diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
5 files changed, 450 insertions, 347 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 2faffae..311b1e4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | public event RequestTaskInventory OnRequestTaskInventory; | 155 | public event RequestTaskInventory OnRequestTaskInventory; |
156 | public event UpdateInventoryItem OnUpdateInventoryItem; | 156 | public event UpdateInventoryItem OnUpdateInventoryItem; |
157 | public event CopyInventoryItem OnCopyInventoryItem; | 157 | public event CopyInventoryItem OnCopyInventoryItem; |
158 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
158 | public event MoveInventoryItem OnMoveInventoryItem; | 159 | public event MoveInventoryItem OnMoveInventoryItem; |
159 | public event RemoveInventoryItem OnRemoveInventoryItem; | 160 | public event RemoveInventoryItem OnRemoveInventoryItem; |
160 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -327,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
327 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 328 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
328 | /// ownerless phantom. | 329 | /// ownerless phantom. |
329 | /// | 330 | /// |
330 | /// All manipulation of this set has to occur under a lock | 331 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
331 | /// | 332 | /// |
332 | /// </value> | 333 | /// </value> |
333 | protected HashSet<uint> m_killRecord; | 334 | protected HashSet<uint> m_killRecord; |
@@ -335,6 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | // protected HashSet<uint> m_attachmentsSent; | 336 | // protected HashSet<uint> m_attachmentsSent; |
336 | 337 | ||
337 | private int m_moneyBalance; | 338 | private int m_moneyBalance; |
339 | private bool m_deliverPackets = true; | ||
338 | private int m_animationSequenceNumber = 1; | 340 | private int m_animationSequenceNumber = 1; |
339 | private bool m_SendLogoutPacketWhenClosing = true; | 341 | private bool m_SendLogoutPacketWhenClosing = true; |
340 | private AgentUpdateArgs lastarg; | 342 | private AgentUpdateArgs lastarg; |
@@ -378,6 +380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | get { return m_startpos; } | 380 | get { return m_startpos; } |
379 | set { m_startpos = value; } | 381 | set { m_startpos = value; } |
380 | } | 382 | } |
383 | public bool DeliverPackets | ||
384 | { | ||
385 | get { return m_deliverPackets; } | ||
386 | set { | ||
387 | m_deliverPackets = value; | ||
388 | m_udpClient.m_deliverPackets = value; | ||
389 | } | ||
390 | } | ||
381 | public UUID AgentId { get { return m_agentId; } } | 391 | public UUID AgentId { get { return m_agentId; } } |
382 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 392 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
383 | public string ActiveGroupName { get { return m_activeGroupName; } } | 393 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -476,18 +486,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
476 | 486 | ||
477 | #region Client Methods | 487 | #region Client Methods |
478 | 488 | ||
489 | |||
479 | /// <summary> | 490 | /// <summary> |
480 | /// Shut down the client view | 491 | /// Shut down the client view |
481 | /// </summary> | 492 | /// </summary> |
482 | public void Close() | 493 | public void Close() |
483 | { | 494 | { |
495 | Close(true); | ||
496 | } | ||
497 | |||
498 | /// <summary> | ||
499 | /// Shut down the client view | ||
500 | /// </summary> | ||
501 | public void Close(bool sendStop) | ||
502 | { | ||
484 | m_log.DebugFormat( | 503 | m_log.DebugFormat( |
485 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 504 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
486 | Name, m_scene.RegionInfo.RegionName); | 505 | Name, m_scene.RegionInfo.RegionName); |
487 | 506 | ||
488 | // Send the STOP packet | 507 | if (sendStop) |
489 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 508 | { |
490 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 509 | // Send the STOP packet |
510 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
511 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
512 | } | ||
491 | 513 | ||
492 | IsActive = false; | 514 | IsActive = false; |
493 | 515 | ||
@@ -768,7 +790,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
768 | reply.ChatData.OwnerID = fromAgentID; | 790 | reply.ChatData.OwnerID = fromAgentID; |
769 | reply.ChatData.SourceID = fromAgentID; | 791 | reply.ChatData.SourceID = fromAgentID; |
770 | 792 | ||
771 | OutPacket(reply, ThrottleOutPacketType.Task); | 793 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
772 | } | 794 | } |
773 | 795 | ||
774 | /// <summary> | 796 | /// <summary> |
@@ -1054,6 +1076,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1054 | public virtual void SendLayerData(float[] map) | 1076 | public virtual void SendLayerData(float[] map) |
1055 | { | 1077 | { |
1056 | Util.FireAndForget(DoSendLayerData, map); | 1078 | Util.FireAndForget(DoSendLayerData, map); |
1079 | |||
1080 | // Send it sync, and async. It's not that much data | ||
1081 | // and it improves user experience just so much! | ||
1082 | DoSendLayerData(map); | ||
1057 | } | 1083 | } |
1058 | 1084 | ||
1059 | /// <summary> | 1085 | /// <summary> |
@@ -1066,16 +1092,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1066 | 1092 | ||
1067 | try | 1093 | try |
1068 | { | 1094 | { |
1069 | //for (int y = 0; y < 16; y++) | 1095 | for (int y = 0; y < 16; y++) |
1070 | //{ | 1096 | { |
1071 | // for (int x = 0; x < 16; x++) | 1097 | for (int x = 0; x < 16; x+=4) |
1072 | // { | 1098 | { |
1073 | // SendLayerData(x, y, map); | 1099 | SendLayerPacket(x, y, map); |
1074 | // } | 1100 | } |
1075 | //} | 1101 | } |
1076 | |||
1077 | // Send LayerData in a spiral pattern. Fun! | ||
1078 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1079 | } | 1102 | } |
1080 | catch (Exception e) | 1103 | catch (Exception e) |
1081 | { | 1104 | { |
@@ -1083,51 +1106,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1083 | } | 1106 | } |
1084 | } | 1107 | } |
1085 | 1108 | ||
1086 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1087 | { | ||
1088 | // Row | ||
1089 | for (int i = x1; i <= x2; i++) | ||
1090 | SendLayerData(i, y1, map); | ||
1091 | |||
1092 | // Column | ||
1093 | for (int j = y1 + 1; j <= y2; j++) | ||
1094 | SendLayerData(x2, j, map); | ||
1095 | |||
1096 | if (x2 - x1 > 0) | ||
1097 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1098 | } | ||
1099 | |||
1100 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1101 | { | ||
1102 | // Row in reverse | ||
1103 | for (int i = x2; i >= x1; i--) | ||
1104 | SendLayerData(i, y2, map); | ||
1105 | |||
1106 | // Column in reverse | ||
1107 | for (int j = y2 - 1; j >= y1; j--) | ||
1108 | SendLayerData(x1, j, map); | ||
1109 | |||
1110 | if (x2 - x1 > 0) | ||
1111 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1112 | } | ||
1113 | |||
1114 | /// <summary> | 1109 | /// <summary> |
1115 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1110 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1116 | /// </summary> | 1111 | /// </summary> |
1117 | /// <param name="map">heightmap</param> | 1112 | /// <param name="map">heightmap</param> |
1118 | /// <param name="px">X coordinate for patches 0..12</param> | 1113 | /// <param name="px">X coordinate for patches 0..12</param> |
1119 | /// <param name="py">Y coordinate for patches 0..15</param> | 1114 | /// <param name="py">Y coordinate for patches 0..15</param> |
1120 | // private void SendLayerPacket(float[] map, int y, int x) | 1115 | private void SendLayerPacket(int x, int y, float[] map) |
1121 | // { | 1116 | { |
1122 | // int[] patches = new int[4]; | 1117 | int[] patches = new int[4]; |
1123 | // patches[0] = x + 0 + y * 16; | 1118 | patches[0] = x + 0 + y * 16; |
1124 | // patches[1] = x + 1 + y * 16; | 1119 | patches[1] = x + 1 + y * 16; |
1125 | // patches[2] = x + 2 + y * 16; | 1120 | patches[2] = x + 2 + y * 16; |
1126 | // patches[3] = x + 3 + y * 16; | 1121 | patches[3] = x + 3 + y * 16; |
1127 | 1122 | ||
1128 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1123 | float[] heightmap = (map.Length == 65536) ? |
1129 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1124 | map : |
1130 | // } | 1125 | LLHeightFieldMoronize(map); |
1126 | |||
1127 | try | ||
1128 | { | ||
1129 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1130 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1131 | } | ||
1132 | catch | ||
1133 | { | ||
1134 | for (int px = x ; px < x + 4 ; px++) | ||
1135 | SendLayerData(px, y, map); | ||
1136 | } | ||
1137 | } | ||
1131 | 1138 | ||
1132 | /// <summary> | 1139 | /// <summary> |
1133 | /// Sends a specified patch to a client | 1140 | /// Sends a specified patch to a client |
@@ -1147,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1147 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1154 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1148 | layerpack.Header.Reliable = true; | 1155 | layerpack.Header.Reliable = true; |
1149 | 1156 | ||
1150 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1157 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1151 | } | 1158 | } |
1152 | catch (Exception e) | 1159 | catch (Exception e) |
1153 | { | 1160 | { |
@@ -1508,37 +1515,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1508 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1515 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1509 | } | 1516 | } |
1510 | 1517 | ||
1511 | public void SendKillObject(ulong regionHandle, uint localID) | 1518 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1512 | { | 1519 | { |
1513 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1520 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1514 | 1521 | ||
1515 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1522 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1516 | // TODO: don't create new blocks if recycling an old packet | 1523 | // TODO: don't create new blocks if recycling an old packet |
1517 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1524 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1518 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1525 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1519 | kill.ObjectData[0].ID = localID; | 1526 | { |
1527 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1528 | kill.ObjectData[i].ID = localIDs[i]; | ||
1529 | } | ||
1520 | kill.Header.Reliable = true; | 1530 | kill.Header.Reliable = true; |
1521 | kill.Header.Zerocoded = true; | 1531 | kill.Header.Zerocoded = true; |
1522 | 1532 | ||
1523 | if (m_scene.GetScenePresence(localID) == null) | 1533 | lock (m_killRecord) |
1524 | { | 1534 | { |
1525 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1535 | if (localIDs.Count == 1) |
1526 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1527 | lock (m_killRecord) | ||
1528 | { | 1536 | { |
1529 | m_killRecord.Add(localID); | 1537 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1530 | 1538 | { | |
1531 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1539 | OutPacket(kill, ThrottleOutPacketType.State); |
1532 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1540 | return; |
1533 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1541 | } |
1534 | // scene objects in a viewer until that viewer is relogged in. | 1542 | m_killRecord.Add(localIDs[0]); |
1535 | OutPacket(kill, ThrottleOutPacketType.Task); | 1543 | } |
1544 | else | ||
1545 | { | ||
1546 | lock (m_entityUpdates.SyncRoot) | ||
1547 | { | ||
1548 | foreach (uint localID in localIDs) | ||
1549 | m_killRecord.Add(localID); | ||
1550 | } | ||
1536 | } | 1551 | } |
1537 | } | 1552 | } |
1538 | else | 1553 | |
1539 | { | 1554 | // The throttle queue used here must match that being used for |
1540 | OutPacket(kill, ThrottleOutPacketType.State); | 1555 | // updates. Otherwise, there is a chance that a kill packet put |
1541 | } | 1556 | // on a separate queue will be sent to the client before an |
1557 | // existing update packet on another queue. Receiving updates | ||
1558 | // after kills results in unowned and undeletable | ||
1559 | // scene objects in a viewer until that viewer is relogged in. | ||
1560 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1542 | } | 1561 | } |
1543 | 1562 | ||
1544 | /// <summary> | 1563 | /// <summary> |
@@ -2251,6 +2270,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2251 | OutPacket(sound, ThrottleOutPacketType.Task); | 2270 | OutPacket(sound, ThrottleOutPacketType.Task); |
2252 | } | 2271 | } |
2253 | 2272 | ||
2273 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2274 | { | ||
2275 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2276 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2277 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2278 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2279 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2280 | } | ||
2281 | |||
2254 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2282 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2255 | { | 2283 | { |
2256 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2284 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3553,6 +3581,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3553 | /// </summary> | 3581 | /// </summary> |
3554 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3582 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3555 | { | 3583 | { |
3584 | if (entity is SceneObjectPart) | ||
3585 | { | ||
3586 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3587 | SceneObjectGroup g = e.ParentGroup; | ||
3588 | if (g.RootPart.Shape.State > 30) // HUD | ||
3589 | if (g.OwnerID != AgentId) | ||
3590 | return; // Don't send updates for other people's HUDs | ||
3591 | } | ||
3592 | |||
3556 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3593 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3557 | 3594 | ||
3558 | lock (m_entityUpdates.SyncRoot) | 3595 | lock (m_entityUpdates.SyncRoot) |
@@ -3569,232 +3606,257 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3569 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3606 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; |
3570 | int updatesThisCall = 0; | 3607 | int updatesThisCall = 0; |
3571 | 3608 | ||
3572 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3609 | float avgTimeDilation = 0; |
3573 | // condition where a kill can be processed before an out-of-date update for the same object. | 3610 | |
3574 | lock (m_killRecord) | 3611 | EntityUpdate update; |
3612 | while (updatesThisCall < maxUpdates) | ||
3575 | { | 3613 | { |
3576 | float avgTimeDilation = 1.0f; | 3614 | lock (m_entityUpdates.SyncRoot) |
3577 | EntityUpdate update; | 3615 | if (!m_entityUpdates.TryDequeue(out update)) |
3578 | while (updatesThisCall < maxUpdates) | 3616 | break; |
3617 | |||
3618 | avgTimeDilation += update.TimeDilation; | ||
3619 | avgTimeDilation *= 0.5f; | ||
3620 | |||
3621 | if (update.Entity is SceneObjectPart) | ||
3579 | { | 3622 | { |
3580 | lock (m_entityUpdates.SyncRoot) | 3623 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3581 | if (!m_entityUpdates.TryDequeue(out update)) | ||
3582 | break; | ||
3583 | avgTimeDilation += update.TimeDilation; | ||
3584 | avgTimeDilation *= 0.5f; | ||
3585 | 3624 | ||
3586 | if (update.Entity is SceneObjectPart) | 3625 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3626 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3627 | // safety measure. | ||
3628 | // | ||
3629 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3630 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3631 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3632 | // | ||
3633 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3634 | // after the root prim has been deleted. | ||
3635 | lock (m_killRecord) | ||
3587 | { | 3636 | { |
3588 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3589 | |||
3590 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3591 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3592 | // safety measure. | ||
3593 | // | ||
3594 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3595 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3596 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3597 | // | ||
3598 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3599 | // after the root prim has been deleted. | ||
3600 | if (m_killRecord.Contains(part.LocalId)) | 3637 | if (m_killRecord.Contains(part.LocalId)) |
3601 | { | ||
3602 | // m_log.WarnFormat( | ||
3603 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3604 | // part.LocalId, Name); | ||
3605 | continue; | 3638 | continue; |
3606 | } | 3639 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3607 | 3640 | continue; | |
3608 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3641 | } |
3642 | |||
3643 | if (part.ParentGroup.IsDeleted) | ||
3644 | continue; | ||
3645 | |||
3646 | if (part.ParentGroup.IsAttachment) | ||
3647 | { // Someone else's HUD, why are we getting these? | ||
3648 | if (part.ParentGroup.OwnerID != AgentId && | ||
3649 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3650 | continue; | ||
3651 | ScenePresence sp; | ||
3652 | // Owner is not in the sim, don't update it to | ||
3653 | // anyone | ||
3654 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3655 | continue; | ||
3656 | |||
3657 | List<SceneObjectGroup> atts = sp.Attachments; | ||
3658 | bool found = false; | ||
3659 | foreach (SceneObjectGroup att in atts) | ||
3609 | { | 3660 | { |
3610 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3661 | if (att == part.ParentGroup) |
3611 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3612 | { | 3662 | { |
3613 | part.Shape.LightEntry = false; | 3663 | found = true; |
3664 | break; | ||
3614 | } | 3665 | } |
3615 | } | 3666 | } |
3667 | |||
3668 | // It's an attachment of a valid avatar, but | ||
3669 | // doesn't seem to be attached, skip | ||
3670 | if (!found) | ||
3671 | continue; | ||
3616 | } | 3672 | } |
3617 | 3673 | ||
3618 | ++updatesThisCall; | 3674 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3619 | |||
3620 | #region UpdateFlags to packet type conversion | ||
3621 | |||
3622 | PrimUpdateFlags updateFlags = update.Flags; | ||
3623 | |||
3624 | bool canUseCompressed = true; | ||
3625 | bool canUseImproved = true; | ||
3626 | |||
3627 | // Compressed object updates only make sense for LL primitives | ||
3628 | if (!(update.Entity is SceneObjectPart)) | ||
3629 | { | ||
3630 | canUseCompressed = false; | ||
3631 | } | ||
3632 | |||
3633 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3634 | { | ||
3635 | canUseCompressed = false; | ||
3636 | canUseImproved = false; | ||
3637 | } | ||
3638 | else | ||
3639 | { | 3675 | { |
3640 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3676 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3641 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3677 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3642 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3643 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3644 | { | 3678 | { |
3645 | canUseCompressed = false; | 3679 | part.Shape.LightEntry = false; |
3646 | } | ||
3647 | |||
3648 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3649 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3650 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3651 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3652 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3653 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3654 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3655 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3656 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3657 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3658 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3659 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3660 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3661 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3662 | { | ||
3663 | canUseImproved = false; | ||
3664 | } | 3680 | } |
3665 | } | 3681 | } |
3666 | 3682 | } | |
3667 | #endregion UpdateFlags to packet type conversion | 3683 | |
3668 | 3684 | ++updatesThisCall; | |
3669 | #region Block Construction | 3685 | |
3670 | 3686 | #region UpdateFlags to packet type conversion | |
3671 | // TODO: Remove this once we can build compressed updates | 3687 | |
3688 | PrimUpdateFlags updateFlags = update.Flags; | ||
3689 | |||
3690 | bool canUseCompressed = true; | ||
3691 | bool canUseImproved = true; | ||
3692 | |||
3693 | // Compressed object updates only make sense for LL primitives | ||
3694 | if (!(update.Entity is SceneObjectPart)) | ||
3695 | { | ||
3672 | canUseCompressed = false; | 3696 | canUseCompressed = false; |
3673 | 3697 | } | |
3674 | if (!canUseImproved && !canUseCompressed) | 3698 | |
3699 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3700 | { | ||
3701 | canUseCompressed = false; | ||
3702 | canUseImproved = false; | ||
3703 | } | ||
3704 | else | ||
3705 | { | ||
3706 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3707 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3708 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3709 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3675 | { | 3710 | { |
3676 | if (update.Entity is ScenePresence) | 3711 | canUseCompressed = false; |
3677 | { | ||
3678 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3679 | } | ||
3680 | else | ||
3681 | { | ||
3682 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | ||
3683 | // { | ||
3684 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
3685 | // string text = sop.Text; | ||
3686 | // if (text.IndexOf("\n") >= 0) | ||
3687 | // text = text.Remove(text.IndexOf("\n")); | ||
3688 | // | ||
3689 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3690 | // { | ||
3691 | //// m_log.DebugFormat( | ||
3692 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3693 | //// sop.LocalId, text); | ||
3694 | // | ||
3695 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3696 | // | ||
3697 | // m_attachmentsSent.Add(sop.LocalId); | ||
3698 | // } | ||
3699 | // else | ||
3700 | // { | ||
3701 | // m_log.DebugFormat( | ||
3702 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3703 | // sop.LocalId, text, sop.ParentID); | ||
3704 | // | ||
3705 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3706 | // } | ||
3707 | // } | ||
3708 | // else | ||
3709 | // { | ||
3710 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3711 | // } | ||
3712 | } | ||
3713 | } | 3712 | } |
3714 | else if (!canUseImproved) | 3713 | |
3714 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3715 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3716 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3717 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3718 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3719 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3720 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3721 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3722 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3723 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3724 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3725 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3726 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3727 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3715 | { | 3728 | { |
3716 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3729 | canUseImproved = false; |
3730 | } | ||
3731 | } | ||
3732 | |||
3733 | #endregion UpdateFlags to packet type conversion | ||
3734 | |||
3735 | #region Block Construction | ||
3736 | |||
3737 | // TODO: Remove this once we can build compressed updates | ||
3738 | canUseCompressed = false; | ||
3739 | |||
3740 | if (!canUseImproved && !canUseCompressed) | ||
3741 | { | ||
3742 | if (update.Entity is ScenePresence) | ||
3743 | { | ||
3744 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3717 | } | 3745 | } |
3718 | else | 3746 | else |
3719 | { | 3747 | { |
3720 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3748 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) |
3721 | // Self updates go into a special list | 3749 | // { |
3722 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 3750 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; |
3723 | else | 3751 | // string text = sop.Text; |
3724 | // Everything else goes here | 3752 | // if (text.IndexOf("\n") >= 0) |
3725 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 3753 | // text = text.Remove(text.IndexOf("\n")); |
3754 | // | ||
3755 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3756 | // { | ||
3757 | //// m_log.DebugFormat( | ||
3758 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3759 | //// sop.LocalId, text); | ||
3760 | // | ||
3761 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3762 | // | ||
3763 | // m_attachmentsSent.Add(sop.LocalId); | ||
3764 | // } | ||
3765 | // else | ||
3766 | // { | ||
3767 | // m_log.DebugFormat( | ||
3768 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3769 | // sop.LocalId, text, sop.ParentID); | ||
3770 | // | ||
3771 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3772 | // } | ||
3773 | // } | ||
3774 | // else | ||
3775 | // { | ||
3776 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3777 | // } | ||
3726 | } | 3778 | } |
3727 | |||
3728 | #endregion Block Construction | ||
3729 | } | 3779 | } |
3780 | else if (!canUseImproved) | ||
3781 | { | ||
3782 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3783 | } | ||
3784 | else | ||
3785 | { | ||
3786 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3787 | // Self updates go into a special list | ||
3788 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3789 | else | ||
3790 | // Everything else goes here | ||
3791 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3792 | } | ||
3793 | |||
3794 | #endregion Block Construction | ||
3795 | } | ||
3796 | |||
3797 | #region Packet Sending | ||
3730 | 3798 | ||
3731 | #region Packet Sending | 3799 | const float TIME_DILATION = 1.0f; |
3732 | 3800 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | |
3733 | //const float TIME_DILATION = 1.0f; | 3801 | |
3802 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3803 | { | ||
3804 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3805 | |||
3806 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3807 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3808 | packet.RegionData.TimeDilation = timeDilation; | ||
3809 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3810 | |||
3811 | for (int i = 0; i < blocks.Count; i++) | ||
3812 | packet.ObjectData[i] = blocks[i]; | ||
3734 | 3813 | ||
3814 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3815 | } | ||
3735 | 3816 | ||
3736 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3817 | if (objectUpdateBlocks.IsValueCreated) |
3818 | { | ||
3819 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3737 | 3820 | ||
3738 | if (terseAgentUpdateBlocks.IsValueCreated) | 3821 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3739 | { | 3822 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3740 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3823 | packet.RegionData.TimeDilation = timeDilation; |
3824 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3825 | |||
3826 | for (int i = 0; i < blocks.Count; i++) | ||
3827 | packet.ObjectData[i] = blocks[i]; | ||
3741 | 3828 | ||
3742 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3829 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3743 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3830 | } |
3744 | packet.RegionData.TimeDilation = timeDilation; | ||
3745 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3746 | 3831 | ||
3747 | for (int i = 0; i < blocks.Count; i++) | 3832 | if (compressedUpdateBlocks.IsValueCreated) |
3748 | packet.ObjectData[i] = blocks[i]; | 3833 | { |
3834 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3835 | |||
3836 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3837 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3838 | packet.RegionData.TimeDilation = timeDilation; | ||
3839 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3749 | 3840 | ||
3750 | 3841 | for (int i = 0; i < blocks.Count; i++) | |
3751 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | 3842 | packet.ObjectData[i] = blocks[i]; |
3752 | } | ||
3753 | 3843 | ||
3754 | if (objectUpdateBlocks.IsValueCreated) | 3844 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3755 | { | 3845 | } |
3756 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3846 | |
3757 | 3847 | if (terseUpdateBlocks.IsValueCreated) | |
3758 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3848 | { |
3759 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3849 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
3760 | packet.RegionData.TimeDilation = timeDilation; | 3850 | |
3761 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3851 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3762 | 3852 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | |
3763 | for (int i = 0; i < blocks.Count; i++) | 3853 | packet.RegionData.TimeDilation = timeDilation; |
3764 | packet.ObjectData[i] = blocks[i]; | 3854 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3765 | 3855 | ||
3766 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3856 | for (int i = 0; i < blocks.Count; i++) |
3767 | } | 3857 | packet.ObjectData[i] = blocks[i]; |
3768 | 3858 | ||
3769 | if (compressedUpdateBlocks.IsValueCreated) | 3859 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3770 | { | ||
3771 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3772 | |||
3773 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3774 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3775 | packet.RegionData.TimeDilation = timeDilation; | ||
3776 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3777 | |||
3778 | for (int i = 0; i < blocks.Count; i++) | ||
3779 | packet.ObjectData[i] = blocks[i]; | ||
3780 | |||
3781 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3782 | } | ||
3783 | |||
3784 | if (terseUpdateBlocks.IsValueCreated) | ||
3785 | { | ||
3786 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3787 | |||
3788 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3789 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3790 | packet.RegionData.TimeDilation = timeDilation; | ||
3791 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3792 | |||
3793 | for (int i = 0; i < blocks.Count; i++) | ||
3794 | packet.ObjectData[i] = blocks[i]; | ||
3795 | |||
3796 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3797 | } | ||
3798 | } | 3860 | } |
3799 | 3861 | ||
3800 | #endregion Packet Sending | 3862 | #endregion Packet Sending |
@@ -4060,6 +4122,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4060 | { | 4122 | { |
4061 | m_propertiesPacketTimer.Stop(); | 4123 | m_propertiesPacketTimer.Stop(); |
4062 | 4124 | ||
4125 | if (m_propertiesBlocks.Count == 0) | ||
4126 | return; | ||
4127 | |||
4063 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4128 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
4064 | 4129 | ||
4065 | int index = 0; | 4130 | int index = 0; |
@@ -4461,14 +4526,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4461 | 4526 | ||
4462 | if (notifyCount > 0) | 4527 | if (notifyCount > 0) |
4463 | { | 4528 | { |
4464 | if (notifyCount > 32) | 4529 | // if (notifyCount > 32) |
4465 | { | 4530 | // { |
4466 | m_log.InfoFormat( | 4531 | // m_log.InfoFormat( |
4467 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4532 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4468 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4533 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4469 | 4534 | // | |
4470 | notifyCount = 32; | 4535 | // notifyCount = 32; |
4471 | } | 4536 | // } |
4472 | 4537 | ||
4473 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4538 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4474 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4539 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4976,6 +5041,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4976 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5041 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
4977 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5042 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
4978 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5043 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5044 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
4979 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5045 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
4980 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5046 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
4981 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5047 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5075,6 +5141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5075 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5141 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5076 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5142 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5077 | (x.ControlFlags != lastarg.ControlFlags) || | 5143 | (x.ControlFlags != lastarg.ControlFlags) || |
5144 | (x.ControlFlags != 0) || | ||
5078 | (x.Far != lastarg.Far) || | 5145 | (x.Far != lastarg.Far) || |
5079 | (x.Flags != lastarg.Flags) || | 5146 | (x.Flags != lastarg.Flags) || |
5080 | (x.State != lastarg.State) || | 5147 | (x.State != lastarg.State) || |
@@ -5448,7 +5515,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5448 | args.Channel = ch; | 5515 | args.Channel = ch; |
5449 | args.From = String.Empty; | 5516 | args.From = String.Empty; |
5450 | args.Message = Utils.BytesToString(msg); | 5517 | args.Message = Utils.BytesToString(msg); |
5451 | args.Type = ChatTypeEnum.Shout; | 5518 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5452 | args.Position = new Vector3(); | 5519 | args.Position = new Vector3(); |
5453 | args.Scene = Scene; | 5520 | args.Scene = Scene; |
5454 | args.Sender = this; | 5521 | args.Sender = this; |
@@ -9420,7 +9487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9420 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9487 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9421 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9488 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9422 | UpdateMuteListEntry.MuteData.MuteType, | 9489 | UpdateMuteListEntry.MuteData.MuteType, |
9423 | UpdateMuteListEntry.AgentData.AgentID); | 9490 | UpdateMuteListEntry.MuteData.MuteFlags); |
9424 | return true; | 9491 | return true; |
9425 | } | 9492 | } |
9426 | return false; | 9493 | return false; |
@@ -9435,8 +9502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9435 | { | 9502 | { |
9436 | handlerRemoveMuteListEntry(this, | 9503 | handlerRemoveMuteListEntry(this, |
9437 | RemoveMuteListEntry.MuteData.MuteID, | 9504 | RemoveMuteListEntry.MuteData.MuteID, |
9438 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9505 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9439 | RemoveMuteListEntry.AgentData.AgentID); | ||
9440 | return true; | 9506 | return true; |
9441 | } | 9507 | } |
9442 | return false; | 9508 | return false; |
@@ -9484,6 +9550,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9484 | { | 9550 | { |
9485 | return true; | 9551 | return true; |
9486 | } | 9552 | } |
9553 | |||
9554 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9555 | { | ||
9556 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9557 | |||
9558 | #region Packet Session and User Check | ||
9559 | if (m_checkPackets) | ||
9560 | { | ||
9561 | if (packet.AgentData.SessionID != SessionId || | ||
9562 | packet.AgentData.AgentID != AgentId) | ||
9563 | return true; | ||
9564 | } | ||
9565 | #endregion | ||
9566 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9567 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9568 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9569 | { | ||
9570 | InventoryItemBase b = new InventoryItemBase(); | ||
9571 | b.ID = n.OldItemID; | ||
9572 | b.Folder = n.OldFolderID; | ||
9573 | items.Add(b); | ||
9574 | } | ||
9575 | |||
9576 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9577 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9578 | { | ||
9579 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9580 | } | ||
9581 | |||
9582 | return true; | ||
9583 | } | ||
9487 | 9584 | ||
9488 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9585 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9489 | { | 9586 | { |
@@ -9910,6 +10007,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9910 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10007 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
9911 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10008 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
9912 | 10009 | ||
10010 | Scene scene = (Scene)m_scene; | ||
10011 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10012 | { | ||
10013 | ScenePresence p; | ||
10014 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10015 | { | ||
10016 | if (p.GodLevel >= 200) | ||
10017 | { | ||
10018 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10019 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10020 | } | ||
10021 | } | ||
10022 | } | ||
10023 | |||
9913 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10024 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
9914 | } | 10025 | } |
9915 | return true; | 10026 | return true; |
@@ -10482,11 +10593,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10482 | 10593 | ||
10483 | StartLure handlerStartLure = OnStartLure; | 10594 | StartLure handlerStartLure = OnStartLure; |
10484 | if (handlerStartLure != null) | 10595 | if (handlerStartLure != null) |
10485 | handlerStartLure(startLureRequest.Info.LureType, | 10596 | { |
10486 | Utils.BytesToString( | 10597 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10487 | startLureRequest.Info.Message), | 10598 | { |
10488 | startLureRequest.TargetData[0].TargetID, | 10599 | handlerStartLure(startLureRequest.Info.LureType, |
10489 | this); | 10600 | Utils.BytesToString( |
10601 | startLureRequest.Info.Message), | ||
10602 | startLureRequest.TargetData[i].TargetID, | ||
10603 | this); | ||
10604 | } | ||
10605 | } | ||
10490 | return true; | 10606 | return true; |
10491 | } | 10607 | } |
10492 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10608 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10981,7 +11097,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10981 | { | 11097 | { |
10982 | // It's a ghost! tell the client to delete it from view. | 11098 | // It's a ghost! tell the client to delete it from view. |
10983 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11099 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
10984 | localId); | 11100 | new List<uint>() { localId }); |
10985 | } | 11101 | } |
10986 | else | 11102 | else |
10987 | { | 11103 | { |
@@ -11354,22 +11470,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11354 | /// <param name="Pack">OpenMetaverse.packet</param> | 11470 | /// <param name="Pack">OpenMetaverse.packet</param> |
11355 | public void ProcessInPacket(Packet packet) | 11471 | public void ProcessInPacket(Packet packet) |
11356 | { | 11472 | { |
11357 | if (m_debugPacketLevel > 0) | 11473 | if (m_debugPacketLevel >= 255) |
11358 | { | 11474 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11359 | bool outputPacket = true; | ||
11360 | |||
11361 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11362 | outputPacket = false; | ||
11363 | |||
11364 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11365 | outputPacket = false; | ||
11366 | |||
11367 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11368 | outputPacket = false; | ||
11369 | |||
11370 | if (outputPacket) | ||
11371 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11372 | } | ||
11373 | 11475 | ||
11374 | if (!ProcessPacketMethod(packet)) | 11476 | if (!ProcessPacketMethod(packet)) |
11375 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11477 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11611,7 +11713,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11611 | 11713 | ||
11612 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11714 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11613 | 11715 | ||
11716 | |||
11717 | //Note, the bool returned from the below function is useless since it is always false. | ||
11614 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11718 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11719 | |||
11615 | } | 11720 | } |
11616 | 11721 | ||
11617 | /// <summary> | 11722 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 65a8fe3..d6159cd 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -151,6 +151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
151 | 151 | ||
152 | private int m_defaultRTO = 3000; | 152 | private int m_defaultRTO = 3000; |
153 | private int m_maxRTO = 60000; | 153 | private int m_maxRTO = 60000; |
154 | public bool m_deliverPackets = true; | ||
154 | 155 | ||
155 | /// <summary> | 156 | /// <summary> |
156 | /// Default constructor | 157 | /// Default constructor |
@@ -418,6 +419,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
418 | if (category >= 0 && category < m_packetOutboxes.Length) | 419 | if (category >= 0 && category < m_packetOutboxes.Length) |
419 | { | 420 | { |
420 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 421 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
422 | |||
423 | if (m_deliverPackets == false) | ||
424 | { | ||
425 | queue.Enqueue(packet); | ||
426 | return true; | ||
427 | } | ||
428 | |||
421 | TokenBucket bucket = m_throttleCategories[category]; | 429 | TokenBucket bucket = m_throttleCategories[category]; |
422 | 430 | ||
423 | if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength)) | 431 | if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength)) |
@@ -457,6 +465,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
457 | /// <returns>True if any packets were sent, otherwise false</returns> | 465 | /// <returns>True if any packets were sent, otherwise false</returns> |
458 | public bool DequeueOutgoing() | 466 | public bool DequeueOutgoing() |
459 | { | 467 | { |
468 | if (m_deliverPackets == false) return false; | ||
469 | |||
460 | OutgoingPacket packet; | 470 | OutgoingPacket packet; |
461 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 471 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
462 | TokenBucket bucket; | 472 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 583214c..c865c0f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -960,7 +960,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
961 | { | 961 | { |
962 | client.IsLoggingOut = true; | 962 | client.IsLoggingOut = true; |
963 | client.Close(); | 963 | client.Close(false); |
964 | } | 964 | } |
965 | } | 965 | } |
966 | 966 | ||
@@ -972,6 +972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
972 | 972 | ||
973 | while (base.IsRunning) | 973 | while (base.IsRunning) |
974 | { | 974 | { |
975 | m_scene.ThreadAlive(1); | ||
975 | try | 976 | try |
976 | { | 977 | { |
977 | IncomingPacket incomingPacket = null; | 978 | IncomingPacket incomingPacket = null; |
@@ -1014,6 +1015,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1014 | 1015 | ||
1015 | while (base.IsRunning) | 1016 | while (base.IsRunning) |
1016 | { | 1017 | { |
1018 | m_scene.ThreadAlive(2); | ||
1017 | try | 1019 | try |
1018 | { | 1020 | { |
1019 | m_packetSent = false; | 1021 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index 0a8331f..91e3d20 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | this.parent = parent; | 133 | this.parent = parent; |
134 | MaxBurst = maxBurst; | 134 | MaxBurst = maxBurst; |
135 | DripRate = dripRate; | 135 | DripRate = dripRate; |
136 | lastDrip = Environment.TickCount & Int32.MaxValue; | 136 | lastDrip = Environment.TickCount; |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
144 | /// the bucket, otherwise false</returns> | 144 | /// the bucket, otherwise false</returns> |
145 | public bool RemoveTokens(int amount) | 145 | public bool RemoveTokens(int amount) |
146 | { | 146 | { |
147 | bool dummy; | ||
148 | return RemoveTokens(amount, out dummy); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Remove a given number of tokens from the bucket | ||
153 | /// </summary> | ||
154 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
155 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
156 | /// during this call, otherwise false</param> | ||
157 | /// <returns>True if the requested number of tokens were removed from | ||
158 | /// the bucket, otherwise false</returns> | ||
159 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
160 | { | ||
161 | if (maxBurst == 0) | 147 | if (maxBurst == 0) |
162 | { | 148 | { |
163 | dripSucceeded = true; | ||
164 | return true; | 149 | return true; |
165 | } | 150 | } |
166 | 151 | ||
167 | dripSucceeded = Drip(); | 152 | if (amount > maxBurst) |
168 | |||
169 | if (content - amount >= 0) | ||
170 | { | 153 | { |
171 | if (parent != null && !parent.RemoveTokens(amount)) | 154 | throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst); |
172 | return false; | 155 | } |
173 | 156 | ||
174 | content -= amount; | 157 | Drip(); |
175 | return true; | 158 | |
159 | if (content < amount) | ||
160 | { | ||
161 | return false; | ||
176 | } | 162 | } |
177 | else | 163 | |
164 | if (parent != null && !parent.RemoveTokens(amount)) | ||
178 | { | 165 | { |
179 | return false; | 166 | return false; |
180 | } | 167 | } |
168 | |||
169 | content -= amount; | ||
170 | return true; | ||
181 | } | 171 | } |
182 | 172 | ||
183 | /// <summary> | 173 | /// <summary> |
@@ -193,30 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | content = maxBurst; | 183 | content = maxBurst; |
194 | return true; | 184 | return true; |
195 | } | 185 | } |
196 | else | ||
197 | { | ||
198 | int now = Environment.TickCount & Int32.MaxValue; | ||
199 | int deltaMS = now - lastDrip; | ||
200 | |||
201 | if (deltaMS <= 0) | ||
202 | { | ||
203 | if (deltaMS < 0) | ||
204 | lastDrip = now; | ||
205 | return false; | ||
206 | } | ||
207 | 186 | ||
208 | int dripAmount = deltaMS * tokensPerMS; | 187 | int now = Environment.TickCount; |
188 | int deltaMS = now - lastDrip; | ||
189 | lastDrip = now; | ||
209 | 190 | ||
210 | content = Math.Min(content + dripAmount, maxBurst); | 191 | if (deltaMS <= 0) |
211 | lastDrip = now; | 192 | { |
212 | 193 | return false; | |
213 | if (dripAmount < 0 || content < 0) | 194 | } |
214 | // sim has been idle for too long, integer has overflown | ||
215 | // previous calculation is meaningless, let's put it at correct max | ||
216 | content = maxBurst; | ||
217 | 195 | ||
218 | return true; | 196 | long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content; |
197 | if (dripAmount > maxBurst) | ||
198 | { | ||
199 | dripAmount = maxBurst; | ||
219 | } | 200 | } |
201 | content = (int)dripAmount; | ||
202 | return true; | ||
220 | } | 203 | } |
221 | } | 204 | } |
222 | } | 205 | } |