diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
3 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index c705f10..650cd50 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -1116,17 +1116,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1116 | else | 1116 | else |
1117 | { | 1117 | { |
1118 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | 1118 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); |
1119 | if (client != null) | 1119 | // if (client != null) |
1120 | { | 1120 | // { |
1121 | // let users see anything.. i don't so far | 1121 | // // let users see anything.. i don't so far |
1122 | string str; | 1122 | // string str; |
1123 | if (cost > 0) | 1123 | // if (cost > 0) |
1124 | // dont remember where is money unit name to put here | 1124 | // // dont remember where is money unit name to put here |
1125 | str = "Upload complete. charged " + cost.ToString() + "$"; | 1125 | // str = "Upload complete. charged " + cost.ToString() + "$"; |
1126 | else | 1126 | // else |
1127 | str = "Upload complete"; | 1127 | // str = "Upload complete"; |
1128 | client.SendAgentAlertMessage(str, true); | 1128 | // client.SendAgentAlertMessage(str, true); |
1129 | } | 1129 | // } |
1130 | } | 1130 | } |
1131 | } | 1131 | } |
1132 | 1132 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index cc65981..d1a1583 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
104 | 104 | ||
105 | if (m_workerThreads == null) | 105 | if (m_workerThreads == null) |
106 | { | 106 | { |
107 | m_workerThreads = new Thread[4]; | 107 | m_workerThreads = new Thread[2]; |
108 | 108 | ||
109 | for (uint i = 0; i < 4; i++) | 109 | for (uint i = 0; i < 2; i++) |
110 | { | 110 | { |
111 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | 111 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, |
112 | String.Format("TextureWorkerThread{0}", i), | 112 | String.Format("TextureWorkerThread{0}", i), |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 413536d..0a5ad0f 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
104 | 104 | ||
105 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
106 | { | 106 | { |
107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
108 | return; | 108 | return; |
109 | 109 | ||
110 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |