2",
152 agentID.ToString());
153 212
154 caps.RegisterHandler(capName, reqHandler); 213 lock (responses)
214 responses[requestID] = response;
155 } 215 }
156 else 216 }
217
218 private void RegisterCaps(UUID agentID, Caps caps)
219 {
220 string capUrl = "/CAPS/" + UUID.Random() + "/";
221
222 // Register this as a poll service
223 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
224
225 args.Type = PollServiceEventArgs.EventType.Inventory;
226 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
227
228 string hostName = m_scene.RegionInfo.ExternalHostName;
229 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
230 string protocol = "http";
231
232 if (MainServer.Instance.UseSSL)
157 { 233 {
158 capUrl = url; 234 hostName = MainServer.Instance.SSLCommonName;
235 port = MainServer.Instance.SSLPort;
236 protocol = "https";
237 }
238 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
239
240 m_capsDict[agentID] = capUrl;
241 }
159 242
160 caps.RegisterHandler(capName, capUrl); 243 private void DeregisterCaps(UUID agentID, Caps caps)
244 {
245 string capUrl;
246
247 if (m_capsDict.TryGetValue(agentID, out capUrl))
248 {
249 MainServer.Instance.RemoveHTTPHandler("", capUrl);
250 m_capsDict.Remove(agentID);
161 } 251 }
252 }
162 253
163// m_log.DebugFormat( 254 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 255 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 256 while (true)
257 {
258 aPollRequest poolreq = m_queue.Dequeue();
259
260 poolreq.thepoll.Process(poolreq);
261 }
166 } 262 }
167 } 263 }
168} \ No newline at end of file 264}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 7427c59..67ce48e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 public event AvatarPickerRequest OnAvatarPickerRequest; 99 public event AvatarPickerRequest OnAvatarPickerRequest;
100 public event StartAnim OnStartAnim; 100 public event StartAnim OnStartAnim;
101 public event StopAnim OnStopAnim; 101 public event StopAnim OnStopAnim;
102 public event ChangeAnim OnChangeAnim;
102 public event Action<IClientAPI> OnRequestAvatarsData; 103 public event Action<IClientAPI> OnRequestAvatarsData;
103 public event LinkObjects OnLinkObjects; 104 public event LinkObjects OnLinkObjects;
104 public event DelinkObjects OnDelinkObjects; 105 public event DelinkObjects OnDelinkObjects;
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
127 public event UpdatePrimFlags OnUpdatePrimFlags; 128 public event UpdatePrimFlags OnUpdatePrimFlags;
128 public event UpdatePrimTexture OnUpdatePrimTexture; 129 public event UpdatePrimTexture OnUpdatePrimTexture;
130 public event ClientChangeObject onClientChangeObject;
129 public event UpdateVector OnUpdatePrimGroupPosition; 131 public event UpdateVector OnUpdatePrimGroupPosition;
130 public event UpdateVector OnUpdatePrimSinglePosition; 132 public event UpdateVector OnUpdatePrimSinglePosition;
131 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 133 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 public event RequestTaskInventory OnRequestTaskInventory; 161 public event RequestTaskInventory OnRequestTaskInventory;
160 public event UpdateInventoryItem OnUpdateInventoryItem; 162 public event UpdateInventoryItem OnUpdateInventoryItem;
161 public event CopyInventoryItem OnCopyInventoryItem; 163 public event CopyInventoryItem OnCopyInventoryItem;
164 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
162 public event MoveInventoryItem OnMoveInventoryItem; 165 public event MoveInventoryItem OnMoveInventoryItem;
163 public event RemoveInventoryItem OnRemoveInventoryItem; 166 public event RemoveInventoryItem OnRemoveInventoryItem;
164 public event RemoveInventoryFolder OnRemoveInventoryFolder; 167 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 260 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
258 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
259 public event ClassifiedDelete OnClassifiedDelete; 262 public event ClassifiedDelete OnClassifiedDelete;
260 public event ClassifiedDelete OnClassifiedGodDelete; 263 public event ClassifiedGodDelete OnClassifiedGodDelete;
261 public event EventNotificationAddRequest OnEventNotificationAddRequest; 264 public event EventNotificationAddRequest OnEventNotificationAddRequest;
262 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
263 public event EventGodDelete OnEventGodDelete; 266 public event EventGodDelete OnEventGodDelete;
@@ -288,6 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
289 public event SimWideDeletesDelegate OnSimWideDeletes; 292 public event SimWideDeletesDelegate OnSimWideDeletes;
290 public event SendPostcard OnSendPostcard; 293 public event SendPostcard OnSendPostcard;
294 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
291 public event MuteListEntryUpdate OnUpdateMuteListEntry; 295 public event MuteListEntryUpdate OnUpdateMuteListEntry;
292 public event MuteListEntryRemove OnRemoveMuteListEntry; 296 public event MuteListEntryRemove OnRemoveMuteListEntry;
293 public event GodlikeMessage onGodlikeMessage; 297 public event GodlikeMessage onGodlikeMessage;
@@ -326,6 +330,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
326 private Prioritizer m_prioritizer; 330 private Prioritizer m_prioritizer;
327 private bool m_disableFacelights = false; 331 private bool m_disableFacelights = false;
328 332
333 private const uint MaxTransferBytesPerPacket = 600;
334
335
329 /// <value> 336 /// <value>
330 /// List used in construction of data blocks for an object update packet. This is to stop us having to 337 /// List used in construction of data blocks for an object update packet. This is to stop us having to
331 /// continually recreate it. 338 /// continually recreate it.
@@ -337,14 +344,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
337 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 344 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
338 /// ownerless phantom. 345 /// ownerless phantom.
339 /// 346 ///
340 /// All manipulation of this set has to occur under a lock 347 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
341 /// 348 ///
342 /// </value> 349 /// </value>
343 protected HashSet<uint> m_killRecord; 350// protected HashSet<uint> m_killRecord;
344 351
345// protected HashSet<uint> m_attachmentsSent; 352// protected HashSet<uint> m_attachmentsSent;
346 353
347 private int m_moneyBalance; 354 private int m_moneyBalance;
355 private bool m_deliverPackets = true;
348 private int m_animationSequenceNumber = 1; 356 private int m_animationSequenceNumber = 1;
349 private bool m_SendLogoutPacketWhenClosing = true; 357 private bool m_SendLogoutPacketWhenClosing = true;
350 358
@@ -391,6 +399,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
391 get { return m_startpos; } 399 get { return m_startpos; }
392 set { m_startpos = value; } 400 set { m_startpos = value; }
393 } 401 }
402 public bool DeliverPackets
403 {
404 get { return m_deliverPackets; }
405 set {
406 m_deliverPackets = value;
407 m_udpClient.m_deliverPackets = value;
408 }
409 }
394 public UUID AgentId { get { return m_agentId; } } 410 public UUID AgentId { get { return m_agentId; } }
395 public ISceneAgent SceneAgent { get; set; } 411 public ISceneAgent SceneAgent { get; set; }
396 public UUID ActiveGroupId { get { return m_activeGroupID; } } 412 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -468,7 +484,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 484 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
469 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 485 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
470 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 486 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
471 m_killRecord = new HashSet<uint>(); 487// m_killRecord = new HashSet<uint>();
472// m_attachmentsSent = new HashSet<uint>(); 488// m_attachmentsSent = new HashSet<uint>();
473 489
474 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 490 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -498,12 +514,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
498 514
499 #region Client Methods 515 #region Client Methods
500 516
517
518 /// <summary>
519 /// Close down the client view
520 /// </summary>
501 public void Close() 521 public void Close()
502 { 522 {
503 Close(false); 523 Close(true, false);
504 } 524 }
505 525
506 public void Close(bool force) 526 public void Close(bool sendStop, bool force)
507 { 527 {
508 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 528 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
509 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 529 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -515,7 +535,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 return; 535 return;
516 536
517 IsActive = false; 537 IsActive = false;
518 CloseWithoutChecks(); 538 CloseWithoutChecks(sendStop);
519 } 539 }
520 } 540 }
521 541
@@ -528,12 +548,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
528 /// 548 ///
529 /// Callers must lock ClosingSyncLock before calling. 549 /// Callers must lock ClosingSyncLock before calling.
530 /// </remarks> 550 /// </remarks>
531 public void CloseWithoutChecks() 551 public void CloseWithoutChecks(bool sendStop)
532 { 552 {
533 m_log.DebugFormat( 553 m_log.DebugFormat(
534 "[CLIENT]: Close has been called for {0} attached to scene {1}", 554 "[CLIENT]: Close has been called for {0} attached to scene {1}",
535 Name, m_scene.RegionInfo.RegionName); 555 Name, m_scene.RegionInfo.RegionName);
536 556
557 if (sendStop)
558 {
559 // Send the STOP packet
560 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
561 OutPacket(disable, ThrottleOutPacketType.Unknown);
562 }
563
537 // Shutdown the image manager 564 // Shutdown the image manager
538 ImageManager.Close(); 565 ImageManager.Close();
539 566
@@ -791,7 +818,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 818 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
792 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 819 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
793 820
794 OutPacket(handshake, ThrottleOutPacketType.Task); 821// OutPacket(handshake, ThrottleOutPacketType.Task);
822 // use same as MoveAgentIntoRegion (both should be task )
823 OutPacket(handshake, ThrottleOutPacketType.Unknown);
795 } 824 }
796 825
797 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 826 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -830,7 +859,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
830 reply.ChatData.OwnerID = fromAgentID; 859 reply.ChatData.OwnerID = fromAgentID;
831 reply.ChatData.SourceID = fromAgentID; 860 reply.ChatData.SourceID = fromAgentID;
832 861
833 OutPacket(reply, ThrottleOutPacketType.Task); 862 OutPacket(reply, ThrottleOutPacketType.Unknown);
834 } 863 }
835 864
836 /// <summary> 865 /// <summary>
@@ -1116,6 +1145,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1116 public virtual void SendLayerData(float[] map) 1145 public virtual void SendLayerData(float[] map)
1117 { 1146 {
1118 Util.FireAndForget(DoSendLayerData, map); 1147 Util.FireAndForget(DoSendLayerData, map);
1148
1149 // Send it sync, and async. It's not that much data
1150 // and it improves user experience just so much!
1151 DoSendLayerData(map);
1119 } 1152 }
1120 1153
1121 /// <summary> 1154 /// <summary>
@@ -1128,16 +1161,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1128 1161
1129 try 1162 try
1130 { 1163 {
1131 //for (int y = 0; y < 16; y++) 1164 for (int y = 0; y < 16; y++)
1132 //{ 1165 {
1133 // for (int x = 0; x < 16; x++) 1166 for (int x = 0; x < 16; x+=4)
1134 // { 1167 {
1135 // SendLayerData(x, y, map); 1168 SendLayerPacket(x, y, map);
1136 // } 1169 }
1137 //} 1170 }
1138
1139 // Send LayerData in a spiral pattern. Fun!
1140 SendLayerTopRight(map, 0, 0, 15, 15);
1141 } 1171 }
1142 catch (Exception e) 1172 catch (Exception e)
1143 { 1173 {
@@ -1145,51 +1175,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1145 } 1175 }
1146 } 1176 }
1147 1177
1148 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1149 {
1150 // Row
1151 for (int i = x1; i <= x2; i++)
1152 SendLayerData(i, y1, map);
1153
1154 // Column
1155 for (int j = y1 + 1; j <= y2; j++)
1156 SendLayerData(x2, j, map);
1157
1158 if (x2 - x1 > 0)
1159 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1160 }
1161
1162 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1163 {
1164 // Row in reverse
1165 for (int i = x2; i >= x1; i--)
1166 SendLayerData(i, y2, map);
1167
1168 // Column in reverse
1169 for (int j = y2 - 1; j >= y1; j--)
1170 SendLayerData(x1, j, map);
1171
1172 if (x2 - x1 > 0)
1173 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1174 }
1175
1176 /// <summary> 1178 /// <summary>
1177 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1179 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1178 /// </summary> 1180 /// </summary>
1179 /// <param name="map">heightmap</param> 1181 /// <param name="map">heightmap</param>
1180 /// <param name="px">X coordinate for patches 0..12</param> 1182 /// <param name="px">X coordinate for patches 0..12</param>
1181 /// <param name="py">Y coordinate for patches 0..15</param> 1183 /// <param name="py">Y coordinate for patches 0..15</param>
1182 // private void SendLayerPacket(float[] map, int y, int x) 1184 private void SendLayerPacket(int x, int y, float[] map)
1183 // { 1185 {
1184 // int[] patches = new int[4]; 1186 int[] patches = new int[4];
1185 // patches[0] = x + 0 + y * 16; 1187 patches[0] = x + 0 + y * 16;
1186 // patches[1] = x + 1 + y * 16; 1188 patches[1] = x + 1 + y * 16;
1187 // patches[2] = x + 2 + y * 16; 1189 patches[2] = x + 2 + y * 16;
1188 // patches[3] = x + 3 + y * 16; 1190 patches[3] = x + 3 + y * 16;
1189 1191
1190 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1192 float[] heightmap = (map.Length == 65536) ?
1191 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1193 map :
1192 // } 1194 LLHeightFieldMoronize(map);
1195
1196 try
1197 {
1198 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1199 OutPacket(layerpack, ThrottleOutPacketType.Land);
1200 }
1201 catch
1202 {
1203 for (int px = x ; px < x + 4 ; px++)
1204 SendLayerData(px, y, map);
1205 }
1206 }
1193 1207
1194 /// <summary> 1208 /// <summary>
1195 /// Sends a specified patch to a client 1209 /// Sends a specified patch to a client
@@ -1209,7 +1223,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1209 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1223 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1210 layerpack.Header.Reliable = true; 1224 layerpack.Header.Reliable = true;
1211 1225
1212 OutPacket(layerpack, ThrottleOutPacketType.Land); 1226 OutPacket(layerpack, ThrottleOutPacketType.Task);
1213 } 1227 }
1214 catch (Exception e) 1228 catch (Exception e)
1215 { 1229 {
@@ -1572,7 +1586,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1572 1586
1573 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1587 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1574 { 1588 {
1575// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1589// foreach (uint id in localIDs)
1590// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1576 1591
1577 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1592 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1578 // TODO: don't create new blocks if recycling an old packet 1593 // TODO: don't create new blocks if recycling an old packet
@@ -1594,17 +1609,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1594 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1609 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1595 // condition where a kill can be processed before an out-of-date update for the same object. 1610 // condition where a kill can be processed before an out-of-date update for the same object.
1596 // ProcessEntityUpdates() also takes the m_killRecord lock. 1611 // ProcessEntityUpdates() also takes the m_killRecord lock.
1597 lock (m_killRecord) 1612// lock (m_killRecord)
1598 { 1613// {
1599 foreach (uint localID in localIDs) 1614// foreach (uint localID in localIDs)
1600 m_killRecord.Add(localID); 1615// m_killRecord.Add(localID);
1601 1616
1602 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1617 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1603 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1618 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1604 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1619 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1605 // scene objects in a viewer until that viewer is relogged in. 1620 // scene objects in a viewer until that viewer is relogged in.
1606 OutPacket(kill, ThrottleOutPacketType.Task); 1621 OutPacket(kill, ThrottleOutPacketType.Task);
1607 } 1622// }
1608 } 1623 }
1609 } 1624 }
1610 1625
@@ -2062,9 +2077,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2062 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2077 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2063 } 2078 }
2064 2079
2065 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2066 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2080 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2067 { 2081 {
2082 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2083 }
2084
2085 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2086 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2087 {
2068 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2088 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2069 2089
2070 UpdateCreateInventoryItemPacket InventoryReply 2090 UpdateCreateInventoryItemPacket InventoryReply
@@ -2074,6 +2094,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2074 // TODO: don't create new blocks if recycling an old packet 2094 // TODO: don't create new blocks if recycling an old packet
2075 InventoryReply.AgentData.AgentID = AgentId; 2095 InventoryReply.AgentData.AgentID = AgentId;
2076 InventoryReply.AgentData.SimApproved = true; 2096 InventoryReply.AgentData.SimApproved = true;
2097 InventoryReply.AgentData.TransactionID = transactionID;
2077 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2098 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2078 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2099 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2079 InventoryReply.InventoryData[0].ItemID = Item.ID; 2100 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2143,16 +2164,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2143 replytask.InventoryData.TaskID = taskID; 2164 replytask.InventoryData.TaskID = taskID;
2144 replytask.InventoryData.Serial = serial; 2165 replytask.InventoryData.Serial = serial;
2145 replytask.InventoryData.Filename = fileName; 2166 replytask.InventoryData.Filename = fileName;
2146 OutPacket(replytask, ThrottleOutPacketType.Asset); 2167 OutPacket(replytask, ThrottleOutPacketType.Task);
2147 } 2168 }
2148 2169
2149 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2170 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2150 { 2171 {
2172 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2173 if (isTaskInventory)
2174 type = ThrottleOutPacketType.Task;
2175
2151 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2176 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2152 sendXfer.XferID.ID = xferID; 2177 sendXfer.XferID.ID = xferID;
2153 sendXfer.XferID.Packet = packet; 2178 sendXfer.XferID.Packet = packet;
2154 sendXfer.DataPacket.Data = data; 2179 sendXfer.DataPacket.Data = data;
2155 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2180 OutPacket(sendXfer, type);
2156 } 2181 }
2157 2182
2158 public void SendAbortXferPacket(ulong xferID) 2183 public void SendAbortXferPacket(ulong xferID)
@@ -2334,6 +2359,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2334 OutPacket(sound, ThrottleOutPacketType.Task); 2359 OutPacket(sound, ThrottleOutPacketType.Task);
2335 } 2360 }
2336 2361
2362 public void SendTransferAbort(TransferRequestPacket transferRequest)
2363 {
2364 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2365 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2366 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2367 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2368 OutPacket(abort, ThrottleOutPacketType.Task);
2369 }
2370
2337 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2371 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2338 { 2372 {
2339 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2373 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2626,6 +2660,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2626 } 2660 }
2627 } 2661 }
2628 2662
2663 public void SendPartPhysicsProprieties(ISceneEntity entity)
2664 {
2665 SceneObjectPart part = (SceneObjectPart)entity;
2666 if (part != null && AgentId != UUID.Zero)
2667 {
2668 try
2669 {
2670 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2671 if (eq != null)
2672 {
2673 uint localid = part.LocalId;
2674 byte physshapetype = part.PhysicsShapeType;
2675 float density = part.Density;
2676 float friction = part.Friction;
2677 float bounce = part.Bounciness;
2678 float gravmod = part.GravityModifier;
2679
2680 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2681 }
2682 }
2683 catch (Exception ex)
2684 {
2685 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2686 }
2687 part.UpdatePhysRequired = false;
2688 }
2689 }
2690
2691
2629 2692
2630 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2693 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2631 { 2694 {
@@ -2723,7 +2786,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2723 else 2786 else
2724 { 2787 {
2725 int processedLength = 0; 2788 int processedLength = 0;
2726 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2789// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2790
2791 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2727 int packetNumber = 0; 2792 int packetNumber = 0;
2728 2793
2729 while (processedLength < req.AssetInf.Data.Length) 2794 while (processedLength < req.AssetInf.Data.Length)
@@ -2794,7 +2859,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2794 reply.Data.ParcelID = parcelID; 2859 reply.Data.ParcelID = parcelID;
2795 reply.Data.OwnerID = land.OwnerID; 2860 reply.Data.OwnerID = land.OwnerID;
2796 reply.Data.Name = Utils.StringToBytes(land.Name); 2861 reply.Data.Name = Utils.StringToBytes(land.Name);
2797 reply.Data.Desc = Utils.StringToBytes(land.Description); 2862 if (land != null && land.Description != null && land.Description != String.Empty)
2863 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2864 else
2865 reply.Data.Desc = new Byte[0];
2798 reply.Data.ActualArea = land.Area; 2866 reply.Data.ActualArea = land.Area;
2799 reply.Data.BillableArea = land.Area; // TODO: what is this? 2867 reply.Data.BillableArea = land.Area; // TODO: what is this?
2800 2868
@@ -3529,7 +3597,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3529 3597
3530 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3598 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3531 // TODO: don't create new blocks if recycling an old packet 3599 // TODO: don't create new blocks if recycling an old packet
3532 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3600 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3533 avp.ObjectData.TextureEntry = textureEntry; 3601 avp.ObjectData.TextureEntry = textureEntry;
3534 3602
3535 AvatarAppearancePacket.VisualParamBlock avblock = null; 3603 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3659,7 +3727,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3659 /// </summary> 3727 /// </summary>
3660 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3728 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3661 { 3729 {
3662 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3730 if (entity is SceneObjectPart)
3731 {
3732 SceneObjectPart e = (SceneObjectPart)entity;
3733 SceneObjectGroup g = e.ParentGroup;
3734 if (g.RootPart.Shape.State > 30) // HUD
3735 if (g.OwnerID != AgentId)
3736 return; // Don't send updates for other people's HUDs
3737 }
3738
3663 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3739 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3664 3740
3665 lock (m_entityUpdates.SyncRoot) 3741 lock (m_entityUpdates.SyncRoot)
@@ -3726,27 +3802,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3726 3802
3727 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3803 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3728 // condition where a kill can be processed before an out-of-date update for the same object. 3804 // condition where a kill can be processed before an out-of-date update for the same object.
3729 lock (m_killRecord) 3805 float avgTimeDilation = 1.0f;
3806 IEntityUpdate iupdate;
3807 Int32 timeinqueue; // this is just debugging code & can be dropped later
3808
3809 while (updatesThisCall < maxUpdates)
3730 { 3810 {
3731 float avgTimeDilation = 1.0f; 3811 lock (m_entityUpdates.SyncRoot)
3732 IEntityUpdate iupdate; 3812 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3733 Int32 timeinqueue; // this is just debugging code & can be dropped later 3813 break;
3814
3815 EntityUpdate update = (EntityUpdate)iupdate;
3816
3817 avgTimeDilation += update.TimeDilation;
3818 avgTimeDilation *= 0.5f;
3734 3819
3735 while (updatesThisCall < maxUpdates) 3820 if (update.Entity is SceneObjectPart)
3736 { 3821 {
3737 lock (m_entityUpdates.SyncRoot) 3822 SceneObjectPart part = (SceneObjectPart)update.Entity;
3738 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3739 break;
3740 3823
3741 EntityUpdate update = (EntityUpdate)iupdate; 3824 if (part.ParentGroup.IsDeleted)
3742 3825 continue;
3743 avgTimeDilation += update.TimeDilation;
3744 avgTimeDilation *= 0.5f;
3745 3826
3746 if (update.Entity is SceneObjectPart) 3827 if (part.ParentGroup.IsAttachment)
3828 { // Someone else's HUD, why are we getting these?
3829 if (part.ParentGroup.OwnerID != AgentId &&
3830 part.ParentGroup.RootPart.Shape.State > 30)
3831 continue;
3832 ScenePresence sp;
3833 // Owner is not in the sim, don't update it to
3834 // anyone
3835 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3836 continue;
3837
3838 List<SceneObjectGroup> atts = sp.GetAttachments();
3839 bool found = false;
3840 foreach (SceneObjectGroup att in atts)
3841 {
3842 if (att == part.ParentGroup)
3843 {
3844 found = true;
3845 break;
3846 }
3847 }
3848
3849 // It's an attachment of a valid avatar, but
3850 // doesn't seem to be attached, skip
3851 if (!found)
3852 continue;
3853
3854 // On vehicle crossing, the attachments are received
3855 // while the avatar is still a child. Don't send
3856 // updates here because the LocalId has not yet
3857 // been updated and the viewer will derender the
3858 // attachments until the avatar becomes root.
3859 if (sp.IsChildAgent)
3860 continue;
3861
3862 // If the object is an attachment we don't want it to be in the kill
3863 // record. Else attaching from inworld and subsequently dropping
3864 // it will no longer work.
3865// lock (m_killRecord)
3866// {
3867// m_killRecord.Remove(part.LocalId);
3868// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3869// }
3870 }
3871 else
3747 { 3872 {
3748 SceneObjectPart part = (SceneObjectPart)update.Entity;
3749
3750 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3873 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3751 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3874 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3752 // safety measure. 3875 // safety measure.
@@ -3757,241 +3880,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3757 // 3880 //
3758 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3881 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3759 // after the root prim has been deleted. 3882 // after the root prim has been deleted.
3760 if (m_killRecord.Contains(part.LocalId)) 3883 //
3761 { 3884 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3762 // m_log.WarnFormat( 3885// lock (m_killRecord)
3763 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3886// {
3764 // part.LocalId, Name); 3887// if (m_killRecord.Contains(part.LocalId))
3765 continue; 3888// continue;
3766 } 3889// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3767 3890// continue;
3768 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3891// }
3892 }
3893
3894 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3895 {
3896 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3897 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3769 { 3898 {
3770 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3899 part.Shape.LightEntry = false;
3771 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3772 {
3773 part.Shape.LightEntry = false;
3774 }
3775 } 3900 }
3776 } 3901 }
3777 3902 }
3778 #region UpdateFlags to packet type conversion 3903
3779 3904 ++updatesThisCall;
3780 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3905
3781 3906 #region UpdateFlags to packet type conversion
3782 bool canUseCompressed = true; 3907
3783 bool canUseImproved = true; 3908 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3784 3909
3785 // Compressed object updates only make sense for LL primitives 3910 bool canUseCompressed = true;
3786 if (!(update.Entity is SceneObjectPart)) 3911 bool canUseImproved = true;
3912
3913 // Compressed object updates only make sense for LL primitives
3914 if (!(update.Entity is SceneObjectPart))
3915 {
3916 canUseCompressed = false;
3917 }
3918
3919 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3920 {
3921 canUseCompressed = false;
3922 canUseImproved = false;
3923 }
3924 else
3925 {
3926 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3927 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3928 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3929 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3787 { 3930 {
3788 canUseCompressed = false; 3931 canUseCompressed = false;
3789 } 3932 }
3790 3933
3791 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3934 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3937 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3938 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3939 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3940 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3942 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3943 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3944 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3945 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3946 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3947 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3792 { 3948 {
3793 canUseCompressed = false;
3794 canUseImproved = false; 3949 canUseImproved = false;
3795 } 3950 }
3796 else 3951 }
3797 {
3798 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3799 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3800 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3801 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3802 {
3803 canUseCompressed = false;
3804 }
3805
3806 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3807 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3808 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3809 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3810 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3811 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3812 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3813 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3814 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3815 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3816 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3817 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3818 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3819 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3820 {
3821 canUseImproved = false;
3822 }
3823 }
3824
3825 #endregion UpdateFlags to packet type conversion
3826
3827 #region Block Construction
3828
3829 // TODO: Remove this once we can build compressed updates
3830 canUseCompressed = false;
3831 3952
3832 if (!canUseImproved && !canUseCompressed) 3953 #endregion UpdateFlags to packet type conversion
3833 {
3834 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3835 3954
3836 if (update.Entity is ScenePresence) 3955 #region Block Construction
3837 {
3838 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3839 }
3840 else
3841 {
3842 SceneObjectPart part = (SceneObjectPart)update.Entity;
3843 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3844
3845 // If the part has become a private hud since the update was scheduled then we do not
3846 // want to send it to other avatars.
3847 if (part.ParentGroup.IsAttachment
3848 && part.ParentGroup.HasPrivateAttachmentPoint
3849 && part.ParentGroup.AttachedAvatar != AgentId)
3850 continue;
3851
3852 // If the part has since been deleted, then drop the update. In the case of attachments,
3853 // this is to avoid spurious updates to other viewers since post-processing of attachments
3854 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3855 // of the test above).
3856 //
3857 // Actual deletions (kills) happen in another method.
3858 if (part.ParentGroup.IsDeleted)
3859 continue;
3860 }
3861 3956
3862 objectUpdateBlocks.Value.Add(updateBlock); 3957 // TODO: Remove this once we can build compressed updates
3863 objectUpdates.Value.Add(update); 3958 canUseCompressed = false;
3864 }
3865 else if (!canUseImproved)
3866 {
3867 SceneObjectPart part = (SceneObjectPart)update.Entity;
3868 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3869 = CreateCompressedUpdateBlock(part, updateFlags);
3870
3871 // If the part has since been deleted, then drop the update. In the case of attachments,
3872 // this is to avoid spurious updates to other viewers since post-processing of attachments
3873 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3874 // of the test above).
3875 //
3876 // Actual deletions (kills) happen in another method.
3877 if (part.ParentGroup.IsDeleted)
3878 continue;
3879 3959
3880 compressedUpdateBlocks.Value.Add(compressedBlock); 3960 if (!canUseImproved && !canUseCompressed)
3881 compressedUpdates.Value.Add(update); 3961 {
3962 if (update.Entity is ScenePresence)
3963 {
3964 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3882 } 3965 }
3883 else 3966 else
3884 { 3967 {
3885 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3968 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3886 {
3887 // Self updates go into a special list
3888 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3889 terseAgentUpdates.Value.Add(update);
3890 }
3891 else
3892 {
3893 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3894 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3895
3896 // Everything else goes here
3897 if (update.Entity is SceneObjectPart)
3898 {
3899 SceneObjectPart part = (SceneObjectPart)update.Entity;
3900
3901 // If the part has become a private hud since the update was scheduled then we do not
3902 // want to send it to other avatars.
3903 if (part.ParentGroup.IsAttachment
3904 && part.ParentGroup.HasPrivateAttachmentPoint
3905 && part.ParentGroup.AttachedAvatar != AgentId)
3906 continue;
3907
3908 // If the part has since been deleted, then drop the update. In the case of attachments,
3909 // this is to avoid spurious updates to other viewers since post-processing of attachments
3910 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3911 // of the test above).
3912 //
3913 // Actual deletions (kills) happen in another method.
3914 if (part.ParentGroup.IsDeleted)
3915 continue;
3916 }
3917
3918 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3919 terseUpdates.Value.Add(update);
3920 }
3921 } 3969 }
3922
3923 ++updatesThisCall;
3924
3925 #endregion Block Construction
3926 } 3970 }
3927 3971 else if (!canUseImproved)
3928 #region Packet Sending 3972 {
3929 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3973 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3930 3974 }
3931 if (terseAgentUpdateBlocks.IsValueCreated) 3975 else
3932 { 3976 {
3933 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3977 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3978 // Self updates go into a special list
3979 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3980 else
3981 // Everything else goes here
3982 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3983 }
3934 3984
3935 ImprovedTerseObjectUpdatePacket packet 3985 #endregion Block Construction
3936 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3986 }
3937 3987
3938 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3988 #region Packet Sending
3939 packet.RegionData.TimeDilation = timeDilation; 3989
3940 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3990 const float TIME_DILATION = 1.0f;
3991 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3992
3993 if (terseAgentUpdateBlocks.IsValueCreated)
3994 {
3995 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3941 3996
3942 for (int i = 0; i < blocks.Count; i++) 3997 ImprovedTerseObjectUpdatePacket packet
3943 packet.ObjectData[i] = blocks[i]; 3998 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3944 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 3999 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3945 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4000 packet.RegionData.TimeDilation = timeDilation;
3946 } 4001 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3947 4002
3948 if (objectUpdateBlocks.IsValueCreated) 4003 for (int i = 0; i < blocks.Count; i++)
3949 { 4004 packet.ObjectData[i] = blocks[i];
3950 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3951
3952 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3953 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3954 packet.RegionData.TimeDilation = timeDilation;
3955 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3956
3957 for (int i = 0; i < blocks.Count; i++)
3958 packet.ObjectData[i] = blocks[i];
3959 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3960 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3961 }
3962
3963 if (compressedUpdateBlocks.IsValueCreated)
3964 {
3965 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3966
3967 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3968 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3969 packet.RegionData.TimeDilation = timeDilation;
3970 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3971
3972 for (int i = 0; i < blocks.Count; i++)
3973 packet.ObjectData[i] = blocks[i];
3974 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3975 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3976 }
3977 4005
3978 if (terseUpdateBlocks.IsValueCreated) 4006 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3979 { 4007 }
3980 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3981
3982 ImprovedTerseObjectUpdatePacket packet
3983 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
3984 PacketType.ImprovedTerseObjectUpdate);
3985 4008
3986 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4009 if (objectUpdateBlocks.IsValueCreated)
3987 packet.RegionData.TimeDilation = timeDilation; 4010 {
3988 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4011 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3989 4012
3990 for (int i = 0; i < blocks.Count; i++) 4013 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3991 packet.ObjectData[i] = blocks[i]; 4014 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3992 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4015 packet.RegionData.TimeDilation = timeDilation;
3993 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4016 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3994 } 4017
4018 for (int i = 0; i < blocks.Count; i++)
4019 packet.ObjectData[i] = blocks[i];
4020
4021 OutPacket(packet, ThrottleOutPacketType.Task, true);
4022 }
4023
4024 if (compressedUpdateBlocks.IsValueCreated)
4025 {
4026 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4027
4028 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4029 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4030 packet.RegionData.TimeDilation = timeDilation;
4031 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4032
4033 for (int i = 0; i < blocks.Count; i++)
4034 packet.ObjectData[i] = blocks[i];
4035
4036 OutPacket(packet, ThrottleOutPacketType.Task, true);
4037 }
4038
4039 if (terseUpdateBlocks.IsValueCreated)
4040 {
4041 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4042
4043 ImprovedTerseObjectUpdatePacket packet
4044 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4045 PacketType.ImprovedTerseObjectUpdate);
4046 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4047 packet.RegionData.TimeDilation = timeDilation;
4048 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4049
4050 for (int i = 0; i < blocks.Count; i++)
4051 packet.ObjectData[i] = blocks[i];
4052
4053 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
3995 } 4054 }
3996 4055
3997 #endregion Packet Sending 4056 #endregion Packet Sending
@@ -4284,11 +4343,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4284 4343
4285 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4344 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4286 // of the object rather than the properties when the packet was created 4345 // of the object rather than the properties when the packet was created
4287 OutPacket(packet, ThrottleOutPacketType.Task, true, 4346 // HACK : Remove intelligent resending until it's fixed in core
4288 delegate(OutgoingPacket oPacket) 4347 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4289 { 4348 // delegate(OutgoingPacket oPacket)
4290 ResendPropertyUpdates(updates, oPacket); 4349 // {
4291 }); 4350 // ResendPropertyUpdates(updates, oPacket);
4351 // });
4352 OutPacket(packet, ThrottleOutPacketType.Task, true);
4292 4353
4293 // pbcnt += blocks.Count; 4354 // pbcnt += blocks.Count;
4294 // ppcnt++; 4355 // ppcnt++;
@@ -4314,11 +4375,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4314 // of the object rather than the properties when the packet was created 4375 // of the object rather than the properties when the packet was created
4315 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4376 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4316 updates.Add(familyUpdates.Value[i]); 4377 updates.Add(familyUpdates.Value[i]);
4317 OutPacket(packet, ThrottleOutPacketType.Task, true, 4378 // HACK : Remove intelligent resending until it's fixed in core
4318 delegate(OutgoingPacket oPacket) 4379 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4319 { 4380 // delegate(OutgoingPacket oPacket)
4320 ResendPropertyUpdates(updates, oPacket); 4381 // {
4321 }); 4382 // ResendPropertyUpdates(updates, oPacket);
4383 // });
4384 OutPacket(packet, ThrottleOutPacketType.Task, true);
4322 4385
4323 // fpcnt++; 4386 // fpcnt++;
4324 // fbcnt++; 4387 // fbcnt++;
@@ -4690,7 +4753,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4690 4753
4691 if (landData.SimwideArea > 0) 4754 if (landData.SimwideArea > 0)
4692 { 4755 {
4693 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4756 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4757 // Never report more than sim total capacity
4758 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4759 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4694 updateMessage.SimWideMaxPrims = simulatorCapacity; 4760 updateMessage.SimWideMaxPrims = simulatorCapacity;
4695 } 4761 }
4696 else 4762 else
@@ -4819,14 +4885,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4819 4885
4820 if (notifyCount > 0) 4886 if (notifyCount > 0)
4821 { 4887 {
4822 if (notifyCount > 32) 4888// if (notifyCount > 32)
4823 { 4889// {
4824 m_log.InfoFormat( 4890// m_log.InfoFormat(
4825 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4891// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4826 + " - a developer might want to investigate whether this is a hard limit", 32); 4892// + " - a developer might want to investigate whether this is a hard limit", 32);
4827 4893//
4828 notifyCount = 32; 4894// notifyCount = 32;
4829 } 4895// }
4830 4896
4831 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4897 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4832 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4898 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4881,9 +4947,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4881 { 4947 {
4882 ScenePresence presence = (ScenePresence)entity; 4948 ScenePresence presence = (ScenePresence)entity;
4883 4949
4950 position = presence.OffsetPosition;
4951 rotation = presence.Rotation;
4952
4953 if (presence.ParentID != 0)
4954 {
4955 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4956 if (part != null && part != part.ParentGroup.RootPart)
4957 {
4958 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4959 rotation = part.RotationOffset * presence.Rotation;
4960 }
4961 }
4962
4884 attachPoint = 0; 4963 attachPoint = 0;
4885 collisionPlane = presence.CollisionPlane; 4964 collisionPlane = presence.CollisionPlane;
4886 position = presence.OffsetPosition;
4887 velocity = presence.Velocity; 4965 velocity = presence.Velocity;
4888 acceleration = Vector3.Zero; 4966 acceleration = Vector3.Zero;
4889 4967
@@ -4893,7 +4971,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4893// acceleration = new Vector3(1, 0, 0); 4971// acceleration = new Vector3(1, 0, 0);
4894 4972
4895 angularVelocity = Vector3.Zero; 4973 angularVelocity = Vector3.Zero;
4896 rotation = presence.Rotation;
4897 4974
4898 if (sendTexture) 4975 if (sendTexture)
4899 textureEntry = presence.Appearance.Texture.GetBytes(); 4976 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -5000,13 +5077,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5000 5077
5001 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5078 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5002 { 5079 {
5080 Vector3 offsetPosition = data.OffsetPosition;
5081 Quaternion rotation = data.Rotation;
5082 uint parentID = data.ParentID;
5083
5084 if (parentID != 0)
5085 {
5086 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5087 if (part != null && part != part.ParentGroup.RootPart)
5088 {
5089 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5090 rotation = part.RotationOffset * data.Rotation;
5091 parentID = part.ParentGroup.RootPart.LocalId;
5092 }
5093 }
5094
5003 byte[] objectData = new byte[76]; 5095 byte[] objectData = new byte[76];
5004 5096
5005 data.CollisionPlane.ToBytes(objectData, 0); 5097 data.CollisionPlane.ToBytes(objectData, 0);
5006 data.OffsetPosition.ToBytes(objectData, 16); 5098 offsetPosition.ToBytes(objectData, 16);
5007// data.Velocity.ToBytes(objectData, 28); 5099// data.Velocity.ToBytes(objectData, 28);
5008// data.Acceleration.ToBytes(objectData, 40); 5100// data.Acceleration.ToBytes(objectData, 40);
5009 data.Rotation.ToBytes(objectData, 52); 5101 rotation.ToBytes(objectData, 52);
5010 //data.AngularVelocity.ToBytes(objectData, 64); 5102 //data.AngularVelocity.ToBytes(objectData, 64);
5011 5103
5012 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5104 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5020,7 +5112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5020 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5112 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5021 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5113 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5022 update.ObjectData = objectData; 5114 update.ObjectData = objectData;
5023 update.ParentID = data.ParentID; 5115 update.ParentID = parentID;
5024 update.PathCurve = 16; 5116 update.PathCurve = 16;
5025 update.PathScaleX = 100; 5117 update.PathScaleX = 100;
5026 update.PathScaleY = 100; 5118 update.PathScaleY = 100;
@@ -5038,10 +5130,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5038 update.TextureEntry = Utils.EmptyBytes; 5130 update.TextureEntry = Utils.EmptyBytes;
5039// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5131// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5040 5132
5133/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5041 update.UpdateFlags = (uint)( 5134 update.UpdateFlags = (uint)(
5042 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5135 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5043 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5136 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5044 PrimFlags.ObjectOwnerModify); 5137 PrimFlags.ObjectOwnerModify);
5138*/
5139 update.UpdateFlags = 0;
5045 5140
5046 return update; 5141 return update;
5047 } 5142 }
@@ -5365,6 +5460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5365 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5460 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5366 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5461 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5367 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5462 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5463 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5368 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5464 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5369 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5465 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5370 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5466 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5431,6 +5527,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5431 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5527 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5432 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5528 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5433 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5529 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5530 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5434 5531
5435 AddGenericPacketHandler("autopilot", HandleAutopilot); 5532 AddGenericPacketHandler("autopilot", HandleAutopilot);
5436 } 5533 }
@@ -5469,6 +5566,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5469 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5566 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5470 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5567 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5471 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5568 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5569 (x.ControlFlags != 0) ||
5472 (x.Far != m_lastAgentUpdateArgs.Far) || 5570 (x.Far != m_lastAgentUpdateArgs.Far) ||
5473 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5571 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5474 (x.State != m_lastAgentUpdateArgs.State) || 5572 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -6367,6 +6465,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6367 { 6465 {
6368 handlerCompleteMovementToRegion(sender, true); 6466 handlerCompleteMovementToRegion(sender, true);
6369 } 6467 }
6468 else
6469 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6470
6370 handlerCompleteMovementToRegion = null; 6471 handlerCompleteMovementToRegion = null;
6371 6472
6372 return true; 6473 return true;
@@ -6384,7 +6485,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6384 return true; 6485 return true;
6385 } 6486 }
6386 #endregion 6487 #endregion
6387 6488/*
6388 StartAnim handlerStartAnim = null; 6489 StartAnim handlerStartAnim = null;
6389 StopAnim handlerStopAnim = null; 6490 StopAnim handlerStopAnim = null;
6390 6491
@@ -6408,6 +6509,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6408 } 6509 }
6409 } 6510 }
6410 return true; 6511 return true;
6512*/
6513 ChangeAnim handlerChangeAnim = null;
6514
6515 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6516 {
6517 handlerChangeAnim = OnChangeAnim;
6518 if (handlerChangeAnim != null)
6519 {
6520 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6521 }
6522 }
6523
6524 handlerChangeAnim = OnChangeAnim;
6525 if (handlerChangeAnim != null)
6526 {
6527 handlerChangeAnim(UUID.Zero, false, true);
6528 }
6529
6530 return true;
6411 } 6531 }
6412 6532
6413 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6533 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -7033,10 +7153,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7033 // 46,47,48 are special positions within the packet 7153 // 46,47,48 are special positions within the packet
7034 // This may change so perhaps we need a better way 7154 // This may change so perhaps we need a better way
7035 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7155 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
7036 bool UsePhysics = (data[46] != 0) ? true : false; 7156 /*
7037 bool IsTemporary = (data[47] != 0) ? true : false; 7157 bool UsePhysics = (data[46] != 0) ? true : false;
7038 bool IsPhantom = (data[48] != 0) ? true : false; 7158 bool IsTemporary = (data[47] != 0) ? true : false;
7039 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7159 bool IsPhantom = (data[48] != 0) ? true : false;
7160 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7161 */
7162 bool UsePhysics = flags.AgentData.UsePhysics;
7163 bool IsPhantom = flags.AgentData.IsPhantom;
7164 bool IsTemporary = flags.AgentData.IsTemporary;
7165 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7166 ExtraPhysicsData physdata = new ExtraPhysicsData();
7167
7168 if (blocks == null || blocks.Length == 0)
7169 {
7170 physdata.PhysShapeType = PhysShapeType.invalid;
7171 }
7172 else
7173 {
7174 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7175 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7176 physdata.Bounce = phsblock.Restitution;
7177 physdata.Density = phsblock.Density;
7178 physdata.Friction = phsblock.Friction;
7179 physdata.GravitationModifier = phsblock.GravityMultiplier;
7180 }
7181
7182 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
7040 } 7183 }
7041 return true; 7184 return true;
7042 } 7185 }
@@ -8637,16 +8780,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8637 8780
8638 #region Parcel related packets 8781 #region Parcel related packets
8639 8782
8783 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8784 // to be done with minimal resources as possible
8785 // variables temporary here while in test
8786
8787 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8788 bool RegionHandleRequestsInService = false;
8789
8640 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8790 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8641 { 8791 {
8642 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8792 UUID currentUUID;
8643 8793
8644 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8794 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8645 if (handlerRegionHandleRequest != null) 8795
8796 if (handlerRegionHandleRequest == null)
8797 return true;
8798
8799 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8800
8801 lock (RegionHandleRequests)
8646 { 8802 {
8647 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8803 if (RegionHandleRequestsInService)
8804 {
8805 // we are already busy doing a previus request
8806 // so enqueue it
8807 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8808 return true;
8809 }
8810
8811 // else do it
8812 currentUUID = rhrPack.RequestBlock.RegionID;
8813 RegionHandleRequestsInService = true;
8648 } 8814 }
8649 return true; 8815
8816 while (true)
8817 {
8818 handlerRegionHandleRequest(this, currentUUID);
8819
8820 lock (RegionHandleRequests)
8821 {
8822 // exit condition, nothing to do or closed
8823 // current code seems to assume we may loose the handler at anytime,
8824 // so keep checking it
8825 handlerRegionHandleRequest = OnRegionHandleRequest;
8826
8827 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8828 {
8829 RegionHandleRequests.Clear();
8830 RegionHandleRequestsInService = false;
8831 return true;
8832 }
8833 currentUUID = RegionHandleRequests.Dequeue();
8834 }
8835 }
8836
8837 return true; // actually unreached
8650 } 8838 }
8651 8839
8652 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8840 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9902,7 +10090,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9902 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10090 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9903 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10091 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9904 UpdateMuteListEntry.MuteData.MuteType, 10092 UpdateMuteListEntry.MuteData.MuteType,
9905 UpdateMuteListEntry.AgentData.AgentID); 10093 UpdateMuteListEntry.MuteData.MuteFlags);
9906 return true; 10094 return true;
9907 } 10095 }
9908 return false; 10096 return false;
@@ -9917,8 +10105,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9917 { 10105 {
9918 handlerRemoveMuteListEntry(this, 10106 handlerRemoveMuteListEntry(this,
9919 RemoveMuteListEntry.MuteData.MuteID, 10107 RemoveMuteListEntry.MuteData.MuteID,
9920 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10108 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9921 RemoveMuteListEntry.AgentData.AgentID);
9922 return true; 10109 return true;
9923 } 10110 }
9924 return false; 10111 return false;
@@ -9962,10 +10149,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9962 return false; 10149 return false;
9963 } 10150 }
9964 10151
10152 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10153 {
10154 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10155 (ChangeInventoryItemFlagsPacket)packet;
10156 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10157 if (handlerChangeInventoryItemFlags != null)
10158 {
10159 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10160 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10161 return true;
10162 }
10163 return false;
10164 }
10165
9965 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10166 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9966 { 10167 {
9967 return true; 10168 return true;
9968 } 10169 }
10170
10171 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10172 {
10173 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10174
10175 #region Packet Session and User Check
10176 if (m_checkPackets)
10177 {
10178 if (packet.AgentData.SessionID != SessionId ||
10179 packet.AgentData.AgentID != AgentId)
10180 return true;
10181 }
10182 #endregion
10183 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10184 List<InventoryItemBase> items = new List<InventoryItemBase>();
10185 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10186 {
10187 InventoryItemBase b = new InventoryItemBase();
10188 b.ID = n.OldItemID;
10189 b.Folder = n.OldFolderID;
10190 items.Add(b);
10191 }
10192
10193 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10194 if (handlerMoveItemsAndLeaveCopy != null)
10195 {
10196 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10197 }
10198
10199 return true;
10200 }
9969 10201
9970 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10202 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9971 { 10203 {
@@ -10392,6 +10624,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10392 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10624 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10393 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10625 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10394 10626
10627 Scene scene = (Scene)m_scene;
10628 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10629 {
10630 ScenePresence p;
10631 if (scene.TryGetScenePresence(sender.AgentId, out p))
10632 {
10633 if (p.GodLevel >= 200)
10634 {
10635 groupProfileReply.GroupData.OpenEnrollment = true;
10636 groupProfileReply.GroupData.MembershipFee = 0;
10637 }
10638 }
10639 }
10640
10395 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10641 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10396 } 10642 }
10397 return true; 10643 return true;
@@ -10965,11 +11211,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10965 11211
10966 StartLure handlerStartLure = OnStartLure; 11212 StartLure handlerStartLure = OnStartLure;
10967 if (handlerStartLure != null) 11213 if (handlerStartLure != null)
10968 handlerStartLure(startLureRequest.Info.LureType, 11214 {
10969 Utils.BytesToString( 11215 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10970 startLureRequest.Info.Message), 11216 {
10971 startLureRequest.TargetData[0].TargetID, 11217 handlerStartLure(startLureRequest.Info.LureType,
10972 this); 11218 Utils.BytesToString(
11219 startLureRequest.Info.Message),
11220 startLureRequest.TargetData[i].TargetID,
11221 this);
11222 }
11223 }
10973 return true; 11224 return true;
10974 } 11225 }
10975 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11226 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11083,10 +11334,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11083 } 11334 }
11084 #endregion 11335 #endregion
11085 11336
11086 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11337 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11087 if (handlerClassifiedGodDelete != null) 11338 if (handlerClassifiedGodDelete != null)
11088 handlerClassifiedGodDelete( 11339 handlerClassifiedGodDelete(
11089 classifiedGodDelete.Data.ClassifiedID, 11340 classifiedGodDelete.Data.ClassifiedID,
11341 classifiedGodDelete.Data.QueryID,
11090 this); 11342 this);
11091 return true; 11343 return true;
11092 } 11344 }
@@ -11452,209 +11704,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11452 } 11704 }
11453 else 11705 else
11454 { 11706 {
11455// m_log.DebugFormat( 11707 ClientChangeObject updatehandler = onClientChangeObject;
11456// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11457// i, block.Type, part.Name, part.LocalId);
11458 11708
11459// // Do this once since fetch parts creates a new array. 11709 if (updatehandler != null)
11460// SceneObjectPart[] parts = part.ParentGroup.Parts; 11710 {
11461// for (int j = 0; j < parts.Length; j++) 11711 ObjectChangeData udata = new ObjectChangeData();
11462// {
11463// part.StoreUndoState();
11464// parts[j].IgnoreUndoUpdate = true;
11465// }
11466 11712
11467 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11713 /*ubit from ll JIRA:
11714 * 0x01 position
11715 * 0x02 rotation
11716 * 0x04 scale
11717
11718 * 0x08 LINK_SET
11719 * 0x10 UNIFORM for scale
11720 */
11468 11721
11469 switch (block.Type) 11722 // translate to internal changes
11470 { 11723 // not all cases .. just the ones older code did
11471 case 1:
11472 Vector3 pos1 = new Vector3(block.Data, 0);
11473 11724
11474 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11725 switch (block.Type)
11475 if (handlerUpdatePrimSinglePosition != null) 11726 {
11476 { 11727 case 1: //change position sp
11477 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11728 udata.position = new Vector3(block.Data, 0);
11478 handlerUpdatePrimSinglePosition(localId, pos1, this);
11479 }
11480 break;
11481 11729
11482 case 2: 11730 udata.change = ObjectChangeType.primP;
11483 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11731 updatehandler(localId, udata, this);
11732 break;
11484 11733
11485 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11734 case 2: // rotation sp
11486 if (handlerUpdatePrimSingleRotation != null) 11735 udata.rotation = new Quaternion(block.Data, 0, true);
11487 {
11488 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11489 handlerUpdatePrimSingleRotation(localId, rot1, this);
11490 }
11491 break;
11492 11736
11493 case 3: 11737 udata.change = ObjectChangeType.primR;
11494 Vector3 rotPos = new Vector3(block.Data, 0); 11738 updatehandler(localId, udata, this);
11495 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11739 break;
11496 11740
11497 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11741 case 3: // position plus rotation
11498 if (handlerUpdatePrimSingleRotationPosition != null) 11742 udata.position = new Vector3(block.Data, 0);
11499 { 11743 udata.rotation = new Quaternion(block.Data, 12, true);
11500 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11501 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11502 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11503 }
11504 break;
11505 11744
11506 case 4: 11745 udata.change = ObjectChangeType.primPR;
11507 case 20: 11746 updatehandler(localId, udata, this);
11508 Vector3 scale4 = new Vector3(block.Data, 0); 11747 break;
11509 11748
11510 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11749 case 4: // scale sp
11511 if (handlerUpdatePrimScale != null) 11750 udata.scale = new Vector3(block.Data, 0);
11512 { 11751 udata.change = ObjectChangeType.primS;
11513 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11514 handlerUpdatePrimScale(localId, scale4, this);
11515 }
11516 break;
11517 11752
11518 case 5: 11753 updatehandler(localId, udata, this);
11519 Vector3 scale1 = new Vector3(block.Data, 12); 11754 break;
11520 Vector3 pos11 = new Vector3(block.Data, 0);
11521 11755
11522 handlerUpdatePrimScale = OnUpdatePrimScale; 11756 case 0x14: // uniform scale sp
11523 if (handlerUpdatePrimScale != null) 11757 udata.scale = new Vector3(block.Data, 0);
11524 {
11525 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11526 handlerUpdatePrimScale(localId, scale1, this);
11527 11758
11528 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11759 udata.change = ObjectChangeType.primUS;
11529 if (handlerUpdatePrimSinglePosition != null) 11760 updatehandler(localId, udata, this);
11530 { 11761 break;
11531 handlerUpdatePrimSinglePosition(localId, pos11, this);
11532 }
11533 }
11534 break;
11535 11762
11536 case 9: 11763 case 5: // scale and position sp
11537 Vector3 pos2 = new Vector3(block.Data, 0); 11764 udata.position = new Vector3(block.Data, 0);
11765 udata.scale = new Vector3(block.Data, 12);
11538 11766
11539 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11767 udata.change = ObjectChangeType.primPS;
11768 updatehandler(localId, udata, this);
11769 break;
11540 11770
11541 if (handlerUpdateVector != null) 11771 case 0x15: //uniform scale and position
11542 { 11772 udata.position = new Vector3(block.Data, 0);
11543 handlerUpdateVector(localId, pos2, this); 11773 udata.scale = new Vector3(block.Data, 12);
11544 }
11545 break;
11546 11774
11547 case 10: 11775 udata.change = ObjectChangeType.primPUS;
11548 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11776 updatehandler(localId, udata, this);
11777 break;
11549 11778
11550 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11779 // now group related (bit 4)
11551 if (handlerUpdatePrimRotation != null) 11780 case 9: //( 8 + 1 )group position
11552 { 11781 udata.position = new Vector3(block.Data, 0);
11553 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11554 handlerUpdatePrimRotation(localId, rot3, this);
11555 }
11556 break;
11557 11782
11558 case 11: 11783 udata.change = ObjectChangeType.groupP;
11559 Vector3 pos3 = new Vector3(block.Data, 0); 11784 updatehandler(localId, udata, this);
11560 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11785 break;
11561 11786
11562 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11787 case 0x0A: // (8 + 2) group rotation
11563 if (handlerUpdatePrimGroupRotation != null) 11788 udata.rotation = new Quaternion(block.Data, 0, true);
11564 {
11565 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11566 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11567 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11568 }
11569 break;
11570 case 12:
11571 case 28:
11572 Vector3 scale7 = new Vector3(block.Data, 0);
11573 11789
11574 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11790 udata.change = ObjectChangeType.groupR;
11575 if (handlerUpdatePrimGroupScale != null) 11791 updatehandler(localId, udata, this);
11576 { 11792 break;
11577 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11578 handlerUpdatePrimGroupScale(localId, scale7, this);
11579 }
11580 break;
11581 11793
11582 case 13: 11794 case 0x0B: //( 8 + 2 + 1) group rotation and position
11583 Vector3 scale2 = new Vector3(block.Data, 12); 11795 udata.position = new Vector3(block.Data, 0);
11584 Vector3 pos4 = new Vector3(block.Data, 0); 11796 udata.rotation = new Quaternion(block.Data, 12, true);
11585 11797
11586 handlerUpdatePrimScale = OnUpdatePrimScale; 11798 udata.change = ObjectChangeType.groupPR;
11587 if (handlerUpdatePrimScale != null) 11799 updatehandler(localId, udata, this);
11588 { 11800 break;
11589 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11590 handlerUpdatePrimScale(localId, scale2, this);
11591 11801
11592 // Change the position based on scale (for bug number 246) 11802 case 0x0C: // (8 + 4) group scale
11593 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11803 // only afects root prim and only sent by viewer editor object tab scaling
11594 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11804 // mouse edition only allows uniform scaling
11595 if (handlerUpdatePrimSinglePosition != null) 11805 // SL MAY CHANGE THIS in viewers
11596 {
11597 handlerUpdatePrimSinglePosition(localId, pos4, this);
11598 }
11599 }
11600 break;
11601 11806
11602 case 29: 11807 udata.scale = new Vector3(block.Data, 0);
11603 Vector3 scale5 = new Vector3(block.Data, 12);
11604 Vector3 pos5 = new Vector3(block.Data, 0);
11605 11808
11606 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11809 udata.change = ObjectChangeType.groupS;
11607 if (handlerUpdatePrimGroupScale != null) 11810 updatehandler(localId, udata, this);
11608 {
11609 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11610 part.StoreUndoState(true);
11611 part.IgnoreUndoUpdate = true;
11612 handlerUpdatePrimGroupScale(localId, scale5, this);
11613 handlerUpdateVector = OnUpdatePrimGroupPosition;
11614 11811
11615 if (handlerUpdateVector != null) 11812 break;
11616 {
11617 handlerUpdateVector(localId, pos5, this);
11618 }
11619 11813
11620 part.IgnoreUndoUpdate = false; 11814 case 0x0D: //(8 + 4 + 1) group scale and position
11621 } 11815 // exception as above
11622 11816
11623 break; 11817 udata.position = new Vector3(block.Data, 0);
11818 udata.scale = new Vector3(block.Data, 12);
11624 11819
11625 case 21: 11820 udata.change = ObjectChangeType.groupPS;
11626 Vector3 scale6 = new Vector3(block.Data, 12); 11821 updatehandler(localId, udata, this);
11627 Vector3 pos6 = new Vector3(block.Data, 0); 11822 break;
11628 11823
11629 handlerUpdatePrimScale = OnUpdatePrimScale; 11824 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11630 if (handlerUpdatePrimScale != null) 11825 udata.scale = new Vector3(block.Data, 0);
11631 {
11632 part.StoreUndoState(false);
11633 part.IgnoreUndoUpdate = true;
11634 11826
11635 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11827 udata.change = ObjectChangeType.groupUS;
11636 handlerUpdatePrimScale(localId, scale6, this); 11828 updatehandler(localId, udata, this);
11637 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11829 break;
11638 if (handlerUpdatePrimSinglePosition != null)
11639 {
11640 handlerUpdatePrimSinglePosition(localId, pos6, this);
11641 }
11642 11830
11643 part.IgnoreUndoUpdate = false; 11831 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11644 } 11832 udata.position = new Vector3(block.Data, 0);
11645 break; 11833 udata.scale = new Vector3(block.Data, 12);
11646 11834
11647 default: 11835 udata.change = ObjectChangeType.groupPUS;
11648 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11836 updatehandler(localId, udata, this);
11649 break; 11837 break;
11838
11839 default:
11840 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11841 break;
11842 }
11650 } 11843 }
11651 11844
11652// for (int j = 0; j < parts.Length; j++)
11653// parts[j].IgnoreUndoUpdate = false;
11654 } 11845 }
11655 } 11846 }
11656 } 11847 }
11657
11658 return true; 11848 return true;
11659 } 11849 }
11660 11850
@@ -12102,7 +12292,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12102// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12292// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12103// requestID, taskID, (SourceType)sourceType, Name); 12293// requestID, taskID, (SourceType)sourceType, Name);
12104 12294
12295
12296 //Note, the bool returned from the below function is useless since it is always false.
12105 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12297 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12298
12106 } 12299 }
12107 12300
12108 /// <summary> 12301 /// <summary>
@@ -12168,7 +12361,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12168 /// <returns></returns> 12361 /// <returns></returns>
12169 private static int CalculateNumPackets(byte[] data) 12362 private static int CalculateNumPackets(byte[] data)
12170 { 12363 {
12171 const uint m_maxPacketSize = 600; 12364// const uint m_maxPacketSize = 600;
12365 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12172 int numPackets = 1; 12366 int numPackets = 1;
12173 12367
12174 if (data == null) 12368 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8963756..c472176 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
440 if (category >= 0 && category < m_packetOutboxes.Length) 441 if (category >= 0 && category < m_packetOutboxes.Length)
441 { 442 {
442 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 443 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
444
445 if (m_deliverPackets == false)
446 {
447 queue.Enqueue(packet);
448 return true;
449 }
450
443 TokenBucket bucket = m_throttleCategories[category]; 451 TokenBucket bucket = m_throttleCategories[category];
444 452
445 // Don't send this packet if there is already a packet waiting in the queue 453 // Don't send this packet if there is already a packet waiting in the queue
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
489 /// <returns>True if any packets were sent, otherwise false</returns> 497 /// <returns>True if any packets were sent, otherwise false</returns>
490 public bool DequeueOutgoing() 498 public bool DequeueOutgoing()
491 { 499 {
492 OutgoingPacket packet; 500 if (m_deliverPackets == false) return false;
501
502 OutgoingPacket packet = null;
493 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 503 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
494 TokenBucket bucket; 504 TokenBucket bucket;
495 bool packetSent = false; 505 bool packetSent = false;
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 // No dequeued packet waiting to be sent, try to pull one off 531 // No dequeued packet waiting to be sent, try to pull one off
522 // this queue 532 // this queue
523 queue = m_packetOutboxes[i]; 533 queue = m_packetOutboxes[i];
524 if (queue.Dequeue(out packet)) 534 if (queue != null)
525 { 535 {
526 // A packet was pulled off the queue. See if we have 536 bool success = false;
527 // enough tokens in the bucket to send it out 537 try
528 if (bucket.RemoveTokens(packet.Buffer.DataLength))
529 { 538 {
530 // Send the packet 539 success = queue.Dequeue(out packet);
531 m_udpServer.SendPacketFinal(packet);
532 packetSent = true;
533 } 540 }
534 else 541 catch
535 { 542 {
536 // Save the dequeued packet for the next iteration 543 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
537 m_nextPackets[i] = packet;
538 } 544 }
539 545 if (success)
540 // If the queue is empty after this dequeue, fire the queue 546 {
541 // empty callback now so it has a chance to fill before we 547 // A packet was pulled off the queue. See if we have
542 // get back here 548 // enough tokens in the bucket to send it out
543 if (queue.Count == 0) 549 if (bucket.RemoveTokens(packet.Buffer.DataLength))
550 {
551 // Send the packet
552 m_udpServer.SendPacketFinal(packet);
553 packetSent = true;
554 }
555 else
556 {
557 // Save the dequeued packet for the next iteration
558 m_nextPackets[i] = packet;
559 }
560
561 // If the queue is empty after this dequeue, fire the queue
562 // empty callback now so it has a chance to fill before we
563 // get back here
564 if (queue.Count == 0)
565 emptyCategories |= CategoryToFlag(i);
566 }
567 else
568 {
569 // No packets in this queue. Fire the queue empty callback
570 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 571 emptyCategories |= CategoryToFlag(i);
572 }
545 } 573 }
546 else 574 else
547 { 575 {
548 // No packets in this queue. Fire the queue empty callback 576 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
549 // if it has not been called recently
550 emptyCategories |= CategoryToFlag(i); 577 emptyCategories |= CategoryToFlag(i);
551 } 578 }
552 } 579 }
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
704 } 731 }
705 } 732 }
706 } 733 }
707} \ No newline at end of file 734}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 419de66..df4bbb3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -113,7 +113,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
113 /// <summary>Handlers for incoming packets</summary> 113 /// <summary>Handlers for incoming packets</summary>
114 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 114 //PacketEventDictionary packetEvents = new PacketEventDictionary();
115 /// <summary>Incoming packets that are awaiting handling</summary> 115 /// <summary>Incoming packets that are awaiting handling</summary>
116 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 116 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
117
118 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
117 119
118 /// <summary></summary> 120 /// <summary></summary>
119 //private UDPClientCollection m_clients = new UDPClientCollection(); 121 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -168,6 +170,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
168 /// <summary>Flag to signal when clients should send pings</summary> 170 /// <summary>Flag to signal when clients should send pings</summary>
169 protected bool m_sendPing; 171 protected bool m_sendPing;
170 172
173 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
171 private Pool<IncomingPacket> m_incomingPacketPool; 174 private Pool<IncomingPacket> m_incomingPacketPool;
172 175
173 private int m_defaultRTO = 0; 176 private int m_defaultRTO = 0;
@@ -891,21 +894,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
891 894
892 #region Packet to Client Mapping 895 #region Packet to Client Mapping
893 896
894 // UseCircuitCode handling 897 // If there is already a client for this endpoint, don't process UseCircuitCode
895 if (packet.Type == PacketType.UseCircuitCode) 898 IClientAPI client = null;
899 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
896 { 900 {
897 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 901 // UseCircuitCode handling
898 // buffer. 902 if (packet.Type == PacketType.UseCircuitCode)
899 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 903 {
904 // And if there is a UseCircuitCode pending, also drop it
905 lock (m_pendingCache)
906 {
907 if (m_pendingCache.Contains(endPoint))
908 return;
900 909
901 Util.FireAndForget(HandleUseCircuitCode, array); 910 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
911 }
902 912
903 return; 913 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
914 // buffer.
915 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
916
917 Util.FireAndForget(HandleUseCircuitCode, array);
918
919 return;
920 }
921 }
922
923 // If this is a pending connection, enqueue, don't process yet
924 lock (m_pendingCache)
925 {
926 Queue<UDPPacketBuffer> queue;
927 if (m_pendingCache.TryGetValue(endPoint, out queue))
928 {
929 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
930 queue.Enqueue(buffer);
931 return;
932 }
904 } 933 }
905 934
906 // Determine which agent this packet came from 935 // Determine which agent this packet came from
907 IClientAPI client; 936 if (client == null || !(client is LLClientView))
908 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
909 { 937 {
910 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 938 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
911 return; 939 return;
@@ -914,7 +942,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
914 udpClient = ((LLClientView)client).UDPClient; 942 udpClient = ((LLClientView)client).UDPClient;
915 943
916 if (!udpClient.IsConnected) 944 if (!udpClient.IsConnected)
945 {
946// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
917 return; 947 return;
948 }
918 949
919 #endregion Packet to Client Mapping 950 #endregion Packet to Client Mapping
920 951
@@ -1044,7 +1075,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1044 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1075 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1045 } 1076 }
1046 1077
1047 packetInbox.Enqueue(incomingPacket); 1078 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1079 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1080 packetInbox.EnqueueHigh(incomingPacket);
1081 else
1082 packetInbox.EnqueueLow(incomingPacket);
1048 } 1083 }
1049 1084
1050 #region BinaryStats 1085 #region BinaryStats
@@ -1164,6 +1199,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1164 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1199 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1165 if (client != null) 1200 if (client != null)
1166 client.SceneAgent.SendInitialDataToMe(); 1201 client.SceneAgent.SendInitialDataToMe();
1202
1203 // Now we know we can handle more data
1204 Thread.Sleep(200);
1205
1206 // Obtain the queue and remove it from the cache
1207 Queue<UDPPacketBuffer> queue = null;
1208
1209 lock (m_pendingCache)
1210 {
1211 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1212 {
1213 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1214 return;
1215 }
1216 m_pendingCache.Remove(endPoint);
1217 }
1218
1219 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1220
1221 // Reinject queued packets
1222 while(queue.Count > 0)
1223 {
1224 UDPPacketBuffer buf = queue.Dequeue();
1225 PacketReceived(buf);
1226 }
1227 queue = null;
1167 } 1228 }
1168 else 1229 else
1169 { 1230 {
@@ -1171,6 +1232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1171 m_log.WarnFormat( 1232 m_log.WarnFormat(
1172 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1233 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1173 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1234 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1235 lock (m_pendingCache)
1236 m_pendingCache.Remove(endPoint);
1174 } 1237 }
1175 1238
1176 // m_log.DebugFormat( 1239 // m_log.DebugFormat(
@@ -1289,7 +1352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1289 if (!client.SceneAgent.IsChildAgent) 1352 if (!client.SceneAgent.IsChildAgent)
1290 client.Kick("Simulator logged you out due to connection timeout"); 1353 client.Kick("Simulator logged you out due to connection timeout");
1291 1354
1292 client.CloseWithoutChecks(); 1355 client.CloseWithoutChecks(true);
1293 } 1356 }
1294 } 1357 }
1295 1358
@@ -1301,6 +1364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1301 1364
1302 while (IsRunningInbound) 1365 while (IsRunningInbound)
1303 { 1366 {
1367 m_scene.ThreadAlive(1);
1304 try 1368 try
1305 { 1369 {
1306 IncomingPacket incomingPacket = null; 1370 IncomingPacket incomingPacket = null;
@@ -1348,6 +1412,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1348 1412
1349 while (base.IsRunningOutbound) 1413 while (base.IsRunningOutbound)
1350 { 1414 {
1415 m_scene.ThreadAlive(2);
1351 try 1416 try
1352 { 1417 {
1353 m_packetSent = false; 1418 m_packetSent = false;
@@ -1569,8 +1634,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1569 Packet packet = incomingPacket.Packet; 1634 Packet packet = incomingPacket.Packet;
1570 LLClientView client = incomingPacket.Client; 1635 LLClientView client = incomingPacket.Client;
1571 1636
1572 if (client.IsActive) 1637// if (client.IsActive)
1573 { 1638// {
1574 m_currentIncomingClient = client; 1639 m_currentIncomingClient = client;
1575 1640
1576 try 1641 try
@@ -1597,13 +1662,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1597 { 1662 {
1598 m_currentIncomingClient = null; 1663 m_currentIncomingClient = null;
1599 } 1664 }
1600 } 1665// }
1601 else 1666// else
1602 { 1667// {
1603 m_log.DebugFormat( 1668// m_log.DebugFormat(
1604 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1669// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1605 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1670// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1606 } 1671// }
1607 } 1672 }
1608 1673
1609 protected void LogoutHandler(IClientAPI client) 1674 protected void LogoutHandler(IClientAPI client)
@@ -1613,8 +1678,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1613 if (!client.IsLoggingOut) 1678 if (!client.IsLoggingOut)
1614 { 1679 {
1615 client.IsLoggingOut = true; 1680 client.IsLoggingOut = true;
1616 client.Close(); 1681 client.Close(false, false);
1682 }
1683 }
1684 }
1685
1686 internal class DoubleQueue<T> where T:class
1687 {
1688 private Queue<T> m_lowQueue = new Queue<T>();
1689 private Queue<T> m_highQueue = new Queue<T>();
1690
1691 private object m_syncRoot = new object();
1692 private Semaphore m_s = new Semaphore(0, 1);
1693
1694 public DoubleQueue()
1695 {
1696 }
1697
1698 public virtual int Count
1699 {
1700 get { return m_highQueue.Count + m_lowQueue.Count; }
1701 }
1702
1703 public virtual void Enqueue(T data)
1704 {
1705 Enqueue(m_lowQueue, data);
1706 }
1707
1708 public virtual void EnqueueLow(T data)
1709 {
1710 Enqueue(m_lowQueue, data);
1711 }
1712
1713 public virtual void EnqueueHigh(T data)
1714 {
1715 Enqueue(m_highQueue, data);
1716 }
1717
1718 private void Enqueue(Queue<T> q, T data)
1719 {
1720 lock (m_syncRoot)
1721 {
1722 m_lowQueue.Enqueue(data);
1723 m_s.WaitOne(0);
1724 m_s.Release();
1725 }
1726 }
1727
1728 public virtual T Dequeue()
1729 {
1730 return Dequeue(Timeout.Infinite);
1731 }
1732
1733 public virtual T Dequeue(int tmo)
1734 {
1735 return Dequeue(TimeSpan.FromMilliseconds(tmo));
1736 }
1737
1738 public virtual T Dequeue(TimeSpan wait)
1739 {
1740 T res = null;
1741
1742 if (!Dequeue(wait, ref res))
1743 return null;
1744
1745 return res;
1746 }
1747
1748 public bool Dequeue(int timeout, ref T res)
1749 {
1750 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
1751 }
1752
1753 public bool Dequeue(TimeSpan wait, ref T res)
1754 {
1755 if (!m_s.WaitOne(wait))
1756 return false;
1757
1758 lock (m_syncRoot)
1759 {
1760 if (m_highQueue.Count > 0)
1761 res = m_highQueue.Dequeue();
1762 else
1763 res = m_lowQueue.Dequeue();
1764
1765 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
1766 return true;
1767
1768 try
1769 {
1770 m_s.Release();
1771 }
1772 catch
1773 {
1774 }
1775
1776 return true;
1777 }
1778 }
1779
1780 public virtual void Clear()
1781 {
1782
1783 lock (m_syncRoot)
1784 {
1785 // Make sure sem count is 0
1786 m_s.WaitOne(0);
1787
1788 m_lowQueue.Clear();
1789 m_highQueue.Clear();
1617 } 1790 }
1618 } 1791 }
1619 } 1792 }
1620} \ No newline at end of file 1793}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 6e6b3ef..e7d8a30 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -118,10 +118,6 @@ namespace OpenMetaverse
118 const int SIO_UDP_CONNRESET = -1744830452; 118 const int SIO_UDP_CONNRESET = -1744830452;
119 119
120 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 120 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
121
122 m_log.DebugFormat(
123 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
124 ipep.Address, ipep.Port);
125 121
126 m_udpSocket = new Socket( 122 m_udpSocket = new Socket(
127 AddressFamily.InterNetwork, 123 AddressFamily.InterNetwork,