diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
8 files changed, 979 insertions, 554 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 185f9ce..88c4d7f 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -96,7 +96,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 96 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 97 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 99 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
100 | private static readonly string m_getObjectCostPath = "0102/"; | ||
101 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | |||
100 | 103 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 104 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 105 | // receive capability calls |
@@ -204,6 +207,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 207 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
205 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 208 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
206 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 209 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
210 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
211 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
212 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
213 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
214 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
215 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
216 | |||
217 | |||
207 | 218 | ||
208 | m_HostCapsObj.RegisterHandler( | 219 | m_HostCapsObj.RegisterHandler( |
209 | "CopyInventoryFromNotecard", | 220 | "CopyInventoryFromNotecard", |
@@ -854,6 +865,151 @@ namespace OpenSim.Region.ClientStack.Linden | |||
854 | response["int_response_code"] = 200; | 865 | response["int_response_code"] = 200; |
855 | return LLSDHelpers.SerialiseLLSDReply(response); | 866 | return LLSDHelpers.SerialiseLLSDReply(response); |
856 | } | 867 | } |
868 | |||
869 | public string GetObjectPhysicsData(string request, string path, | ||
870 | string param, IOSHttpRequest httpRequest, | ||
871 | IOSHttpResponse httpResponse) | ||
872 | { | ||
873 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
874 | OSDMap resp = new OSDMap(); | ||
875 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
876 | |||
877 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
878 | { | ||
879 | UUID uuid = object_ids[i].AsUUID(); | ||
880 | |||
881 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
882 | if (obj != null) | ||
883 | { | ||
884 | OSDMap object_data = new OSDMap(); | ||
885 | |||
886 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
887 | object_data["Density"] = obj.Density; | ||
888 | object_data["Friction"] = obj.Friction; | ||
889 | object_data["Restitution"] = obj.Bounciness; | ||
890 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
891 | |||
892 | resp[uuid.ToString()] = object_data; | ||
893 | } | ||
894 | } | ||
895 | |||
896 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
897 | return response; | ||
898 | } | ||
899 | |||
900 | public string GetObjectCost(string request, string path, | ||
901 | string param, IOSHttpRequest httpRequest, | ||
902 | IOSHttpResponse httpResponse) | ||
903 | { | ||
904 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
905 | OSDMap resp = new OSDMap(); | ||
906 | |||
907 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
908 | |||
909 | for (int i = 0; i < object_ids.Count; i++) | ||
910 | { | ||
911 | UUID uuid = object_ids[i].AsUUID(); | ||
912 | |||
913 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
914 | |||
915 | if (part != null) | ||
916 | { | ||
917 | SceneObjectGroup grp = part.ParentGroup; | ||
918 | if (grp != null) | ||
919 | { | ||
920 | float linksetCost; | ||
921 | float linksetPhysCost; | ||
922 | float partCost; | ||
923 | float partPhysCost; | ||
924 | |||
925 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
926 | |||
927 | OSDMap object_data = new OSDMap(); | ||
928 | object_data["linked_set_resource_cost"] = linksetCost; | ||
929 | object_data["resource_cost"] = partCost; | ||
930 | object_data["physics_cost"] = partPhysCost; | ||
931 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
932 | |||
933 | resp[uuid.ToString()] = object_data; | ||
934 | } | ||
935 | } | ||
936 | } | ||
937 | |||
938 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
939 | return response; | ||
940 | } | ||
941 | |||
942 | public string ResourceCostSelected(string request, string path, | ||
943 | string param, IOSHttpRequest httpRequest, | ||
944 | IOSHttpResponse httpResponse) | ||
945 | { | ||
946 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
947 | OSDMap resp = new OSDMap(); | ||
948 | |||
949 | |||
950 | float phys=0; | ||
951 | float stream=0; | ||
952 | float simul=0; | ||
953 | |||
954 | if (req.ContainsKey("selected_roots")) | ||
955 | { | ||
956 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
957 | |||
958 | // should go by SOG suming costs for all parts | ||
959 | // ll v3 works ok with several objects select we get the list and adds ok | ||
960 | // FS calls per object so results are wrong guess fs bug | ||
961 | for (int i = 0; i < object_ids.Count; i++) | ||
962 | { | ||
963 | UUID uuid = object_ids[i].AsUUID(); | ||
964 | float Physc; | ||
965 | float simulc; | ||
966 | float streamc; | ||
967 | |||
968 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
969 | if (grp != null) | ||
970 | { | ||
971 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
972 | phys += Physc; | ||
973 | stream += streamc; | ||
974 | simul += simulc; | ||
975 | } | ||
976 | } | ||
977 | } | ||
978 | else if (req.ContainsKey("selected_prims")) | ||
979 | { | ||
980 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
981 | |||
982 | // don't see in use in any of the 2 viewers | ||
983 | // guess it should be for edit linked but... nothing | ||
984 | // should go to SOP per part | ||
985 | for (int i = 0; i < object_ids.Count; i++) | ||
986 | { | ||
987 | UUID uuid = object_ids[i].AsUUID(); | ||
988 | |||
989 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
990 | if (part != null) | ||
991 | { | ||
992 | phys += part.PhysicsCost; | ||
993 | stream += part.StreamingCost; | ||
994 | simul += part.SimulationCost; | ||
995 | } | ||
996 | } | ||
997 | } | ||
998 | |||
999 | if (simul != 0) | ||
1000 | { | ||
1001 | OSDMap object_data = new OSDMap(); | ||
1002 | |||
1003 | object_data["physics"] = phys; | ||
1004 | object_data["streaming"] = stream; | ||
1005 | object_data["simulation"] = simul; | ||
1006 | |||
1007 | resp["selected"] = object_data; | ||
1008 | } | ||
1009 | |||
1010 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1011 | return response; | ||
1012 | } | ||
857 | } | 1013 | } |
858 | 1014 | ||
859 | public class AssetUploader | 1015 | public class AssetUploader |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 594b229..ebfe687 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
377 | // TODO: Add EventQueueGet name/description for diagnostics | 377 | // TODO: Add EventQueueGet name/description for diagnostics |
378 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
379 | eventQueueGetPath, | 379 | eventQueueGetPath, |
380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
381 | 381 | ||
382 | // m_log.DebugFormat( | 382 | // m_log.DebugFormat( |
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
831 | { | 831 | { |
832 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 832 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
833 | } | 833 | } |
834 | |||
835 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
836 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
837 | { | ||
838 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
839 | density, friction, bounce, gravmod); | ||
840 | Enqueue(item, avatarID); | ||
841 | } | ||
834 | } | 842 | } |
835 | } | 843 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..b9222e3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 395 | return message; |
396 | } | 396 | } |
397 | 397 | ||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
399 | float density, float friction, float bounce, float gravmod) | ||
400 | { | ||
401 | |||
402 | OSDMap physinfo = new OSDMap(6); | ||
403 | physinfo["LocalID"] = localID; | ||
404 | physinfo["Density"] = density; | ||
405 | physinfo["Friction"] = friction; | ||
406 | physinfo["GravityMultiplier"] = gravmod; | ||
407 | physinfo["Restitution"] = bounce; | ||
408 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
409 | |||
410 | OSDArray array = new OSDArray(1); | ||
411 | array.Add(physinfo); | ||
412 | |||
413 | OSDMap llsdBody = new OSDMap(1); | ||
414 | llsdBody.Add("ObjectData", array); | ||
415 | |||
416 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
417 | } | ||
398 | } | 418 | } |
399 | } | 419 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 01ceeed..8cac731 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -380,6 +388,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
380 | get { return m_startpos; } | 388 | get { return m_startpos; } |
381 | set { m_startpos = value; } | 389 | set { m_startpos = value; } |
382 | } | 390 | } |
391 | public bool DeliverPackets | ||
392 | { | ||
393 | get { return m_deliverPackets; } | ||
394 | set { | ||
395 | m_deliverPackets = value; | ||
396 | m_udpClient.m_deliverPackets = value; | ||
397 | } | ||
398 | } | ||
383 | public UUID AgentId { get { return m_agentId; } } | 399 | public UUID AgentId { get { return m_agentId; } } |
384 | public ISceneAgent SceneAgent { get; set; } | 400 | public ISceneAgent SceneAgent { get; set; } |
385 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 401 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -457,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
457 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 473 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
458 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 474 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
459 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 475 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
460 | m_killRecord = new HashSet<uint>(); | 476 | // m_killRecord = new HashSet<uint>(); |
461 | // m_attachmentsSent = new HashSet<uint>(); | 477 | // m_attachmentsSent = new HashSet<uint>(); |
462 | 478 | ||
463 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 479 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -487,11 +503,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
487 | 503 | ||
488 | #region Client Methods | 504 | #region Client Methods |
489 | 505 | ||
506 | |||
490 | /// <summary> | 507 | /// <summary> |
491 | /// Close down the client view | 508 | /// Close down the client view |
492 | /// </summary> | 509 | /// </summary> |
493 | public void Close() | 510 | public void Close() |
494 | { | 511 | { |
512 | Close(true); | ||
513 | } | ||
514 | |||
515 | /// <summary> | ||
516 | /// Shut down the client view | ||
517 | /// </summary> | ||
518 | public void Close(bool sendStop) | ||
519 | { | ||
495 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 520 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
496 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 521 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
497 | lock (CloseSyncLock) | 522 | lock (CloseSyncLock) |
@@ -500,7 +525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
500 | return; | 525 | return; |
501 | 526 | ||
502 | IsActive = false; | 527 | IsActive = false; |
503 | CloseWithoutChecks(); | 528 | CloseWithoutChecks(sendStop); |
504 | } | 529 | } |
505 | } | 530 | } |
506 | 531 | ||
@@ -513,12 +538,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | /// | 538 | /// |
514 | /// Callers must lock ClosingSyncLock before calling. | 539 | /// Callers must lock ClosingSyncLock before calling. |
515 | /// </remarks> | 540 | /// </remarks> |
516 | public void CloseWithoutChecks() | 541 | public void CloseWithoutChecks(bool sendStop) |
517 | { | 542 | { |
518 | m_log.DebugFormat( | 543 | m_log.DebugFormat( |
519 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 544 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
520 | Name, m_scene.RegionInfo.RegionName); | 545 | Name, m_scene.RegionInfo.RegionName); |
521 | 546 | ||
547 | if (sendStop) | ||
548 | { | ||
549 | // Send the STOP packet | ||
550 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
551 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
552 | } | ||
553 | |||
522 | // Shutdown the image manager | 554 | // Shutdown the image manager |
523 | ImageManager.Close(); | 555 | ImageManager.Close(); |
524 | 556 | ||
@@ -815,7 +847,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
815 | reply.ChatData.OwnerID = fromAgentID; | 847 | reply.ChatData.OwnerID = fromAgentID; |
816 | reply.ChatData.SourceID = fromAgentID; | 848 | reply.ChatData.SourceID = fromAgentID; |
817 | 849 | ||
818 | OutPacket(reply, ThrottleOutPacketType.Task); | 850 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
819 | } | 851 | } |
820 | 852 | ||
821 | /// <summary> | 853 | /// <summary> |
@@ -1101,6 +1133,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1101 | public virtual void SendLayerData(float[] map) | 1133 | public virtual void SendLayerData(float[] map) |
1102 | { | 1134 | { |
1103 | Util.FireAndForget(DoSendLayerData, map); | 1135 | Util.FireAndForget(DoSendLayerData, map); |
1136 | |||
1137 | // Send it sync, and async. It's not that much data | ||
1138 | // and it improves user experience just so much! | ||
1139 | DoSendLayerData(map); | ||
1104 | } | 1140 | } |
1105 | 1141 | ||
1106 | /// <summary> | 1142 | /// <summary> |
@@ -1113,16 +1149,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1113 | 1149 | ||
1114 | try | 1150 | try |
1115 | { | 1151 | { |
1116 | //for (int y = 0; y < 16; y++) | 1152 | for (int y = 0; y < 16; y++) |
1117 | //{ | 1153 | { |
1118 | // for (int x = 0; x < 16; x++) | 1154 | for (int x = 0; x < 16; x+=4) |
1119 | // { | 1155 | { |
1120 | // SendLayerData(x, y, map); | 1156 | SendLayerPacket(x, y, map); |
1121 | // } | 1157 | } |
1122 | //} | 1158 | } |
1123 | |||
1124 | // Send LayerData in a spiral pattern. Fun! | ||
1125 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1126 | } | 1159 | } |
1127 | catch (Exception e) | 1160 | catch (Exception e) |
1128 | { | 1161 | { |
@@ -1130,51 +1163,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1130 | } | 1163 | } |
1131 | } | 1164 | } |
1132 | 1165 | ||
1133 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1134 | { | ||
1135 | // Row | ||
1136 | for (int i = x1; i <= x2; i++) | ||
1137 | SendLayerData(i, y1, map); | ||
1138 | |||
1139 | // Column | ||
1140 | for (int j = y1 + 1; j <= y2; j++) | ||
1141 | SendLayerData(x2, j, map); | ||
1142 | |||
1143 | if (x2 - x1 > 0) | ||
1144 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1145 | } | ||
1146 | |||
1147 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1148 | { | ||
1149 | // Row in reverse | ||
1150 | for (int i = x2; i >= x1; i--) | ||
1151 | SendLayerData(i, y2, map); | ||
1152 | |||
1153 | // Column in reverse | ||
1154 | for (int j = y2 - 1; j >= y1; j--) | ||
1155 | SendLayerData(x1, j, map); | ||
1156 | |||
1157 | if (x2 - x1 > 0) | ||
1158 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1159 | } | ||
1160 | |||
1161 | /// <summary> | 1166 | /// <summary> |
1162 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1167 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1163 | /// </summary> | 1168 | /// </summary> |
1164 | /// <param name="map">heightmap</param> | 1169 | /// <param name="map">heightmap</param> |
1165 | /// <param name="px">X coordinate for patches 0..12</param> | 1170 | /// <param name="px">X coordinate for patches 0..12</param> |
1166 | /// <param name="py">Y coordinate for patches 0..15</param> | 1171 | /// <param name="py">Y coordinate for patches 0..15</param> |
1167 | // private void SendLayerPacket(float[] map, int y, int x) | 1172 | private void SendLayerPacket(int x, int y, float[] map) |
1168 | // { | 1173 | { |
1169 | // int[] patches = new int[4]; | 1174 | int[] patches = new int[4]; |
1170 | // patches[0] = x + 0 + y * 16; | 1175 | patches[0] = x + 0 + y * 16; |
1171 | // patches[1] = x + 1 + y * 16; | 1176 | patches[1] = x + 1 + y * 16; |
1172 | // patches[2] = x + 2 + y * 16; | 1177 | patches[2] = x + 2 + y * 16; |
1173 | // patches[3] = x + 3 + y * 16; | 1178 | patches[3] = x + 3 + y * 16; |
1174 | 1179 | ||
1175 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1180 | float[] heightmap = (map.Length == 65536) ? |
1176 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1181 | map : |
1177 | // } | 1182 | LLHeightFieldMoronize(map); |
1183 | |||
1184 | try | ||
1185 | { | ||
1186 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1187 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1188 | } | ||
1189 | catch | ||
1190 | { | ||
1191 | for (int px = x ; px < x + 4 ; px++) | ||
1192 | SendLayerData(px, y, map); | ||
1193 | } | ||
1194 | } | ||
1178 | 1195 | ||
1179 | /// <summary> | 1196 | /// <summary> |
1180 | /// Sends a specified patch to a client | 1197 | /// Sends a specified patch to a client |
@@ -1194,7 +1211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1194 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1211 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1195 | layerpack.Header.Reliable = true; | 1212 | layerpack.Header.Reliable = true; |
1196 | 1213 | ||
1197 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1214 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1198 | } | 1215 | } |
1199 | catch (Exception e) | 1216 | catch (Exception e) |
1200 | { | 1217 | { |
@@ -1557,7 +1574,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1557 | 1574 | ||
1558 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1575 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1559 | { | 1576 | { |
1560 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1577 | // foreach (uint id in localIDs) |
1578 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1561 | 1579 | ||
1562 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1580 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1563 | // TODO: don't create new blocks if recycling an old packet | 1581 | // TODO: don't create new blocks if recycling an old packet |
@@ -1579,17 +1597,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1579 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1597 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1580 | // condition where a kill can be processed before an out-of-date update for the same object. | 1598 | // condition where a kill can be processed before an out-of-date update for the same object. |
1581 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1599 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1582 | lock (m_killRecord) | 1600 | // lock (m_killRecord) |
1583 | { | 1601 | // { |
1584 | foreach (uint localID in localIDs) | 1602 | // foreach (uint localID in localIDs) |
1585 | m_killRecord.Add(localID); | 1603 | // m_killRecord.Add(localID); |
1586 | 1604 | ||
1587 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1605 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1588 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1606 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1589 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1607 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1590 | // scene objects in a viewer until that viewer is relogged in. | 1608 | // scene objects in a viewer until that viewer is relogged in. |
1591 | OutPacket(kill, ThrottleOutPacketType.Task); | 1609 | OutPacket(kill, ThrottleOutPacketType.Task); |
1592 | } | 1610 | // } |
1593 | } | 1611 | } |
1594 | } | 1612 | } |
1595 | 1613 | ||
@@ -2128,16 +2146,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2128 | replytask.InventoryData.TaskID = taskID; | 2146 | replytask.InventoryData.TaskID = taskID; |
2129 | replytask.InventoryData.Serial = serial; | 2147 | replytask.InventoryData.Serial = serial; |
2130 | replytask.InventoryData.Filename = fileName; | 2148 | replytask.InventoryData.Filename = fileName; |
2131 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2149 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2132 | } | 2150 | } |
2133 | 2151 | ||
2134 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2152 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2135 | { | 2153 | { |
2154 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2155 | if (isTaskInventory) | ||
2156 | type = ThrottleOutPacketType.Task; | ||
2157 | |||
2136 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2158 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2137 | sendXfer.XferID.ID = xferID; | 2159 | sendXfer.XferID.ID = xferID; |
2138 | sendXfer.XferID.Packet = packet; | 2160 | sendXfer.XferID.Packet = packet; |
2139 | sendXfer.DataPacket.Data = data; | 2161 | sendXfer.DataPacket.Data = data; |
2140 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2162 | OutPacket(sendXfer, type); |
2141 | } | 2163 | } |
2142 | 2164 | ||
2143 | public void SendAbortXferPacket(ulong xferID) | 2165 | public void SendAbortXferPacket(ulong xferID) |
@@ -2319,6 +2341,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2319 | OutPacket(sound, ThrottleOutPacketType.Task); | 2341 | OutPacket(sound, ThrottleOutPacketType.Task); |
2320 | } | 2342 | } |
2321 | 2343 | ||
2344 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2345 | { | ||
2346 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2347 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2348 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2349 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2350 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2351 | } | ||
2352 | |||
2322 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2353 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2323 | { | 2354 | { |
2324 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2355 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2611,6 +2642,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2611 | } | 2642 | } |
2612 | } | 2643 | } |
2613 | 2644 | ||
2645 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2646 | { | ||
2647 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2648 | if (part != null && AgentId != UUID.Zero) | ||
2649 | { | ||
2650 | try | ||
2651 | { | ||
2652 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2653 | if (eq != null) | ||
2654 | { | ||
2655 | uint localid = part.LocalId; | ||
2656 | byte physshapetype = part.PhysicsShapeType; | ||
2657 | float density = part.Density; | ||
2658 | float friction = part.Friction; | ||
2659 | float bounce = part.Bounciness; | ||
2660 | float gravmod = part.GravityModifier; | ||
2661 | |||
2662 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2663 | } | ||
2664 | } | ||
2665 | catch (Exception ex) | ||
2666 | { | ||
2667 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2668 | } | ||
2669 | part.UpdatePhysRequired = false; | ||
2670 | } | ||
2671 | } | ||
2672 | |||
2673 | |||
2614 | 2674 | ||
2615 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2675 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2616 | { | 2676 | { |
@@ -2708,7 +2768,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2708 | else | 2768 | else |
2709 | { | 2769 | { |
2710 | int processedLength = 0; | 2770 | int processedLength = 0; |
2711 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2771 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2772 | |||
2773 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2712 | int packetNumber = 0; | 2774 | int packetNumber = 0; |
2713 | 2775 | ||
2714 | while (processedLength < req.AssetInf.Data.Length) | 2776 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2779,7 +2841,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2779 | reply.Data.ParcelID = parcelID; | 2841 | reply.Data.ParcelID = parcelID; |
2780 | reply.Data.OwnerID = land.OwnerID; | 2842 | reply.Data.OwnerID = land.OwnerID; |
2781 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2843 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2782 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2844 | if (land != null && land.Description != null && land.Description != String.Empty) |
2845 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2846 | else | ||
2847 | reply.Data.Desc = new Byte[0]; | ||
2783 | reply.Data.ActualArea = land.Area; | 2848 | reply.Data.ActualArea = land.Area; |
2784 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2849 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2785 | 2850 | ||
@@ -3514,7 +3579,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3514 | 3579 | ||
3515 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3580 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3516 | // TODO: don't create new blocks if recycling an old packet | 3581 | // TODO: don't create new blocks if recycling an old packet |
3517 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3582 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3518 | avp.ObjectData.TextureEntry = textureEntry; | 3583 | avp.ObjectData.TextureEntry = textureEntry; |
3519 | 3584 | ||
3520 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3585 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3644,7 +3709,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3644 | /// </summary> | 3709 | /// </summary> |
3645 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3710 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3646 | { | 3711 | { |
3647 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3712 | if (entity is SceneObjectPart) |
3713 | { | ||
3714 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3715 | SceneObjectGroup g = e.ParentGroup; | ||
3716 | if (g.RootPart.Shape.State > 30) // HUD | ||
3717 | if (g.OwnerID != AgentId) | ||
3718 | return; // Don't send updates for other people's HUDs | ||
3719 | } | ||
3720 | |||
3648 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3721 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3649 | 3722 | ||
3650 | lock (m_entityUpdates.SyncRoot) | 3723 | lock (m_entityUpdates.SyncRoot) |
@@ -3711,27 +3784,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3711 | 3784 | ||
3712 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3785 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3713 | // condition where a kill can be processed before an out-of-date update for the same object. | 3786 | // condition where a kill can be processed before an out-of-date update for the same object. |
3714 | lock (m_killRecord) | 3787 | float avgTimeDilation = 1.0f; |
3788 | IEntityUpdate iupdate; | ||
3789 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3790 | |||
3791 | while (updatesThisCall < maxUpdates) | ||
3715 | { | 3792 | { |
3716 | float avgTimeDilation = 1.0f; | 3793 | lock (m_entityUpdates.SyncRoot) |
3717 | IEntityUpdate iupdate; | 3794 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3718 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3795 | break; |
3796 | |||
3797 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3798 | |||
3799 | avgTimeDilation += update.TimeDilation; | ||
3800 | avgTimeDilation *= 0.5f; | ||
3719 | 3801 | ||
3720 | while (updatesThisCall < maxUpdates) | 3802 | if (update.Entity is SceneObjectPart) |
3721 | { | 3803 | { |
3722 | lock (m_entityUpdates.SyncRoot) | 3804 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3723 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3724 | break; | ||
3725 | 3805 | ||
3726 | EntityUpdate update = (EntityUpdate)iupdate; | 3806 | if (part.ParentGroup.IsDeleted) |
3727 | 3807 | continue; | |
3728 | avgTimeDilation += update.TimeDilation; | ||
3729 | avgTimeDilation *= 0.5f; | ||
3730 | 3808 | ||
3731 | if (update.Entity is SceneObjectPart) | 3809 | if (part.ParentGroup.IsAttachment) |
3810 | { // Someone else's HUD, why are we getting these? | ||
3811 | if (part.ParentGroup.OwnerID != AgentId && | ||
3812 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3813 | continue; | ||
3814 | ScenePresence sp; | ||
3815 | // Owner is not in the sim, don't update it to | ||
3816 | // anyone | ||
3817 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3818 | continue; | ||
3819 | |||
3820 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3821 | bool found = false; | ||
3822 | foreach (SceneObjectGroup att in atts) | ||
3823 | { | ||
3824 | if (att == part.ParentGroup) | ||
3825 | { | ||
3826 | found = true; | ||
3827 | break; | ||
3828 | } | ||
3829 | } | ||
3830 | |||
3831 | // It's an attachment of a valid avatar, but | ||
3832 | // doesn't seem to be attached, skip | ||
3833 | if (!found) | ||
3834 | continue; | ||
3835 | |||
3836 | // On vehicle crossing, the attachments are received | ||
3837 | // while the avatar is still a child. Don't send | ||
3838 | // updates here because the LocalId has not yet | ||
3839 | // been updated and the viewer will derender the | ||
3840 | // attachments until the avatar becomes root. | ||
3841 | if (sp.IsChildAgent) | ||
3842 | continue; | ||
3843 | |||
3844 | // If the object is an attachment we don't want it to be in the kill | ||
3845 | // record. Else attaching from inworld and subsequently dropping | ||
3846 | // it will no longer work. | ||
3847 | // lock (m_killRecord) | ||
3848 | // { | ||
3849 | // m_killRecord.Remove(part.LocalId); | ||
3850 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3851 | // } | ||
3852 | } | ||
3853 | else | ||
3732 | { | 3854 | { |
3733 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3734 | |||
3735 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3855 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3736 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3856 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3737 | // safety measure. | 3857 | // safety measure. |
@@ -3742,236 +3862,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3742 | // | 3862 | // |
3743 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3863 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3744 | // after the root prim has been deleted. | 3864 | // after the root prim has been deleted. |
3745 | if (m_killRecord.Contains(part.LocalId)) | 3865 | // |
3746 | { | 3866 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3747 | // m_log.WarnFormat( | 3867 | // lock (m_killRecord) |
3748 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3868 | // { |
3749 | // part.LocalId, Name); | 3869 | // if (m_killRecord.Contains(part.LocalId)) |
3750 | continue; | 3870 | // continue; |
3751 | } | 3871 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3752 | 3872 | // continue; | |
3753 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3873 | // } |
3874 | } | ||
3875 | |||
3876 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3877 | { | ||
3878 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3879 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3754 | { | 3880 | { |
3755 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3881 | part.Shape.LightEntry = false; |
3756 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3757 | { | ||
3758 | part.Shape.LightEntry = false; | ||
3759 | } | ||
3760 | } | 3882 | } |
3761 | } | 3883 | } |
3762 | 3884 | } | |
3763 | #region UpdateFlags to packet type conversion | 3885 | |
3764 | 3886 | ++updatesThisCall; | |
3765 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3887 | |
3766 | 3888 | #region UpdateFlags to packet type conversion | |
3767 | bool canUseCompressed = true; | 3889 | |
3768 | bool canUseImproved = true; | 3890 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3769 | 3891 | ||
3770 | // Compressed object updates only make sense for LL primitives | 3892 | bool canUseCompressed = true; |
3771 | if (!(update.Entity is SceneObjectPart)) | 3893 | bool canUseImproved = true; |
3894 | |||
3895 | // Compressed object updates only make sense for LL primitives | ||
3896 | if (!(update.Entity is SceneObjectPart)) | ||
3897 | { | ||
3898 | canUseCompressed = false; | ||
3899 | } | ||
3900 | |||
3901 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3902 | { | ||
3903 | canUseCompressed = false; | ||
3904 | canUseImproved = false; | ||
3905 | } | ||
3906 | else | ||
3907 | { | ||
3908 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3909 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3910 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3911 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3772 | { | 3912 | { |
3773 | canUseCompressed = false; | 3913 | canUseCompressed = false; |
3774 | } | 3914 | } |
3775 | 3915 | ||
3776 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3916 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3917 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3918 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3919 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3920 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3921 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3922 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3923 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3924 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3925 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3926 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3927 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3928 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3777 | { | 3930 | { |
3778 | canUseCompressed = false; | ||
3779 | canUseImproved = false; | 3931 | canUseImproved = false; |
3780 | } | 3932 | } |
3781 | else | 3933 | } |
3782 | { | ||
3783 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3784 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3785 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3786 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3787 | { | ||
3788 | canUseCompressed = false; | ||
3789 | } | ||
3790 | |||
3791 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3792 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3793 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3794 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3795 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3796 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3797 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3798 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3799 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3803 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3804 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3805 | { | ||
3806 | canUseImproved = false; | ||
3807 | } | ||
3808 | } | ||
3809 | |||
3810 | #endregion UpdateFlags to packet type conversion | ||
3811 | |||
3812 | #region Block Construction | ||
3813 | |||
3814 | // TODO: Remove this once we can build compressed updates | ||
3815 | canUseCompressed = false; | ||
3816 | 3934 | ||
3817 | if (!canUseImproved && !canUseCompressed) | 3935 | #endregion UpdateFlags to packet type conversion |
3818 | { | ||
3819 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3820 | 3936 | ||
3821 | if (update.Entity is ScenePresence) | 3937 | #region Block Construction |
3822 | { | ||
3823 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3824 | } | ||
3825 | else | ||
3826 | { | ||
3827 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3828 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3829 | |||
3830 | // If the part has become a private hud since the update was scheduled then we do not | ||
3831 | // want to send it to other avatars. | ||
3832 | if (part.ParentGroup.IsAttachment | ||
3833 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3834 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3835 | continue; | ||
3836 | |||
3837 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3838 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3839 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3840 | // of the test above). | ||
3841 | // | ||
3842 | // Actual deletions (kills) happen in another method. | ||
3843 | if (part.ParentGroup.IsDeleted) | ||
3844 | continue; | ||
3845 | } | ||
3846 | 3938 | ||
3847 | objectUpdateBlocks.Value.Add(updateBlock); | 3939 | // TODO: Remove this once we can build compressed updates |
3848 | objectUpdates.Value.Add(update); | 3940 | canUseCompressed = false; |
3849 | } | ||
3850 | else if (!canUseImproved) | ||
3851 | { | ||
3852 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3853 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3854 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3855 | |||
3856 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3857 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3858 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3859 | // of the test above). | ||
3860 | // | ||
3861 | // Actual deletions (kills) happen in another method. | ||
3862 | if (part.ParentGroup.IsDeleted) | ||
3863 | continue; | ||
3864 | 3941 | ||
3865 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3942 | if (!canUseImproved && !canUseCompressed) |
3866 | compressedUpdates.Value.Add(update); | 3943 | { |
3944 | if (update.Entity is ScenePresence) | ||
3945 | { | ||
3946 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3867 | } | 3947 | } |
3868 | else | 3948 | else |
3869 | { | 3949 | { |
3870 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3950 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3871 | { | ||
3872 | // Self updates go into a special list | ||
3873 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3874 | terseAgentUpdates.Value.Add(update); | ||
3875 | } | ||
3876 | else | ||
3877 | { | ||
3878 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3879 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3880 | |||
3881 | // Everything else goes here | ||
3882 | if (update.Entity is SceneObjectPart) | ||
3883 | { | ||
3884 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3885 | |||
3886 | // If the part has become a private hud since the update was scheduled then we do not | ||
3887 | // want to send it to other avatars. | ||
3888 | if (part.ParentGroup.IsAttachment | ||
3889 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3890 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3891 | continue; | ||
3892 | |||
3893 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3894 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3895 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3896 | // of the test above). | ||
3897 | // | ||
3898 | // Actual deletions (kills) happen in another method. | ||
3899 | if (part.ParentGroup.IsDeleted) | ||
3900 | continue; | ||
3901 | } | ||
3902 | |||
3903 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3904 | terseUpdates.Value.Add(update); | ||
3905 | } | ||
3906 | } | 3951 | } |
3952 | } | ||
3953 | else if (!canUseImproved) | ||
3954 | { | ||
3955 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3956 | } | ||
3957 | else | ||
3958 | { | ||
3959 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3960 | // Self updates go into a special list | ||
3961 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3962 | else | ||
3963 | // Everything else goes here | ||
3964 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3965 | } | ||
3966 | |||
3967 | #endregion Block Construction | ||
3968 | } | ||
3907 | 3969 | ||
3908 | ++updatesThisCall; | 3970 | #region Packet Sending |
3909 | 3971 | ||
3910 | #endregion Block Construction | 3972 | const float TIME_DILATION = 1.0f; |
3911 | } | 3973 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3912 | 3974 | ||
3913 | #region Packet Sending | 3975 | if (terseAgentUpdateBlocks.IsValueCreated) |
3914 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3976 | { |
3977 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3915 | 3978 | ||
3916 | if (terseAgentUpdateBlocks.IsValueCreated) | 3979 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3917 | { | 3980 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3918 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3981 | packet.RegionData.TimeDilation = timeDilation; |
3982 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3919 | 3983 | ||
3920 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3984 | for (int i = 0; i < blocks.Count; i++) |
3921 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3985 | packet.ObjectData[i] = blocks[i]; |
3922 | packet.RegionData.TimeDilation = timeDilation; | ||
3923 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3924 | 3986 | ||
3925 | for (int i = 0; i < blocks.Count; i++) | 3987 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3926 | packet.ObjectData[i] = blocks[i]; | 3988 | } |
3927 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3928 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3929 | } | ||
3930 | 3989 | ||
3931 | if (objectUpdateBlocks.IsValueCreated) | 3990 | if (objectUpdateBlocks.IsValueCreated) |
3932 | { | 3991 | { |
3933 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3992 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3934 | 3993 | ||
3935 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3994 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3936 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3995 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3937 | packet.RegionData.TimeDilation = timeDilation; | 3996 | packet.RegionData.TimeDilation = timeDilation; |
3938 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3997 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3939 | 3998 | ||
3940 | for (int i = 0; i < blocks.Count; i++) | 3999 | for (int i = 0; i < blocks.Count; i++) |
3941 | packet.ObjectData[i] = blocks[i]; | 4000 | packet.ObjectData[i] = blocks[i]; |
3942 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4001 | |
3943 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 4002 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3944 | } | 4003 | } |
3945 | 4004 | ||
3946 | if (compressedUpdateBlocks.IsValueCreated) | 4005 | if (compressedUpdateBlocks.IsValueCreated) |
3947 | { | 4006 | { |
3948 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 4007 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3949 | 4008 | ||
3950 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 4009 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3951 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4010 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3952 | packet.RegionData.TimeDilation = timeDilation; | 4011 | packet.RegionData.TimeDilation = timeDilation; |
3953 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 4012 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3954 | |||
3955 | for (int i = 0; i < blocks.Count; i++) | ||
3956 | packet.ObjectData[i] = blocks[i]; | ||
3957 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3958 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3959 | } | ||
3960 | 4013 | ||
3961 | if (terseUpdateBlocks.IsValueCreated) | 4014 | for (int i = 0; i < blocks.Count; i++) |
3962 | { | 4015 | packet.ObjectData[i] = blocks[i]; |
3963 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4016 | |
3964 | 4017 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3965 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4018 | } |
3966 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4019 | |
3967 | packet.RegionData.TimeDilation = timeDilation; | 4020 | if (terseUpdateBlocks.IsValueCreated) |
3968 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4021 | { |
3969 | 4022 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3970 | for (int i = 0; i < blocks.Count; i++) | 4023 | |
3971 | packet.ObjectData[i] = blocks[i]; | 4024 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3972 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4025 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3973 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4026 | packet.RegionData.TimeDilation = timeDilation; |
3974 | } | 4027 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4028 | |||
4029 | for (int i = 0; i < blocks.Count; i++) | ||
4030 | packet.ObjectData[i] = blocks[i]; | ||
4031 | |||
4032 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3975 | } | 4033 | } |
3976 | 4034 | ||
3977 | #endregion Packet Sending | 4035 | #endregion Packet Sending |
@@ -4264,11 +4322,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4264 | 4322 | ||
4265 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4323 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4266 | // of the object rather than the properties when the packet was created | 4324 | // of the object rather than the properties when the packet was created |
4267 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4325 | // HACK : Remove intelligent resending until it's fixed in core |
4268 | delegate(OutgoingPacket oPacket) | 4326 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4269 | { | 4327 | // delegate(OutgoingPacket oPacket) |
4270 | ResendPropertyUpdates(updates, oPacket); | 4328 | // { |
4271 | }); | 4329 | // ResendPropertyUpdates(updates, oPacket); |
4330 | // }); | ||
4331 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4272 | 4332 | ||
4273 | // pbcnt += blocks.Count; | 4333 | // pbcnt += blocks.Count; |
4274 | // ppcnt++; | 4334 | // ppcnt++; |
@@ -4294,11 +4354,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4294 | // of the object rather than the properties when the packet was created | 4354 | // of the object rather than the properties when the packet was created |
4295 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4355 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4296 | updates.Add(familyUpdates.Value[i]); | 4356 | updates.Add(familyUpdates.Value[i]); |
4297 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4357 | // HACK : Remove intelligent resending until it's fixed in core |
4298 | delegate(OutgoingPacket oPacket) | 4358 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4299 | { | 4359 | // delegate(OutgoingPacket oPacket) |
4300 | ResendPropertyUpdates(updates, oPacket); | 4360 | // { |
4301 | }); | 4361 | // ResendPropertyUpdates(updates, oPacket); |
4362 | // }); | ||
4363 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4302 | 4364 | ||
4303 | // fpcnt++; | 4365 | // fpcnt++; |
4304 | // fbcnt++; | 4366 | // fbcnt++; |
@@ -4447,37 +4509,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4447 | if (bl[i].BannedUserID == UUID.Zero) | 4509 | if (bl[i].BannedUserID == UUID.Zero) |
4448 | continue; | 4510 | continue; |
4449 | BannedUsers.Add(bl[i].BannedUserID); | 4511 | BannedUsers.Add(bl[i].BannedUserID); |
4450 | } | ||
4451 | 4512 | ||
4452 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4513 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4453 | packet.AgentData.TransactionID = UUID.Random(); | 4514 | { |
4454 | packet.AgentData.AgentID = AgentId; | 4515 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4455 | packet.AgentData.SessionID = SessionId; | 4516 | packet.AgentData.TransactionID = UUID.Random(); |
4456 | packet.MethodData.Invoice = invoice; | 4517 | packet.AgentData.AgentID = AgentId; |
4457 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4518 | packet.AgentData.SessionID = SessionId; |
4519 | packet.MethodData.Invoice = invoice; | ||
4520 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4458 | 4521 | ||
4459 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4522 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4460 | 4523 | ||
4461 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4524 | int j; |
4462 | { | 4525 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4463 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4526 | { |
4464 | } | 4527 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4465 | int j = 0; | 4528 | } |
4529 | j = 0; | ||
4466 | 4530 | ||
4467 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4531 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4468 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4532 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4469 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4533 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4470 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4534 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4471 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4535 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4472 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4536 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4473 | 4537 | ||
4474 | foreach (UUID banned in BannedUsers) | 4538 | foreach (UUID banned in BannedUsers) |
4475 | { | 4539 | { |
4476 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4540 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4541 | } | ||
4542 | packet.ParamList = returnblock; | ||
4543 | packet.Header.Reliable = true; | ||
4544 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4545 | |||
4546 | BannedUsers.Clear(); | ||
4547 | } | ||
4477 | } | 4548 | } |
4478 | packet.ParamList = returnblock; | 4549 | |
4479 | packet.Header.Reliable = false; | ||
4480 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4481 | } | 4550 | } |
4482 | 4551 | ||
4483 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4552 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4663,7 +4732,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4663 | 4732 | ||
4664 | if (landData.SimwideArea > 0) | 4733 | if (landData.SimwideArea > 0) |
4665 | { | 4734 | { |
4666 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4735 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4736 | // Never report more than sim total capacity | ||
4737 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4738 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4667 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4739 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4668 | } | 4740 | } |
4669 | else | 4741 | else |
@@ -4792,14 +4864,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4792 | 4864 | ||
4793 | if (notifyCount > 0) | 4865 | if (notifyCount > 0) |
4794 | { | 4866 | { |
4795 | if (notifyCount > 32) | 4867 | // if (notifyCount > 32) |
4796 | { | 4868 | // { |
4797 | m_log.InfoFormat( | 4869 | // m_log.InfoFormat( |
4798 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4870 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4799 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4871 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4800 | 4872 | // | |
4801 | notifyCount = 32; | 4873 | // notifyCount = 32; |
4802 | } | 4874 | // } |
4803 | 4875 | ||
4804 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4876 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4805 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4877 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4854,9 +4926,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4854 | { | 4926 | { |
4855 | ScenePresence presence = (ScenePresence)entity; | 4927 | ScenePresence presence = (ScenePresence)entity; |
4856 | 4928 | ||
4929 | position = presence.OffsetPosition; | ||
4930 | rotation = presence.Rotation; | ||
4931 | |||
4932 | if (presence.ParentID != 0) | ||
4933 | { | ||
4934 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4935 | if (part != null && part != part.ParentGroup.RootPart) | ||
4936 | { | ||
4937 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4938 | rotation = part.RotationOffset * presence.Rotation; | ||
4939 | } | ||
4940 | } | ||
4941 | |||
4857 | attachPoint = 0; | 4942 | attachPoint = 0; |
4858 | collisionPlane = presence.CollisionPlane; | 4943 | collisionPlane = presence.CollisionPlane; |
4859 | position = presence.OffsetPosition; | ||
4860 | velocity = presence.Velocity; | 4944 | velocity = presence.Velocity; |
4861 | acceleration = Vector3.Zero; | 4945 | acceleration = Vector3.Zero; |
4862 | 4946 | ||
@@ -4866,7 +4950,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4866 | // acceleration = new Vector3(1, 0, 0); | 4950 | // acceleration = new Vector3(1, 0, 0); |
4867 | 4951 | ||
4868 | angularVelocity = Vector3.Zero; | 4952 | angularVelocity = Vector3.Zero; |
4869 | rotation = presence.Rotation; | ||
4870 | 4953 | ||
4871 | if (sendTexture) | 4954 | if (sendTexture) |
4872 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4955 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4971,13 +5054,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4971 | 5054 | ||
4972 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5055 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4973 | { | 5056 | { |
5057 | Vector3 offsetPosition = data.OffsetPosition; | ||
5058 | Quaternion rotation = data.Rotation; | ||
5059 | uint parentID = data.ParentID; | ||
5060 | |||
5061 | if (parentID != 0) | ||
5062 | { | ||
5063 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5064 | if (part != null && part != part.ParentGroup.RootPart) | ||
5065 | { | ||
5066 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5067 | rotation = part.RotationOffset * data.Rotation; | ||
5068 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5069 | } | ||
5070 | } | ||
5071 | |||
4974 | byte[] objectData = new byte[76]; | 5072 | byte[] objectData = new byte[76]; |
4975 | 5073 | ||
4976 | data.CollisionPlane.ToBytes(objectData, 0); | 5074 | data.CollisionPlane.ToBytes(objectData, 0); |
4977 | data.OffsetPosition.ToBytes(objectData, 16); | 5075 | offsetPosition.ToBytes(objectData, 16); |
4978 | // data.Velocity.ToBytes(objectData, 28); | 5076 | // data.Velocity.ToBytes(objectData, 28); |
4979 | // data.Acceleration.ToBytes(objectData, 40); | 5077 | // data.Acceleration.ToBytes(objectData, 40); |
4980 | data.Rotation.ToBytes(objectData, 52); | 5078 | rotation.ToBytes(objectData, 52); |
4981 | //data.AngularVelocity.ToBytes(objectData, 64); | 5079 | //data.AngularVelocity.ToBytes(objectData, 64); |
4982 | 5080 | ||
4983 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5081 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -4991,7 +5089,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4991 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5089 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
4992 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5090 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
4993 | update.ObjectData = objectData; | 5091 | update.ObjectData = objectData; |
4994 | update.ParentID = data.ParentID; | 5092 | update.ParentID = parentID; |
4995 | update.PathCurve = 16; | 5093 | update.PathCurve = 16; |
4996 | update.PathScaleX = 100; | 5094 | update.PathScaleX = 100; |
4997 | update.PathScaleY = 100; | 5095 | update.PathScaleY = 100; |
@@ -5009,10 +5107,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5009 | update.TextureEntry = Utils.EmptyBytes; | 5107 | update.TextureEntry = Utils.EmptyBytes; |
5010 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5108 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5011 | 5109 | ||
5110 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5012 | update.UpdateFlags = (uint)( | 5111 | update.UpdateFlags = (uint)( |
5013 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5112 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5014 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5113 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5015 | PrimFlags.ObjectOwnerModify); | 5114 | PrimFlags.ObjectOwnerModify); |
5115 | */ | ||
5116 | update.UpdateFlags = 0; | ||
5016 | 5117 | ||
5017 | return update; | 5118 | return update; |
5018 | } | 5119 | } |
@@ -5332,6 +5433,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5332 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5433 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5333 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5434 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5334 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5435 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5436 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5335 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5437 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5336 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5438 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5337 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5439 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5398,6 +5500,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5398 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5500 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5399 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5501 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5400 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5502 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5503 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5401 | 5504 | ||
5402 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5505 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5403 | } | 5506 | } |
@@ -5433,6 +5536,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5433 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5536 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5434 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5537 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5435 | (x.ControlFlags != lastarg.ControlFlags) || | 5538 | (x.ControlFlags != lastarg.ControlFlags) || |
5539 | (x.ControlFlags != 0) || | ||
5436 | (x.Far != lastarg.Far) || | 5540 | (x.Far != lastarg.Far) || |
5437 | (x.Flags != lastarg.Flags) || | 5541 | (x.Flags != lastarg.Flags) || |
5438 | (x.State != lastarg.State) || | 5542 | (x.State != lastarg.State) || |
@@ -5810,7 +5914,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5810 | args.Channel = ch; | 5914 | args.Channel = ch; |
5811 | args.From = String.Empty; | 5915 | args.From = String.Empty; |
5812 | args.Message = Utils.BytesToString(msg); | 5916 | args.Message = Utils.BytesToString(msg); |
5813 | args.Type = ChatTypeEnum.Shout; | 5917 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5814 | args.Position = new Vector3(); | 5918 | args.Position = new Vector3(); |
5815 | args.Scene = Scene; | 5919 | args.Scene = Scene; |
5816 | args.Sender = this; | 5920 | args.Sender = this; |
@@ -6330,6 +6434,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6330 | { | 6434 | { |
6331 | handlerCompleteMovementToRegion(sender, true); | 6435 | handlerCompleteMovementToRegion(sender, true); |
6332 | } | 6436 | } |
6437 | else | ||
6438 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6439 | |||
6333 | handlerCompleteMovementToRegion = null; | 6440 | handlerCompleteMovementToRegion = null; |
6334 | 6441 | ||
6335 | return true; | 6442 | return true; |
@@ -6347,7 +6454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6347 | return true; | 6454 | return true; |
6348 | } | 6455 | } |
6349 | #endregion | 6456 | #endregion |
6350 | 6457 | /* | |
6351 | StartAnim handlerStartAnim = null; | 6458 | StartAnim handlerStartAnim = null; |
6352 | StopAnim handlerStopAnim = null; | 6459 | StopAnim handlerStopAnim = null; |
6353 | 6460 | ||
@@ -6371,6 +6478,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6371 | } | 6478 | } |
6372 | } | 6479 | } |
6373 | return true; | 6480 | return true; |
6481 | */ | ||
6482 | ChangeAnim handlerChangeAnim = null; | ||
6483 | |||
6484 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6485 | { | ||
6486 | handlerChangeAnim = OnChangeAnim; | ||
6487 | if (handlerChangeAnim != null) | ||
6488 | { | ||
6489 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6490 | } | ||
6491 | } | ||
6492 | |||
6493 | handlerChangeAnim = OnChangeAnim; | ||
6494 | if (handlerChangeAnim != null) | ||
6495 | { | ||
6496 | handlerChangeAnim(UUID.Zero, false, true); | ||
6497 | } | ||
6498 | |||
6499 | return true; | ||
6374 | } | 6500 | } |
6375 | 6501 | ||
6376 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6502 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6996,10 +7122,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6996 | // 46,47,48 are special positions within the packet | 7122 | // 46,47,48 are special positions within the packet |
6997 | // This may change so perhaps we need a better way | 7123 | // This may change so perhaps we need a better way |
6998 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7124 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
6999 | bool UsePhysics = (data[46] != 0) ? true : false; | 7125 | /* |
7000 | bool IsTemporary = (data[47] != 0) ? true : false; | 7126 | bool UsePhysics = (data[46] != 0) ? true : false; |
7001 | bool IsPhantom = (data[48] != 0) ? true : false; | 7127 | bool IsTemporary = (data[47] != 0) ? true : false; |
7002 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7128 | bool IsPhantom = (data[48] != 0) ? true : false; |
7129 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7130 | */ | ||
7131 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7132 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7133 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7134 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7135 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7136 | |||
7137 | if (blocks == null || blocks.Length == 0) | ||
7138 | { | ||
7139 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7140 | } | ||
7141 | else | ||
7142 | { | ||
7143 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7144 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7145 | physdata.Bounce = phsblock.Restitution; | ||
7146 | physdata.Density = phsblock.Density; | ||
7147 | physdata.Friction = phsblock.Friction; | ||
7148 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7149 | } | ||
7150 | |||
7151 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7003 | } | 7152 | } |
7004 | return true; | 7153 | return true; |
7005 | } | 7154 | } |
@@ -9853,7 +10002,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9853 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10002 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9854 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10003 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9855 | UpdateMuteListEntry.MuteData.MuteType, | 10004 | UpdateMuteListEntry.MuteData.MuteType, |
9856 | UpdateMuteListEntry.AgentData.AgentID); | 10005 | UpdateMuteListEntry.MuteData.MuteFlags); |
9857 | return true; | 10006 | return true; |
9858 | } | 10007 | } |
9859 | return false; | 10008 | return false; |
@@ -9868,8 +10017,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9868 | { | 10017 | { |
9869 | handlerRemoveMuteListEntry(this, | 10018 | handlerRemoveMuteListEntry(this, |
9870 | RemoveMuteListEntry.MuteData.MuteID, | 10019 | RemoveMuteListEntry.MuteData.MuteID, |
9871 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10020 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9872 | RemoveMuteListEntry.AgentData.AgentID); | ||
9873 | return true; | 10021 | return true; |
9874 | } | 10022 | } |
9875 | return false; | 10023 | return false; |
@@ -9913,10 +10061,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9913 | return false; | 10061 | return false; |
9914 | } | 10062 | } |
9915 | 10063 | ||
10064 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10065 | { | ||
10066 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10067 | (ChangeInventoryItemFlagsPacket)packet; | ||
10068 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10069 | if (handlerChangeInventoryItemFlags != null) | ||
10070 | { | ||
10071 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10072 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10073 | return true; | ||
10074 | } | ||
10075 | return false; | ||
10076 | } | ||
10077 | |||
9916 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10078 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9917 | { | 10079 | { |
9918 | return true; | 10080 | return true; |
9919 | } | 10081 | } |
10082 | |||
10083 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10084 | { | ||
10085 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10086 | |||
10087 | #region Packet Session and User Check | ||
10088 | if (m_checkPackets) | ||
10089 | { | ||
10090 | if (packet.AgentData.SessionID != SessionId || | ||
10091 | packet.AgentData.AgentID != AgentId) | ||
10092 | return true; | ||
10093 | } | ||
10094 | #endregion | ||
10095 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10096 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10097 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10098 | { | ||
10099 | InventoryItemBase b = new InventoryItemBase(); | ||
10100 | b.ID = n.OldItemID; | ||
10101 | b.Folder = n.OldFolderID; | ||
10102 | items.Add(b); | ||
10103 | } | ||
10104 | |||
10105 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10106 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10107 | { | ||
10108 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10109 | } | ||
10110 | |||
10111 | return true; | ||
10112 | } | ||
9920 | 10113 | ||
9921 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10114 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9922 | { | 10115 | { |
@@ -10343,6 +10536,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10343 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10536 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10344 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10537 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10345 | 10538 | ||
10539 | Scene scene = (Scene)m_scene; | ||
10540 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10541 | { | ||
10542 | ScenePresence p; | ||
10543 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10544 | { | ||
10545 | if (p.GodLevel >= 200) | ||
10546 | { | ||
10547 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10548 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10549 | } | ||
10550 | } | ||
10551 | } | ||
10552 | |||
10346 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10553 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10347 | } | 10554 | } |
10348 | return true; | 10555 | return true; |
@@ -10916,11 +11123,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10916 | 11123 | ||
10917 | StartLure handlerStartLure = OnStartLure; | 11124 | StartLure handlerStartLure = OnStartLure; |
10918 | if (handlerStartLure != null) | 11125 | if (handlerStartLure != null) |
10919 | handlerStartLure(startLureRequest.Info.LureType, | 11126 | { |
10920 | Utils.BytesToString( | 11127 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10921 | startLureRequest.Info.Message), | 11128 | { |
10922 | startLureRequest.TargetData[0].TargetID, | 11129 | handlerStartLure(startLureRequest.Info.LureType, |
10923 | this); | 11130 | Utils.BytesToString( |
11131 | startLureRequest.Info.Message), | ||
11132 | startLureRequest.TargetData[i].TargetID, | ||
11133 | this); | ||
11134 | } | ||
11135 | } | ||
10924 | return true; | 11136 | return true; |
10925 | } | 11137 | } |
10926 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11138 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11034,10 +11246,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11034 | } | 11246 | } |
11035 | #endregion | 11247 | #endregion |
11036 | 11248 | ||
11037 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11249 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11038 | if (handlerClassifiedGodDelete != null) | 11250 | if (handlerClassifiedGodDelete != null) |
11039 | handlerClassifiedGodDelete( | 11251 | handlerClassifiedGodDelete( |
11040 | classifiedGodDelete.Data.ClassifiedID, | 11252 | classifiedGodDelete.Data.ClassifiedID, |
11253 | classifiedGodDelete.Data.QueryID, | ||
11041 | this); | 11254 | this); |
11042 | return true; | 11255 | return true; |
11043 | } | 11256 | } |
@@ -11403,209 +11616,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11403 | } | 11616 | } |
11404 | else | 11617 | else |
11405 | { | 11618 | { |
11406 | // m_log.DebugFormat( | 11619 | ClientChangeObject updatehandler = onClientChangeObject; |
11407 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11408 | // i, block.Type, part.Name, part.LocalId); | ||
11409 | 11620 | ||
11410 | // // Do this once since fetch parts creates a new array. | 11621 | if (updatehandler != null) |
11411 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11622 | { |
11412 | // for (int j = 0; j < parts.Length; j++) | 11623 | ObjectChangeData udata = new ObjectChangeData(); |
11413 | // { | ||
11414 | // part.StoreUndoState(); | ||
11415 | // parts[j].IgnoreUndoUpdate = true; | ||
11416 | // } | ||
11417 | 11624 | ||
11418 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11625 | /*ubit from ll JIRA: |
11626 | * 0x01 position | ||
11627 | * 0x02 rotation | ||
11628 | * 0x04 scale | ||
11629 | |||
11630 | * 0x08 LINK_SET | ||
11631 | * 0x10 UNIFORM for scale | ||
11632 | */ | ||
11419 | 11633 | ||
11420 | switch (block.Type) | 11634 | // translate to internal changes |
11421 | { | 11635 | // not all cases .. just the ones older code did |
11422 | case 1: | ||
11423 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11424 | 11636 | ||
11425 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11637 | switch (block.Type) |
11426 | if (handlerUpdatePrimSinglePosition != null) | 11638 | { |
11427 | { | 11639 | case 1: //change position sp |
11428 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11640 | udata.position = new Vector3(block.Data, 0); |
11429 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11430 | } | ||
11431 | break; | ||
11432 | 11641 | ||
11433 | case 2: | 11642 | udata.change = ObjectChangeType.primP; |
11434 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11643 | updatehandler(localId, udata, this); |
11644 | break; | ||
11435 | 11645 | ||
11436 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11646 | case 2: // rotation sp |
11437 | if (handlerUpdatePrimSingleRotation != null) | 11647 | udata.rotation = new Quaternion(block.Data, 0, true); |
11438 | { | ||
11439 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11440 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11441 | } | ||
11442 | break; | ||
11443 | 11648 | ||
11444 | case 3: | 11649 | udata.change = ObjectChangeType.primR; |
11445 | Vector3 rotPos = new Vector3(block.Data, 0); | 11650 | updatehandler(localId, udata, this); |
11446 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11651 | break; |
11447 | 11652 | ||
11448 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11653 | case 3: // position plus rotation |
11449 | if (handlerUpdatePrimSingleRotationPosition != null) | 11654 | udata.position = new Vector3(block.Data, 0); |
11450 | { | 11655 | udata.rotation = new Quaternion(block.Data, 12, true); |
11451 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11452 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11453 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11454 | } | ||
11455 | break; | ||
11456 | 11656 | ||
11457 | case 4: | 11657 | udata.change = ObjectChangeType.primPR; |
11458 | case 20: | 11658 | updatehandler(localId, udata, this); |
11459 | Vector3 scale4 = new Vector3(block.Data, 0); | 11659 | break; |
11460 | 11660 | ||
11461 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11661 | case 4: // scale sp |
11462 | if (handlerUpdatePrimScale != null) | 11662 | udata.scale = new Vector3(block.Data, 0); |
11463 | { | 11663 | udata.change = ObjectChangeType.primS; |
11464 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11465 | handlerUpdatePrimScale(localId, scale4, this); | ||
11466 | } | ||
11467 | break; | ||
11468 | 11664 | ||
11469 | case 5: | 11665 | updatehandler(localId, udata, this); |
11470 | Vector3 scale1 = new Vector3(block.Data, 12); | 11666 | break; |
11471 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11472 | 11667 | ||
11473 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11668 | case 0x14: // uniform scale sp |
11474 | if (handlerUpdatePrimScale != null) | 11669 | udata.scale = new Vector3(block.Data, 0); |
11475 | { | ||
11476 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11477 | handlerUpdatePrimScale(localId, scale1, this); | ||
11478 | 11670 | ||
11479 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11671 | udata.change = ObjectChangeType.primUS; |
11480 | if (handlerUpdatePrimSinglePosition != null) | 11672 | updatehandler(localId, udata, this); |
11481 | { | 11673 | break; |
11482 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11483 | } | ||
11484 | } | ||
11485 | break; | ||
11486 | 11674 | ||
11487 | case 9: | 11675 | case 5: // scale and position sp |
11488 | Vector3 pos2 = new Vector3(block.Data, 0); | 11676 | udata.position = new Vector3(block.Data, 0); |
11677 | udata.scale = new Vector3(block.Data, 12); | ||
11489 | 11678 | ||
11490 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11679 | udata.change = ObjectChangeType.primPS; |
11680 | updatehandler(localId, udata, this); | ||
11681 | break; | ||
11491 | 11682 | ||
11492 | if (handlerUpdateVector != null) | 11683 | case 0x15: //uniform scale and position |
11493 | { | 11684 | udata.position = new Vector3(block.Data, 0); |
11494 | handlerUpdateVector(localId, pos2, this); | 11685 | udata.scale = new Vector3(block.Data, 12); |
11495 | } | ||
11496 | break; | ||
11497 | 11686 | ||
11498 | case 10: | 11687 | udata.change = ObjectChangeType.primPUS; |
11499 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11688 | updatehandler(localId, udata, this); |
11689 | break; | ||
11500 | 11690 | ||
11501 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11691 | // now group related (bit 4) |
11502 | if (handlerUpdatePrimRotation != null) | 11692 | case 9: //( 8 + 1 )group position |
11503 | { | 11693 | udata.position = new Vector3(block.Data, 0); |
11504 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11505 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11506 | } | ||
11507 | break; | ||
11508 | 11694 | ||
11509 | case 11: | 11695 | udata.change = ObjectChangeType.groupP; |
11510 | Vector3 pos3 = new Vector3(block.Data, 0); | 11696 | updatehandler(localId, udata, this); |
11511 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11697 | break; |
11512 | 11698 | ||
11513 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11699 | case 0x0A: // (8 + 2) group rotation |
11514 | if (handlerUpdatePrimGroupRotation != null) | 11700 | udata.rotation = new Quaternion(block.Data, 0, true); |
11515 | { | ||
11516 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11517 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11518 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11519 | } | ||
11520 | break; | ||
11521 | case 12: | ||
11522 | case 28: | ||
11523 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11524 | 11701 | ||
11525 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11702 | udata.change = ObjectChangeType.groupR; |
11526 | if (handlerUpdatePrimGroupScale != null) | 11703 | updatehandler(localId, udata, this); |
11527 | { | 11704 | break; |
11528 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11529 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11530 | } | ||
11531 | break; | ||
11532 | 11705 | ||
11533 | case 13: | 11706 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11534 | Vector3 scale2 = new Vector3(block.Data, 12); | 11707 | udata.position = new Vector3(block.Data, 0); |
11535 | Vector3 pos4 = new Vector3(block.Data, 0); | 11708 | udata.rotation = new Quaternion(block.Data, 12, true); |
11536 | 11709 | ||
11537 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11710 | udata.change = ObjectChangeType.groupPR; |
11538 | if (handlerUpdatePrimScale != null) | 11711 | updatehandler(localId, udata, this); |
11539 | { | 11712 | break; |
11540 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11541 | handlerUpdatePrimScale(localId, scale2, this); | ||
11542 | 11713 | ||
11543 | // Change the position based on scale (for bug number 246) | 11714 | case 0x0C: // (8 + 4) group scale |
11544 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11715 | // only afects root prim and only sent by viewer editor object tab scaling |
11545 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11716 | // mouse edition only allows uniform scaling |
11546 | if (handlerUpdatePrimSinglePosition != null) | 11717 | // SL MAY CHANGE THIS in viewers |
11547 | { | ||
11548 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11549 | } | ||
11550 | } | ||
11551 | break; | ||
11552 | 11718 | ||
11553 | case 29: | 11719 | udata.scale = new Vector3(block.Data, 0); |
11554 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11555 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11556 | 11720 | ||
11557 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11721 | udata.change = ObjectChangeType.groupS; |
11558 | if (handlerUpdatePrimGroupScale != null) | 11722 | updatehandler(localId, udata, this); |
11559 | { | ||
11560 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11561 | part.StoreUndoState(true); | ||
11562 | part.IgnoreUndoUpdate = true; | ||
11563 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11564 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11565 | 11723 | ||
11566 | if (handlerUpdateVector != null) | 11724 | break; |
11567 | { | ||
11568 | handlerUpdateVector(localId, pos5, this); | ||
11569 | } | ||
11570 | 11725 | ||
11571 | part.IgnoreUndoUpdate = false; | 11726 | case 0x0D: //(8 + 4 + 1) group scale and position |
11572 | } | 11727 | // exception as above |
11573 | 11728 | ||
11574 | break; | 11729 | udata.position = new Vector3(block.Data, 0); |
11730 | udata.scale = new Vector3(block.Data, 12); | ||
11575 | 11731 | ||
11576 | case 21: | 11732 | udata.change = ObjectChangeType.groupPS; |
11577 | Vector3 scale6 = new Vector3(block.Data, 12); | 11733 | updatehandler(localId, udata, this); |
11578 | Vector3 pos6 = new Vector3(block.Data, 0); | 11734 | break; |
11579 | 11735 | ||
11580 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11736 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11581 | if (handlerUpdatePrimScale != null) | 11737 | udata.scale = new Vector3(block.Data, 0); |
11582 | { | ||
11583 | part.StoreUndoState(false); | ||
11584 | part.IgnoreUndoUpdate = true; | ||
11585 | 11738 | ||
11586 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11739 | udata.change = ObjectChangeType.groupUS; |
11587 | handlerUpdatePrimScale(localId, scale6, this); | 11740 | updatehandler(localId, udata, this); |
11588 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11741 | break; |
11589 | if (handlerUpdatePrimSinglePosition != null) | ||
11590 | { | ||
11591 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11592 | } | ||
11593 | 11742 | ||
11594 | part.IgnoreUndoUpdate = false; | 11743 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11595 | } | 11744 | udata.position = new Vector3(block.Data, 0); |
11596 | break; | 11745 | udata.scale = new Vector3(block.Data, 12); |
11597 | 11746 | ||
11598 | default: | 11747 | udata.change = ObjectChangeType.groupPUS; |
11599 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11748 | updatehandler(localId, udata, this); |
11600 | break; | 11749 | break; |
11750 | |||
11751 | default: | ||
11752 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11753 | break; | ||
11754 | } | ||
11601 | } | 11755 | } |
11602 | 11756 | ||
11603 | // for (int j = 0; j < parts.Length; j++) | ||
11604 | // parts[j].IgnoreUndoUpdate = false; | ||
11605 | } | 11757 | } |
11606 | } | 11758 | } |
11607 | } | 11759 | } |
11608 | |||
11609 | return true; | 11760 | return true; |
11610 | } | 11761 | } |
11611 | 11762 | ||
@@ -12055,7 +12206,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12055 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12206 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12056 | // requestID, taskID, (SourceType)sourceType, Name); | 12207 | // requestID, taskID, (SourceType)sourceType, Name); |
12057 | 12208 | ||
12209 | |||
12210 | //Note, the bool returned from the below function is useless since it is always false. | ||
12058 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12211 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12212 | |||
12059 | } | 12213 | } |
12060 | 12214 | ||
12061 | /// <summary> | 12215 | /// <summary> |
@@ -12121,7 +12275,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12121 | /// <returns></returns> | 12275 | /// <returns></returns> |
12122 | private static int CalculateNumPackets(byte[] data) | 12276 | private static int CalculateNumPackets(byte[] data) |
12123 | { | 12277 | { |
12124 | const uint m_maxPacketSize = 600; | 12278 | // const uint m_maxPacketSize = 600; |
12279 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12125 | int numPackets = 1; | 12280 | int numPackets = 1; |
12126 | 12281 | ||
12127 | if (data == null) | 12282 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 8963756..c472176 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | if (category >= 0 && category < m_packetOutboxes.Length) | 441 | if (category >= 0 && category < m_packetOutboxes.Length) |
441 | { | 442 | { |
442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | |||
445 | if (m_deliverPackets == false) | ||
446 | { | ||
447 | queue.Enqueue(packet); | ||
448 | return true; | ||
449 | } | ||
450 | |||
443 | TokenBucket bucket = m_throttleCategories[category]; | 451 | TokenBucket bucket = m_throttleCategories[category]; |
444 | 452 | ||
445 | // Don't send this packet if there is already a packet waiting in the queue | 453 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
489 | /// <returns>True if any packets were sent, otherwise false</returns> | 497 | /// <returns>True if any packets were sent, otherwise false</returns> |
490 | public bool DequeueOutgoing() | 498 | public bool DequeueOutgoing() |
491 | { | 499 | { |
492 | OutgoingPacket packet; | 500 | if (m_deliverPackets == false) return false; |
501 | |||
502 | OutgoingPacket packet = null; | ||
493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
494 | TokenBucket bucket; | 504 | TokenBucket bucket; |
495 | bool packetSent = false; | 505 | bool packetSent = false; |
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | // No dequeued packet waiting to be sent, try to pull one off | 531 | // No dequeued packet waiting to be sent, try to pull one off |
522 | // this queue | 532 | // this queue |
523 | queue = m_packetOutboxes[i]; | 533 | queue = m_packetOutboxes[i]; |
524 | if (queue.Dequeue(out packet)) | 534 | if (queue != null) |
525 | { | 535 | { |
526 | // A packet was pulled off the queue. See if we have | 536 | bool success = false; |
527 | // enough tokens in the bucket to send it out | 537 | try |
528 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
529 | { | 538 | { |
530 | // Send the packet | 539 | success = queue.Dequeue(out packet); |
531 | m_udpServer.SendPacketFinal(packet); | ||
532 | packetSent = true; | ||
533 | } | 540 | } |
534 | else | 541 | catch |
535 | { | 542 | { |
536 | // Save the dequeued packet for the next iteration | 543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
537 | m_nextPackets[i] = packet; | ||
538 | } | 544 | } |
539 | 545 | if (success) | |
540 | // If the queue is empty after this dequeue, fire the queue | 546 | { |
541 | // empty callback now so it has a chance to fill before we | 547 | // A packet was pulled off the queue. See if we have |
542 | // get back here | 548 | // enough tokens in the bucket to send it out |
543 | if (queue.Count == 0) | 549 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
550 | { | ||
551 | // Send the packet | ||
552 | m_udpServer.SendPacketFinal(packet); | ||
553 | packetSent = true; | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // Save the dequeued packet for the next iteration | ||
558 | m_nextPackets[i] = packet; | ||
559 | } | ||
560 | |||
561 | // If the queue is empty after this dequeue, fire the queue | ||
562 | // empty callback now so it has a chance to fill before we | ||
563 | // get back here | ||
564 | if (queue.Count == 0) | ||
565 | emptyCategories |= CategoryToFlag(i); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // No packets in this queue. Fire the queue empty callback | ||
570 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 571 | emptyCategories |= CategoryToFlag(i); |
572 | } | ||
545 | } | 573 | } |
546 | else | 574 | else |
547 | { | 575 | { |
548 | // No packets in this queue. Fire the queue empty callback | 576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
549 | // if it has not been called recently | ||
550 | emptyCategories |= CategoryToFlag(i); | 577 | emptyCategories |= CategoryToFlag(i); |
551 | } | 578 | } |
552 | } | 579 | } |
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
704 | } | 731 | } |
705 | } | 732 | } |
706 | } | 733 | } |
707 | } \ No newline at end of file | 734 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 55780d6..7042c9a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -155,6 +155,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | /// <summary>Flag to signal when clients should send pings</summary> | 155 | /// <summary>Flag to signal when clients should send pings</summary> |
156 | protected bool m_sendPing; | 156 | protected bool m_sendPing; |
157 | 157 | ||
158 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
159 | |||
158 | private int m_defaultRTO = 0; | 160 | private int m_defaultRTO = 0; |
159 | private int m_maxRTO = 0; | 161 | private int m_maxRTO = 0; |
160 | private int m_ackTimeout = 0; | 162 | private int m_ackTimeout = 0; |
@@ -765,19 +767,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
765 | 767 | ||
766 | #region Packet to Client Mapping | 768 | #region Packet to Client Mapping |
767 | 769 | ||
768 | // UseCircuitCode handling | 770 | // If there is already a client for this endpoint, don't process UseCircuitCode |
769 | if (packet.Type == PacketType.UseCircuitCode) | 771 | IClientAPI client = null; |
772 | if (!m_scene.TryGetClient(address, out client)) | ||
770 | { | 773 | { |
771 | object[] array = new object[] { buffer, packet }; | 774 | // UseCircuitCode handling |
775 | if (packet.Type == PacketType.UseCircuitCode) | ||
776 | { | ||
777 | // And if there is a UseCircuitCode pending, also drop it | ||
778 | lock (m_pendingCache) | ||
779 | { | ||
780 | if (m_pendingCache.Contains(address)) | ||
781 | return; | ||
772 | 782 | ||
773 | Util.FireAndForget(HandleUseCircuitCode, array); | 783 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); |
784 | } | ||
774 | 785 | ||
775 | return; | 786 | object[] array = new object[] { buffer, packet }; |
787 | |||
788 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
789 | |||
790 | return; | ||
791 | } | ||
792 | } | ||
793 | |||
794 | // If this is a pending connection, enqueue, don't process yet | ||
795 | lock (m_pendingCache) | ||
796 | { | ||
797 | Queue<UDPPacketBuffer> queue; | ||
798 | if (m_pendingCache.TryGetValue(address, out queue)) | ||
799 | { | ||
800 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
801 | queue.Enqueue(buffer); | ||
802 | return; | ||
803 | } | ||
776 | } | 804 | } |
777 | 805 | ||
778 | // Determine which agent this packet came from | 806 | // Determine which agent this packet came from |
779 | IClientAPI client; | 807 | if (client == null || !(client is LLClientView)) |
780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | ||
781 | { | 808 | { |
782 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 809 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
783 | return; | 810 | return; |
@@ -786,7 +813,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
786 | udpClient = ((LLClientView)client).UDPClient; | 813 | udpClient = ((LLClientView)client).UDPClient; |
787 | 814 | ||
788 | if (!udpClient.IsConnected) | 815 | if (!udpClient.IsConnected) |
816 | { | ||
817 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
789 | return; | 818 | return; |
819 | } | ||
790 | 820 | ||
791 | #endregion Packet to Client Mapping | 821 | #endregion Packet to Client Mapping |
792 | 822 | ||
@@ -1011,6 +1041,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1011 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1041 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1012 | if (client != null) | 1042 | if (client != null) |
1013 | client.SceneAgent.SendInitialDataToMe(); | 1043 | client.SceneAgent.SendInitialDataToMe(); |
1044 | |||
1045 | // Now we know we can handle more data | ||
1046 | Thread.Sleep(200); | ||
1047 | |||
1048 | // Obtain the queue and remove it from the cache | ||
1049 | Queue<UDPPacketBuffer> queue = null; | ||
1050 | |||
1051 | lock (m_pendingCache) | ||
1052 | { | ||
1053 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | ||
1054 | { | ||
1055 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1056 | return; | ||
1057 | } | ||
1058 | m_pendingCache.Remove(remoteEndPoint); | ||
1059 | } | ||
1060 | |||
1061 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1062 | |||
1063 | // Reinject queued packets | ||
1064 | while(queue.Count > 0) | ||
1065 | { | ||
1066 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1067 | PacketReceived(buf); | ||
1068 | } | ||
1069 | queue = null; | ||
1014 | } | 1070 | } |
1015 | else | 1071 | else |
1016 | { | 1072 | { |
@@ -1018,6 +1074,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1018 | m_log.WarnFormat( | 1074 | m_log.WarnFormat( |
1019 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1075 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1020 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1076 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); |
1077 | lock (m_pendingCache) | ||
1078 | m_pendingCache.Remove(remoteEndPoint); | ||
1021 | } | 1079 | } |
1022 | 1080 | ||
1023 | // m_log.DebugFormat( | 1081 | // m_log.DebugFormat( |
@@ -1136,7 +1194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1136 | if (!client.SceneAgent.IsChildAgent) | 1194 | if (!client.SceneAgent.IsChildAgent) |
1137 | client.Kick("Simulator logged you out due to connection timeout"); | 1195 | client.Kick("Simulator logged you out due to connection timeout"); |
1138 | 1196 | ||
1139 | client.CloseWithoutChecks(); | 1197 | client.CloseWithoutChecks(true); |
1140 | } | 1198 | } |
1141 | } | 1199 | } |
1142 | 1200 | ||
@@ -1148,6 +1206,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1148 | 1206 | ||
1149 | while (base.IsRunning) | 1207 | while (base.IsRunning) |
1150 | { | 1208 | { |
1209 | m_scene.ThreadAlive(1); | ||
1151 | try | 1210 | try |
1152 | { | 1211 | { |
1153 | IncomingPacket incomingPacket = null; | 1212 | IncomingPacket incomingPacket = null; |
@@ -1190,6 +1249,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1190 | 1249 | ||
1191 | while (base.IsRunning) | 1250 | while (base.IsRunning) |
1192 | { | 1251 | { |
1252 | m_scene.ThreadAlive(2); | ||
1193 | try | 1253 | try |
1194 | { | 1254 | { |
1195 | m_packetSent = false; | 1255 | m_packetSent = false; |
@@ -1455,8 +1515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1455 | if (!client.IsLoggingOut) | 1515 | if (!client.IsLoggingOut) |
1456 | { | 1516 | { |
1457 | client.IsLoggingOut = true; | 1517 | client.IsLoggingOut = true; |
1458 | client.Close(); | 1518 | client.Close(false); |
1459 | } | 1519 | } |
1460 | } | 1520 | } |
1461 | } | 1521 | } |
1462 | } \ No newline at end of file | 1522 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |