diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | 28 |
2 files changed, 38 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 1e8bbb8..6129e10 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3590,7 +3590,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3590 | // Remove the update packet from the list of packets waiting for acknowledgement | 3590 | // Remove the update packet from the list of packets waiting for acknowledgement |
3591 | // because we are requeuing the list of updates. They will be resent in new packets | 3591 | // because we are requeuing the list of updates. They will be resent in new packets |
3592 | // with the most recent state and priority. | 3592 | // with the most recent state and priority. |
3593 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber, 0, true); | 3593 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); |
3594 | |||
3595 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | ||
3596 | Interlocked.Increment(ref m_udpClient.PacketsResent); | ||
3597 | |||
3594 | foreach (EntityUpdate update in updates) | 3598 | foreach (EntityUpdate update in updates) |
3595 | ResendPrimUpdate(update); | 3599 | ResendPrimUpdate(update); |
3596 | } | 3600 | } |
@@ -4038,7 +4042,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4038 | // Remove the update packet from the list of packets waiting for acknowledgement | 4042 | // Remove the update packet from the list of packets waiting for acknowledgement |
4039 | // because we are requeuing the list of updates. They will be resent in new packets | 4043 | // because we are requeuing the list of updates. They will be resent in new packets |
4040 | // with the most recent state. | 4044 | // with the most recent state. |
4041 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber, 0, true); | 4045 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); |
4046 | |||
4047 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | ||
4048 | Interlocked.Increment(ref m_udpClient.PacketsResent); | ||
4049 | |||
4042 | foreach (ObjectPropertyUpdate update in updates) | 4050 | foreach (ObjectPropertyUpdate update in updates) |
4043 | ResendPropertyUpdate(update); | 4051 | ResendPropertyUpdate(update); |
4044 | } | 4052 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index b170964..90a87fa 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -83,6 +83,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
83 | 83 | ||
84 | /// <summary> | 84 | /// <summary> |
85 | /// Marks a packet as acknowledged | 85 | /// Marks a packet as acknowledged |
86 | /// This method is used when an acknowledgement is received from the network for a previously | ||
87 | /// sent packet. Effects of removal this way are to update unacked byte count, adjust RTT | ||
88 | /// and increase throttle to the coresponding client. | ||
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="sequenceNumber">Sequence number of the packet to | 90 | /// <param name="sequenceNumber">Sequence number of the packet to |
88 | /// acknowledge</param> | 91 | /// acknowledge</param> |
@@ -95,6 +98,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
95 | } | 98 | } |
96 | 99 | ||
97 | /// <summary> | 100 | /// <summary> |
101 | /// Marks a packet as no longer needing acknowledgement without a received acknowledgement. | ||
102 | /// This method is called when a packet expires and we no longer need an acknowledgement. | ||
103 | /// When some reliable packet types expire, they are handled in a way other than simply | ||
104 | /// resending them. The only effect of removal this way is to update unacked byte count. | ||
105 | /// </summary> | ||
106 | /// <param name="sequenceNumber">Sequence number of the packet to | ||
107 | /// acknowledge</param> | ||
108 | /// <remarks>The packet is removed from the collection immediately. | ||
109 | /// This function is not threadsafe. It must be called by the thread calling GetExpiredPackets.</remarks> | ||
110 | public void Remove(uint sequenceNumber) | ||
111 | { | ||
112 | OutgoingPacket removedPacket; | ||
113 | if (m_packets.TryGetValue(sequenceNumber, out removedPacket)) | ||
114 | { | ||
115 | if (removedPacket != null) | ||
116 | { | ||
117 | m_packets.Remove(sequenceNumber); | ||
118 | |||
119 | // Update stats | ||
120 | Interlocked.Add(ref removedPacket.Client.UnackedBytes, -removedPacket.Buffer.DataLength); | ||
121 | } | ||
122 | } | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
98 | /// Returns a list of all of the packets with a TickCount older than | 126 | /// Returns a list of all of the packets with a TickCount older than |
99 | /// the specified timeout | 127 | /// the specified timeout |
100 | /// </summary> | 128 | /// </summary> |