diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
16 files changed, 3569 insertions, 1153 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 5c6bc1c..98ab433 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
54 | namespace OpenSim.Region.ClientStack.Linden | 55 | namespace OpenSim.Region.ClientStack.Linden |
55 | { | 56 | { |
56 | public delegate void UpLoadedAsset( | 57 | public delegate void UpLoadedAsset( |
57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
58 | byte[] data, string inventoryType, string assetType); | 59 | byte[] data, string inventoryType, string assetType, |
60 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
61 | bool IsAtestUpload, ref string error); | ||
59 | 62 | ||
60 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 63 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
61 | 64 | ||
62 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 65 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
63 | 66 | ||
64 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 67 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
65 | 68 | ||
66 | public delegate void NewAsset(AssetBase asset); | 69 | public delegate void NewAsset(AssetBase asset); |
67 | 70 | ||
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | 90 | ||
88 | private Scene m_Scene; | 91 | private Scene m_Scene; |
89 | private Caps m_HostCapsObj; | 92 | private Caps m_HostCapsObj; |
93 | private ModelCost m_ModelCost; | ||
90 | 94 | ||
91 | private static readonly string m_requestPath = "0000/"; | 95 | private static readonly string m_requestPath = "0000/"; |
92 | // private static readonly string m_mapLayerPath = "0001/"; | 96 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
98 | private static readonly string m_copyFromNotecardPath = "0007/"; | 102 | private static readonly string m_copyFromNotecardPath = "0007/"; |
99 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 103 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
100 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 104 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
101 | /* 0102 - 0103 RESERVED */ | 105 | private static readonly string m_getObjectCostPath = "0102/"; |
106 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 107 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
103 | 108 | ||
104 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 109 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
114 | private IAssetService m_assetService; | 119 | private IAssetService m_assetService; |
115 | private bool m_dumpAssetsToFile = false; | 120 | private bool m_dumpAssetsToFile = false; |
116 | private string m_regionName; | 121 | private string m_regionName; |
122 | |||
117 | private int m_levelUpload = 0; | 123 | private int m_levelUpload = 0; |
118 | 124 | ||
125 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
126 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
127 | |||
128 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
129 | // may not be visible till relog | ||
130 | |||
131 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
132 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
133 | |||
134 | private float m_PrimScaleMin = 0.001f; | ||
135 | |||
136 | private enum FileAgentInventoryState : int | ||
137 | { | ||
138 | idle = 0, | ||
139 | processRequest = 1, | ||
140 | waitUpload = 2, | ||
141 | processUpload = 3 | ||
142 | } | ||
143 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
144 | |||
119 | public BunchOfCaps(Scene scene, Caps caps) | 145 | public BunchOfCaps(Scene scene, Caps caps) |
120 | { | 146 | { |
121 | m_Scene = scene; | 147 | m_Scene = scene; |
122 | m_HostCapsObj = caps; | 148 | m_HostCapsObj = caps; |
149 | |||
150 | // create a model upload cost provider | ||
151 | m_ModelCost = new ModelCost(); | ||
152 | // tell it about scene object limits | ||
153 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
154 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
155 | |||
156 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
157 | // m_ModelCost.PrimScaleMin = ?? | ||
158 | |||
159 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
160 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
161 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
162 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
163 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
164 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
165 | |||
123 | IConfigSource config = m_Scene.Config; | 166 | IConfigSource config = m_Scene.Config; |
124 | if (config != null) | 167 | if (config != null) |
125 | { | 168 | { |
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
134 | { | 177 | { |
135 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 178 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
136 | } | 179 | } |
180 | // economy for model upload | ||
181 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
182 | if (EconomyConfig != null) | ||
183 | { | ||
184 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
185 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
186 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
187 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
188 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
189 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
190 | |||
191 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
192 | |||
193 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
194 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
195 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
196 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
197 | if (testcreator != "") | ||
198 | { | ||
199 | UUID id; | ||
200 | UUID.TryParse(testcreator, out id); | ||
201 | if (id != null) | ||
202 | m_testAssetsCreatorID = id; | ||
203 | } | ||
204 | |||
205 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
206 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
207 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
208 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
209 | m_ModelCost.bytecost = modelMeshByteCost; | ||
210 | } | ||
137 | } | 211 | } |
138 | 212 | ||
139 | m_assetService = m_Scene.AssetService; | 213 | m_assetService = m_Scene.AssetService; |
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
145 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 219 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
146 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 220 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
147 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 221 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
222 | |||
223 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
148 | } | 224 | } |
149 | 225 | ||
150 | /// <summary> | 226 | /// <summary> |
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
190 | { | 266 | { |
191 | try | 267 | try |
192 | { | 268 | { |
193 | // I don't think this one works... | ||
194 | m_HostCapsObj.RegisterHandler( | 269 | m_HostCapsObj.RegisterHandler( |
195 | "NewFileAgentInventory", | 270 | "NewFileAgentInventory", |
196 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 271 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -212,6 +287,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
212 | = new RestStreamHandler( | 287 | = new RestStreamHandler( |
213 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | 288 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); |
214 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 289 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
290 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
291 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
292 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
293 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
215 | 294 | ||
216 | IRequestHandler UpdateAgentInformationHandler | 295 | IRequestHandler UpdateAgentInformationHandler |
217 | = new RestStreamHandler( | 296 | = new RestStreamHandler( |
@@ -270,6 +349,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
270 | m_log.DebugFormat( | 349 | m_log.DebugFormat( |
271 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 350 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
272 | 351 | ||
352 | if (!m_HostCapsObj.WaitForActivation()) | ||
353 | return string.Empty; | ||
354 | |||
273 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 355 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
274 | { | 356 | { |
275 | m_log.WarnFormat( | 357 | m_log.WarnFormat( |
@@ -410,62 +492,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
410 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 492 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
411 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 493 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
412 | 494 | ||
495 | // start by getting the client | ||
496 | IClientAPI client = null; | ||
497 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
498 | |||
499 | // check current state so we only have one service at a time | ||
500 | lock (m_ModelCost) | ||
501 | { | ||
502 | switch (m_FileAgentInventoryState) | ||
503 | { | ||
504 | case FileAgentInventoryState.processRequest: | ||
505 | case FileAgentInventoryState.processUpload: | ||
506 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
507 | resperror.message = "Uploader busy processing previus request"; | ||
508 | resperror.identifier = UUID.Zero; | ||
509 | |||
510 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
511 | errorResponse.uploader = ""; | ||
512 | errorResponse.state = "error"; | ||
513 | errorResponse.error = resperror; | ||
514 | return errorResponse; | ||
515 | break; | ||
516 | case FileAgentInventoryState.waitUpload: | ||
517 | // todo stop current uploader server | ||
518 | break; | ||
519 | case FileAgentInventoryState.idle: | ||
520 | default: | ||
521 | break; | ||
522 | } | ||
523 | |||
524 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
525 | } | ||
526 | |||
527 | int cost = 0; | ||
528 | int nreqtextures = 0; | ||
529 | int nreqmeshs= 0; | ||
530 | int nreqinstances = 0; | ||
531 | bool IsAtestUpload = false; | ||
532 | |||
533 | string assetName = llsdRequest.name; | ||
534 | |||
535 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
536 | |||
413 | if (llsdRequest.asset_type == "texture" || | 537 | if (llsdRequest.asset_type == "texture" || |
414 | llsdRequest.asset_type == "animation" || | 538 | llsdRequest.asset_type == "animation" || |
539 | llsdRequest.asset_type == "mesh" || | ||
415 | llsdRequest.asset_type == "sound") | 540 | llsdRequest.asset_type == "sound") |
416 | { | 541 | { |
417 | ScenePresence avatar = null; | 542 | ScenePresence avatar = null; |
418 | IClientAPI client = null; | ||
419 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 543 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
420 | 544 | ||
421 | // check user level | 545 | // check user level |
422 | if (avatar != null) | 546 | if (avatar != null) |
423 | { | 547 | { |
424 | client = avatar.ControllingClient; | ||
425 | |||
426 | if (avatar.UserLevel < m_levelUpload) | 548 | if (avatar.UserLevel < m_levelUpload) |
427 | { | 549 | { |
428 | if (client != null) | 550 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
429 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 551 | resperror.message = "Insufficient permissions to upload"; |
552 | resperror.identifier = UUID.Zero; | ||
430 | 553 | ||
431 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 554 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
432 | errorResponse.uploader = ""; | 555 | errorResponse.uploader = ""; |
433 | errorResponse.state = "error"; | 556 | errorResponse.state = "error"; |
557 | errorResponse.error = resperror; | ||
558 | lock (m_ModelCost) | ||
559 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
434 | return errorResponse; | 560 | return errorResponse; |
435 | } | 561 | } |
436 | } | 562 | } |
437 | 563 | ||
438 | // check funds | 564 | // check test upload and funds |
439 | if (client != null) | 565 | if (client != null) |
440 | { | 566 | { |
441 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 567 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
442 | 568 | ||
569 | int baseCost = 0; | ||
443 | if (mm != null) | 570 | if (mm != null) |
571 | baseCost = mm.UploadCharge; | ||
572 | |||
573 | string warning = String.Empty; | ||
574 | |||
575 | if (llsdRequest.asset_type == "mesh") | ||
444 | { | 576 | { |
445 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 577 | string error; |
578 | int modelcost; | ||
579 | |||
580 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
581 | meshcostdata, out error, ref warning)) | ||
446 | { | 582 | { |
447 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 583 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
584 | resperror.message = error; | ||
585 | resperror.identifier = UUID.Zero; | ||
448 | 586 | ||
449 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 587 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
450 | errorResponse.uploader = ""; | 588 | errorResponse.uploader = ""; |
451 | errorResponse.state = "error"; | 589 | errorResponse.state = "error"; |
590 | errorResponse.error = resperror; | ||
591 | |||
592 | lock (m_ModelCost) | ||
593 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
452 | return errorResponse; | 594 | return errorResponse; |
453 | } | 595 | } |
596 | cost = modelcost; | ||
597 | } | ||
598 | else | ||
599 | { | ||
600 | cost = baseCost; | ||
601 | } | ||
602 | |||
603 | if (cost > 0 && mm != null) | ||
604 | { | ||
605 | // check for test upload | ||
606 | |||
607 | if (m_ForceFreeTestUpload) // all are test | ||
608 | { | ||
609 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
610 | assetName = "TEST-" + assetName; | ||
611 | |||
612 | IsAtestUpload = true; | ||
613 | } | ||
614 | |||
615 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
616 | { | ||
617 | |||
618 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
619 | } | ||
620 | |||
621 | |||
622 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
623 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
624 | |||
625 | // check funds | ||
626 | else | ||
627 | { | ||
628 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
629 | { | ||
630 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
631 | resperror.message = "Insuficient funds"; | ||
632 | resperror.identifier = UUID.Zero; | ||
633 | |||
634 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
635 | errorResponse.uploader = ""; | ||
636 | errorResponse.state = "error"; | ||
637 | errorResponse.error = resperror; | ||
638 | lock (m_ModelCost) | ||
639 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
640 | return errorResponse; | ||
641 | } | ||
642 | } | ||
454 | } | 643 | } |
644 | |||
645 | if (client != null && warning != String.Empty) | ||
646 | client.SendAgentAlertMessage(warning, true); | ||
455 | } | 647 | } |
456 | } | 648 | } |
457 | 649 | ||
458 | string assetName = llsdRequest.name; | ||
459 | string assetDes = llsdRequest.description; | 650 | string assetDes = llsdRequest.description; |
460 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 651 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
461 | UUID newAsset = UUID.Random(); | 652 | UUID newAsset = UUID.Random(); |
462 | UUID newInvItem = UUID.Random(); | 653 | UUID newInvItem = UUID.Random(); |
463 | UUID parentFolder = llsdRequest.folder_id; | 654 | UUID parentFolder = llsdRequest.folder_id; |
464 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 655 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
656 | UUID texturesFolder = UUID.Zero; | ||
657 | |||
658 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
659 | texturesFolder = llsdRequest.texture_folder_id; | ||
465 | 660 | ||
466 | AssetUploader uploader = | 661 | AssetUploader uploader = |
467 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 662 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
468 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 663 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
664 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
469 | 665 | ||
470 | m_HostCapsObj.HttpListener.AddStreamHandler( | 666 | m_HostCapsObj.HttpListener.AddStreamHandler( |
471 | new BinaryStreamHandler( | 667 | new BinaryStreamHandler( |
@@ -483,10 +679,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
483 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 679 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
484 | uploaderPath; | 680 | uploaderPath; |
485 | 681 | ||
682 | |||
486 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 683 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
487 | uploadResponse.uploader = uploaderURL; | 684 | uploadResponse.uploader = uploaderURL; |
488 | uploadResponse.state = "upload"; | 685 | uploadResponse.state = "upload"; |
686 | uploadResponse.upload_price = (int)cost; | ||
687 | |||
688 | if (llsdRequest.asset_type == "mesh") | ||
689 | { | ||
690 | uploadResponse.data = meshcostdata; | ||
691 | } | ||
692 | |||
489 | uploader.OnUpLoad += UploadCompleteHandler; | 693 | uploader.OnUpLoad += UploadCompleteHandler; |
694 | |||
695 | lock (m_ModelCost) | ||
696 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
697 | |||
490 | return uploadResponse; | 698 | return uploadResponse; |
491 | } | 699 | } |
492 | 700 | ||
@@ -498,8 +706,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
498 | /// <param name="data"></param> | 706 | /// <param name="data"></param> |
499 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 707 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
500 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 708 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
501 | string assetType) | 709 | string assetType, int cost, |
710 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
711 | bool IsAtestUpload, ref string error) | ||
502 | { | 712 | { |
713 | |||
714 | lock (m_ModelCost) | ||
715 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
716 | |||
503 | m_log.DebugFormat( | 717 | m_log.DebugFormat( |
504 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 718 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
505 | assetID, inventoryItem, inventoryType, assetType); | 719 | assetID, inventoryItem, inventoryType, assetType); |
@@ -507,117 +721,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
507 | sbyte assType = 0; | 721 | sbyte assType = 0; |
508 | sbyte inType = 0; | 722 | sbyte inType = 0; |
509 | 723 | ||
724 | IClientAPI client = null; | ||
725 | |||
726 | UUID owner_id = m_HostCapsObj.AgentID; | ||
727 | UUID creatorID; | ||
728 | |||
729 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
730 | |||
731 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
732 | |||
733 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
734 | creatorID = m_testAssetsCreatorID; | ||
735 | else | ||
736 | creatorID = owner_id; | ||
737 | |||
738 | string creatorIDstr = creatorID.ToString(); | ||
739 | |||
740 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
741 | if (mm != null) | ||
742 | { | ||
743 | // make sure client still has enougth credit | ||
744 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
745 | { | ||
746 | error = "Insufficient funds."; | ||
747 | return; | ||
748 | } | ||
749 | } | ||
750 | |||
751 | // strings to types | ||
510 | if (inventoryType == "sound") | 752 | if (inventoryType == "sound") |
511 | { | 753 | { |
512 | inType = 1; | 754 | inType = (sbyte)InventoryType.Sound; |
513 | assType = 1; | 755 | assType = (sbyte)AssetType.Sound; |
514 | } | 756 | } |
515 | else if (inventoryType == "animation") | 757 | else if (inventoryType == "animation") |
516 | { | 758 | { |
517 | inType = 19; | 759 | inType = (sbyte)InventoryType.Animation; |
518 | assType = 20; | 760 | assType = (sbyte)AssetType.Animation; |
519 | } | 761 | } |
520 | else if (inventoryType == "wearable") | 762 | else if (inventoryType == "wearable") |
521 | { | 763 | { |
522 | inType = 18; | 764 | inType = (sbyte)InventoryType.Wearable; |
523 | switch (assetType) | 765 | switch (assetType) |
524 | { | 766 | { |
525 | case "bodypart": | 767 | case "bodypart": |
526 | assType = 13; | 768 | assType = (sbyte)AssetType.Bodypart; |
527 | break; | 769 | break; |
528 | case "clothing": | 770 | case "clothing": |
529 | assType = 5; | 771 | assType = (sbyte)AssetType.Clothing; |
530 | break; | 772 | break; |
531 | } | 773 | } |
532 | } | 774 | } |
533 | else if (inventoryType == "object") | 775 | else if (inventoryType == "object") |
534 | { | 776 | { |
535 | inType = (sbyte)InventoryType.Object; | 777 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
536 | assType = (sbyte)AssetType.Object; | ||
537 | |||
538 | List<Vector3> positions = new List<Vector3>(); | ||
539 | List<Quaternion> rotations = new List<Quaternion>(); | ||
540 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
541 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
542 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
543 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
544 | SceneObjectGroup grp = null; | ||
545 | |||
546 | List<UUID> textures = new List<UUID>(); | ||
547 | for (int i = 0; i < texture_list.Count; i++) | ||
548 | { | 778 | { |
549 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 779 | inType = (sbyte)InventoryType.Object; |
550 | textureAsset.Data = texture_list[i].AsBinary(); | 780 | assType = (sbyte)AssetType.Object; |
551 | m_assetService.Store(textureAsset); | ||
552 | textures.Add(textureAsset.FullID); | ||
553 | } | ||
554 | 781 | ||
555 | for (int i = 0; i < mesh_list.Count; i++) | 782 | List<Vector3> positions = new List<Vector3>(); |
556 | { | 783 | List<Quaternion> rotations = new List<Quaternion>(); |
557 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 784 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
558 | 785 | ||
559 | Primitive.TextureEntry textureEntry | 786 | // compare and get updated information |
560 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
561 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
562 | 787 | ||
563 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 788 | bool mismatchError = true; |
564 | for (uint face = 0; face < face_list.Count; face++) | 789 | |
790 | while (mismatchError) | ||
565 | { | 791 | { |
566 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 792 | mismatchError = false; |
567 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 793 | } |
568 | if(faceMap.ContainsKey("fullbright")) | ||
569 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
570 | if (faceMap.ContainsKey ("diffuse_color")) | ||
571 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
572 | 794 | ||
573 | int textureNum = faceMap["image"].AsInteger(); | 795 | if (mismatchError) |
574 | float imagerot = faceMap["imagerot"].AsInteger(); | 796 | { |
575 | float offsets = (float)faceMap["offsets"].AsReal(); | 797 | error = "Upload and fee estimation information don't match"; |
576 | float offsett = (float)faceMap["offsett"].AsReal(); | 798 | lock (m_ModelCost) |
577 | float scales = (float)faceMap["scales"].AsReal(); | 799 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
578 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
579 | 800 | ||
580 | if(imagerot != 0) | 801 | return; |
581 | f.Rotation = imagerot; | 802 | } |
582 | 803 | ||
583 | if(offsets != 0) | 804 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
584 | f.OffsetU = offsets; | 805 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
806 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
807 | SceneObjectGroup grp = null; | ||
585 | 808 | ||
586 | if (offsett != 0) | 809 | // create and store texture assets |
587 | f.OffsetV = offsett; | 810 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
811 | texturesFolder != UUID.Zero); | ||
588 | 812 | ||
589 | if (scales != 0) | ||
590 | f.RepeatU = scales; | ||
591 | 813 | ||
592 | if (scalet != 0) | 814 | List<UUID> textures = new List<UUID>(); |
593 | f.RepeatV = scalet; | ||
594 | 815 | ||
595 | if (textures.Count > textureNum) | 816 | |
596 | f.TextureID = textures[textureNum]; | 817 | if (doTextInv) |
597 | else | 818 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
598 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
599 | 819 | ||
600 | textureEntry.FaceTextures[face] = f; | 820 | if(client == null) // don't put textures in inventory if there is no client |
821 | doTextInv = false; | ||
822 | |||
823 | for (int i = 0; i < texture_list.Count; i++) | ||
824 | { | ||
825 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
826 | textureAsset.Data = texture_list[i].AsBinary(); | ||
827 | if (istest) | ||
828 | textureAsset.Local = true; | ||
829 | m_assetService.Store(textureAsset); | ||
830 | textures.Add(textureAsset.FullID); | ||
831 | |||
832 | if (doTextInv) | ||
833 | { | ||
834 | string name = assetName; | ||
835 | if (name.Length > 25) | ||
836 | name = name.Substring(0, 24); | ||
837 | name += "_Texture#" + i.ToString(); | ||
838 | InventoryItemBase texitem = new InventoryItemBase(); | ||
839 | texitem.Owner = m_HostCapsObj.AgentID; | ||
840 | texitem.CreatorId = creatorIDstr; | ||
841 | texitem.CreatorData = String.Empty; | ||
842 | texitem.ID = UUID.Random(); | ||
843 | texitem.AssetID = textureAsset.FullID; | ||
844 | texitem.Description = "mesh model texture"; | ||
845 | texitem.Name = name; | ||
846 | texitem.AssetType = (int)AssetType.Texture; | ||
847 | texitem.InvType = (int)InventoryType.Texture; | ||
848 | texitem.Folder = texturesFolder; | ||
849 | |||
850 | texitem.CurrentPermissions | ||
851 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
852 | |||
853 | texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
854 | texitem.EveryOnePermissions = 0; | ||
855 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
856 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
857 | |||
858 | m_Scene.AddInventoryItem(client, texitem); | ||
859 | texitem = null; | ||
860 | } | ||
601 | } | 861 | } |
602 | 862 | ||
603 | pbs.TextureEntry = textureEntry.GetBytes(); | 863 | // create and store meshs assets |
864 | List<UUID> meshAssets = new List<UUID>(); | ||
865 | for (int i = 0; i < mesh_list.Count; i++) | ||
866 | { | ||
867 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
868 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
869 | if (istest) | ||
870 | meshAsset.Local = true; | ||
871 | m_assetService.Store(meshAsset); | ||
872 | meshAssets.Add(meshAsset.FullID); | ||
873 | } | ||
874 | |||
875 | int skipedMeshs = 0; | ||
876 | // build prims from instances | ||
877 | for (int i = 0; i < instance_list.Count; i++) | ||
878 | { | ||
879 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
880 | |||
881 | // skip prims that are 2 small | ||
882 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
883 | |||
884 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
885 | { | ||
886 | skipedMeshs++; | ||
887 | continue; | ||
888 | } | ||
889 | |||
890 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
891 | |||
892 | Primitive.TextureEntry textureEntry | ||
893 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
894 | |||
604 | 895 | ||
605 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 896 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; |
606 | meshAsset.Data = mesh_list[i].AsBinary(); | 897 | for (uint face = 0; face < face_list.Count; face++) |
607 | m_assetService.Store(meshAsset); | 898 | { |
899 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
900 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
901 | if (faceMap.ContainsKey("fullbright")) | ||
902 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
903 | if (faceMap.ContainsKey("diffuse_color")) | ||
904 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
905 | |||
906 | int textureNum = faceMap["image"].AsInteger(); | ||
907 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
908 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
909 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
910 | float scales = (float)faceMap["scales"].AsReal(); | ||
911 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
912 | |||
913 | if (imagerot != 0) | ||
914 | f.Rotation = imagerot; | ||
915 | |||
916 | if (offsets != 0) | ||
917 | f.OffsetU = offsets; | ||
608 | 918 | ||
609 | pbs.SculptEntry = true; | 919 | if (offsett != 0) |
610 | pbs.SculptTexture = meshAsset.FullID; | 920 | f.OffsetV = offsett; |
611 | pbs.SculptType = (byte)SculptType.Mesh; | ||
612 | pbs.SculptData = meshAsset.Data; | ||
613 | 921 | ||
614 | Vector3 position = inner_instance_list["position"].AsVector3(); | 922 | if (scales != 0) |
615 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 923 | f.RepeatU = scales; |
616 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 924 | |
925 | if (scalet != 0) | ||
926 | f.RepeatV = scalet; | ||
927 | |||
928 | if (textures.Count > textureNum) | ||
929 | f.TextureID = textures[textureNum]; | ||
930 | else | ||
931 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
932 | |||
933 | textureEntry.FaceTextures[face] = f; | ||
934 | } | ||
935 | |||
936 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
937 | |||
938 | bool hasmesh = false; | ||
939 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
940 | { | ||
941 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
942 | if (meshAssets.Count > meshindx) | ||
943 | { | ||
944 | pbs.SculptEntry = true; | ||
945 | pbs.SculptType = (byte)SculptType.Mesh; | ||
946 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
947 | // data will be requested from asset on rez (i hope) | ||
948 | hasmesh = true; | ||
949 | } | ||
950 | } | ||
951 | |||
952 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
953 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
954 | |||
955 | // for now viwers do send fixed defaults | ||
956 | // but this may change | ||
957 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
958 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
959 | if(hasmesh) | ||
960 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
961 | // int material = inner_instance_list["material"].AsInteger(); | ||
962 | byte material = (byte)Material.Wood; | ||
617 | 963 | ||
618 | // no longer used - begin ------------------------ | 964 | // no longer used - begin ------------------------ |
619 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
620 | // int material = inner_instance_list["material"].AsInteger(); | ||
621 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 965 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
622 | 966 | ||
623 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 967 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -632,24 +976,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
632 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 976 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
633 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 977 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
634 | // no longer used - end ------------------------ | 978 | // no longer used - end ------------------------ |
979 | |||
980 | |||
981 | SceneObjectPart prim | ||
982 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
983 | |||
984 | prim.Scale = scale; | ||
985 | rotations.Add(rotation); | ||
986 | positions.Add(position); | ||
987 | prim.UUID = UUID.Random(); | ||
988 | prim.CreatorID = creatorID; | ||
989 | prim.OwnerID = owner_id; | ||
990 | prim.GroupID = UUID.Zero; | ||
991 | prim.LastOwnerID = creatorID; | ||
992 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
993 | |||
994 | if (grp == null) | ||
995 | prim.Name = assetName; | ||
996 | else | ||
997 | prim.Name = assetName + "#" + i.ToString(); | ||
635 | 998 | ||
636 | UUID owner_id = m_HostCapsObj.AgentID; | 999 | prim.EveryoneMask = 0; |
1000 | prim.GroupMask = 0; | ||
637 | 1001 | ||
638 | SceneObjectPart prim | 1002 | if (restrictPerms) |
639 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 1003 | { |
1004 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1005 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1006 | prim.NextOwnerMask = 0; | ||
1007 | } | ||
1008 | else | ||
1009 | { | ||
1010 | prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1011 | prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1012 | prim.NextOwnerMask = (uint)PermissionMask.Transfer; | ||
1013 | } | ||
1014 | |||
1015 | if(istest) | ||
1016 | prim.Description = "For testing only. Other uses are prohibited"; | ||
1017 | else | ||
1018 | prim.Description = ""; | ||
640 | 1019 | ||
641 | prim.Scale = scale; | 1020 | prim.Material = material; |
642 | //prim.OffsetPosition = position; | 1021 | prim.PhysicsShapeType = physicsShapeType; |
643 | rotations.Add(rotation); | ||
644 | positions.Add(position); | ||
645 | prim.UUID = UUID.Random(); | ||
646 | prim.CreatorID = owner_id; | ||
647 | prim.OwnerID = owner_id; | ||
648 | prim.GroupID = UUID.Zero; | ||
649 | prim.LastOwnerID = prim.OwnerID; | ||
650 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
651 | prim.Name = assetName; | ||
652 | prim.Description = ""; | ||
653 | 1022 | ||
654 | // prim.BaseMask = (uint)base_mask; | 1023 | // prim.BaseMask = (uint)base_mask; |
655 | // prim.EveryoneMask = (uint)everyone_mask; | 1024 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -657,52 +1026,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
657 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1026 | // prim.NextOwnerMask = (uint)next_owner_mask; |
658 | // prim.OwnerMask = (uint)owner_mask; | 1027 | // prim.OwnerMask = (uint)owner_mask; |
659 | 1028 | ||
660 | if (grp == null) | 1029 | if (grp == null) |
661 | grp = new SceneObjectGroup(prim); | 1030 | { |
662 | else | 1031 | grp = new SceneObjectGroup(prim); |
663 | grp.AddPart(prim); | 1032 | grp.LastOwnerID = creatorID; |
664 | } | 1033 | } |
1034 | else | ||
1035 | grp.AddPart(prim); | ||
1036 | } | ||
665 | 1037 | ||
666 | Vector3 rootPos = positions[0]; | 1038 | Vector3 rootPos = positions[0]; |
667 | 1039 | ||
668 | if (grp.Parts.Length > 1) | 1040 | if (grp.Parts.Length > 1) |
669 | { | 1041 | { |
670 | // Fix first link number | 1042 | // Fix first link number |
671 | grp.RootPart.LinkNum++; | 1043 | grp.RootPart.LinkNum++; |
672 | 1044 | ||
673 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1045 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
674 | Quaternion tmprot; | 1046 | Quaternion tmprot; |
675 | Vector3 offset; | 1047 | Vector3 offset; |
676 | 1048 | ||
677 | // fix children rotations and positions | 1049 | // fix children rotations and positions |
678 | for (int i = 1; i < rotations.Count; i++) | 1050 | for (int i = 1; i < rotations.Count; i++) |
679 | { | 1051 | { |
680 | tmprot = rotations[i]; | 1052 | tmprot = rotations[i]; |
681 | tmprot = rootRotConj * tmprot; | 1053 | tmprot = rootRotConj * tmprot; |
1054 | |||
1055 | grp.Parts[i].RotationOffset = tmprot; | ||
682 | 1056 | ||
683 | grp.Parts[i].RotationOffset = tmprot; | 1057 | offset = positions[i] - rootPos; |
684 | 1058 | ||
685 | offset = positions[i] - rootPos; | 1059 | offset *= rootRotConj; |
1060 | grp.Parts[i].OffsetPosition = offset; | ||
1061 | } | ||
686 | 1062 | ||
687 | offset *= rootRotConj; | 1063 | grp.AbsolutePosition = rootPos; |
688 | grp.Parts[i].OffsetPosition = offset; | 1064 | grp.UpdateGroupRotationR(rotations[0]); |
1065 | } | ||
1066 | else | ||
1067 | { | ||
1068 | grp.AbsolutePosition = rootPos; | ||
1069 | grp.UpdateGroupRotationR(rotations[0]); | ||
689 | } | 1070 | } |
690 | 1071 | ||
691 | grp.AbsolutePosition = rootPos; | 1072 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
692 | grp.UpdateGroupRotationR(rotations[0]); | ||
693 | } | 1073 | } |
694 | else | 1074 | |
1075 | else // not a mesh model | ||
695 | { | 1076 | { |
696 | grp.AbsolutePosition = rootPos; | 1077 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
697 | grp.UpdateGroupRotationR(rotations[0]); | 1078 | return; |
698 | } | 1079 | } |
699 | |||
700 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
701 | } | 1080 | } |
702 | 1081 | ||
703 | AssetBase asset; | 1082 | AssetBase asset; |
704 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1083 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
705 | asset.Data = data; | 1084 | asset.Data = data; |
1085 | if (istest) | ||
1086 | asset.Local = true; | ||
706 | if (AddNewAsset != null) | 1087 | if (AddNewAsset != null) |
707 | AddNewAsset(asset); | 1088 | AddNewAsset(asset); |
708 | else if (m_assetService != null) | 1089 | else if (m_assetService != null) |
@@ -710,11 +1091,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
710 | 1091 | ||
711 | InventoryItemBase item = new InventoryItemBase(); | 1092 | InventoryItemBase item = new InventoryItemBase(); |
712 | item.Owner = m_HostCapsObj.AgentID; | 1093 | item.Owner = m_HostCapsObj.AgentID; |
713 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1094 | item.CreatorId = creatorIDstr; |
714 | item.CreatorData = String.Empty; | 1095 | item.CreatorData = String.Empty; |
715 | item.ID = inventoryItem; | 1096 | item.ID = inventoryItem; |
716 | item.AssetID = asset.FullID; | 1097 | item.AssetID = asset.FullID; |
717 | item.Description = assetDescription; | 1098 | if (istest) |
1099 | { | ||
1100 | item.Description = "For testing only. Other uses are prohibited"; | ||
1101 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1102 | } | ||
1103 | else | ||
1104 | item.Description = assetDescription; | ||
718 | item.Name = assetName; | 1105 | item.Name = assetName; |
719 | item.AssetType = assType; | 1106 | item.AssetType = assType; |
720 | item.InvType = inType; | 1107 | item.InvType = inType; |
@@ -722,18 +1109,56 @@ namespace OpenSim.Region.ClientStack.Linden | |||
722 | 1109 | ||
723 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1110 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
724 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1111 | // (owner) permissions. This becomes a problem if next permissions are changed. |
725 | item.CurrentPermissions | ||
726 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
727 | 1112 | ||
728 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1113 | if (restrictPerms) |
729 | item.EveryOnePermissions = 0; | 1114 | { |
730 | item.NextPermissions = (uint)PermissionMask.All; | 1115 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); |
1116 | item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1117 | item.EveryOnePermissions = 0; | ||
1118 | item.NextPermissions = 0; | ||
1119 | } | ||
1120 | else | ||
1121 | { | ||
1122 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1123 | item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1124 | item.EveryOnePermissions = 0; | ||
1125 | item.NextPermissions = (uint)PermissionMask.Transfer; | ||
1126 | } | ||
1127 | |||
731 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1128 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
732 | 1129 | ||
1130 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1131 | |||
733 | if (AddNewInventoryItem != null) | 1132 | if (AddNewInventoryItem != null) |
734 | { | 1133 | { |
735 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1134 | if (istest) |
1135 | { | ||
1136 | m_Scene.AddInventoryItem(client, item); | ||
1137 | /* | ||
1138 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1139 | if (client != null) | ||
1140 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1141 | */ | ||
1142 | } | ||
1143 | else | ||
1144 | { | ||
1145 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1146 | // if (client != null) | ||
1147 | // { | ||
1148 | // // let users see anything.. i don't so far | ||
1149 | // string str; | ||
1150 | // if (cost > 0) | ||
1151 | // // dont remember where is money unit name to put here | ||
1152 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1153 | // else | ||
1154 | // str = "Upload complete"; | ||
1155 | // client.SendAgentAlertMessage(str, true); | ||
1156 | // } | ||
1157 | } | ||
736 | } | 1158 | } |
1159 | |||
1160 | lock (m_ModelCost) | ||
1161 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
737 | } | 1162 | } |
738 | 1163 | ||
739 | /// <summary> | 1164 | /// <summary> |
@@ -926,6 +1351,120 @@ namespace OpenSim.Region.ClientStack.Linden | |||
926 | return response; | 1351 | return response; |
927 | } | 1352 | } |
928 | 1353 | ||
1354 | public string GetObjectCost(string request, string path, | ||
1355 | string param, IOSHttpRequest httpRequest, | ||
1356 | IOSHttpResponse httpResponse) | ||
1357 | { | ||
1358 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1359 | OSDMap resp = new OSDMap(); | ||
1360 | |||
1361 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1362 | |||
1363 | for (int i = 0; i < object_ids.Count; i++) | ||
1364 | { | ||
1365 | UUID uuid = object_ids[i].AsUUID(); | ||
1366 | |||
1367 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1368 | |||
1369 | if (part != null) | ||
1370 | { | ||
1371 | SceneObjectGroup grp = part.ParentGroup; | ||
1372 | if (grp != null) | ||
1373 | { | ||
1374 | float linksetCost; | ||
1375 | float linksetPhysCost; | ||
1376 | float partCost; | ||
1377 | float partPhysCost; | ||
1378 | |||
1379 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1380 | |||
1381 | OSDMap object_data = new OSDMap(); | ||
1382 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1383 | object_data["resource_cost"] = partCost; | ||
1384 | object_data["physics_cost"] = partPhysCost; | ||
1385 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1386 | |||
1387 | resp[uuid.ToString()] = object_data; | ||
1388 | } | ||
1389 | } | ||
1390 | } | ||
1391 | |||
1392 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1393 | return response; | ||
1394 | } | ||
1395 | |||
1396 | public string ResourceCostSelected(string request, string path, | ||
1397 | string param, IOSHttpRequest httpRequest, | ||
1398 | IOSHttpResponse httpResponse) | ||
1399 | { | ||
1400 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1401 | OSDMap resp = new OSDMap(); | ||
1402 | |||
1403 | |||
1404 | float phys=0; | ||
1405 | float stream=0; | ||
1406 | float simul=0; | ||
1407 | |||
1408 | if (req.ContainsKey("selected_roots")) | ||
1409 | { | ||
1410 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1411 | |||
1412 | // should go by SOG suming costs for all parts | ||
1413 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1414 | // FS calls per object so results are wrong guess fs bug | ||
1415 | for (int i = 0; i < object_ids.Count; i++) | ||
1416 | { | ||
1417 | UUID uuid = object_ids[i].AsUUID(); | ||
1418 | float Physc; | ||
1419 | float simulc; | ||
1420 | float streamc; | ||
1421 | |||
1422 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1423 | if (grp != null) | ||
1424 | { | ||
1425 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1426 | phys += Physc; | ||
1427 | stream += streamc; | ||
1428 | simul += simulc; | ||
1429 | } | ||
1430 | } | ||
1431 | } | ||
1432 | else if (req.ContainsKey("selected_prims")) | ||
1433 | { | ||
1434 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1435 | |||
1436 | // don't see in use in any of the 2 viewers | ||
1437 | // guess it should be for edit linked but... nothing | ||
1438 | // should go to SOP per part | ||
1439 | for (int i = 0; i < object_ids.Count; i++) | ||
1440 | { | ||
1441 | UUID uuid = object_ids[i].AsUUID(); | ||
1442 | |||
1443 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1444 | if (part != null) | ||
1445 | { | ||
1446 | phys += part.PhysicsCost; | ||
1447 | stream += part.StreamingCost; | ||
1448 | simul += part.SimulationCost; | ||
1449 | } | ||
1450 | } | ||
1451 | } | ||
1452 | |||
1453 | if (simul != 0) | ||
1454 | { | ||
1455 | OSDMap object_data = new OSDMap(); | ||
1456 | |||
1457 | object_data["physics"] = phys; | ||
1458 | object_data["streaming"] = stream; | ||
1459 | object_data["simulation"] = simul; | ||
1460 | |||
1461 | resp["selected"] = object_data; | ||
1462 | } | ||
1463 | |||
1464 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1465 | return response; | ||
1466 | } | ||
1467 | |||
929 | public string UpdateAgentInformation(string request, string path, | 1468 | public string UpdateAgentInformation(string request, string path, |
930 | string param, IOSHttpRequest httpRequest, | 1469 | string param, IOSHttpRequest httpRequest, |
931 | IOSHttpResponse httpResponse) | 1470 | IOSHttpResponse httpResponse) |
@@ -945,6 +1484,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
945 | 1484 | ||
946 | public class AssetUploader | 1485 | public class AssetUploader |
947 | { | 1486 | { |
1487 | private static readonly ILog m_log = | ||
1488 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1489 | |||
1490 | |||
948 | public event UpLoadedAsset OnUpLoad; | 1491 | public event UpLoadedAsset OnUpLoad; |
949 | private UpLoadedAsset handlerUpLoad = null; | 1492 | private UpLoadedAsset handlerUpLoad = null; |
950 | 1493 | ||
@@ -959,10 +1502,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
959 | 1502 | ||
960 | private string m_invType = String.Empty; | 1503 | private string m_invType = String.Empty; |
961 | private string m_assetType = String.Empty; | 1504 | private string m_assetType = String.Empty; |
1505 | private int m_cost; | ||
1506 | private string m_error = String.Empty; | ||
1507 | |||
1508 | private Timer m_timeoutTimer = new Timer(); | ||
1509 | private UUID m_texturesFolder; | ||
1510 | private int m_nreqtextures; | ||
1511 | private int m_nreqmeshs; | ||
1512 | private int m_nreqinstances; | ||
1513 | private bool m_IsAtestUpload; | ||
962 | 1514 | ||
963 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1515 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
964 | UUID parentFolderID, string invType, string assetType, string path, | 1516 | UUID parentFolderID, string invType, string assetType, string path, |
965 | IHttpServer httpServer, bool dumpAssetsToFile) | 1517 | IHttpServer httpServer, bool dumpAssetsToFile, |
1518 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1519 | bool IsAtestUpload) | ||
966 | { | 1520 | { |
967 | m_assetName = assetName; | 1521 | m_assetName = assetName; |
968 | m_assetDes = description; | 1522 | m_assetDes = description; |
@@ -974,6 +1528,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
974 | m_assetType = assetType; | 1528 | m_assetType = assetType; |
975 | m_invType = invType; | 1529 | m_invType = invType; |
976 | m_dumpAssetsToFile = dumpAssetsToFile; | 1530 | m_dumpAssetsToFile = dumpAssetsToFile; |
1531 | m_cost = totalCost; | ||
1532 | |||
1533 | m_texturesFolder = texturesFolder; | ||
1534 | m_nreqtextures = nreqtextures; | ||
1535 | m_nreqmeshs = nreqmeshs; | ||
1536 | m_nreqinstances = nreqinstances; | ||
1537 | m_IsAtestUpload = IsAtestUpload; | ||
1538 | |||
1539 | m_timeoutTimer.Elapsed += TimedOut; | ||
1540 | m_timeoutTimer.Interval = 120000; | ||
1541 | m_timeoutTimer.AutoReset = false; | ||
1542 | m_timeoutTimer.Start(); | ||
977 | } | 1543 | } |
978 | 1544 | ||
979 | /// <summary> | 1545 | /// <summary> |
@@ -988,12 +1554,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
988 | UUID inv = inventoryItemID; | 1554 | UUID inv = inventoryItemID; |
989 | string res = String.Empty; | 1555 | string res = String.Empty; |
990 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1556 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1557 | /* | ||
991 | uploadComplete.new_asset = newAssetID.ToString(); | 1558 | uploadComplete.new_asset = newAssetID.ToString(); |
992 | uploadComplete.new_inventory_item = inv; | 1559 | uploadComplete.new_inventory_item = inv; |
993 | uploadComplete.state = "complete"; | 1560 | uploadComplete.state = "complete"; |
994 | 1561 | ||
995 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1562 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
996 | 1563 | */ | |
1564 | m_timeoutTimer.Stop(); | ||
997 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1565 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
998 | 1566 | ||
999 | // TODO: probably make this a better set of extensions here | 1567 | // TODO: probably make this a better set of extensions here |
@@ -1010,12 +1578,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1010 | handlerUpLoad = OnUpLoad; | 1578 | handlerUpLoad = OnUpLoad; |
1011 | if (handlerUpLoad != null) | 1579 | if (handlerUpLoad != null) |
1012 | { | 1580 | { |
1013 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1581 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1582 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1583 | } | ||
1584 | if (m_IsAtestUpload) | ||
1585 | { | ||
1586 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1587 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1588 | resperror.identifier = inv; | ||
1589 | |||
1590 | uploadComplete.error = resperror; | ||
1591 | uploadComplete.state = "Upload4Testing"; | ||
1014 | } | 1592 | } |
1593 | else | ||
1594 | { | ||
1595 | if (m_error == String.Empty) | ||
1596 | { | ||
1597 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1598 | uploadComplete.new_inventory_item = inv; | ||
1599 | // if (m_texturesFolder != UUID.Zero) | ||
1600 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1601 | uploadComplete.state = "complete"; | ||
1602 | } | ||
1603 | else | ||
1604 | { | ||
1605 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1606 | resperror.message = m_error; | ||
1607 | resperror.identifier = inv; | ||
1015 | 1608 | ||
1609 | uploadComplete.error = resperror; | ||
1610 | uploadComplete.state = "failed"; | ||
1611 | } | ||
1612 | } | ||
1613 | |||
1614 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1016 | return res; | 1615 | return res; |
1017 | } | 1616 | } |
1018 | 1617 | ||
1618 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1619 | { | ||
1620 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1621 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1622 | } | ||
1623 | |||
1019 | ///Left this in and commented in case there are unforseen issues | 1624 | ///Left this in and commented in case there are unforseen issues |
1020 | //private void SaveAssetToFile(string filename, byte[] data) | 1625 | //private void SaveAssetToFile(string filename, byte[] data) |
1021 | //{ | 1626 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 50bfda1..d6689d4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -491,8 +491,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
491 | responsedata["content_type"] = "text/plain"; | 491 | responsedata["content_type"] = "text/plain"; |
492 | responsedata["keepalive"] = false; | 492 | responsedata["keepalive"] = false; |
493 | responsedata["reusecontext"] = false; | 493 | responsedata["reusecontext"] = false; |
494 | responsedata["str_response_string"] = "Upstream error: "; | 494 | responsedata["str_response_string"] = "<llsd></llsd>"; |
495 | responsedata["error_status_text"] = "Upstream error:"; | 495 | responsedata["error_status_text"] = "<llsd></llsd>"; |
496 | responsedata["http_protocol_version"] = "HTTP/1.0"; | 496 | responsedata["http_protocol_version"] = "HTTP/1.0"; |
497 | return responsedata; | 497 | return responsedata; |
498 | } | 498 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index dab727f..7dcf137 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 152 | uint locationID, uint flags, string capsURL, UUID agentID) |
153 | { | 153 | { |
154 | // not sure why flags get overwritten here | ||
155 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
156 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
157 | else | ||
158 | flags = (uint)TeleportFlags.ViaLocation; | ||
159 | |||
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
156 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
159 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
163 | 170 | ||
164 | OSDArray infoArr = new OSDArray(); | 171 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 172 | infoArr.Add(info); |
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | 405 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, |
399 | float density, float friction, float bounce, float gravmod) | 406 | float density, float friction, float bounce, float gravmod) |
400 | { | 407 | { |
401 | 408 | ||
402 | OSDMap physinfo = new OSDMap(6); | 409 | OSDMap physinfo = new OSDMap(6); |
403 | physinfo["LocalID"] = localID; | 410 | physinfo["LocalID"] = localID; |
404 | physinfo["Density"] = density; | 411 | physinfo["Density"] = density; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index 8e1f63a..6ec1115 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -27,11 +27,14 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.IO; | 33 | using System.IO; |
34 | using System.Threading; | ||
33 | using System.Web; | 35 | using System.Web; |
34 | using Mono.Addins; | 36 | using Mono.Addins; |
37 | using OpenSim.Framework.Monitoring; | ||
35 | using log4net; | 38 | using log4net; |
36 | using Nini.Config; | 39 | using Nini.Config; |
37 | using OpenMetaverse; | 40 | using OpenMetaverse; |
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden | |||
57 | private IAssetService m_AssetService; | 60 | private IAssetService m_AssetService; |
58 | private bool m_Enabled = true; | 61 | private bool m_Enabled = true; |
59 | private string m_URL; | 62 | private string m_URL; |
63 | |||
64 | struct aPollRequest | ||
65 | { | ||
66 | public PollServiceMeshEventArgs thepoll; | ||
67 | public UUID reqID; | ||
68 | public Hashtable request; | ||
69 | } | ||
70 | |||
71 | public class aPollResponse | ||
72 | { | ||
73 | public Hashtable response; | ||
74 | public int bytes; | ||
75 | public int lod; | ||
76 | } | ||
77 | |||
78 | |||
79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
80 | |||
81 | private static GetMeshHandler m_getMeshHandler; | ||
82 | |||
83 | private IAssetService m_assetService = null; | ||
84 | |||
85 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
86 | private static Thread[] m_workerThreads = null; | ||
87 | |||
88 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
89 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
90 | |||
91 | private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>(); | ||
60 | 92 | ||
61 | #region Region Module interfaceBase Members | 93 | #region Region Module interfaceBase Members |
62 | 94 | ||
95 | ~GetMeshModule() | ||
96 | { | ||
97 | foreach (Thread t in m_workerThreads) | ||
98 | Watchdog.AbortThread(t.ManagedThreadId); | ||
99 | |||
100 | } | ||
101 | |||
63 | public Type ReplaceableInterface | 102 | public Type ReplaceableInterface |
64 | { | 103 | { |
65 | get { return null; } | 104 | get { return null; } |
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
75 | // Cap doesn't exist | 114 | // Cap doesn't exist |
76 | if (m_URL != string.Empty) | 115 | if (m_URL != string.Empty) |
77 | m_Enabled = true; | 116 | m_Enabled = true; |
117 | |||
78 | } | 118 | } |
79 | 119 | ||
80 | public void AddRegion(Scene pScene) | 120 | public void AddRegion(Scene pScene) |
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
83 | return; | 123 | return; |
84 | 124 | ||
85 | m_scene = pScene; | 125 | m_scene = pScene; |
126 | |||
127 | m_assetService = pScene.AssetService; | ||
86 | } | 128 | } |
87 | 129 | ||
88 | public void RemoveRegion(Scene scene) | 130 | public void RemoveRegion(Scene scene) |
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
91 | return; | 133 | return; |
92 | 134 | ||
93 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 135 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
136 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
137 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
138 | |||
94 | m_scene = null; | 139 | m_scene = null; |
95 | } | 140 | } |
96 | 141 | ||
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden | |||
101 | 146 | ||
102 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); | 147 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); |
103 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 148 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
149 | // We'll reuse the same handler for all requests. | ||
150 | m_getMeshHandler = new GetMeshHandler(m_assetService); | ||
151 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
152 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
153 | |||
154 | if (m_workerThreads == null) | ||
155 | { | ||
156 | m_workerThreads = new Thread[2]; | ||
157 | |||
158 | for (uint i = 0; i < 2; i++) | ||
159 | { | ||
160 | m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, | ||
161 | String.Format("MeshWorkerThread{0}", i), | ||
162 | ThreadPriority.Normal, | ||
163 | false, | ||
164 | false, | ||
165 | null, | ||
166 | int.MaxValue); | ||
167 | } | ||
168 | } | ||
169 | |||
104 | } | 170 | } |
105 | 171 | ||
106 | 172 | ||
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden | |||
110 | 176 | ||
111 | #endregion | 177 | #endregion |
112 | 178 | ||
179 | private void DoMeshRequests() | ||
180 | { | ||
181 | while (true) | ||
182 | { | ||
183 | aPollRequest poolreq = m_queue.Dequeue(); | ||
184 | |||
185 | poolreq.thepoll.Process(poolreq); | ||
186 | } | ||
187 | } | ||
188 | |||
189 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
190 | public void ThrottleUpdate(ScenePresence p) | ||
191 | { | ||
192 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
193 | UUID user = p.UUID; | ||
194 | int imagethrottle = ExtractTaskThrottle(throttles); | ||
195 | PollServiceMeshEventArgs args; | ||
196 | if (m_pollservices.TryGetValue(user, out args)) | ||
197 | { | ||
198 | args.UpdateThrottle(imagethrottle, p); | ||
199 | } | ||
200 | } | ||
201 | |||
202 | private int ExtractTaskThrottle(byte[] pthrottles) | ||
203 | { | ||
204 | |||
205 | byte[] adjData; | ||
206 | int pos = 0; | ||
207 | |||
208 | if (!BitConverter.IsLittleEndian) | ||
209 | { | ||
210 | byte[] newData = new byte[7 * 4]; | ||
211 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
212 | |||
213 | for (int i = 0; i < 7; i++) | ||
214 | Array.Reverse(newData, i * 4, 4); | ||
215 | |||
216 | adjData = newData; | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | adjData = pthrottles; | ||
221 | } | ||
222 | |||
223 | // 0.125f converts from bits to bytes | ||
224 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
225 | //pos += 4; | ||
226 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
227 | //pos += 4; | ||
228 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
229 | // pos += 4; | ||
230 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
231 | // pos += 4; | ||
232 | pos += 16; | ||
233 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
234 | // pos += 4; | ||
235 | //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
236 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
237 | return task; | ||
238 | } | ||
239 | |||
240 | private class PollServiceMeshEventArgs : PollServiceEventArgs | ||
241 | { | ||
242 | private List<Hashtable> requests = | ||
243 | new List<Hashtable>(); | ||
244 | private Dictionary<UUID, aPollResponse> responses = | ||
245 | new Dictionary<UUID, aPollResponse>(); | ||
246 | |||
247 | private Scene m_scene; | ||
248 | private MeshCapsDataThrottler m_throttler; | ||
249 | public PollServiceMeshEventArgs(UUID pId, Scene scene) : | ||
250 | base(null, null, null, null, pId, int.MaxValue) | ||
251 | { | ||
252 | m_scene = scene; | ||
253 | m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId); | ||
254 | // x is request id, y is userid | ||
255 | HasEvents = (x, y) => | ||
256 | { | ||
257 | lock (responses) | ||
258 | { | ||
259 | bool ret = m_throttler.hasEvents(x, responses); | ||
260 | m_throttler.ProcessTime(); | ||
261 | return ret; | ||
262 | |||
263 | } | ||
264 | }; | ||
265 | GetEvents = (x, y) => | ||
266 | { | ||
267 | lock (responses) | ||
268 | { | ||
269 | try | ||
270 | { | ||
271 | return responses[x].response; | ||
272 | } | ||
273 | finally | ||
274 | { | ||
275 | m_throttler.ProcessTime(); | ||
276 | responses.Remove(x); | ||
277 | } | ||
278 | } | ||
279 | }; | ||
280 | // x is request id, y is request data hashtable | ||
281 | Request = (x, y) => | ||
282 | { | ||
283 | aPollRequest reqinfo = new aPollRequest(); | ||
284 | reqinfo.thepoll = this; | ||
285 | reqinfo.reqID = x; | ||
286 | reqinfo.request = y; | ||
287 | |||
288 | m_queue.Enqueue(reqinfo); | ||
289 | }; | ||
290 | |||
291 | // this should never happen except possible on shutdown | ||
292 | NoEvents = (x, y) => | ||
293 | { | ||
294 | /* | ||
295 | lock (requests) | ||
296 | { | ||
297 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
298 | requests.Remove(request); | ||
299 | } | ||
300 | */ | ||
301 | Hashtable response = new Hashtable(); | ||
302 | |||
303 | response["int_response_code"] = 500; | ||
304 | response["str_response_string"] = "Script timeout"; | ||
305 | response["content_type"] = "text/plain"; | ||
306 | response["keepalive"] = false; | ||
307 | response["reusecontext"] = false; | ||
308 | |||
309 | return response; | ||
310 | }; | ||
311 | } | ||
312 | |||
313 | public void Process(aPollRequest requestinfo) | ||
314 | { | ||
315 | Hashtable response; | ||
316 | |||
317 | UUID requestID = requestinfo.reqID; | ||
318 | |||
319 | // If the avatar is gone, don't bother to get the texture | ||
320 | if (m_scene.GetScenePresence(Id) == null) | ||
321 | { | ||
322 | response = new Hashtable(); | ||
323 | |||
324 | response["int_response_code"] = 500; | ||
325 | response["str_response_string"] = "Script timeout"; | ||
326 | response["content_type"] = "text/plain"; | ||
327 | response["keepalive"] = false; | ||
328 | response["reusecontext"] = false; | ||
329 | |||
330 | lock (responses) | ||
331 | responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; | ||
332 | |||
333 | return; | ||
334 | } | ||
335 | |||
336 | response = m_getMeshHandler.Handle(requestinfo.request); | ||
337 | lock (responses) | ||
338 | { | ||
339 | responses[requestID] = new aPollResponse() | ||
340 | { | ||
341 | bytes = (int)response["int_bytes"], | ||
342 | lod = (int)response["int_lod"], | ||
343 | response = response | ||
344 | }; | ||
345 | |||
346 | } | ||
347 | m_throttler.ProcessTime(); | ||
348 | } | ||
349 | |||
350 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
351 | { | ||
352 | m_throttler.UpdateThrottle(pimagethrottle, p); | ||
353 | } | ||
354 | } | ||
113 | 355 | ||
114 | public void RegisterCaps(UUID agentID, Caps caps) | 356 | public void RegisterCaps(UUID agentID, Caps caps) |
115 | { | 357 | { |
116 | // UUID capID = UUID.Random(); | 358 | // UUID capID = UUID.Random(); |
117 | |||
118 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | ||
119 | if (m_URL == "localhost") | 359 | if (m_URL == "localhost") |
120 | { | 360 | { |
121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 361 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); | 362 | |
123 | IRequestHandler reqHandler | 363 | // Register this as a poll service |
124 | = new RestHTTPHandler( | 364 | PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene); |
125 | "GET", | 365 | |
126 | "/CAPS/" + UUID.Random(), | 366 | args.Type = PollServiceEventArgs.EventType.Mesh; |
127 | httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), | 367 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); |
128 | "GetMesh", | 368 | |
129 | agentID.ToString()); | 369 | string hostName = m_scene.RegionInfo.ExternalHostName; |
370 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
371 | string protocol = "http"; | ||
130 | 372 | ||
131 | caps.RegisterHandler("GetMesh", reqHandler); | 373 | if (MainServer.Instance.UseSSL) |
374 | { | ||
375 | hostName = MainServer.Instance.SSLCommonName; | ||
376 | port = MainServer.Instance.SSLPort; | ||
377 | protocol = "https"; | ||
378 | } | ||
379 | caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
380 | m_pollservices[agentID] = args; | ||
381 | m_capsDict[agentID] = capUrl; | ||
382 | |||
383 | |||
384 | |||
132 | } | 385 | } |
133 | else | 386 | else |
134 | { | 387 | { |
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden | |||
136 | caps.RegisterHandler("GetMesh", m_URL); | 389 | caps.RegisterHandler("GetMesh", m_URL); |
137 | } | 390 | } |
138 | } | 391 | } |
392 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
393 | { | ||
394 | string capUrl; | ||
395 | PollServiceMeshEventArgs args; | ||
396 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
397 | { | ||
398 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
399 | m_capsDict.Remove(agentID); | ||
400 | } | ||
401 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
402 | { | ||
403 | m_pollservices.Remove(agentID); | ||
404 | } | ||
405 | } | ||
406 | |||
407 | internal sealed class MeshCapsDataThrottler | ||
408 | { | ||
409 | |||
410 | private volatile int currenttime = 0; | ||
411 | private volatile int lastTimeElapsed = 0; | ||
412 | private volatile int BytesSent = 0; | ||
413 | private int Lod3 = 0; | ||
414 | private int Lod2 = 0; | ||
415 | private int Lod1 = 0; | ||
416 | private int UserSetThrottle = 0; | ||
417 | private int UDPSetThrottle = 0; | ||
418 | private int CapSetThrottle = 0; | ||
419 | private float CapThrottleDistributon = 0.30f; | ||
420 | private readonly Scene m_scene; | ||
421 | private ThrottleOutPacketType Throttle; | ||
422 | private readonly UUID User; | ||
423 | |||
424 | public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser) | ||
425 | { | ||
426 | ThrottleBytes = pBytes; | ||
427 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
428 | Throttle = ThrottleOutPacketType.Task; | ||
429 | m_scene = pScene; | ||
430 | User = puser; | ||
431 | } | ||
432 | |||
433 | |||
434 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) | ||
435 | { | ||
436 | const float ThirtyPercent = 0.30f; | ||
437 | const float FivePercent = 0.05f; | ||
438 | PassTime(); | ||
439 | // Note, this is called IN LOCK | ||
440 | bool haskey = responses.ContainsKey(key); | ||
441 | |||
442 | if (responses.Count > 2) | ||
443 | { | ||
444 | SplitThrottle(ThirtyPercent); | ||
445 | } | ||
446 | else | ||
447 | { | ||
448 | SplitThrottle(FivePercent); | ||
449 | } | ||
450 | |||
451 | if (!haskey) | ||
452 | { | ||
453 | return false; | ||
454 | } | ||
455 | aPollResponse response; | ||
456 | if (responses.TryGetValue(key, out response)) | ||
457 | { | ||
458 | float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1); | ||
459 | float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1); | ||
460 | // Normal | ||
461 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
462 | { | ||
463 | BytesSent += response.bytes; | ||
464 | |||
465 | return true; | ||
466 | } | ||
467 | // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
468 | else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) ) | ||
469 | { | ||
470 | Interlocked.Increment(ref Lod3); | ||
471 | BytesSent += response.bytes; | ||
472 | |||
473 | return true; | ||
474 | } | ||
475 | // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
476 | else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over)) | ||
477 | { | ||
478 | Interlocked.Increment(ref Lod2); | ||
479 | BytesSent += response.bytes; | ||
480 | |||
481 | return true; | ||
482 | } | ||
483 | else | ||
484 | { | ||
485 | return false; | ||
486 | } | ||
487 | } | ||
488 | |||
489 | return haskey; | ||
490 | } | ||
491 | public void SubtractBytes(int bytes,int lod) | ||
492 | { | ||
493 | BytesSent -= bytes; | ||
494 | } | ||
495 | private void SplitThrottle(float percentMultiplier) | ||
496 | { | ||
497 | |||
498 | if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler | ||
499 | { | ||
500 | CapThrottleDistributon = percentMultiplier; | ||
501 | ScenePresence p; | ||
502 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. | ||
503 | { | ||
504 | // AlterThrottle(UserSetThrottle, p); | ||
505 | UpdateThrottle(UserSetThrottle, p); | ||
506 | } | ||
507 | } | ||
508 | } | ||
509 | |||
510 | public void ProcessTime() | ||
511 | { | ||
512 | PassTime(); | ||
513 | } | ||
514 | |||
515 | |||
516 | private void PassTime() | ||
517 | { | ||
518 | currenttime = Util.EnvironmentTickCount(); | ||
519 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
520 | //processTimeBasedActions(responses); | ||
521 | if (currenttime - timeElapsed >= 1000) | ||
522 | { | ||
523 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
524 | BytesSent -= ThrottleBytes; | ||
525 | if (BytesSent < 0) BytesSent = 0; | ||
526 | if (BytesSent < ThrottleBytes) | ||
527 | { | ||
528 | Lod3 = 0; | ||
529 | Lod2 = 0; | ||
530 | Lod1 = 0; | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | private void AlterThrottle(int setting, ScenePresence p) | ||
535 | { | ||
536 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); | ||
537 | } | ||
538 | |||
539 | public int ThrottleBytes | ||
540 | { | ||
541 | get { return CapSetThrottle; } | ||
542 | set { CapSetThrottle = value; } | ||
543 | } | ||
544 | |||
545 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
546 | { | ||
547 | // Client set throttle ! | ||
548 | UserSetThrottle = pimagethrottle; | ||
549 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); | ||
550 | // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); | ||
551 | |||
552 | float udp = 1.0f - CapThrottleDistributon; | ||
553 | if(udp < 0.5f) | ||
554 | udp = 0.5f; | ||
555 | UDPSetThrottle = (int) ((float)pimagethrottle * udp); | ||
556 | if (CapSetThrottle < 4068) | ||
557 | CapSetThrottle = 4068; // at least two discovery mesh | ||
558 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); | ||
559 | ProcessTime(); | ||
560 | |||
561 | } | ||
562 | } | ||
139 | 563 | ||
140 | } | 564 | } |
141 | } | 565 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 13415f8..a42c96c 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
@@ -54,57 +50,132 @@ namespace OpenSim.Region.ClientStack.Linden | |||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
55 | public class GetTextureModule : INonSharedRegionModule | 51 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 52 | { |
57 | // private static readonly ILog m_log = | 53 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | struct aPollRequest |
59 | 55 | { | |
56 | public PollServiceTextureEventArgs thepoll; | ||
57 | public UUID reqID; | ||
58 | public Hashtable request; | ||
59 | public bool send503; | ||
60 | } | ||
61 | |||
62 | public class aPollResponse | ||
63 | { | ||
64 | public Hashtable response; | ||
65 | public int bytes; | ||
66 | } | ||
67 | |||
68 | |||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
60 | private Scene m_scene; | 71 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 72 | ||
63 | private bool m_Enabled = false; | 73 | private static GetTextureHandler m_getTextureHandler; |
64 | 74 | ||
65 | // TODO: Change this to a config option | 75 | private IAssetService m_assetService = null; |
66 | const string REDIRECT_URL = null; | ||
67 | 76 | ||
68 | private string m_URL; | 77 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
78 | private static Thread[] m_workerThreads = null; | ||
79 | |||
80 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
81 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
82 | |||
83 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); | ||
69 | 84 | ||
70 | #region ISharedRegionModule Members | 85 | #region ISharedRegionModule Members |
71 | 86 | ||
72 | public void Initialise(IConfigSource source) | 87 | public void Initialise(IConfigSource source) |
73 | { | 88 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
75 | if (config == null) | ||
76 | return; | ||
77 | |||
78 | m_URL = config.GetString("Cap_GetTexture", string.Empty); | ||
79 | // Cap doesn't exist | ||
80 | if (m_URL != string.Empty) | ||
81 | m_Enabled = true; | ||
82 | } | 89 | } |
83 | 90 | ||
84 | public void AddRegion(Scene s) | 91 | public void AddRegion(Scene s) |
85 | { | 92 | { |
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | m_scene = s; | 93 | m_scene = s; |
94 | m_assetService = s.AssetService; | ||
90 | } | 95 | } |
91 | 96 | ||
92 | public void RemoveRegion(Scene s) | 97 | public void RemoveRegion(Scene s) |
93 | { | 98 | { |
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 99 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
100 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
101 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
98 | m_scene = null; | 102 | m_scene = null; |
99 | } | 103 | } |
100 | 104 | ||
101 | public void RegionLoaded(Scene s) | 105 | public void RegionLoaded(Scene s) |
102 | { | 106 | { |
103 | if (!m_Enabled) | 107 | // We'll reuse the same handler for all requests. |
104 | return; | 108 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
105 | 109 | ||
106 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
107 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 110 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
111 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
112 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
113 | |||
114 | if (m_workerThreads == null) | ||
115 | { | ||
116 | m_workerThreads = new Thread[2]; | ||
117 | |||
118 | for (uint i = 0; i < 2; i++) | ||
119 | { | ||
120 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
121 | String.Format("TextureWorkerThread{0}", i), | ||
122 | ThreadPriority.Normal, | ||
123 | false, | ||
124 | false, | ||
125 | null, | ||
126 | int.MaxValue); | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | private int ExtractImageThrottle(byte[] pthrottles) | ||
131 | { | ||
132 | |||
133 | byte[] adjData; | ||
134 | int pos = 0; | ||
135 | |||
136 | if (!BitConverter.IsLittleEndian) | ||
137 | { | ||
138 | byte[] newData = new byte[7 * 4]; | ||
139 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
140 | |||
141 | for (int i = 0; i < 7; i++) | ||
142 | Array.Reverse(newData, i * 4, 4); | ||
143 | |||
144 | adjData = newData; | ||
145 | } | ||
146 | else | ||
147 | { | ||
148 | adjData = pthrottles; | ||
149 | } | ||
150 | |||
151 | // 0.125f converts from bits to bytes | ||
152 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
153 | //pos += 4; | ||
154 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
155 | //pos += 4; | ||
156 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
157 | // pos += 4; | ||
158 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
159 | // pos += 4; | ||
160 | // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
161 | // pos += 4; | ||
162 | pos = pos + 20; | ||
163 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
164 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
165 | return texture; | ||
166 | } | ||
167 | |||
168 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
169 | public void ThrottleUpdate(ScenePresence p) | ||
170 | { | ||
171 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
172 | UUID user = p.UUID; | ||
173 | int imagethrottle = ExtractImageThrottle(throttles); | ||
174 | PollServiceTextureEventArgs args; | ||
175 | if (m_pollservices.TryGetValue(user,out args)) | ||
176 | { | ||
177 | args.UpdateThrottle(imagethrottle); | ||
178 | } | ||
108 | } | 179 | } |
109 | 180 | ||
110 | public void PostInitialise() | 181 | public void PostInitialise() |
@@ -122,24 +193,281 @@ namespace OpenSim.Region.ClientStack.Linden | |||
122 | 193 | ||
123 | #endregion | 194 | #endregion |
124 | 195 | ||
125 | public void RegisterCaps(UUID agentID, Caps caps) | 196 | ~GetTextureModule() |
126 | { | 197 | { |
127 | UUID capID = UUID.Random(); | 198 | foreach (Thread t in m_workerThreads) |
199 | Watchdog.AbortThread(t.ManagedThreadId); | ||
128 | 200 | ||
129 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 201 | } |
130 | if (m_URL == "localhost") | 202 | |
203 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
204 | { | ||
205 | private List<Hashtable> requests = | ||
206 | new List<Hashtable>(); | ||
207 | private Dictionary<UUID, aPollResponse> responses = | ||
208 | new Dictionary<UUID, aPollResponse>(); | ||
209 | |||
210 | private Scene m_scene; | ||
211 | private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000); | ||
212 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
213 | base(null, null, null, null, pId, int.MaxValue) | ||
131 | { | 214 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 215 | m_scene = scene; |
133 | caps.RegisterHandler( | 216 | // x is request id, y is userid |
134 | "GetTexture", | 217 | HasEvents = (x, y) => |
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | 218 | { |
219 | lock (responses) | ||
220 | { | ||
221 | bool ret = m_throttler.hasEvents(x, responses); | ||
222 | m_throttler.ProcessTime(); | ||
223 | return ret; | ||
224 | |||
225 | } | ||
226 | }; | ||
227 | GetEvents = (x, y) => | ||
228 | { | ||
229 | lock (responses) | ||
230 | { | ||
231 | try | ||
232 | { | ||
233 | return responses[x].response; | ||
234 | } | ||
235 | finally | ||
236 | { | ||
237 | responses.Remove(x); | ||
238 | } | ||
239 | } | ||
240 | }; | ||
241 | // x is request id, y is request data hashtable | ||
242 | Request = (x, y) => | ||
243 | { | ||
244 | aPollRequest reqinfo = new aPollRequest(); | ||
245 | reqinfo.thepoll = this; | ||
246 | reqinfo.reqID = x; | ||
247 | reqinfo.request = y; | ||
248 | reqinfo.send503 = false; | ||
249 | |||
250 | lock (responses) | ||
251 | { | ||
252 | if (responses.Count > 0) | ||
253 | { | ||
254 | if (m_queue.Count >= 4) | ||
255 | { | ||
256 | // Never allow more than 4 fetches to wait | ||
257 | reqinfo.send503 = true; | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | m_queue.Enqueue(reqinfo); | ||
262 | }; | ||
263 | |||
264 | // this should never happen except possible on shutdown | ||
265 | NoEvents = (x, y) => | ||
266 | { | ||
267 | /* | ||
268 | lock (requests) | ||
269 | { | ||
270 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
271 | requests.Remove(request); | ||
272 | } | ||
273 | */ | ||
274 | Hashtable response = new Hashtable(); | ||
275 | |||
276 | response["int_response_code"] = 500; | ||
277 | response["str_response_string"] = "Script timeout"; | ||
278 | response["content_type"] = "text/plain"; | ||
279 | response["keepalive"] = false; | ||
280 | response["reusecontext"] = false; | ||
281 | |||
282 | return response; | ||
283 | }; | ||
136 | } | 284 | } |
137 | else | 285 | |
286 | public void Process(aPollRequest requestinfo) | ||
138 | { | 287 | { |
139 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 288 | Hashtable response; |
140 | caps.RegisterHandler("GetTexture", m_URL); | 289 | |
290 | UUID requestID = requestinfo.reqID; | ||
291 | |||
292 | if (requestinfo.send503) | ||
293 | { | ||
294 | response = new Hashtable(); | ||
295 | |||
296 | response["int_response_code"] = 503; | ||
297 | response["str_response_string"] = "Throttled"; | ||
298 | response["content_type"] = "text/plain"; | ||
299 | response["keepalive"] = false; | ||
300 | response["reusecontext"] = false; | ||
301 | |||
302 | lock (responses) | ||
303 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
304 | |||
305 | return; | ||
306 | } | ||
307 | |||
308 | // If the avatar is gone, don't bother to get the texture | ||
309 | if (m_scene.GetScenePresence(Id) == null) | ||
310 | { | ||
311 | response = new Hashtable(); | ||
312 | |||
313 | response["int_response_code"] = 500; | ||
314 | response["str_response_string"] = "Script timeout"; | ||
315 | response["content_type"] = "text/plain"; | ||
316 | response["keepalive"] = false; | ||
317 | response["reusecontext"] = false; | ||
318 | |||
319 | lock (responses) | ||
320 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
321 | |||
322 | return; | ||
323 | } | ||
324 | |||
325 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
326 | lock (responses) | ||
327 | { | ||
328 | responses[requestID] = new aPollResponse() | ||
329 | { | ||
330 | bytes = (int) response["int_bytes"], | ||
331 | response = response | ||
332 | }; | ||
333 | |||
334 | } | ||
335 | m_throttler.ProcessTime(); | ||
336 | } | ||
337 | |||
338 | internal void UpdateThrottle(int pimagethrottle) | ||
339 | { | ||
340 | m_throttler.ThrottleBytes = pimagethrottle; | ||
141 | } | 341 | } |
142 | } | 342 | } |
143 | 343 | ||
344 | private void RegisterCaps(UUID agentID, Caps caps) | ||
345 | { | ||
346 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
347 | |||
348 | // Register this as a poll service | ||
349 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
350 | |||
351 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
352 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
353 | |||
354 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
355 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
356 | string protocol = "http"; | ||
357 | |||
358 | if (MainServer.Instance.UseSSL) | ||
359 | { | ||
360 | hostName = MainServer.Instance.SSLCommonName; | ||
361 | port = MainServer.Instance.SSLPort; | ||
362 | protocol = "https"; | ||
363 | } | ||
364 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
365 | m_pollservices[agentID] = args; | ||
366 | m_capsDict[agentID] = capUrl; | ||
367 | } | ||
368 | |||
369 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
370 | { | ||
371 | string capUrl; | ||
372 | PollServiceTextureEventArgs args; | ||
373 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
374 | { | ||
375 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
376 | m_capsDict.Remove(agentID); | ||
377 | } | ||
378 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
379 | { | ||
380 | m_pollservices.Remove(agentID); | ||
381 | } | ||
382 | } | ||
383 | |||
384 | private void DoTextureRequests() | ||
385 | { | ||
386 | while (true) | ||
387 | { | ||
388 | aPollRequest poolreq = m_queue.Dequeue(); | ||
389 | |||
390 | poolreq.thepoll.Process(poolreq); | ||
391 | } | ||
392 | } | ||
393 | internal sealed class CapsDataThrottler | ||
394 | { | ||
395 | |||
396 | private volatile int currenttime = 0; | ||
397 | private volatile int lastTimeElapsed = 0; | ||
398 | private volatile int BytesSent = 0; | ||
399 | private int oversizedImages = 0; | ||
400 | public CapsDataThrottler(int pBytes, int max, int min) | ||
401 | { | ||
402 | ThrottleBytes = pBytes; | ||
403 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
404 | } | ||
405 | public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses) | ||
406 | { | ||
407 | PassTime(); | ||
408 | // Note, this is called IN LOCK | ||
409 | bool haskey = responses.ContainsKey(key); | ||
410 | if (!haskey) | ||
411 | { | ||
412 | return false; | ||
413 | } | ||
414 | GetTextureModule.aPollResponse response; | ||
415 | if (responses.TryGetValue(key, out response)) | ||
416 | { | ||
417 | // This is any error response | ||
418 | if (response.bytes == 0) | ||
419 | return true; | ||
420 | |||
421 | // Normal | ||
422 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
423 | { | ||
424 | BytesSent += response.bytes; | ||
425 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false }; | ||
426 | //m_actions.Add(timeBasedAction); | ||
427 | return true; | ||
428 | } | ||
429 | // Big textures | ||
430 | else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1)) | ||
431 | { | ||
432 | Interlocked.Increment(ref oversizedImages); | ||
433 | BytesSent += response.bytes; | ||
434 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false }; | ||
435 | //m_actions.Add(timeBasedAction); | ||
436 | return true; | ||
437 | } | ||
438 | else | ||
439 | { | ||
440 | return false; | ||
441 | } | ||
442 | } | ||
443 | |||
444 | return haskey; | ||
445 | } | ||
446 | |||
447 | public void ProcessTime() | ||
448 | { | ||
449 | PassTime(); | ||
450 | } | ||
451 | |||
452 | private void PassTime() | ||
453 | { | ||
454 | currenttime = Util.EnvironmentTickCount(); | ||
455 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
456 | //processTimeBasedActions(responses); | ||
457 | if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000) | ||
458 | { | ||
459 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
460 | BytesSent -= ThrottleBytes; | ||
461 | if (BytesSent < 0) BytesSent = 0; | ||
462 | if (BytesSent < ThrottleBytes) | ||
463 | { | ||
464 | oversizedImages = 0; | ||
465 | } | ||
466 | } | ||
467 | } | ||
468 | public int ThrottleBytes; | ||
469 | } | ||
144 | } | 470 | } |
471 | |||
472 | |||
145 | } | 473 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 45d33cd..1b68603 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
148 | return responsedata; | 148 | return responsedata; |
149 | } | 149 | } |
150 | } | 150 | } |
151 | } \ No newline at end of file | 151 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index f69a0bb..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,297 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | using PermissionMask = OpenSim.Framework.PermissionMask; | ||
48 | |||
49 | namespace OpenSim.Region.ClientStack.Linden | ||
50 | { | ||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] | ||
52 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
53 | { | ||
54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private Scene m_scene; | ||
57 | // private IAssetService m_assetService; | ||
58 | private bool m_dumpAssetsToFile = false; | ||
59 | private bool m_enabled = true; | ||
60 | private int m_levelUpload = 0; | ||
61 | |||
62 | #region Region Module interfaceBase Members | ||
63 | |||
64 | |||
65 | public Type ReplaceableInterface | ||
66 | { | ||
67 | get { return null; } | ||
68 | } | ||
69 | |||
70 | public void Initialise(IConfigSource source) | ||
71 | { | ||
72 | IConfig meshConfig = source.Configs["Mesh"]; | ||
73 | if (meshConfig == null) | ||
74 | return; | ||
75 | |||
76 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
77 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
78 | } | ||
79 | |||
80 | public void AddRegion(Scene pScene) | ||
81 | { | ||
82 | m_scene = pScene; | ||
83 | } | ||
84 | |||
85 | public void RemoveRegion(Scene scene) | ||
86 | { | ||
87 | |||
88 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
89 | m_scene = null; | ||
90 | } | ||
91 | |||
92 | public void RegionLoaded(Scene scene) | ||
93 | { | ||
94 | |||
95 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
97 | } | ||
98 | |||
99 | #endregion | ||
100 | |||
101 | |||
102 | #region Region Module interface | ||
103 | |||
104 | |||
105 | |||
106 | public void Close() { } | ||
107 | |||
108 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
109 | |||
110 | |||
111 | public void RegisterCaps(UUID agentID, Caps caps) | ||
112 | { | ||
113 | if(!m_enabled) | ||
114 | return; | ||
115 | |||
116 | UUID capID = UUID.Random(); | ||
117 | |||
118 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
119 | caps.RegisterHandler( | ||
120 | "NewFileAgentInventoryVariablePrice", | ||
121 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
122 | "POST", | ||
123 | "/CAPS/" + capID.ToString(), | ||
124 | req => NewAgentInventoryRequest(req, agentID), | ||
125 | "NewFileAgentInventoryVariablePrice", | ||
126 | agentID.ToString())); | ||
127 | } | ||
128 | |||
129 | #endregion | ||
130 | |||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
132 | { | ||
133 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
134 | // you need to be aware of this | ||
135 | |||
136 | //if (llsdRequest.asset_type == "texture" || | ||
137 | // llsdRequest.asset_type == "animation" || | ||
138 | // llsdRequest.asset_type == "sound") | ||
139 | // { | ||
140 | // check user level | ||
141 | |||
142 | ScenePresence avatar = null; | ||
143 | IClientAPI client = null; | ||
144 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
145 | |||
146 | if (avatar != null) | ||
147 | { | ||
148 | client = avatar.ControllingClient; | ||
149 | |||
150 | if (avatar.UserLevel < m_levelUpload) | ||
151 | { | ||
152 | if (client != null) | ||
153 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
154 | |||
155 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
156 | errorResponse.rsvp = ""; | ||
157 | errorResponse.state = "error"; | ||
158 | return errorResponse; | ||
159 | } | ||
160 | } | ||
161 | |||
162 | // check funds | ||
163 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
164 | |||
165 | if (mm != null) | ||
166 | { | ||
167 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
168 | { | ||
169 | if (client != null) | ||
170 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
171 | |||
172 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
173 | errorResponse.rsvp = ""; | ||
174 | errorResponse.state = "error"; | ||
175 | return errorResponse; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | // } | ||
180 | |||
181 | string assetName = llsdRequest.name; | ||
182 | string assetDes = llsdRequest.description; | ||
183 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
184 | UUID newAsset = UUID.Random(); | ||
185 | UUID newInvItem = UUID.Random(); | ||
186 | UUID parentFolder = llsdRequest.folder_id; | ||
187 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
188 | |||
189 | AssetUploader uploader = | ||
190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
192 | |||
193 | MainServer.Instance.AddStreamHandler( | ||
194 | new BinaryStreamHandler( | ||
195 | "POST", | ||
196 | capsBase + uploaderPath, | ||
197 | uploader.uploaderCaps, | ||
198 | "NewFileAgentInventoryVariablePrice", | ||
199 | agentID.ToString())); | ||
200 | |||
201 | string protocol = "http://"; | ||
202 | |||
203 | if (MainServer.Instance.UseSSL) | ||
204 | protocol = "https://"; | ||
205 | |||
206 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
207 | uploaderPath; | ||
208 | |||
209 | |||
210 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
211 | |||
212 | uploadResponse.rsvp = uploaderURL; | ||
213 | uploadResponse.state = "upload"; | ||
214 | uploadResponse.resource_cost = 0; | ||
215 | uploadResponse.upload_price = 0; | ||
216 | |||
217 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
218 | |||
219 | delegate( | ||
220 | string passetName, string passetDescription, UUID passetID, | ||
221 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
222 | string passetType) | ||
223 | { | ||
224 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
225 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
226 | passetType,agentID); | ||
227 | }; | ||
228 | |||
229 | return uploadResponse; | ||
230 | } | ||
231 | |||
232 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
233 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
234 | string assetType,UUID AgentID) | ||
235 | { | ||
236 | // m_log.DebugFormat( | ||
237 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
238 | |||
239 | sbyte assType = 0; | ||
240 | sbyte inType = 0; | ||
241 | |||
242 | if (inventoryType == "sound") | ||
243 | { | ||
244 | inType = 1; | ||
245 | assType = 1; | ||
246 | } | ||
247 | else if (inventoryType == "animation") | ||
248 | { | ||
249 | inType = 19; | ||
250 | assType = 20; | ||
251 | } | ||
252 | else if (inventoryType == "wearable") | ||
253 | { | ||
254 | inType = 18; | ||
255 | switch (assetType) | ||
256 | { | ||
257 | case "bodypart": | ||
258 | assType = 13; | ||
259 | break; | ||
260 | case "clothing": | ||
261 | assType = 5; | ||
262 | break; | ||
263 | } | ||
264 | } | ||
265 | else if (inventoryType == "mesh") | ||
266 | { | ||
267 | inType = (sbyte)InventoryType.Mesh; | ||
268 | assType = (sbyte)AssetType.Mesh; | ||
269 | } | ||
270 | |||
271 | AssetBase asset; | ||
272 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
273 | asset.Data = data; | ||
274 | |||
275 | if (m_scene.AssetService != null) | ||
276 | m_scene.AssetService.Store(asset); | ||
277 | |||
278 | InventoryItemBase item = new InventoryItemBase(); | ||
279 | item.Owner = AgentID; | ||
280 | item.CreatorId = AgentID.ToString(); | ||
281 | item.ID = inventoryItem; | ||
282 | item.AssetID = asset.FullID; | ||
283 | item.Description = assetDescription; | ||
284 | item.Name = assetName; | ||
285 | item.AssetType = assType; | ||
286 | item.InvType = inType; | ||
287 | item.Folder = parentFolder; | ||
288 | item.CurrentPermissions | ||
289 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
290 | item.BasePermissions = (uint)PermissionMask.All; | ||
291 | item.EveryOnePermissions = 0; | ||
292 | item.NextPermissions = (uint)PermissionMask.All; | ||
293 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
294 | m_scene.AddInventoryItem(item); | ||
295 | } | ||
296 | } | ||
297 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index a133a69..5196368 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | 104 | ||
103 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
104 | { | 106 | { |
105 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
106 | return; | 108 | return; |
107 | 109 | ||
108 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 79a935d..cf95463 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Drawing; | 32 | using System.Drawing; |
32 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] | 54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] |
54 | public class UploadBakedTextureModule : INonSharedRegionModule | 55 | public class UploadBakedTextureModule : INonSharedRegionModule |
55 | { | 56 | { |
56 | // private static readonly ILog m_log = | 57 | private static readonly ILog m_log = |
57 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
58 | 59 | ||
59 | /// <summary> | 60 | /// <summary> |
60 | /// For historical reasons this is fixed, but there | 61 | /// For historical reasons this is fixed, but there |
@@ -65,6 +66,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
65 | private bool m_persistBakedTextures; | 66 | private bool m_persistBakedTextures; |
66 | private string m_URL; | 67 | private string m_URL; |
67 | 68 | ||
69 | private IBakedTextureModule m_BakedTextureModule; | ||
70 | |||
68 | public void Initialise(IConfigSource source) | 71 | public void Initialise(IConfigSource source) |
69 | { | 72 | { |
70 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | 73 | IConfig config = source.Configs["ClientStack.LindenCaps"]; |
@@ -76,26 +79,203 @@ namespace OpenSim.Region.ClientStack.Linden | |||
76 | IConfig appearanceConfig = source.Configs["Appearance"]; | 79 | IConfig appearanceConfig = source.Configs["Appearance"]; |
77 | if (appearanceConfig != null) | 80 | if (appearanceConfig != null) |
78 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 81 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
82 | |||
83 | |||
79 | } | 84 | } |
80 | 85 | ||
81 | public void AddRegion(Scene s) | 86 | public void AddRegion(Scene s) |
82 | { | 87 | { |
83 | m_scene = s; | 88 | m_scene = s; |
89 | |||
84 | } | 90 | } |
85 | 91 | ||
86 | public void RemoveRegion(Scene s) | 92 | public void RemoveRegion(Scene s) |
87 | { | 93 | { |
94 | s.EventManager.OnRegisterCaps -= RegisterCaps; | ||
95 | s.EventManager.OnNewPresence -= RegisterNewPresence; | ||
96 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | ||
97 | m_BakedTextureModule = null; | ||
98 | m_scene = null; | ||
88 | } | 99 | } |
89 | 100 | ||
101 | |||
102 | |||
90 | public void RegionLoaded(Scene s) | 103 | public void RegionLoaded(Scene s) |
91 | { | 104 | { |
92 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 105 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
106 | m_scene.EventManager.OnNewPresence += RegisterNewPresence; | ||
107 | m_scene.EventManager.OnRemovePresence += DeRegisterPresence; | ||
108 | |||
109 | } | ||
110 | |||
111 | private void DeRegisterPresence(UUID agentId) | ||
112 | { | ||
113 | ScenePresence presence = null; | ||
114 | if (m_scene.TryGetScenePresence(agentId, out presence)) | ||
115 | { | ||
116 | presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | ||
117 | } | ||
118 | |||
119 | } | ||
120 | |||
121 | private void RegisterNewPresence(ScenePresence presence) | ||
122 | { | ||
123 | presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | ||
124 | |||
125 | } | ||
126 | |||
127 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | ||
128 | { | ||
129 | int maxCacheitemsLoop = cacheItems.Length; | ||
130 | if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES) | ||
131 | { | ||
132 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
133 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
134 | } | ||
135 | |||
136 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
137 | if (cacheItems.Length > 0) | ||
138 | { | ||
139 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
140 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
141 | { | ||
142 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
143 | cacheItems[iter].TextureID); | ||
144 | } | ||
145 | |||
146 | ScenePresence p = null; | ||
147 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
148 | { | ||
149 | |||
150 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | ||
151 | if (existingitems == null) | ||
152 | { | ||
153 | if (m_BakedTextureModule != null) | ||
154 | { | ||
155 | WearableCacheItem[] savedcache = null; | ||
156 | try | ||
157 | { | ||
158 | if (p.Appearance.WearableCacheItemsDirty) | ||
159 | { | ||
160 | savedcache = m_BakedTextureModule.Get(p.UUID); | ||
161 | p.Appearance.WearableCacheItems = savedcache; | ||
162 | p.Appearance.WearableCacheItemsDirty = false; | ||
163 | } | ||
164 | |||
165 | } | ||
166 | /* | ||
167 | * The following Catch types DO NOT WORK with m_BakedTextureModule.Get | ||
168 | * it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
169 | * | ||
170 | catch (System.Net.Sockets.SocketException) | ||
171 | { | ||
172 | cacheItems = null; | ||
173 | } | ||
174 | catch (WebException) | ||
175 | { | ||
176 | cacheItems = null; | ||
177 | } | ||
178 | catch (InvalidOperationException) | ||
179 | { | ||
180 | cacheItems = null; | ||
181 | } */ | ||
182 | catch (Exception) | ||
183 | { | ||
184 | // The service logs a sufficient error message. | ||
185 | } | ||
186 | |||
187 | |||
188 | if (savedcache != null) | ||
189 | existingitems = savedcache; | ||
190 | } | ||
191 | } | ||
192 | // Existing items null means it's a fully new appearance | ||
193 | if (existingitems == null) | ||
194 | { | ||
195 | |||
196 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
197 | { | ||
198 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
199 | { | ||
200 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
201 | if (face == null) | ||
202 | { | ||
203 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
204 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
205 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
206 | continue; | ||
207 | } | ||
208 | cacheItems[i].TextureID =face.TextureID; | ||
209 | if (m_scene.AssetService != null) | ||
210 | cacheItems[i].TextureAsset = | ||
211 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
212 | } | ||
213 | else | ||
214 | { | ||
215 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
216 | } | ||
217 | |||
218 | |||
219 | } | ||
220 | } | ||
221 | else | ||
222 | |||
223 | |||
224 | { | ||
225 | // for each uploaded baked texture | ||
226 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
227 | { | ||
228 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
229 | { | ||
230 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
231 | if (face == null) | ||
232 | { | ||
233 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
234 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
235 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
236 | continue; | ||
237 | } | ||
238 | cacheItems[i].TextureID = | ||
239 | face.TextureID; | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
248 | { | ||
249 | if (cacheItems[i].TextureAsset == null) | ||
250 | { | ||
251 | cacheItems[i].TextureAsset = | ||
252 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | |||
257 | |||
258 | |||
259 | p.Appearance.WearableCacheItems = cacheItems; | ||
260 | |||
261 | |||
262 | |||
263 | if (m_BakedTextureModule != null) | ||
264 | { | ||
265 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | ||
266 | p.Appearance.WearableCacheItemsDirty = true; | ||
267 | |||
268 | } | ||
269 | } | ||
270 | } | ||
93 | } | 271 | } |
94 | 272 | ||
95 | public void PostInitialise() | 273 | public void PostInitialise() |
96 | { | 274 | { |
97 | } | 275 | } |
98 | 276 | ||
277 | |||
278 | |||
99 | public void Close() { } | 279 | public void Close() { } |
100 | 280 | ||
101 | public string Name { get { return "UploadBakedTextureModule"; } } | 281 | public string Name { get { return "UploadBakedTextureModule"; } } |
@@ -112,13 +292,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
112 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 292 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); |
113 | if (m_URL == "localhost") | 293 | if (m_URL == "localhost") |
114 | { | 294 | { |
295 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | ||
296 | caps, m_scene.AssetService, m_persistBakedTextures); | ||
297 | |||
115 | caps.RegisterHandler( | 298 | caps.RegisterHandler( |
116 | "UploadBakedTexture", | 299 | "UploadBakedTexture", |
117 | new RestStreamHandler( | 300 | new RestStreamHandler( |
118 | "POST", | 301 | "POST", |
119 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | 302 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, |
120 | new UploadBakedTextureHandler( | 303 | avatarhandler.UploadBakedTexture, |
121 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture, | ||
122 | "UploadBakedTexture", | 304 | "UploadBakedTexture", |
123 | agentID.ToString())); | 305 | agentID.ToString())); |
124 | 306 | ||
@@ -127,7 +309,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
127 | { | 309 | { |
128 | caps.RegisterHandler("UploadBakedTexture", m_URL); | 310 | caps.RegisterHandler("UploadBakedTexture", m_URL); |
129 | } | 311 | } |
130 | |||
131 | } | 312 | } |
132 | } | 313 | } |
133 | } \ No newline at end of file | 314 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index b90df17..27b09a6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -34,9 +34,7 @@ using log4net; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Mono.Addins; | 35 | using Mono.Addins; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
41 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
42 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
@@ -45,6 +43,9 @@ using OpenSim.Framework.Capabilities; | |||
45 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
46 | using Caps = OpenSim.Framework.Capabilities.Caps; | 44 | using Caps = OpenSim.Framework.Capabilities.Caps; |
47 | using OpenSim.Capabilities.Handlers; | 45 | using OpenSim.Capabilities.Handlers; |
46 | using OpenSim.Framework.Monitoring; | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.StructuredData; | ||
48 | 49 | ||
49 | namespace OpenSim.Region.ClientStack.Linden | 50 | namespace OpenSim.Region.ClientStack.Linden |
50 | { | 51 | { |
@@ -63,7 +64,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
63 | public List<UUID> folders; | 64 | public List<UUID> folders; |
64 | } | 65 | } |
65 | 66 | ||
66 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
67 | 68 | ||
68 | private Scene m_scene; | 69 | private Scene m_scene; |
69 | 70 | ||
@@ -251,7 +252,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
251 | { | 252 | { |
252 | if (!reqinfo.folders.Contains(folderID)) | 253 | if (!reqinfo.folders.Contains(folderID)) |
253 | { | 254 | { |
254 | //TODO: Port COF handling from Avination | 255 | if (sp.COF != UUID.Zero && sp.COF == folderID) |
256 | highPriority = true; | ||
255 | reqinfo.folders.Add(folderID); | 257 | reqinfo.folders.Add(folderID); |
256 | } | 258 | } |
257 | } | 259 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index 4d0568d..15d6f7f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 79c80a7..dfad485 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -101,6 +101,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
101 | public event AvatarPickerRequest OnAvatarPickerRequest; | 101 | public event AvatarPickerRequest OnAvatarPickerRequest; |
102 | public event StartAnim OnStartAnim; | 102 | public event StartAnim OnStartAnim; |
103 | public event StopAnim OnStopAnim; | 103 | public event StopAnim OnStopAnim; |
104 | public event ChangeAnim OnChangeAnim; | ||
104 | public event Action<IClientAPI> OnRequestAvatarsData; | 105 | public event Action<IClientAPI> OnRequestAvatarsData; |
105 | public event LinkObjects OnLinkObjects; | 106 | public event LinkObjects OnLinkObjects; |
106 | public event DelinkObjects OnDelinkObjects; | 107 | public event DelinkObjects OnDelinkObjects; |
@@ -128,6 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
128 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 129 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
129 | public event UpdatePrimFlags OnUpdatePrimFlags; | 130 | public event UpdatePrimFlags OnUpdatePrimFlags; |
130 | public event UpdatePrimTexture OnUpdatePrimTexture; | 131 | public event UpdatePrimTexture OnUpdatePrimTexture; |
132 | public event ClientChangeObject onClientChangeObject; | ||
131 | public event UpdateVector OnUpdatePrimGroupPosition; | 133 | public event UpdateVector OnUpdatePrimGroupPosition; |
132 | public event UpdateVector OnUpdatePrimSinglePosition; | 134 | public event UpdateVector OnUpdatePrimSinglePosition; |
133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 135 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -161,6 +163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
161 | public event RequestTaskInventory OnRequestTaskInventory; | 163 | public event RequestTaskInventory OnRequestTaskInventory; |
162 | public event UpdateInventoryItem OnUpdateInventoryItem; | 164 | public event UpdateInventoryItem OnUpdateInventoryItem; |
163 | public event CopyInventoryItem OnCopyInventoryItem; | 165 | public event CopyInventoryItem OnCopyInventoryItem; |
166 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
164 | public event MoveInventoryItem OnMoveInventoryItem; | 167 | public event MoveInventoryItem OnMoveInventoryItem; |
165 | public event RemoveInventoryItem OnRemoveInventoryItem; | 168 | public event RemoveInventoryItem OnRemoveInventoryItem; |
166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 169 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -259,7 +262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 262 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 263 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
261 | public event ClassifiedDelete OnClassifiedDelete; | 264 | public event ClassifiedDelete OnClassifiedDelete; |
262 | public event ClassifiedDelete OnClassifiedGodDelete; | 265 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 266 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 267 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
265 | public event EventGodDelete OnEventGodDelete; | 268 | public event EventGodDelete OnEventGodDelete; |
@@ -290,10 +293,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 293 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
291 | public event SimWideDeletesDelegate OnSimWideDeletes; | 294 | public event SimWideDeletesDelegate OnSimWideDeletes; |
292 | public event SendPostcard OnSendPostcard; | 295 | public event SendPostcard OnSendPostcard; |
296 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
293 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 297 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
294 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 298 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
295 | public event GodlikeMessage onGodlikeMessage; | 299 | public event GodlikeMessage onGodlikeMessage; |
296 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 300 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
301 | public event GenericCall2 OnUpdateThrottles; | ||
297 | 302 | ||
298 | #endregion Events | 303 | #endregion Events |
299 | 304 | ||
@@ -322,11 +327,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
322 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 327 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
323 | private readonly IGroupsModule m_GroupsModule; | 328 | private readonly IGroupsModule m_GroupsModule; |
324 | 329 | ||
330 | private int m_cachedTextureSerial; | ||
325 | private PriorityQueue m_entityUpdates; | 331 | private PriorityQueue m_entityUpdates; |
326 | private PriorityQueue m_entityProps; | 332 | private PriorityQueue m_entityProps; |
327 | private Prioritizer m_prioritizer; | 333 | private Prioritizer m_prioritizer; |
328 | private bool m_disableFacelights = false; | 334 | private bool m_disableFacelights = false; |
329 | 335 | ||
336 | private bool m_VelocityInterpolate = false; | ||
337 | private const uint MaxTransferBytesPerPacket = 600; | ||
338 | |||
339 | |||
330 | /// <value> | 340 | /// <value> |
331 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 341 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
332 | /// continually recreate it. | 342 | /// continually recreate it. |
@@ -338,13 +348,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 348 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
339 | /// ownerless phantom. | 349 | /// ownerless phantom. |
340 | /// | 350 | /// |
341 | /// All manipulation of this set has to occur under a lock | 351 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
342 | /// | 352 | /// |
343 | /// </value> | 353 | /// </value> |
344 | protected HashSet<uint> m_killRecord; | 354 | // protected HashSet<uint> m_killRecord; |
345 | 355 | ||
346 | // protected HashSet<uint> m_attachmentsSent; | 356 | // protected HashSet<uint> m_attachmentsSent; |
347 | 357 | ||
358 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 359 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 360 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 361 | ||
@@ -391,6 +402,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 402 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 403 | set { m_startpos = value; } |
393 | } | 404 | } |
405 | public bool DeliverPackets | ||
406 | { | ||
407 | get { return m_deliverPackets; } | ||
408 | set { | ||
409 | m_deliverPackets = value; | ||
410 | m_udpClient.m_deliverPackets = value; | ||
411 | } | ||
412 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 413 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 414 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 415 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -441,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | } | 460 | } |
442 | 461 | ||
443 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
444 | 464 | ||
445 | #endregion Properties | 465 | #endregion Properties |
446 | 466 | ||
@@ -467,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
467 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
468 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
469 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
470 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
471 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
472 | 492 | ||
473 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -496,12 +516,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
496 | 516 | ||
497 | #region Client Methods | 517 | #region Client Methods |
498 | 518 | ||
519 | |||
520 | /// <summary> | ||
521 | /// Close down the client view | ||
522 | /// </summary> | ||
499 | public void Close() | 523 | public void Close() |
500 | { | 524 | { |
501 | Close(false); | 525 | Close(true, false); |
502 | } | 526 | } |
503 | 527 | ||
504 | public void Close(bool force) | 528 | public void Close(bool sendStop, bool force) |
505 | { | 529 | { |
506 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 530 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
507 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 531 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -513,7 +537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | return; | 537 | return; |
514 | 538 | ||
515 | IsActive = false; | 539 | IsActive = false; |
516 | CloseWithoutChecks(); | 540 | CloseWithoutChecks(sendStop); |
517 | } | 541 | } |
518 | } | 542 | } |
519 | 543 | ||
@@ -526,12 +550,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
526 | /// | 550 | /// |
527 | /// Callers must lock ClosingSyncLock before calling. | 551 | /// Callers must lock ClosingSyncLock before calling. |
528 | /// </remarks> | 552 | /// </remarks> |
529 | public void CloseWithoutChecks() | 553 | public void CloseWithoutChecks(bool sendStop) |
530 | { | 554 | { |
531 | m_log.DebugFormat( | 555 | m_log.DebugFormat( |
532 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 556 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
533 | Name, m_scene.RegionInfo.RegionName); | 557 | Name, m_scene.RegionInfo.RegionName); |
534 | 558 | ||
559 | if (sendStop) | ||
560 | { | ||
561 | // Send the STOP packet | ||
562 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
563 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
564 | } | ||
565 | |||
535 | // Shutdown the image manager | 566 | // Shutdown the image manager |
536 | ImageManager.Close(); | 567 | ImageManager.Close(); |
537 | 568 | ||
@@ -554,6 +585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
554 | // Disable UDP handling for this client | 585 | // Disable UDP handling for this client |
555 | m_udpClient.Shutdown(); | 586 | m_udpClient.Shutdown(); |
556 | 587 | ||
588 | |||
557 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 589 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
558 | //GC.Collect(); | 590 | //GC.Collect(); |
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 591 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -809,7 +841,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
809 | handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; | 841 | handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; |
810 | handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported | 842 | handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported |
811 | 843 | ||
812 | OutPacket(handshake, ThrottleOutPacketType.Task); | 844 | OutPacket(handshake, ThrottleOutPacketType.Unknown); |
813 | } | 845 | } |
814 | 846 | ||
815 | 847 | ||
@@ -850,7 +882,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
850 | reply.ChatData.OwnerID = ownerID; | 882 | reply.ChatData.OwnerID = ownerID; |
851 | reply.ChatData.SourceID = fromAgentID; | 883 | reply.ChatData.SourceID = fromAgentID; |
852 | 884 | ||
853 | OutPacket(reply, ThrottleOutPacketType.Task); | 885 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
854 | } | 886 | } |
855 | 887 | ||
856 | /// <summary> | 888 | /// <summary> |
@@ -883,32 +915,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
883 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 915 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
884 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 916 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
885 | 917 | ||
886 | if (im.message.StartsWith("[grouptest]")) | 918 | OutPacket(msg, ThrottleOutPacketType.Task); |
887 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
888 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
889 | if (eq != null) | ||
890 | { | ||
891 | im.dialog = 17; | ||
892 | |||
893 | //eq.ChatterboxInvitation( | ||
894 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
895 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
896 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
897 | |||
898 | eq.ChatterboxInvitation( | ||
899 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
900 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
901 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
902 | |||
903 | eq.ChatterBoxSessionAgentListUpdates( | ||
904 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
905 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
906 | } | ||
907 | |||
908 | Console.WriteLine("SendInstantMessage: " + msg); | ||
909 | } | ||
910 | else | ||
911 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
912 | } | 919 | } |
913 | } | 920 | } |
914 | 921 | ||
@@ -1146,6 +1153,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | public virtual void SendLayerData(float[] map) | 1153 | public virtual void SendLayerData(float[] map) |
1147 | { | 1154 | { |
1148 | Util.FireAndForget(DoSendLayerData, map); | 1155 | Util.FireAndForget(DoSendLayerData, map); |
1156 | |||
1157 | // Send it sync, and async. It's not that much data | ||
1158 | // and it improves user experience just so much! | ||
1159 | DoSendLayerData(map); | ||
1149 | } | 1160 | } |
1150 | 1161 | ||
1151 | /// <summary> | 1162 | /// <summary> |
@@ -1158,16 +1169,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1158 | 1169 | ||
1159 | try | 1170 | try |
1160 | { | 1171 | { |
1161 | //for (int y = 0; y < 16; y++) | 1172 | for (int y = 0; y < 16; y++) |
1162 | //{ | 1173 | { |
1163 | // for (int x = 0; x < 16; x++) | 1174 | for (int x = 0; x < 16; x+=4) |
1164 | // { | 1175 | { |
1165 | // SendLayerData(x, y, map); | 1176 | SendLayerPacket(x, y, map); |
1166 | // } | 1177 | } |
1167 | //} | 1178 | } |
1168 | |||
1169 | // Send LayerData in a spiral pattern. Fun! | ||
1170 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1171 | } | 1179 | } |
1172 | catch (Exception e) | 1180 | catch (Exception e) |
1173 | { | 1181 | { |
@@ -1175,51 +1183,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1175 | } | 1183 | } |
1176 | } | 1184 | } |
1177 | 1185 | ||
1178 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1179 | { | ||
1180 | // Row | ||
1181 | for (int i = x1; i <= x2; i++) | ||
1182 | SendLayerData(i, y1, map); | ||
1183 | |||
1184 | // Column | ||
1185 | for (int j = y1 + 1; j <= y2; j++) | ||
1186 | SendLayerData(x2, j, map); | ||
1187 | |||
1188 | if (x2 - x1 > 0) | ||
1189 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1190 | } | ||
1191 | |||
1192 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1193 | { | ||
1194 | // Row in reverse | ||
1195 | for (int i = x2; i >= x1; i--) | ||
1196 | SendLayerData(i, y2, map); | ||
1197 | |||
1198 | // Column in reverse | ||
1199 | for (int j = y2 - 1; j >= y1; j--) | ||
1200 | SendLayerData(x1, j, map); | ||
1201 | |||
1202 | if (x2 - x1 > 0) | ||
1203 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1204 | } | ||
1205 | |||
1206 | /// <summary> | 1186 | /// <summary> |
1207 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1187 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1208 | /// </summary> | 1188 | /// </summary> |
1209 | /// <param name="map">heightmap</param> | 1189 | /// <param name="map">heightmap</param> |
1210 | /// <param name="px">X coordinate for patches 0..12</param> | 1190 | /// <param name="px">X coordinate for patches 0..12</param> |
1211 | /// <param name="py">Y coordinate for patches 0..15</param> | 1191 | /// <param name="py">Y coordinate for patches 0..15</param> |
1212 | // private void SendLayerPacket(float[] map, int y, int x) | 1192 | private void SendLayerPacket(int x, int y, float[] map) |
1213 | // { | 1193 | { |
1214 | // int[] patches = new int[4]; | 1194 | int[] patches = new int[4]; |
1215 | // patches[0] = x + 0 + y * 16; | 1195 | patches[0] = x + 0 + y * 16; |
1216 | // patches[1] = x + 1 + y * 16; | 1196 | patches[1] = x + 1 + y * 16; |
1217 | // patches[2] = x + 2 + y * 16; | 1197 | patches[2] = x + 2 + y * 16; |
1218 | // patches[3] = x + 3 + y * 16; | 1198 | patches[3] = x + 3 + y * 16; |
1219 | 1199 | ||
1220 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1200 | float[] heightmap = (map.Length == 65536) ? |
1221 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1201 | map : |
1222 | // } | 1202 | LLHeightFieldMoronize(map); |
1203 | |||
1204 | try | ||
1205 | { | ||
1206 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1207 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1208 | } | ||
1209 | catch | ||
1210 | { | ||
1211 | for (int px = x ; px < x + 4 ; px++) | ||
1212 | SendLayerData(px, y, map); | ||
1213 | } | ||
1214 | } | ||
1223 | 1215 | ||
1224 | /// <summary> | 1216 | /// <summary> |
1225 | /// Sends a specified patch to a client | 1217 | /// Sends a specified patch to a client |
@@ -1239,7 +1231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1239 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1231 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1240 | layerpack.Header.Reliable = true; | 1232 | layerpack.Header.Reliable = true; |
1241 | 1233 | ||
1242 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1234 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1243 | } | 1235 | } |
1244 | catch (Exception e) | 1236 | catch (Exception e) |
1245 | { | 1237 | { |
@@ -1609,7 +1601,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1609 | 1601 | ||
1610 | public void SendKillObject(List<uint> localIDs) | 1602 | public void SendKillObject(List<uint> localIDs) |
1611 | { | 1603 | { |
1612 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1604 | // foreach (uint id in localIDs) |
1605 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1613 | 1606 | ||
1614 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1607 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1615 | // TODO: don't create new blocks if recycling an old packet | 1608 | // TODO: don't create new blocks if recycling an old packet |
@@ -1631,17 +1624,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1631 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1624 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1632 | // condition where a kill can be processed before an out-of-date update for the same object. | 1625 | // condition where a kill can be processed before an out-of-date update for the same object. |
1633 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1626 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1634 | lock (m_killRecord) | 1627 | // lock (m_killRecord) |
1635 | { | 1628 | // { |
1636 | foreach (uint localID in localIDs) | 1629 | // foreach (uint localID in localIDs) |
1637 | m_killRecord.Add(localID); | 1630 | // m_killRecord.Add(localID); |
1638 | 1631 | ||
1639 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1632 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1640 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1633 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1641 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1634 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1642 | // scene objects in a viewer until that viewer is relogged in. | 1635 | // scene objects in a viewer until that viewer is relogged in. |
1643 | OutPacket(kill, ThrottleOutPacketType.Task); | 1636 | OutPacket(kill, ThrottleOutPacketType.Task); |
1644 | } | 1637 | // } |
1645 | } | 1638 | } |
1646 | } | 1639 | } |
1647 | 1640 | ||
@@ -1763,7 +1756,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1763 | newBlock.CreationDate = item.CreationDate; | 1756 | newBlock.CreationDate = item.CreationDate; |
1764 | newBlock.SalePrice = item.SalePrice; | 1757 | newBlock.SalePrice = item.SalePrice; |
1765 | newBlock.SaleType = item.SaleType; | 1758 | newBlock.SaleType = item.SaleType; |
1766 | newBlock.Flags = item.Flags; | 1759 | newBlock.Flags = item.Flags & 0xff; |
1767 | 1760 | ||
1768 | newBlock.CRC = | 1761 | newBlock.CRC = |
1769 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1762 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2017,7 +2010,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2017 | itemBlock.GroupID = item.GroupID; | 2010 | itemBlock.GroupID = item.GroupID; |
2018 | itemBlock.GroupOwned = item.GroupOwned; | 2011 | itemBlock.GroupOwned = item.GroupOwned; |
2019 | itemBlock.GroupMask = item.GroupPermissions; | 2012 | itemBlock.GroupMask = item.GroupPermissions; |
2020 | itemBlock.Flags = item.Flags; | 2013 | itemBlock.Flags = item.Flags & 0xff; |
2021 | itemBlock.SalePrice = item.SalePrice; | 2014 | itemBlock.SalePrice = item.SalePrice; |
2022 | itemBlock.SaleType = item.SaleType; | 2015 | itemBlock.SaleType = item.SaleType; |
2023 | itemBlock.CreationDate = item.CreationDate; | 2016 | itemBlock.CreationDate = item.CreationDate; |
@@ -2084,7 +2077,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2084 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2077 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2085 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2078 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2086 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2079 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2087 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2080 | bulkUpdate.ItemData[0].Flags = item.Flags & 0xff; |
2088 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2081 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2089 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2082 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2090 | 2083 | ||
@@ -2100,9 +2093,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2100 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2093 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2101 | } | 2094 | } |
2102 | 2095 | ||
2103 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2104 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2096 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2105 | { | 2097 | { |
2098 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2099 | } | ||
2100 | |||
2101 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2102 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2103 | { | ||
2106 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2104 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2107 | 2105 | ||
2108 | UpdateCreateInventoryItemPacket InventoryReply | 2106 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2112,6 +2110,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2112 | // TODO: don't create new blocks if recycling an old packet | 2110 | // TODO: don't create new blocks if recycling an old packet |
2113 | InventoryReply.AgentData.AgentID = AgentId; | 2111 | InventoryReply.AgentData.AgentID = AgentId; |
2114 | InventoryReply.AgentData.SimApproved = true; | 2112 | InventoryReply.AgentData.SimApproved = true; |
2113 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2115 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2114 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2116 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2115 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2117 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2116 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2132,7 +2131,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2132 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2131 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2133 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2132 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2134 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2133 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2135 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2134 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff; |
2136 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2135 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2137 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2136 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2138 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2137 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2181,16 +2180,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2181 | replytask.InventoryData.TaskID = taskID; | 2180 | replytask.InventoryData.TaskID = taskID; |
2182 | replytask.InventoryData.Serial = serial; | 2181 | replytask.InventoryData.Serial = serial; |
2183 | replytask.InventoryData.Filename = fileName; | 2182 | replytask.InventoryData.Filename = fileName; |
2184 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2183 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2185 | } | 2184 | } |
2186 | 2185 | ||
2187 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2186 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2188 | { | 2187 | { |
2188 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2189 | if (isTaskInventory) | ||
2190 | type = ThrottleOutPacketType.Task; | ||
2191 | |||
2189 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2192 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2190 | sendXfer.XferID.ID = xferID; | 2193 | sendXfer.XferID.ID = xferID; |
2191 | sendXfer.XferID.Packet = packet; | 2194 | sendXfer.XferID.Packet = packet; |
2192 | sendXfer.DataPacket.Data = data; | 2195 | sendXfer.DataPacket.Data = data; |
2193 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2196 | OutPacket(sendXfer, type); |
2194 | } | 2197 | } |
2195 | 2198 | ||
2196 | public void SendAbortXferPacket(ulong xferID) | 2199 | public void SendAbortXferPacket(ulong xferID) |
@@ -2377,6 +2380,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2377 | OutPacket(sound, ThrottleOutPacketType.Task); | 2380 | OutPacket(sound, ThrottleOutPacketType.Task); |
2378 | } | 2381 | } |
2379 | 2382 | ||
2383 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2384 | { | ||
2385 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2386 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2387 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2388 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2389 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2390 | } | ||
2391 | |||
2380 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2392 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2381 | { | 2393 | { |
2382 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2394 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2685,6 +2697,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2685 | float friction = part.Friction; | 2697 | float friction = part.Friction; |
2686 | float bounce = part.Restitution; | 2698 | float bounce = part.Restitution; |
2687 | float gravmod = part.GravityModifier; | 2699 | float gravmod = part.GravityModifier; |
2700 | |||
2688 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2701 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2689 | } | 2702 | } |
2690 | } | 2703 | } |
@@ -2755,8 +2768,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2755 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2768 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2756 | return; | 2769 | return; |
2757 | } | 2770 | } |
2771 | int WearableOut = 0; | ||
2772 | bool isWearable = false; | ||
2773 | |||
2774 | if (req.AssetInf != null) | ||
2775 | isWearable = | ||
2776 | ((AssetType) req.AssetInf.Type == | ||
2777 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2758 | 2778 | ||
2759 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2779 | |
2780 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2781 | |||
2782 | |||
2783 | //if (isWearable) | ||
2784 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2785 | |||
2760 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2786 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2761 | Transfer.TransferInfo.ChannelType = 2; | 2787 | Transfer.TransferInfo.ChannelType = 2; |
2762 | Transfer.TransferInfo.Status = 0; | 2788 | Transfer.TransferInfo.Status = 0; |
@@ -2778,7 +2804,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2778 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2804 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2779 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2805 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2780 | Transfer.Header.Zerocoded = true; | 2806 | Transfer.Header.Zerocoded = true; |
2781 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2807 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2782 | 2808 | ||
2783 | if (req.NumPackets == 1) | 2809 | if (req.NumPackets == 1) |
2784 | { | 2810 | { |
@@ -2789,12 +2815,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2789 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2815 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2790 | TransferPacket.TransferData.Status = 1; | 2816 | TransferPacket.TransferData.Status = 1; |
2791 | TransferPacket.Header.Zerocoded = true; | 2817 | TransferPacket.Header.Zerocoded = true; |
2792 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2818 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2793 | } | 2819 | } |
2794 | else | 2820 | else |
2795 | { | 2821 | { |
2796 | int processedLength = 0; | 2822 | int processedLength = 0; |
2797 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2823 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2824 | |||
2825 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2798 | int packetNumber = 0; | 2826 | int packetNumber = 0; |
2799 | 2827 | ||
2800 | while (processedLength < req.AssetInf.Data.Length) | 2828 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2820,7 +2848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2820 | TransferPacket.TransferData.Status = 1; | 2848 | TransferPacket.TransferData.Status = 1; |
2821 | } | 2849 | } |
2822 | TransferPacket.Header.Zerocoded = true; | 2850 | TransferPacket.Header.Zerocoded = true; |
2823 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2851 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2824 | 2852 | ||
2825 | processedLength += chunkSize; | 2853 | processedLength += chunkSize; |
2826 | packetNumber++; | 2854 | packetNumber++; |
@@ -2865,7 +2893,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2865 | reply.Data.ParcelID = parcelID; | 2893 | reply.Data.ParcelID = parcelID; |
2866 | reply.Data.OwnerID = land.OwnerID; | 2894 | reply.Data.OwnerID = land.OwnerID; |
2867 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2895 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2868 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2896 | if (land != null && land.Description != null && land.Description != String.Empty) |
2897 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2898 | else | ||
2899 | reply.Data.Desc = new Byte[0]; | ||
2869 | reply.Data.ActualArea = land.Area; | 2900 | reply.Data.ActualArea = land.Area; |
2870 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2901 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2871 | 2902 | ||
@@ -3572,24 +3603,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3572 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3603 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3573 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3604 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3574 | int idx = 0; | 3605 | int idx = 0; |
3575 | for (int i = 0; i < wearables.Length; i++) | 3606 | |
3576 | { | 3607 | for (int i = 0; i < wearables.Length; i++) |
3577 | for (int j = 0; j < wearables[i].Count; j++) | 3608 | { |
3578 | { | 3609 | for (int j = 0; j < wearables[i].Count; j++) |
3579 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3610 | { |
3580 | awb.WearableType = (byte)i; | 3611 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3581 | awb.AssetID = wearables[i][j].AssetID; | 3612 | awb.WearableType = (byte) i; |
3582 | awb.ItemID = wearables[i][j].ItemID; | 3613 | awb.AssetID = wearables[i][j].AssetID; |
3583 | aw.WearableData[idx] = awb; | 3614 | awb.ItemID = wearables[i][j].ItemID; |
3584 | idx++; | 3615 | aw.WearableData[idx] = awb; |
3585 | 3616 | idx++; | |
3586 | // m_log.DebugFormat( | 3617 | |
3587 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3618 | // m_log.DebugFormat( |
3588 | // awb.ItemID, awb.AssetID, i, Name); | 3619 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3589 | } | 3620 | // awb.ItemID, awb.AssetID, i, Name); |
3590 | } | 3621 | } |
3622 | } | ||
3591 | 3623 | ||
3592 | OutPacket(aw, ThrottleOutPacketType.Task); | 3624 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3593 | } | 3625 | } |
3594 | 3626 | ||
3595 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3627 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3600,7 +3632,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3600 | 3632 | ||
3601 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3633 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3602 | // TODO: don't create new blocks if recycling an old packet | 3634 | // TODO: don't create new blocks if recycling an old packet |
3603 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3635 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3604 | avp.ObjectData.TextureEntry = textureEntry; | 3636 | avp.ObjectData.TextureEntry = textureEntry; |
3605 | 3637 | ||
3606 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3638 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3731,7 +3763,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3731 | /// </summary> | 3763 | /// </summary> |
3732 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3764 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3733 | { | 3765 | { |
3734 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3766 | if (entity is SceneObjectPart) |
3767 | { | ||
3768 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3769 | SceneObjectGroup g = e.ParentGroup; | ||
3770 | if (g.RootPart.Shape.State > 30) // HUD | ||
3771 | if (g.OwnerID != AgentId) | ||
3772 | return; // Don't send updates for other people's HUDs | ||
3773 | } | ||
3774 | |||
3735 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3775 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3736 | 3776 | ||
3737 | lock (m_entityUpdates.SyncRoot) | 3777 | lock (m_entityUpdates.SyncRoot) |
@@ -3798,27 +3838,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3798 | 3838 | ||
3799 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3839 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3800 | // condition where a kill can be processed before an out-of-date update for the same object. | 3840 | // condition where a kill can be processed before an out-of-date update for the same object. |
3801 | lock (m_killRecord) | 3841 | float avgTimeDilation = 1.0f; |
3842 | IEntityUpdate iupdate; | ||
3843 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3844 | |||
3845 | while (updatesThisCall < maxUpdates) | ||
3802 | { | 3846 | { |
3803 | float avgTimeDilation = 1.0f; | 3847 | lock (m_entityUpdates.SyncRoot) |
3804 | IEntityUpdate iupdate; | 3848 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3805 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3849 | break; |
3806 | 3850 | ||
3807 | while (updatesThisCall < maxUpdates) | 3851 | EntityUpdate update = (EntityUpdate)iupdate; |
3852 | |||
3853 | avgTimeDilation += update.TimeDilation; | ||
3854 | avgTimeDilation *= 0.5f; | ||
3855 | |||
3856 | if (update.Entity is SceneObjectPart) | ||
3808 | { | 3857 | { |
3809 | lock (m_entityUpdates.SyncRoot) | 3858 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3810 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3811 | break; | ||
3812 | 3859 | ||
3813 | EntityUpdate update = (EntityUpdate)iupdate; | 3860 | if (part.ParentGroup.IsDeleted) |
3814 | 3861 | continue; | |
3815 | avgTimeDilation += update.TimeDilation; | ||
3816 | avgTimeDilation *= 0.5f; | ||
3817 | 3862 | ||
3818 | if (update.Entity is SceneObjectPart) | 3863 | if (part.ParentGroup.IsAttachment) |
3864 | { // Someone else's HUD, why are we getting these? | ||
3865 | if (part.ParentGroup.OwnerID != AgentId && | ||
3866 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3867 | continue; | ||
3868 | ScenePresence sp; | ||
3869 | // Owner is not in the sim, don't update it to | ||
3870 | // anyone | ||
3871 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3872 | continue; | ||
3873 | |||
3874 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3875 | bool found = false; | ||
3876 | foreach (SceneObjectGroup att in atts) | ||
3877 | { | ||
3878 | if (att == part.ParentGroup) | ||
3879 | { | ||
3880 | found = true; | ||
3881 | break; | ||
3882 | } | ||
3883 | } | ||
3884 | |||
3885 | // It's an attachment of a valid avatar, but | ||
3886 | // doesn't seem to be attached, skip | ||
3887 | if (!found) | ||
3888 | continue; | ||
3889 | |||
3890 | // On vehicle crossing, the attachments are received | ||
3891 | // while the avatar is still a child. Don't send | ||
3892 | // updates here because the LocalId has not yet | ||
3893 | // been updated and the viewer will derender the | ||
3894 | // attachments until the avatar becomes root. | ||
3895 | if (sp.IsChildAgent) | ||
3896 | continue; | ||
3897 | |||
3898 | // If the object is an attachment we don't want it to be in the kill | ||
3899 | // record. Else attaching from inworld and subsequently dropping | ||
3900 | // it will no longer work. | ||
3901 | // lock (m_killRecord) | ||
3902 | // { | ||
3903 | // m_killRecord.Remove(part.LocalId); | ||
3904 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3905 | // } | ||
3906 | } | ||
3907 | else | ||
3819 | { | 3908 | { |
3820 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3821 | |||
3822 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3909 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3823 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3910 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3824 | // safety measure. | 3911 | // safety measure. |
@@ -3829,21 +3916,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3829 | // | 3916 | // |
3830 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3917 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3831 | // after the root prim has been deleted. | 3918 | // after the root prim has been deleted. |
3832 | if (m_killRecord.Contains(part.LocalId)) | 3919 | // |
3833 | { | 3920 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3834 | // m_log.WarnFormat( | 3921 | // lock (m_killRecord) |
3835 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3922 | // { |
3836 | // part.LocalId, Name); | 3923 | // if (m_killRecord.Contains(part.LocalId)) |
3837 | continue; | 3924 | // continue; |
3838 | } | 3925 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3839 | 3926 | // continue; | |
3840 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3927 | // } |
3928 | } | ||
3929 | |||
3930 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3931 | { | ||
3932 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3933 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3841 | { | 3934 | { |
3842 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3935 | part.Shape.LightEntry = false; |
3843 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3844 | { | ||
3845 | part.Shape.LightEntry = false; | ||
3846 | } | ||
3847 | } | 3936 | } |
3848 | 3937 | ||
3849 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3938 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3854,224 +3943,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3854 | part.Shape.ProfileHollow = 27500; | 3943 | part.Shape.ProfileHollow = 27500; |
3855 | } | 3944 | } |
3856 | } | 3945 | } |
3857 | 3946 | ||
3858 | #region UpdateFlags to packet type conversion | 3947 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3859 | |||
3860 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3861 | |||
3862 | bool canUseCompressed = true; | ||
3863 | bool canUseImproved = true; | ||
3864 | |||
3865 | // Compressed object updates only make sense for LL primitives | ||
3866 | if (!(update.Entity is SceneObjectPart)) | ||
3867 | { | 3948 | { |
3868 | canUseCompressed = false; | 3949 | // Ensure that mesh has at least 8 valid faces |
3950 | part.Shape.ProfileBegin = 12500; | ||
3951 | part.Shape.ProfileEnd = 0; | ||
3952 | part.Shape.ProfileHollow = 27500; | ||
3869 | } | 3953 | } |
3870 | 3954 | } | |
3871 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3955 | |
3956 | ++updatesThisCall; | ||
3957 | |||
3958 | #region UpdateFlags to packet type conversion | ||
3959 | |||
3960 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3961 | |||
3962 | bool canUseCompressed = true; | ||
3963 | bool canUseImproved = true; | ||
3964 | |||
3965 | // Compressed object updates only make sense for LL primitives | ||
3966 | if (!(update.Entity is SceneObjectPart)) | ||
3967 | { | ||
3968 | canUseCompressed = false; | ||
3969 | } | ||
3970 | |||
3971 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3972 | { | ||
3973 | canUseCompressed = false; | ||
3974 | canUseImproved = false; | ||
3975 | } | ||
3976 | else | ||
3977 | { | ||
3978 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3979 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3980 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3981 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3872 | { | 3982 | { |
3873 | canUseCompressed = false; | 3983 | canUseCompressed = false; |
3874 | canUseImproved = false; | ||
3875 | } | 3984 | } |
3876 | else | 3985 | |
3986 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3987 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3988 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3989 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3990 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3991 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3992 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3993 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3994 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3995 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3996 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3997 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3998 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3999 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3877 | { | 4000 | { |
3878 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 4001 | canUseImproved = false; |
3879 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3880 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3881 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3882 | { | ||
3883 | canUseCompressed = false; | ||
3884 | } | ||
3885 | |||
3886 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3887 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3888 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3889 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3890 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3891 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3892 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3893 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3894 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3895 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3896 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3897 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3898 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3899 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3900 | { | ||
3901 | canUseImproved = false; | ||
3902 | } | ||
3903 | } | 4002 | } |
4003 | } | ||
3904 | 4004 | ||
3905 | #endregion UpdateFlags to packet type conversion | 4005 | #endregion UpdateFlags to packet type conversion |
3906 | |||
3907 | #region Block Construction | ||
3908 | |||
3909 | // TODO: Remove this once we can build compressed updates | ||
3910 | canUseCompressed = false; | ||
3911 | |||
3912 | if (!canUseImproved && !canUseCompressed) | ||
3913 | { | ||
3914 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3915 | 4006 | ||
3916 | if (update.Entity is ScenePresence) | 4007 | #region Block Construction |
3917 | { | ||
3918 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3919 | } | ||
3920 | else | ||
3921 | { | ||
3922 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3923 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3924 | |||
3925 | // If the part has become a private hud since the update was scheduled then we do not | ||
3926 | // want to send it to other avatars. | ||
3927 | if (part.ParentGroup.IsAttachment | ||
3928 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3929 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3930 | continue; | ||
3931 | |||
3932 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3933 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3934 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3935 | // of the test above). | ||
3936 | // | ||
3937 | // Actual deletions (kills) happen in another method. | ||
3938 | if (part.ParentGroup.IsDeleted) | ||
3939 | continue; | ||
3940 | } | ||
3941 | 4008 | ||
3942 | objectUpdateBlocks.Value.Add(updateBlock); | 4009 | // TODO: Remove this once we can build compressed updates |
3943 | objectUpdates.Value.Add(update); | 4010 | canUseCompressed = false; |
3944 | } | ||
3945 | else if (!canUseImproved) | ||
3946 | { | ||
3947 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3948 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3949 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3950 | |||
3951 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3952 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3953 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3954 | // of the test above). | ||
3955 | // | ||
3956 | // Actual deletions (kills) happen in another method. | ||
3957 | if (part.ParentGroup.IsDeleted) | ||
3958 | continue; | ||
3959 | 4011 | ||
3960 | compressedUpdateBlocks.Value.Add(compressedBlock); | 4012 | if (!canUseImproved && !canUseCompressed) |
3961 | compressedUpdates.Value.Add(update); | 4013 | { |
4014 | if (update.Entity is ScenePresence) | ||
4015 | { | ||
4016 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3962 | } | 4017 | } |
3963 | else | 4018 | else |
3964 | { | 4019 | { |
3965 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4020 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3966 | { | ||
3967 | // Self updates go into a special list | ||
3968 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3969 | terseAgentUpdates.Value.Add(update); | ||
3970 | } | ||
3971 | else | ||
3972 | { | ||
3973 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3974 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3975 | |||
3976 | // Everything else goes here | ||
3977 | if (update.Entity is SceneObjectPart) | ||
3978 | { | ||
3979 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3980 | |||
3981 | // If the part has become a private hud since the update was scheduled then we do not | ||
3982 | // want to send it to other avatars. | ||
3983 | if (part.ParentGroup.IsAttachment | ||
3984 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3985 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3986 | continue; | ||
3987 | |||
3988 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3989 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3990 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3991 | // of the test above). | ||
3992 | // | ||
3993 | // Actual deletions (kills) happen in another method. | ||
3994 | if (part.ParentGroup.IsDeleted) | ||
3995 | continue; | ||
3996 | } | ||
3997 | |||
3998 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3999 | terseUpdates.Value.Add(update); | ||
4000 | } | ||
4001 | } | 4021 | } |
4002 | |||
4003 | ++updatesThisCall; | ||
4004 | |||
4005 | #endregion Block Construction | ||
4006 | } | 4022 | } |
4007 | 4023 | else if (!canUseImproved) | |
4008 | #region Packet Sending | 4024 | { |
4009 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4025 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
4010 | 4026 | } | |
4011 | if (terseAgentUpdateBlocks.IsValueCreated) | 4027 | else |
4012 | { | 4028 | { |
4013 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4029 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
4030 | // Self updates go into a special list | ||
4031 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4032 | else | ||
4033 | // Everything else goes here | ||
4034 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4035 | } | ||
4014 | 4036 | ||
4015 | ImprovedTerseObjectUpdatePacket packet | 4037 | #endregion Block Construction |
4016 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4038 | } |
4017 | 4039 | ||
4018 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4040 | #region Packet Sending |
4019 | packet.RegionData.TimeDilation = timeDilation; | 4041 | |
4020 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4042 | const float TIME_DILATION = 1.0f; |
4043 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4044 | |||
4045 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4046 | { | ||
4047 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4021 | 4048 | ||
4022 | for (int i = 0; i < blocks.Count; i++) | 4049 | ImprovedTerseObjectUpdatePacket packet |
4023 | packet.ObjectData[i] = blocks[i]; | 4050 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4024 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4051 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4025 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4052 | packet.RegionData.TimeDilation = timeDilation; |
4026 | } | 4053 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4027 | 4054 | ||
4028 | if (objectUpdateBlocks.IsValueCreated) | 4055 | for (int i = 0; i < blocks.Count; i++) |
4029 | { | 4056 | packet.ObjectData[i] = blocks[i]; |
4030 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4031 | |||
4032 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4033 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4034 | packet.RegionData.TimeDilation = timeDilation; | ||
4035 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4036 | |||
4037 | for (int i = 0; i < blocks.Count; i++) | ||
4038 | packet.ObjectData[i] = blocks[i]; | ||
4039 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4040 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4041 | } | ||
4042 | |||
4043 | if (compressedUpdateBlocks.IsValueCreated) | ||
4044 | { | ||
4045 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4046 | |||
4047 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4049 | packet.RegionData.TimeDilation = timeDilation; | ||
4050 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4051 | |||
4052 | for (int i = 0; i < blocks.Count; i++) | ||
4053 | packet.ObjectData[i] = blocks[i]; | ||
4054 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4055 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4056 | } | ||
4057 | 4057 | ||
4058 | if (terseUpdateBlocks.IsValueCreated) | 4058 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4059 | { | 4059 | } |
4060 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4061 | |||
4062 | ImprovedTerseObjectUpdatePacket packet | ||
4063 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4064 | PacketType.ImprovedTerseObjectUpdate); | ||
4065 | 4060 | ||
4066 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4061 | if (objectUpdateBlocks.IsValueCreated) |
4067 | packet.RegionData.TimeDilation = timeDilation; | 4062 | { |
4068 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4063 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4069 | 4064 | ||
4070 | for (int i = 0; i < blocks.Count; i++) | 4065 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4071 | packet.ObjectData[i] = blocks[i]; | 4066 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4072 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4067 | packet.RegionData.TimeDilation = timeDilation; |
4073 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4068 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4074 | } | 4069 | |
4070 | for (int i = 0; i < blocks.Count; i++) | ||
4071 | packet.ObjectData[i] = blocks[i]; | ||
4072 | |||
4073 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4074 | } | ||
4075 | |||
4076 | if (compressedUpdateBlocks.IsValueCreated) | ||
4077 | { | ||
4078 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4079 | |||
4080 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4081 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4082 | packet.RegionData.TimeDilation = timeDilation; | ||
4083 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4084 | |||
4085 | for (int i = 0; i < blocks.Count; i++) | ||
4086 | packet.ObjectData[i] = blocks[i]; | ||
4087 | |||
4088 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4089 | } | ||
4090 | |||
4091 | if (terseUpdateBlocks.IsValueCreated) | ||
4092 | { | ||
4093 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4094 | |||
4095 | ImprovedTerseObjectUpdatePacket packet | ||
4096 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4097 | PacketType.ImprovedTerseObjectUpdate); | ||
4098 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4099 | packet.RegionData.TimeDilation = timeDilation; | ||
4100 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4101 | |||
4102 | for (int i = 0; i < blocks.Count; i++) | ||
4103 | packet.ObjectData[i] = blocks[i]; | ||
4104 | |||
4105 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4075 | } | 4106 | } |
4076 | 4107 | ||
4077 | #endregion Packet Sending | 4108 | #endregion Packet Sending |
@@ -4364,11 +4395,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4364 | 4395 | ||
4365 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4396 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4366 | // of the object rather than the properties when the packet was created | 4397 | // of the object rather than the properties when the packet was created |
4367 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4398 | // HACK : Remove intelligent resending until it's fixed in core |
4368 | delegate(OutgoingPacket oPacket) | 4399 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4369 | { | 4400 | // delegate(OutgoingPacket oPacket) |
4370 | ResendPropertyUpdates(updates, oPacket); | 4401 | // { |
4371 | }); | 4402 | // ResendPropertyUpdates(updates, oPacket); |
4403 | // }); | ||
4404 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4372 | 4405 | ||
4373 | // pbcnt += blocks.Count; | 4406 | // pbcnt += blocks.Count; |
4374 | // ppcnt++; | 4407 | // ppcnt++; |
@@ -4394,11 +4427,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4394 | // of the object rather than the properties when the packet was created | 4427 | // of the object rather than the properties when the packet was created |
4395 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4428 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4396 | updates.Add(familyUpdates.Value[i]); | 4429 | updates.Add(familyUpdates.Value[i]); |
4397 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4430 | // HACK : Remove intelligent resending until it's fixed in core |
4398 | delegate(OutgoingPacket oPacket) | 4431 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4399 | { | 4432 | // delegate(OutgoingPacket oPacket) |
4400 | ResendPropertyUpdates(updates, oPacket); | 4433 | // { |
4401 | }); | 4434 | // ResendPropertyUpdates(updates, oPacket); |
4435 | // }); | ||
4436 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4402 | 4437 | ||
4403 | // fpcnt++; | 4438 | // fpcnt++; |
4404 | // fbcnt++; | 4439 | // fbcnt++; |
@@ -4770,7 +4805,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4770 | 4805 | ||
4771 | if (landData.SimwideArea > 0) | 4806 | if (landData.SimwideArea > 0) |
4772 | { | 4807 | { |
4773 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4808 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4809 | // Never report more than sim total capacity | ||
4810 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4811 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4774 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4812 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4775 | } | 4813 | } |
4776 | else | 4814 | else |
@@ -4899,14 +4937,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4899 | 4937 | ||
4900 | if (notifyCount > 0) | 4938 | if (notifyCount > 0) |
4901 | { | 4939 | { |
4902 | if (notifyCount > 32) | 4940 | // if (notifyCount > 32) |
4903 | { | 4941 | // { |
4904 | m_log.InfoFormat( | 4942 | // m_log.InfoFormat( |
4905 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4943 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4906 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4944 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4907 | 4945 | // | |
4908 | notifyCount = 32; | 4946 | // notifyCount = 32; |
4909 | } | 4947 | // } |
4910 | 4948 | ||
4911 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4949 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4912 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4950 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4961,9 +4999,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4961 | { | 4999 | { |
4962 | ScenePresence presence = (ScenePresence)entity; | 5000 | ScenePresence presence = (ScenePresence)entity; |
4963 | 5001 | ||
5002 | position = presence.OffsetPosition; | ||
5003 | rotation = presence.Rotation; | ||
5004 | |||
5005 | if (presence.ParentID != 0) | ||
5006 | { | ||
5007 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
5008 | if (part != null && part != part.ParentGroup.RootPart) | ||
5009 | { | ||
5010 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
5011 | rotation = part.RotationOffset * presence.Rotation; | ||
5012 | } | ||
5013 | angularVelocity = Vector3.Zero; | ||
5014 | } | ||
5015 | else | ||
5016 | { | ||
5017 | angularVelocity = presence.AngularVelocity; | ||
5018 | rotation = presence.Rotation; | ||
5019 | } | ||
5020 | |||
4964 | attachPoint = 0; | 5021 | attachPoint = 0; |
4965 | collisionPlane = presence.CollisionPlane; | 5022 | collisionPlane = presence.CollisionPlane; |
4966 | position = presence.OffsetPosition; | ||
4967 | velocity = presence.Velocity; | 5023 | velocity = presence.Velocity; |
4968 | acceleration = Vector3.Zero; | 5024 | acceleration = Vector3.Zero; |
4969 | 5025 | ||
@@ -4972,9 +5028,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4972 | // may improve movement smoothness. | 5028 | // may improve movement smoothness. |
4973 | // acceleration = new Vector3(1, 0, 0); | 5029 | // acceleration = new Vector3(1, 0, 0); |
4974 | 5030 | ||
4975 | angularVelocity = presence.AngularVelocity; | ||
4976 | rotation = presence.Rotation; | ||
4977 | |||
4978 | if (sendTexture) | 5031 | if (sendTexture) |
4979 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5032 | textureEntry = presence.Appearance.Texture.GetBytes(); |
4980 | else | 5033 | else |
@@ -5080,13 +5133,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5080 | 5133 | ||
5081 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5134 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5082 | { | 5135 | { |
5136 | Vector3 offsetPosition = data.OffsetPosition; | ||
5137 | Quaternion rotation = data.Rotation; | ||
5138 | uint parentID = data.ParentID; | ||
5139 | |||
5140 | if (parentID != 0) | ||
5141 | { | ||
5142 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5143 | if (part != null && part != part.ParentGroup.RootPart) | ||
5144 | { | ||
5145 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5146 | rotation = part.RotationOffset * data.Rotation; | ||
5147 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5148 | } | ||
5149 | } | ||
5150 | |||
5083 | byte[] objectData = new byte[76]; | 5151 | byte[] objectData = new byte[76]; |
5084 | 5152 | ||
5085 | data.CollisionPlane.ToBytes(objectData, 0); | 5153 | data.CollisionPlane.ToBytes(objectData, 0); |
5086 | data.OffsetPosition.ToBytes(objectData, 16); | 5154 | offsetPosition.ToBytes(objectData, 16); |
5155 | Vector3 velocity = new Vector3(0, 0, 0); | ||
5156 | Vector3 acceleration = new Vector3(0, 0, 0); | ||
5157 | velocity.ToBytes(objectData, 28); | ||
5158 | acceleration.ToBytes(objectData, 40); | ||
5087 | // data.Velocity.ToBytes(objectData, 28); | 5159 | // data.Velocity.ToBytes(objectData, 28); |
5088 | // data.Acceleration.ToBytes(objectData, 40); | 5160 | // data.Acceleration.ToBytes(objectData, 40); |
5089 | data.Rotation.ToBytes(objectData, 52); | 5161 | rotation.ToBytes(objectData, 52); |
5090 | //data.AngularVelocity.ToBytes(objectData, 64); | 5162 | //data.AngularVelocity.ToBytes(objectData, 64); |
5091 | 5163 | ||
5092 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5164 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5100,14 +5172,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5100 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5172 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5101 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5173 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5102 | update.ObjectData = objectData; | 5174 | update.ObjectData = objectData; |
5103 | update.ParentID = data.ParentID; | 5175 | update.ParentID = parentID; |
5104 | update.PathCurve = 16; | 5176 | update.PathCurve = 16; |
5105 | update.PathScaleX = 100; | 5177 | update.PathScaleX = 100; |
5106 | update.PathScaleY = 100; | 5178 | update.PathScaleY = 100; |
5107 | update.PCode = (byte)PCode.Avatar; | 5179 | update.PCode = (byte)PCode.Avatar; |
5108 | update.ProfileCurve = 1; | 5180 | update.ProfileCurve = 1; |
5109 | update.PSBlock = Utils.EmptyBytes; | 5181 | update.PSBlock = Utils.EmptyBytes; |
5110 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5182 | update.Scale = data.Appearance.AvatarSize; |
5183 | // update.Scale.Z -= 0.2f; | ||
5184 | |||
5111 | update.Text = Utils.EmptyBytes; | 5185 | update.Text = Utils.EmptyBytes; |
5112 | update.TextColor = new byte[4]; | 5186 | update.TextColor = new byte[4]; |
5113 | 5187 | ||
@@ -5118,10 +5192,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5118 | update.TextureEntry = Utils.EmptyBytes; | 5192 | update.TextureEntry = Utils.EmptyBytes; |
5119 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5193 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5120 | 5194 | ||
5195 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5121 | update.UpdateFlags = (uint)( | 5196 | update.UpdateFlags = (uint)( |
5122 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5197 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5123 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5198 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5124 | PrimFlags.ObjectOwnerModify); | 5199 | PrimFlags.ObjectOwnerModify); |
5200 | */ | ||
5201 | update.UpdateFlags = 0; | ||
5125 | 5202 | ||
5126 | return update; | 5203 | return update; |
5127 | } | 5204 | } |
@@ -5292,8 +5369,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5292 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5369 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5293 | // for each AgentUpdate packet. | 5370 | // for each AgentUpdate packet. |
5294 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5371 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5295 | 5372 | ||
5296 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5373 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5374 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5375 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5297 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5376 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5298 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5377 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5299 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5378 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5445,6 +5524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5445 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5524 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5446 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5525 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5447 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5526 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5527 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5448 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5528 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5449 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5529 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5450 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5530 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5511,6 +5591,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5511 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5591 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5512 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5592 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5513 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5593 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5594 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5514 | 5595 | ||
5515 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5596 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5516 | } | 5597 | } |
@@ -5549,6 +5630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5549 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5630 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5550 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5631 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5551 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5632 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5633 | (x.ControlFlags != 0) || | ||
5552 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5634 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5553 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5635 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5554 | (x.State != m_lastAgentUpdateArgs.State) || | 5636 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5808,6 +5890,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5808 | return true; | 5890 | return true; |
5809 | } | 5891 | } |
5810 | 5892 | ||
5893 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5894 | { | ||
5895 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5896 | if (p.AgentData.SessionID != SessionId || | ||
5897 | p.AgentData.AgentID != AgentId) | ||
5898 | return true; | ||
5899 | |||
5900 | m_VelocityInterpolate = false; | ||
5901 | return true; | ||
5902 | } | ||
5903 | |||
5904 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5905 | { | ||
5906 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5907 | if (p.AgentData.SessionID != SessionId || | ||
5908 | p.AgentData.AgentID != AgentId) | ||
5909 | return true; | ||
5910 | |||
5911 | m_VelocityInterpolate = true; | ||
5912 | return true; | ||
5913 | } | ||
5914 | |||
5915 | |||
5811 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5916 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5812 | { | 5917 | { |
5813 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5918 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6228,26 +6333,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6228 | // Temporarily protect ourselves from the mantis #951 failure. | 6333 | // Temporarily protect ourselves from the mantis #951 failure. |
6229 | // However, we could do this for several other handlers where a failure isn't terminal | 6334 | // However, we could do this for several other handlers where a failure isn't terminal |
6230 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6335 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6336 | Vector3 avSize = appear.AgentData.Size; | ||
6231 | try | 6337 | try |
6232 | { | 6338 | { |
6233 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6339 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6234 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6340 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6235 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6341 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6236 | 6342 | //var b = appear.WearableData[0]; | |
6343 | |||
6237 | Primitive.TextureEntry te = null; | 6344 | Primitive.TextureEntry te = null; |
6238 | if (appear.ObjectData.TextureEntry.Length > 1) | 6345 | if (appear.ObjectData.TextureEntry.Length > 1) |
6239 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6346 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6347 | |||
6348 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6349 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6350 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6240 | 6351 | ||
6241 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6352 | |
6242 | for (int i = 0; i < appear.WearableData.Length; i++) | ||
6243 | { | ||
6244 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
6245 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6246 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6247 | hashes.Add(arg); | ||
6248 | } | ||
6249 | 6353 | ||
6250 | handlerSetAppearance(sender, te, visualparams, hashes); | 6354 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6251 | } | 6355 | } |
6252 | catch (Exception e) | 6356 | catch (Exception e) |
6253 | { | 6357 | { |
@@ -6456,6 +6560,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6456 | { | 6560 | { |
6457 | handlerCompleteMovementToRegion(sender, true); | 6561 | handlerCompleteMovementToRegion(sender, true); |
6458 | } | 6562 | } |
6563 | else | ||
6564 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6565 | |||
6459 | handlerCompleteMovementToRegion = null; | 6566 | handlerCompleteMovementToRegion = null; |
6460 | 6567 | ||
6461 | return true; | 6568 | return true; |
@@ -6473,7 +6580,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6473 | return true; | 6580 | return true; |
6474 | } | 6581 | } |
6475 | #endregion | 6582 | #endregion |
6476 | 6583 | /* | |
6477 | StartAnim handlerStartAnim = null; | 6584 | StartAnim handlerStartAnim = null; |
6478 | StopAnim handlerStopAnim = null; | 6585 | StopAnim handlerStopAnim = null; |
6479 | 6586 | ||
@@ -6497,6 +6604,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6497 | } | 6604 | } |
6498 | } | 6605 | } |
6499 | return true; | 6606 | return true; |
6607 | */ | ||
6608 | ChangeAnim handlerChangeAnim = null; | ||
6609 | |||
6610 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6611 | { | ||
6612 | handlerChangeAnim = OnChangeAnim; | ||
6613 | if (handlerChangeAnim != null) | ||
6614 | { | ||
6615 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6616 | } | ||
6617 | } | ||
6618 | |||
6619 | handlerChangeAnim = OnChangeAnim; | ||
6620 | if (handlerChangeAnim != null) | ||
6621 | { | ||
6622 | handlerChangeAnim(UUID.Zero, false, true); | ||
6623 | } | ||
6624 | |||
6625 | return true; | ||
6500 | } | 6626 | } |
6501 | 6627 | ||
6502 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6628 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6722,6 +6848,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6722 | #endregion | 6848 | #endregion |
6723 | 6849 | ||
6724 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6850 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6851 | GenericCall2 handler = OnUpdateThrottles; | ||
6852 | if (handler != null) | ||
6853 | { | ||
6854 | handler(); | ||
6855 | } | ||
6725 | return true; | 6856 | return true; |
6726 | } | 6857 | } |
6727 | 6858 | ||
@@ -7146,7 +7277,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7146 | physdata.Bounce = phsblock.Restitution; | 7277 | physdata.Bounce = phsblock.Restitution; |
7147 | physdata.Density = phsblock.Density; | 7278 | physdata.Density = phsblock.Density; |
7148 | physdata.Friction = phsblock.Friction; | 7279 | physdata.Friction = phsblock.Friction; |
7149 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7280 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7150 | } | 7281 | } |
7151 | 7282 | ||
7152 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7283 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7732,6 +7863,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7732 | // surrounding scene | 7863 | // surrounding scene |
7733 | if ((ImageType)block.Type == ImageType.Baked) | 7864 | if ((ImageType)block.Type == ImageType.Baked) |
7734 | args.Priority *= 2.0f; | 7865 | args.Priority *= 2.0f; |
7866 | int wearableout = 0; | ||
7735 | 7867 | ||
7736 | ImageManager.EnqueueReq(args); | 7868 | ImageManager.EnqueueReq(args); |
7737 | } | 7869 | } |
@@ -8766,16 +8898,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8766 | 8898 | ||
8767 | #region Parcel related packets | 8899 | #region Parcel related packets |
8768 | 8900 | ||
8901 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8902 | // to be done with minimal resources as possible | ||
8903 | // variables temporary here while in test | ||
8904 | |||
8905 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8906 | bool RegionHandleRequestsInService = false; | ||
8907 | |||
8769 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8908 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8770 | { | 8909 | { |
8771 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8910 | UUID currentUUID; |
8772 | 8911 | ||
8773 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8912 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8774 | if (handlerRegionHandleRequest != null) | 8913 | |
8914 | if (handlerRegionHandleRequest == null) | ||
8915 | return true; | ||
8916 | |||
8917 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8918 | |||
8919 | lock (RegionHandleRequests) | ||
8775 | { | 8920 | { |
8776 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8921 | if (RegionHandleRequestsInService) |
8922 | { | ||
8923 | // we are already busy doing a previus request | ||
8924 | // so enqueue it | ||
8925 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8926 | return true; | ||
8927 | } | ||
8928 | |||
8929 | // else do it | ||
8930 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8931 | RegionHandleRequestsInService = true; | ||
8777 | } | 8932 | } |
8778 | return true; | 8933 | |
8934 | while (true) | ||
8935 | { | ||
8936 | handlerRegionHandleRequest(this, currentUUID); | ||
8937 | |||
8938 | lock (RegionHandleRequests) | ||
8939 | { | ||
8940 | // exit condition, nothing to do or closed | ||
8941 | // current code seems to assume we may loose the handler at anytime, | ||
8942 | // so keep checking it | ||
8943 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8944 | |||
8945 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8946 | { | ||
8947 | RegionHandleRequests.Clear(); | ||
8948 | RegionHandleRequestsInService = false; | ||
8949 | return true; | ||
8950 | } | ||
8951 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8952 | } | ||
8953 | } | ||
8954 | |||
8955 | return true; // actually unreached | ||
8779 | } | 8956 | } |
8780 | 8957 | ||
8781 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8958 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10031,7 +10208,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10031 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10208 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10032 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10209 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10033 | UpdateMuteListEntry.MuteData.MuteType, | 10210 | UpdateMuteListEntry.MuteData.MuteType, |
10034 | UpdateMuteListEntry.AgentData.AgentID); | 10211 | UpdateMuteListEntry.MuteData.MuteFlags); |
10035 | return true; | 10212 | return true; |
10036 | } | 10213 | } |
10037 | return false; | 10214 | return false; |
@@ -10046,8 +10223,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10046 | { | 10223 | { |
10047 | handlerRemoveMuteListEntry(this, | 10224 | handlerRemoveMuteListEntry(this, |
10048 | RemoveMuteListEntry.MuteData.MuteID, | 10225 | RemoveMuteListEntry.MuteData.MuteID, |
10049 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10226 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10050 | RemoveMuteListEntry.AgentData.AgentID); | ||
10051 | return true; | 10227 | return true; |
10052 | } | 10228 | } |
10053 | return false; | 10229 | return false; |
@@ -10091,10 +10267,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10091 | return false; | 10267 | return false; |
10092 | } | 10268 | } |
10093 | 10269 | ||
10270 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10271 | { | ||
10272 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10273 | (ChangeInventoryItemFlagsPacket)packet; | ||
10274 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10275 | if (handlerChangeInventoryItemFlags != null) | ||
10276 | { | ||
10277 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10278 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10279 | return true; | ||
10280 | } | ||
10281 | return false; | ||
10282 | } | ||
10283 | |||
10094 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10284 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10095 | { | 10285 | { |
10096 | return true; | 10286 | return true; |
10097 | } | 10287 | } |
10288 | |||
10289 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10290 | { | ||
10291 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10292 | |||
10293 | #region Packet Session and User Check | ||
10294 | if (m_checkPackets) | ||
10295 | { | ||
10296 | if (packet.AgentData.SessionID != SessionId || | ||
10297 | packet.AgentData.AgentID != AgentId) | ||
10298 | return true; | ||
10299 | } | ||
10300 | #endregion | ||
10301 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10302 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10303 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10304 | { | ||
10305 | InventoryItemBase b = new InventoryItemBase(); | ||
10306 | b.ID = n.OldItemID; | ||
10307 | b.Folder = n.OldFolderID; | ||
10308 | items.Add(b); | ||
10309 | } | ||
10310 | |||
10311 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10312 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10313 | { | ||
10314 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10315 | } | ||
10316 | |||
10317 | return true; | ||
10318 | } | ||
10098 | 10319 | ||
10099 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10320 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10100 | { | 10321 | { |
@@ -10521,6 +10742,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10521 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10742 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10522 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10743 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10523 | 10744 | ||
10745 | Scene scene = (Scene)m_scene; | ||
10746 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10747 | { | ||
10748 | ScenePresence p; | ||
10749 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10750 | { | ||
10751 | if (p.GodLevel >= 200) | ||
10752 | { | ||
10753 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10754 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10755 | } | ||
10756 | } | ||
10757 | } | ||
10758 | |||
10524 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10759 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10525 | } | 10760 | } |
10526 | return true; | 10761 | return true; |
@@ -11094,11 +11329,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11094 | 11329 | ||
11095 | StartLure handlerStartLure = OnStartLure; | 11330 | StartLure handlerStartLure = OnStartLure; |
11096 | if (handlerStartLure != null) | 11331 | if (handlerStartLure != null) |
11097 | handlerStartLure(startLureRequest.Info.LureType, | 11332 | { |
11098 | Utils.BytesToString( | 11333 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11099 | startLureRequest.Info.Message), | 11334 | { |
11100 | startLureRequest.TargetData[0].TargetID, | 11335 | handlerStartLure(startLureRequest.Info.LureType, |
11101 | this); | 11336 | Utils.BytesToString( |
11337 | startLureRequest.Info.Message), | ||
11338 | startLureRequest.TargetData[i].TargetID, | ||
11339 | this); | ||
11340 | } | ||
11341 | } | ||
11102 | return true; | 11342 | return true; |
11103 | } | 11343 | } |
11104 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11344 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11212,10 +11452,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11212 | } | 11452 | } |
11213 | #endregion | 11453 | #endregion |
11214 | 11454 | ||
11215 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11455 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11216 | if (handlerClassifiedGodDelete != null) | 11456 | if (handlerClassifiedGodDelete != null) |
11217 | handlerClassifiedGodDelete( | 11457 | handlerClassifiedGodDelete( |
11218 | classifiedGodDelete.Data.ClassifiedID, | 11458 | classifiedGodDelete.Data.ClassifiedID, |
11459 | classifiedGodDelete.Data.QueryID, | ||
11219 | this); | 11460 | this); |
11220 | return true; | 11461 | return true; |
11221 | } | 11462 | } |
@@ -11518,12 +11759,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11518 | /// <param name="simclient"></param> | 11759 | /// <param name="simclient"></param> |
11519 | /// <param name="packet"></param> | 11760 | /// <param name="packet"></param> |
11520 | /// <returns></returns> | 11761 | /// <returns></returns> |
11521 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11762 | // TODO: Convert old handler to use new method |
11763 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11522 | { | 11764 | { |
11523 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11765 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11524 | 11766 | ||
11525 | if (cachedtex.AgentData.SessionID != SessionId) | 11767 | if (cachedtex.AgentData.SessionID != SessionId) |
11526 | return false; | 11768 | return false; |
11769 | |||
11527 | 11770 | ||
11528 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | 11771 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); |
11529 | 11772 | ||
@@ -11536,23 +11779,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11536 | requestArgs.Add(arg); | 11779 | requestArgs.Add(arg); |
11537 | } | 11780 | } |
11538 | 11781 | ||
11539 | try | 11782 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; |
11783 | if (handlerCachedTextureRequest != null) | ||
11540 | { | 11784 | { |
11541 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | 11785 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); |
11542 | if (handlerCachedTextureRequest != null) | 11786 | } |
11787 | |||
11788 | return true; | ||
11789 | }*/ | ||
11790 | |||
11791 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11792 | { | ||
11793 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
11794 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
11795 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
11796 | |||
11797 | if (cachedtex.AgentData.SessionID != SessionId) | ||
11798 | return false; | ||
11799 | |||
11800 | |||
11801 | // TODO: don't create new blocks if recycling an old packet | ||
11802 | cachedresp.AgentData.AgentID = AgentId; | ||
11803 | cachedresp.AgentData.SessionID = m_sessionId; | ||
11804 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | ||
11805 | m_cachedTextureSerial++; | ||
11806 | cachedresp.WearableData = | ||
11807 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
11808 | |||
11809 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
11810 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11811 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11812 | |||
11813 | IAssetService cache = m_scene.AssetService; | ||
11814 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11815 | //bakedTextureModule = null; | ||
11816 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11817 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11818 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11819 | |||
11820 | if (bakedTextureModule != null && cache != null) | ||
11821 | { | ||
11822 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
11823 | |||
11824 | WearableCacheItem[] cacheItems = null; | ||
11825 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
11826 | if (p.Appearance != null) | ||
11827 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11828 | { | ||
11829 | try | ||
11830 | { | ||
11831 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11832 | p.Appearance.WearableCacheItems = cacheItems; | ||
11833 | p.Appearance.WearableCacheItemsDirty = false; | ||
11834 | } | ||
11835 | |||
11836 | /* | ||
11837 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11838 | * | ||
11839 | catch (System.Net.Sockets.SocketException) | ||
11840 | { | ||
11841 | cacheItems = null; | ||
11842 | } | ||
11843 | catch (WebException) | ||
11844 | { | ||
11845 | cacheItems = null; | ||
11846 | } | ||
11847 | catch (InvalidOperationException) | ||
11848 | { | ||
11849 | cacheItems = null; | ||
11850 | } */ | ||
11851 | catch (Exception) | ||
11852 | { | ||
11853 | cacheItems = null; | ||
11854 | } | ||
11855 | |||
11856 | } | ||
11857 | else if (p.Appearance.WearableCacheItems != null) | ||
11858 | { | ||
11859 | cacheItems = p.Appearance.WearableCacheItems; | ||
11860 | } | ||
11861 | |||
11862 | if (cache != null && cacheItems != null) | ||
11543 | { | 11863 | { |
11544 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | 11864 | foreach (WearableCacheItem item in cacheItems) |
11865 | { | ||
11866 | |||
11867 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11868 | { | ||
11869 | item.TextureAsset.Temporary = true; | ||
11870 | cache.Store(item.TextureAsset); | ||
11871 | } | ||
11872 | |||
11873 | |||
11874 | } | ||
11875 | } | ||
11876 | |||
11877 | if (cacheItems != null) | ||
11878 | { | ||
11879 | |||
11880 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11881 | { | ||
11882 | WearableCacheItem item = | ||
11883 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11884 | |||
11885 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11886 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11887 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11888 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11889 | { | ||
11890 | |||
11891 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11892 | } | ||
11893 | else | ||
11894 | { | ||
11895 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11896 | } | ||
11897 | } | ||
11898 | } | ||
11899 | else | ||
11900 | { | ||
11901 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11902 | { | ||
11903 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11904 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11905 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11906 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11907 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11908 | } | ||
11545 | } | 11909 | } |
11546 | } | 11910 | } |
11547 | catch (Exception e) | 11911 | else |
11548 | { | 11912 | { |
11549 | m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); | 11913 | if (cache == null) |
11550 | return false; | 11914 | { |
11915 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11916 | { | ||
11917 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11918 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11919 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11920 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11921 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11922 | } | ||
11923 | } | ||
11924 | else | ||
11925 | { | ||
11926 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11927 | { | ||
11928 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11929 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11930 | |||
11931 | |||
11932 | |||
11933 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11934 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11935 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11936 | else | ||
11937 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11938 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11939 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11940 | } | ||
11941 | } | ||
11551 | } | 11942 | } |
11552 | 11943 | cachedresp.Header.Zerocoded = true; | |
11944 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | ||
11945 | |||
11553 | return true; | 11946 | return true; |
11554 | } | 11947 | } |
11555 | 11948 | ||
11556 | /// <summary> | 11949 | /// <summary> |
11557 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 11950 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11558 | /// its appearance texture cached. | 11951 | /// its appearance texture cached. |
@@ -11616,209 +12009,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11616 | } | 12009 | } |
11617 | else | 12010 | else |
11618 | { | 12011 | { |
11619 | // m_log.DebugFormat( | 12012 | ClientChangeObject updatehandler = onClientChangeObject; |
11620 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11621 | // i, block.Type, part.Name, part.LocalId); | ||
11622 | 12013 | ||
11623 | // // Do this once since fetch parts creates a new array. | 12014 | if (updatehandler != null) |
11624 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 12015 | { |
11625 | // for (int j = 0; j < parts.Length; j++) | 12016 | ObjectChangeData udata = new ObjectChangeData(); |
11626 | // { | ||
11627 | // part.StoreUndoState(); | ||
11628 | // parts[j].IgnoreUndoUpdate = true; | ||
11629 | // } | ||
11630 | 12017 | ||
11631 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 12018 | /*ubit from ll JIRA: |
12019 | * 0x01 position | ||
12020 | * 0x02 rotation | ||
12021 | * 0x04 scale | ||
12022 | |||
12023 | * 0x08 LINK_SET | ||
12024 | * 0x10 UNIFORM for scale | ||
12025 | */ | ||
11632 | 12026 | ||
11633 | switch (block.Type) | 12027 | // translate to internal changes |
11634 | { | 12028 | // not all cases .. just the ones older code did |
11635 | case 1: | ||
11636 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11637 | 12029 | ||
11638 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12030 | switch (block.Type) |
11639 | if (handlerUpdatePrimSinglePosition != null) | 12031 | { |
11640 | { | 12032 | case 1: //change position sp |
11641 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12033 | udata.position = new Vector3(block.Data, 0); |
11642 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11643 | } | ||
11644 | break; | ||
11645 | 12034 | ||
11646 | case 2: | 12035 | udata.change = ObjectChangeType.primP; |
11647 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12036 | updatehandler(localId, udata, this); |
12037 | break; | ||
11648 | 12038 | ||
11649 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12039 | case 2: // rotation sp |
11650 | if (handlerUpdatePrimSingleRotation != null) | 12040 | udata.rotation = new Quaternion(block.Data, 0, true); |
11651 | { | ||
11652 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11653 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11654 | } | ||
11655 | break; | ||
11656 | 12041 | ||
11657 | case 3: | 12042 | udata.change = ObjectChangeType.primR; |
11658 | Vector3 rotPos = new Vector3(block.Data, 0); | 12043 | updatehandler(localId, udata, this); |
11659 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12044 | break; |
11660 | 12045 | ||
11661 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12046 | case 3: // position plus rotation |
11662 | if (handlerUpdatePrimSingleRotationPosition != null) | 12047 | udata.position = new Vector3(block.Data, 0); |
11663 | { | 12048 | udata.rotation = new Quaternion(block.Data, 12, true); |
11664 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11665 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11666 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11667 | } | ||
11668 | break; | ||
11669 | 12049 | ||
11670 | case 4: | 12050 | udata.change = ObjectChangeType.primPR; |
11671 | case 20: | 12051 | updatehandler(localId, udata, this); |
11672 | Vector3 scale4 = new Vector3(block.Data, 0); | 12052 | break; |
11673 | 12053 | ||
11674 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12054 | case 4: // scale sp |
11675 | if (handlerUpdatePrimScale != null) | 12055 | udata.scale = new Vector3(block.Data, 0); |
11676 | { | 12056 | udata.change = ObjectChangeType.primS; |
11677 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11678 | handlerUpdatePrimScale(localId, scale4, this); | ||
11679 | } | ||
11680 | break; | ||
11681 | 12057 | ||
11682 | case 5: | 12058 | updatehandler(localId, udata, this); |
11683 | Vector3 scale1 = new Vector3(block.Data, 12); | 12059 | break; |
11684 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11685 | 12060 | ||
11686 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12061 | case 0x14: // uniform scale sp |
11687 | if (handlerUpdatePrimScale != null) | 12062 | udata.scale = new Vector3(block.Data, 0); |
11688 | { | ||
11689 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11690 | handlerUpdatePrimScale(localId, scale1, this); | ||
11691 | 12063 | ||
11692 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12064 | udata.change = ObjectChangeType.primUS; |
11693 | if (handlerUpdatePrimSinglePosition != null) | 12065 | updatehandler(localId, udata, this); |
11694 | { | 12066 | break; |
11695 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11696 | } | ||
11697 | } | ||
11698 | break; | ||
11699 | 12067 | ||
11700 | case 9: | 12068 | case 5: // scale and position sp |
11701 | Vector3 pos2 = new Vector3(block.Data, 0); | 12069 | udata.position = new Vector3(block.Data, 0); |
12070 | udata.scale = new Vector3(block.Data, 12); | ||
11702 | 12071 | ||
11703 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12072 | udata.change = ObjectChangeType.primPS; |
12073 | updatehandler(localId, udata, this); | ||
12074 | break; | ||
11704 | 12075 | ||
11705 | if (handlerUpdateVector != null) | 12076 | case 0x15: //uniform scale and position |
11706 | { | 12077 | udata.position = new Vector3(block.Data, 0); |
11707 | handlerUpdateVector(localId, pos2, this); | 12078 | udata.scale = new Vector3(block.Data, 12); |
11708 | } | ||
11709 | break; | ||
11710 | 12079 | ||
11711 | case 10: | 12080 | udata.change = ObjectChangeType.primPUS; |
11712 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12081 | updatehandler(localId, udata, this); |
12082 | break; | ||
11713 | 12083 | ||
11714 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12084 | // now group related (bit 4) |
11715 | if (handlerUpdatePrimRotation != null) | 12085 | case 9: //( 8 + 1 )group position |
11716 | { | 12086 | udata.position = new Vector3(block.Data, 0); |
11717 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11718 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11719 | } | ||
11720 | break; | ||
11721 | 12087 | ||
11722 | case 11: | 12088 | udata.change = ObjectChangeType.groupP; |
11723 | Vector3 pos3 = new Vector3(block.Data, 0); | 12089 | updatehandler(localId, udata, this); |
11724 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12090 | break; |
11725 | 12091 | ||
11726 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12092 | case 0x0A: // (8 + 2) group rotation |
11727 | if (handlerUpdatePrimGroupRotation != null) | 12093 | udata.rotation = new Quaternion(block.Data, 0, true); |
11728 | { | ||
11729 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11730 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11731 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11732 | } | ||
11733 | break; | ||
11734 | case 12: | ||
11735 | case 28: | ||
11736 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11737 | 12094 | ||
11738 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12095 | udata.change = ObjectChangeType.groupR; |
11739 | if (handlerUpdatePrimGroupScale != null) | 12096 | updatehandler(localId, udata, this); |
11740 | { | 12097 | break; |
11741 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11742 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11743 | } | ||
11744 | break; | ||
11745 | 12098 | ||
11746 | case 13: | 12099 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11747 | Vector3 scale2 = new Vector3(block.Data, 12); | 12100 | udata.position = new Vector3(block.Data, 0); |
11748 | Vector3 pos4 = new Vector3(block.Data, 0); | 12101 | udata.rotation = new Quaternion(block.Data, 12, true); |
11749 | 12102 | ||
11750 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12103 | udata.change = ObjectChangeType.groupPR; |
11751 | if (handlerUpdatePrimScale != null) | 12104 | updatehandler(localId, udata, this); |
11752 | { | 12105 | break; |
11753 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11754 | handlerUpdatePrimScale(localId, scale2, this); | ||
11755 | 12106 | ||
11756 | // Change the position based on scale (for bug number 246) | 12107 | case 0x0C: // (8 + 4) group scale |
11757 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12108 | // only afects root prim and only sent by viewer editor object tab scaling |
11758 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12109 | // mouse edition only allows uniform scaling |
11759 | if (handlerUpdatePrimSinglePosition != null) | 12110 | // SL MAY CHANGE THIS in viewers |
11760 | { | ||
11761 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11762 | } | ||
11763 | } | ||
11764 | break; | ||
11765 | 12111 | ||
11766 | case 29: | 12112 | udata.scale = new Vector3(block.Data, 0); |
11767 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11768 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11769 | 12113 | ||
11770 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12114 | udata.change = ObjectChangeType.groupS; |
11771 | if (handlerUpdatePrimGroupScale != null) | 12115 | updatehandler(localId, udata, this); |
11772 | { | ||
11773 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11774 | part.StoreUndoState(true); | ||
11775 | part.IgnoreUndoUpdate = true; | ||
11776 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11777 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11778 | 12116 | ||
11779 | if (handlerUpdateVector != null) | 12117 | break; |
11780 | { | ||
11781 | handlerUpdateVector(localId, pos5, this); | ||
11782 | } | ||
11783 | 12118 | ||
11784 | part.IgnoreUndoUpdate = false; | 12119 | case 0x0D: //(8 + 4 + 1) group scale and position |
11785 | } | 12120 | // exception as above |
11786 | 12121 | ||
11787 | break; | 12122 | udata.position = new Vector3(block.Data, 0); |
12123 | udata.scale = new Vector3(block.Data, 12); | ||
11788 | 12124 | ||
11789 | case 21: | 12125 | udata.change = ObjectChangeType.groupPS; |
11790 | Vector3 scale6 = new Vector3(block.Data, 12); | 12126 | updatehandler(localId, udata, this); |
11791 | Vector3 pos6 = new Vector3(block.Data, 0); | 12127 | break; |
11792 | 12128 | ||
11793 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12129 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11794 | if (handlerUpdatePrimScale != null) | 12130 | udata.scale = new Vector3(block.Data, 0); |
11795 | { | ||
11796 | part.StoreUndoState(false); | ||
11797 | part.IgnoreUndoUpdate = true; | ||
11798 | 12131 | ||
11799 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12132 | udata.change = ObjectChangeType.groupUS; |
11800 | handlerUpdatePrimScale(localId, scale6, this); | 12133 | updatehandler(localId, udata, this); |
11801 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12134 | break; |
11802 | if (handlerUpdatePrimSinglePosition != null) | ||
11803 | { | ||
11804 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11805 | } | ||
11806 | 12135 | ||
11807 | part.IgnoreUndoUpdate = false; | 12136 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11808 | } | 12137 | udata.position = new Vector3(block.Data, 0); |
11809 | break; | 12138 | udata.scale = new Vector3(block.Data, 12); |
11810 | 12139 | ||
11811 | default: | 12140 | udata.change = ObjectChangeType.groupPUS; |
11812 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12141 | updatehandler(localId, udata, this); |
11813 | break; | 12142 | break; |
12143 | |||
12144 | default: | ||
12145 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12146 | break; | ||
12147 | } | ||
11814 | } | 12148 | } |
11815 | 12149 | ||
11816 | // for (int j = 0; j < parts.Length; j++) | ||
11817 | // parts[j].IgnoreUndoUpdate = false; | ||
11818 | } | 12150 | } |
11819 | } | 12151 | } |
11820 | } | 12152 | } |
11821 | |||
11822 | return true; | 12153 | return true; |
11823 | } | 12154 | } |
11824 | 12155 | ||
@@ -11879,9 +12210,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11879 | public void SetChildAgentThrottle(byte[] throttles) | 12210 | public void SetChildAgentThrottle(byte[] throttles) |
11880 | { | 12211 | { |
11881 | m_udpClient.SetThrottles(throttles); | 12212 | m_udpClient.SetThrottles(throttles); |
12213 | GenericCall2 handler = OnUpdateThrottles; | ||
12214 | if (handler != null) | ||
12215 | { | ||
12216 | handler(); | ||
12217 | } | ||
11882 | } | 12218 | } |
11883 | 12219 | ||
11884 | /// <summary> | 12220 | /// <summary> |
12221 | /// Sets the throttles from values supplied by the client | ||
12222 | /// </summary> | ||
12223 | /// <param name="throttles"></param> | ||
12224 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12225 | { | ||
12226 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12227 | //m_udpClient.SetThrottles(throttles); | ||
12228 | |||
12229 | } | ||
12230 | |||
12231 | |||
12232 | /// <summary> | ||
11885 | /// Get the current throttles for this client as a packed byte array | 12233 | /// Get the current throttles for this client as a packed byte array |
11886 | /// </summary> | 12234 | /// </summary> |
11887 | /// <param name="multiplier">Unused</param> | 12235 | /// <param name="multiplier">Unused</param> |
@@ -12263,7 +12611,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12263 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12611 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12264 | // requestID, taskID, (SourceType)sourceType, Name); | 12612 | // requestID, taskID, (SourceType)sourceType, Name); |
12265 | 12613 | ||
12614 | |||
12615 | //Note, the bool returned from the below function is useless since it is always false. | ||
12266 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12616 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12617 | |||
12267 | } | 12618 | } |
12268 | 12619 | ||
12269 | /// <summary> | 12620 | /// <summary> |
@@ -12329,7 +12680,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12329 | /// <returns></returns> | 12680 | /// <returns></returns> |
12330 | private static int CalculateNumPackets(byte[] data) | 12681 | private static int CalculateNumPackets(byte[] data) |
12331 | { | 12682 | { |
12332 | const uint m_maxPacketSize = 600; | 12683 | // const uint m_maxPacketSize = 600; |
12684 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12333 | int numPackets = 1; | 12685 | int numPackets = 1; |
12334 | 12686 | ||
12335 | if (data == null) | 12687 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 7749446..f7ed14d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | private ClientInfo m_info = new ClientInfo(); | 163 | private ClientInfo m_info = new ClientInfo(); |
163 | 164 | ||
@@ -203,7 +204,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
203 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 204 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
204 | 205 | ||
205 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 206 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
206 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 207 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
207 | // Initialize the token buckets that control the throttling for each category | 208 | // Initialize the token buckets that control the throttling for each category |
208 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 209 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
209 | } | 210 | } |
@@ -428,11 +429,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
428 | /// </returns> | 429 | /// </returns> |
429 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 430 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
430 | { | 431 | { |
432 | return EnqueueOutgoing(packet, forceQueue, false); | ||
433 | } | ||
434 | |||
435 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
436 | { | ||
431 | int category = (int)packet.Category; | 437 | int category = (int)packet.Category; |
432 | 438 | ||
433 | if (category >= 0 && category < m_packetOutboxes.Length) | 439 | if (category >= 0 && category < m_packetOutboxes.Length) |
434 | { | 440 | { |
435 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 441 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
442 | |||
443 | if (m_deliverPackets == false) | ||
444 | { | ||
445 | queue.Enqueue(packet, highPriority); | ||
446 | return true; | ||
447 | } | ||
448 | |||
436 | TokenBucket bucket = m_throttleCategories[category]; | 449 | TokenBucket bucket = m_throttleCategories[category]; |
437 | 450 | ||
438 | // Don't send this packet if there is already a packet waiting in the queue | 451 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -440,7 +453,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | // queued packets | 453 | // queued packets |
441 | if (queue.Count > 0) | 454 | if (queue.Count > 0) |
442 | { | 455 | { |
443 | queue.Enqueue(packet); | 456 | queue.Enqueue(packet, highPriority); |
444 | return true; | 457 | return true; |
445 | } | 458 | } |
446 | 459 | ||
@@ -453,7 +466,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
453 | else | 466 | else |
454 | { | 467 | { |
455 | // Force queue specified or not enough tokens in the bucket, queue this packet | 468 | // Force queue specified or not enough tokens in the bucket, queue this packet |
456 | queue.Enqueue(packet); | 469 | queue.Enqueue(packet, highPriority); |
457 | return true; | 470 | return true; |
458 | } | 471 | } |
459 | } | 472 | } |
@@ -482,8 +495,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
482 | /// <returns>True if any packets were sent, otherwise false</returns> | 495 | /// <returns>True if any packets were sent, otherwise false</returns> |
483 | public bool DequeueOutgoing() | 496 | public bool DequeueOutgoing() |
484 | { | 497 | { |
485 | OutgoingPacket packet; | 498 | if (m_deliverPackets == false) return false; |
486 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 499 | |
500 | OutgoingPacket packet = null; | ||
501 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
487 | TokenBucket bucket; | 502 | TokenBucket bucket; |
488 | bool packetSent = false; | 503 | bool packetSent = false; |
489 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 504 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -514,32 +529,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
514 | // No dequeued packet waiting to be sent, try to pull one off | 529 | // No dequeued packet waiting to be sent, try to pull one off |
515 | // this queue | 530 | // this queue |
516 | queue = m_packetOutboxes[i]; | 531 | queue = m_packetOutboxes[i]; |
517 | if (queue.Dequeue(out packet)) | 532 | if (queue != null) |
518 | { | 533 | { |
519 | // A packet was pulled off the queue. See if we have | 534 | bool success = false; |
520 | // enough tokens in the bucket to send it out | 535 | try |
521 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
522 | { | 536 | { |
523 | // Send the packet | 537 | success = queue.Dequeue(out packet); |
524 | m_udpServer.SendPacketFinal(packet); | ||
525 | packetSent = true; | ||
526 | } | 538 | } |
527 | else | 539 | catch |
528 | { | 540 | { |
529 | // Save the dequeued packet for the next iteration | 541 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
530 | m_nextPackets[i] = packet; | ||
531 | } | 542 | } |
532 | 543 | if (success) | |
533 | // If the queue is empty after this dequeue, fire the queue | 544 | { |
534 | // empty callback now so it has a chance to fill before we | 545 | // A packet was pulled off the queue. See if we have |
535 | // get back here | 546 | // enough tokens in the bucket to send it out |
536 | if (queue.Count == 0) | 547 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
548 | { | ||
549 | // Send the packet | ||
550 | m_udpServer.SendPacketFinal(packet); | ||
551 | packetSent = true; | ||
552 | } | ||
553 | else | ||
554 | { | ||
555 | // Save the dequeued packet for the next iteration | ||
556 | m_nextPackets[i] = packet; | ||
557 | } | ||
558 | |||
559 | // If the queue is empty after this dequeue, fire the queue | ||
560 | // empty callback now so it has a chance to fill before we | ||
561 | // get back here | ||
562 | if (queue.Count == 0) | ||
563 | emptyCategories |= CategoryToFlag(i); | ||
564 | } | ||
565 | else | ||
566 | { | ||
567 | // No packets in this queue. Fire the queue empty callback | ||
568 | // if it has not been called recently | ||
537 | emptyCategories |= CategoryToFlag(i); | 569 | emptyCategories |= CategoryToFlag(i); |
570 | } | ||
538 | } | 571 | } |
539 | else | 572 | else |
540 | { | 573 | { |
541 | // No packets in this queue. Fire the queue empty callback | 574 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
542 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 575 | emptyCategories |= CategoryToFlag(i); |
544 | } | 576 | } |
545 | } | 577 | } |
@@ -648,6 +680,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
648 | if (m_nextOnQueueEmpty == 0) | 680 | if (m_nextOnQueueEmpty == 0) |
649 | m_nextOnQueueEmpty = 1; | 681 | m_nextOnQueueEmpty = 1; |
650 | } | 682 | } |
683 | internal void ForceThrottleSetting(int throttle, int setting) | ||
684 | { | ||
685 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
686 | } | ||
651 | 687 | ||
652 | /// <summary> | 688 | /// <summary> |
653 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 689 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -692,4 +728,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
692 | } | 728 | } |
693 | } | 729 | } |
694 | } | 730 | } |
731 | |||
732 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
733 | { | ||
734 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
735 | |||
736 | public override int Count | ||
737 | { | ||
738 | get | ||
739 | { | ||
740 | return base.Count + highQueue.Count; | ||
741 | } | ||
742 | } | ||
743 | |||
744 | public override bool Dequeue(out T item) | ||
745 | { | ||
746 | if (highQueue.Dequeue(out item)) | ||
747 | return true; | ||
748 | |||
749 | return base.Dequeue(out item); | ||
750 | } | ||
751 | |||
752 | public void Enqueue(T item, bool highPriority) | ||
753 | { | ||
754 | if (highPriority) | ||
755 | highQueue.Enqueue(item); | ||
756 | else | ||
757 | Enqueue(item); | ||
758 | } | ||
759 | } | ||
695 | } | 760 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 2aab4f9..8a1f267 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -127,7 +127,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
127 | /// <summary>Handlers for incoming packets</summary> | 127 | /// <summary>Handlers for incoming packets</summary> |
128 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 128 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
129 | /// <summary>Incoming packets that are awaiting handling</summary> | 129 | /// <summary>Incoming packets that are awaiting handling</summary> |
130 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 130 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
131 | |||
132 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
131 | 133 | ||
132 | /// <summary></summary> | 134 | /// <summary></summary> |
133 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 135 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -182,6 +184,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
182 | /// <summary>Flag to signal when clients should send pings</summary> | 184 | /// <summary>Flag to signal when clients should send pings</summary> |
183 | protected bool m_sendPing; | 185 | protected bool m_sendPing; |
184 | 186 | ||
187 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
185 | private Pool<IncomingPacket> m_incomingPacketPool; | 188 | private Pool<IncomingPacket> m_incomingPacketPool; |
186 | 189 | ||
187 | /// <summary> | 190 | /// <summary> |
@@ -875,6 +878,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
875 | 878 | ||
876 | #region Queue or Send | 879 | #region Queue or Send |
877 | 880 | ||
881 | bool highPriority = false; | ||
882 | |||
883 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
884 | { | ||
885 | category = (ThrottleOutPacketType)((int)category & 127); | ||
886 | highPriority = true; | ||
887 | } | ||
888 | |||
878 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 889 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
879 | // If we were not provided a method for handling unacked, use the UDPServer default method | 890 | // If we were not provided a method for handling unacked, use the UDPServer default method |
880 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 891 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -883,7 +894,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
883 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 894 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
884 | // packet so that it isn't sent before a queued update packet. | 895 | // packet so that it isn't sent before a queued update packet. |
885 | bool requestQueue = type == PacketType.KillObject; | 896 | bool requestQueue = type == PacketType.KillObject; |
886 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 897 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
887 | SendPacketFinal(outgoingPacket); | 898 | SendPacketFinal(outgoingPacket); |
888 | 899 | ||
889 | #endregion Queue or Send | 900 | #endregion Queue or Send |
@@ -1168,21 +1179,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1168 | 1179 | ||
1169 | #region Packet to Client Mapping | 1180 | #region Packet to Client Mapping |
1170 | 1181 | ||
1171 | // UseCircuitCode handling | 1182 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1172 | if (packet.Type == PacketType.UseCircuitCode) | 1183 | IClientAPI client = null; |
1184 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1173 | { | 1185 | { |
1174 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1186 | // UseCircuitCode handling |
1175 | // buffer. | 1187 | if (packet.Type == PacketType.UseCircuitCode) |
1176 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1188 | { |
1189 | // And if there is a UseCircuitCode pending, also drop it | ||
1190 | lock (m_pendingCache) | ||
1191 | { | ||
1192 | if (m_pendingCache.Contains(endPoint)) | ||
1193 | return; | ||
1177 | 1194 | ||
1178 | Util.FireAndForget(HandleUseCircuitCode, array); | 1195 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1196 | } | ||
1179 | 1197 | ||
1180 | return; | 1198 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1199 | // buffer. | ||
1200 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1201 | |||
1202 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1203 | |||
1204 | return; | ||
1205 | } | ||
1206 | } | ||
1207 | |||
1208 | // If this is a pending connection, enqueue, don't process yet | ||
1209 | lock (m_pendingCache) | ||
1210 | { | ||
1211 | Queue<UDPPacketBuffer> queue; | ||
1212 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1213 | { | ||
1214 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1215 | queue.Enqueue(buffer); | ||
1216 | return; | ||
1217 | } | ||
1181 | } | 1218 | } |
1182 | 1219 | ||
1183 | // Determine which agent this packet came from | 1220 | // Determine which agent this packet came from |
1184 | IClientAPI client; | 1221 | if (client == null || !(client is LLClientView)) |
1185 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1186 | { | 1222 | { |
1187 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1223 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1188 | return; | 1224 | return; |
@@ -1191,7 +1227,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | udpClient = ((LLClientView)client).UDPClient; | 1227 | udpClient = ((LLClientView)client).UDPClient; |
1192 | 1228 | ||
1193 | if (!udpClient.IsConnected) | 1229 | if (!udpClient.IsConnected) |
1230 | { | ||
1231 | m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1194 | return; | 1232 | return; |
1233 | } | ||
1195 | 1234 | ||
1196 | #endregion Packet to Client Mapping | 1235 | #endregion Packet to Client Mapping |
1197 | 1236 | ||
@@ -1321,7 +1360,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1321 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1360 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1322 | } | 1361 | } |
1323 | 1362 | ||
1324 | packetInbox.Enqueue(incomingPacket); | 1363 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1364 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1365 | packetInbox.EnqueueHigh(incomingPacket); | ||
1366 | else | ||
1367 | packetInbox.EnqueueLow(incomingPacket); | ||
1325 | } | 1368 | } |
1326 | 1369 | ||
1327 | #region BinaryStats | 1370 | #region BinaryStats |
@@ -1469,10 +1512,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1469 | { | 1512 | { |
1470 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); | 1513 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); |
1471 | bool tp = (aCircuit.teleportFlags > 0); | 1514 | bool tp = (aCircuit.teleportFlags > 0); |
1472 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from | ||
1473 | if (!tp) | 1515 | if (!tp) |
1474 | client.SceneAgent.SendInitialDataToMe(); | 1516 | client.SceneAgent.SendInitialDataToMe(); |
1475 | } | 1517 | } |
1518 | |||
1519 | // Now we know we can handle more data | ||
1520 | Thread.Sleep(200); | ||
1521 | |||
1522 | // Obtain the queue and remove it from the cache | ||
1523 | Queue<UDPPacketBuffer> queue = null; | ||
1524 | |||
1525 | lock (m_pendingCache) | ||
1526 | { | ||
1527 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1528 | { | ||
1529 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1530 | return; | ||
1531 | } | ||
1532 | m_pendingCache.Remove(endPoint); | ||
1533 | } | ||
1534 | |||
1535 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1536 | |||
1537 | // Reinject queued packets | ||
1538 | while(queue.Count > 0) | ||
1539 | { | ||
1540 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1541 | PacketReceived(buf); | ||
1542 | } | ||
1543 | queue = null; | ||
1476 | } | 1544 | } |
1477 | else | 1545 | else |
1478 | { | 1546 | { |
@@ -1480,6 +1548,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1480 | m_log.WarnFormat( | 1548 | m_log.WarnFormat( |
1481 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1549 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1482 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1550 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1551 | lock (m_pendingCache) | ||
1552 | m_pendingCache.Remove(endPoint); | ||
1483 | } | 1553 | } |
1484 | 1554 | ||
1485 | // m_log.DebugFormat( | 1555 | // m_log.DebugFormat( |
@@ -1599,7 +1669,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1599 | if (!client.SceneAgent.IsChildAgent) | 1669 | if (!client.SceneAgent.IsChildAgent) |
1600 | client.Kick("Simulator logged you out due to connection timeout"); | 1670 | client.Kick("Simulator logged you out due to connection timeout"); |
1601 | 1671 | ||
1602 | client.CloseWithoutChecks(); | 1672 | client.CloseWithoutChecks(true); |
1603 | } | 1673 | } |
1604 | } | 1674 | } |
1605 | 1675 | ||
@@ -1611,6 +1681,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1611 | 1681 | ||
1612 | while (IsRunningInbound) | 1682 | while (IsRunningInbound) |
1613 | { | 1683 | { |
1684 | m_scene.ThreadAlive(1); | ||
1614 | try | 1685 | try |
1615 | { | 1686 | { |
1616 | IncomingPacket incomingPacket = null; | 1687 | IncomingPacket incomingPacket = null; |
@@ -1660,6 +1731,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1660 | 1731 | ||
1661 | while (base.IsRunningOutbound) | 1732 | while (base.IsRunningOutbound) |
1662 | { | 1733 | { |
1734 | m_scene.ThreadAlive(2); | ||
1663 | try | 1735 | try |
1664 | { | 1736 | { |
1665 | m_packetSent = false; | 1737 | m_packetSent = false; |
@@ -1890,8 +1962,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1890 | Packet packet = incomingPacket.Packet; | 1962 | Packet packet = incomingPacket.Packet; |
1891 | LLClientView client = incomingPacket.Client; | 1963 | LLClientView client = incomingPacket.Client; |
1892 | 1964 | ||
1893 | if (client.IsActive) | 1965 | // if (client.IsActive) |
1894 | { | 1966 | // { |
1895 | m_currentIncomingClient = client; | 1967 | m_currentIncomingClient = client; |
1896 | 1968 | ||
1897 | try | 1969 | try |
@@ -1918,13 +1990,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1918 | { | 1990 | { |
1919 | m_currentIncomingClient = null; | 1991 | m_currentIncomingClient = null; |
1920 | } | 1992 | } |
1921 | } | 1993 | // } |
1922 | else | 1994 | // else |
1923 | { | 1995 | // { |
1924 | m_log.DebugFormat( | 1996 | // m_log.DebugFormat( |
1925 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1997 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1926 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1998 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1927 | } | 1999 | // } |
1928 | 2000 | ||
1929 | IncomingPacketsProcessed++; | 2001 | IncomingPacketsProcessed++; |
1930 | } | 2002 | } |
@@ -1936,8 +2008,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1936 | if (!client.IsLoggingOut) | 2008 | if (!client.IsLoggingOut) |
1937 | { | 2009 | { |
1938 | client.IsLoggingOut = true; | 2010 | client.IsLoggingOut = true; |
1939 | client.Close(); | 2011 | client.Close(false, false); |
1940 | } | 2012 | } |
1941 | } | 2013 | } |
1942 | } | 2014 | } |
1943 | } \ No newline at end of file | 2015 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f143c32..7035e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |