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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs215
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs10
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs27
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs66
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs353
6 files changed, 405 insertions, 269 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index e9e2dca..9dd6663 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
202 m_stopPacket = TexturePacketCount(); 202 m_stopPacket = TexturePacketCount();
203 } 203 }
204 204
205 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
206 if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
207
205 m_currentPacket = StartPacket; 208 m_currentPacket = StartPacket;
206 } 209 }
207 } 210 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index df2690e..a0e5521 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -154,6 +154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
154 public event RequestTaskInventory OnRequestTaskInventory; 154 public event RequestTaskInventory OnRequestTaskInventory;
155 public event UpdateInventoryItem OnUpdateInventoryItem; 155 public event UpdateInventoryItem OnUpdateInventoryItem;
156 public event CopyInventoryItem OnCopyInventoryItem; 156 public event CopyInventoryItem OnCopyInventoryItem;
157 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
157 public event MoveInventoryItem OnMoveInventoryItem; 158 public event MoveInventoryItem OnMoveInventoryItem;
158 public event RemoveInventoryItem OnRemoveInventoryItem; 159 public event RemoveInventoryItem OnRemoveInventoryItem;
159 public event RemoveInventoryFolder OnRemoveInventoryFolder; 160 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -335,11 +336,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
335// protected HashSet<uint> m_attachmentsSent; 336// protected HashSet<uint> m_attachmentsSent;
336 337
337 private int m_moneyBalance; 338 private int m_moneyBalance;
339 private bool m_deliverPackets = true;
338 private int m_animationSequenceNumber = 1; 340 private int m_animationSequenceNumber = 1;
339 private bool m_SendLogoutPacketWhenClosing = true; 341 private bool m_SendLogoutPacketWhenClosing = true;
340 private AgentUpdateArgs lastarg; 342 private AgentUpdateArgs lastarg;
341 private bool m_IsActive = true; 343 private bool m_IsActive = true;
342 private bool m_IsLoggingOut = false; 344 private bool m_IsLoggingOut = false;
345 private bool m_IsPresenceReady = false;
343 346
344 protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); 347 protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
345 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers 348 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
@@ -362,6 +365,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
362 365
363 private Timer m_propertiesPacketTimer; 366 private Timer m_propertiesPacketTimer;
364 private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); 367 private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>();
368 private List<Packet> m_pendingPackets;
365 369
366 #endregion Class Members 370 #endregion Class Members
367 371
@@ -377,6 +381,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
377 get { return m_startpos; } 381 get { return m_startpos; }
378 set { m_startpos = value; } 382 set { m_startpos = value; }
379 } 383 }
384 public bool DeliverPackets
385 {
386 get { return m_deliverPackets; }
387 set {
388 m_deliverPackets = value;
389 m_udpClient.m_deliverPackets = value;
390 }
391 }
380 public UUID AgentId { get { return m_agentId; } } 392 public UUID AgentId { get { return m_agentId; } }
381 public UUID ActiveGroupId { get { return m_activeGroupID; } } 393 public UUID ActiveGroupId { get { return m_activeGroupID; } }
382 public string ActiveGroupName { get { return m_activeGroupName; } } 394 public string ActiveGroupName { get { return m_activeGroupName; } }
@@ -402,6 +414,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
402 get { return m_IsActive; } 414 get { return m_IsActive; }
403 set { m_IsActive = value; } 415 set { m_IsActive = value; }
404 } 416 }
417
405 public bool IsLoggingOut 418 public bool IsLoggingOut
406 { 419 {
407 get { return m_IsLoggingOut; } 420 get { return m_IsLoggingOut; }
@@ -471,18 +484,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
471 484
472 #region Client Methods 485 #region Client Methods
473 486
487
474 /// <summary> 488 /// <summary>
475 /// Shut down the client view 489 /// Shut down the client view
476 /// </summary> 490 /// </summary>
477 public void Close() 491 public void Close()
478 { 492 {
493 Close(true);
494 }
495
496 /// <summary>
497 /// Shut down the client view
498 /// </summary>
499 public void Close(bool sendStop)
500 {
479 m_log.DebugFormat( 501 m_log.DebugFormat(
480 "[CLIENT]: Close has been called for {0} attached to scene {1}", 502 "[CLIENT]: Close has been called for {0} attached to scene {1}",
481 Name, m_scene.RegionInfo.RegionName); 503 Name, m_scene.RegionInfo.RegionName);
482 504
483 // Send the STOP packet 505 if (sendStop)
484 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); 506 {
485 OutPacket(disable, ThrottleOutPacketType.Unknown); 507 // Send the STOP packet
508 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
509 OutPacket(disable, ThrottleOutPacketType.Unknown);
510 }
486 511
487 IsActive = false; 512 IsActive = false;
488 513
@@ -1048,6 +1073,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1048 public virtual void SendLayerData(float[] map) 1073 public virtual void SendLayerData(float[] map)
1049 { 1074 {
1050 Util.FireAndForget(DoSendLayerData, map); 1075 Util.FireAndForget(DoSendLayerData, map);
1076
1077 // Send it sync, and async. It's not that much data
1078 // and it improves user experience just so much!
1079 DoSendLayerData(map);
1051 } 1080 }
1052 1081
1053 /// <summary> 1082 /// <summary>
@@ -1060,16 +1089,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1060 1089
1061 try 1090 try
1062 { 1091 {
1063 //for (int y = 0; y < 16; y++) 1092 for (int y = 0; y < 16; y++)
1064 //{ 1093 {
1065 // for (int x = 0; x < 16; x++) 1094 for (int x = 0; x < 16; x+=4)
1066 // { 1095 {
1067 // SendLayerData(x, y, map); 1096 SendLayerPacket(x, y, map);
1068 // } 1097 }
1069 //} 1098 }
1070
1071 // Send LayerData in a spiral pattern. Fun!
1072 SendLayerTopRight(map, 0, 0, 15, 15);
1073 } 1099 }
1074 catch (Exception e) 1100 catch (Exception e)
1075 { 1101 {
@@ -1077,51 +1103,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1077 } 1103 }
1078 } 1104 }
1079 1105
1080 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1081 {
1082 // Row
1083 for (int i = x1; i <= x2; i++)
1084 SendLayerData(i, y1, map);
1085
1086 // Column
1087 for (int j = y1 + 1; j <= y2; j++)
1088 SendLayerData(x2, j, map);
1089
1090 if (x2 - x1 > 0)
1091 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1092 }
1093
1094 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1095 {
1096 // Row in reverse
1097 for (int i = x2; i >= x1; i--)
1098 SendLayerData(i, y2, map);
1099
1100 // Column in reverse
1101 for (int j = y2 - 1; j >= y1; j--)
1102 SendLayerData(x1, j, map);
1103
1104 if (x2 - x1 > 0)
1105 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1106 }
1107
1108 /// <summary> 1106 /// <summary>
1109 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1107 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1110 /// </summary> 1108 /// </summary>
1111 /// <param name="map">heightmap</param> 1109 /// <param name="map">heightmap</param>
1112 /// <param name="px">X coordinate for patches 0..12</param> 1110 /// <param name="px">X coordinate for patches 0..12</param>
1113 /// <param name="py">Y coordinate for patches 0..15</param> 1111 /// <param name="py">Y coordinate for patches 0..15</param>
1114 // private void SendLayerPacket(float[] map, int y, int x) 1112 private void SendLayerPacket(int x, int y, float[] map)
1115 // { 1113 {
1116 // int[] patches = new int[4]; 1114 int[] patches = new int[4];
1117 // patches[0] = x + 0 + y * 16; 1115 patches[0] = x + 0 + y * 16;
1118 // patches[1] = x + 1 + y * 16; 1116 patches[1] = x + 1 + y * 16;
1119 // patches[2] = x + 2 + y * 16; 1117 patches[2] = x + 2 + y * 16;
1120 // patches[3] = x + 3 + y * 16; 1118 patches[3] = x + 3 + y * 16;
1121 1119
1122 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1120 float[] heightmap = (map.Length == 65536) ?
1123 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1121 map :
1124 // } 1122 LLHeightFieldMoronize(map);
1123
1124 try
1125 {
1126 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1127 OutPacket(layerpack, ThrottleOutPacketType.Land);
1128 }
1129 catch
1130 {
1131 for (int px = x ; px < x + 4 ; px++)
1132 SendLayerData(px, y, map);
1133 }
1134 }
1125 1135
1126 /// <summary> 1136 /// <summary>
1127 /// Sends a specified patch to a client 1137 /// Sends a specified patch to a client
@@ -1141,7 +1151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1141 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1151 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1142 layerpack.Header.Reliable = true; 1152 layerpack.Header.Reliable = true;
1143 1153
1144 OutPacket(layerpack, ThrottleOutPacketType.Land); 1154 OutPacket(layerpack, ThrottleOutPacketType.Task);
1145 } 1155 }
1146 catch (Exception e) 1156 catch (Exception e)
1147 { 1157 {
@@ -2213,6 +2223,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2213 OutPacket(sound, ThrottleOutPacketType.Task); 2223 OutPacket(sound, ThrottleOutPacketType.Task);
2214 } 2224 }
2215 2225
2226 public void SendTransferAbort(TransferRequestPacket transferRequest)
2227 {
2228 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2229 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2230 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2231 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2232 OutPacket(abort, ThrottleOutPacketType.Task);
2233 }
2234
2216 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2235 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2217 { 2236 {
2218 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2237 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -3474,6 +3493,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3474 /// </summary> 3493 /// </summary>
3475 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3494 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3476 { 3495 {
3496 if (entity is SceneObjectPart)
3497 {
3498 SceneObjectPart e = (SceneObjectPart)entity;
3499 SceneObjectGroup g = e.ParentGroup;
3500 if (g.RootPart.Shape.State > 30) // HUD
3501 if (g.OwnerID != AgentId)
3502 return; // Don't send updates for other people's HUDs
3503 }
3504
3477 double priority = m_prioritizer.GetUpdatePriority(this, entity); 3505 double priority = m_prioritizer.GetUpdatePriority(this, entity);
3478 3506
3479 lock (m_entityUpdates.SyncRoot) 3507 lock (m_entityUpdates.SyncRoot)
@@ -3494,9 +3522,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3494 EntityUpdate update; 3522 EntityUpdate update;
3495 while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) 3523 while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update))
3496 { 3524 {
3525 // If we have sent a kill packet for this object
3526 // drop any updates on the floor
3497 if (update.Entity is SceneObjectPart) 3527 if (update.Entity is SceneObjectPart)
3498 { 3528 {
3499 SceneObjectPart part = (SceneObjectPart)update.Entity; 3529 SceneObjectPart part = (SceneObjectPart)update.Entity;
3530 if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3531 continue;
3500 3532
3501 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3533 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3502 { 3534 {
@@ -3930,6 +3962,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3930 { 3962 {
3931 m_propertiesPacketTimer.Stop(); 3963 m_propertiesPacketTimer.Stop();
3932 3964
3965 if (m_propertiesBlocks.Count == 0)
3966 return;
3967
3933 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; 3968 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count];
3934 3969
3935 int index = 0; 3970 int index = 0;
@@ -4821,6 +4856,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4821 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 4856 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
4822 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 4857 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
4823 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 4858 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
4859 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
4824 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 4860 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
4825 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 4861 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
4826 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 4862 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -4920,6 +4956,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4920 (x.CameraLeftAxis != lastarg.CameraLeftAxis) || 4956 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
4921 (x.CameraUpAxis != lastarg.CameraUpAxis) || 4957 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
4922 (x.ControlFlags != lastarg.ControlFlags) || 4958 (x.ControlFlags != lastarg.ControlFlags) ||
4959 (x.ControlFlags != 0) ||
4923 (x.Far != lastarg.Far) || 4960 (x.Far != lastarg.Far) ||
4924 (x.Flags != lastarg.Flags) || 4961 (x.Flags != lastarg.Flags) ||
4925 (x.State != lastarg.State) || 4962 (x.State != lastarg.State) ||
@@ -5291,7 +5328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5291 args.Channel = ch; 5328 args.Channel = ch;
5292 args.From = String.Empty; 5329 args.From = String.Empty;
5293 args.Message = Utils.BytesToString(msg); 5330 args.Message = Utils.BytesToString(msg);
5294 args.Type = ChatTypeEnum.Shout; 5331 args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
5295 args.Position = new Vector3(); 5332 args.Position = new Vector3();
5296 args.Scene = Scene; 5333 args.Scene = Scene;
5297 args.Sender = this; 5334 args.Sender = this;
@@ -9329,6 +9366,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9329 { 9366 {
9330 return true; 9367 return true;
9331 } 9368 }
9369
9370 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
9371 {
9372 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
9373
9374 #region Packet Session and User Check
9375 if (m_checkPackets)
9376 {
9377 if (packet.AgentData.SessionID != SessionId ||
9378 packet.AgentData.AgentID != AgentId)
9379 return true;
9380 }
9381 #endregion
9382 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
9383 List<InventoryItemBase> items = new List<InventoryItemBase>();
9384 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
9385 {
9386 InventoryItemBase b = new InventoryItemBase();
9387 b.ID = n.OldItemID;
9388 b.Folder = n.OldFolderID;
9389 items.Add(b);
9390 }
9391
9392 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
9393 if (handlerMoveItemsAndLeaveCopy != null)
9394 {
9395 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
9396 }
9397
9398 return true;
9399 }
9332 9400
9333 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 9401 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9334 { 9402 {
@@ -11172,18 +11240,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11172 } 11240 }
11173 11241
11174 /// <summary> 11242 /// <summary>
11243 /// This processes packets which have accumulated while the presence was still in the process of initialising.
11244 /// </summary>
11245 public void ProcessPendingPackets()
11246 {
11247 m_IsPresenceReady = true;
11248 if (m_pendingPackets == null)
11249 return;
11250 foreach (Packet p in m_pendingPackets)
11251 {
11252 ProcessInPacket(p);
11253 }
11254 m_pendingPackets.Clear();
11255 }
11256
11257 /// <summary>
11175 /// Entryway from the client to the simulator. All UDP packets from the client will end up here 11258 /// Entryway from the client to the simulator. All UDP packets from the client will end up here
11176 /// </summary> 11259 /// </summary>
11177 /// <param name="Pack">OpenMetaverse.packet</param> 11260 /// <param name="Pack">OpenMetaverse.packet</param>
11178 public void ProcessInPacket(Packet Pack) 11261 public void ProcessInPacket(Packet Pack)
11179 { 11262 {
11180 if (m_debugPacketLevel >= 255) 11263 if (!m_IsPresenceReady)
11181 m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); 11264 {
11265 if (m_pendingPackets == null)
11266 {
11267 m_pendingPackets = new List<Packet>();
11268 }
11269 m_pendingPackets.Add(Pack);
11270 }
11271 else
11272 {
11273 if (m_debugPacketLevel >= 255)
11274 m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type);
11182 11275
11183 if (!ProcessPacketMethod(Pack)) 11276 if (!ProcessPacketMethod(Pack))
11184 m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); 11277 m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type);
11185 11278
11186 PacketPool.Instance.ReturnPacket(Pack); 11279 PacketPool.Instance.ReturnPacket(Pack);
11280 }
11187 } 11281 }
11188 11282
11189 private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) 11283 private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
@@ -11420,7 +11514,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11420 11514
11421// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); 11515// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
11422 11516
11517
11518 //Note, the bool returned from the below function is useless since it is always false.
11423 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 11519 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
11520
11424 } 11521 }
11425 11522
11426 /// <summary> 11523 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 6232c48..eebbfa5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -149,6 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 149
150 private int m_defaultRTO = 3000; 150 private int m_defaultRTO = 3000;
151 private int m_maxRTO = 60000; 151 private int m_maxRTO = 60000;
152 public bool m_deliverPackets = true;
152 153
153 /// <summary> 154 /// <summary>
154 /// Default constructor 155 /// Default constructor
@@ -389,6 +390,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
389 if (category >= 0 && category < m_packetOutboxes.Length) 390 if (category >= 0 && category < m_packetOutboxes.Length)
390 { 391 {
391 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 392 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
393
394 if (m_deliverPackets == false)
395 {
396 queue.Enqueue(packet);
397 return true;
398 }
399
392 TokenBucket bucket = m_throttleCategories[category]; 400 TokenBucket bucket = m_throttleCategories[category];
393 401
394 if (bucket.RemoveTokens(packet.Buffer.DataLength)) 402 if (bucket.RemoveTokens(packet.Buffer.DataLength))
@@ -419,6 +427,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
419 /// <returns>True if any packets were sent, otherwise false</returns> 427 /// <returns>True if any packets were sent, otherwise false</returns>
420 public bool DequeueOutgoing() 428 public bool DequeueOutgoing()
421 { 429 {
430 if (m_deliverPackets == false) return false;
431
422 OutgoingPacket packet; 432 OutgoingPacket packet;
423 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 433 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
424 TokenBucket bucket; 434 TokenBucket bucket;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index ca5a297..209e35c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -904,7 +904,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
904 client.DisableFacelights = m_disableFacelights; 904 client.DisableFacelights = m_disableFacelights;
905 905
906 // Start the IClientAPI 906 // Start the IClientAPI
907 client.Start(); 907 // Spin it off so that it doesn't clog up the LLUDPServer
908
909 //First, and very importantly:
910 //
911 //Set our DeliverPackets flag in the client to *false*
912 //this will prevent us from missing important messages
913 //before the modules are bound
914 client.DeliverPackets = false;
915 client.DisableFacelights = m_disableFacelights;
916
917 Util.FireAndForget(
918 delegate
919 {
920 try
921 {
922 client.Start();
923 }
924 finally
925 {
926 //Now, release the hounds. er, packets.
927 client.DeliverPackets = true;
928 }
929 }
930 );
908 } 931 }
909 else 932 else
910 { 933 {
@@ -920,7 +943,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
920 if (m_scene.TryGetClient(udpClient.AgentID, out client)) 943 if (m_scene.TryGetClient(udpClient.AgentID, out client))
921 { 944 {
922 client.IsLoggingOut = true; 945 client.IsLoggingOut = true;
923 client.Close(); 946 client.Close(false);
924 } 947 }
925 } 948 }
926 949
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
index bdbd284..91e3d20 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
133 this.parent = parent; 133 this.parent = parent;
134 MaxBurst = maxBurst; 134 MaxBurst = maxBurst;
135 DripRate = dripRate; 135 DripRate = dripRate;
136 lastDrip = Environment.TickCount & Int32.MaxValue; 136 lastDrip = Environment.TickCount;
137 } 137 }
138 138
139 /// <summary> 139 /// <summary>
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
144 /// the bucket, otherwise false</returns> 144 /// the bucket, otherwise false</returns>
145 public bool RemoveTokens(int amount) 145 public bool RemoveTokens(int amount)
146 { 146 {
147 bool dummy;
148 return RemoveTokens(amount, out dummy);
149 }
150
151 /// <summary>
152 /// Remove a given number of tokens from the bucket
153 /// </summary>
154 /// <param name="amount">Number of tokens to remove from the bucket</param>
155 /// <param name="dripSucceeded">True if tokens were added to the bucket
156 /// during this call, otherwise false</param>
157 /// <returns>True if the requested number of tokens were removed from
158 /// the bucket, otherwise false</returns>
159 public bool RemoveTokens(int amount, out bool dripSucceeded)
160 {
161 if (maxBurst == 0) 147 if (maxBurst == 0)
162 { 148 {
163 dripSucceeded = true;
164 return true; 149 return true;
165 } 150 }
166 151
167 dripSucceeded = Drip(); 152 if (amount > maxBurst)
168
169 if (content - amount >= 0)
170 { 153 {
171 if (parent != null && !parent.RemoveTokens(amount)) 154 throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst);
172 return false; 155 }
173 156
174 content -= amount; 157 Drip();
175 return true; 158
159 if (content < amount)
160 {
161 return false;
176 } 162 }
177 else 163
164 if (parent != null && !parent.RemoveTokens(amount))
178 { 165 {
179 return false; 166 return false;
180 } 167 }
168
169 content -= amount;
170 return true;
181 } 171 }
182 172
183 /// <summary> 173 /// <summary>
@@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
193 content = maxBurst; 183 content = maxBurst;
194 return true; 184 return true;
195 } 185 }
196 else
197 {
198 int now = Environment.TickCount & Int32.MaxValue;
199 int deltaMS = now - lastDrip;
200 186
201 if (deltaMS <= 0) 187 int now = Environment.TickCount;
202 { 188 int deltaMS = now - lastDrip;
203 if (deltaMS < 0) 189 lastDrip = now;
204 lastDrip = now;
205 return false;
206 }
207 190
208 int dripAmount = deltaMS * tokensPerMS; 191 if (deltaMS <= 0)
209 192 {
210 content = Math.Min(content + dripAmount, maxBurst); 193 return false;
211 lastDrip = now; 194 }
212 195
213 return true; 196 long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content;
197 if (dripAmount > maxBurst)
198 {
199 dripAmount = maxBurst;
214 } 200 }
201 content = (int)dripAmount;
202 return true;
215 } 203 }
216 } 204 }
217} 205}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index e43f7cf..c120a12 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -1,169 +1,184 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using OpenMetaverse; 31using OpenMetaverse;
32 32
33namespace OpenSim.Region.ClientStack.LindenUDP 33namespace OpenSim.Region.ClientStack.LindenUDP
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Special collection that is optimized for tracking unacknowledged packets 36 /// Special collection that is optimized for tracking unacknowledged packets
37 /// </summary> 37 /// </summary>
38 public sealed class UnackedPacketCollection 38 public sealed class UnackedPacketCollection
39 { 39 {
40 /// <summary> 40 /// <summary>
41 /// Holds information about a pending acknowledgement 41 /// Holds information about a pending acknowledgement
42 /// </summary> 42 /// </summary>
43 private struct PendingAck 43 private struct PendingAck
44 { 44 {
45 /// <summary>Sequence number of the packet to remove</summary> 45 /// <summary>Sequence number of the packet to remove</summary>
46 public uint SequenceNumber; 46 public uint SequenceNumber;
47 /// <summary>Environment.TickCount value when the remove was queued. 47 /// <summary>Environment.TickCount value when the remove was queued.
48 /// This is used to update round-trip times for packets</summary> 48 /// This is used to update round-trip times for packets</summary>
49 public int RemoveTime; 49 public int RemoveTime;
50 /// <summary>Whether or not this acknowledgement was attached to a 50 /// <summary>Whether or not this acknowledgement was attached to a
51 /// resent packet. If so, round-trip time will not be calculated</summary> 51 /// resent packet. If so, round-trip time will not be calculated</summary>
52 public bool FromResend; 52 public bool FromResend;
53 53
54 public PendingAck(uint sequenceNumber, int currentTime, bool fromResend) 54 public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
55 { 55 {
56 SequenceNumber = sequenceNumber; 56 SequenceNumber = sequenceNumber;
57 RemoveTime = currentTime; 57 RemoveTime = currentTime;
58 FromResend = fromResend; 58 FromResend = fromResend;
59 } 59 }
60 } 60 }
61 61
62 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> 62 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
63 private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>(); 63 private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
64 /// <summary>Holds packets that need to be added to the unacknowledged list</summary> 64 /// <summary>Holds packets that need to be added to the unacknowledged list</summary>
65 private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>(); 65 private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
66 /// <summary>Holds information about pending acknowledgements</summary> 66 /// <summary>Holds information about pending acknowledgements</summary>
67 private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>(); 67 private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
68 68
69 /// <summary> 69 /// <summary>
70 /// Add an unacked packet to the collection 70 /// Add an unacked packet to the collection
71 /// </summary> 71 /// </summary>
72 /// <param name="packet">Packet that is awaiting acknowledgement</param> 72 /// <param name="packet">Packet that is awaiting acknowledgement</param>
73 /// <returns>True if the packet was successfully added, false if the 73 /// <returns>True if the packet was successfully added, false if the
74 /// packet already existed in the collection</returns> 74 /// packet already existed in the collection</returns>
75 /// <remarks>This does not immediately add the ACK to the collection, 75 /// <remarks>This does not immediately add the ACK to the collection,
76 /// it only queues it so it can be added in a thread-safe way later</remarks> 76 /// it only queues it so it can be added in a thread-safe way later</remarks>
77 public void Add(OutgoingPacket packet) 77 public void Add(OutgoingPacket packet)
78 { 78 {
79 m_pendingAdds.Enqueue(packet); 79 m_pendingAdds.Enqueue(packet);
80 } 80 }
81 81
82 /// <summary> 82 /// <summary>
83 /// Marks a packet as acknowledged 83 /// Marks a packet as acknowledged
84 /// </summary> 84 /// </summary>
85 /// <param name="sequenceNumber">Sequence number of the packet to 85 /// <param name="sequenceNumber">Sequence number of the packet to
86 /// acknowledge</param> 86 /// acknowledge</param>
87 /// <param name="currentTime">Current value of Environment.TickCount</param> 87 /// <param name="currentTime">Current value of Environment.TickCount</param>
88 /// <remarks>This does not immediately acknowledge the packet, it only 88 /// <remarks>This does not immediately acknowledge the packet, it only
89 /// queues the ack so it can be handled in a thread-safe way later</remarks> 89 /// queues the ack so it can be handled in a thread-safe way later</remarks>
90 public void Remove(uint sequenceNumber, int currentTime, bool fromResend) 90 public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
91 { 91 {
92 m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend)); 92 m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
93 } 93 }
94 94
95 /// <summary> 95 /// <summary>
96 /// Returns a list of all of the packets with a TickCount older than 96 /// Returns a list of all of the packets with a TickCount older than
97 /// the specified timeout 97 /// the specified timeout
98 /// </summary> 98 /// </summary>
99 /// <param name="timeoutMS">Number of ticks (milliseconds) before a 99 /// <param name="timeoutMS">Number of ticks (milliseconds) before a
100 /// packet is considered expired</param> 100 /// packet is considered expired</param>
101 /// <returns>A list of all expired packets according to the given 101 /// <returns>A list of all expired packets according to the given
102 /// expiration timeout</returns> 102 /// expiration timeout</returns>
103 /// <remarks>This function is not thread safe, and cannot be called 103 /// <remarks>This function is not thread safe, and cannot be called
104 /// multiple times concurrently</remarks> 104 /// multiple times concurrently</remarks>
105 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) 105 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
106 { 106 {
107 ProcessQueues(); 107 ProcessQueues();
108 108
109 List<OutgoingPacket> expiredPackets = null; 109 List<OutgoingPacket> expiredPackets = null;
110 110
111 if (m_packets.Count > 0) 111 if (m_packets.Count > 0)
112 { 112 {
113 int now = Environment.TickCount & Int32.MaxValue; 113 int now = Environment.TickCount & Int32.MaxValue;
114 114
115 foreach (OutgoingPacket packet in m_packets.Values) 115 foreach (OutgoingPacket packet in m_packets.Values)
116 { 116 {
117 // TickCount of zero means a packet is in the resend queue 117 // TickCount of zero means a packet is in the resend queue
118 // but hasn't actually been sent over the wire yet 118 // but hasn't actually been sent over the wire yet
119 if (packet.TickCount == 0) 119 if (packet.TickCount == 0)
120 continue; 120 continue;
121 121
122 if (now - packet.TickCount >= timeoutMS) 122 if (now - packet.TickCount >= timeoutMS)
123 { 123 {
124 if (expiredPackets == null) 124 if (expiredPackets == null)
125 expiredPackets = new List<OutgoingPacket>(); 125 expiredPackets = new List<OutgoingPacket>();
126 126
127 // The TickCount will be set to the current time when the packet 127 // The TickCount will be set to the current time when the packet
128 // is actually sent out again 128 // is actually sent out again
129 packet.TickCount = 0; 129 packet.TickCount = 0;
130 130
131 expiredPackets.Add(packet); 131 expiredPackets.Add(packet);
132 } 132 }
133 } 133 }
134 } 134 }
135 135
136 return expiredPackets; 136 return expiredPackets;
137 } 137 }
138 138
139 private void ProcessQueues() 139 private void ProcessQueues()
140 { 140 {
141 // Process all the pending adds 141 // Process all the pending adds
142 OutgoingPacket pendingAdd; 142
143 while (m_pendingAdds.Dequeue(out pendingAdd)) 143 OutgoingPacket pendingAdd;
144 m_packets[pendingAdd.SequenceNumber] = pendingAdd; 144 if (m_pendingAdds != null)
145 145 {
146 // Process all the pending removes, including updating statistics and round-trip times 146 while (m_pendingAdds.Dequeue(out pendingAdd))
147 PendingAck pendingRemove; 147 {
148 OutgoingPacket ackedPacket; 148 if (pendingAdd != null && m_packets != null)
149 while (m_pendingRemoves.Dequeue(out pendingRemove)) 149 {
150 { 150 m_packets[pendingAdd.SequenceNumber] = pendingAdd;
151 if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) 151 }
152 { 152 }
153 m_packets.Remove(pendingRemove.SequenceNumber); 153 }
154 154
155 // Update stats 155 // Process all the pending removes, including updating statistics and round-trip times
156 System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); 156 PendingAck pendingRemove;
157 157 OutgoingPacket ackedPacket;
158 if (!pendingRemove.FromResend) 158 if (m_pendingRemoves != null)
159 { 159 {
160 // Calculate the round-trip time for this packet and its ACK 160 while (m_pendingRemoves.Dequeue(out pendingRemove))
161 int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; 161 {
162 if (rtt > 0) 162 if (m_pendingRemoves != null && m_packets != null)
163 ackedPacket.Client.UpdateRoundTrip(rtt); 163 {
164 } 164 if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
165 } 165 {
166 } 166 m_packets.Remove(pendingRemove.SequenceNumber);
167 } 167
168 } 168 // Update stats
169} 169 System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
170
171 if (!pendingRemove.FromResend)
172 {
173 // Calculate the round-trip time for this packet and its ACK
174 int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
175 if (rtt > 0)
176 ackedPacket.Client.UpdateRoundTrip(rtt);
177 }
178 }
179 }
180 }
181 }
182 }
183 }
184}