diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
5 files changed, 465 insertions, 309 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index b37fd54..083dcc0 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 158 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 159 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 160 | public event CopyInventoryItem OnCopyInventoryItem; |
161 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 162 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 163 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -255,7 +256,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
257 | public event ClassifiedDelete OnClassifiedDelete; | 258 | public event ClassifiedDelete OnClassifiedDelete; |
258 | public event ClassifiedDelete OnClassifiedGodDelete; | 259 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
261 | public event EventGodDelete OnEventGodDelete; | 262 | public event EventGodDelete OnEventGodDelete; |
@@ -286,6 +287,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
286 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
287 | public event SimWideDeletesDelegate OnSimWideDeletes; | 288 | public event SimWideDeletesDelegate OnSimWideDeletes; |
288 | public event SendPostcard OnSendPostcard; | 289 | public event SendPostcard OnSendPostcard; |
290 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
289 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
290 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 292 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
291 | public event GodlikeMessage onGodlikeMessage; | 293 | public event GodlikeMessage onGodlikeMessage; |
@@ -331,7 +333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
331 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 333 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
332 | /// ownerless phantom. | 334 | /// ownerless phantom. |
333 | /// | 335 | /// |
334 | /// All manipulation of this set has to occur under a lock | 336 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
335 | /// | 337 | /// |
336 | /// </value> | 338 | /// </value> |
337 | protected HashSet<uint> m_killRecord; | 339 | protected HashSet<uint> m_killRecord; |
@@ -339,6 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | // protected HashSet<uint> m_attachmentsSent; | 341 | // protected HashSet<uint> m_attachmentsSent; |
340 | 342 | ||
341 | private int m_moneyBalance; | 343 | private int m_moneyBalance; |
344 | private bool m_deliverPackets = true; | ||
342 | private int m_animationSequenceNumber = 1; | 345 | private int m_animationSequenceNumber = 1; |
343 | private bool m_SendLogoutPacketWhenClosing = true; | 346 | private bool m_SendLogoutPacketWhenClosing = true; |
344 | private AgentUpdateArgs lastarg; | 347 | private AgentUpdateArgs lastarg; |
@@ -379,6 +382,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
379 | get { return m_startpos; } | 382 | get { return m_startpos; } |
380 | set { m_startpos = value; } | 383 | set { m_startpos = value; } |
381 | } | 384 | } |
385 | public bool DeliverPackets | ||
386 | { | ||
387 | get { return m_deliverPackets; } | ||
388 | set { | ||
389 | m_deliverPackets = value; | ||
390 | m_udpClient.m_deliverPackets = value; | ||
391 | } | ||
392 | } | ||
382 | public UUID AgentId { get { return m_agentId; } } | 393 | public UUID AgentId { get { return m_agentId; } } |
383 | public ISceneAgent SceneAgent { get; private set; } | 394 | public ISceneAgent SceneAgent { get; private set; } |
384 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 395 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -483,18 +494,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
483 | 494 | ||
484 | #region Client Methods | 495 | #region Client Methods |
485 | 496 | ||
497 | |||
486 | /// <summary> | 498 | /// <summary> |
487 | /// Shut down the client view | 499 | /// Shut down the client view |
488 | /// </summary> | 500 | /// </summary> |
489 | public void Close() | 501 | public void Close() |
490 | { | 502 | { |
503 | Close(true); | ||
504 | } | ||
505 | |||
506 | /// <summary> | ||
507 | /// Shut down the client view | ||
508 | /// </summary> | ||
509 | public void Close(bool sendStop) | ||
510 | { | ||
491 | m_log.DebugFormat( | 511 | m_log.DebugFormat( |
492 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 512 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
493 | Name, m_scene.RegionInfo.RegionName); | 513 | Name, m_scene.RegionInfo.RegionName); |
494 | 514 | ||
495 | // Send the STOP packet | 515 | if (sendStop) |
496 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 516 | { |
497 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 517 | // Send the STOP packet |
518 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
519 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
520 | } | ||
498 | 521 | ||
499 | IsActive = false; | 522 | IsActive = false; |
500 | 523 | ||
@@ -798,7 +821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | reply.ChatData.OwnerID = fromAgentID; | 821 | reply.ChatData.OwnerID = fromAgentID; |
799 | reply.ChatData.SourceID = fromAgentID; | 822 | reply.ChatData.SourceID = fromAgentID; |
800 | 823 | ||
801 | OutPacket(reply, ThrottleOutPacketType.Task); | 824 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
802 | } | 825 | } |
803 | 826 | ||
804 | /// <summary> | 827 | /// <summary> |
@@ -1084,6 +1107,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1084 | public virtual void SendLayerData(float[] map) | 1107 | public virtual void SendLayerData(float[] map) |
1085 | { | 1108 | { |
1086 | Util.FireAndForget(DoSendLayerData, map); | 1109 | Util.FireAndForget(DoSendLayerData, map); |
1110 | |||
1111 | // Send it sync, and async. It's not that much data | ||
1112 | // and it improves user experience just so much! | ||
1113 | DoSendLayerData(map); | ||
1087 | } | 1114 | } |
1088 | 1115 | ||
1089 | /// <summary> | 1116 | /// <summary> |
@@ -1096,16 +1123,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1096 | 1123 | ||
1097 | try | 1124 | try |
1098 | { | 1125 | { |
1099 | //for (int y = 0; y < 16; y++) | 1126 | for (int y = 0; y < 16; y++) |
1100 | //{ | 1127 | { |
1101 | // for (int x = 0; x < 16; x++) | 1128 | for (int x = 0; x < 16; x+=4) |
1102 | // { | 1129 | { |
1103 | // SendLayerData(x, y, map); | 1130 | SendLayerPacket(x, y, map); |
1104 | // } | 1131 | } |
1105 | //} | 1132 | } |
1106 | |||
1107 | // Send LayerData in a spiral pattern. Fun! | ||
1108 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1109 | } | 1133 | } |
1110 | catch (Exception e) | 1134 | catch (Exception e) |
1111 | { | 1135 | { |
@@ -1113,51 +1137,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1113 | } | 1137 | } |
1114 | } | 1138 | } |
1115 | 1139 | ||
1116 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1117 | { | ||
1118 | // Row | ||
1119 | for (int i = x1; i <= x2; i++) | ||
1120 | SendLayerData(i, y1, map); | ||
1121 | |||
1122 | // Column | ||
1123 | for (int j = y1 + 1; j <= y2; j++) | ||
1124 | SendLayerData(x2, j, map); | ||
1125 | |||
1126 | if (x2 - x1 > 0) | ||
1127 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1128 | } | ||
1129 | |||
1130 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1131 | { | ||
1132 | // Row in reverse | ||
1133 | for (int i = x2; i >= x1; i--) | ||
1134 | SendLayerData(i, y2, map); | ||
1135 | |||
1136 | // Column in reverse | ||
1137 | for (int j = y2 - 1; j >= y1; j--) | ||
1138 | SendLayerData(x1, j, map); | ||
1139 | |||
1140 | if (x2 - x1 > 0) | ||
1141 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1142 | } | ||
1143 | |||
1144 | /// <summary> | 1140 | /// <summary> |
1145 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1141 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1146 | /// </summary> | 1142 | /// </summary> |
1147 | /// <param name="map">heightmap</param> | 1143 | /// <param name="map">heightmap</param> |
1148 | /// <param name="px">X coordinate for patches 0..12</param> | 1144 | /// <param name="px">X coordinate for patches 0..12</param> |
1149 | /// <param name="py">Y coordinate for patches 0..15</param> | 1145 | /// <param name="py">Y coordinate for patches 0..15</param> |
1150 | // private void SendLayerPacket(float[] map, int y, int x) | 1146 | private void SendLayerPacket(int x, int y, float[] map) |
1151 | // { | 1147 | { |
1152 | // int[] patches = new int[4]; | 1148 | int[] patches = new int[4]; |
1153 | // patches[0] = x + 0 + y * 16; | 1149 | patches[0] = x + 0 + y * 16; |
1154 | // patches[1] = x + 1 + y * 16; | 1150 | patches[1] = x + 1 + y * 16; |
1155 | // patches[2] = x + 2 + y * 16; | 1151 | patches[2] = x + 2 + y * 16; |
1156 | // patches[3] = x + 3 + y * 16; | 1152 | patches[3] = x + 3 + y * 16; |
1157 | 1153 | ||
1158 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1154 | float[] heightmap = (map.Length == 65536) ? |
1159 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1155 | map : |
1160 | // } | 1156 | LLHeightFieldMoronize(map); |
1157 | |||
1158 | try | ||
1159 | { | ||
1160 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1161 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1162 | } | ||
1163 | catch | ||
1164 | { | ||
1165 | for (int px = x ; px < x + 4 ; px++) | ||
1166 | SendLayerData(px, y, map); | ||
1167 | } | ||
1168 | } | ||
1161 | 1169 | ||
1162 | /// <summary> | 1170 | /// <summary> |
1163 | /// Sends a specified patch to a client | 1171 | /// Sends a specified patch to a client |
@@ -1177,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1177 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1185 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1178 | layerpack.Header.Reliable = true; | 1186 | layerpack.Header.Reliable = true; |
1179 | 1187 | ||
1180 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1188 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1181 | } | 1189 | } |
1182 | catch (Exception e) | 1190 | catch (Exception e) |
1183 | { | 1191 | { |
@@ -2301,6 +2309,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2301 | OutPacket(sound, ThrottleOutPacketType.Task); | 2309 | OutPacket(sound, ThrottleOutPacketType.Task); |
2302 | } | 2310 | } |
2303 | 2311 | ||
2312 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2313 | { | ||
2314 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2315 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2316 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2317 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2318 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2319 | } | ||
2320 | |||
2304 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2321 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2305 | { | 2322 | { |
2306 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2323 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3603,7 +3620,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3603 | /// </summary> | 3620 | /// </summary> |
3604 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3621 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3605 | { | 3622 | { |
3606 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3623 | if (entity is SceneObjectPart) |
3624 | { | ||
3625 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3626 | SceneObjectGroup g = e.ParentGroup; | ||
3627 | if (g.RootPart.Shape.State > 30) // HUD | ||
3628 | if (g.OwnerID != AgentId) | ||
3629 | return; // Don't send updates for other people's HUDs | ||
3630 | } | ||
3631 | |||
3607 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3632 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3608 | 3633 | ||
3609 | lock (m_entityUpdates.SyncRoot) | 3634 | lock (m_entityUpdates.SyncRoot) |
@@ -3670,211 +3695,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3670 | 3695 | ||
3671 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3696 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3672 | // condition where a kill can be processed before an out-of-date update for the same object. | 3697 | // condition where a kill can be processed before an out-of-date update for the same object. |
3673 | lock (m_killRecord) | 3698 | float avgTimeDilation = 1.0f; |
3699 | IEntityUpdate iupdate; | ||
3700 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3701 | |||
3702 | while (updatesThisCall < maxUpdates) | ||
3674 | { | 3703 | { |
3675 | float avgTimeDilation = 1.0f; | 3704 | lock (m_entityUpdates.SyncRoot) |
3676 | IEntityUpdate iupdate; | 3705 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3677 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3706 | break; |
3678 | |||
3679 | while (updatesThisCall < maxUpdates) | ||
3680 | { | ||
3681 | lock (m_entityUpdates.SyncRoot) | ||
3682 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3683 | break; | ||
3684 | 3707 | ||
3685 | EntityUpdate update = (EntityUpdate)iupdate; | 3708 | EntityUpdate update = (EntityUpdate)iupdate; |
3686 | 3709 | ||
3687 | avgTimeDilation += update.TimeDilation; | 3710 | avgTimeDilation += update.TimeDilation; |
3688 | avgTimeDilation *= 0.5f; | 3711 | avgTimeDilation *= 0.5f; |
3689 | 3712 | ||
3690 | if (update.Entity is SceneObjectPart) | 3713 | if (update.Entity is SceneObjectPart) |
3714 | { | ||
3715 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3716 | |||
3717 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3718 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3719 | // safety measure. | ||
3720 | // | ||
3721 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3722 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3723 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3724 | // | ||
3725 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3726 | // after the root prim has been deleted. | ||
3727 | lock (m_killRecord) | ||
3691 | { | 3728 | { |
3692 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3693 | |||
3694 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3695 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3696 | // safety measure. | ||
3697 | // | ||
3698 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3699 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3700 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3701 | // | ||
3702 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3703 | // after the root prim has been deleted. | ||
3704 | if (m_killRecord.Contains(part.LocalId)) | 3729 | if (m_killRecord.Contains(part.LocalId)) |
3705 | { | ||
3706 | // m_log.WarnFormat( | ||
3707 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3708 | // part.LocalId, Name); | ||
3709 | continue; | 3730 | continue; |
3710 | } | 3731 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3711 | 3732 | continue; | |
3712 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3733 | } |
3734 | |||
3735 | if (part.ParentGroup.IsDeleted) | ||
3736 | continue; | ||
3737 | |||
3738 | if (part.ParentGroup.IsAttachment) | ||
3739 | { // Someone else's HUD, why are we getting these? | ||
3740 | if (part.ParentGroup.OwnerID != AgentId && | ||
3741 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3742 | continue; | ||
3743 | ScenePresence sp; | ||
3744 | // Owner is not in the sim, don't update it to | ||
3745 | // anyone | ||
3746 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3747 | continue; | ||
3748 | |||
3749 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3750 | bool found = false; | ||
3751 | foreach (SceneObjectGroup att in atts) | ||
3713 | { | 3752 | { |
3714 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3753 | if (att == part.ParentGroup) |
3715 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3716 | { | 3754 | { |
3717 | part.Shape.LightEntry = false; | 3755 | found = true; |
3756 | break; | ||
3718 | } | 3757 | } |
3719 | } | 3758 | } |
3759 | |||
3760 | // It's an attachment of a valid avatar, but | ||
3761 | // doesn't seem to be attached, skip | ||
3762 | if (!found) | ||
3763 | continue; | ||
3720 | } | 3764 | } |
3721 | 3765 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3722 | ++updatesThisCall; | ||
3723 | |||
3724 | #region UpdateFlags to packet type conversion | ||
3725 | |||
3726 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3727 | |||
3728 | bool canUseCompressed = true; | ||
3729 | bool canUseImproved = true; | ||
3730 | |||
3731 | // Compressed object updates only make sense for LL primitives | ||
3732 | if (!(update.Entity is SceneObjectPart)) | ||
3733 | { | ||
3734 | canUseCompressed = false; | ||
3735 | } | ||
3736 | |||
3737 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3738 | { | ||
3739 | canUseCompressed = false; | ||
3740 | canUseImproved = false; | ||
3741 | } | ||
3742 | else | ||
3743 | { | 3766 | { |
3744 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3767 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3745 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3768 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3746 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3747 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3748 | { | ||
3749 | canUseCompressed = false; | ||
3750 | } | ||
3751 | |||
3752 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3753 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3754 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3755 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3757 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3759 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3760 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3761 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3762 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3763 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3764 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3765 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3766 | { | 3769 | { |
3767 | canUseImproved = false; | 3770 | part.Shape.LightEntry = false; |
3768 | } | 3771 | } |
3769 | } | 3772 | } |
3770 | 3773 | } | |
3771 | #endregion UpdateFlags to packet type conversion | 3774 | |
3772 | 3775 | ++updatesThisCall; | |
3773 | #region Block Construction | 3776 | |
3774 | 3777 | #region UpdateFlags to packet type conversion | |
3775 | // TODO: Remove this once we can build compressed updates | 3778 | |
3779 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3780 | |||
3781 | bool canUseCompressed = true; | ||
3782 | bool canUseImproved = true; | ||
3783 | |||
3784 | // Compressed object updates only make sense for LL primitives | ||
3785 | if (!(update.Entity is SceneObjectPart)) | ||
3786 | { | ||
3776 | canUseCompressed = false; | 3787 | canUseCompressed = false; |
3777 | 3788 | } | |
3778 | if (!canUseImproved && !canUseCompressed) | 3789 | |
3779 | { | 3790 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3780 | if (update.Entity is ScenePresence) | 3791 | { |
3781 | { | 3792 | canUseCompressed = false; |
3782 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3793 | canUseImproved = false; |
3783 | objectUpdates.Value.Add(update); | 3794 | } |
3784 | } | 3795 | else |
3785 | else | 3796 | { |
3786 | { | 3797 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3787 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3798 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3788 | objectUpdates.Value.Add(update); | 3799 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3789 | } | 3800 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3790 | } | ||
3791 | else if (!canUseImproved) | ||
3792 | { | 3801 | { |
3793 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3802 | canUseCompressed = false; |
3794 | compressedUpdates.Value.Add(update); | ||
3795 | } | 3803 | } |
3796 | else | 3804 | |
3805 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3806 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3797 | { | 3819 | { |
3798 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3820 | canUseImproved = false; |
3799 | { | ||
3800 | // Self updates go into a special list | ||
3801 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3802 | terseAgentUpdates.Value.Add(update); | ||
3803 | } | ||
3804 | else | ||
3805 | { | ||
3806 | // Everything else goes here | ||
3807 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3808 | terseUpdates.Value.Add(update); | ||
3809 | } | ||
3810 | } | 3821 | } |
3811 | |||
3812 | #endregion Block Construction | ||
3813 | } | 3822 | } |
3814 | |||
3815 | |||
3816 | #region Packet Sending | ||
3817 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3818 | 3823 | ||
3819 | if (terseAgentUpdateBlocks.IsValueCreated) | 3824 | #endregion UpdateFlags to packet type conversion |
3820 | { | ||
3821 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3822 | 3825 | ||
3823 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3826 | #region Block Construction |
3824 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3825 | packet.RegionData.TimeDilation = timeDilation; | ||
3826 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3827 | 3827 | ||
3828 | for (int i = 0; i < blocks.Count; i++) | 3828 | // TODO: Remove this once we can build compressed updates |
3829 | packet.ObjectData[i] = blocks[i]; | 3829 | canUseCompressed = false; |
3830 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3831 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3832 | } | ||
3833 | 3830 | ||
3834 | if (objectUpdateBlocks.IsValueCreated) | 3831 | if (!canUseImproved && !canUseCompressed) |
3835 | { | 3832 | { |
3836 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3833 | if (update.Entity is ScenePresence) |
3837 | 3834 | { | |
3838 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3835 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3839 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3836 | } |
3840 | packet.RegionData.TimeDilation = timeDilation; | 3837 | else |
3841 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3838 | { |
3842 | 3839 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3843 | for (int i = 0; i < blocks.Count; i++) | 3840 | } |
3844 | packet.ObjectData[i] = blocks[i]; | ||
3845 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3846 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3847 | } | 3841 | } |
3848 | 3842 | else if (!canUseImproved) | |
3849 | if (compressedUpdateBlocks.IsValueCreated) | ||
3850 | { | 3843 | { |
3851 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3844 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3852 | |||
3853 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3854 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3855 | packet.RegionData.TimeDilation = timeDilation; | ||
3856 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3857 | |||
3858 | for (int i = 0; i < blocks.Count; i++) | ||
3859 | packet.ObjectData[i] = blocks[i]; | ||
3860 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3861 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3862 | } | 3845 | } |
3863 | 3846 | else | |
3864 | if (terseUpdateBlocks.IsValueCreated) | ||
3865 | { | 3847 | { |
3866 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3848 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3867 | 3849 | // Self updates go into a special list | |
3868 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3850 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3869 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3851 | else |
3870 | packet.RegionData.TimeDilation = timeDilation; | 3852 | // Everything else goes here |
3871 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3853 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3872 | |||
3873 | for (int i = 0; i < blocks.Count; i++) | ||
3874 | packet.ObjectData[i] = blocks[i]; | ||
3875 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3876 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3877 | } | 3854 | } |
3855 | |||
3856 | #endregion Block Construction | ||
3857 | } | ||
3858 | |||
3859 | #region Packet Sending | ||
3860 | |||
3861 | const float TIME_DILATION = 1.0f; | ||
3862 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3863 | |||
3864 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3865 | { | ||
3866 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3867 | |||
3868 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3869 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3870 | packet.RegionData.TimeDilation = timeDilation; | ||
3871 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3872 | |||
3873 | for (int i = 0; i < blocks.Count; i++) | ||
3874 | packet.ObjectData[i] = blocks[i]; | ||
3875 | |||
3876 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3877 | } | ||
3878 | |||
3879 | if (objectUpdateBlocks.IsValueCreated) | ||
3880 | { | ||
3881 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3882 | |||
3883 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3884 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3885 | packet.RegionData.TimeDilation = timeDilation; | ||
3886 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3887 | |||
3888 | for (int i = 0; i < blocks.Count; i++) | ||
3889 | packet.ObjectData[i] = blocks[i]; | ||
3890 | |||
3891 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3892 | } | ||
3893 | |||
3894 | if (compressedUpdateBlocks.IsValueCreated) | ||
3895 | { | ||
3896 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3897 | |||
3898 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3899 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3900 | packet.RegionData.TimeDilation = timeDilation; | ||
3901 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3902 | |||
3903 | for (int i = 0; i < blocks.Count; i++) | ||
3904 | packet.ObjectData[i] = blocks[i]; | ||
3905 | |||
3906 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3907 | } | ||
3908 | |||
3909 | if (terseUpdateBlocks.IsValueCreated) | ||
3910 | { | ||
3911 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3912 | |||
3913 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3914 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3915 | packet.RegionData.TimeDilation = timeDilation; | ||
3916 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3917 | |||
3918 | for (int i = 0; i < blocks.Count; i++) | ||
3919 | packet.ObjectData[i] = blocks[i]; | ||
3920 | |||
3921 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3878 | } | 3922 | } |
3879 | 3923 | ||
3880 | #endregion Packet Sending | 3924 | #endregion Packet Sending |
@@ -4175,11 +4219,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4175 | 4219 | ||
4176 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4220 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4177 | // of the object rather than the properties when the packet was created | 4221 | // of the object rather than the properties when the packet was created |
4178 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4222 | // HACK : Remove intelligent resending until it's fixed in core |
4179 | delegate(OutgoingPacket oPacket) | 4223 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4180 | { | 4224 | // delegate(OutgoingPacket oPacket) |
4181 | ResendPropertyUpdates(updates, oPacket); | 4225 | // { |
4182 | }); | 4226 | // ResendPropertyUpdates(updates, oPacket); |
4227 | // }); | ||
4228 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4183 | 4229 | ||
4184 | // pbcnt += blocks.Count; | 4230 | // pbcnt += blocks.Count; |
4185 | // ppcnt++; | 4231 | // ppcnt++; |
@@ -4205,11 +4251,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4205 | // of the object rather than the properties when the packet was created | 4251 | // of the object rather than the properties when the packet was created |
4206 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4252 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4207 | updates.Add(familyUpdates.Value[i]); | 4253 | updates.Add(familyUpdates.Value[i]); |
4208 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4254 | // HACK : Remove intelligent resending until it's fixed in core |
4209 | delegate(OutgoingPacket oPacket) | 4255 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4210 | { | 4256 | // delegate(OutgoingPacket oPacket) |
4211 | ResendPropertyUpdates(updates, oPacket); | 4257 | // { |
4212 | }); | 4258 | // ResendPropertyUpdates(updates, oPacket); |
4259 | // }); | ||
4260 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4213 | 4261 | ||
4214 | // fpcnt++; | 4262 | // fpcnt++; |
4215 | // fbcnt++; | 4263 | // fbcnt++; |
@@ -4358,37 +4406,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4358 | if (bl[i].BannedUserID == UUID.Zero) | 4406 | if (bl[i].BannedUserID == UUID.Zero) |
4359 | continue; | 4407 | continue; |
4360 | BannedUsers.Add(bl[i].BannedUserID); | 4408 | BannedUsers.Add(bl[i].BannedUserID); |
4361 | } | ||
4362 | 4409 | ||
4363 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4410 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4364 | packet.AgentData.TransactionID = UUID.Random(); | 4411 | { |
4365 | packet.AgentData.AgentID = AgentId; | 4412 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4366 | packet.AgentData.SessionID = SessionId; | 4413 | packet.AgentData.TransactionID = UUID.Random(); |
4367 | packet.MethodData.Invoice = invoice; | 4414 | packet.AgentData.AgentID = AgentId; |
4368 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4415 | packet.AgentData.SessionID = SessionId; |
4416 | packet.MethodData.Invoice = invoice; | ||
4417 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4369 | 4418 | ||
4370 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4419 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4371 | 4420 | ||
4372 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4421 | int j; |
4373 | { | 4422 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4374 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4423 | { |
4375 | } | 4424 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4376 | int j = 0; | 4425 | } |
4426 | j = 0; | ||
4377 | 4427 | ||
4378 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4428 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4379 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4429 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4380 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4430 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4381 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4431 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4382 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4432 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4383 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4433 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4384 | 4434 | ||
4385 | foreach (UUID banned in BannedUsers) | 4435 | foreach (UUID banned in BannedUsers) |
4386 | { | 4436 | { |
4387 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4437 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4438 | } | ||
4439 | packet.ParamList = returnblock; | ||
4440 | packet.Header.Reliable = true; | ||
4441 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4442 | |||
4443 | BannedUsers.Clear(); | ||
4444 | } | ||
4388 | } | 4445 | } |
4389 | packet.ParamList = returnblock; | 4446 | |
4390 | packet.Header.Reliable = false; | ||
4391 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4392 | } | 4447 | } |
4393 | 4448 | ||
4394 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4449 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4557,7 +4612,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4557 | 4612 | ||
4558 | if (landData.SimwideArea > 0) | 4613 | if (landData.SimwideArea > 0) |
4559 | { | 4614 | { |
4560 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4615 | int simulatorCapacity = (int)((double)(landData.SimwideArea * m_scene.RegionInfo.ObjectCapacity) * m_scene.RegionInfo.RegionSettings.ObjectBonus) / 65536; |
4616 | // Never report more than sim total capacity | ||
4617 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4618 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4561 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4619 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4562 | } | 4620 | } |
4563 | else | 4621 | else |
@@ -4686,14 +4744,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4686 | 4744 | ||
4687 | if (notifyCount > 0) | 4745 | if (notifyCount > 0) |
4688 | { | 4746 | { |
4689 | if (notifyCount > 32) | 4747 | // if (notifyCount > 32) |
4690 | { | 4748 | // { |
4691 | m_log.InfoFormat( | 4749 | // m_log.InfoFormat( |
4692 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4750 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4693 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4751 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4694 | 4752 | // | |
4695 | notifyCount = 32; | 4753 | // notifyCount = 32; |
4696 | } | 4754 | // } |
4697 | 4755 | ||
4698 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4756 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4699 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4757 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5226,6 +5284,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5226 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5284 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5227 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5285 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5228 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5286 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5287 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5229 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5288 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5230 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5289 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5231 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5290 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5292,6 +5351,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5292 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5351 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5293 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5352 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5294 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5353 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5354 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5295 | 5355 | ||
5296 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5356 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5297 | } | 5357 | } |
@@ -5327,6 +5387,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5327 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5387 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5328 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5388 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5329 | (x.ControlFlags != lastarg.ControlFlags) || | 5389 | (x.ControlFlags != lastarg.ControlFlags) || |
5390 | (x.ControlFlags != 0) || | ||
5330 | (x.Far != lastarg.Far) || | 5391 | (x.Far != lastarg.Far) || |
5331 | (x.Flags != lastarg.Flags) || | 5392 | (x.Flags != lastarg.Flags) || |
5332 | (x.State != lastarg.State) || | 5393 | (x.State != lastarg.State) || |
@@ -5704,7 +5765,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5704 | args.Channel = ch; | 5765 | args.Channel = ch; |
5705 | args.From = String.Empty; | 5766 | args.From = String.Empty; |
5706 | args.Message = Utils.BytesToString(msg); | 5767 | args.Message = Utils.BytesToString(msg); |
5707 | args.Type = ChatTypeEnum.Shout; | 5768 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5708 | args.Position = new Vector3(); | 5769 | args.Position = new Vector3(); |
5709 | args.Scene = Scene; | 5770 | args.Scene = Scene; |
5710 | args.Sender = this; | 5771 | args.Sender = this; |
@@ -9719,7 +9780,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9719 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9780 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9720 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9781 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9721 | UpdateMuteListEntry.MuteData.MuteType, | 9782 | UpdateMuteListEntry.MuteData.MuteType, |
9722 | UpdateMuteListEntry.AgentData.AgentID); | 9783 | UpdateMuteListEntry.MuteData.MuteFlags); |
9723 | return true; | 9784 | return true; |
9724 | } | 9785 | } |
9725 | return false; | 9786 | return false; |
@@ -9734,8 +9795,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9734 | { | 9795 | { |
9735 | handlerRemoveMuteListEntry(this, | 9796 | handlerRemoveMuteListEntry(this, |
9736 | RemoveMuteListEntry.MuteData.MuteID, | 9797 | RemoveMuteListEntry.MuteData.MuteID, |
9737 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9798 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9738 | RemoveMuteListEntry.AgentData.AgentID); | ||
9739 | return true; | 9799 | return true; |
9740 | } | 9800 | } |
9741 | return false; | 9801 | return false; |
@@ -9779,10 +9839,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9779 | return false; | 9839 | return false; |
9780 | } | 9840 | } |
9781 | 9841 | ||
9842 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
9843 | { | ||
9844 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
9845 | (ChangeInventoryItemFlagsPacket)packet; | ||
9846 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
9847 | if (handlerChangeInventoryItemFlags != null) | ||
9848 | { | ||
9849 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
9850 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
9851 | return true; | ||
9852 | } | ||
9853 | return false; | ||
9854 | } | ||
9855 | |||
9782 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 9856 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9783 | { | 9857 | { |
9784 | return true; | 9858 | return true; |
9785 | } | 9859 | } |
9860 | |||
9861 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9862 | { | ||
9863 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9864 | |||
9865 | #region Packet Session and User Check | ||
9866 | if (m_checkPackets) | ||
9867 | { | ||
9868 | if (packet.AgentData.SessionID != SessionId || | ||
9869 | packet.AgentData.AgentID != AgentId) | ||
9870 | return true; | ||
9871 | } | ||
9872 | #endregion | ||
9873 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9874 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9875 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9876 | { | ||
9877 | InventoryItemBase b = new InventoryItemBase(); | ||
9878 | b.ID = n.OldItemID; | ||
9879 | b.Folder = n.OldFolderID; | ||
9880 | items.Add(b); | ||
9881 | } | ||
9882 | |||
9883 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9884 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9885 | { | ||
9886 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9887 | } | ||
9888 | |||
9889 | return true; | ||
9890 | } | ||
9786 | 9891 | ||
9787 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9892 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9788 | { | 9893 | { |
@@ -10209,6 +10314,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10209 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10314 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10210 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10315 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10211 | 10316 | ||
10317 | Scene scene = (Scene)m_scene; | ||
10318 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10319 | { | ||
10320 | ScenePresence p; | ||
10321 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10322 | { | ||
10323 | if (p.GodLevel >= 200) | ||
10324 | { | ||
10325 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10326 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10327 | } | ||
10328 | } | ||
10329 | } | ||
10330 | |||
10212 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10331 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10213 | } | 10332 | } |
10214 | return true; | 10333 | return true; |
@@ -10782,11 +10901,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10782 | 10901 | ||
10783 | StartLure handlerStartLure = OnStartLure; | 10902 | StartLure handlerStartLure = OnStartLure; |
10784 | if (handlerStartLure != null) | 10903 | if (handlerStartLure != null) |
10785 | handlerStartLure(startLureRequest.Info.LureType, | 10904 | { |
10786 | Utils.BytesToString( | 10905 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10787 | startLureRequest.Info.Message), | 10906 | { |
10788 | startLureRequest.TargetData[0].TargetID, | 10907 | handlerStartLure(startLureRequest.Info.LureType, |
10789 | this); | 10908 | Utils.BytesToString( |
10909 | startLureRequest.Info.Message), | ||
10910 | startLureRequest.TargetData[i].TargetID, | ||
10911 | this); | ||
10912 | } | ||
10913 | } | ||
10790 | return true; | 10914 | return true; |
10791 | } | 10915 | } |
10792 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10916 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10900,10 +11024,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10900 | } | 11024 | } |
10901 | #endregion | 11025 | #endregion |
10902 | 11026 | ||
10903 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11027 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10904 | if (handlerClassifiedGodDelete != null) | 11028 | if (handlerClassifiedGodDelete != null) |
10905 | handlerClassifiedGodDelete( | 11029 | handlerClassifiedGodDelete( |
10906 | classifiedGodDelete.Data.ClassifiedID, | 11030 | classifiedGodDelete.Data.ClassifiedID, |
11031 | classifiedGodDelete.Data.QueryID, | ||
10907 | this); | 11032 | this); |
10908 | return true; | 11033 | return true; |
10909 | } | 11034 | } |
@@ -11947,7 +12072,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11947 | 12072 | ||
11948 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12073 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11949 | 12074 | ||
12075 | |||
12076 | //Note, the bool returned from the below function is useless since it is always false. | ||
11950 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12077 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12078 | |||
11951 | } | 12079 | } |
11952 | 12080 | ||
11953 | /// <summary> | 12081 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 5610c09..bf5b85a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1030,7 +1030,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1030 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 1030 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
1031 | { | 1031 | { |
1032 | client.IsLoggingOut = true; | 1032 | client.IsLoggingOut = true; |
1033 | client.Close(); | 1033 | client.Close(false); |
1034 | } | 1034 | } |
1035 | } | 1035 | } |
1036 | 1036 | ||
@@ -1042,6 +1042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1042 | 1042 | ||
1043 | while (base.IsRunning) | 1043 | while (base.IsRunning) |
1044 | { | 1044 | { |
1045 | m_scene.ThreadAlive(1); | ||
1045 | try | 1046 | try |
1046 | { | 1047 | { |
1047 | IncomingPacket incomingPacket = null; | 1048 | IncomingPacket incomingPacket = null; |
@@ -1084,6 +1085,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1084 | 1085 | ||
1085 | while (base.IsRunning) | 1086 | while (base.IsRunning) |
1086 | { | 1087 | { |
1088 | m_scene.ThreadAlive(2); | ||
1087 | try | 1089 | try |
1088 | { | 1090 | { |
1089 | m_packetSent = false; | 1091 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |