diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
5 files changed, 446 insertions, 312 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 95532e8..6588f3d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -157,6 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
157 | public event RequestTaskInventory OnRequestTaskInventory; | 157 | public event RequestTaskInventory OnRequestTaskInventory; |
158 | public event UpdateInventoryItem OnUpdateInventoryItem; | 158 | public event UpdateInventoryItem OnUpdateInventoryItem; |
159 | public event CopyInventoryItem OnCopyInventoryItem; | 159 | public event CopyInventoryItem OnCopyInventoryItem; |
160 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
160 | public event MoveInventoryItem OnMoveInventoryItem; | 161 | public event MoveInventoryItem OnMoveInventoryItem; |
161 | public event RemoveInventoryItem OnRemoveInventoryItem; | 162 | public event RemoveInventoryItem OnRemoveInventoryItem; |
162 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -254,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
255 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
256 | public event ClassifiedDelete OnClassifiedDelete; | 257 | public event ClassifiedDelete OnClassifiedDelete; |
257 | public event ClassifiedDelete OnClassifiedGodDelete; | 258 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
258 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
259 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
260 | public event EventGodDelete OnEventGodDelete; | 261 | public event EventGodDelete OnEventGodDelete; |
@@ -330,7 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
330 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 331 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
331 | /// ownerless phantom. | 332 | /// ownerless phantom. |
332 | /// | 333 | /// |
333 | /// All manipulation of this set has to occur under a lock | 334 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
334 | /// | 335 | /// |
335 | /// </value> | 336 | /// </value> |
336 | protected HashSet<uint> m_killRecord; | 337 | protected HashSet<uint> m_killRecord; |
@@ -338,6 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | // protected HashSet<uint> m_attachmentsSent; | 339 | // protected HashSet<uint> m_attachmentsSent; |
339 | 340 | ||
340 | private int m_moneyBalance; | 341 | private int m_moneyBalance; |
342 | private bool m_deliverPackets = true; | ||
341 | private int m_animationSequenceNumber = 1; | 343 | private int m_animationSequenceNumber = 1; |
342 | private bool m_SendLogoutPacketWhenClosing = true; | 344 | private bool m_SendLogoutPacketWhenClosing = true; |
343 | private AgentUpdateArgs lastarg; | 345 | private AgentUpdateArgs lastarg; |
@@ -378,6 +380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | get { return m_startpos; } | 380 | get { return m_startpos; } |
379 | set { m_startpos = value; } | 381 | set { m_startpos = value; } |
380 | } | 382 | } |
383 | public bool DeliverPackets | ||
384 | { | ||
385 | get { return m_deliverPackets; } | ||
386 | set { | ||
387 | m_deliverPackets = value; | ||
388 | m_udpClient.m_deliverPackets = value; | ||
389 | } | ||
390 | } | ||
381 | public UUID AgentId { get { return m_agentId; } } | 391 | public UUID AgentId { get { return m_agentId; } } |
382 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 392 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
383 | public string ActiveGroupName { get { return m_activeGroupName; } } | 393 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -484,18 +494,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
484 | 494 | ||
485 | #region Client Methods | 495 | #region Client Methods |
486 | 496 | ||
497 | |||
487 | /// <summary> | 498 | /// <summary> |
488 | /// Shut down the client view | 499 | /// Shut down the client view |
489 | /// </summary> | 500 | /// </summary> |
490 | public void Close() | 501 | public void Close() |
491 | { | 502 | { |
503 | Close(true); | ||
504 | } | ||
505 | |||
506 | /// <summary> | ||
507 | /// Shut down the client view | ||
508 | /// </summary> | ||
509 | public void Close(bool sendStop) | ||
510 | { | ||
492 | m_log.DebugFormat( | 511 | m_log.DebugFormat( |
493 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 512 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
494 | Name, m_scene.RegionInfo.RegionName); | 513 | Name, m_scene.RegionInfo.RegionName); |
495 | 514 | ||
496 | // Send the STOP packet | 515 | if (sendStop) |
497 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 516 | { |
498 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 517 | // Send the STOP packet |
518 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
519 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
520 | } | ||
499 | 521 | ||
500 | IsActive = false; | 522 | IsActive = false; |
501 | 523 | ||
@@ -796,7 +818,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
796 | reply.ChatData.OwnerID = fromAgentID; | 818 | reply.ChatData.OwnerID = fromAgentID; |
797 | reply.ChatData.SourceID = fromAgentID; | 819 | reply.ChatData.SourceID = fromAgentID; |
798 | 820 | ||
799 | OutPacket(reply, ThrottleOutPacketType.Task); | 821 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
800 | } | 822 | } |
801 | 823 | ||
802 | /// <summary> | 824 | /// <summary> |
@@ -1082,6 +1104,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1082 | public virtual void SendLayerData(float[] map) | 1104 | public virtual void SendLayerData(float[] map) |
1083 | { | 1105 | { |
1084 | Util.FireAndForget(DoSendLayerData, map); | 1106 | Util.FireAndForget(DoSendLayerData, map); |
1107 | |||
1108 | // Send it sync, and async. It's not that much data | ||
1109 | // and it improves user experience just so much! | ||
1110 | DoSendLayerData(map); | ||
1085 | } | 1111 | } |
1086 | 1112 | ||
1087 | /// <summary> | 1113 | /// <summary> |
@@ -1094,16 +1120,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1094 | 1120 | ||
1095 | try | 1121 | try |
1096 | { | 1122 | { |
1097 | //for (int y = 0; y < 16; y++) | 1123 | for (int y = 0; y < 16; y++) |
1098 | //{ | 1124 | { |
1099 | // for (int x = 0; x < 16; x++) | 1125 | for (int x = 0; x < 16; x+=4) |
1100 | // { | 1126 | { |
1101 | // SendLayerData(x, y, map); | 1127 | SendLayerPacket(x, y, map); |
1102 | // } | 1128 | } |
1103 | //} | 1129 | } |
1104 | |||
1105 | // Send LayerData in a spiral pattern. Fun! | ||
1106 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1107 | } | 1130 | } |
1108 | catch (Exception e) | 1131 | catch (Exception e) |
1109 | { | 1132 | { |
@@ -1111,51 +1134,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1111 | } | 1134 | } |
1112 | } | 1135 | } |
1113 | 1136 | ||
1114 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1115 | { | ||
1116 | // Row | ||
1117 | for (int i = x1; i <= x2; i++) | ||
1118 | SendLayerData(i, y1, map); | ||
1119 | |||
1120 | // Column | ||
1121 | for (int j = y1 + 1; j <= y2; j++) | ||
1122 | SendLayerData(x2, j, map); | ||
1123 | |||
1124 | if (x2 - x1 > 0) | ||
1125 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1126 | } | ||
1127 | |||
1128 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1129 | { | ||
1130 | // Row in reverse | ||
1131 | for (int i = x2; i >= x1; i--) | ||
1132 | SendLayerData(i, y2, map); | ||
1133 | |||
1134 | // Column in reverse | ||
1135 | for (int j = y2 - 1; j >= y1; j--) | ||
1136 | SendLayerData(x1, j, map); | ||
1137 | |||
1138 | if (x2 - x1 > 0) | ||
1139 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1140 | } | ||
1141 | |||
1142 | /// <summary> | 1137 | /// <summary> |
1143 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1138 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1144 | /// </summary> | 1139 | /// </summary> |
1145 | /// <param name="map">heightmap</param> | 1140 | /// <param name="map">heightmap</param> |
1146 | /// <param name="px">X coordinate for patches 0..12</param> | 1141 | /// <param name="px">X coordinate for patches 0..12</param> |
1147 | /// <param name="py">Y coordinate for patches 0..15</param> | 1142 | /// <param name="py">Y coordinate for patches 0..15</param> |
1148 | // private void SendLayerPacket(float[] map, int y, int x) | 1143 | private void SendLayerPacket(int x, int y, float[] map) |
1149 | // { | 1144 | { |
1150 | // int[] patches = new int[4]; | 1145 | int[] patches = new int[4]; |
1151 | // patches[0] = x + 0 + y * 16; | 1146 | patches[0] = x + 0 + y * 16; |
1152 | // patches[1] = x + 1 + y * 16; | 1147 | patches[1] = x + 1 + y * 16; |
1153 | // patches[2] = x + 2 + y * 16; | 1148 | patches[2] = x + 2 + y * 16; |
1154 | // patches[3] = x + 3 + y * 16; | 1149 | patches[3] = x + 3 + y * 16; |
1155 | 1150 | ||
1156 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1151 | float[] heightmap = (map.Length == 65536) ? |
1157 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1152 | map : |
1158 | // } | 1153 | LLHeightFieldMoronize(map); |
1154 | |||
1155 | try | ||
1156 | { | ||
1157 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1158 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1159 | } | ||
1160 | catch | ||
1161 | { | ||
1162 | for (int px = x ; px < x + 4 ; px++) | ||
1163 | SendLayerData(px, y, map); | ||
1164 | } | ||
1165 | } | ||
1159 | 1166 | ||
1160 | /// <summary> | 1167 | /// <summary> |
1161 | /// Sends a specified patch to a client | 1168 | /// Sends a specified patch to a client |
@@ -1175,7 +1182,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1175 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1182 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1176 | layerpack.Header.Reliable = true; | 1183 | layerpack.Header.Reliable = true; |
1177 | 1184 | ||
1178 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1185 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1179 | } | 1186 | } |
1180 | catch (Exception e) | 1187 | catch (Exception e) |
1181 | { | 1188 | { |
@@ -1536,38 +1543,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1536 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1543 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1537 | } | 1544 | } |
1538 | 1545 | ||
1539 | public void SendKillObject(ulong regionHandle, uint localID) | 1546 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1540 | { | 1547 | { |
1541 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1548 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1542 | 1549 | ||
1543 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1550 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1544 | // TODO: don't create new blocks if recycling an old packet | 1551 | // TODO: don't create new blocks if recycling an old packet |
1545 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1552 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1546 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1553 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1547 | kill.ObjectData[0].ID = localID; | 1554 | { |
1555 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1556 | kill.ObjectData[i].ID = localIDs[i]; | ||
1557 | } | ||
1548 | kill.Header.Reliable = true; | 1558 | kill.Header.Reliable = true; |
1549 | kill.Header.Zerocoded = true; | 1559 | kill.Header.Zerocoded = true; |
1550 | 1560 | ||
1551 | if (m_scene.GetScenePresence(localID) == null) | 1561 | lock (m_killRecord) |
1552 | { | 1562 | { |
1553 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1563 | if (localIDs.Count == 1) |
1554 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1555 | lock (m_killRecord) | ||
1556 | { | 1564 | { |
1557 | m_killRecord.Add(localID); | 1565 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1558 | 1566 | { | |
1559 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1567 | OutPacket(kill, ThrottleOutPacketType.State); |
1560 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1568 | return; |
1561 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1569 | } |
1562 | // scene objects in a viewer until that viewer is relogged in. | 1570 | m_killRecord.Add(localIDs[0]); |
1563 | OutPacket(kill, ThrottleOutPacketType.Task); | 1571 | } |
1572 | else | ||
1573 | { | ||
1574 | lock (m_entityUpdates.SyncRoot) | ||
1575 | { | ||
1576 | foreach (uint localID in localIDs) | ||
1577 | m_killRecord.Add(localID); | ||
1578 | } | ||
1564 | } | 1579 | } |
1565 | } | 1580 | } |
1566 | else | 1581 | |
1567 | { | 1582 | // The throttle queue used here must match that being used for |
1568 | // OutPacket(kill, ThrottleOutPacketType.State); | 1583 | // updates. Otherwise, there is a chance that a kill packet put |
1569 | OutPacket(kill, ThrottleOutPacketType.Task); | 1584 | // on a separate queue will be sent to the client before an |
1570 | } | 1585 | // existing update packet on another queue. Receiving updates |
1586 | // after kills results in unowned and undeletable | ||
1587 | // scene objects in a viewer until that viewer is relogged in. | ||
1588 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1571 | } | 1589 | } |
1572 | 1590 | ||
1573 | /// <summary> | 1591 | /// <summary> |
@@ -2292,6 +2310,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2292 | OutPacket(sound, ThrottleOutPacketType.Task); | 2310 | OutPacket(sound, ThrottleOutPacketType.Task); |
2293 | } | 2311 | } |
2294 | 2312 | ||
2313 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2314 | { | ||
2315 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2316 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2317 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2318 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2319 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2320 | } | ||
2321 | |||
2295 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2322 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2296 | { | 2323 | { |
2297 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2324 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3594,7 +3621,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3594 | /// </summary> | 3621 | /// </summary> |
3595 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3622 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3596 | { | 3623 | { |
3597 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3624 | if (entity is SceneObjectPart) |
3625 | { | ||
3626 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3627 | SceneObjectGroup g = e.ParentGroup; | ||
3628 | if (g.RootPart.Shape.State > 30) // HUD | ||
3629 | if (g.OwnerID != AgentId) | ||
3630 | return; // Don't send updates for other people's HUDs | ||
3631 | } | ||
3632 | |||
3598 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3633 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3599 | 3634 | ||
3600 | lock (m_entityUpdates.SyncRoot) | 3635 | lock (m_entityUpdates.SyncRoot) |
@@ -3661,211 +3696,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3661 | 3696 | ||
3662 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3697 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3663 | // condition where a kill can be processed before an out-of-date update for the same object. | 3698 | // condition where a kill can be processed before an out-of-date update for the same object. |
3664 | lock (m_killRecord) | 3699 | float avgTimeDilation = 1.0f; |
3700 | IEntityUpdate iupdate; | ||
3701 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3702 | |||
3703 | while (updatesThisCall < maxUpdates) | ||
3665 | { | 3704 | { |
3666 | float avgTimeDilation = 1.0f; | 3705 | lock (m_entityUpdates.SyncRoot) |
3667 | IEntityUpdate iupdate; | 3706 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3668 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3707 | break; |
3669 | |||
3670 | while (updatesThisCall < maxUpdates) | ||
3671 | { | ||
3672 | lock (m_entityUpdates.SyncRoot) | ||
3673 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3674 | break; | ||
3675 | 3708 | ||
3676 | EntityUpdate update = (EntityUpdate)iupdate; | 3709 | EntityUpdate update = (EntityUpdate)iupdate; |
3677 | 3710 | ||
3678 | avgTimeDilation += update.TimeDilation; | 3711 | avgTimeDilation += update.TimeDilation; |
3679 | avgTimeDilation *= 0.5f; | 3712 | avgTimeDilation *= 0.5f; |
3680 | 3713 | ||
3681 | if (update.Entity is SceneObjectPart) | 3714 | if (update.Entity is SceneObjectPart) |
3715 | { | ||
3716 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3717 | |||
3718 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3719 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3720 | // safety measure. | ||
3721 | // | ||
3722 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3723 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3724 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3725 | // | ||
3726 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3727 | // after the root prim has been deleted. | ||
3728 | lock (m_killRecord) | ||
3682 | { | 3729 | { |
3683 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3684 | |||
3685 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3686 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3687 | // safety measure. | ||
3688 | // | ||
3689 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3690 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3691 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3692 | // | ||
3693 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3694 | // after the root prim has been deleted. | ||
3695 | if (m_killRecord.Contains(part.LocalId)) | 3730 | if (m_killRecord.Contains(part.LocalId)) |
3696 | { | ||
3697 | // m_log.WarnFormat( | ||
3698 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3699 | // part.LocalId, Name); | ||
3700 | continue; | 3731 | continue; |
3701 | } | 3732 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3702 | 3733 | continue; | |
3703 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3734 | } |
3735 | |||
3736 | if (part.ParentGroup.IsDeleted) | ||
3737 | continue; | ||
3738 | |||
3739 | if (part.ParentGroup.IsAttachment) | ||
3740 | { // Someone else's HUD, why are we getting these? | ||
3741 | if (part.ParentGroup.OwnerID != AgentId && | ||
3742 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3743 | continue; | ||
3744 | ScenePresence sp; | ||
3745 | // Owner is not in the sim, don't update it to | ||
3746 | // anyone | ||
3747 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3748 | continue; | ||
3749 | |||
3750 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3751 | bool found = false; | ||
3752 | foreach (SceneObjectGroup att in atts) | ||
3704 | { | 3753 | { |
3705 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3754 | if (att == part.ParentGroup) |
3706 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3707 | { | 3755 | { |
3708 | part.Shape.LightEntry = false; | 3756 | found = true; |
3757 | break; | ||
3709 | } | 3758 | } |
3710 | } | 3759 | } |
3760 | |||
3761 | // It's an attachment of a valid avatar, but | ||
3762 | // doesn't seem to be attached, skip | ||
3763 | if (!found) | ||
3764 | continue; | ||
3711 | } | 3765 | } |
3712 | 3766 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3713 | ++updatesThisCall; | ||
3714 | |||
3715 | #region UpdateFlags to packet type conversion | ||
3716 | |||
3717 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3718 | |||
3719 | bool canUseCompressed = true; | ||
3720 | bool canUseImproved = true; | ||
3721 | |||
3722 | // Compressed object updates only make sense for LL primitives | ||
3723 | if (!(update.Entity is SceneObjectPart)) | ||
3724 | { | ||
3725 | canUseCompressed = false; | ||
3726 | } | ||
3727 | |||
3728 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3729 | { | ||
3730 | canUseCompressed = false; | ||
3731 | canUseImproved = false; | ||
3732 | } | ||
3733 | else | ||
3734 | { | 3767 | { |
3735 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3768 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3736 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3769 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3737 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3738 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3739 | { | ||
3740 | canUseCompressed = false; | ||
3741 | } | ||
3742 | |||
3743 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3744 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3745 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3746 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3747 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3748 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3749 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3750 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3751 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3752 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3753 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3754 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3755 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3757 | { | 3770 | { |
3758 | canUseImproved = false; | 3771 | part.Shape.LightEntry = false; |
3759 | } | 3772 | } |
3760 | } | 3773 | } |
3761 | 3774 | } | |
3762 | #endregion UpdateFlags to packet type conversion | 3775 | |
3763 | 3776 | ++updatesThisCall; | |
3764 | #region Block Construction | 3777 | |
3765 | 3778 | #region UpdateFlags to packet type conversion | |
3766 | // TODO: Remove this once we can build compressed updates | 3779 | |
3780 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3781 | |||
3782 | bool canUseCompressed = true; | ||
3783 | bool canUseImproved = true; | ||
3784 | |||
3785 | // Compressed object updates only make sense for LL primitives | ||
3786 | if (!(update.Entity is SceneObjectPart)) | ||
3787 | { | ||
3767 | canUseCompressed = false; | 3788 | canUseCompressed = false; |
3768 | 3789 | } | |
3769 | if (!canUseImproved && !canUseCompressed) | 3790 | |
3770 | { | 3791 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3771 | if (update.Entity is ScenePresence) | 3792 | { |
3772 | { | 3793 | canUseCompressed = false; |
3773 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3794 | canUseImproved = false; |
3774 | objectUpdates.Value.Add(update); | 3795 | } |
3775 | } | 3796 | else |
3776 | else | 3797 | { |
3777 | { | 3798 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3778 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3799 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3779 | objectUpdates.Value.Add(update); | 3800 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3780 | } | 3801 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3781 | } | ||
3782 | else if (!canUseImproved) | ||
3783 | { | 3802 | { |
3784 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3803 | canUseCompressed = false; |
3785 | compressedUpdates.Value.Add(update); | ||
3786 | } | 3804 | } |
3787 | else | 3805 | |
3806 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3819 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3788 | { | 3820 | { |
3789 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3821 | canUseImproved = false; |
3790 | { | ||
3791 | // Self updates go into a special list | ||
3792 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3793 | terseAgentUpdates.Value.Add(update); | ||
3794 | } | ||
3795 | else | ||
3796 | { | ||
3797 | // Everything else goes here | ||
3798 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3799 | terseUpdates.Value.Add(update); | ||
3800 | } | ||
3801 | } | 3822 | } |
3802 | |||
3803 | #endregion Block Construction | ||
3804 | } | 3823 | } |
3805 | |||
3806 | |||
3807 | #region Packet Sending | ||
3808 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3809 | 3824 | ||
3810 | if (terseAgentUpdateBlocks.IsValueCreated) | 3825 | #endregion UpdateFlags to packet type conversion |
3811 | { | ||
3812 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3813 | 3826 | ||
3814 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3827 | #region Block Construction |
3815 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3816 | packet.RegionData.TimeDilation = timeDilation; | ||
3817 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3818 | 3828 | ||
3819 | for (int i = 0; i < blocks.Count; i++) | 3829 | // TODO: Remove this once we can build compressed updates |
3820 | packet.ObjectData[i] = blocks[i]; | 3830 | canUseCompressed = false; |
3821 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3822 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3823 | } | ||
3824 | 3831 | ||
3825 | if (objectUpdateBlocks.IsValueCreated) | 3832 | if (!canUseImproved && !canUseCompressed) |
3826 | { | 3833 | { |
3827 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3834 | if (update.Entity is ScenePresence) |
3828 | 3835 | { | |
3829 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3836 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3830 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3837 | } |
3831 | packet.RegionData.TimeDilation = timeDilation; | 3838 | else |
3832 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3839 | { |
3833 | 3840 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3834 | for (int i = 0; i < blocks.Count; i++) | 3841 | } |
3835 | packet.ObjectData[i] = blocks[i]; | ||
3836 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3837 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3838 | } | 3842 | } |
3839 | 3843 | else if (!canUseImproved) | |
3840 | if (compressedUpdateBlocks.IsValueCreated) | ||
3841 | { | 3844 | { |
3842 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3845 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3843 | |||
3844 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3845 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3846 | packet.RegionData.TimeDilation = timeDilation; | ||
3847 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3848 | |||
3849 | for (int i = 0; i < blocks.Count; i++) | ||
3850 | packet.ObjectData[i] = blocks[i]; | ||
3851 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3852 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3853 | } | 3846 | } |
3854 | 3847 | else | |
3855 | if (terseUpdateBlocks.IsValueCreated) | ||
3856 | { | 3848 | { |
3857 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3849 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3858 | 3850 | // Self updates go into a special list | |
3859 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3851 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3860 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3852 | else |
3861 | packet.RegionData.TimeDilation = timeDilation; | 3853 | // Everything else goes here |
3862 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3854 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3863 | |||
3864 | for (int i = 0; i < blocks.Count; i++) | ||
3865 | packet.ObjectData[i] = blocks[i]; | ||
3866 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3867 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3868 | } | 3855 | } |
3856 | |||
3857 | #endregion Block Construction | ||
3858 | } | ||
3859 | |||
3860 | #region Packet Sending | ||
3861 | |||
3862 | const float TIME_DILATION = 1.0f; | ||
3863 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3864 | |||
3865 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3866 | { | ||
3867 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3868 | |||
3869 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3870 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3871 | packet.RegionData.TimeDilation = timeDilation; | ||
3872 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3873 | |||
3874 | for (int i = 0; i < blocks.Count; i++) | ||
3875 | packet.ObjectData[i] = blocks[i]; | ||
3876 | |||
3877 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3878 | } | ||
3879 | |||
3880 | if (objectUpdateBlocks.IsValueCreated) | ||
3881 | { | ||
3882 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3883 | |||
3884 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3885 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3886 | packet.RegionData.TimeDilation = timeDilation; | ||
3887 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3888 | |||
3889 | for (int i = 0; i < blocks.Count; i++) | ||
3890 | packet.ObjectData[i] = blocks[i]; | ||
3891 | |||
3892 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3893 | } | ||
3894 | |||
3895 | if (compressedUpdateBlocks.IsValueCreated) | ||
3896 | { | ||
3897 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3898 | |||
3899 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3900 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3901 | packet.RegionData.TimeDilation = timeDilation; | ||
3902 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3903 | |||
3904 | for (int i = 0; i < blocks.Count; i++) | ||
3905 | packet.ObjectData[i] = blocks[i]; | ||
3906 | |||
3907 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3908 | } | ||
3909 | |||
3910 | if (terseUpdateBlocks.IsValueCreated) | ||
3911 | { | ||
3912 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3913 | |||
3914 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3915 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3916 | packet.RegionData.TimeDilation = timeDilation; | ||
3917 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3918 | |||
3919 | for (int i = 0; i < blocks.Count; i++) | ||
3920 | packet.ObjectData[i] = blocks[i]; | ||
3921 | |||
3922 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3869 | } | 3923 | } |
3870 | 3924 | ||
3871 | #endregion Packet Sending | 3925 | #endregion Packet Sending |
@@ -4166,11 +4220,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4166 | 4220 | ||
4167 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4221 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4168 | // of the object rather than the properties when the packet was created | 4222 | // of the object rather than the properties when the packet was created |
4169 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4223 | // HACK : Remove intelligent resending until it's fixed in core |
4170 | delegate(OutgoingPacket oPacket) | 4224 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4171 | { | 4225 | // delegate(OutgoingPacket oPacket) |
4172 | ResendPropertyUpdates(updates, oPacket); | 4226 | // { |
4173 | }); | 4227 | // ResendPropertyUpdates(updates, oPacket); |
4228 | // }); | ||
4229 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4174 | 4230 | ||
4175 | // pbcnt += blocks.Count; | 4231 | // pbcnt += blocks.Count; |
4176 | // ppcnt++; | 4232 | // ppcnt++; |
@@ -4196,11 +4252,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4196 | // of the object rather than the properties when the packet was created | 4252 | // of the object rather than the properties when the packet was created |
4197 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4253 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4198 | updates.Add(familyUpdates.Value[i]); | 4254 | updates.Add(familyUpdates.Value[i]); |
4199 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4255 | // HACK : Remove intelligent resending until it's fixed in core |
4200 | delegate(OutgoingPacket oPacket) | 4256 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4201 | { | 4257 | // delegate(OutgoingPacket oPacket) |
4202 | ResendPropertyUpdates(updates, oPacket); | 4258 | // { |
4203 | }); | 4259 | // ResendPropertyUpdates(updates, oPacket); |
4260 | // }); | ||
4261 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4204 | 4262 | ||
4205 | // fpcnt++; | 4263 | // fpcnt++; |
4206 | // fbcnt++; | 4264 | // fbcnt++; |
@@ -4349,37 +4407,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4349 | if (bl[i].BannedUserID == UUID.Zero) | 4407 | if (bl[i].BannedUserID == UUID.Zero) |
4350 | continue; | 4408 | continue; |
4351 | BannedUsers.Add(bl[i].BannedUserID); | 4409 | BannedUsers.Add(bl[i].BannedUserID); |
4352 | } | ||
4353 | 4410 | ||
4354 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4411 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4355 | packet.AgentData.TransactionID = UUID.Random(); | 4412 | { |
4356 | packet.AgentData.AgentID = AgentId; | 4413 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4357 | packet.AgentData.SessionID = SessionId; | 4414 | packet.AgentData.TransactionID = UUID.Random(); |
4358 | packet.MethodData.Invoice = invoice; | 4415 | packet.AgentData.AgentID = AgentId; |
4359 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4416 | packet.AgentData.SessionID = SessionId; |
4417 | packet.MethodData.Invoice = invoice; | ||
4418 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4360 | 4419 | ||
4361 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4420 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4362 | 4421 | ||
4363 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4422 | int j; |
4364 | { | 4423 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4365 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4424 | { |
4366 | } | 4425 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4367 | int j = 0; | 4426 | } |
4427 | j = 0; | ||
4368 | 4428 | ||
4369 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4429 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4370 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4430 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4371 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4431 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4372 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4432 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4373 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4433 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4374 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4434 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4375 | 4435 | ||
4376 | foreach (UUID banned in BannedUsers) | 4436 | foreach (UUID banned in BannedUsers) |
4377 | { | 4437 | { |
4378 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4438 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4439 | } | ||
4440 | packet.ParamList = returnblock; | ||
4441 | packet.Header.Reliable = true; | ||
4442 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4443 | |||
4444 | BannedUsers.Clear(); | ||
4445 | } | ||
4379 | } | 4446 | } |
4380 | packet.ParamList = returnblock; | 4447 | |
4381 | packet.Header.Reliable = false; | ||
4382 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4383 | } | 4448 | } |
4384 | 4449 | ||
4385 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4450 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4548,7 +4613,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4548 | 4613 | ||
4549 | if (landData.SimwideArea > 0) | 4614 | if (landData.SimwideArea > 0) |
4550 | { | 4615 | { |
4551 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4616 | int simulatorCapacity = (int)((double)(landData.SimwideArea * m_scene.RegionInfo.ObjectCapacity) * m_scene.RegionInfo.RegionSettings.ObjectBonus) / 65536; |
4617 | // Never report more than sim total capacity | ||
4618 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4619 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4552 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4620 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4553 | } | 4621 | } |
4554 | else | 4622 | else |
@@ -4677,14 +4745,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4677 | 4745 | ||
4678 | if (notifyCount > 0) | 4746 | if (notifyCount > 0) |
4679 | { | 4747 | { |
4680 | if (notifyCount > 32) | 4748 | // if (notifyCount > 32) |
4681 | { | 4749 | // { |
4682 | m_log.InfoFormat( | 4750 | // m_log.InfoFormat( |
4683 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4751 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4684 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4752 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4685 | 4753 | // | |
4686 | notifyCount = 32; | 4754 | // notifyCount = 32; |
4687 | } | 4755 | // } |
4688 | 4756 | ||
4689 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4757 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4690 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4758 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5218,6 +5286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5218 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5286 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5219 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5287 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5220 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5288 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5289 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5221 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5290 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5222 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5291 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5223 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5292 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5319,6 +5388,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5319 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5388 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5320 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5389 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5321 | (x.ControlFlags != lastarg.ControlFlags) || | 5390 | (x.ControlFlags != lastarg.ControlFlags) || |
5391 | (x.ControlFlags != 0) || | ||
5322 | (x.Far != lastarg.Far) || | 5392 | (x.Far != lastarg.Far) || |
5323 | (x.Flags != lastarg.Flags) || | 5393 | (x.Flags != lastarg.Flags) || |
5324 | (x.State != lastarg.State) || | 5394 | (x.State != lastarg.State) || |
@@ -5696,7 +5766,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5696 | args.Channel = ch; | 5766 | args.Channel = ch; |
5697 | args.From = String.Empty; | 5767 | args.From = String.Empty; |
5698 | args.Message = Utils.BytesToString(msg); | 5768 | args.Message = Utils.BytesToString(msg); |
5699 | args.Type = ChatTypeEnum.Shout; | 5769 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5700 | args.Position = new Vector3(); | 5770 | args.Position = new Vector3(); |
5701 | args.Scene = Scene; | 5771 | args.Scene = Scene; |
5702 | args.Sender = this; | 5772 | args.Sender = this; |
@@ -9702,7 +9772,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9702 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9772 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9703 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9773 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9704 | UpdateMuteListEntry.MuteData.MuteType, | 9774 | UpdateMuteListEntry.MuteData.MuteType, |
9705 | UpdateMuteListEntry.AgentData.AgentID); | 9775 | UpdateMuteListEntry.MuteData.MuteFlags); |
9706 | return true; | 9776 | return true; |
9707 | } | 9777 | } |
9708 | return false; | 9778 | return false; |
@@ -9717,8 +9787,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9717 | { | 9787 | { |
9718 | handlerRemoveMuteListEntry(this, | 9788 | handlerRemoveMuteListEntry(this, |
9719 | RemoveMuteListEntry.MuteData.MuteID, | 9789 | RemoveMuteListEntry.MuteData.MuteID, |
9720 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9790 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9721 | RemoveMuteListEntry.AgentData.AgentID); | ||
9722 | return true; | 9791 | return true; |
9723 | } | 9792 | } |
9724 | return false; | 9793 | return false; |
@@ -9766,6 +9835,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9766 | { | 9835 | { |
9767 | return true; | 9836 | return true; |
9768 | } | 9837 | } |
9838 | |||
9839 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9840 | { | ||
9841 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9842 | |||
9843 | #region Packet Session and User Check | ||
9844 | if (m_checkPackets) | ||
9845 | { | ||
9846 | if (packet.AgentData.SessionID != SessionId || | ||
9847 | packet.AgentData.AgentID != AgentId) | ||
9848 | return true; | ||
9849 | } | ||
9850 | #endregion | ||
9851 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9852 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9853 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9854 | { | ||
9855 | InventoryItemBase b = new InventoryItemBase(); | ||
9856 | b.ID = n.OldItemID; | ||
9857 | b.Folder = n.OldFolderID; | ||
9858 | items.Add(b); | ||
9859 | } | ||
9860 | |||
9861 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9862 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9863 | { | ||
9864 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9865 | } | ||
9866 | |||
9867 | return true; | ||
9868 | } | ||
9769 | 9869 | ||
9770 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9870 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9771 | { | 9871 | { |
@@ -10192,6 +10292,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10192 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10292 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10193 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10293 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10194 | 10294 | ||
10295 | Scene scene = (Scene)m_scene; | ||
10296 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10297 | { | ||
10298 | ScenePresence p; | ||
10299 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10300 | { | ||
10301 | if (p.GodLevel >= 200) | ||
10302 | { | ||
10303 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10304 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10305 | } | ||
10306 | } | ||
10307 | } | ||
10308 | |||
10195 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10309 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10196 | } | 10310 | } |
10197 | return true; | 10311 | return true; |
@@ -10764,11 +10878,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10764 | 10878 | ||
10765 | StartLure handlerStartLure = OnStartLure; | 10879 | StartLure handlerStartLure = OnStartLure; |
10766 | if (handlerStartLure != null) | 10880 | if (handlerStartLure != null) |
10767 | handlerStartLure(startLureRequest.Info.LureType, | 10881 | { |
10768 | Utils.BytesToString( | 10882 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10769 | startLureRequest.Info.Message), | 10883 | { |
10770 | startLureRequest.TargetData[0].TargetID, | 10884 | handlerStartLure(startLureRequest.Info.LureType, |
10771 | this); | 10885 | Utils.BytesToString( |
10886 | startLureRequest.Info.Message), | ||
10887 | startLureRequest.TargetData[i].TargetID, | ||
10888 | this); | ||
10889 | } | ||
10890 | } | ||
10772 | return true; | 10891 | return true; |
10773 | } | 10892 | } |
10774 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10893 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10882,10 +11001,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10882 | } | 11001 | } |
10883 | #endregion | 11002 | #endregion |
10884 | 11003 | ||
10885 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11004 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10886 | if (handlerClassifiedGodDelete != null) | 11005 | if (handlerClassifiedGodDelete != null) |
10887 | handlerClassifiedGodDelete( | 11006 | handlerClassifiedGodDelete( |
10888 | classifiedGodDelete.Data.ClassifiedID, | 11007 | classifiedGodDelete.Data.ClassifiedID, |
11008 | classifiedGodDelete.Data.QueryID, | ||
10889 | this); | 11009 | this); |
10890 | return true; | 11010 | return true; |
10891 | } | 11011 | } |
@@ -11268,7 +11388,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11268 | { | 11388 | { |
11269 | // It's a ghost! tell the client to delete it from view. | 11389 | // It's a ghost! tell the client to delete it from view. |
11270 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11390 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
11271 | localId); | 11391 | new List<uint>() { localId }); |
11272 | } | 11392 | } |
11273 | else | 11393 | else |
11274 | { | 11394 | { |
@@ -11915,7 +12035,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11915 | 12035 | ||
11916 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12036 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11917 | 12037 | ||
12038 | |||
12039 | //Note, the bool returned from the below function is useless since it is always false. | ||
11918 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12040 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12041 | |||
11919 | } | 12042 | } |
11920 | 12043 | ||
11921 | /// <summary> | 12044 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..c951071 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,6 +496,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
499 | if (m_deliverPackets == false) return false; | ||
500 | |||
491 | OutgoingPacket packet; | 501 | OutgoingPacket packet; |
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
@@ -520,7 +530,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null && queue.Dequeue(out packet)) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | // A packet was pulled off the queue. See if we have |
526 | // enough tokens in the bucket to send it out | 536 | // enough tokens in the bucket to send it out |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index ccad241..ae8251a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -991,7 +991,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
991 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 991 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
992 | { | 992 | { |
993 | client.IsLoggingOut = true; | 993 | client.IsLoggingOut = true; |
994 | client.Close(); | 994 | client.Close(false); |
995 | } | 995 | } |
996 | } | 996 | } |
997 | 997 | ||
@@ -1003,6 +1003,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1003 | 1003 | ||
1004 | while (base.IsRunning) | 1004 | while (base.IsRunning) |
1005 | { | 1005 | { |
1006 | m_scene.ThreadAlive(1); | ||
1006 | try | 1007 | try |
1007 | { | 1008 | { |
1008 | IncomingPacket incomingPacket = null; | 1009 | IncomingPacket incomingPacket = null; |
@@ -1045,6 +1046,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1045 | 1046 | ||
1046 | while (base.IsRunning) | 1047 | while (base.IsRunning) |
1047 | { | 1048 | { |
1049 | m_scene.ThreadAlive(2); | ||
1048 | try | 1050 | try |
1049 | { | 1051 | { |
1050 | m_packetSent = false; | 1052 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 6eebd9d..d2779ba 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |