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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs894
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs382
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs18
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs297
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs196
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs267
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1451
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs121
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
16 files changed, 3712 insertions, 1183 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 8752404..921d3bf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
54namespace OpenSim.Region.ClientStack.Linden 55namespace OpenSim.Region.ClientStack.Linden
55{ 56{
56 public delegate void UpLoadedAsset( 57 public delegate void UpLoadedAsset(
57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
58 byte[] data, string inventoryType, string assetType); 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, ref string error);
59 62
60 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
61 64
62 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 65 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
63 66
64 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 67 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
65 68
66 public delegate void NewAsset(AssetBase asset); 69 public delegate void NewAsset(AssetBase asset);
67 70
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden
87 90
88 private Scene m_Scene; 91 private Scene m_Scene;
89 private Caps m_HostCapsObj; 92 private Caps m_HostCapsObj;
93 private ModelCost m_ModelCost;
90 94
91 private static readonly string m_requestPath = "0000/"; 95 private static readonly string m_requestPath = "0000/";
92 // private static readonly string m_mapLayerPath = "0001/"; 96 // private static readonly string m_mapLayerPath = "0001/";
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
98 private static readonly string m_copyFromNotecardPath = "0007/"; 102 private static readonly string m_copyFromNotecardPath = "0007/";
99 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 103 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
100 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 104 private static readonly string m_getObjectPhysicsDataPath = "0101/";
101 /* 0102 - 0103 RESERVED */ 105 private static readonly string m_getObjectCostPath = "0102/";
106 private static readonly string m_ResourceCostSelectedPath = "0103/";
102 private static readonly string m_UpdateAgentInformationPath = "0500/"; 107 private static readonly string m_UpdateAgentInformationPath = "0500/";
103 108
104 // These are callbacks which will be setup by the scene so that we can update scene data when we 109 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 119 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 120 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 121 private string m_regionName;
122
117 private int m_levelUpload = 0; 123 private int m_levelUpload = 0;
118 124
125 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
126 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
127
128 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
129 // may not be visible till relog
130
131 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
132 private UUID m_testAssetsCreatorID = UUID.Zero;
133
134 private float m_PrimScaleMin = 0.001f;
135
136 private enum FileAgentInventoryState : int
137 {
138 idle = 0,
139 processRequest = 1,
140 waitUpload = 2,
141 processUpload = 3
142 }
143 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
144
119 public BunchOfCaps(Scene scene, Caps caps) 145 public BunchOfCaps(Scene scene, Caps caps)
120 { 146 {
121 m_Scene = scene; 147 m_Scene = scene;
122 m_HostCapsObj = caps; 148 m_HostCapsObj = caps;
149
150 // create a model upload cost provider
151 m_ModelCost = new ModelCost();
152 // tell it about scene object limits
153 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
154 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
155
156// m_ModelCost.ObjectLinkedPartsMax = ??
157// m_ModelCost.PrimScaleMin = ??
158
159 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
160 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
161 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
162 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
163 float modelPrimCreationCost = m_ModelCost.primCreationCost;
164 float modelMeshByteCost = m_ModelCost.bytecost;
165
123 IConfigSource config = m_Scene.Config; 166 IConfigSource config = m_Scene.Config;
124 if (config != null) 167 if (config != null)
125 { 168 {
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden
134 { 177 {
135 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 178 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
136 } 179 }
180 // economy for model upload
181 IConfig EconomyConfig = config.Configs["Economy"];
182 if (EconomyConfig != null)
183 {
184 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
185 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
186 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
187 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
188 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
189 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
190
191 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
192
193 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
194 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
195 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
196 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
197 if (testcreator != "")
198 {
199 UUID id;
200 UUID.TryParse(testcreator, out id);
201 if (id != null)
202 m_testAssetsCreatorID = id;
203 }
204
205 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
206 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
207 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
208 m_ModelCost.primCreationCost = modelPrimCreationCost;
209 m_ModelCost.bytecost = modelMeshByteCost;
210 }
137 } 211 }
138 212
139 m_assetService = m_Scene.AssetService; 213 m_assetService = m_Scene.AssetService;
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden
145 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 219 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
146 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 220 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
147 GetClient = m_Scene.SceneGraph.GetControllingClient; 221 GetClient = m_Scene.SceneGraph.GetControllingClient;
222
223 m_FileAgentInventoryState = FileAgentInventoryState.idle;
148 } 224 }
149 225
150 /// <summary> 226 /// <summary>
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden
190 { 266 {
191 try 267 try
192 { 268 {
193 // I don't think this one works...
194 m_HostCapsObj.RegisterHandler( 269 m_HostCapsObj.RegisterHandler(
195 "NewFileAgentInventory", 270 "NewFileAgentInventory",
196 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 271 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -209,6 +284,10 @@ namespace OpenSim.Region.ClientStack.Linden
209 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 284 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
210 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 285 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
211 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 286 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
287 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
288 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
289 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
290 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
212 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); 291 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
213 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); 292 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
214 293
@@ -264,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden
264 m_log.DebugFormat( 343 m_log.DebugFormat(
265 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 344 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
266 345
346 if (!m_HostCapsObj.WaitForActivation())
347 return string.Empty;
348
267 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 349 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
268 { 350 {
269 m_log.WarnFormat( 351 m_log.WarnFormat(
@@ -393,62 +475,176 @@ namespace OpenSim.Region.ClientStack.Linden
393 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 475 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
394 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 476 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
395 477
478 // start by getting the client
479 IClientAPI client = null;
480 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
481
482 // check current state so we only have one service at a time
483 lock (m_ModelCost)
484 {
485 switch (m_FileAgentInventoryState)
486 {
487 case FileAgentInventoryState.processRequest:
488 case FileAgentInventoryState.processUpload:
489 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
490 resperror.message = "Uploader busy processing previus request";
491 resperror.identifier = UUID.Zero;
492
493 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
494 errorResponse.uploader = "";
495 errorResponse.state = "error";
496 errorResponse.error = resperror;
497 return errorResponse;
498 break;
499 case FileAgentInventoryState.waitUpload:
500 // todo stop current uploader server
501 break;
502 case FileAgentInventoryState.idle:
503 default:
504 break;
505 }
506
507 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
508 }
509
510 int cost = 0;
511 int nreqtextures = 0;
512 int nreqmeshs= 0;
513 int nreqinstances = 0;
514 bool IsAtestUpload = false;
515
516 string assetName = llsdRequest.name;
517
518 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
519
396 if (llsdRequest.asset_type == "texture" || 520 if (llsdRequest.asset_type == "texture" ||
397 llsdRequest.asset_type == "animation" || 521 llsdRequest.asset_type == "animation" ||
522 llsdRequest.asset_type == "mesh" ||
398 llsdRequest.asset_type == "sound") 523 llsdRequest.asset_type == "sound")
399 { 524 {
400 ScenePresence avatar = null; 525 ScenePresence avatar = null;
401 IClientAPI client = null;
402 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 526 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
403 527
404 // check user level 528 // check user level
405 if (avatar != null) 529 if (avatar != null)
406 { 530 {
407 client = avatar.ControllingClient;
408
409 if (avatar.UserLevel < m_levelUpload) 531 if (avatar.UserLevel < m_levelUpload)
410 { 532 {
411 if (client != null) 533 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
412 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 534 resperror.message = "Insufficient permissions to upload";
535 resperror.identifier = UUID.Zero;
413 536
414 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 537 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
415 errorResponse.uploader = ""; 538 errorResponse.uploader = "";
416 errorResponse.state = "error"; 539 errorResponse.state = "error";
540 errorResponse.error = resperror;
541 lock (m_ModelCost)
542 m_FileAgentInventoryState = FileAgentInventoryState.idle;
417 return errorResponse; 543 return errorResponse;
418 } 544 }
419 } 545 }
420 546
421 // check funds 547 // check test upload and funds
422 if (client != null) 548 if (client != null)
423 { 549 {
424 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 550 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
425 551
552 int baseCost = 0;
426 if (mm != null) 553 if (mm != null)
554 baseCost = mm.UploadCharge;
555
556 string warning = String.Empty;
557
558 if (llsdRequest.asset_type == "mesh")
427 { 559 {
428 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 560 string error;
561 int modelcost;
562
563 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
564 meshcostdata, out error, ref warning))
429 { 565 {
430 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 566 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
567 resperror.message = error;
568 resperror.identifier = UUID.Zero;
431 569
432 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 570 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
433 errorResponse.uploader = ""; 571 errorResponse.uploader = "";
434 errorResponse.state = "error"; 572 errorResponse.state = "error";
573 errorResponse.error = resperror;
574
575 lock (m_ModelCost)
576 m_FileAgentInventoryState = FileAgentInventoryState.idle;
435 return errorResponse; 577 return errorResponse;
436 } 578 }
579 cost = modelcost;
580 }
581 else
582 {
583 cost = baseCost;
584 }
585
586 if (cost > 0 && mm != null)
587 {
588 // check for test upload
589
590 if (m_ForceFreeTestUpload) // all are test
591 {
592 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
593 assetName = "TEST-" + assetName;
594
595 IsAtestUpload = true;
596 }
597
598 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
599 {
600
601 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
602 }
603
604
605 if(IsAtestUpload) // let user know, still showing cost estimation
606 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
607
608 // check funds
609 else
610 {
611 if (!mm.UploadCovered(client.AgentId, (int)cost))
612 {
613 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
614 resperror.message = "Insuficient funds";
615 resperror.identifier = UUID.Zero;
616
617 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
618 errorResponse.uploader = "";
619 errorResponse.state = "error";
620 errorResponse.error = resperror;
621 lock (m_ModelCost)
622 m_FileAgentInventoryState = FileAgentInventoryState.idle;
623 return errorResponse;
624 }
625 }
437 } 626 }
627
628 if (client != null && warning != String.Empty)
629 client.SendAgentAlertMessage(warning, true);
438 } 630 }
439 } 631 }
440 632
441 string assetName = llsdRequest.name;
442 string assetDes = llsdRequest.description; 633 string assetDes = llsdRequest.description;
443 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 634 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
444 UUID newAsset = UUID.Random(); 635 UUID newAsset = UUID.Random();
445 UUID newInvItem = UUID.Random(); 636 UUID newInvItem = UUID.Random();
446 UUID parentFolder = llsdRequest.folder_id; 637 UUID parentFolder = llsdRequest.folder_id;
447 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 638 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
639 UUID texturesFolder = UUID.Zero;
640
641 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
642 texturesFolder = llsdRequest.texture_folder_id;
448 643
449 AssetUploader uploader = 644 AssetUploader uploader =
450 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 645 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
451 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 646 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
647 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
452 648
453 m_HostCapsObj.HttpListener.AddStreamHandler( 649 m_HostCapsObj.HttpListener.AddStreamHandler(
454 new BinaryStreamHandler( 650 new BinaryStreamHandler(
@@ -466,10 +662,22 @@ namespace OpenSim.Region.ClientStack.Linden
466 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 662 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
467 uploaderPath; 663 uploaderPath;
468 664
665
469 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 666 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
470 uploadResponse.uploader = uploaderURL; 667 uploadResponse.uploader = uploaderURL;
471 uploadResponse.state = "upload"; 668 uploadResponse.state = "upload";
669 uploadResponse.upload_price = (int)cost;
670
671 if (llsdRequest.asset_type == "mesh")
672 {
673 uploadResponse.data = meshcostdata;
674 }
675
472 uploader.OnUpLoad += UploadCompleteHandler; 676 uploader.OnUpLoad += UploadCompleteHandler;
677
678 lock (m_ModelCost)
679 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
680
473 return uploadResponse; 681 return uploadResponse;
474 } 682 }
475 683
@@ -481,8 +689,14 @@ namespace OpenSim.Region.ClientStack.Linden
481 /// <param name="data"></param> 689 /// <param name="data"></param>
482 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 690 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
483 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 691 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
484 string assetType) 692 string assetType, int cost,
693 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
694 bool IsAtestUpload, ref string error)
485 { 695 {
696
697 lock (m_ModelCost)
698 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
699
486 m_log.DebugFormat( 700 m_log.DebugFormat(
487 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 701 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
488 assetID, inventoryItem, inventoryType, assetType); 702 assetID, inventoryItem, inventoryType, assetType);
@@ -490,117 +704,247 @@ namespace OpenSim.Region.ClientStack.Linden
490 sbyte assType = 0; 704 sbyte assType = 0;
491 sbyte inType = 0; 705 sbyte inType = 0;
492 706
707 IClientAPI client = null;
708
709 UUID owner_id = m_HostCapsObj.AgentID;
710 UUID creatorID;
711
712 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
713
714 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
715
716 if (istest && m_testAssetsCreatorID != UUID.Zero)
717 creatorID = m_testAssetsCreatorID;
718 else
719 creatorID = owner_id;
720
721 string creatorIDstr = creatorID.ToString();
722
723 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
724 if (mm != null)
725 {
726 // make sure client still has enougth credit
727 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
728 {
729 error = "Insufficient funds.";
730 return;
731 }
732 }
733
734 // strings to types
493 if (inventoryType == "sound") 735 if (inventoryType == "sound")
494 { 736 {
495 inType = 1; 737 inType = (sbyte)InventoryType.Sound;
496 assType = 1; 738 assType = (sbyte)AssetType.Sound;
497 } 739 }
498 else if (inventoryType == "animation") 740 else if (inventoryType == "animation")
499 { 741 {
500 inType = 19; 742 inType = (sbyte)InventoryType.Animation;
501 assType = 20; 743 assType = (sbyte)AssetType.Animation;
502 } 744 }
503 else if (inventoryType == "wearable") 745 else if (inventoryType == "wearable")
504 { 746 {
505 inType = 18; 747 inType = (sbyte)InventoryType.Wearable;
506 switch (assetType) 748 switch (assetType)
507 { 749 {
508 case "bodypart": 750 case "bodypart":
509 assType = 13; 751 assType = (sbyte)AssetType.Bodypart;
510 break; 752 break;
511 case "clothing": 753 case "clothing":
512 assType = 5; 754 assType = (sbyte)AssetType.Clothing;
513 break; 755 break;
514 } 756 }
515 } 757 }
516 else if (inventoryType == "object") 758 else if (inventoryType == "object")
517 { 759 {
518 inType = (sbyte)InventoryType.Object; 760 if (assetType == "mesh") // this code for now is for mesh models uploads only
519 assType = (sbyte)AssetType.Object;
520
521 List<Vector3> positions = new List<Vector3>();
522 List<Quaternion> rotations = new List<Quaternion>();
523 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
524 OSDArray instance_list = (OSDArray)request["instance_list"];
525 OSDArray mesh_list = (OSDArray)request["mesh_list"];
526 OSDArray texture_list = (OSDArray)request["texture_list"];
527 SceneObjectGroup grp = null;
528
529 List<UUID> textures = new List<UUID>();
530 for (int i = 0; i < texture_list.Count; i++)
531 { 761 {
532 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 762 inType = (sbyte)InventoryType.Object;
533 textureAsset.Data = texture_list[i].AsBinary(); 763 assType = (sbyte)AssetType.Object;
534 m_assetService.Store(textureAsset);
535 textures.Add(textureAsset.FullID);
536 }
537 764
538 for (int i = 0; i < mesh_list.Count; i++) 765 List<Vector3> positions = new List<Vector3>();
539 { 766 List<Quaternion> rotations = new List<Quaternion>();
540 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 767 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
768
769 // compare and get updated information
541 770
542 Primitive.TextureEntry textureEntry 771 bool mismatchError = true;
543 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
544 OSDMap inner_instance_list = (OSDMap)instance_list[i];
545 772
546 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 773 while (mismatchError)
547 for (uint face = 0; face < face_list.Count; face++)
548 { 774 {
549 OSDMap faceMap = (OSDMap)face_list[(int)face]; 775 mismatchError = false;
550 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 776 }
551 if(faceMap.ContainsKey("fullbright"))
552 f.Fullbright = faceMap["fullbright"].AsBoolean();
553 if (faceMap.ContainsKey ("diffuse_color"))
554 f.RGBA = faceMap["diffuse_color"].AsColor4();
555 777
556 int textureNum = faceMap["image"].AsInteger(); 778 if (mismatchError)
557 float imagerot = faceMap["imagerot"].AsInteger(); 779 {
558 float offsets = (float)faceMap["offsets"].AsReal(); 780 error = "Upload and fee estimation information don't match";
559 float offsett = (float)faceMap["offsett"].AsReal(); 781 lock (m_ModelCost)
560 float scales = (float)faceMap["scales"].AsReal(); 782 m_FileAgentInventoryState = FileAgentInventoryState.idle;
561 float scalet = (float)faceMap["scalet"].AsReal();
562 783
563 if(imagerot != 0) 784 return;
564 f.Rotation = imagerot; 785 }
565 786
566 if(offsets != 0) 787 OSDArray instance_list = (OSDArray)request["instance_list"];
567 f.OffsetU = offsets; 788 OSDArray mesh_list = (OSDArray)request["mesh_list"];
789 OSDArray texture_list = (OSDArray)request["texture_list"];
790 SceneObjectGroup grp = null;
568 791
569 if (offsett != 0) 792 // create and store texture assets
570 f.OffsetV = offsett; 793 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
794 texturesFolder != UUID.Zero);
571 795
572 if (scales != 0)
573 f.RepeatU = scales;
574 796
575 if (scalet != 0) 797 List<UUID> textures = new List<UUID>();
576 f.RepeatV = scalet;
577 798
578 if (textures.Count > textureNum) 799
579 f.TextureID = textures[textureNum]; 800 if (doTextInv)
580 else 801 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
581 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; 802
803 if(client == null) // don't put textures in inventory if there is no client
804 doTextInv = false;
805
806 for (int i = 0; i < texture_list.Count; i++)
807 {
808 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
809 textureAsset.Data = texture_list[i].AsBinary();
810 if (istest)
811 textureAsset.Local = true;
812 m_assetService.Store(textureAsset);
813 textures.Add(textureAsset.FullID);
814
815 if (doTextInv)
816 {
817 string name = assetName;
818 if (name.Length > 25)
819 name = name.Substring(0, 24);
820 name += "_Texture#" + i.ToString();
821 InventoryItemBase texitem = new InventoryItemBase();
822 texitem.Owner = m_HostCapsObj.AgentID;
823 texitem.CreatorId = creatorIDstr;
824 texitem.CreatorData = String.Empty;
825 texitem.ID = UUID.Random();
826 texitem.AssetID = textureAsset.FullID;
827 texitem.Description = "mesh model texture";
828 texitem.Name = name;
829 texitem.AssetType = (int)AssetType.Texture;
830 texitem.InvType = (int)InventoryType.Texture;
831 texitem.Folder = texturesFolder;
832
833 texitem.CurrentPermissions
834 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
835
836 texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
837 texitem.EveryOnePermissions = 0;
838 texitem.NextPermissions = (uint)PermissionMask.All;
839 texitem.CreationDate = Util.UnixTimeSinceEpoch();
840
841 m_Scene.AddInventoryItem(client, texitem);
842 texitem = null;
843 }
844 }
582 845
583 textureEntry.FaceTextures[face] = f; 846 // create and store meshs assets
847 List<UUID> meshAssets = new List<UUID>();
848 for (int i = 0; i < mesh_list.Count; i++)
849 {
850 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
851 meshAsset.Data = mesh_list[i].AsBinary();
852 if (istest)
853 meshAsset.Local = true;
854 m_assetService.Store(meshAsset);
855 meshAssets.Add(meshAsset.FullID);
584 } 856 }
585 857
586 pbs.TextureEntry = textureEntry.GetBytes(); 858 int skipedMeshs = 0;
859 // build prims from instances
860 for (int i = 0; i < instance_list.Count; i++)
861 {
862 OSDMap inner_instance_list = (OSDMap)instance_list[i];
863
864 // skip prims that are 2 small
865 Vector3 scale = inner_instance_list["scale"].AsVector3();
866
867 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
868 {
869 skipedMeshs++;
870 continue;
871 }
872
873 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
874
875 Primitive.TextureEntry textureEntry
876 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
587 877
588 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
589 meshAsset.Data = mesh_list[i].AsBinary();
590 m_assetService.Store(meshAsset);
591 878
592 pbs.SculptEntry = true; 879 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
593 pbs.SculptTexture = meshAsset.FullID; 880 for (uint face = 0; face < face_list.Count; face++)
594 pbs.SculptType = (byte)SculptType.Mesh; 881 {
595 pbs.SculptData = meshAsset.Data; 882 OSDMap faceMap = (OSDMap)face_list[(int)face];
883 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
884 if (faceMap.ContainsKey("fullbright"))
885 f.Fullbright = faceMap["fullbright"].AsBoolean();
886 if (faceMap.ContainsKey("diffuse_color"))
887 f.RGBA = faceMap["diffuse_color"].AsColor4();
888
889 int textureNum = faceMap["image"].AsInteger();
890 float imagerot = faceMap["imagerot"].AsInteger();
891 float offsets = (float)faceMap["offsets"].AsReal();
892 float offsett = (float)faceMap["offsett"].AsReal();
893 float scales = (float)faceMap["scales"].AsReal();
894 float scalet = (float)faceMap["scalet"].AsReal();
895
896 if (imagerot != 0)
897 f.Rotation = imagerot;
898
899 if (offsets != 0)
900 f.OffsetU = offsets;
901
902 if (offsett != 0)
903 f.OffsetV = offsett;
904
905 if (scales != 0)
906 f.RepeatU = scales;
907
908 if (scalet != 0)
909 f.RepeatV = scalet;
910
911 if (textures.Count > textureNum)
912 f.TextureID = textures[textureNum];
913 else
914 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
915
916 textureEntry.FaceTextures[face] = f;
917 }
918
919 pbs.TextureEntry = textureEntry.GetBytes();
920
921 bool hasmesh = false;
922 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
923 {
924 int meshindx = inner_instance_list["mesh"].AsInteger();
925 if (meshAssets.Count > meshindx)
926 {
927 pbs.SculptEntry = true;
928 pbs.SculptType = (byte)SculptType.Mesh;
929 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
930 // data will be requested from asset on rez (i hope)
931 hasmesh = true;
932 }
933 }
934
935 Vector3 position = inner_instance_list["position"].AsVector3();
936 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
596 937
597 Vector3 position = inner_instance_list["position"].AsVector3(); 938 // for now viwers do send fixed defaults
598 Vector3 scale = inner_instance_list["scale"].AsVector3(); 939 // but this may change
599 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 940// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
941 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
942 if(hasmesh)
943 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
944// int material = inner_instance_list["material"].AsInteger();
945 byte material = (byte)Material.Wood;
600 946
601// no longer used - begin ------------------------ 947// no longer used - begin ------------------------
602// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
603// int material = inner_instance_list["material"].AsInteger();
604// int mesh = inner_instance_list["mesh"].AsInteger(); 948// int mesh = inner_instance_list["mesh"].AsInteger();
605 949
606// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 950// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -615,24 +959,42 @@ namespace OpenSim.Region.ClientStack.Linden
615// UUID owner_id = permissions["owner_id"].AsUUID(); 959// UUID owner_id = permissions["owner_id"].AsUUID();
616// int owner_mask = permissions["owner_mask"].AsInteger(); 960// int owner_mask = permissions["owner_mask"].AsInteger();
617// no longer used - end ------------------------ 961// no longer used - end ------------------------
962
963
964 SceneObjectPart prim
965 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
966
967 prim.Scale = scale;
968 rotations.Add(rotation);
969 positions.Add(position);
970 prim.UUID = UUID.Random();
971 prim.CreatorID = creatorID;
972 prim.OwnerID = owner_id;
973 prim.GroupID = UUID.Zero;
974 prim.LastOwnerID = creatorID;
975 prim.CreationDate = Util.UnixTimeSinceEpoch();
976
977 if (grp == null)
978 prim.Name = assetName;
979 else
980 prim.Name = assetName + "#" + i.ToString();
618 981
619 UUID owner_id = m_HostCapsObj.AgentID; 982 if (restrictPerms)
983 {
984 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
985 prim.EveryoneMask = 0;
986 prim.GroupMask = 0;
987 prim.NextOwnerMask = 0;
988 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
989 }
620 990
621 SceneObjectPart prim 991 if(istest)
622 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 992 prim.Description = "For testing only. Other uses are prohibited";
993 else
994 prim.Description = "";
623 995
624 prim.Scale = scale; 996 prim.Material = material;
625 //prim.OffsetPosition = position; 997 prim.PhysicsShapeType = physicsShapeType;
626 rotations.Add(rotation);
627 positions.Add(position);
628 prim.UUID = UUID.Random();
629 prim.CreatorID = owner_id;
630 prim.OwnerID = owner_id;
631 prim.GroupID = UUID.Zero;
632 prim.LastOwnerID = prim.OwnerID;
633 prim.CreationDate = Util.UnixTimeSinceEpoch();
634 prim.Name = assetName;
635 prim.Description = "";
636 998
637// prim.BaseMask = (uint)base_mask; 999// prim.BaseMask = (uint)base_mask;
638// prim.EveryoneMask = (uint)everyone_mask; 1000// prim.EveryoneMask = (uint)everyone_mask;
@@ -640,52 +1002,64 @@ namespace OpenSim.Region.ClientStack.Linden
640// prim.NextOwnerMask = (uint)next_owner_mask; 1002// prim.NextOwnerMask = (uint)next_owner_mask;
641// prim.OwnerMask = (uint)owner_mask; 1003// prim.OwnerMask = (uint)owner_mask;
642 1004
643 if (grp == null) 1005 if (grp == null)
644 grp = new SceneObjectGroup(prim); 1006 {
645 else 1007 grp = new SceneObjectGroup(prim);
646 grp.AddPart(prim); 1008 grp.LastOwnerID = creatorID;
647 } 1009 }
1010 else
1011 grp.AddPart(prim);
1012 }
648 1013
649 Vector3 rootPos = positions[0]; 1014 Vector3 rootPos = positions[0];
650 1015
651 if (grp.Parts.Length > 1) 1016 if (grp.Parts.Length > 1)
652 { 1017 {
653 // Fix first link number 1018 // Fix first link number
654 grp.RootPart.LinkNum++; 1019 grp.RootPart.LinkNum++;
655 1020
656 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1021 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
657 Quaternion tmprot; 1022 Quaternion tmprot;
658 Vector3 offset; 1023 Vector3 offset;
659 1024
660 // fix children rotations and positions 1025 // fix children rotations and positions
661 for (int i = 1; i < rotations.Count; i++) 1026 for (int i = 1; i < rotations.Count; i++)
662 { 1027 {
663 tmprot = rotations[i]; 1028 tmprot = rotations[i];
664 tmprot = rootRotConj * tmprot; 1029 tmprot = rootRotConj * tmprot;
665 1030
666 grp.Parts[i].RotationOffset = tmprot; 1031 grp.Parts[i].RotationOffset = tmprot;
667 1032
668 offset = positions[i] - rootPos; 1033 offset = positions[i] - rootPos;
1034
1035 offset *= rootRotConj;
1036 grp.Parts[i].OffsetPosition = offset;
1037 }
669 1038
670 offset *= rootRotConj; 1039 grp.AbsolutePosition = rootPos;
671 grp.Parts[i].OffsetPosition = offset; 1040 grp.UpdateGroupRotationR(rotations[0]);
1041 }
1042 else
1043 {
1044 grp.AbsolutePosition = rootPos;
1045 grp.UpdateGroupRotationR(rotations[0]);
672 } 1046 }
673 1047
674 grp.AbsolutePosition = rootPos; 1048 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
675 grp.UpdateGroupRotationR(rotations[0]);
676 } 1049 }
677 else 1050
1051 else // not a mesh model
678 { 1052 {
679 grp.AbsolutePosition = rootPos; 1053 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
680 grp.UpdateGroupRotationR(rotations[0]); 1054 return;
681 } 1055 }
682
683 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
684 } 1056 }
685 1057
686 AssetBase asset; 1058 AssetBase asset;
687 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1059 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
688 asset.Data = data; 1060 asset.Data = data;
1061 if (istest)
1062 asset.Local = true;
689 if (AddNewAsset != null) 1063 if (AddNewAsset != null)
690 AddNewAsset(asset); 1064 AddNewAsset(asset);
691 else if (m_assetService != null) 1065 else if (m_assetService != null)
@@ -693,11 +1067,17 @@ namespace OpenSim.Region.ClientStack.Linden
693 1067
694 InventoryItemBase item = new InventoryItemBase(); 1068 InventoryItemBase item = new InventoryItemBase();
695 item.Owner = m_HostCapsObj.AgentID; 1069 item.Owner = m_HostCapsObj.AgentID;
696 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1070 item.CreatorId = creatorIDstr;
697 item.CreatorData = String.Empty; 1071 item.CreatorData = String.Empty;
698 item.ID = inventoryItem; 1072 item.ID = inventoryItem;
699 item.AssetID = asset.FullID; 1073 item.AssetID = asset.FullID;
700 item.Description = assetDescription; 1074 if (istest)
1075 {
1076 item.Description = "For testing only. Other uses are prohibited";
1077 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1078 }
1079 else
1080 item.Description = assetDescription;
701 item.Name = assetName; 1081 item.Name = assetName;
702 item.AssetType = assType; 1082 item.AssetType = assType;
703 item.InvType = inType; 1083 item.InvType = inType;
@@ -705,18 +1085,60 @@ namespace OpenSim.Region.ClientStack.Linden
705 1085
706 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1086 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
707 // (owner) permissions. This becomes a problem if next permissions are changed. 1087 // (owner) permissions. This becomes a problem if next permissions are changed.
708 item.CurrentPermissions
709 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
710 1088
711 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; 1089 if (restrictPerms)
712 item.EveryOnePermissions = 0; 1090 {
713 item.NextPermissions = (uint)PermissionMask.All; 1091 item.CurrentPermissions
1092 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1093
1094 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1095 item.EveryOnePermissions = 0;
1096 item.NextPermissions = 0;
1097 }
1098 else
1099 {
1100 item.CurrentPermissions
1101 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
1102
1103 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1104 item.EveryOnePermissions = 0;
1105 item.NextPermissions = (uint)PermissionMask.All;
1106 }
1107
714 item.CreationDate = Util.UnixTimeSinceEpoch(); 1108 item.CreationDate = Util.UnixTimeSinceEpoch();
715 1109
1110 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1111
716 if (AddNewInventoryItem != null) 1112 if (AddNewInventoryItem != null)
717 { 1113 {
718 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1114 if (istest)
1115 {
1116 m_Scene.AddInventoryItem(client, item);
1117/*
1118 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1119 if (client != null)
1120 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1121 */
1122 }
1123 else
1124 {
1125 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1126// if (client != null)
1127// {
1128// // let users see anything.. i don't so far
1129// string str;
1130// if (cost > 0)
1131// // dont remember where is money unit name to put here
1132// str = "Upload complete. charged " + cost.ToString() + "$";
1133// else
1134// str = "Upload complete";
1135// client.SendAgentAlertMessage(str, true);
1136// }
1137 }
719 } 1138 }
1139
1140 lock (m_ModelCost)
1141 m_FileAgentInventoryState = FileAgentInventoryState.idle;
720 } 1142 }
721 1143
722 /// <summary> 1144 /// <summary>
@@ -909,6 +1331,120 @@ namespace OpenSim.Region.ClientStack.Linden
909 return response; 1331 return response;
910 } 1332 }
911 1333
1334 public string GetObjectCost(string request, string path,
1335 string param, IOSHttpRequest httpRequest,
1336 IOSHttpResponse httpResponse)
1337 {
1338 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1339 OSDMap resp = new OSDMap();
1340
1341 OSDArray object_ids = (OSDArray)req["object_ids"];
1342
1343 for (int i = 0; i < object_ids.Count; i++)
1344 {
1345 UUID uuid = object_ids[i].AsUUID();
1346
1347 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1348
1349 if (part != null)
1350 {
1351 SceneObjectGroup grp = part.ParentGroup;
1352 if (grp != null)
1353 {
1354 float linksetCost;
1355 float linksetPhysCost;
1356 float partCost;
1357 float partPhysCost;
1358
1359 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1360
1361 OSDMap object_data = new OSDMap();
1362 object_data["linked_set_resource_cost"] = linksetCost;
1363 object_data["resource_cost"] = partCost;
1364 object_data["physics_cost"] = partPhysCost;
1365 object_data["linked_set_physics_cost"] = linksetPhysCost;
1366
1367 resp[uuid.ToString()] = object_data;
1368 }
1369 }
1370 }
1371
1372 string response = OSDParser.SerializeLLSDXmlString(resp);
1373 return response;
1374 }
1375
1376 public string ResourceCostSelected(string request, string path,
1377 string param, IOSHttpRequest httpRequest,
1378 IOSHttpResponse httpResponse)
1379 {
1380 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1381 OSDMap resp = new OSDMap();
1382
1383
1384 float phys=0;
1385 float stream=0;
1386 float simul=0;
1387
1388 if (req.ContainsKey("selected_roots"))
1389 {
1390 OSDArray object_ids = (OSDArray)req["selected_roots"];
1391
1392 // should go by SOG suming costs for all parts
1393 // ll v3 works ok with several objects select we get the list and adds ok
1394 // FS calls per object so results are wrong guess fs bug
1395 for (int i = 0; i < object_ids.Count; i++)
1396 {
1397 UUID uuid = object_ids[i].AsUUID();
1398 float Physc;
1399 float simulc;
1400 float streamc;
1401
1402 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1403 if (grp != null)
1404 {
1405 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1406 phys += Physc;
1407 stream += streamc;
1408 simul += simulc;
1409 }
1410 }
1411 }
1412 else if (req.ContainsKey("selected_prims"))
1413 {
1414 OSDArray object_ids = (OSDArray)req["selected_prims"];
1415
1416 // don't see in use in any of the 2 viewers
1417 // guess it should be for edit linked but... nothing
1418 // should go to SOP per part
1419 for (int i = 0; i < object_ids.Count; i++)
1420 {
1421 UUID uuid = object_ids[i].AsUUID();
1422
1423 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1424 if (part != null)
1425 {
1426 phys += part.PhysicsCost;
1427 stream += part.StreamingCost;
1428 simul += part.SimulationCost;
1429 }
1430 }
1431 }
1432
1433 if (simul != 0)
1434 {
1435 OSDMap object_data = new OSDMap();
1436
1437 object_data["physics"] = phys;
1438 object_data["streaming"] = stream;
1439 object_data["simulation"] = simul;
1440
1441 resp["selected"] = object_data;
1442 }
1443
1444 string response = OSDParser.SerializeLLSDXmlString(resp);
1445 return response;
1446 }
1447
912 public string UpdateAgentInformation(string request, string path, 1448 public string UpdateAgentInformation(string request, string path,
913 string param, IOSHttpRequest httpRequest, 1449 string param, IOSHttpRequest httpRequest,
914 IOSHttpResponse httpResponse) 1450 IOSHttpResponse httpResponse)
@@ -928,6 +1464,10 @@ namespace OpenSim.Region.ClientStack.Linden
928 1464
929 public class AssetUploader 1465 public class AssetUploader
930 { 1466 {
1467 private static readonly ILog m_log =
1468 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1469
1470
931 public event UpLoadedAsset OnUpLoad; 1471 public event UpLoadedAsset OnUpLoad;
932 private UpLoadedAsset handlerUpLoad = null; 1472 private UpLoadedAsset handlerUpLoad = null;
933 1473
@@ -942,10 +1482,21 @@ namespace OpenSim.Region.ClientStack.Linden
942 1482
943 private string m_invType = String.Empty; 1483 private string m_invType = String.Empty;
944 private string m_assetType = String.Empty; 1484 private string m_assetType = String.Empty;
1485 private int m_cost;
1486 private string m_error = String.Empty;
1487
1488 private Timer m_timeoutTimer = new Timer();
1489 private UUID m_texturesFolder;
1490 private int m_nreqtextures;
1491 private int m_nreqmeshs;
1492 private int m_nreqinstances;
1493 private bool m_IsAtestUpload;
945 1494
946 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1495 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
947 UUID parentFolderID, string invType, string assetType, string path, 1496 UUID parentFolderID, string invType, string assetType, string path,
948 IHttpServer httpServer, bool dumpAssetsToFile) 1497 IHttpServer httpServer, bool dumpAssetsToFile,
1498 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1499 bool IsAtestUpload)
949 { 1500 {
950 m_assetName = assetName; 1501 m_assetName = assetName;
951 m_assetDes = description; 1502 m_assetDes = description;
@@ -957,6 +1508,18 @@ namespace OpenSim.Region.ClientStack.Linden
957 m_assetType = assetType; 1508 m_assetType = assetType;
958 m_invType = invType; 1509 m_invType = invType;
959 m_dumpAssetsToFile = dumpAssetsToFile; 1510 m_dumpAssetsToFile = dumpAssetsToFile;
1511 m_cost = totalCost;
1512
1513 m_texturesFolder = texturesFolder;
1514 m_nreqtextures = nreqtextures;
1515 m_nreqmeshs = nreqmeshs;
1516 m_nreqinstances = nreqinstances;
1517 m_IsAtestUpload = IsAtestUpload;
1518
1519 m_timeoutTimer.Elapsed += TimedOut;
1520 m_timeoutTimer.Interval = 120000;
1521 m_timeoutTimer.AutoReset = false;
1522 m_timeoutTimer.Start();
960 } 1523 }
961 1524
962 /// <summary> 1525 /// <summary>
@@ -971,12 +1534,14 @@ namespace OpenSim.Region.ClientStack.Linden
971 UUID inv = inventoryItemID; 1534 UUID inv = inventoryItemID;
972 string res = String.Empty; 1535 string res = String.Empty;
973 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1536 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1537/*
974 uploadComplete.new_asset = newAssetID.ToString(); 1538 uploadComplete.new_asset = newAssetID.ToString();
975 uploadComplete.new_inventory_item = inv; 1539 uploadComplete.new_inventory_item = inv;
976 uploadComplete.state = "complete"; 1540 uploadComplete.state = "complete";
977 1541
978 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1542 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
979 1543*/
1544 m_timeoutTimer.Stop();
980 httpListener.RemoveStreamHandler("POST", uploaderPath); 1545 httpListener.RemoveStreamHandler("POST", uploaderPath);
981 1546
982 // TODO: probably make this a better set of extensions here 1547 // TODO: probably make this a better set of extensions here
@@ -993,12 +1558,49 @@ namespace OpenSim.Region.ClientStack.Linden
993 handlerUpLoad = OnUpLoad; 1558 handlerUpLoad = OnUpLoad;
994 if (handlerUpLoad != null) 1559 if (handlerUpLoad != null)
995 { 1560 {
996 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1561 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1562 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1563 }
1564 if (m_IsAtestUpload)
1565 {
1566 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1567 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1568 resperror.identifier = inv;
1569
1570 uploadComplete.error = resperror;
1571 uploadComplete.state = "Upload4Testing";
997 } 1572 }
1573 else
1574 {
1575 if (m_error == String.Empty)
1576 {
1577 uploadComplete.new_asset = newAssetID.ToString();
1578 uploadComplete.new_inventory_item = inv;
1579 // if (m_texturesFolder != UUID.Zero)
1580 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1581 uploadComplete.state = "complete";
1582 }
1583 else
1584 {
1585 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1586 resperror.message = m_error;
1587 resperror.identifier = inv;
998 1588
1589 uploadComplete.error = resperror;
1590 uploadComplete.state = "failed";
1591 }
1592 }
1593
1594 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
999 return res; 1595 return res;
1000 } 1596 }
1001 1597
1598 private void TimedOut(object sender, ElapsedEventArgs args)
1599 {
1600 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1601 httpListener.RemoveStreamHandler("POST", uploaderPath);
1602 }
1603
1002 ///Left this in and commented in case there are unforseen issues 1604 ///Left this in and commented in case there are unforseen issues
1003 //private void SaveAssetToFile(string filename, byte[] data) 1605 //private void SaveAssetToFile(string filename, byte[] data)
1004 //{ 1606 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index c7d4283..37285e3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -376,7 +376,7 @@ namespace OpenSim.Region.ClientStack.Linden
376 // TODO: Add EventQueueGet name/description for diagnostics 376 // TODO: Add EventQueueGet name/description for diagnostics
377 MainServer.Instance.AddPollServiceHTTPHandler( 377 MainServer.Instance.AddPollServiceHTTPHandler(
378 eventQueueGetPath, 378 eventQueueGetPath,
379 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 379 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
380 380
381// m_log.DebugFormat( 381// m_log.DebugFormat(
382// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 382// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -418,7 +418,7 @@ namespace OpenSim.Region.ClientStack.Linden
418 } 418 }
419 } 419 }
420 420
421 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 421 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
422 { 422 {
423 if (DebugLevel >= 2) 423 if (DebugLevel >= 2)
424 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 424 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -490,8 +490,8 @@ namespace OpenSim.Region.ClientStack.Linden
490 responsedata["content_type"] = "text/plain"; 490 responsedata["content_type"] = "text/plain";
491 responsedata["keepalive"] = false; 491 responsedata["keepalive"] = false;
492 responsedata["reusecontext"] = false; 492 responsedata["reusecontext"] = false;
493 responsedata["str_response_string"] = "Upstream error: "; 493 responsedata["str_response_string"] = "<llsd></llsd>";
494 responsedata["error_status_text"] = "Upstream error:"; 494 responsedata["error_status_text"] = "<llsd></llsd>";
495 responsedata["http_protocol_version"] = "HTTP/1.0"; 495 responsedata["http_protocol_version"] = "HTTP/1.0";
496 return responsedata; 496 return responsedata;
497 } 497 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..6ec1115 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(UUID pId, Scene scene) :
250 base(null, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 13415f8..d4dbfb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 }
60
61 public class aPollResponse
62 {
63 public Hashtable response;
64 public int bytes;
65 }
66
67
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69
60 private Scene m_scene; 70 private Scene m_scene;
61 private IAssetService m_assetService;
62 71
63 private bool m_Enabled = false; 72 private static GetTextureHandler m_getTextureHandler;
73
74 private IAssetService m_assetService = null;
75
76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
77 private static Thread[] m_workerThreads = null;
64 78
65 // TODO: Change this to a config option 79 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 80 new OpenMetaverse.BlockingQueue<aPollRequest>();
67 81
68 private string m_URL; 82 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
69 83
70 #region ISharedRegionModule Members 84 #region ISharedRegionModule Members
71 85
72 public void Initialise(IConfigSource source) 86 public void Initialise(IConfigSource source)
73 { 87 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 88 }
83 89
84 public void AddRegion(Scene s) 90 public void AddRegion(Scene s)
85 { 91 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 92 m_scene = s;
93 m_assetService = s.AssetService;
90 } 94 }
91 95
92 public void RemoveRegion(Scene s) 96 public void RemoveRegion(Scene s)
93 { 97 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
99 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
100 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 101 m_scene = null;
99 } 102 }
100 103
101 public void RegionLoaded(Scene s) 104 public void RegionLoaded(Scene s)
102 { 105 {
103 if (!m_Enabled) 106 // We'll reuse the same handler for all requests.
104 return; 107 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 108
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 109 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
110 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
111 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
112
113 if (m_workerThreads == null)
114 {
115 m_workerThreads = new Thread[2];
116
117 for (uint i = 0; i < 2; i++)
118 {
119 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
120 String.Format("TextureWorkerThread{0}", i),
121 ThreadPriority.Normal,
122 false,
123 false,
124 null,
125 int.MaxValue);
126 }
127 }
128 }
129 private int ExtractImageThrottle(byte[] pthrottles)
130 {
131
132 byte[] adjData;
133 int pos = 0;
134
135 if (!BitConverter.IsLittleEndian)
136 {
137 byte[] newData = new byte[7 * 4];
138 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
139
140 for (int i = 0; i < 7; i++)
141 Array.Reverse(newData, i * 4, 4);
142
143 adjData = newData;
144 }
145 else
146 {
147 adjData = pthrottles;
148 }
149
150 // 0.125f converts from bits to bytes
151 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
152 //pos += 4;
153 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
154 //pos += 4;
155 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
156 // pos += 4;
157 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
158 // pos += 4;
159 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 // pos += 4;
161 pos = pos + 20;
162 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
163 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 return texture;
165 }
166
167 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
168 public void ThrottleUpdate(ScenePresence p)
169 {
170 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
171 UUID user = p.UUID;
172 int imagethrottle = ExtractImageThrottle(throttles);
173 PollServiceTextureEventArgs args;
174 if (m_pollservices.TryGetValue(user,out args))
175 {
176 args.UpdateThrottle(imagethrottle);
177 }
108 } 178 }
109 179
110 public void PostInitialise() 180 public void PostInitialise()
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden
122 192
123 #endregion 193 #endregion
124 194
125 public void RegisterCaps(UUID agentID, Caps caps) 195 ~GetTextureModule()
196 {
197 foreach (Thread t in m_workerThreads)
198 Watchdog.AbortThread(t.ManagedThreadId);
199
200 }
201
202 private class PollServiceTextureEventArgs : PollServiceEventArgs
126 { 203 {
127 UUID capID = UUID.Random(); 204 private List<Hashtable> requests =
205 new List<Hashtable>();
206 private Dictionary<UUID, aPollResponse> responses =
207 new Dictionary<UUID, aPollResponse>();
128 208
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 209 private Scene m_scene;
130 if (m_URL == "localhost") 210 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
211 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
212 base(null, null, null, null, pId, int.MaxValue)
131 { 213 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 214 m_scene = scene;
133 caps.RegisterHandler( 215 // x is request id, y is userid
134 "GetTexture", 216 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 217 {
218 lock (responses)
219 {
220 bool ret = m_throttler.hasEvents(x, responses);
221 m_throttler.ProcessTime();
222 return ret;
223
224 }
225 };
226 GetEvents = (x, y) =>
227 {
228 lock (responses)
229 {
230 try
231 {
232 return responses[x].response;
233 }
234 finally
235 {
236 responses.Remove(x);
237 }
238 }
239 };
240 // x is request id, y is request data hashtable
241 Request = (x, y) =>
242 {
243 aPollRequest reqinfo = new aPollRequest();
244 reqinfo.thepoll = this;
245 reqinfo.reqID = x;
246 reqinfo.request = y;
247
248 m_queue.Enqueue(reqinfo);
249 };
250
251 // this should never happen except possible on shutdown
252 NoEvents = (x, y) =>
253 {
254/*
255 lock (requests)
256 {
257 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
258 requests.Remove(request);
259 }
260*/
261 Hashtable response = new Hashtable();
262
263 response["int_response_code"] = 500;
264 response["str_response_string"] = "Script timeout";
265 response["content_type"] = "text/plain";
266 response["keepalive"] = false;
267 response["reusecontext"] = false;
268
269 return response;
270 };
136 } 271 }
137 else 272
273 public void Process(aPollRequest requestinfo)
274 {
275 Hashtable response;
276
277 UUID requestID = requestinfo.reqID;
278
279 // If the avatar is gone, don't bother to get the texture
280 if (m_scene.GetScenePresence(Id) == null)
281 {
282 response = new Hashtable();
283
284 response["int_response_code"] = 500;
285 response["str_response_string"] = "Script timeout";
286 response["content_type"] = "text/plain";
287 response["keepalive"] = false;
288 response["reusecontext"] = false;
289
290 lock (responses)
291 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
292
293 return;
294 }
295
296 response = m_getTextureHandler.Handle(requestinfo.request);
297 lock (responses)
298 {
299 responses[requestID] = new aPollResponse()
300 {
301 bytes = (int) response["int_bytes"],
302 response = response
303 };
304
305 }
306 m_throttler.ProcessTime();
307 }
308
309 internal void UpdateThrottle(int pimagethrottle)
310 {
311 m_throttler.ThrottleBytes = pimagethrottle;
312 }
313 }
314
315 private void RegisterCaps(UUID agentID, Caps caps)
316 {
317 string capUrl = "/CAPS/" + UUID.Random() + "/";
318
319 // Register this as a poll service
320 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
321
322 args.Type = PollServiceEventArgs.EventType.Texture;
323 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
324
325 string hostName = m_scene.RegionInfo.ExternalHostName;
326 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
327 string protocol = "http";
328
329 if (MainServer.Instance.UseSSL)
330 {
331 hostName = MainServer.Instance.SSLCommonName;
332 port = MainServer.Instance.SSLPort;
333 protocol = "https";
334 }
335 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
336 m_pollservices[agentID] = args;
337 m_capsDict[agentID] = capUrl;
338 }
339
340 private void DeregisterCaps(UUID agentID, Caps caps)
341 {
342 string capUrl;
343 PollServiceTextureEventArgs args;
344 if (m_capsDict.TryGetValue(agentID, out capUrl))
345 {
346 MainServer.Instance.RemoveHTTPHandler("", capUrl);
347 m_capsDict.Remove(agentID);
348 }
349 if (m_pollservices.TryGetValue(agentID, out args))
138 { 350 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 351 m_pollservices.Remove(agentID);
140 caps.RegisterHandler("GetTexture", m_URL);
141 } 352 }
142 } 353 }
143 354
355 private void DoTextureRequests()
356 {
357 while (true)
358 {
359 aPollRequest poolreq = m_queue.Dequeue();
360
361 poolreq.thepoll.Process(poolreq);
362 }
363 }
364 internal sealed class CapsDataThrottler
365 {
366
367 private volatile int currenttime = 0;
368 private volatile int lastTimeElapsed = 0;
369 private volatile int BytesSent = 0;
370 private int oversizedImages = 0;
371 public CapsDataThrottler(int pBytes, int max, int min)
372 {
373 ThrottleBytes = pBytes;
374 lastTimeElapsed = Util.EnvironmentTickCount();
375 }
376 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
377 {
378 PassTime();
379 // Note, this is called IN LOCK
380 bool haskey = responses.ContainsKey(key);
381 if (!haskey)
382 {
383 return false;
384 }
385 GetTextureModule.aPollResponse response;
386 if (responses.TryGetValue(key, out response))
387 {
388
389 // Normal
390 if (BytesSent + response.bytes <= ThrottleBytes)
391 {
392 BytesSent += response.bytes;
393 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
394 //m_actions.Add(timeBasedAction);
395 return true;
396 }
397 // Big textures
398 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
399 {
400 Interlocked.Increment(ref oversizedImages);
401 BytesSent += response.bytes;
402 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
403 //m_actions.Add(timeBasedAction);
404 return true;
405 }
406 else
407 {
408 return false;
409 }
410 }
411
412 return haskey;
413 }
414 public void ProcessTime()
415 {
416 PassTime();
417 }
418
419
420 private void PassTime()
421 {
422 currenttime = Util.EnvironmentTickCount();
423 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
424 //processTimeBasedActions(responses);
425 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
426 {
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 BytesSent -= ThrottleBytes;
429 if (BytesSent < 0) BytesSent = 0;
430 if (BytesSent < ThrottleBytes)
431 {
432 oversizedImages = 0;
433 }
434 }
435 }
436 public int ThrottleBytes;
437 }
144 } 438 }
439
440
145} 441}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 45d33cd..1b68603 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden
148 return responsedata; 148 return responsedata;
149 } 149 }
150 } 150 }
151} \ No newline at end of file 151}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index f69a0bb..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,297 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47using PermissionMask = OpenSim.Framework.PermissionMask;
48
49namespace OpenSim.Region.ClientStack.Linden
50{
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
52 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
60 private int m_levelUpload = 0;
61
62 #region Region Module interfaceBase Members
63
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public void Initialise(IConfigSource source)
71 {
72 IConfig meshConfig = source.Configs["Mesh"];
73 if (meshConfig == null)
74 return;
75
76 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
77 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
78 }
79
80 public void AddRegion(Scene pScene)
81 {
82 m_scene = pScene;
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87
88 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
89 m_scene = null;
90 }
91
92 public void RegionLoaded(Scene scene)
93 {
94
95// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
96 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
97 }
98
99 #endregion
100
101
102 #region Region Module interface
103
104
105
106 public void Close() { }
107
108 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
109
110
111 public void RegisterCaps(UUID agentID, Caps caps)
112 {
113 if(!m_enabled)
114 return;
115
116 UUID capID = UUID.Random();
117
118// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
119 caps.RegisterHandler(
120 "NewFileAgentInventoryVariablePrice",
121 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
122 "POST",
123 "/CAPS/" + capID.ToString(),
124 req => NewAgentInventoryRequest(req, agentID),
125 "NewFileAgentInventoryVariablePrice",
126 agentID.ToString()));
127 }
128
129 #endregion
130
131 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
132 {
133 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
134 // you need to be aware of this
135
136 //if (llsdRequest.asset_type == "texture" ||
137 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound")
139 // {
140 // check user level
141
142 ScenePresence avatar = null;
143 IClientAPI client = null;
144 m_scene.TryGetScenePresence(agentID, out avatar);
145
146 if (avatar != null)
147 {
148 client = avatar.ControllingClient;
149
150 if (avatar.UserLevel < m_levelUpload)
151 {
152 if (client != null)
153 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
154
155 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
156 errorResponse.rsvp = "";
157 errorResponse.state = "error";
158 return errorResponse;
159 }
160 }
161
162 // check funds
163 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
164
165 if (mm != null)
166 {
167 if (!mm.UploadCovered(agentID, mm.UploadCharge))
168 {
169 if (client != null)
170 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
171
172 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
173 errorResponse.rsvp = "";
174 errorResponse.state = "error";
175 return errorResponse;
176 }
177 }
178
179 // }
180
181 string assetName = llsdRequest.name;
182 string assetDes = llsdRequest.description;
183 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
184 UUID newAsset = UUID.Random();
185 UUID newInvItem = UUID.Random();
186 UUID parentFolder = llsdRequest.folder_id;
187 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
188
189 AssetUploader uploader =
190 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
191 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
192
193 MainServer.Instance.AddStreamHandler(
194 new BinaryStreamHandler(
195 "POST",
196 capsBase + uploaderPath,
197 uploader.uploaderCaps,
198 "NewFileAgentInventoryVariablePrice",
199 agentID.ToString()));
200
201 string protocol = "http://";
202
203 if (MainServer.Instance.UseSSL)
204 protocol = "https://";
205
206 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
207 uploaderPath;
208
209
210 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
211
212 uploadResponse.rsvp = uploaderURL;
213 uploadResponse.state = "upload";
214 uploadResponse.resource_cost = 0;
215 uploadResponse.upload_price = 0;
216
217 uploader.OnUpLoad += //UploadCompleteHandler;
218
219 delegate(
220 string passetName, string passetDescription, UUID passetID,
221 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
222 string passetType)
223 {
224 UploadCompleteHandler(passetName, passetDescription, passetID,
225 pinventoryItem, pparentFolder, pdata, pinventoryType,
226 passetType,agentID);
227 };
228
229 return uploadResponse;
230 }
231
232 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
233 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
234 string assetType,UUID AgentID)
235 {
236// m_log.DebugFormat(
237// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
238
239 sbyte assType = 0;
240 sbyte inType = 0;
241
242 if (inventoryType == "sound")
243 {
244 inType = 1;
245 assType = 1;
246 }
247 else if (inventoryType == "animation")
248 {
249 inType = 19;
250 assType = 20;
251 }
252 else if (inventoryType == "wearable")
253 {
254 inType = 18;
255 switch (assetType)
256 {
257 case "bodypart":
258 assType = 13;
259 break;
260 case "clothing":
261 assType = 5;
262 break;
263 }
264 }
265 else if (inventoryType == "mesh")
266 {
267 inType = (sbyte)InventoryType.Mesh;
268 assType = (sbyte)AssetType.Mesh;
269 }
270
271 AssetBase asset;
272 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
273 asset.Data = data;
274
275 if (m_scene.AssetService != null)
276 m_scene.AssetService.Store(asset);
277
278 InventoryItemBase item = new InventoryItemBase();
279 item.Owner = AgentID;
280 item.CreatorId = AgentID.ToString();
281 item.ID = inventoryItem;
282 item.AssetID = asset.FullID;
283 item.Description = assetDescription;
284 item.Name = assetName;
285 item.AssetType = assType;
286 item.InvType = inType;
287 item.Folder = parentFolder;
288 item.CurrentPermissions
289 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
290 item.BasePermissions = (uint)PermissionMask.All;
291 item.EveryOnePermissions = 0;
292 item.NextPermissions = (uint)PermissionMask.All;
293 item.CreationDate = Util.UnixTimeSinceEpoch();
294 m_scene.AddInventoryItem(item);
295 }
296 }
297}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 69dd76f..79d56c4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 3b0ccd7..eca576d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Scene m_scene; 65 private Scene m_scene;
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 67
68 private IBakedTextureModule m_BakedTextureModule;
69
67 public void Initialise(IConfigSource source) 70 public void Initialise(IConfigSource source)
68 { 71 {
69 IConfig appearanceConfig = source.Configs["Appearance"]; 72 IConfig appearanceConfig = source.Configs["Appearance"];
70 if (appearanceConfig != null) 73 if (appearanceConfig != null)
71 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
75
76
72 } 77 }
73 78
74 public void AddRegion(Scene s) 79 public void AddRegion(Scene s)
75 { 80 {
76 m_scene = s; 81 m_scene = s;
82
77 } 83 }
78 84
79 public void RemoveRegion(Scene s) 85 public void RemoveRegion(Scene s)
80 { 86 {
87 s.EventManager.OnRegisterCaps -= RegisterCaps;
88 s.EventManager.OnNewPresence -= RegisterNewPresence;
89 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null;
91 m_scene = null;
81 } 92 }
82 93
94
95
83 public void RegionLoaded(Scene s) 96 public void RegionLoaded(Scene s)
84 { 97 {
85 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
99 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
100 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
101
102 }
103
104 private void DeRegisterPresence(UUID agentId)
105 {
106 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence))
108 {
109 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
110 }
111
112 }
113
114 private void RegisterNewPresence(ScenePresence presence)
115 {
116 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
117
118 }
119
120 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
121 {
122 int maxCacheitemsLoop = cacheItems.Length;
123 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
124 {
125 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
126 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
127 }
128
129 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
130 if (cacheItems.Length > 0)
131 {
132 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
133 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
134 {
135 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
136 cacheItems[iter].TextureID);
137 }
138
139 ScenePresence p = null;
140 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
141 {
142
143 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
144 if (existingitems == null)
145 {
146 if (m_BakedTextureModule != null)
147 {
148 WearableCacheItem[] savedcache = null;
149 try
150 {
151 if (p.Appearance.WearableCacheItemsDirty)
152 {
153 savedcache = m_BakedTextureModule.Get(p.UUID);
154 p.Appearance.WearableCacheItems = savedcache;
155 p.Appearance.WearableCacheItemsDirty = false;
156 }
157
158 }
159 /*
160 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
161 * it jumps to the General Packet Exception Handler if you don't catch Exception!
162 *
163 catch (System.Net.Sockets.SocketException)
164 {
165 cacheItems = null;
166 }
167 catch (WebException)
168 {
169 cacheItems = null;
170 }
171 catch (InvalidOperationException)
172 {
173 cacheItems = null;
174 } */
175 catch (Exception)
176 {
177 // The service logs a sufficient error message.
178 }
179
180
181 if (savedcache != null)
182 existingitems = savedcache;
183 }
184 }
185 // Existing items null means it's a fully new appearance
186 if (existingitems == null)
187 {
188
189 for (int i = 0; i < maxCacheitemsLoop; i++)
190 {
191 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
192 {
193 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
194 if (face == null)
195 {
196 textureEntry.CreateFace(cacheItems[i].TextureIndex);
197 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
198 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
199 continue;
200 }
201 cacheItems[i].TextureID =face.TextureID;
202 if (m_scene.AssetService != null)
203 cacheItems[i].TextureAsset =
204 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
205 }
206 else
207 {
208 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
209 }
210
211
212 }
213 }
214 else
215
216
217 {
218 // for each uploaded baked texture
219 for (int i = 0; i < maxCacheitemsLoop; i++)
220 {
221 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
222 {
223 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
224 if (face == null)
225 {
226 textureEntry.CreateFace(cacheItems[i].TextureIndex);
227 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
228 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
229 continue;
230 }
231 cacheItems[i].TextureID =
232 face.TextureID;
233 }
234 else
235 {
236 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
237 }
238 }
239
240 for (int i = 0; i < maxCacheitemsLoop; i++)
241 {
242 if (cacheItems[i].TextureAsset == null)
243 {
244 cacheItems[i].TextureAsset =
245 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
246 }
247 }
248 }
249
250
251
252 p.Appearance.WearableCacheItems = cacheItems;
253
254
255
256 if (m_BakedTextureModule != null)
257 {
258 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
259 p.Appearance.WearableCacheItemsDirty = true;
260
261 }
262 }
263 }
86 } 264 }
87 265
88 public void PostInitialise() 266 public void PostInitialise()
89 { 267 {
90 } 268 }
91 269
270
271
92 public void Close() { } 272 public void Close() { }
93 273
94 public string Name { get { return "UploadBakedTextureModule"; } } 274 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden
100 280
101 public void RegisterCaps(UUID agentID, Caps caps) 281 public void RegisterCaps(UUID agentID, Caps caps)
102 { 282 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures);
285
286
287
103 caps.RegisterHandler( 288 caps.RegisterHandler(
104 "UploadBakedTexture", 289 "UploadBakedTexture",
105 new RestStreamHandler( 290 new RestStreamHandler(
106 "POST", 291 "POST",
107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler( 293 avatarhandler.UploadBakedTexture,
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
110 "UploadBakedTexture", 294 "UploadBakedTexture",
111 agentID.ToString())); 295 agentID.ToString()));
296
297
298
299
112 } 300 }
113 } 301 }
114} \ No newline at end of file 302} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 6890f4a..707cc93 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,25 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Framework.Capabilities;
39using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
42 49
43namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
44{ 51{
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 56 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 57 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 class aPollRequest
59 {
60 public PollServiceInventoryEventArgs thepoll;
61 public UUID reqID;
62 public Hashtable request;
63 public ScenePresence presence;
64 public List<UUID> folders;
65 }
66
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 68
53 private Scene m_scene; 69 private Scene m_scene;
54 70
55 private IInventoryService m_InventoryService; 71 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 72 private ILibraryService m_LibraryService;
57 73
58 private bool m_Enabled; 74 private static WebFetchInvDescHandler m_webFetchHandler;
59 75
60 private string m_fetchInventoryDescendents2Url; 76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 77 private static Thread[] m_workerThreads = null;
62 78
63 private WebFetchInvDescHandler m_webFetchHandler; 79 private static DoubleQueue<aPollRequest> m_queue =
80 new DoubleQueue<aPollRequest>();
64 81
65 #region ISharedRegionModule Members 82 #region ISharedRegionModule Members
66 83
67 public void Initialise(IConfigSource source) 84 public void Initialise(IConfigSource source)
68 { 85 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 86 }
81 87
82 public void AddRegion(Scene s) 88 public void AddRegion(Scene s)
83 { 89 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 90 m_scene = s;
88 } 91 }
89 92
90 public void RemoveRegion(Scene s) 93 public void RemoveRegion(Scene s)
91 { 94 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
96 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 97 m_scene = null;
97 } 98 }
98 99
99 public void RegionLoaded(Scene s) 100 public void RegionLoaded(Scene s)
100 { 101 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 102 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 103 m_LibraryService = m_scene.LibraryService;
106 104
107 // We'll reuse the same handler for all requests. 105 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 106 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 107
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 108 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
109 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
110
111 if (m_workerThreads == null)
112 {
113 m_workerThreads = new Thread[2];
114
115 for (uint i = 0; i < 2; i++)
116 {
117 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
118 String.Format("InventoryWorkerThread{0}", i),
119 ThreadPriority.Normal,
120 false,
121 true,
122 null,
123 int.MaxValue);
124 }
125 }
112 } 126 }
113 127
114 public void PostInitialise() 128 public void PostInitialise()
@@ -126,43 +140,192 @@ namespace OpenSim.Region.ClientStack.Linden
126 140
127 #endregion 141 #endregion
128 142
129 private void RegisterCaps(UUID agentID, Caps caps) 143 ~WebFetchInvDescModule()
130 { 144 {
131 if (m_webFetchInventoryDescendentsUrl != "") 145 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 146 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 147 }
137 148
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 149 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 150 {
140 string capUrl; 151 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
152
153 private Dictionary<UUID, Hashtable> responses =
154 new Dictionary<UUID, Hashtable>();
155
156 private Scene m_scene;
141 157
142 if (url == "localhost") 158 public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
159 base(null, null, null, null, pId, int.MaxValue)
143 { 160 {
144 capUrl = "/CAPS/" + UUID.Random(); 161 m_scene = scene;
162
163 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
164 GetEvents = (x, y) =>
165 {
166 lock (responses)
167 {
168 try
169 {
170 return responses[x];
171 }
172 finally
173 {
174 responses.Remove(x);
175 }
176 }
177 };
178
179 Request = (x, y) =>
180 {
181 ScenePresence sp = m_scene.GetScenePresence(Id);
182 if (sp == null)
183 {
184 m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
185 return;
186 }
187
188 aPollRequest reqinfo = new aPollRequest();
189 reqinfo.thepoll = this;
190 reqinfo.reqID = x;
191 reqinfo.request = y;
192 reqinfo.presence = sp;
193 reqinfo.folders = new List<UUID>();
194
195 // Decode the request here
196 string request = y["body"].ToString();
197
198 request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
199
200 request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
201 request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
202
203 Hashtable hash = new Hashtable();
204 try
205 {
206 hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
207 }
208 catch (LLSD.LLSDParseException e)
209 {
210 m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
211 m_log.Error("Request: " + request);
212 return;
213 }
214 catch (System.Xml.XmlException)
215 {
216 m_log.ErrorFormat("[INVENTORY]: XML Format error");
217 }
218
219 ArrayList foldersrequested = (ArrayList)hash["folders"];
220
221 bool highPriority = false;
222
223 for (int i = 0; i < foldersrequested.Count; i++)
224 {
225 Hashtable inventoryhash = (Hashtable)foldersrequested[i];
226 string folder = inventoryhash["folder_id"].ToString();
227 UUID folderID;
228 if (UUID.TryParse(folder, out folderID))
229 {
230 if (!reqinfo.folders.Contains(folderID))
231 {
232 if (sp.COF != UUID.Zero && sp.COF == folderID)
233 highPriority = true;
234 reqinfo.folders.Add(folderID);
235 }
236 }
237 }
238
239 if (highPriority)
240 m_queue.EnqueueHigh(reqinfo);
241 else
242 m_queue.EnqueueLow(reqinfo);
243 };
244
245 NoEvents = (x, y) =>
246 {
247/*
248 lock (requests)
249 {
250 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
251 requests.Remove(request);
252 }
253*/
254 Hashtable response = new Hashtable();
255
256 response["int_response_code"] = 500;
257 response["str_response_string"] = "Script timeout";
258 response["content_type"] = "text/plain";
259 response["keepalive"] = false;
260 response["reusecontext"] = false;
261
262 return response;
263 };
264 }
145 265
146 IRequestHandler reqHandler 266 public void Process(aPollRequest requestinfo)
147 = new RestStreamHandler( 267 {
148 "POST", 268 UUID requestID = requestinfo.reqID;
149 capUrl, 269
150 m_webFetchHandler.FetchInventoryDescendentsRequest, 270 Hashtable response = new Hashtable();
151 "FetchInventoryDescendents2", 271
152 agentID.ToString()); 272 response["int_response_code"] = 200;
273 response["content_type"] = "text/plain";
274 response["keepalive"] = false;
275 response["reusecontext"] = false;
153 276
154 caps.RegisterHandler(capName, reqHandler); 277 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
278 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
279
280 lock (responses)
281 responses[requestID] = response;
155 } 282 }
156 else 283 }
284
285 private void RegisterCaps(UUID agentID, Caps caps)
286 {
287 string capUrl = "/CAPS/" + UUID.Random() + "/";
288
289 // Register this as a poll service
290 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
291
292 args.Type = PollServiceEventArgs.EventType.Inventory;
293 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
294
295 string hostName = m_scene.RegionInfo.ExternalHostName;
296 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
297 string protocol = "http";
298
299 if (MainServer.Instance.UseSSL)
157 { 300 {
158 capUrl = url; 301 hostName = MainServer.Instance.SSLCommonName;
302 port = MainServer.Instance.SSLPort;
303 protocol = "https";
304 }
305 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
306
307 m_capsDict[agentID] = capUrl;
308 }
159 309
160 caps.RegisterHandler(capName, capUrl); 310 private void DeregisterCaps(UUID agentID, Caps caps)
311 {
312 string capUrl;
313
314 if (m_capsDict.TryGetValue(agentID, out capUrl))
315 {
316 MainServer.Instance.RemoveHTTPHandler("", capUrl);
317 m_capsDict.Remove(agentID);
161 } 318 }
319 }
162 320
163// m_log.DebugFormat( 321 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 322 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 323 while (true)
324 {
325 aPollRequest poolreq = m_queue.Dequeue();
326
327 poolreq.thepoll.Process(poolreq);
328 }
166 } 329 }
167 } 330 }
168} \ No newline at end of file 331}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 1eb953c..b7469ae 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -100,6 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
100 public event AvatarPickerRequest OnAvatarPickerRequest; 100 public event AvatarPickerRequest OnAvatarPickerRequest;
101 public event StartAnim OnStartAnim; 101 public event StartAnim OnStartAnim;
102 public event StopAnim OnStopAnim; 102 public event StopAnim OnStopAnim;
103 public event ChangeAnim OnChangeAnim;
103 public event Action<IClientAPI> OnRequestAvatarsData; 104 public event Action<IClientAPI> OnRequestAvatarsData;
104 public event LinkObjects OnLinkObjects; 105 public event LinkObjects OnLinkObjects;
105 public event DelinkObjects OnDelinkObjects; 106 public event DelinkObjects OnDelinkObjects;
@@ -127,6 +128,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 128 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
128 public event UpdatePrimFlags OnUpdatePrimFlags; 129 public event UpdatePrimFlags OnUpdatePrimFlags;
129 public event UpdatePrimTexture OnUpdatePrimTexture; 130 public event UpdatePrimTexture OnUpdatePrimTexture;
131 public event ClientChangeObject onClientChangeObject;
130 public event UpdateVector OnUpdatePrimGroupPosition; 132 public event UpdateVector OnUpdatePrimGroupPosition;
131 public event UpdateVector OnUpdatePrimSinglePosition; 133 public event UpdateVector OnUpdatePrimSinglePosition;
132 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 134 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
160 public event RequestTaskInventory OnRequestTaskInventory; 162 public event RequestTaskInventory OnRequestTaskInventory;
161 public event UpdateInventoryItem OnUpdateInventoryItem; 163 public event UpdateInventoryItem OnUpdateInventoryItem;
162 public event CopyInventoryItem OnCopyInventoryItem; 164 public event CopyInventoryItem OnCopyInventoryItem;
165 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
163 public event MoveInventoryItem OnMoveInventoryItem; 166 public event MoveInventoryItem OnMoveInventoryItem;
164 public event RemoveInventoryItem OnRemoveInventoryItem; 167 public event RemoveInventoryItem OnRemoveInventoryItem;
165 public event RemoveInventoryFolder OnRemoveInventoryFolder; 168 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -258,7 +261,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
258 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 261 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
259 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 262 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
260 public event ClassifiedDelete OnClassifiedDelete; 263 public event ClassifiedDelete OnClassifiedDelete;
261 public event ClassifiedDelete OnClassifiedGodDelete; 264 public event ClassifiedGodDelete OnClassifiedGodDelete;
262 public event EventNotificationAddRequest OnEventNotificationAddRequest; 265 public event EventNotificationAddRequest OnEventNotificationAddRequest;
263 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 266 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
264 public event EventGodDelete OnEventGodDelete; 267 public event EventGodDelete OnEventGodDelete;
@@ -289,10 +292,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
289 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 292 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
290 public event SimWideDeletesDelegate OnSimWideDeletes; 293 public event SimWideDeletesDelegate OnSimWideDeletes;
291 public event SendPostcard OnSendPostcard; 294 public event SendPostcard OnSendPostcard;
295 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
292 public event MuteListEntryUpdate OnUpdateMuteListEntry; 296 public event MuteListEntryUpdate OnUpdateMuteListEntry;
293 public event MuteListEntryRemove OnRemoveMuteListEntry; 297 public event MuteListEntryRemove OnRemoveMuteListEntry;
294 public event GodlikeMessage onGodlikeMessage; 298 public event GodlikeMessage onGodlikeMessage;
295 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 299 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
300 public event GenericCall2 OnUpdateThrottles;
296 301
297 #endregion Events 302 #endregion Events
298 303
@@ -327,6 +332,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
327 private Prioritizer m_prioritizer; 332 private Prioritizer m_prioritizer;
328 private bool m_disableFacelights = false; 333 private bool m_disableFacelights = false;
329 334
335 private bool m_VelocityInterpolate = false;
336 private const uint MaxTransferBytesPerPacket = 600;
337
338
330 /// <value> 339 /// <value>
331 /// List used in construction of data blocks for an object update packet. This is to stop us having to 340 /// List used in construction of data blocks for an object update packet. This is to stop us having to
332 /// continually recreate it. 341 /// continually recreate it.
@@ -338,14 +347,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 347 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
339 /// ownerless phantom. 348 /// ownerless phantom.
340 /// 349 ///
341 /// All manipulation of this set has to occur under a lock 350 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
342 /// 351 ///
343 /// </value> 352 /// </value>
344 protected HashSet<uint> m_killRecord; 353// protected HashSet<uint> m_killRecord;
345 354
346// protected HashSet<uint> m_attachmentsSent; 355// protected HashSet<uint> m_attachmentsSent;
347 356
348 private int m_moneyBalance; 357 private int m_moneyBalance;
358 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 359 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 360 private bool m_SendLogoutPacketWhenClosing = true;
351 361
@@ -392,6 +402,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 402 get { return m_startpos; }
393 set { m_startpos = value; } 403 set { m_startpos = value; }
394 } 404 }
405 public bool DeliverPackets
406 {
407 get { return m_deliverPackets; }
408 set {
409 m_deliverPackets = value;
410 m_udpClient.m_deliverPackets = value;
411 }
412 }
395 public UUID AgentId { get { return m_agentId; } } 413 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 414 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 415 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -443,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 } 461 }
444 462
445 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 463 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
464
446 465
447 #endregion Properties 466 #endregion Properties
448 467
@@ -469,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 488 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
470 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 489 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
471 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 490 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
472 m_killRecord = new HashSet<uint>(); 491// m_killRecord = new HashSet<uint>();
473// m_attachmentsSent = new HashSet<uint>(); 492// m_attachmentsSent = new HashSet<uint>();
474 493
475 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 494 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -499,12 +518,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
499 518
500 #region Client Methods 519 #region Client Methods
501 520
521
522 /// <summary>
523 /// Close down the client view
524 /// </summary>
502 public void Close() 525 public void Close()
503 { 526 {
504 Close(false); 527 Close(true, false);
505 } 528 }
506 529
507 public void Close(bool force) 530 public void Close(bool sendStop, bool force)
508 { 531 {
509 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 532 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
510 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 533 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -516,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
516 return; 539 return;
517 540
518 IsActive = false; 541 IsActive = false;
519 CloseWithoutChecks(); 542 CloseWithoutChecks(sendStop);
520 } 543 }
521 } 544 }
522 545
@@ -529,12 +552,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
529 /// 552 ///
530 /// Callers must lock ClosingSyncLock before calling. 553 /// Callers must lock ClosingSyncLock before calling.
531 /// </remarks> 554 /// </remarks>
532 public void CloseWithoutChecks() 555 public void CloseWithoutChecks(bool sendStop)
533 { 556 {
534 m_log.DebugFormat( 557 m_log.DebugFormat(
535 "[CLIENT]: Close has been called for {0} attached to scene {1}", 558 "[CLIENT]: Close has been called for {0} attached to scene {1}",
536 Name, m_scene.RegionInfo.RegionName); 559 Name, m_scene.RegionInfo.RegionName);
537 560
561 if (sendStop)
562 {
563 // Send the STOP packet
564 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
565 OutPacket(disable, ThrottleOutPacketType.Unknown);
566 }
567
538 // Shutdown the image manager 568 // Shutdown the image manager
539 ImageManager.Close(); 569 ImageManager.Close();
540 570
@@ -557,6 +587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 // Disable UDP handling for this client 587 // Disable UDP handling for this client
558 m_udpClient.Shutdown(); 588 m_udpClient.Shutdown();
559 589
590
560 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 591 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
561 //GC.Collect(); 592 //GC.Collect();
562 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 593 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -797,7 +828,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
797 handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; 828 handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags;
798 handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported 829 handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported
799 830
800 OutPacket(handshake, ThrottleOutPacketType.Task); 831 OutPacket(handshake, ThrottleOutPacketType.Unknown);
801 } 832 }
802 833
803 834
@@ -838,7 +869,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
838 reply.ChatData.OwnerID = ownerID; 869 reply.ChatData.OwnerID = ownerID;
839 reply.ChatData.SourceID = fromAgentID; 870 reply.ChatData.SourceID = fromAgentID;
840 871
841 OutPacket(reply, ThrottleOutPacketType.Task); 872 OutPacket(reply, ThrottleOutPacketType.Unknown);
842 } 873 }
843 874
844 /// <summary> 875 /// <summary>
@@ -871,32 +902,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
871 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 902 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
872 msg.MessageBlock.BinaryBucket = im.binaryBucket; 903 msg.MessageBlock.BinaryBucket = im.binaryBucket;
873 904
874 if (im.message.StartsWith("[grouptest]")) 905 OutPacket(msg, ThrottleOutPacketType.Task);
875 { // this block is test code for implementing group IM - delete when group IM is finished
876 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
877 if (eq != null)
878 {
879 im.dialog = 17;
880
881 //eq.ChatterboxInvitation(
882 // new UUID("00000000-68f9-1111-024e-222222111123"),
883 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
884 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
885
886 eq.ChatterboxInvitation(
887 new UUID("00000000-68f9-1111-024e-222222111123"),
888 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
889 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
890
891 eq.ChatterBoxSessionAgentListUpdates(
892 new UUID("00000000-68f9-1111-024e-222222111123"),
893 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
894 }
895
896 Console.WriteLine("SendInstantMessage: " + msg);
897 }
898 else
899 OutPacket(msg, ThrottleOutPacketType.Task);
900 } 906 }
901 } 907 }
902 908
@@ -1134,6 +1140,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1134 public virtual void SendLayerData(float[] map) 1140 public virtual void SendLayerData(float[] map)
1135 { 1141 {
1136 Util.FireAndForget(DoSendLayerData, map); 1142 Util.FireAndForget(DoSendLayerData, map);
1143
1144 // Send it sync, and async. It's not that much data
1145 // and it improves user experience just so much!
1146 DoSendLayerData(map);
1137 } 1147 }
1138 1148
1139 /// <summary> 1149 /// <summary>
@@ -1146,16 +1156,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1146 1156
1147 try 1157 try
1148 { 1158 {
1149 //for (int y = 0; y < 16; y++) 1159 for (int y = 0; y < 16; y++)
1150 //{ 1160 {
1151 // for (int x = 0; x < 16; x++) 1161 for (int x = 0; x < 16; x+=4)
1152 // { 1162 {
1153 // SendLayerData(x, y, map); 1163 SendLayerPacket(x, y, map);
1154 // } 1164 }
1155 //} 1165 }
1156
1157 // Send LayerData in a spiral pattern. Fun!
1158 SendLayerTopRight(map, 0, 0, 15, 15);
1159 } 1166 }
1160 catch (Exception e) 1167 catch (Exception e)
1161 { 1168 {
@@ -1163,51 +1170,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1163 } 1170 }
1164 } 1171 }
1165 1172
1166 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1167 {
1168 // Row
1169 for (int i = x1; i <= x2; i++)
1170 SendLayerData(i, y1, map);
1171
1172 // Column
1173 for (int j = y1 + 1; j <= y2; j++)
1174 SendLayerData(x2, j, map);
1175
1176 if (x2 - x1 > 0)
1177 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1178 }
1179
1180 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1181 {
1182 // Row in reverse
1183 for (int i = x2; i >= x1; i--)
1184 SendLayerData(i, y2, map);
1185
1186 // Column in reverse
1187 for (int j = y2 - 1; j >= y1; j--)
1188 SendLayerData(x1, j, map);
1189
1190 if (x2 - x1 > 0)
1191 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1192 }
1193
1194 /// <summary> 1173 /// <summary>
1195 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1174 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1196 /// </summary> 1175 /// </summary>
1197 /// <param name="map">heightmap</param> 1176 /// <param name="map">heightmap</param>
1198 /// <param name="px">X coordinate for patches 0..12</param> 1177 /// <param name="px">X coordinate for patches 0..12</param>
1199 /// <param name="py">Y coordinate for patches 0..15</param> 1178 /// <param name="py">Y coordinate for patches 0..15</param>
1200 // private void SendLayerPacket(float[] map, int y, int x) 1179 private void SendLayerPacket(int x, int y, float[] map)
1201 // { 1180 {
1202 // int[] patches = new int[4]; 1181 int[] patches = new int[4];
1203 // patches[0] = x + 0 + y * 16; 1182 patches[0] = x + 0 + y * 16;
1204 // patches[1] = x + 1 + y * 16; 1183 patches[1] = x + 1 + y * 16;
1205 // patches[2] = x + 2 + y * 16; 1184 patches[2] = x + 2 + y * 16;
1206 // patches[3] = x + 3 + y * 16; 1185 patches[3] = x + 3 + y * 16;
1207 1186
1208 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1187 float[] heightmap = (map.Length == 65536) ?
1209 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1188 map :
1210 // } 1189 LLHeightFieldMoronize(map);
1190
1191 try
1192 {
1193 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1194 OutPacket(layerpack, ThrottleOutPacketType.Land);
1195 }
1196 catch
1197 {
1198 for (int px = x ; px < x + 4 ; px++)
1199 SendLayerData(px, y, map);
1200 }
1201 }
1211 1202
1212 /// <summary> 1203 /// <summary>
1213 /// Sends a specified patch to a client 1204 /// Sends a specified patch to a client
@@ -1227,7 +1218,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1227 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1218 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1228 layerpack.Header.Reliable = true; 1219 layerpack.Header.Reliable = true;
1229 1220
1230 OutPacket(layerpack, ThrottleOutPacketType.Land); 1221 OutPacket(layerpack, ThrottleOutPacketType.Task);
1231 } 1222 }
1232 catch (Exception e) 1223 catch (Exception e)
1233 { 1224 {
@@ -1590,7 +1581,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1590 1581
1591 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1582 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1592 { 1583 {
1593// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1584// foreach (uint id in localIDs)
1585// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1594 1586
1595 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1587 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1596 // TODO: don't create new blocks if recycling an old packet 1588 // TODO: don't create new blocks if recycling an old packet
@@ -1612,17 +1604,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1612 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1604 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1613 // condition where a kill can be processed before an out-of-date update for the same object. 1605 // condition where a kill can be processed before an out-of-date update for the same object.
1614 // ProcessEntityUpdates() also takes the m_killRecord lock. 1606 // ProcessEntityUpdates() also takes the m_killRecord lock.
1615 lock (m_killRecord) 1607// lock (m_killRecord)
1616 { 1608// {
1617 foreach (uint localID in localIDs) 1609// foreach (uint localID in localIDs)
1618 m_killRecord.Add(localID); 1610// m_killRecord.Add(localID);
1619 1611
1620 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1612 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1621 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1613 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1622 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1614 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1623 // scene objects in a viewer until that viewer is relogged in. 1615 // scene objects in a viewer until that viewer is relogged in.
1624 OutPacket(kill, ThrottleOutPacketType.Task); 1616 OutPacket(kill, ThrottleOutPacketType.Task);
1625 } 1617// }
1626 } 1618 }
1627 } 1619 }
1628 1620
@@ -2081,9 +2073,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2081 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2073 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2082 } 2074 }
2083 2075
2084 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2085 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2076 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2086 { 2077 {
2078 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2079 }
2080
2081 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2082 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2083 {
2087 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2084 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2088 2085
2089 UpdateCreateInventoryItemPacket InventoryReply 2086 UpdateCreateInventoryItemPacket InventoryReply
@@ -2093,6 +2090,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2093 // TODO: don't create new blocks if recycling an old packet 2090 // TODO: don't create new blocks if recycling an old packet
2094 InventoryReply.AgentData.AgentID = AgentId; 2091 InventoryReply.AgentData.AgentID = AgentId;
2095 InventoryReply.AgentData.SimApproved = true; 2092 InventoryReply.AgentData.SimApproved = true;
2093 InventoryReply.AgentData.TransactionID = transactionID;
2096 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2094 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2097 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2095 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2098 InventoryReply.InventoryData[0].ItemID = Item.ID; 2096 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2162,16 +2160,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2162 replytask.InventoryData.TaskID = taskID; 2160 replytask.InventoryData.TaskID = taskID;
2163 replytask.InventoryData.Serial = serial; 2161 replytask.InventoryData.Serial = serial;
2164 replytask.InventoryData.Filename = fileName; 2162 replytask.InventoryData.Filename = fileName;
2165 OutPacket(replytask, ThrottleOutPacketType.Asset); 2163 OutPacket(replytask, ThrottleOutPacketType.Task);
2166 } 2164 }
2167 2165
2168 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2166 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2169 { 2167 {
2168 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2169 if (isTaskInventory)
2170 type = ThrottleOutPacketType.Task;
2171
2170 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2172 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2171 sendXfer.XferID.ID = xferID; 2173 sendXfer.XferID.ID = xferID;
2172 sendXfer.XferID.Packet = packet; 2174 sendXfer.XferID.Packet = packet;
2173 sendXfer.DataPacket.Data = data; 2175 sendXfer.DataPacket.Data = data;
2174 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2176 OutPacket(sendXfer, type);
2175 } 2177 }
2176 2178
2177 public void SendAbortXferPacket(ulong xferID) 2179 public void SendAbortXferPacket(ulong xferID)
@@ -2353,6 +2355,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2353 OutPacket(sound, ThrottleOutPacketType.Task); 2355 OutPacket(sound, ThrottleOutPacketType.Task);
2354 } 2356 }
2355 2357
2358 public void SendTransferAbort(TransferRequestPacket transferRequest)
2359 {
2360 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2361 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2362 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2363 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2364 OutPacket(abort, ThrottleOutPacketType.Task);
2365 }
2366
2356 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2367 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2357 { 2368 {
2358 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2369 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2661,6 +2672,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2661 float friction = part.Friction; 2672 float friction = part.Friction;
2662 float bounce = part.Restitution; 2673 float bounce = part.Restitution;
2663 float gravmod = part.GravityModifier; 2674 float gravmod = part.GravityModifier;
2675
2664 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2676 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2665 } 2677 }
2666 } 2678 }
@@ -2731,8 +2743,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2731 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2743 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2732 return; 2744 return;
2733 } 2745 }
2746 int WearableOut = 0;
2747 bool isWearable = false;
2734 2748
2735 //m_log.Debug("sending asset " + req.RequestAssetID); 2749 if (req.AssetInf != null)
2750 isWearable =
2751 ((AssetType) req.AssetInf.Type ==
2752 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2753
2754
2755 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2756
2757
2758 //if (isWearable)
2759 // m_log.Debug((AssetType)req.AssetInf.Type);
2760
2736 TransferInfoPacket Transfer = new TransferInfoPacket(); 2761 TransferInfoPacket Transfer = new TransferInfoPacket();
2737 Transfer.TransferInfo.ChannelType = 2; 2762 Transfer.TransferInfo.ChannelType = 2;
2738 Transfer.TransferInfo.Status = 0; 2763 Transfer.TransferInfo.Status = 0;
@@ -2754,7 +2779,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2754 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2779 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2755 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2780 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2756 Transfer.Header.Zerocoded = true; 2781 Transfer.Header.Zerocoded = true;
2757 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2782 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2758 2783
2759 if (req.NumPackets == 1) 2784 if (req.NumPackets == 1)
2760 { 2785 {
@@ -2765,12 +2790,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2765 TransferPacket.TransferData.Data = req.AssetInf.Data; 2790 TransferPacket.TransferData.Data = req.AssetInf.Data;
2766 TransferPacket.TransferData.Status = 1; 2791 TransferPacket.TransferData.Status = 1;
2767 TransferPacket.Header.Zerocoded = true; 2792 TransferPacket.Header.Zerocoded = true;
2768 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2793 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2769 } 2794 }
2770 else 2795 else
2771 { 2796 {
2772 int processedLength = 0; 2797 int processedLength = 0;
2773 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2798// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2799
2800 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2774 int packetNumber = 0; 2801 int packetNumber = 0;
2775 2802
2776 while (processedLength < req.AssetInf.Data.Length) 2803 while (processedLength < req.AssetInf.Data.Length)
@@ -2796,7 +2823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2796 TransferPacket.TransferData.Status = 1; 2823 TransferPacket.TransferData.Status = 1;
2797 } 2824 }
2798 TransferPacket.Header.Zerocoded = true; 2825 TransferPacket.Header.Zerocoded = true;
2799 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2826 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2800 2827
2801 processedLength += chunkSize; 2828 processedLength += chunkSize;
2802 packetNumber++; 2829 packetNumber++;
@@ -2841,7 +2868,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2841 reply.Data.ParcelID = parcelID; 2868 reply.Data.ParcelID = parcelID;
2842 reply.Data.OwnerID = land.OwnerID; 2869 reply.Data.OwnerID = land.OwnerID;
2843 reply.Data.Name = Utils.StringToBytes(land.Name); 2870 reply.Data.Name = Utils.StringToBytes(land.Name);
2844 reply.Data.Desc = Utils.StringToBytes(land.Description); 2871 if (land != null && land.Description != null && land.Description != String.Empty)
2872 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2873 else
2874 reply.Data.Desc = new Byte[0];
2845 reply.Data.ActualArea = land.Area; 2875 reply.Data.ActualArea = land.Area;
2846 reply.Data.BillableArea = land.Area; // TODO: what is this? 2876 reply.Data.BillableArea = land.Area; // TODO: what is this?
2847 2877
@@ -3548,24 +3578,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3548 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3578 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3549 AgentWearablesUpdatePacket.WearableDataBlock awb; 3579 AgentWearablesUpdatePacket.WearableDataBlock awb;
3550 int idx = 0; 3580 int idx = 0;
3551 for (int i = 0; i < wearables.Length; i++) 3581
3552 { 3582 for (int i = 0; i < wearables.Length; i++)
3553 for (int j = 0; j < wearables[i].Count; j++) 3583 {
3554 { 3584 for (int j = 0; j < wearables[i].Count; j++)
3555 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3585 {
3556 awb.WearableType = (byte)i; 3586 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3557 awb.AssetID = wearables[i][j].AssetID; 3587 awb.WearableType = (byte) i;
3558 awb.ItemID = wearables[i][j].ItemID; 3588 awb.AssetID = wearables[i][j].AssetID;
3559 aw.WearableData[idx] = awb; 3589 awb.ItemID = wearables[i][j].ItemID;
3560 idx++; 3590 aw.WearableData[idx] = awb;
3561 3591 idx++;
3562// m_log.DebugFormat( 3592
3563// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3593 // m_log.DebugFormat(
3564// awb.ItemID, awb.AssetID, i, Name); 3594 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3565 } 3595 // awb.ItemID, awb.AssetID, i, Name);
3566 } 3596 }
3597 }
3567 3598
3568 OutPacket(aw, ThrottleOutPacketType.Task); 3599 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3569 } 3600 }
3570 3601
3571 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3602 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3576,7 +3607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3576 3607
3577 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3608 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3578 // TODO: don't create new blocks if recycling an old packet 3609 // TODO: don't create new blocks if recycling an old packet
3579 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3610 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3580 avp.ObjectData.TextureEntry = textureEntry; 3611 avp.ObjectData.TextureEntry = textureEntry;
3581 3612
3582 AvatarAppearancePacket.VisualParamBlock avblock = null; 3613 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3707,7 +3738,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3707 /// </summary> 3738 /// </summary>
3708 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3739 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3709 { 3740 {
3710 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3741 if (entity is SceneObjectPart)
3742 {
3743 SceneObjectPart e = (SceneObjectPart)entity;
3744 SceneObjectGroup g = e.ParentGroup;
3745 if (g.RootPart.Shape.State > 30) // HUD
3746 if (g.OwnerID != AgentId)
3747 return; // Don't send updates for other people's HUDs
3748 }
3749
3711 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3750 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3712 3751
3713 lock (m_entityUpdates.SyncRoot) 3752 lock (m_entityUpdates.SyncRoot)
@@ -3774,27 +3813,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3774 3813
3775 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3814 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3776 // condition where a kill can be processed before an out-of-date update for the same object. 3815 // condition where a kill can be processed before an out-of-date update for the same object.
3777 lock (m_killRecord) 3816 float avgTimeDilation = 1.0f;
3817 IEntityUpdate iupdate;
3818 Int32 timeinqueue; // this is just debugging code & can be dropped later
3819
3820 while (updatesThisCall < maxUpdates)
3778 { 3821 {
3779 float avgTimeDilation = 1.0f; 3822 lock (m_entityUpdates.SyncRoot)
3780 IEntityUpdate iupdate; 3823 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3781 Int32 timeinqueue; // this is just debugging code & can be dropped later 3824 break;
3782 3825
3783 while (updatesThisCall < maxUpdates) 3826 EntityUpdate update = (EntityUpdate)iupdate;
3827
3828 avgTimeDilation += update.TimeDilation;
3829 avgTimeDilation *= 0.5f;
3830
3831 if (update.Entity is SceneObjectPart)
3784 { 3832 {
3785 lock (m_entityUpdates.SyncRoot) 3833 SceneObjectPart part = (SceneObjectPart)update.Entity;
3786 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3787 break;
3788 3834
3789 EntityUpdate update = (EntityUpdate)iupdate; 3835 if (part.ParentGroup.IsDeleted)
3790 3836 continue;
3791 avgTimeDilation += update.TimeDilation;
3792 avgTimeDilation *= 0.5f;
3793 3837
3794 if (update.Entity is SceneObjectPart) 3838 if (part.ParentGroup.IsAttachment)
3839 { // Someone else's HUD, why are we getting these?
3840 if (part.ParentGroup.OwnerID != AgentId &&
3841 part.ParentGroup.RootPart.Shape.State > 30)
3842 continue;
3843 ScenePresence sp;
3844 // Owner is not in the sim, don't update it to
3845 // anyone
3846 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3847 continue;
3848
3849 List<SceneObjectGroup> atts = sp.GetAttachments();
3850 bool found = false;
3851 foreach (SceneObjectGroup att in atts)
3852 {
3853 if (att == part.ParentGroup)
3854 {
3855 found = true;
3856 break;
3857 }
3858 }
3859
3860 // It's an attachment of a valid avatar, but
3861 // doesn't seem to be attached, skip
3862 if (!found)
3863 continue;
3864
3865 // On vehicle crossing, the attachments are received
3866 // while the avatar is still a child. Don't send
3867 // updates here because the LocalId has not yet
3868 // been updated and the viewer will derender the
3869 // attachments until the avatar becomes root.
3870 if (sp.IsChildAgent)
3871 continue;
3872
3873 // If the object is an attachment we don't want it to be in the kill
3874 // record. Else attaching from inworld and subsequently dropping
3875 // it will no longer work.
3876// lock (m_killRecord)
3877// {
3878// m_killRecord.Remove(part.LocalId);
3879// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3880// }
3881 }
3882 else
3795 { 3883 {
3796 SceneObjectPart part = (SceneObjectPart)update.Entity;
3797
3798 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3884 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3799 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3885 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3800 // safety measure. 3886 // safety measure.
@@ -3805,21 +3891,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3805 // 3891 //
3806 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3892 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3807 // after the root prim has been deleted. 3893 // after the root prim has been deleted.
3808 if (m_killRecord.Contains(part.LocalId)) 3894 //
3809 { 3895 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3810 // m_log.WarnFormat( 3896// lock (m_killRecord)
3811 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3897// {
3812 // part.LocalId, Name); 3898// if (m_killRecord.Contains(part.LocalId))
3813 continue; 3899// continue;
3814 } 3900// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3815 3901// continue;
3816 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3902// }
3903 }
3904
3905 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3906 {
3907 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3908 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3817 { 3909 {
3818 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3910 part.Shape.LightEntry = false;
3819 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3820 {
3821 part.Shape.LightEntry = false;
3822 }
3823 } 3911 }
3824 3912
3825 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 3913 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3830,224 +3918,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3830 part.Shape.ProfileHollow = 27500; 3918 part.Shape.ProfileHollow = 27500;
3831 } 3919 }
3832 } 3920 }
3833 3921
3834 #region UpdateFlags to packet type conversion 3922 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3835
3836 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3837
3838 bool canUseCompressed = true;
3839 bool canUseImproved = true;
3840
3841 // Compressed object updates only make sense for LL primitives
3842 if (!(update.Entity is SceneObjectPart))
3843 { 3923 {
3844 canUseCompressed = false; 3924 // Ensure that mesh has at least 8 valid faces
3925 part.Shape.ProfileBegin = 12500;
3926 part.Shape.ProfileEnd = 0;
3927 part.Shape.ProfileHollow = 27500;
3845 } 3928 }
3846 3929 }
3847 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3930
3931 ++updatesThisCall;
3932
3933 #region UpdateFlags to packet type conversion
3934
3935 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3936
3937 bool canUseCompressed = true;
3938 bool canUseImproved = true;
3939
3940 // Compressed object updates only make sense for LL primitives
3941 if (!(update.Entity is SceneObjectPart))
3942 {
3943 canUseCompressed = false;
3944 }
3945
3946 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3947 {
3948 canUseCompressed = false;
3949 canUseImproved = false;
3950 }
3951 else
3952 {
3953 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3954 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3955 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3956 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3848 { 3957 {
3849 canUseCompressed = false; 3958 canUseCompressed = false;
3850 canUseImproved = false;
3851 } 3959 }
3852 else 3960
3961 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3962 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3963 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3964 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3965 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3966 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3967 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3968 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3969 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3970 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3971 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3972 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3973 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3974 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3853 { 3975 {
3854 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 3976 canUseImproved = false;
3855 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3856 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3857 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3858 {
3859 canUseCompressed = false;
3860 }
3861
3862 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3863 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3864 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3865 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3866 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3867 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3868 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3869 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3870 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3871 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3872 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3873 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3874 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3875 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3876 {
3877 canUseImproved = false;
3878 }
3879 } 3977 }
3978 }
3880 3979
3881 #endregion UpdateFlags to packet type conversion 3980 #endregion UpdateFlags to packet type conversion
3882
3883 #region Block Construction
3884
3885 // TODO: Remove this once we can build compressed updates
3886 canUseCompressed = false;
3887
3888 if (!canUseImproved && !canUseCompressed)
3889 {
3890 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3891 3981
3892 if (update.Entity is ScenePresence) 3982 #region Block Construction
3893 {
3894 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3895 }
3896 else
3897 {
3898 SceneObjectPart part = (SceneObjectPart)update.Entity;
3899 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3900
3901 // If the part has become a private hud since the update was scheduled then we do not
3902 // want to send it to other avatars.
3903 if (part.ParentGroup.IsAttachment
3904 && part.ParentGroup.HasPrivateAttachmentPoint
3905 && part.ParentGroup.AttachedAvatar != AgentId)
3906 continue;
3907
3908 // If the part has since been deleted, then drop the update. In the case of attachments,
3909 // this is to avoid spurious updates to other viewers since post-processing of attachments
3910 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3911 // of the test above).
3912 //
3913 // Actual deletions (kills) happen in another method.
3914 if (part.ParentGroup.IsDeleted)
3915 continue;
3916 }
3917 3983
3918 objectUpdateBlocks.Value.Add(updateBlock); 3984 // TODO: Remove this once we can build compressed updates
3919 objectUpdates.Value.Add(update); 3985 canUseCompressed = false;
3920 }
3921 else if (!canUseImproved)
3922 {
3923 SceneObjectPart part = (SceneObjectPart)update.Entity;
3924 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3925 = CreateCompressedUpdateBlock(part, updateFlags);
3926
3927 // If the part has since been deleted, then drop the update. In the case of attachments,
3928 // this is to avoid spurious updates to other viewers since post-processing of attachments
3929 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3930 // of the test above).
3931 //
3932 // Actual deletions (kills) happen in another method.
3933 if (part.ParentGroup.IsDeleted)
3934 continue;
3935 3986
3936 compressedUpdateBlocks.Value.Add(compressedBlock); 3987 if (!canUseImproved && !canUseCompressed)
3937 compressedUpdates.Value.Add(update); 3988 {
3989 if (update.Entity is ScenePresence)
3990 {
3991 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3938 } 3992 }
3939 else 3993 else
3940 { 3994 {
3941 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3995 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3942 {
3943 // Self updates go into a special list
3944 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3945 terseAgentUpdates.Value.Add(update);
3946 }
3947 else
3948 {
3949 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3950 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3951
3952 // Everything else goes here
3953 if (update.Entity is SceneObjectPart)
3954 {
3955 SceneObjectPart part = (SceneObjectPart)update.Entity;
3956
3957 // If the part has become a private hud since the update was scheduled then we do not
3958 // want to send it to other avatars.
3959 if (part.ParentGroup.IsAttachment
3960 && part.ParentGroup.HasPrivateAttachmentPoint
3961 && part.ParentGroup.AttachedAvatar != AgentId)
3962 continue;
3963
3964 // If the part has since been deleted, then drop the update. In the case of attachments,
3965 // this is to avoid spurious updates to other viewers since post-processing of attachments
3966 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3967 // of the test above).
3968 //
3969 // Actual deletions (kills) happen in another method.
3970 if (part.ParentGroup.IsDeleted)
3971 continue;
3972 }
3973
3974 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3975 terseUpdates.Value.Add(update);
3976 }
3977 } 3996 }
3978
3979 ++updatesThisCall;
3980
3981 #endregion Block Construction
3982 } 3997 }
3983 3998 else if (!canUseImproved)
3984 #region Packet Sending
3985 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3986
3987 if (terseAgentUpdateBlocks.IsValueCreated)
3988 { 3999 {
3989 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 4000 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
4001 }
4002 else
4003 {
4004 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
4005 // Self updates go into a special list
4006 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4007 else
4008 // Everything else goes here
4009 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4010 }
3990 4011
3991 ImprovedTerseObjectUpdatePacket packet 4012 #endregion Block Construction
3992 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4013 }
3993 4014
3994 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4015 #region Packet Sending
3995 packet.RegionData.TimeDilation = timeDilation; 4016
3996 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4017 const float TIME_DILATION = 1.0f;
4018 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4019
4020 if (terseAgentUpdateBlocks.IsValueCreated)
4021 {
4022 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3997 4023
3998 for (int i = 0; i < blocks.Count; i++) 4024 ImprovedTerseObjectUpdatePacket packet
3999 packet.ObjectData[i] = blocks[i]; 4025 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
4000 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4026 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4001 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4027 packet.RegionData.TimeDilation = timeDilation;
4002 } 4028 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4003 4029
4004 if (objectUpdateBlocks.IsValueCreated) 4030 for (int i = 0; i < blocks.Count; i++)
4005 { 4031 packet.ObjectData[i] = blocks[i];
4006 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4007
4008 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4009 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4010 packet.RegionData.TimeDilation = timeDilation;
4011 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4012
4013 for (int i = 0; i < blocks.Count; i++)
4014 packet.ObjectData[i] = blocks[i];
4015 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4016 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4017 }
4018
4019 if (compressedUpdateBlocks.IsValueCreated)
4020 {
4021 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4022
4023 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4024 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4025 packet.RegionData.TimeDilation = timeDilation;
4026 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4027
4028 for (int i = 0; i < blocks.Count; i++)
4029 packet.ObjectData[i] = blocks[i];
4030 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4031 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4032 }
4033 4032
4034 if (terseUpdateBlocks.IsValueCreated) 4033 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4035 { 4034 }
4036 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4037
4038 ImprovedTerseObjectUpdatePacket packet
4039 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4040 PacketType.ImprovedTerseObjectUpdate);
4041 4035
4042 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4036 if (objectUpdateBlocks.IsValueCreated)
4043 packet.RegionData.TimeDilation = timeDilation; 4037 {
4044 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4038 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4045 4039
4046 for (int i = 0; i < blocks.Count; i++) 4040 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4047 packet.ObjectData[i] = blocks[i]; 4041 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4048 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4042 packet.RegionData.TimeDilation = timeDilation;
4049 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4043 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4050 } 4044
4045 for (int i = 0; i < blocks.Count; i++)
4046 packet.ObjectData[i] = blocks[i];
4047
4048 OutPacket(packet, ThrottleOutPacketType.Task, true);
4049 }
4050
4051 if (compressedUpdateBlocks.IsValueCreated)
4052 {
4053 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4054
4055 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4056 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4057 packet.RegionData.TimeDilation = timeDilation;
4058 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4059
4060 for (int i = 0; i < blocks.Count; i++)
4061 packet.ObjectData[i] = blocks[i];
4062
4063 OutPacket(packet, ThrottleOutPacketType.Task, true);
4064 }
4065
4066 if (terseUpdateBlocks.IsValueCreated)
4067 {
4068 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4069
4070 ImprovedTerseObjectUpdatePacket packet
4071 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4072 PacketType.ImprovedTerseObjectUpdate);
4073 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4074 packet.RegionData.TimeDilation = timeDilation;
4075 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4076
4077 for (int i = 0; i < blocks.Count; i++)
4078 packet.ObjectData[i] = blocks[i];
4079
4080 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4051 } 4081 }
4052 4082
4053 #endregion Packet Sending 4083 #endregion Packet Sending
@@ -4340,11 +4370,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4340 4370
4341 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4371 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4342 // of the object rather than the properties when the packet was created 4372 // of the object rather than the properties when the packet was created
4343 OutPacket(packet, ThrottleOutPacketType.Task, true, 4373 // HACK : Remove intelligent resending until it's fixed in core
4344 delegate(OutgoingPacket oPacket) 4374 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4345 { 4375 // delegate(OutgoingPacket oPacket)
4346 ResendPropertyUpdates(updates, oPacket); 4376 // {
4347 }); 4377 // ResendPropertyUpdates(updates, oPacket);
4378 // });
4379 OutPacket(packet, ThrottleOutPacketType.Task, true);
4348 4380
4349 // pbcnt += blocks.Count; 4381 // pbcnt += blocks.Count;
4350 // ppcnt++; 4382 // ppcnt++;
@@ -4370,11 +4402,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4370 // of the object rather than the properties when the packet was created 4402 // of the object rather than the properties when the packet was created
4371 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4403 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4372 updates.Add(familyUpdates.Value[i]); 4404 updates.Add(familyUpdates.Value[i]);
4373 OutPacket(packet, ThrottleOutPacketType.Task, true, 4405 // HACK : Remove intelligent resending until it's fixed in core
4374 delegate(OutgoingPacket oPacket) 4406 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4375 { 4407 // delegate(OutgoingPacket oPacket)
4376 ResendPropertyUpdates(updates, oPacket); 4408 // {
4377 }); 4409 // ResendPropertyUpdates(updates, oPacket);
4410 // });
4411 OutPacket(packet, ThrottleOutPacketType.Task, true);
4378 4412
4379 // fpcnt++; 4413 // fpcnt++;
4380 // fbcnt++; 4414 // fbcnt++;
@@ -4746,7 +4780,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4746 4780
4747 if (landData.SimwideArea > 0) 4781 if (landData.SimwideArea > 0)
4748 { 4782 {
4749 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4783 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4784 // Never report more than sim total capacity
4785 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4786 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4750 updateMessage.SimWideMaxPrims = simulatorCapacity; 4787 updateMessage.SimWideMaxPrims = simulatorCapacity;
4751 } 4788 }
4752 else 4789 else
@@ -4875,14 +4912,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4875 4912
4876 if (notifyCount > 0) 4913 if (notifyCount > 0)
4877 { 4914 {
4878 if (notifyCount > 32) 4915// if (notifyCount > 32)
4879 { 4916// {
4880 m_log.InfoFormat( 4917// m_log.InfoFormat(
4881 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4918// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4882 + " - a developer might want to investigate whether this is a hard limit", 32); 4919// + " - a developer might want to investigate whether this is a hard limit", 32);
4883 4920//
4884 notifyCount = 32; 4921// notifyCount = 32;
4885 } 4922// }
4886 4923
4887 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4924 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4888 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4925 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4937,9 +4974,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4937 { 4974 {
4938 ScenePresence presence = (ScenePresence)entity; 4975 ScenePresence presence = (ScenePresence)entity;
4939 4976
4977 position = presence.OffsetPosition;
4978 rotation = presence.Rotation;
4979
4980 if (presence.ParentID != 0)
4981 {
4982 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4983 if (part != null && part != part.ParentGroup.RootPart)
4984 {
4985 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4986 rotation = part.RotationOffset * presence.Rotation;
4987 }
4988 angularVelocity = Vector3.Zero;
4989 }
4990 else
4991 {
4992 angularVelocity = presence.AngularVelocity;
4993 rotation = presence.Rotation;
4994 }
4995
4940 attachPoint = 0; 4996 attachPoint = 0;
4941 collisionPlane = presence.CollisionPlane; 4997 collisionPlane = presence.CollisionPlane;
4942 position = presence.OffsetPosition;
4943 velocity = presence.Velocity; 4998 velocity = presence.Velocity;
4944 acceleration = Vector3.Zero; 4999 acceleration = Vector3.Zero;
4945 5000
@@ -4948,9 +5003,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4948 // may improve movement smoothness. 5003 // may improve movement smoothness.
4949// acceleration = new Vector3(1, 0, 0); 5004// acceleration = new Vector3(1, 0, 0);
4950 5005
4951 angularVelocity = presence.AngularVelocity;
4952 rotation = presence.Rotation;
4953
4954 if (sendTexture) 5006 if (sendTexture)
4955 textureEntry = presence.Appearance.Texture.GetBytes(); 5007 textureEntry = presence.Appearance.Texture.GetBytes();
4956 else 5008 else
@@ -5056,13 +5108,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5056 5108
5057 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5109 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5058 { 5110 {
5111 Vector3 offsetPosition = data.OffsetPosition;
5112 Quaternion rotation = data.Rotation;
5113 uint parentID = data.ParentID;
5114
5115 if (parentID != 0)
5116 {
5117 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5118 if (part != null && part != part.ParentGroup.RootPart)
5119 {
5120 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5121 rotation = part.RotationOffset * data.Rotation;
5122 parentID = part.ParentGroup.RootPart.LocalId;
5123 }
5124 }
5125
5059 byte[] objectData = new byte[76]; 5126 byte[] objectData = new byte[76];
5060 5127
5061 data.CollisionPlane.ToBytes(objectData, 0); 5128 data.CollisionPlane.ToBytes(objectData, 0);
5062 data.OffsetPosition.ToBytes(objectData, 16); 5129 offsetPosition.ToBytes(objectData, 16);
5063// data.Velocity.ToBytes(objectData, 28); 5130// data.Velocity.ToBytes(objectData, 28);
5064// data.Acceleration.ToBytes(objectData, 40); 5131// data.Acceleration.ToBytes(objectData, 40);
5065 data.Rotation.ToBytes(objectData, 52); 5132 rotation.ToBytes(objectData, 52);
5066 //data.AngularVelocity.ToBytes(objectData, 64); 5133 //data.AngularVelocity.ToBytes(objectData, 64);
5067 5134
5068 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5135 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5076,14 +5143,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5076 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5143 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5077 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5144 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5078 update.ObjectData = objectData; 5145 update.ObjectData = objectData;
5079 update.ParentID = data.ParentID; 5146 update.ParentID = parentID;
5080 update.PathCurve = 16; 5147 update.PathCurve = 16;
5081 update.PathScaleX = 100; 5148 update.PathScaleX = 100;
5082 update.PathScaleY = 100; 5149 update.PathScaleY = 100;
5083 update.PCode = (byte)PCode.Avatar; 5150 update.PCode = (byte)PCode.Avatar;
5084 update.ProfileCurve = 1; 5151 update.ProfileCurve = 1;
5085 update.PSBlock = Utils.EmptyBytes; 5152 update.PSBlock = Utils.EmptyBytes;
5086 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5153 update.Scale = data.Appearance.AvatarSize;
5154// update.Scale.Z -= 0.2f;
5155
5087 update.Text = Utils.EmptyBytes; 5156 update.Text = Utils.EmptyBytes;
5088 update.TextColor = new byte[4]; 5157 update.TextColor = new byte[4];
5089 5158
@@ -5094,10 +5163,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5094 update.TextureEntry = Utils.EmptyBytes; 5163 update.TextureEntry = Utils.EmptyBytes;
5095// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5164// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5096 5165
5166/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5097 update.UpdateFlags = (uint)( 5167 update.UpdateFlags = (uint)(
5098 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5168 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5099 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5169 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5100 PrimFlags.ObjectOwnerModify); 5170 PrimFlags.ObjectOwnerModify);
5171*/
5172 update.UpdateFlags = 0;
5101 5173
5102 return update; 5174 return update;
5103 } 5175 }
@@ -5268,8 +5340,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5268 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5340 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5269 // for each AgentUpdate packet. 5341 // for each AgentUpdate packet.
5270 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5342 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5271 5343
5272 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5344 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5345 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5346 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5273 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5347 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5274 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5348 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5275 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5349 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5421,6 +5495,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5421 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5495 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5422 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5496 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5423 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5497 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5498 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5424 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5499 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5425 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5500 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5426 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5501 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5487,6 +5562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5487 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5562 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5488 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5563 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5489 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5564 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5565 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5490 5566
5491 AddGenericPacketHandler("autopilot", HandleAutopilot); 5567 AddGenericPacketHandler("autopilot", HandleAutopilot);
5492 } 5568 }
@@ -5525,6 +5601,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5525 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5601 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5526 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5602 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5527 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5603 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5604 (x.ControlFlags != 0) ||
5528 (x.Far != m_lastAgentUpdateArgs.Far) || 5605 (x.Far != m_lastAgentUpdateArgs.Far) ||
5529 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5606 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5530 (x.State != m_lastAgentUpdateArgs.State) || 5607 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5784,6 +5861,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5784 return true; 5861 return true;
5785 } 5862 }
5786 5863
5864 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5865 {
5866 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5867 if (p.AgentData.SessionID != SessionId ||
5868 p.AgentData.AgentID != AgentId)
5869 return true;
5870
5871 m_VelocityInterpolate = false;
5872 return true;
5873 }
5874
5875 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5876 {
5877 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5878 if (p.AgentData.SessionID != SessionId ||
5879 p.AgentData.AgentID != AgentId)
5880 return true;
5881
5882 m_VelocityInterpolate = true;
5883 return true;
5884 }
5885
5886
5787 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5887 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5788 { 5888 {
5789 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5889 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6204,17 +6304,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6204 // Temporarily protect ourselves from the mantis #951 failure. 6304 // Temporarily protect ourselves from the mantis #951 failure.
6205 // However, we could do this for several other handlers where a failure isn't terminal 6305 // However, we could do this for several other handlers where a failure isn't terminal
6206 // for the client session anyway, in order to protect ourselves against bad code in plugins 6306 // for the client session anyway, in order to protect ourselves against bad code in plugins
6307 Vector3 avSize = appear.AgentData.Size;
6207 try 6308 try
6208 { 6309 {
6209 byte[] visualparams = new byte[appear.VisualParam.Length]; 6310 byte[] visualparams = new byte[appear.VisualParam.Length];
6210 for (int i = 0; i < appear.VisualParam.Length; i++) 6311 for (int i = 0; i < appear.VisualParam.Length; i++)
6211 visualparams[i] = appear.VisualParam[i].ParamValue; 6312 visualparams[i] = appear.VisualParam[i].ParamValue;
6212 6313 //var b = appear.WearableData[0];
6314
6213 Primitive.TextureEntry te = null; 6315 Primitive.TextureEntry te = null;
6214 if (appear.ObjectData.TextureEntry.Length > 1) 6316 if (appear.ObjectData.TextureEntry.Length > 1)
6215 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6317 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6318
6319 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6320 for (int i=0; i<appear.WearableData.Length;i++)
6321 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6322
6323
6216 6324
6217 handlerSetAppearance(sender, te, visualparams); 6325 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6218 } 6326 }
6219 catch (Exception e) 6327 catch (Exception e)
6220 { 6328 {
@@ -6423,6 +6531,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6423 { 6531 {
6424 handlerCompleteMovementToRegion(sender, true); 6532 handlerCompleteMovementToRegion(sender, true);
6425 } 6533 }
6534 else
6535 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6536
6426 handlerCompleteMovementToRegion = null; 6537 handlerCompleteMovementToRegion = null;
6427 6538
6428 return true; 6539 return true;
@@ -6440,7 +6551,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6440 return true; 6551 return true;
6441 } 6552 }
6442 #endregion 6553 #endregion
6443 6554/*
6444 StartAnim handlerStartAnim = null; 6555 StartAnim handlerStartAnim = null;
6445 StopAnim handlerStopAnim = null; 6556 StopAnim handlerStopAnim = null;
6446 6557
@@ -6464,6 +6575,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6464 } 6575 }
6465 } 6576 }
6466 return true; 6577 return true;
6578*/
6579 ChangeAnim handlerChangeAnim = null;
6580
6581 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6582 {
6583 handlerChangeAnim = OnChangeAnim;
6584 if (handlerChangeAnim != null)
6585 {
6586 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6587 }
6588 }
6589
6590 handlerChangeAnim = OnChangeAnim;
6591 if (handlerChangeAnim != null)
6592 {
6593 handlerChangeAnim(UUID.Zero, false, true);
6594 }
6595
6596 return true;
6467 } 6597 }
6468 6598
6469 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6599 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6689,6 +6819,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6689 #endregion 6819 #endregion
6690 6820
6691 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6821 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6822 GenericCall2 handler = OnUpdateThrottles;
6823 if (handler != null)
6824 {
6825 handler();
6826 }
6692 return true; 6827 return true;
6693 } 6828 }
6694 6829
@@ -7113,7 +7248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7113 physdata.Bounce = phsblock.Restitution; 7248 physdata.Bounce = phsblock.Restitution;
7114 physdata.Density = phsblock.Density; 7249 physdata.Density = phsblock.Density;
7115 physdata.Friction = phsblock.Friction; 7250 physdata.Friction = phsblock.Friction;
7116 physdata.GravitationModifier = phsblock.GravityMultiplier; 7251 physdata.GravitationModifier = phsblock.GravityMultiplier;
7117 } 7252 }
7118 7253
7119 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7254 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7699,6 +7834,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7699 // surrounding scene 7834 // surrounding scene
7700 if ((ImageType)block.Type == ImageType.Baked) 7835 if ((ImageType)block.Type == ImageType.Baked)
7701 args.Priority *= 2.0f; 7836 args.Priority *= 2.0f;
7837 int wearableout = 0;
7702 7838
7703 ImageManager.EnqueueReq(args); 7839 ImageManager.EnqueueReq(args);
7704 } 7840 }
@@ -8717,16 +8853,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8717 8853
8718 #region Parcel related packets 8854 #region Parcel related packets
8719 8855
8856 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8857 // to be done with minimal resources as possible
8858 // variables temporary here while in test
8859
8860 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8861 bool RegionHandleRequestsInService = false;
8862
8720 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8863 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8721 { 8864 {
8722 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8865 UUID currentUUID;
8723 8866
8724 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8867 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8725 if (handlerRegionHandleRequest != null) 8868
8869 if (handlerRegionHandleRequest == null)
8870 return true;
8871
8872 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8873
8874 lock (RegionHandleRequests)
8726 { 8875 {
8727 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8876 if (RegionHandleRequestsInService)
8877 {
8878 // we are already busy doing a previus request
8879 // so enqueue it
8880 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8881 return true;
8882 }
8883
8884 // else do it
8885 currentUUID = rhrPack.RequestBlock.RegionID;
8886 RegionHandleRequestsInService = true;
8728 } 8887 }
8729 return true; 8888
8889 while (true)
8890 {
8891 handlerRegionHandleRequest(this, currentUUID);
8892
8893 lock (RegionHandleRequests)
8894 {
8895 // exit condition, nothing to do or closed
8896 // current code seems to assume we may loose the handler at anytime,
8897 // so keep checking it
8898 handlerRegionHandleRequest = OnRegionHandleRequest;
8899
8900 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8901 {
8902 RegionHandleRequests.Clear();
8903 RegionHandleRequestsInService = false;
8904 return true;
8905 }
8906 currentUUID = RegionHandleRequests.Dequeue();
8907 }
8908 }
8909
8910 return true; // actually unreached
8730 } 8911 }
8731 8912
8732 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8913 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9982,7 +10163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9982 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10163 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9983 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10164 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9984 UpdateMuteListEntry.MuteData.MuteType, 10165 UpdateMuteListEntry.MuteData.MuteType,
9985 UpdateMuteListEntry.AgentData.AgentID); 10166 UpdateMuteListEntry.MuteData.MuteFlags);
9986 return true; 10167 return true;
9987 } 10168 }
9988 return false; 10169 return false;
@@ -9997,8 +10178,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9997 { 10178 {
9998 handlerRemoveMuteListEntry(this, 10179 handlerRemoveMuteListEntry(this,
9999 RemoveMuteListEntry.MuteData.MuteID, 10180 RemoveMuteListEntry.MuteData.MuteID,
10000 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10181 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
10001 RemoveMuteListEntry.AgentData.AgentID);
10002 return true; 10182 return true;
10003 } 10183 }
10004 return false; 10184 return false;
@@ -10042,10 +10222,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10042 return false; 10222 return false;
10043 } 10223 }
10044 10224
10225 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10226 {
10227 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10228 (ChangeInventoryItemFlagsPacket)packet;
10229 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10230 if (handlerChangeInventoryItemFlags != null)
10231 {
10232 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10233 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10234 return true;
10235 }
10236 return false;
10237 }
10238
10045 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10239 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10046 { 10240 {
10047 return true; 10241 return true;
10048 } 10242 }
10243
10244 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10245 {
10246 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10247
10248 #region Packet Session and User Check
10249 if (m_checkPackets)
10250 {
10251 if (packet.AgentData.SessionID != SessionId ||
10252 packet.AgentData.AgentID != AgentId)
10253 return true;
10254 }
10255 #endregion
10256 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10257 List<InventoryItemBase> items = new List<InventoryItemBase>();
10258 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10259 {
10260 InventoryItemBase b = new InventoryItemBase();
10261 b.ID = n.OldItemID;
10262 b.Folder = n.OldFolderID;
10263 items.Add(b);
10264 }
10265
10266 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10267 if (handlerMoveItemsAndLeaveCopy != null)
10268 {
10269 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10270 }
10271
10272 return true;
10273 }
10049 10274
10050 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10275 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10051 { 10276 {
@@ -10472,6 +10697,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10472 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10697 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10473 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10698 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10474 10699
10700 Scene scene = (Scene)m_scene;
10701 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10702 {
10703 ScenePresence p;
10704 if (scene.TryGetScenePresence(sender.AgentId, out p))
10705 {
10706 if (p.GodLevel >= 200)
10707 {
10708 groupProfileReply.GroupData.OpenEnrollment = true;
10709 groupProfileReply.GroupData.MembershipFee = 0;
10710 }
10711 }
10712 }
10713
10475 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10714 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10476 } 10715 }
10477 return true; 10716 return true;
@@ -11045,11 +11284,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11045 11284
11046 StartLure handlerStartLure = OnStartLure; 11285 StartLure handlerStartLure = OnStartLure;
11047 if (handlerStartLure != null) 11286 if (handlerStartLure != null)
11048 handlerStartLure(startLureRequest.Info.LureType, 11287 {
11049 Utils.BytesToString( 11288 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11050 startLureRequest.Info.Message), 11289 {
11051 startLureRequest.TargetData[0].TargetID, 11290 handlerStartLure(startLureRequest.Info.LureType,
11052 this); 11291 Utils.BytesToString(
11292 startLureRequest.Info.Message),
11293 startLureRequest.TargetData[i].TargetID,
11294 this);
11295 }
11296 }
11053 return true; 11297 return true;
11054 } 11298 }
11055 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11299 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11163,10 +11407,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11163 } 11407 }
11164 #endregion 11408 #endregion
11165 11409
11166 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11410 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11167 if (handlerClassifiedGodDelete != null) 11411 if (handlerClassifiedGodDelete != null)
11168 handlerClassifiedGodDelete( 11412 handlerClassifiedGodDelete(
11169 classifiedGodDelete.Data.ClassifiedID, 11413 classifiedGodDelete.Data.ClassifiedID,
11414 classifiedGodDelete.Data.QueryID,
11170 this); 11415 this);
11171 return true; 11416 return true;
11172 } 11417 }
@@ -11479,6 +11724,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11479 11724
11480 if (cachedtex.AgentData.SessionID != SessionId) 11725 if (cachedtex.AgentData.SessionID != SessionId)
11481 return false; 11726 return false;
11727
11482 11728
11483 // TODO: don't create new blocks if recycling an old packet 11729 // TODO: don't create new blocks if recycling an old packet
11484 cachedresp.AgentData.AgentID = AgentId; 11730 cachedresp.AgentData.AgentID = AgentId;
@@ -11488,14 +11734,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11488 cachedresp.WearableData = 11734 cachedresp.WearableData =
11489 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 11735 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11490 11736
11491 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11737 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
11738 // var item = fac.GetBakedTextureFaces(AgentId);
11739 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
11740
11741 IAssetService cache = m_scene.AssetService;
11742 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
11743 //bakedTextureModule = null;
11744 int maxWearablesLoop = cachedtex.WearableData.Length;
11745 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
11746 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
11747
11748 if (bakedTextureModule != null && cache != null)
11492 { 11749 {
11493 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11750 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
11494 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11751
11495 cachedresp.WearableData[i].TextureID = UUID.Zero; 11752 WearableCacheItem[] cacheItems = null;
11496 cachedresp.WearableData[i].HostName = new byte[0]; 11753 ScenePresence p = m_scene.GetScenePresence(AgentId);
11754 if (p.Appearance != null)
11755 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
11756 {
11757 try
11758 {
11759 cacheItems = bakedTextureModule.Get(AgentId);
11760 p.Appearance.WearableCacheItems = cacheItems;
11761 p.Appearance.WearableCacheItemsDirty = false;
11762 }
11763
11764 /*
11765 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
11766 *
11767 catch (System.Net.Sockets.SocketException)
11768 {
11769 cacheItems = null;
11770 }
11771 catch (WebException)
11772 {
11773 cacheItems = null;
11774 }
11775 catch (InvalidOperationException)
11776 {
11777 cacheItems = null;
11778 } */
11779 catch (Exception)
11780 {
11781 cacheItems = null;
11782 }
11783
11784 }
11785 else if (p.Appearance.WearableCacheItems != null)
11786 {
11787 cacheItems = p.Appearance.WearableCacheItems;
11788 }
11789
11790 if (cache != null && cacheItems != null)
11791 {
11792 foreach (WearableCacheItem item in cacheItems)
11793 {
11794
11795 if (cache.GetCached(item.TextureID.ToString()) == null)
11796 {
11797 item.TextureAsset.Temporary = true;
11798 cache.Store(item.TextureAsset);
11799 }
11800
11801
11802 }
11803 }
11804
11805 if (cacheItems != null)
11806 {
11807
11808 for (int i = 0; i < maxWearablesLoop; i++)
11809 {
11810 WearableCacheItem item =
11811 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
11812
11813 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11814 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
11815 cachedresp.WearableData[i].HostName = new byte[0];
11816 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
11817 {
11818
11819 cachedresp.WearableData[i].TextureID = item.TextureID;
11820 }
11821 else
11822 {
11823 cachedresp.WearableData[i].TextureID = UUID.Zero;
11824 }
11825 }
11826 }
11827 else
11828 {
11829 for (int i = 0; i < maxWearablesLoop; i++)
11830 {
11831 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11832 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11833 cachedresp.WearableData[i].TextureID = UUID.Zero;
11834 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11835 cachedresp.WearableData[i].HostName = new byte[0];
11836 }
11837 }
11497 } 11838 }
11839 else
11840 {
11841 if (cache == null)
11842 {
11843 for (int i = 0; i < maxWearablesLoop; i++)
11844 {
11845 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11846 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11847 cachedresp.WearableData[i].TextureID = UUID.Zero;
11848 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11849 cachedresp.WearableData[i].HostName = new byte[0];
11850 }
11851 }
11852 else
11853 {
11854 for (int i = 0; i < maxWearablesLoop; i++)
11855 {
11856 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11857 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11858
11498 11859
11860
11861 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
11862 cachedresp.WearableData[i].TextureID = UUID.Zero;
11863 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11864 else
11865 cachedresp.WearableData[i].TextureID = UUID.Zero;
11866 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11867 cachedresp.WearableData[i].HostName = new byte[0];
11868 }
11869 }
11870 }
11499 cachedresp.Header.Zerocoded = true; 11871 cachedresp.Header.Zerocoded = true;
11500 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11872 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11501 11873
@@ -11532,209 +11904,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11532 } 11904 }
11533 else 11905 else
11534 { 11906 {
11535// m_log.DebugFormat( 11907 ClientChangeObject updatehandler = onClientChangeObject;
11536// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11537// i, block.Type, part.Name, part.LocalId);
11538 11908
11539// // Do this once since fetch parts creates a new array. 11909 if (updatehandler != null)
11540// SceneObjectPart[] parts = part.ParentGroup.Parts; 11910 {
11541// for (int j = 0; j < parts.Length; j++) 11911 ObjectChangeData udata = new ObjectChangeData();
11542// {
11543// part.StoreUndoState();
11544// parts[j].IgnoreUndoUpdate = true;
11545// }
11546 11912
11547 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11913 /*ubit from ll JIRA:
11914 * 0x01 position
11915 * 0x02 rotation
11916 * 0x04 scale
11917
11918 * 0x08 LINK_SET
11919 * 0x10 UNIFORM for scale
11920 */
11548 11921
11549 switch (block.Type) 11922 // translate to internal changes
11550 { 11923 // not all cases .. just the ones older code did
11551 case 1:
11552 Vector3 pos1 = new Vector3(block.Data, 0);
11553 11924
11554 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11925 switch (block.Type)
11555 if (handlerUpdatePrimSinglePosition != null) 11926 {
11556 { 11927 case 1: //change position sp
11557 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11928 udata.position = new Vector3(block.Data, 0);
11558 handlerUpdatePrimSinglePosition(localId, pos1, this);
11559 }
11560 break;
11561 11929
11562 case 2: 11930 udata.change = ObjectChangeType.primP;
11563 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11931 updatehandler(localId, udata, this);
11932 break;
11564 11933
11565 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11934 case 2: // rotation sp
11566 if (handlerUpdatePrimSingleRotation != null) 11935 udata.rotation = new Quaternion(block.Data, 0, true);
11567 {
11568 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11569 handlerUpdatePrimSingleRotation(localId, rot1, this);
11570 }
11571 break;
11572 11936
11573 case 3: 11937 udata.change = ObjectChangeType.primR;
11574 Vector3 rotPos = new Vector3(block.Data, 0); 11938 updatehandler(localId, udata, this);
11575 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11939 break;
11576 11940
11577 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11941 case 3: // position plus rotation
11578 if (handlerUpdatePrimSingleRotationPosition != null) 11942 udata.position = new Vector3(block.Data, 0);
11579 { 11943 udata.rotation = new Quaternion(block.Data, 12, true);
11580 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11581 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11582 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11583 }
11584 break;
11585 11944
11586 case 4: 11945 udata.change = ObjectChangeType.primPR;
11587 case 20: 11946 updatehandler(localId, udata, this);
11588 Vector3 scale4 = new Vector3(block.Data, 0); 11947 break;
11589 11948
11590 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11949 case 4: // scale sp
11591 if (handlerUpdatePrimScale != null) 11950 udata.scale = new Vector3(block.Data, 0);
11592 { 11951 udata.change = ObjectChangeType.primS;
11593 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11594 handlerUpdatePrimScale(localId, scale4, this);
11595 }
11596 break;
11597 11952
11598 case 5: 11953 updatehandler(localId, udata, this);
11599 Vector3 scale1 = new Vector3(block.Data, 12); 11954 break;
11600 Vector3 pos11 = new Vector3(block.Data, 0);
11601 11955
11602 handlerUpdatePrimScale = OnUpdatePrimScale; 11956 case 0x14: // uniform scale sp
11603 if (handlerUpdatePrimScale != null) 11957 udata.scale = new Vector3(block.Data, 0);
11604 {
11605 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11606 handlerUpdatePrimScale(localId, scale1, this);
11607 11958
11608 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11959 udata.change = ObjectChangeType.primUS;
11609 if (handlerUpdatePrimSinglePosition != null) 11960 updatehandler(localId, udata, this);
11610 { 11961 break;
11611 handlerUpdatePrimSinglePosition(localId, pos11, this);
11612 }
11613 }
11614 break;
11615 11962
11616 case 9: 11963 case 5: // scale and position sp
11617 Vector3 pos2 = new Vector3(block.Data, 0); 11964 udata.position = new Vector3(block.Data, 0);
11965 udata.scale = new Vector3(block.Data, 12);
11618 11966
11619 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11967 udata.change = ObjectChangeType.primPS;
11968 updatehandler(localId, udata, this);
11969 break;
11620 11970
11621 if (handlerUpdateVector != null) 11971 case 0x15: //uniform scale and position
11622 { 11972 udata.position = new Vector3(block.Data, 0);
11623 handlerUpdateVector(localId, pos2, this); 11973 udata.scale = new Vector3(block.Data, 12);
11624 }
11625 break;
11626 11974
11627 case 10: 11975 udata.change = ObjectChangeType.primPUS;
11628 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11976 updatehandler(localId, udata, this);
11977 break;
11629 11978
11630 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11979 // now group related (bit 4)
11631 if (handlerUpdatePrimRotation != null) 11980 case 9: //( 8 + 1 )group position
11632 { 11981 udata.position = new Vector3(block.Data, 0);
11633 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11634 handlerUpdatePrimRotation(localId, rot3, this);
11635 }
11636 break;
11637 11982
11638 case 11: 11983 udata.change = ObjectChangeType.groupP;
11639 Vector3 pos3 = new Vector3(block.Data, 0); 11984 updatehandler(localId, udata, this);
11640 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11985 break;
11641 11986
11642 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11987 case 0x0A: // (8 + 2) group rotation
11643 if (handlerUpdatePrimGroupRotation != null) 11988 udata.rotation = new Quaternion(block.Data, 0, true);
11644 {
11645 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11646 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11647 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11648 }
11649 break;
11650 case 12:
11651 case 28:
11652 Vector3 scale7 = new Vector3(block.Data, 0);
11653 11989
11654 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11990 udata.change = ObjectChangeType.groupR;
11655 if (handlerUpdatePrimGroupScale != null) 11991 updatehandler(localId, udata, this);
11656 { 11992 break;
11657 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11658 handlerUpdatePrimGroupScale(localId, scale7, this);
11659 }
11660 break;
11661 11993
11662 case 13: 11994 case 0x0B: //( 8 + 2 + 1) group rotation and position
11663 Vector3 scale2 = new Vector3(block.Data, 12); 11995 udata.position = new Vector3(block.Data, 0);
11664 Vector3 pos4 = new Vector3(block.Data, 0); 11996 udata.rotation = new Quaternion(block.Data, 12, true);
11665 11997
11666 handlerUpdatePrimScale = OnUpdatePrimScale; 11998 udata.change = ObjectChangeType.groupPR;
11667 if (handlerUpdatePrimScale != null) 11999 updatehandler(localId, udata, this);
11668 { 12000 break;
11669 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11670 handlerUpdatePrimScale(localId, scale2, this);
11671 12001
11672 // Change the position based on scale (for bug number 246) 12002 case 0x0C: // (8 + 4) group scale
11673 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12003 // only afects root prim and only sent by viewer editor object tab scaling
11674 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12004 // mouse edition only allows uniform scaling
11675 if (handlerUpdatePrimSinglePosition != null) 12005 // SL MAY CHANGE THIS in viewers
11676 {
11677 handlerUpdatePrimSinglePosition(localId, pos4, this);
11678 }
11679 }
11680 break;
11681 12006
11682 case 29: 12007 udata.scale = new Vector3(block.Data, 0);
11683 Vector3 scale5 = new Vector3(block.Data, 12);
11684 Vector3 pos5 = new Vector3(block.Data, 0);
11685 12008
11686 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12009 udata.change = ObjectChangeType.groupS;
11687 if (handlerUpdatePrimGroupScale != null) 12010 updatehandler(localId, udata, this);
11688 {
11689 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11690 part.StoreUndoState(true);
11691 part.IgnoreUndoUpdate = true;
11692 handlerUpdatePrimGroupScale(localId, scale5, this);
11693 handlerUpdateVector = OnUpdatePrimGroupPosition;
11694 12011
11695 if (handlerUpdateVector != null) 12012 break;
11696 {
11697 handlerUpdateVector(localId, pos5, this);
11698 }
11699 12013
11700 part.IgnoreUndoUpdate = false; 12014 case 0x0D: //(8 + 4 + 1) group scale and position
11701 } 12015 // exception as above
11702 12016
11703 break; 12017 udata.position = new Vector3(block.Data, 0);
12018 udata.scale = new Vector3(block.Data, 12);
11704 12019
11705 case 21: 12020 udata.change = ObjectChangeType.groupPS;
11706 Vector3 scale6 = new Vector3(block.Data, 12); 12021 updatehandler(localId, udata, this);
11707 Vector3 pos6 = new Vector3(block.Data, 0); 12022 break;
11708 12023
11709 handlerUpdatePrimScale = OnUpdatePrimScale; 12024 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11710 if (handlerUpdatePrimScale != null) 12025 udata.scale = new Vector3(block.Data, 0);
11711 {
11712 part.StoreUndoState(false);
11713 part.IgnoreUndoUpdate = true;
11714 12026
11715 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12027 udata.change = ObjectChangeType.groupUS;
11716 handlerUpdatePrimScale(localId, scale6, this); 12028 updatehandler(localId, udata, this);
11717 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12029 break;
11718 if (handlerUpdatePrimSinglePosition != null)
11719 {
11720 handlerUpdatePrimSinglePosition(localId, pos6, this);
11721 }
11722 12030
11723 part.IgnoreUndoUpdate = false; 12031 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11724 } 12032 udata.position = new Vector3(block.Data, 0);
11725 break; 12033 udata.scale = new Vector3(block.Data, 12);
11726 12034
11727 default: 12035 udata.change = ObjectChangeType.groupPUS;
11728 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12036 updatehandler(localId, udata, this);
11729 break; 12037 break;
12038
12039 default:
12040 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12041 break;
12042 }
11730 } 12043 }
11731 12044
11732// for (int j = 0; j < parts.Length; j++)
11733// parts[j].IgnoreUndoUpdate = false;
11734 } 12045 }
11735 } 12046 }
11736 } 12047 }
11737
11738 return true; 12048 return true;
11739 } 12049 }
11740 12050
@@ -11795,9 +12105,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11795 public void SetChildAgentThrottle(byte[] throttles) 12105 public void SetChildAgentThrottle(byte[] throttles)
11796 { 12106 {
11797 m_udpClient.SetThrottles(throttles); 12107 m_udpClient.SetThrottles(throttles);
12108 GenericCall2 handler = OnUpdateThrottles;
12109 if (handler != null)
12110 {
12111 handler();
12112 }
11798 } 12113 }
11799 12114
11800 /// <summary> 12115 /// <summary>
12116 /// Sets the throttles from values supplied by the client
12117 /// </summary>
12118 /// <param name="throttles"></param>
12119 public void SetAgentThrottleSilent(int throttle, int setting)
12120 {
12121 m_udpClient.ForceThrottleSetting(throttle,setting);
12122 //m_udpClient.SetThrottles(throttles);
12123
12124 }
12125
12126
12127 /// <summary>
11801 /// Get the current throttles for this client as a packed byte array 12128 /// Get the current throttles for this client as a packed byte array
11802 /// </summary> 12129 /// </summary>
11803 /// <param name="multiplier">Unused</param> 12130 /// <param name="multiplier">Unused</param>
@@ -12189,7 +12516,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12189// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12516// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12190// requestID, taskID, (SourceType)sourceType, Name); 12517// requestID, taskID, (SourceType)sourceType, Name);
12191 12518
12519
12520 //Note, the bool returned from the below function is useless since it is always false.
12192 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12521 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12522
12193 } 12523 }
12194 12524
12195 /// <summary> 12525 /// <summary>
@@ -12255,7 +12585,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12255 /// <returns></returns> 12585 /// <returns></returns>
12256 private static int CalculateNumPackets(byte[] data) 12586 private static int CalculateNumPackets(byte[] data)
12257 { 12587 {
12258 const uint m_maxPacketSize = 600; 12588// const uint m_maxPacketSize = 600;
12589 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12259 int numPackets = 1; 12590 int numPackets = 1;
12260 12591
12261 if (data == null) 12592 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 621e0fd..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
202 203
203 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
204 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
205 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
206 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
207 } 208 }
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 /// </returns> 430 /// </returns>
430 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
431 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
432 int category = (int)packet.Category; 438 int category = (int)packet.Category;
433 439
434 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
435 { 441 {
436 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
443
444 if (m_deliverPackets == false)
445 {
446 queue.Enqueue(packet, highPriority);
447 return true;
448 }
449
437 TokenBucket bucket = m_throttleCategories[category]; 450 TokenBucket bucket = m_throttleCategories[category];
438 451
439 // Don't send this packet if there is already a packet waiting in the queue 452 // Don't send this packet if there is already a packet waiting in the queue
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
441 // queued packets 454 // queued packets
442 if (queue.Count > 0) 455 if (queue.Count > 0)
443 { 456 {
444 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
445 return true; 458 return true;
446 } 459 }
447 460
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
454 else 467 else
455 { 468 {
456 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
457 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
458 return true; 471 return true;
459 } 472 }
460 } 473 }
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 /// <returns>True if any packets were sent, otherwise false</returns> 496 /// <returns>True if any packets were sent, otherwise false</returns>
484 public bool DequeueOutgoing() 497 public bool DequeueOutgoing()
485 { 498 {
486 OutgoingPacket packet; 499 if (m_deliverPackets == false) return false;
487 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 500
501 OutgoingPacket packet = null;
502 DoubleLocklessQueue<OutgoingPacket> queue;
488 TokenBucket bucket; 503 TokenBucket bucket;
489 bool packetSent = false; 504 bool packetSent = false;
490 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 // No dequeued packet waiting to be sent, try to pull one off 530 // No dequeued packet waiting to be sent, try to pull one off
516 // this queue 531 // this queue
517 queue = m_packetOutboxes[i]; 532 queue = m_packetOutboxes[i];
518 if (queue.Dequeue(out packet)) 533 if (queue != null)
519 { 534 {
520 // A packet was pulled off the queue. See if we have 535 bool success = false;
521 // enough tokens in the bucket to send it out 536 try
522 if (bucket.RemoveTokens(packet.Buffer.DataLength))
523 { 537 {
524 // Send the packet 538 success = queue.Dequeue(out packet);
525 m_udpServer.SendPacketFinal(packet);
526 packetSent = true;
527 } 539 }
528 else 540 catch
529 { 541 {
530 // Save the dequeued packet for the next iteration 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
531 m_nextPackets[i] = packet;
532 } 543 }
533 544 if (success)
534 // If the queue is empty after this dequeue, fire the queue 545 {
535 // empty callback now so it has a chance to fill before we 546 // A packet was pulled off the queue. See if we have
536 // get back here 547 // enough tokens in the bucket to send it out
537 if (queue.Count == 0) 548 if (bucket.RemoveTokens(packet.Buffer.DataLength))
549 {
550 // Send the packet
551 m_udpServer.SendPacketFinal(packet);
552 packetSent = true;
553 }
554 else
555 {
556 // Save the dequeued packet for the next iteration
557 m_nextPackets[i] = packet;
558 }
559
560 // If the queue is empty after this dequeue, fire the queue
561 // empty callback now so it has a chance to fill before we
562 // get back here
563 if (queue.Count == 0)
564 emptyCategories |= CategoryToFlag(i);
565 }
566 else
567 {
568 // No packets in this queue. Fire the queue empty callback
569 // if it has not been called recently
538 emptyCategories |= CategoryToFlag(i); 570 emptyCategories |= CategoryToFlag(i);
571 }
539 } 572 }
540 else 573 else
541 { 574 {
542 // No packets in this queue. Fire the queue empty callback 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
543 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
545 } 577 }
546 } 578 }
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
649 if (m_nextOnQueueEmpty == 0) 681 if (m_nextOnQueueEmpty == 0)
650 m_nextOnQueueEmpty = 1; 682 m_nextOnQueueEmpty = 1;
651 } 683 }
684 internal void ForceThrottleSetting(int throttle, int setting)
685 {
686 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
687 }
652 688
653 /// <summary> 689 /// <summary>
654 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 690 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 } 729 }
694 } 730 }
695 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
696} 761}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 985aa4d..33ca08c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -121,7 +121,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
121 /// <summary>Handlers for incoming packets</summary> 121 /// <summary>Handlers for incoming packets</summary>
122 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 122 //PacketEventDictionary packetEvents = new PacketEventDictionary();
123 /// <summary>Incoming packets that are awaiting handling</summary> 123 /// <summary>Incoming packets that are awaiting handling</summary>
124 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 124 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
125
126 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
125 127
126 /// <summary></summary> 128 /// <summary></summary>
127 //private UDPClientCollection m_clients = new UDPClientCollection(); 129 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -176,6 +178,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
176 /// <summary>Flag to signal when clients should send pings</summary> 178 /// <summary>Flag to signal when clients should send pings</summary>
177 protected bool m_sendPing; 179 protected bool m_sendPing;
178 180
181 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
179 private Pool<IncomingPacket> m_incomingPacketPool; 182 private Pool<IncomingPacket> m_incomingPacketPool;
180 183
181 /// <summary> 184 /// <summary>
@@ -782,6 +785,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
782 785
783 #region Queue or Send 786 #region Queue or Send
784 787
788 bool highPriority = false;
789
790 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
791 {
792 category = (ThrottleOutPacketType)((int)category & 127);
793 highPriority = true;
794 }
795
785 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 796 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
786 // If we were not provided a method for handling unacked, use the UDPServer default method 797 // If we were not provided a method for handling unacked, use the UDPServer default method
787 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 798 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -790,7 +801,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
790 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 801 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
791 // packet so that it isn't sent before a queued update packet. 802 // packet so that it isn't sent before a queued update packet.
792 bool requestQueue = type == PacketType.KillObject; 803 bool requestQueue = type == PacketType.KillObject;
793 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 804 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
794 SendPacketFinal(outgoingPacket); 805 SendPacketFinal(outgoingPacket);
795 806
796 #endregion Queue or Send 807 #endregion Queue or Send
@@ -1075,21 +1086,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1075 1086
1076 #region Packet to Client Mapping 1087 #region Packet to Client Mapping
1077 1088
1078 // UseCircuitCode handling 1089 // If there is already a client for this endpoint, don't process UseCircuitCode
1079 if (packet.Type == PacketType.UseCircuitCode) 1090 IClientAPI client = null;
1091 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1080 { 1092 {
1081 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1093 // UseCircuitCode handling
1082 // buffer. 1094 if (packet.Type == PacketType.UseCircuitCode)
1083 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1095 {
1096 // And if there is a UseCircuitCode pending, also drop it
1097 lock (m_pendingCache)
1098 {
1099 if (m_pendingCache.Contains(endPoint))
1100 return;
1084 1101
1085 Util.FireAndForget(HandleUseCircuitCode, array); 1102 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1103 }
1086 1104
1087 return; 1105 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1106 // buffer.
1107 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1108
1109 Util.FireAndForget(HandleUseCircuitCode, array);
1110
1111 return;
1112 }
1113 }
1114
1115 // If this is a pending connection, enqueue, don't process yet
1116 lock (m_pendingCache)
1117 {
1118 Queue<UDPPacketBuffer> queue;
1119 if (m_pendingCache.TryGetValue(endPoint, out queue))
1120 {
1121 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1122 queue.Enqueue(buffer);
1123 return;
1124 }
1088 } 1125 }
1089 1126
1090 // Determine which agent this packet came from 1127 // Determine which agent this packet came from
1091 IClientAPI client; 1128 if (client == null || !(client is LLClientView))
1092 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1093 { 1129 {
1094 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1130 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1095 return; 1131 return;
@@ -1098,7 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1098 udpClient = ((LLClientView)client).UDPClient; 1134 udpClient = ((LLClientView)client).UDPClient;
1099 1135
1100 if (!udpClient.IsConnected) 1136 if (!udpClient.IsConnected)
1137 {
1138// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1101 return; 1139 return;
1140 }
1102 1141
1103 #endregion Packet to Client Mapping 1142 #endregion Packet to Client Mapping
1104 1143
@@ -1228,7 +1267,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1228 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1267 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1229 } 1268 }
1230 1269
1231 packetInbox.Enqueue(incomingPacket); 1270 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1271 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1272 packetInbox.EnqueueHigh(incomingPacket);
1273 else
1274 packetInbox.EnqueueLow(incomingPacket);
1232 } 1275 }
1233 1276
1234 #region BinaryStats 1277 #region BinaryStats
@@ -1374,6 +1417,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1374 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1417 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1375 if (client != null) 1418 if (client != null)
1376 client.SceneAgent.SendInitialDataToMe(); 1419 client.SceneAgent.SendInitialDataToMe();
1420
1421 // Now we know we can handle more data
1422 Thread.Sleep(200);
1423
1424 // Obtain the queue and remove it from the cache
1425 Queue<UDPPacketBuffer> queue = null;
1426
1427 lock (m_pendingCache)
1428 {
1429 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1430 {
1431 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1432 return;
1433 }
1434 m_pendingCache.Remove(endPoint);
1435 }
1436
1437 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1438
1439 // Reinject queued packets
1440 while(queue.Count > 0)
1441 {
1442 UDPPacketBuffer buf = queue.Dequeue();
1443 PacketReceived(buf);
1444 }
1445 queue = null;
1377 } 1446 }
1378 else 1447 else
1379 { 1448 {
@@ -1381,6 +1450,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1381 m_log.WarnFormat( 1450 m_log.WarnFormat(
1382 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1451 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1383 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1452 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1453 lock (m_pendingCache)
1454 m_pendingCache.Remove(endPoint);
1384 } 1455 }
1385 1456
1386 // m_log.DebugFormat( 1457 // m_log.DebugFormat(
@@ -1499,7 +1570,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1499 if (!client.SceneAgent.IsChildAgent) 1570 if (!client.SceneAgent.IsChildAgent)
1500 client.Kick("Simulator logged you out due to connection timeout"); 1571 client.Kick("Simulator logged you out due to connection timeout");
1501 1572
1502 client.CloseWithoutChecks(); 1573 client.CloseWithoutChecks(true);
1503 } 1574 }
1504 } 1575 }
1505 1576
@@ -1511,6 +1582,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1511 1582
1512 while (IsRunningInbound) 1583 while (IsRunningInbound)
1513 { 1584 {
1585 m_scene.ThreadAlive(1);
1514 try 1586 try
1515 { 1587 {
1516 IncomingPacket incomingPacket = null; 1588 IncomingPacket incomingPacket = null;
@@ -1558,6 +1630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1558 1630
1559 while (base.IsRunningOutbound) 1631 while (base.IsRunningOutbound)
1560 { 1632 {
1633 m_scene.ThreadAlive(2);
1561 try 1634 try
1562 { 1635 {
1563 m_packetSent = false; 1636 m_packetSent = false;
@@ -1788,8 +1861,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1788 Packet packet = incomingPacket.Packet; 1861 Packet packet = incomingPacket.Packet;
1789 LLClientView client = incomingPacket.Client; 1862 LLClientView client = incomingPacket.Client;
1790 1863
1791 if (client.IsActive) 1864// if (client.IsActive)
1792 { 1865// {
1793 m_currentIncomingClient = client; 1866 m_currentIncomingClient = client;
1794 1867
1795 try 1868 try
@@ -1816,13 +1889,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1816 { 1889 {
1817 m_currentIncomingClient = null; 1890 m_currentIncomingClient = null;
1818 } 1891 }
1819 } 1892// }
1820 else 1893// else
1821 { 1894// {
1822 m_log.DebugFormat( 1895// m_log.DebugFormat(
1823 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1896// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1824 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1897// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1825 } 1898// }
1826 1899
1827 IncomingPacketsProcessed++; 1900 IncomingPacketsProcessed++;
1828 } 1901 }
@@ -1834,8 +1907,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1834 if (!client.IsLoggingOut) 1907 if (!client.IsLoggingOut)
1835 { 1908 {
1836 client.IsLoggingOut = true; 1909 client.IsLoggingOut = true;
1837 client.Close(); 1910 client.Close(false, false);
1838 } 1911 }
1839 } 1912 }
1840 } 1913 }
1841} \ No newline at end of file 1914}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -114,10 +114,6 @@ namespace OpenMetaverse
114 const int SIO_UDP_CONNRESET = -1744830452; 114 const int SIO_UDP_CONNRESET = -1744830452;
115 115
116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
117
118 m_log.DebugFormat(
119 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
120 ipep.Address, ipep.Port);
121 117
122 m_udpSocket = new Socket( 118 m_udpSocket = new Socket(
123 AddressFamily.InterNetwork, 119 AddressFamily.InterNetwork,