aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs92
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs6
2 files changed, 35 insertions, 63 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 20bc59c..4671ed0 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -34,11 +34,13 @@ using System.Text;
34using System.Threading; 34using System.Threading;
35using System.Timers; 35using System.Timers;
36using System.Xml; 36using System.Xml;
37
37using log4net; 38using log4net;
38using OpenMetaverse; 39using OpenMetaverse;
39using OpenMetaverse.Packets; 40using OpenMetaverse.Packets;
40using OpenMetaverse.Messages.Linden; 41using OpenMetaverse.Messages.Linden;
41using OpenMetaverse.StructuredData; 42using OpenMetaverse.StructuredData;
43
42using OpenSim.Framework; 44using OpenSim.Framework;
43using OpenSim.Framework.Client; 45using OpenSim.Framework.Client;
44using OpenSim.Framework.Monitoring; 46using OpenSim.Framework.Monitoring;
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces;
48using Timer = System.Timers.Timer; 50using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 51using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using RegionFlags = OpenMetaverse.RegionFlags; 52using RegionFlags = OpenMetaverse.RegionFlags;
51using Nini.Config;
52 53
53using System.IO; 54using System.IO;
54using PermissionMask = OpenSim.Framework.PermissionMask; 55using PermissionMask = OpenSim.Framework.PermissionMask;
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
307 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; 308 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
308 309
309 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 310 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
311 private static string LogHeader = "[LLCLIENTVIEW]";
310 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 312 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
311 313
312 /// <summary> 314 /// <summary>
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
447 449
448// ~LLClientView() 450// ~LLClientView()
449// { 451// {
450// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); 452// m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode);
451// } 453// }
452 454
453 /// <summary> 455 /// <summary>
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
513 // there is some unidentified connection problem, not where we have issues due to deadlock 515 // there is some unidentified connection problem, not where we have issues due to deadlock
514 if (!IsActive && !force) 516 if (!IsActive && !force)
515 { 517 {
516 m_log.DebugFormat( 518 m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set",
517 "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", 519 LogHeader, Name, m_scene.Name);
518 Name, m_scene.Name);
519 520
520 return; 521 return;
521 } 522 }
@@ -1153,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1153 /// <param name="map">heightmap</param> 1154 /// <param name="map">heightmap</param>
1154 public virtual void SendLayerData(float[] map) 1155 public virtual void SendLayerData(float[] map)
1155 { 1156 {
1156 Util.FireAndForget(DoSendLayerData, map); 1157 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData());
1157 } 1158 }
1158 1159
1159 /// <summary> 1160 /// <summary>
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1162 /// <param name="o"></param> 1163 /// <param name="o"></param>
1163 private void DoSendLayerData(object o) 1164 private void DoSendLayerData(object o)
1164 { 1165 {
1165 float[] map = LLHeightFieldMoronize((float[])o); 1166 TerrainData map = (TerrainData)o;
1166 1167
1167 try 1168 try
1168 { 1169 {
1170 // Send LayerData in typerwriter pattern
1169 //for (int y = 0; y < 16; y++) 1171 //for (int y = 0; y < 16; y++)
1170 //{ 1172 //{
1171 // for (int x = 0; x < 16; x++) 1173 // for (int x = 0; x < 16; x++)
@@ -1175,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1175 //} 1177 //}
1176 1178
1177 // Send LayerData in a spiral pattern. Fun! 1179 // Send LayerData in a spiral pattern. Fun!
1178 SendLayerTopRight(map, 0, 0, 15, 15); 1180 SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1);
1179 } 1181 }
1180 catch (Exception e) 1182 catch (Exception e)
1181 { 1183 {
@@ -1183,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1183 } 1185 }
1184 } 1186 }
1185 1187
1186 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) 1188 private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2)
1187 { 1189 {
1188 // Row 1190 // Row
1189 for (int i = x1; i <= x2; i++) 1191 for (int i = x1; i <= x2; i++)
@@ -1193,11 +1195,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1193 for (int j = y1 + 1; j <= y2; j++) 1195 for (int j = y1 + 1; j <= y2; j++)
1194 SendLayerData(x2, j, map); 1196 SendLayerData(x2, j, map);
1195 1197
1196 if (x2 - x1 > 0) 1198 if (x2 - x1 > 0 && y2 - y1 > 0)
1197 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); 1199 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1198 } 1200 }
1199 1201
1200 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) 1202 void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2)
1201 { 1203 {
1202 // Row in reverse 1204 // Row in reverse
1203 for (int i = x2; i >= x1; i--) 1205 for (int i = x2; i >= x1; i--)
@@ -1207,7 +1209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1207 for (int j = y2 - 1; j >= y1; j--) 1209 for (int j = y2 - 1; j >= y1; j--)
1208 SendLayerData(x1, j, map); 1210 SendLayerData(x1, j, map);
1209 1211
1210 if (x2 - x1 > 0) 1212 if (x2 - x1 > 0 && y2 - y1 > 0)
1211 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); 1213 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1212 } 1214 }
1213 1215
@@ -1229,22 +1231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1229 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1231 // OutPacket(layerpack, ThrottleOutPacketType.Land);
1230 // } 1232 // }
1231 1233
1234 // Legacy form of invocation that passes around a bare data array.
1235 // Just ignore what was passed and use the real terrain info that is part of the scene.
1236 public void SendLayerData(int px, int py, float[] map)
1237 {
1238 SendLayerData(px, py, m_scene.Heightmap.GetTerrainData());
1239 }
1240
1232 /// <summary> 1241 /// <summary>
1233 /// Sends a specified patch to a client 1242 /// Sends a terrain packet for the point specified.
1243 /// This is a legacy call that has refarbed the terrain into a flat map of floats.
1244 /// We just use the terrain from the region we know about.
1234 /// </summary> 1245 /// </summary>
1235 /// <param name="px">Patch coordinate (x) 0..15</param> 1246 /// <param name="px">Patch coordinate (x) 0..15</param>
1236 /// <param name="py">Patch coordinate (y) 0..15</param> 1247 /// <param name="py">Patch coordinate (y) 0..15</param>
1237 /// <param name="map">heightmap</param> 1248 /// <param name="map">heightmap</param>
1238 public void SendLayerData(int px, int py, float[] map) 1249 public void SendLayerData(int px, int py, TerrainData terrData)
1239 { 1250 {
1240 try 1251 try
1241 { 1252 {
1242 int[] patches = new int[] { py * 16 + px }; 1253 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
1243 float[] heightmap = (map.Length == 65536) ?
1244 map :
1245 LLHeightFieldMoronize(map);
1246
1247 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1248 1254
1249 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. 1255 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience.
1250 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. 1256 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain.
@@ -1262,14 +1268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1262 if (m_justEditedTerrain) 1268 if (m_justEditedTerrain)
1263 { 1269 {
1264 layerpack.Header.Reliable = false; 1270 layerpack.Header.Reliable = false;
1265 OutPacket(layerpack, 1271 OutPacket(layerpack, ThrottleOutPacketType.Unknown );
1266 ThrottleOutPacketType.Unknown );
1267 } 1272 }
1268 else 1273 else
1269 { 1274 {
1270 layerpack.Header.Reliable = true; 1275 layerpack.Header.Reliable = true;
1271 OutPacket(layerpack, 1276 OutPacket(layerpack, ThrottleOutPacketType.Land);
1272 ThrottleOutPacketType.Land);
1273 } 1277 }
1274 } 1278 }
1275 catch (Exception e) 1279 catch (Exception e)
@@ -1279,38 +1283,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1279 } 1283 }
1280 1284
1281 /// <summary> 1285 /// <summary>
1282 /// Munges heightfield into the LLUDP backed in restricted heightfield.
1283 /// </summary>
1284 /// <param name="map">float array in the base; Constants.RegionSize</param>
1285 /// <returns>float array in the base 256</returns>
1286 internal float[] LLHeightFieldMoronize(float[] map)
1287 {
1288 if (map.Length == 65536)
1289 return map;
1290 else
1291 {
1292 float[] returnmap = new float[65536];
1293
1294 if (map.Length < 65535)
1295 {
1296 // rebase the vector stride to 256
1297 for (int i = 0; i < Constants.RegionSize; i++)
1298 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize);
1299 }
1300 else
1301 {
1302 for (int i = 0; i < 256; i++)
1303 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
1304 }
1305
1306 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
1307
1308 return returnmap;
1309 }
1310
1311 }
1312
1313 /// <summary>
1314 /// Send the wind matrix to the client 1286 /// Send the wind matrix to the client
1315 /// </summary> 1287 /// </summary>
1316 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1288 /// <param name="windSpeeds">16x16 array of wind speeds</param>
@@ -2788,8 +2760,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2788 { 2760 {
2789 if (req.AssetInf.Data == null) 2761 if (req.AssetInf.Data == null)
2790 { 2762 {
2791 m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", 2763 m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null",
2792 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2764 LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2793 return; 2765 return;
2794 } 2766 }
2795 2767
@@ -2916,8 +2888,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2916 { 2888 {
2917 pos = (land.AABBMax + land.AABBMin) * 0.5f; 2889 pos = (land.AABBMax + land.AABBMin) * 0.5f;
2918 } 2890 }
2919 reply.Data.GlobalX = info.RegionLocX + x; 2891 reply.Data.GlobalX = info.LegacyRegionLocX + x;
2920 reply.Data.GlobalY = info.RegionLocY + y; 2892 reply.Data.GlobalY = info.LegacyRegionLocY + y;
2921 reply.Data.GlobalZ = pos.Z; 2893 reply.Data.GlobalZ = pos.Z;
2922 reply.Data.SimName = Utils.StringToBytes(info.RegionName); 2894 reply.Data.SimName = Utils.StringToBytes(info.RegionName);
2923 reply.Data.SnapshotID = land.SnapshotID; 2895 reply.Data.SnapshotID = land.SnapshotID;
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 853b72d..1ce166e 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack
69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
70 /// </param> 70 /// </param>
71 /// <returns></returns> 71 /// <returns></returns>
72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); 72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
73 73
74 protected abstract ClientStackManager CreateClientStackManager(); 74 protected abstract ClientStackManager CreateClientStackManager();
75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); 75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack
123 /// </param> 123 /// </param>
124 /// <returns></returns> 124 /// <returns></returns>
125 protected PhysicsScene GetPhysicsScene( 125 protected PhysicsScene GetPhysicsScene(
126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) 126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
127 { 127 {
128 PhysicsPluginManager physicsPluginManager; 128 PhysicsPluginManager physicsPluginManager;
129 physicsPluginManager = new PhysicsPluginManager(); 129 physicsPluginManager = new PhysicsPluginManager();
130 physicsPluginManager.LoadPluginsFromAssemblies("Physics"); 130 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
131 131
132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); 132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
133 } 133 }
134 } 134 }
135} \ No newline at end of file 135} \ No newline at end of file