diff options
Diffstat (limited to '')
14 files changed, 2785 insertions, 1085 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 185f9ce..c705f10 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap; | |||
53 | namespace OpenSim.Region.ClientStack.Linden | 54 | namespace OpenSim.Region.ClientStack.Linden |
54 | { | 55 | { |
55 | public delegate void UpLoadedAsset( | 56 | public delegate void UpLoadedAsset( |
56 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
57 | byte[] data, string inventoryType, string assetType); | 58 | byte[] data, string inventoryType, string assetType, |
59 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
60 | bool IsAtestUpload, ref string error); | ||
58 | 61 | ||
59 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 62 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
60 | 63 | ||
61 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 64 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
62 | 65 | ||
63 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 66 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
64 | 67 | ||
65 | public delegate void NewAsset(AssetBase asset); | 68 | public delegate void NewAsset(AssetBase asset); |
66 | 69 | ||
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
86 | 89 | ||
87 | private Scene m_Scene; | 90 | private Scene m_Scene; |
88 | private Caps m_HostCapsObj; | 91 | private Caps m_HostCapsObj; |
92 | private ModelCost m_ModelCost; | ||
89 | 93 | ||
90 | private static readonly string m_requestPath = "0000/"; | 94 | private static readonly string m_requestPath = "0000/"; |
91 | // private static readonly string m_mapLayerPath = "0001/"; | 95 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 100 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 101 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 102 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 103 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
104 | private static readonly string m_getObjectCostPath = "0102/"; | ||
105 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
106 | |||
100 | 107 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 108 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 109 | // receive capability calls |
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
111 | private IAssetService m_assetService; | 118 | private IAssetService m_assetService; |
112 | private bool m_dumpAssetsToFile = false; | 119 | private bool m_dumpAssetsToFile = false; |
113 | private string m_regionName; | 120 | private string m_regionName; |
121 | |||
114 | private int m_levelUpload = 0; | 122 | private int m_levelUpload = 0; |
115 | 123 | ||
124 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
125 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
126 | |||
127 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
128 | // may not be visible till relog | ||
129 | |||
130 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
131 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
132 | |||
133 | private float m_PrimScaleMin = 0.001f; | ||
134 | |||
135 | private enum FileAgentInventoryState : int | ||
136 | { | ||
137 | idle = 0, | ||
138 | processRequest = 1, | ||
139 | waitUpload = 2, | ||
140 | processUpload = 3 | ||
141 | } | ||
142 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
143 | |||
116 | public BunchOfCaps(Scene scene, Caps caps) | 144 | public BunchOfCaps(Scene scene, Caps caps) |
117 | { | 145 | { |
118 | m_Scene = scene; | 146 | m_Scene = scene; |
119 | m_HostCapsObj = caps; | 147 | m_HostCapsObj = caps; |
148 | |||
149 | // create a model upload cost provider | ||
150 | m_ModelCost = new ModelCost(); | ||
151 | // tell it about scene object limits | ||
152 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
153 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
154 | |||
155 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
156 | // m_ModelCost.PrimScaleMin = ?? | ||
157 | |||
158 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
159 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
160 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
161 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
162 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
163 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
164 | |||
120 | IConfigSource config = m_Scene.Config; | 165 | IConfigSource config = m_Scene.Config; |
121 | if (config != null) | 166 | if (config != null) |
122 | { | 167 | { |
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
131 | { | 176 | { |
132 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 177 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
133 | } | 178 | } |
179 | // economy for model upload | ||
180 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
181 | if (EconomyConfig != null) | ||
182 | { | ||
183 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
184 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
185 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
186 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
187 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
188 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
189 | |||
190 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
191 | |||
192 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
193 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
194 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
195 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
196 | if (testcreator != "") | ||
197 | { | ||
198 | UUID id; | ||
199 | UUID.TryParse(testcreator, out id); | ||
200 | if (id != null) | ||
201 | m_testAssetsCreatorID = id; | ||
202 | } | ||
203 | |||
204 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
205 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
206 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
207 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
208 | m_ModelCost.bytecost = modelMeshByteCost; | ||
209 | } | ||
134 | } | 210 | } |
135 | 211 | ||
136 | m_assetService = m_Scene.AssetService; | 212 | m_assetService = m_Scene.AssetService; |
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
142 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 218 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
143 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 219 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
144 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 220 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
221 | |||
222 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
145 | } | 223 | } |
146 | 224 | ||
147 | /// <summary> | 225 | /// <summary> |
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
187 | { | 265 | { |
188 | try | 266 | try |
189 | { | 267 | { |
190 | // I don't think this one works... | ||
191 | m_HostCapsObj.RegisterHandler( | 268 | m_HostCapsObj.RegisterHandler( |
192 | "NewFileAgentInventory", | 269 | "NewFileAgentInventory", |
193 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 270 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 281 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
205 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 282 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
206 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
284 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
285 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
286 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
287 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
288 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
289 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
207 | 290 | ||
208 | m_HostCapsObj.RegisterHandler( | 291 | m_HostCapsObj.RegisterHandler( |
209 | "CopyInventoryFromNotecard", | 292 | "CopyInventoryFromNotecard", |
@@ -385,62 +468,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
385 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 468 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
386 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 469 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
387 | 470 | ||
471 | // start by getting the client | ||
472 | IClientAPI client = null; | ||
473 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
474 | |||
475 | // check current state so we only have one service at a time | ||
476 | lock (m_ModelCost) | ||
477 | { | ||
478 | switch (m_FileAgentInventoryState) | ||
479 | { | ||
480 | case FileAgentInventoryState.processRequest: | ||
481 | case FileAgentInventoryState.processUpload: | ||
482 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
483 | resperror.message = "Uploader busy processing previus request"; | ||
484 | resperror.identifier = UUID.Zero; | ||
485 | |||
486 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
487 | errorResponse.uploader = ""; | ||
488 | errorResponse.state = "error"; | ||
489 | errorResponse.error = resperror; | ||
490 | return errorResponse; | ||
491 | break; | ||
492 | case FileAgentInventoryState.waitUpload: | ||
493 | // todo stop current uploader server | ||
494 | break; | ||
495 | case FileAgentInventoryState.idle: | ||
496 | default: | ||
497 | break; | ||
498 | } | ||
499 | |||
500 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
501 | } | ||
502 | |||
503 | int cost = 0; | ||
504 | int nreqtextures = 0; | ||
505 | int nreqmeshs= 0; | ||
506 | int nreqinstances = 0; | ||
507 | bool IsAtestUpload = false; | ||
508 | |||
509 | string assetName = llsdRequest.name; | ||
510 | |||
511 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
512 | |||
388 | if (llsdRequest.asset_type == "texture" || | 513 | if (llsdRequest.asset_type == "texture" || |
389 | llsdRequest.asset_type == "animation" || | 514 | llsdRequest.asset_type == "animation" || |
515 | llsdRequest.asset_type == "mesh" || | ||
390 | llsdRequest.asset_type == "sound") | 516 | llsdRequest.asset_type == "sound") |
391 | { | 517 | { |
392 | ScenePresence avatar = null; | 518 | ScenePresence avatar = null; |
393 | IClientAPI client = null; | ||
394 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 519 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
395 | 520 | ||
396 | // check user level | 521 | // check user level |
397 | if (avatar != null) | 522 | if (avatar != null) |
398 | { | 523 | { |
399 | client = avatar.ControllingClient; | ||
400 | |||
401 | if (avatar.UserLevel < m_levelUpload) | 524 | if (avatar.UserLevel < m_levelUpload) |
402 | { | 525 | { |
403 | if (client != null) | 526 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
404 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 527 | resperror.message = "Insufficient permissions to upload"; |
528 | resperror.identifier = UUID.Zero; | ||
405 | 529 | ||
406 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 530 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
407 | errorResponse.uploader = ""; | 531 | errorResponse.uploader = ""; |
408 | errorResponse.state = "error"; | 532 | errorResponse.state = "error"; |
533 | errorResponse.error = resperror; | ||
534 | lock (m_ModelCost) | ||
535 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
409 | return errorResponse; | 536 | return errorResponse; |
410 | } | 537 | } |
411 | } | 538 | } |
412 | 539 | ||
413 | // check funds | 540 | // check test upload and funds |
414 | if (client != null) | 541 | if (client != null) |
415 | { | 542 | { |
416 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 543 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
417 | 544 | ||
545 | int baseCost = 0; | ||
418 | if (mm != null) | 546 | if (mm != null) |
547 | baseCost = mm.UploadCharge; | ||
548 | |||
549 | string warning = String.Empty; | ||
550 | |||
551 | if (llsdRequest.asset_type == "mesh") | ||
419 | { | 552 | { |
420 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 553 | string error; |
554 | int modelcost; | ||
555 | |||
556 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
557 | meshcostdata, out error, ref warning)) | ||
421 | { | 558 | { |
422 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 559 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
560 | resperror.message = error; | ||
561 | resperror.identifier = UUID.Zero; | ||
423 | 562 | ||
424 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 563 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
425 | errorResponse.uploader = ""; | 564 | errorResponse.uploader = ""; |
426 | errorResponse.state = "error"; | 565 | errorResponse.state = "error"; |
566 | errorResponse.error = resperror; | ||
567 | |||
568 | lock (m_ModelCost) | ||
569 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
427 | return errorResponse; | 570 | return errorResponse; |
428 | } | 571 | } |
572 | cost = modelcost; | ||
429 | } | 573 | } |
574 | else | ||
575 | { | ||
576 | cost = baseCost; | ||
577 | } | ||
578 | |||
579 | if (cost > 0 && mm != null) | ||
580 | { | ||
581 | // check for test upload | ||
582 | |||
583 | if (m_ForceFreeTestUpload) // all are test | ||
584 | { | ||
585 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
586 | assetName = "TEST-" + assetName; | ||
587 | |||
588 | IsAtestUpload = true; | ||
589 | } | ||
590 | |||
591 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
592 | { | ||
593 | |||
594 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
595 | } | ||
596 | |||
597 | |||
598 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
599 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
600 | |||
601 | // check funds | ||
602 | else | ||
603 | { | ||
604 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
605 | { | ||
606 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
607 | resperror.message = "Insuficient funds"; | ||
608 | resperror.identifier = UUID.Zero; | ||
609 | |||
610 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
611 | errorResponse.uploader = ""; | ||
612 | errorResponse.state = "error"; | ||
613 | errorResponse.error = resperror; | ||
614 | lock (m_ModelCost) | ||
615 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
616 | return errorResponse; | ||
617 | } | ||
618 | } | ||
619 | } | ||
620 | |||
621 | if (client != null && warning != String.Empty) | ||
622 | client.SendAgentAlertMessage(warning, true); | ||
430 | } | 623 | } |
431 | } | 624 | } |
432 | 625 | ||
433 | string assetName = llsdRequest.name; | ||
434 | string assetDes = llsdRequest.description; | 626 | string assetDes = llsdRequest.description; |
435 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 627 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
436 | UUID newAsset = UUID.Random(); | 628 | UUID newAsset = UUID.Random(); |
437 | UUID newInvItem = UUID.Random(); | 629 | UUID newInvItem = UUID.Random(); |
438 | UUID parentFolder = llsdRequest.folder_id; | 630 | UUID parentFolder = llsdRequest.folder_id; |
439 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 631 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
632 | UUID texturesFolder = UUID.Zero; | ||
633 | |||
634 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
635 | texturesFolder = llsdRequest.texture_folder_id; | ||
440 | 636 | ||
441 | AssetUploader uploader = | 637 | AssetUploader uploader = |
442 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 638 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
443 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 639 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
640 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
444 | 641 | ||
445 | m_HostCapsObj.HttpListener.AddStreamHandler( | 642 | m_HostCapsObj.HttpListener.AddStreamHandler( |
446 | new BinaryStreamHandler( | 643 | new BinaryStreamHandler( |
@@ -458,10 +655,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
458 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 655 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
459 | uploaderPath; | 656 | uploaderPath; |
460 | 657 | ||
658 | |||
461 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 659 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
462 | uploadResponse.uploader = uploaderURL; | 660 | uploadResponse.uploader = uploaderURL; |
463 | uploadResponse.state = "upload"; | 661 | uploadResponse.state = "upload"; |
662 | uploadResponse.upload_price = (int)cost; | ||
663 | |||
664 | if (llsdRequest.asset_type == "mesh") | ||
665 | { | ||
666 | uploadResponse.data = meshcostdata; | ||
667 | } | ||
668 | |||
464 | uploader.OnUpLoad += UploadCompleteHandler; | 669 | uploader.OnUpLoad += UploadCompleteHandler; |
670 | |||
671 | lock (m_ModelCost) | ||
672 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
673 | |||
465 | return uploadResponse; | 674 | return uploadResponse; |
466 | } | 675 | } |
467 | 676 | ||
@@ -473,8 +682,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
473 | /// <param name="data"></param> | 682 | /// <param name="data"></param> |
474 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 683 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
475 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 684 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
476 | string assetType) | 685 | string assetType, int cost, |
686 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
687 | bool IsAtestUpload, ref string error) | ||
477 | { | 688 | { |
689 | |||
690 | lock (m_ModelCost) | ||
691 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
692 | |||
478 | m_log.DebugFormat( | 693 | m_log.DebugFormat( |
479 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 694 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
480 | assetID, inventoryItem, inventoryType, assetType); | 695 | assetID, inventoryItem, inventoryType, assetType); |
@@ -482,117 +697,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
482 | sbyte assType = 0; | 697 | sbyte assType = 0; |
483 | sbyte inType = 0; | 698 | sbyte inType = 0; |
484 | 699 | ||
700 | IClientAPI client = null; | ||
701 | |||
702 | UUID owner_id = m_HostCapsObj.AgentID; | ||
703 | UUID creatorID; | ||
704 | |||
705 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
706 | |||
707 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
708 | |||
709 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
710 | creatorID = m_testAssetsCreatorID; | ||
711 | else | ||
712 | creatorID = owner_id; | ||
713 | |||
714 | string creatorIDstr = creatorID.ToString(); | ||
715 | |||
716 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
717 | if (mm != null) | ||
718 | { | ||
719 | // make sure client still has enougth credit | ||
720 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
721 | { | ||
722 | error = "Insufficient funds."; | ||
723 | return; | ||
724 | } | ||
725 | } | ||
726 | |||
727 | // strings to types | ||
485 | if (inventoryType == "sound") | 728 | if (inventoryType == "sound") |
486 | { | 729 | { |
487 | inType = 1; | 730 | inType = (sbyte)InventoryType.Sound; |
488 | assType = 1; | 731 | assType = (sbyte)AssetType.Sound; |
489 | } | 732 | } |
490 | else if (inventoryType == "animation") | 733 | else if (inventoryType == "animation") |
491 | { | 734 | { |
492 | inType = 19; | 735 | inType = (sbyte)InventoryType.Animation; |
493 | assType = 20; | 736 | assType = (sbyte)AssetType.Animation; |
494 | } | 737 | } |
495 | else if (inventoryType == "wearable") | 738 | else if (inventoryType == "wearable") |
496 | { | 739 | { |
497 | inType = 18; | 740 | inType = (sbyte)InventoryType.Wearable; |
498 | switch (assetType) | 741 | switch (assetType) |
499 | { | 742 | { |
500 | case "bodypart": | 743 | case "bodypart": |
501 | assType = 13; | 744 | assType = (sbyte)AssetType.Bodypart; |
502 | break; | 745 | break; |
503 | case "clothing": | 746 | case "clothing": |
504 | assType = 5; | 747 | assType = (sbyte)AssetType.Clothing; |
505 | break; | 748 | break; |
506 | } | 749 | } |
507 | } | 750 | } |
508 | else if (inventoryType == "object") | 751 | else if (inventoryType == "object") |
509 | { | 752 | { |
510 | inType = (sbyte)InventoryType.Object; | 753 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
511 | assType = (sbyte)AssetType.Object; | ||
512 | |||
513 | List<Vector3> positions = new List<Vector3>(); | ||
514 | List<Quaternion> rotations = new List<Quaternion>(); | ||
515 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
516 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
517 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
518 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
519 | SceneObjectGroup grp = null; | ||
520 | |||
521 | List<UUID> textures = new List<UUID>(); | ||
522 | for (int i = 0; i < texture_list.Count; i++) | ||
523 | { | 754 | { |
524 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 755 | inType = (sbyte)InventoryType.Object; |
525 | textureAsset.Data = texture_list[i].AsBinary(); | 756 | assType = (sbyte)AssetType.Object; |
526 | m_assetService.Store(textureAsset); | ||
527 | textures.Add(textureAsset.FullID); | ||
528 | } | ||
529 | 757 | ||
530 | for (int i = 0; i < mesh_list.Count; i++) | 758 | List<Vector3> positions = new List<Vector3>(); |
531 | { | 759 | List<Quaternion> rotations = new List<Quaternion>(); |
532 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 760 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
761 | |||
762 | // compare and get updated information | ||
533 | 763 | ||
534 | Primitive.TextureEntry textureEntry | 764 | bool mismatchError = true; |
535 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
536 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
537 | 765 | ||
538 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 766 | while (mismatchError) |
539 | for (uint face = 0; face < face_list.Count; face++) | ||
540 | { | 767 | { |
541 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 768 | mismatchError = false; |
542 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 769 | } |
543 | if(faceMap.ContainsKey("fullbright")) | ||
544 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
545 | if (faceMap.ContainsKey ("diffuse_color")) | ||
546 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
547 | 770 | ||
548 | int textureNum = faceMap["image"].AsInteger(); | 771 | if (mismatchError) |
549 | float imagerot = faceMap["imagerot"].AsInteger(); | 772 | { |
550 | float offsets = (float)faceMap["offsets"].AsReal(); | 773 | error = "Upload and fee estimation information don't match"; |
551 | float offsett = (float)faceMap["offsett"].AsReal(); | 774 | lock (m_ModelCost) |
552 | float scales = (float)faceMap["scales"].AsReal(); | 775 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
553 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
554 | 776 | ||
555 | if(imagerot != 0) | 777 | return; |
556 | f.Rotation = imagerot; | 778 | } |
557 | 779 | ||
558 | if(offsets != 0) | 780 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
559 | f.OffsetU = offsets; | 781 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
782 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
783 | SceneObjectGroup grp = null; | ||
560 | 784 | ||
561 | if (offsett != 0) | 785 | // create and store texture assets |
562 | f.OffsetV = offsett; | 786 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
787 | texturesFolder != UUID.Zero); | ||
563 | 788 | ||
564 | if (scales != 0) | ||
565 | f.RepeatU = scales; | ||
566 | 789 | ||
567 | if (scalet != 0) | 790 | List<UUID> textures = new List<UUID>(); |
568 | f.RepeatV = scalet; | ||
569 | 791 | ||
570 | if (textures.Count > textureNum) | 792 | |
571 | f.TextureID = textures[textureNum]; | 793 | if (doTextInv) |
572 | else | 794 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
573 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
574 | 795 | ||
575 | textureEntry.FaceTextures[face] = f; | 796 | if(client == null) // don't put textures in inventory if there is no client |
797 | doTextInv = false; | ||
798 | |||
799 | for (int i = 0; i < texture_list.Count; i++) | ||
800 | { | ||
801 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
802 | textureAsset.Data = texture_list[i].AsBinary(); | ||
803 | if (istest) | ||
804 | textureAsset.Local = true; | ||
805 | m_assetService.Store(textureAsset); | ||
806 | textures.Add(textureAsset.FullID); | ||
807 | |||
808 | if (doTextInv) | ||
809 | { | ||
810 | string name = assetName; | ||
811 | if (name.Length > 25) | ||
812 | name = name.Substring(0, 24); | ||
813 | name += "_Texture#" + i.ToString(); | ||
814 | InventoryItemBase texitem = new InventoryItemBase(); | ||
815 | texitem.Owner = m_HostCapsObj.AgentID; | ||
816 | texitem.CreatorId = creatorIDstr; | ||
817 | texitem.CreatorData = String.Empty; | ||
818 | texitem.ID = UUID.Random(); | ||
819 | texitem.AssetID = textureAsset.FullID; | ||
820 | texitem.Description = "mesh model texture"; | ||
821 | texitem.Name = name; | ||
822 | texitem.AssetType = (int)AssetType.Texture; | ||
823 | texitem.InvType = (int)InventoryType.Texture; | ||
824 | texitem.Folder = texturesFolder; | ||
825 | |||
826 | texitem.CurrentPermissions | ||
827 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
828 | |||
829 | texitem.BasePermissions = (uint)PermissionMask.All; | ||
830 | texitem.EveryOnePermissions = 0; | ||
831 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
832 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
833 | |||
834 | m_Scene.AddInventoryItem(client, texitem); | ||
835 | texitem = null; | ||
836 | } | ||
837 | } | ||
838 | |||
839 | // create and store meshs assets | ||
840 | List<UUID> meshAssets = new List<UUID>(); | ||
841 | for (int i = 0; i < mesh_list.Count; i++) | ||
842 | { | ||
843 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
844 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
845 | if (istest) | ||
846 | meshAsset.Local = true; | ||
847 | m_assetService.Store(meshAsset); | ||
848 | meshAssets.Add(meshAsset.FullID); | ||
576 | } | 849 | } |
577 | 850 | ||
578 | pbs.TextureEntry = textureEntry.GetBytes(); | 851 | int skipedMeshs = 0; |
852 | // build prims from instances | ||
853 | for (int i = 0; i < instance_list.Count; i++) | ||
854 | { | ||
855 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
856 | |||
857 | // skip prims that are 2 small | ||
858 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
859 | |||
860 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
861 | { | ||
862 | skipedMeshs++; | ||
863 | continue; | ||
864 | } | ||
865 | |||
866 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
867 | |||
868 | Primitive.TextureEntry textureEntry | ||
869 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
870 | |||
871 | |||
872 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
873 | for (uint face = 0; face < face_list.Count; face++) | ||
874 | { | ||
875 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
876 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
877 | if (faceMap.ContainsKey("fullbright")) | ||
878 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
879 | if (faceMap.ContainsKey("diffuse_color")) | ||
880 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
881 | |||
882 | int textureNum = faceMap["image"].AsInteger(); | ||
883 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
884 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
885 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
886 | float scales = (float)faceMap["scales"].AsReal(); | ||
887 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
579 | 888 | ||
580 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 889 | if (imagerot != 0) |
581 | meshAsset.Data = mesh_list[i].AsBinary(); | 890 | f.Rotation = imagerot; |
582 | m_assetService.Store(meshAsset); | ||
583 | 891 | ||
584 | pbs.SculptEntry = true; | 892 | if (offsets != 0) |
585 | pbs.SculptTexture = meshAsset.FullID; | 893 | f.OffsetU = offsets; |
586 | pbs.SculptType = (byte)SculptType.Mesh; | ||
587 | pbs.SculptData = meshAsset.Data; | ||
588 | 894 | ||
589 | Vector3 position = inner_instance_list["position"].AsVector3(); | 895 | if (offsett != 0) |
590 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 896 | f.OffsetV = offsett; |
591 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 897 | |
898 | if (scales != 0) | ||
899 | f.RepeatU = scales; | ||
900 | |||
901 | if (scalet != 0) | ||
902 | f.RepeatV = scalet; | ||
903 | |||
904 | if (textures.Count > textureNum) | ||
905 | f.TextureID = textures[textureNum]; | ||
906 | else | ||
907 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
908 | |||
909 | textureEntry.FaceTextures[face] = f; | ||
910 | } | ||
911 | |||
912 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
913 | |||
914 | bool hasmesh = false; | ||
915 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
916 | { | ||
917 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
918 | if (meshAssets.Count > meshindx) | ||
919 | { | ||
920 | pbs.SculptEntry = true; | ||
921 | pbs.SculptType = (byte)SculptType.Mesh; | ||
922 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
923 | // data will be requested from asset on rez (i hope) | ||
924 | hasmesh = true; | ||
925 | } | ||
926 | } | ||
927 | |||
928 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
929 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
930 | |||
931 | // for now viwers do send fixed defaults | ||
932 | // but this may change | ||
933 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
934 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
935 | if(hasmesh) | ||
936 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
937 | // int material = inner_instance_list["material"].AsInteger(); | ||
938 | byte material = (byte)Material.Wood; | ||
592 | 939 | ||
593 | // no longer used - begin ------------------------ | 940 | // no longer used - begin ------------------------ |
594 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
595 | // int material = inner_instance_list["material"].AsInteger(); | ||
596 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 941 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
597 | 942 | ||
598 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 943 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -607,24 +952,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
607 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 952 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
608 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 953 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
609 | // no longer used - end ------------------------ | 954 | // no longer used - end ------------------------ |
955 | |||
956 | |||
957 | SceneObjectPart prim | ||
958 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
959 | |||
960 | prim.Scale = scale; | ||
961 | rotations.Add(rotation); | ||
962 | positions.Add(position); | ||
963 | prim.UUID = UUID.Random(); | ||
964 | prim.CreatorID = creatorID; | ||
965 | prim.OwnerID = owner_id; | ||
966 | prim.GroupID = UUID.Zero; | ||
967 | prim.LastOwnerID = creatorID; | ||
968 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
969 | |||
970 | if (grp == null) | ||
971 | prim.Name = assetName; | ||
972 | else | ||
973 | prim.Name = assetName + "#" + i.ToString(); | ||
610 | 974 | ||
611 | UUID owner_id = m_HostCapsObj.AgentID; | 975 | if (restrictPerms) |
976 | { | ||
977 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
978 | prim.EveryoneMask = 0; | ||
979 | prim.GroupMask = 0; | ||
980 | prim.NextOwnerMask = 0; | ||
981 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
982 | } | ||
612 | 983 | ||
613 | SceneObjectPart prim | 984 | if(istest) |
614 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 985 | prim.Description = "For testing only. Other uses are prohibited"; |
986 | else | ||
987 | prim.Description = ""; | ||
615 | 988 | ||
616 | prim.Scale = scale; | 989 | prim.Material = material; |
617 | prim.OffsetPosition = position; | 990 | prim.PhysicsShapeType = physicsShapeType; |
618 | rotations.Add(rotation); | ||
619 | positions.Add(position); | ||
620 | prim.UUID = UUID.Random(); | ||
621 | prim.CreatorID = owner_id; | ||
622 | prim.OwnerID = owner_id; | ||
623 | prim.GroupID = UUID.Zero; | ||
624 | prim.LastOwnerID = prim.OwnerID; | ||
625 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
626 | prim.Name = assetName; | ||
627 | prim.Description = ""; | ||
628 | 991 | ||
629 | // prim.BaseMask = (uint)base_mask; | 992 | // prim.BaseMask = (uint)base_mask; |
630 | // prim.EveryoneMask = (uint)everyone_mask; | 993 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -632,37 +995,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
632 | // prim.NextOwnerMask = (uint)next_owner_mask; | 995 | // prim.NextOwnerMask = (uint)next_owner_mask; |
633 | // prim.OwnerMask = (uint)owner_mask; | 996 | // prim.OwnerMask = (uint)owner_mask; |
634 | 997 | ||
635 | if (grp == null) | 998 | if (grp == null) |
636 | grp = new SceneObjectGroup(prim); | 999 | { |
637 | else | 1000 | grp = new SceneObjectGroup(prim); |
638 | grp.AddPart(prim); | 1001 | grp.LastOwnerID = creatorID; |
639 | } | 1002 | } |
1003 | else | ||
1004 | grp.AddPart(prim); | ||
1005 | } | ||
640 | 1006 | ||
641 | // Fix first link number | 1007 | Vector3 rootPos = positions[0]; |
642 | if (grp.Parts.Length > 1) | ||
643 | grp.RootPart.LinkNum++; | ||
644 | 1008 | ||
645 | Vector3 rootPos = positions[0]; | 1009 | if (grp.Parts.Length > 1) |
646 | grp.AbsolutePosition = rootPos; | 1010 | { |
647 | for (int i = 0; i < positions.Count; i++) | 1011 | // Fix first link number |
648 | { | 1012 | grp.RootPart.LinkNum++; |
649 | Vector3 offset = positions[i] - rootPos; | 1013 | |
650 | grp.Parts[i].OffsetPosition = offset; | 1014 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
1015 | Quaternion tmprot; | ||
1016 | Vector3 offset; | ||
1017 | |||
1018 | // fix children rotations and positions | ||
1019 | for (int i = 1; i < rotations.Count; i++) | ||
1020 | { | ||
1021 | tmprot = rotations[i]; | ||
1022 | tmprot = rootRotConj * tmprot; | ||
1023 | |||
1024 | grp.Parts[i].RotationOffset = tmprot; | ||
1025 | |||
1026 | offset = positions[i] - rootPos; | ||
1027 | |||
1028 | offset *= rootRotConj; | ||
1029 | grp.Parts[i].OffsetPosition = offset; | ||
1030 | } | ||
1031 | |||
1032 | grp.AbsolutePosition = rootPos; | ||
1033 | grp.UpdateGroupRotationR(rotations[0]); | ||
1034 | } | ||
1035 | else | ||
1036 | { | ||
1037 | grp.AbsolutePosition = rootPos; | ||
1038 | grp.UpdateGroupRotationR(rotations[0]); | ||
1039 | } | ||
1040 | |||
1041 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
651 | } | 1042 | } |
652 | 1043 | ||
653 | for (int i = 0; i < rotations.Count; i++) | 1044 | else // not a mesh model |
654 | { | 1045 | { |
655 | if (i != 0) | 1046 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
656 | grp.Parts[i].RotationOffset = rotations[i]; | 1047 | return; |
657 | } | 1048 | } |
658 | |||
659 | grp.UpdateGroupRotationR(rotations[0]); | ||
660 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
661 | } | 1049 | } |
662 | 1050 | ||
663 | AssetBase asset; | 1051 | AssetBase asset; |
664 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1052 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
665 | asset.Data = data; | 1053 | asset.Data = data; |
1054 | if (istest) | ||
1055 | asset.Local = true; | ||
666 | if (AddNewAsset != null) | 1056 | if (AddNewAsset != null) |
667 | AddNewAsset(asset); | 1057 | AddNewAsset(asset); |
668 | else if (m_assetService != null) | 1058 | else if (m_assetService != null) |
@@ -670,11 +1060,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
670 | 1060 | ||
671 | InventoryItemBase item = new InventoryItemBase(); | 1061 | InventoryItemBase item = new InventoryItemBase(); |
672 | item.Owner = m_HostCapsObj.AgentID; | 1062 | item.Owner = m_HostCapsObj.AgentID; |
673 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1063 | item.CreatorId = creatorIDstr; |
674 | item.CreatorData = String.Empty; | 1064 | item.CreatorData = String.Empty; |
675 | item.ID = inventoryItem; | 1065 | item.ID = inventoryItem; |
676 | item.AssetID = asset.FullID; | 1066 | item.AssetID = asset.FullID; |
677 | item.Description = assetDescription; | 1067 | if (istest) |
1068 | { | ||
1069 | item.Description = "For testing only. Other uses are prohibited"; | ||
1070 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1071 | } | ||
1072 | else | ||
1073 | item.Description = assetDescription; | ||
678 | item.Name = assetName; | 1074 | item.Name = assetName; |
679 | item.AssetType = assType; | 1075 | item.AssetType = assType; |
680 | item.InvType = inType; | 1076 | item.InvType = inType; |
@@ -682,18 +1078,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
682 | 1078 | ||
683 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1079 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
684 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1080 | // (owner) permissions. This becomes a problem if next permissions are changed. |
685 | item.CurrentPermissions | ||
686 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
687 | 1081 | ||
688 | item.BasePermissions = (uint)PermissionMask.All; | 1082 | if (restrictPerms) |
689 | item.EveryOnePermissions = 0; | 1083 | { |
690 | item.NextPermissions = (uint)PermissionMask.All; | 1084 | item.CurrentPermissions |
1085 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1086 | |||
1087 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1088 | item.EveryOnePermissions = 0; | ||
1089 | item.NextPermissions = 0; | ||
1090 | } | ||
1091 | else | ||
1092 | { | ||
1093 | item.CurrentPermissions | ||
1094 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1095 | |||
1096 | item.BasePermissions = (uint)PermissionMask.All; | ||
1097 | item.EveryOnePermissions = 0; | ||
1098 | item.NextPermissions = (uint)PermissionMask.All; | ||
1099 | } | ||
1100 | |||
691 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1101 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
692 | 1102 | ||
1103 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1104 | |||
693 | if (AddNewInventoryItem != null) | 1105 | if (AddNewInventoryItem != null) |
694 | { | 1106 | { |
695 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1107 | if (istest) |
1108 | { | ||
1109 | m_Scene.AddInventoryItem(client, item); | ||
1110 | /* | ||
1111 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1112 | if (client != null) | ||
1113 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1114 | */ | ||
1115 | } | ||
1116 | else | ||
1117 | { | ||
1118 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1119 | if (client != null) | ||
1120 | { | ||
1121 | // let users see anything.. i don't so far | ||
1122 | string str; | ||
1123 | if (cost > 0) | ||
1124 | // dont remember where is money unit name to put here | ||
1125 | str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1126 | else | ||
1127 | str = "Upload complete"; | ||
1128 | client.SendAgentAlertMessage(str, true); | ||
1129 | } | ||
1130 | } | ||
696 | } | 1131 | } |
1132 | |||
1133 | lock (m_ModelCost) | ||
1134 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
697 | } | 1135 | } |
698 | 1136 | ||
699 | /// <summary> | 1137 | /// <summary> |
@@ -854,10 +1292,159 @@ namespace OpenSim.Region.ClientStack.Linden | |||
854 | response["int_response_code"] = 200; | 1292 | response["int_response_code"] = 200; |
855 | return LLSDHelpers.SerialiseLLSDReply(response); | 1293 | return LLSDHelpers.SerialiseLLSDReply(response); |
856 | } | 1294 | } |
1295 | |||
1296 | public string GetObjectPhysicsData(string request, string path, | ||
1297 | string param, IOSHttpRequest httpRequest, | ||
1298 | IOSHttpResponse httpResponse) | ||
1299 | { | ||
1300 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1301 | OSDMap resp = new OSDMap(); | ||
1302 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1303 | |||
1304 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
1305 | { | ||
1306 | UUID uuid = object_ids[i].AsUUID(); | ||
1307 | |||
1308 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
1309 | if (obj != null) | ||
1310 | { | ||
1311 | OSDMap object_data = new OSDMap(); | ||
1312 | |||
1313 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
1314 | object_data["Density"] = obj.Density; | ||
1315 | object_data["Friction"] = obj.Friction; | ||
1316 | object_data["Restitution"] = obj.Bounciness; | ||
1317 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
1318 | |||
1319 | resp[uuid.ToString()] = object_data; | ||
1320 | } | ||
1321 | } | ||
1322 | |||
1323 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1324 | return response; | ||
1325 | } | ||
1326 | |||
1327 | public string GetObjectCost(string request, string path, | ||
1328 | string param, IOSHttpRequest httpRequest, | ||
1329 | IOSHttpResponse httpResponse) | ||
1330 | { | ||
1331 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1332 | OSDMap resp = new OSDMap(); | ||
1333 | |||
1334 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1335 | |||
1336 | for (int i = 0; i < object_ids.Count; i++) | ||
1337 | { | ||
1338 | UUID uuid = object_ids[i].AsUUID(); | ||
1339 | |||
1340 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1341 | |||
1342 | if (part != null) | ||
1343 | { | ||
1344 | SceneObjectGroup grp = part.ParentGroup; | ||
1345 | if (grp != null) | ||
1346 | { | ||
1347 | float linksetCost; | ||
1348 | float linksetPhysCost; | ||
1349 | float partCost; | ||
1350 | float partPhysCost; | ||
1351 | |||
1352 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1353 | |||
1354 | OSDMap object_data = new OSDMap(); | ||
1355 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1356 | object_data["resource_cost"] = partCost; | ||
1357 | object_data["physics_cost"] = partPhysCost; | ||
1358 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1359 | |||
1360 | resp[uuid.ToString()] = object_data; | ||
1361 | } | ||
1362 | } | ||
1363 | } | ||
1364 | |||
1365 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1366 | return response; | ||
1367 | } | ||
1368 | |||
1369 | public string ResourceCostSelected(string request, string path, | ||
1370 | string param, IOSHttpRequest httpRequest, | ||
1371 | IOSHttpResponse httpResponse) | ||
1372 | { | ||
1373 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1374 | OSDMap resp = new OSDMap(); | ||
1375 | |||
1376 | |||
1377 | float phys=0; | ||
1378 | float stream=0; | ||
1379 | float simul=0; | ||
1380 | |||
1381 | if (req.ContainsKey("selected_roots")) | ||
1382 | { | ||
1383 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1384 | |||
1385 | // should go by SOG suming costs for all parts | ||
1386 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1387 | // FS calls per object so results are wrong guess fs bug | ||
1388 | for (int i = 0; i < object_ids.Count; i++) | ||
1389 | { | ||
1390 | UUID uuid = object_ids[i].AsUUID(); | ||
1391 | float Physc; | ||
1392 | float simulc; | ||
1393 | float streamc; | ||
1394 | |||
1395 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1396 | if (grp != null) | ||
1397 | { | ||
1398 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1399 | phys += Physc; | ||
1400 | stream += streamc; | ||
1401 | simul += simulc; | ||
1402 | } | ||
1403 | } | ||
1404 | } | ||
1405 | else if (req.ContainsKey("selected_prims")) | ||
1406 | { | ||
1407 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1408 | |||
1409 | // don't see in use in any of the 2 viewers | ||
1410 | // guess it should be for edit linked but... nothing | ||
1411 | // should go to SOP per part | ||
1412 | for (int i = 0; i < object_ids.Count; i++) | ||
1413 | { | ||
1414 | UUID uuid = object_ids[i].AsUUID(); | ||
1415 | |||
1416 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1417 | if (part != null) | ||
1418 | { | ||
1419 | phys += part.PhysicsCost; | ||
1420 | stream += part.StreamingCost; | ||
1421 | simul += part.SimulationCost; | ||
1422 | } | ||
1423 | } | ||
1424 | } | ||
1425 | |||
1426 | if (simul != 0) | ||
1427 | { | ||
1428 | OSDMap object_data = new OSDMap(); | ||
1429 | |||
1430 | object_data["physics"] = phys; | ||
1431 | object_data["streaming"] = stream; | ||
1432 | object_data["simulation"] = simul; | ||
1433 | |||
1434 | resp["selected"] = object_data; | ||
1435 | } | ||
1436 | |||
1437 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1438 | return response; | ||
1439 | } | ||
857 | } | 1440 | } |
858 | 1441 | ||
859 | public class AssetUploader | 1442 | public class AssetUploader |
860 | { | 1443 | { |
1444 | private static readonly ILog m_log = | ||
1445 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1446 | |||
1447 | |||
861 | public event UpLoadedAsset OnUpLoad; | 1448 | public event UpLoadedAsset OnUpLoad; |
862 | private UpLoadedAsset handlerUpLoad = null; | 1449 | private UpLoadedAsset handlerUpLoad = null; |
863 | 1450 | ||
@@ -872,10 +1459,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
872 | 1459 | ||
873 | private string m_invType = String.Empty; | 1460 | private string m_invType = String.Empty; |
874 | private string m_assetType = String.Empty; | 1461 | private string m_assetType = String.Empty; |
1462 | private int m_cost; | ||
1463 | private string m_error = String.Empty; | ||
1464 | |||
1465 | private Timer m_timeoutTimer = new Timer(); | ||
1466 | private UUID m_texturesFolder; | ||
1467 | private int m_nreqtextures; | ||
1468 | private int m_nreqmeshs; | ||
1469 | private int m_nreqinstances; | ||
1470 | private bool m_IsAtestUpload; | ||
875 | 1471 | ||
876 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1472 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
877 | UUID parentFolderID, string invType, string assetType, string path, | 1473 | UUID parentFolderID, string invType, string assetType, string path, |
878 | IHttpServer httpServer, bool dumpAssetsToFile) | 1474 | IHttpServer httpServer, bool dumpAssetsToFile, |
1475 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1476 | bool IsAtestUpload) | ||
879 | { | 1477 | { |
880 | m_assetName = assetName; | 1478 | m_assetName = assetName; |
881 | m_assetDes = description; | 1479 | m_assetDes = description; |
@@ -887,6 +1485,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
887 | m_assetType = assetType; | 1485 | m_assetType = assetType; |
888 | m_invType = invType; | 1486 | m_invType = invType; |
889 | m_dumpAssetsToFile = dumpAssetsToFile; | 1487 | m_dumpAssetsToFile = dumpAssetsToFile; |
1488 | m_cost = totalCost; | ||
1489 | |||
1490 | m_texturesFolder = texturesFolder; | ||
1491 | m_nreqtextures = nreqtextures; | ||
1492 | m_nreqmeshs = nreqmeshs; | ||
1493 | m_nreqinstances = nreqinstances; | ||
1494 | m_IsAtestUpload = IsAtestUpload; | ||
1495 | |||
1496 | m_timeoutTimer.Elapsed += TimedOut; | ||
1497 | m_timeoutTimer.Interval = 120000; | ||
1498 | m_timeoutTimer.AutoReset = false; | ||
1499 | m_timeoutTimer.Start(); | ||
890 | } | 1500 | } |
891 | 1501 | ||
892 | /// <summary> | 1502 | /// <summary> |
@@ -901,12 +1511,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
901 | UUID inv = inventoryItemID; | 1511 | UUID inv = inventoryItemID; |
902 | string res = String.Empty; | 1512 | string res = String.Empty; |
903 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1513 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1514 | /* | ||
904 | uploadComplete.new_asset = newAssetID.ToString(); | 1515 | uploadComplete.new_asset = newAssetID.ToString(); |
905 | uploadComplete.new_inventory_item = inv; | 1516 | uploadComplete.new_inventory_item = inv; |
906 | uploadComplete.state = "complete"; | 1517 | uploadComplete.state = "complete"; |
907 | 1518 | ||
908 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1519 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
909 | 1520 | */ | |
1521 | m_timeoutTimer.Stop(); | ||
910 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1522 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
911 | 1523 | ||
912 | // TODO: probably make this a better set of extensions here | 1524 | // TODO: probably make this a better set of extensions here |
@@ -923,12 +1535,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
923 | handlerUpLoad = OnUpLoad; | 1535 | handlerUpLoad = OnUpLoad; |
924 | if (handlerUpLoad != null) | 1536 | if (handlerUpLoad != null) |
925 | { | 1537 | { |
926 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1538 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1539 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1540 | } | ||
1541 | if (m_IsAtestUpload) | ||
1542 | { | ||
1543 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1544 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1545 | resperror.identifier = inv; | ||
1546 | |||
1547 | uploadComplete.error = resperror; | ||
1548 | uploadComplete.state = "Upload4Testing"; | ||
927 | } | 1549 | } |
1550 | else | ||
1551 | { | ||
1552 | if (m_error == String.Empty) | ||
1553 | { | ||
1554 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1555 | uploadComplete.new_inventory_item = inv; | ||
1556 | // if (m_texturesFolder != UUID.Zero) | ||
1557 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1558 | uploadComplete.state = "complete"; | ||
1559 | } | ||
1560 | else | ||
1561 | { | ||
1562 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1563 | resperror.message = m_error; | ||
1564 | resperror.identifier = inv; | ||
928 | 1565 | ||
1566 | uploadComplete.error = resperror; | ||
1567 | uploadComplete.state = "failed"; | ||
1568 | } | ||
1569 | } | ||
1570 | |||
1571 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
929 | return res; | 1572 | return res; |
930 | } | 1573 | } |
931 | 1574 | ||
1575 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1576 | { | ||
1577 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1578 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1579 | } | ||
1580 | |||
932 | ///Left this in and commented in case there are unforseen issues | 1581 | ///Left this in and commented in case there are unforseen issues |
933 | //private void SaveAssetToFile(string filename, byte[] data) | 1582 | //private void SaveAssetToFile(string filename, byte[] data) |
934 | //{ | 1583 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 594b229..e113c60 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
377 | // TODO: Add EventQueueGet name/description for diagnostics | 377 | // TODO: Add EventQueueGet name/description for diagnostics |
378 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
379 | eventQueueGetPath, | 379 | eventQueueGetPath, |
380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
381 | 381 | ||
382 | // m_log.DebugFormat( | 382 | // m_log.DebugFormat( |
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -419,7 +419,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
419 | } | 419 | } |
420 | } | 420 | } |
421 | 421 | ||
422 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) | 422 | public Hashtable GetEvents(UUID requestID, UUID pAgentId) |
423 | { | 423 | { |
424 | if (DebugLevel >= 2) | 424 | if (DebugLevel >= 2) |
425 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); | 425 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); |
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
831 | { | 831 | { |
832 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 832 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
833 | } | 833 | } |
834 | |||
835 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
836 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
837 | { | ||
838 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
839 | density, friction, bounce, gravmod); | ||
840 | Enqueue(item, avatarID); | ||
841 | } | ||
834 | } | 842 | } |
835 | } | 843 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..7dcf137 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 152 | uint locationID, uint flags, string capsURL, UUID agentID) |
153 | { | 153 | { |
154 | // not sure why flags get overwritten here | ||
155 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
156 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
157 | else | ||
158 | flags = (uint)TeleportFlags.ViaLocation; | ||
159 | |||
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
156 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
159 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
163 | 170 | ||
164 | OSDArray infoArr = new OSDArray(); | 171 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 172 | infoArr.Add(info); |
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 402 | return message; |
396 | } | 403 | } |
397 | 404 | ||
405 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
406 | float density, float friction, float bounce, float gravmod) | ||
407 | { | ||
408 | |||
409 | OSDMap physinfo = new OSDMap(6); | ||
410 | physinfo["LocalID"] = localID; | ||
411 | physinfo["Density"] = density; | ||
412 | physinfo["Friction"] = friction; | ||
413 | physinfo["GravityMultiplier"] = gravmod; | ||
414 | physinfo["Restitution"] = bounce; | ||
415 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
416 | |||
417 | OSDArray array = new OSDArray(1); | ||
418 | array.Add(physinfo); | ||
419 | |||
420 | OSDMap llsdBody = new OSDMap(1); | ||
421 | llsdBody.Add("ObjectData", array); | ||
422 | |||
423 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
424 | } | ||
398 | } | 425 | } |
399 | } | 426 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 5ae9cc3..cc65981 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,64 +42,81 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
53 | 49 | ||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 50 | /// <summary> |
51 | /// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities. | ||
52 | /// </summary> | ||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | ||
55 | public class GetTextureModule : INonSharedRegionModule | 54 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 55 | { |
57 | // private static readonly ILog m_log = | 56 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 57 | struct aPollRequest |
59 | 58 | { | |
59 | public PollServiceTextureEventArgs thepoll; | ||
60 | public UUID reqID; | ||
61 | public Hashtable request; | ||
62 | } | ||
63 | |||
64 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
65 | |||
60 | private Scene m_scene; | 66 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 67 | ||
63 | private bool m_Enabled = false; | 68 | private static GetTextureHandler m_getTextureHandler; |
69 | |||
70 | private IAssetService m_assetService = null; | ||
64 | 71 | ||
65 | // TODO: Change this to a config option | 72 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
66 | const string REDIRECT_URL = null; | 73 | private static Thread[] m_workerThreads = null; |
67 | 74 | ||
68 | private string m_URL; | 75 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
76 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
69 | 77 | ||
70 | #region ISharedRegionModule Members | 78 | #region ISharedRegionModule Members |
71 | 79 | ||
72 | public void Initialise(IConfigSource source) | 80 | public void Initialise(IConfigSource source) |
73 | { | 81 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
75 | if (config == null) | ||
76 | return; | ||
77 | |||
78 | m_URL = config.GetString("Cap_GetTexture", string.Empty); | ||
79 | // Cap doesn't exist | ||
80 | if (m_URL != string.Empty) | ||
81 | m_Enabled = true; | ||
82 | } | 82 | } |
83 | 83 | ||
84 | public void AddRegion(Scene s) | 84 | public void AddRegion(Scene s) |
85 | { | 85 | { |
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | m_scene = s; | 86 | m_scene = s; |
87 | m_assetService = s.AssetService; | ||
90 | } | 88 | } |
91 | 89 | ||
92 | public void RemoveRegion(Scene s) | 90 | public void RemoveRegion(Scene s) |
93 | { | 91 | { |
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 92 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
93 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
98 | m_scene = null; | 94 | m_scene = null; |
99 | } | 95 | } |
100 | 96 | ||
101 | public void RegionLoaded(Scene s) | 97 | public void RegionLoaded(Scene s) |
102 | { | 98 | { |
103 | if (!m_Enabled) | 99 | // We'll reuse the same handler for all requests. |
104 | return; | 100 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
105 | 101 | ||
106 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
107 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 102 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
103 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
104 | |||
105 | if (m_workerThreads == null) | ||
106 | { | ||
107 | m_workerThreads = new Thread[4]; | ||
108 | |||
109 | for (uint i = 0; i < 4; i++) | ||
110 | { | ||
111 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
112 | String.Format("TextureWorkerThread{0}", i), | ||
113 | ThreadPriority.Normal, | ||
114 | false, | ||
115 | false, | ||
116 | null, | ||
117 | int.MaxValue); | ||
118 | } | ||
119 | } | ||
108 | } | 120 | } |
109 | 121 | ||
110 | public void PostInitialise() | 122 | public void PostInitialise() |
@@ -122,24 +134,152 @@ namespace OpenSim.Region.ClientStack.Linden | |||
122 | 134 | ||
123 | #endregion | 135 | #endregion |
124 | 136 | ||
125 | public void RegisterCaps(UUID agentID, Caps caps) | 137 | ~GetTextureModule() |
138 | { | ||
139 | foreach (Thread t in m_workerThreads) | ||
140 | Watchdog.AbortThread(t.ManagedThreadId); | ||
141 | |||
142 | } | ||
143 | |||
144 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
145 | { | ||
146 | private List<Hashtable> requests = | ||
147 | new List<Hashtable>(); | ||
148 | private Dictionary<UUID, Hashtable> responses = | ||
149 | new Dictionary<UUID, Hashtable>(); | ||
150 | |||
151 | private Scene m_scene; | ||
152 | |||
153 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
154 | base(null, null, null, null, pId, int.MaxValue) | ||
155 | { | ||
156 | m_scene = scene; | ||
157 | |||
158 | HasEvents = (x, y) => | ||
159 | { | ||
160 | lock (responses) | ||
161 | return responses.ContainsKey(x); | ||
162 | }; | ||
163 | GetEvents = (x, y) => | ||
164 | { | ||
165 | lock (responses) | ||
166 | { | ||
167 | try | ||
168 | { | ||
169 | return responses[x]; | ||
170 | } | ||
171 | finally | ||
172 | { | ||
173 | responses.Remove(x); | ||
174 | } | ||
175 | } | ||
176 | }; | ||
177 | |||
178 | Request = (x, y) => | ||
179 | { | ||
180 | aPollRequest reqinfo = new aPollRequest(); | ||
181 | reqinfo.thepoll = this; | ||
182 | reqinfo.reqID = x; | ||
183 | reqinfo.request = y; | ||
184 | |||
185 | m_queue.Enqueue(reqinfo); | ||
186 | }; | ||
187 | |||
188 | // this should never happen except possible on shutdown | ||
189 | NoEvents = (x, y) => | ||
190 | { | ||
191 | /* | ||
192 | lock (requests) | ||
193 | { | ||
194 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
195 | requests.Remove(request); | ||
196 | } | ||
197 | */ | ||
198 | Hashtable response = new Hashtable(); | ||
199 | |||
200 | response["int_response_code"] = 500; | ||
201 | response["str_response_string"] = "Script timeout"; | ||
202 | response["content_type"] = "text/plain"; | ||
203 | response["keepalive"] = false; | ||
204 | response["reusecontext"] = false; | ||
205 | |||
206 | return response; | ||
207 | }; | ||
208 | } | ||
209 | |||
210 | public void Process(aPollRequest requestinfo) | ||
211 | { | ||
212 | Hashtable response; | ||
213 | |||
214 | UUID requestID = requestinfo.reqID; | ||
215 | |||
216 | // If the avatar is gone, don't bother to get the texture | ||
217 | if (m_scene.GetScenePresence(Id) == null) | ||
218 | { | ||
219 | response = new Hashtable(); | ||
220 | |||
221 | response["int_response_code"] = 500; | ||
222 | response["str_response_string"] = "Script timeout"; | ||
223 | response["content_type"] = "text/plain"; | ||
224 | response["keepalive"] = false; | ||
225 | response["reusecontext"] = false; | ||
226 | |||
227 | lock (responses) | ||
228 | responses[requestID] = response; | ||
229 | |||
230 | return; | ||
231 | } | ||
232 | |||
233 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
234 | lock (responses) | ||
235 | responses[requestID] = response; | ||
236 | } | ||
237 | } | ||
238 | |||
239 | private void RegisterCaps(UUID agentID, Caps caps) | ||
126 | { | 240 | { |
127 | UUID capID = UUID.Random(); | 241 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
242 | |||
243 | // Register this as a poll service | ||
244 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
245 | |||
246 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
247 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
128 | 248 | ||
129 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 249 | string hostName = m_scene.RegionInfo.ExternalHostName; |
130 | if (m_URL == "localhost") | 250 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; |
251 | string protocol = "http"; | ||
252 | |||
253 | if (MainServer.Instance.UseSSL) | ||
131 | { | 254 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 255 | hostName = MainServer.Instance.SSLCommonName; |
133 | caps.RegisterHandler( | 256 | port = MainServer.Instance.SSLPort; |
134 | "GetTexture", | 257 | protocol = "https"; |
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | ||
136 | } | 258 | } |
137 | else | 259 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); |
260 | |||
261 | m_capsDict[agentID] = capUrl; | ||
262 | } | ||
263 | |||
264 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
265 | { | ||
266 | string capUrl; | ||
267 | |||
268 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
138 | { | 269 | { |
139 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 270 | MainServer.Instance.RemoveHTTPHandler("", capUrl); |
140 | caps.RegisterHandler("GetTexture", m_URL); | 271 | m_capsDict.Remove(agentID); |
141 | } | 272 | } |
142 | } | 273 | } |
143 | 274 | ||
275 | private void DoTextureRequests() | ||
276 | { | ||
277 | while (true) | ||
278 | { | ||
279 | aPollRequest poolreq = m_queue.Dequeue(); | ||
280 | |||
281 | poolreq.thepoll.Process(poolreq); | ||
282 | } | ||
283 | } | ||
144 | } | 284 | } |
145 | } | 285 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 44a6883..0251ac4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(m_agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = m_agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index 52c4f44..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,296 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | |||
48 | namespace OpenSim.Region.ClientStack.Linden | ||
49 | { | ||
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
51 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
52 | { | ||
53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private Scene m_scene; | ||
56 | // private IAssetService m_assetService; | ||
57 | private bool m_dumpAssetsToFile = false; | ||
58 | private bool m_enabled = true; | ||
59 | private int m_levelUpload = 0; | ||
60 | |||
61 | #region IRegionModuleBase Members | ||
62 | |||
63 | |||
64 | public Type ReplaceableInterface | ||
65 | { | ||
66 | get { return null; } | ||
67 | } | ||
68 | |||
69 | public void Initialise(IConfigSource source) | ||
70 | { | ||
71 | IConfig meshConfig = source.Configs["Mesh"]; | ||
72 | if (meshConfig == null) | ||
73 | return; | ||
74 | |||
75 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
76 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
77 | } | ||
78 | |||
79 | public void AddRegion(Scene pScene) | ||
80 | { | ||
81 | m_scene = pScene; | ||
82 | } | ||
83 | |||
84 | public void RemoveRegion(Scene scene) | ||
85 | { | ||
86 | |||
87 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | m_scene = null; | ||
89 | } | ||
90 | |||
91 | public void RegionLoaded(Scene scene) | ||
92 | { | ||
93 | |||
94 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
95 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
96 | } | ||
97 | |||
98 | #endregion | ||
99 | |||
100 | |||
101 | #region IRegionModule Members | ||
102 | |||
103 | |||
104 | |||
105 | public void Close() { } | ||
106 | |||
107 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
108 | |||
109 | |||
110 | public void RegisterCaps(UUID agentID, Caps caps) | ||
111 | { | ||
112 | if(!m_enabled) | ||
113 | return; | ||
114 | |||
115 | UUID capID = UUID.Random(); | ||
116 | |||
117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
118 | caps.RegisterHandler( | ||
119 | "NewFileAgentInventoryVariablePrice", | ||
120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
121 | "POST", | ||
122 | "/CAPS/" + capID.ToString(), | ||
123 | req => NewAgentInventoryRequest(req, agentID), | ||
124 | "NewFileAgentInventoryVariablePrice", | ||
125 | agentID.ToString())); | ||
126 | } | ||
127 | |||
128 | #endregion | ||
129 | |||
130 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
131 | { | ||
132 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
133 | // you need to be aware of this | ||
134 | |||
135 | //if (llsdRequest.asset_type == "texture" || | ||
136 | // llsdRequest.asset_type == "animation" || | ||
137 | // llsdRequest.asset_type == "sound") | ||
138 | // { | ||
139 | // check user level | ||
140 | |||
141 | ScenePresence avatar = null; | ||
142 | IClientAPI client = null; | ||
143 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
144 | |||
145 | if (avatar != null) | ||
146 | { | ||
147 | client = avatar.ControllingClient; | ||
148 | |||
149 | if (avatar.UserLevel < m_levelUpload) | ||
150 | { | ||
151 | if (client != null) | ||
152 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
153 | |||
154 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
155 | errorResponse.rsvp = ""; | ||
156 | errorResponse.state = "error"; | ||
157 | return errorResponse; | ||
158 | } | ||
159 | } | ||
160 | |||
161 | // check funds | ||
162 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
163 | |||
164 | if (mm != null) | ||
165 | { | ||
166 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
167 | { | ||
168 | if (client != null) | ||
169 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
170 | |||
171 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
172 | errorResponse.rsvp = ""; | ||
173 | errorResponse.state = "error"; | ||
174 | return errorResponse; | ||
175 | } | ||
176 | } | ||
177 | |||
178 | // } | ||
179 | |||
180 | string assetName = llsdRequest.name; | ||
181 | string assetDes = llsdRequest.description; | ||
182 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
183 | UUID newAsset = UUID.Random(); | ||
184 | UUID newInvItem = UUID.Random(); | ||
185 | UUID parentFolder = llsdRequest.folder_id; | ||
186 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
187 | |||
188 | AssetUploader uploader = | ||
189 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
190 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
191 | |||
192 | MainServer.Instance.AddStreamHandler( | ||
193 | new BinaryStreamHandler( | ||
194 | "POST", | ||
195 | capsBase + uploaderPath, | ||
196 | uploader.uploaderCaps, | ||
197 | "NewFileAgentInventoryVariablePrice", | ||
198 | agentID.ToString())); | ||
199 | |||
200 | string protocol = "http://"; | ||
201 | |||
202 | if (MainServer.Instance.UseSSL) | ||
203 | protocol = "https://"; | ||
204 | |||
205 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
206 | uploaderPath; | ||
207 | |||
208 | |||
209 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
210 | |||
211 | uploadResponse.rsvp = uploaderURL; | ||
212 | uploadResponse.state = "upload"; | ||
213 | uploadResponse.resource_cost = 0; | ||
214 | uploadResponse.upload_price = 0; | ||
215 | |||
216 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
217 | |||
218 | delegate( | ||
219 | string passetName, string passetDescription, UUID passetID, | ||
220 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
221 | string passetType) | ||
222 | { | ||
223 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
224 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
225 | passetType,agentID); | ||
226 | }; | ||
227 | |||
228 | return uploadResponse; | ||
229 | } | ||
230 | |||
231 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
232 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
233 | string assetType,UUID AgentID) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
237 | |||
238 | sbyte assType = 0; | ||
239 | sbyte inType = 0; | ||
240 | |||
241 | if (inventoryType == "sound") | ||
242 | { | ||
243 | inType = 1; | ||
244 | assType = 1; | ||
245 | } | ||
246 | else if (inventoryType == "animation") | ||
247 | { | ||
248 | inType = 19; | ||
249 | assType = 20; | ||
250 | } | ||
251 | else if (inventoryType == "wearable") | ||
252 | { | ||
253 | inType = 18; | ||
254 | switch (assetType) | ||
255 | { | ||
256 | case "bodypart": | ||
257 | assType = 13; | ||
258 | break; | ||
259 | case "clothing": | ||
260 | assType = 5; | ||
261 | break; | ||
262 | } | ||
263 | } | ||
264 | else if (inventoryType == "mesh") | ||
265 | { | ||
266 | inType = (sbyte)InventoryType.Mesh; | ||
267 | assType = (sbyte)AssetType.Mesh; | ||
268 | } | ||
269 | |||
270 | AssetBase asset; | ||
271 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
272 | asset.Data = data; | ||
273 | |||
274 | if (m_scene.AssetService != null) | ||
275 | m_scene.AssetService.Store(asset); | ||
276 | |||
277 | InventoryItemBase item = new InventoryItemBase(); | ||
278 | item.Owner = AgentID; | ||
279 | item.CreatorId = AgentID.ToString(); | ||
280 | item.ID = inventoryItem; | ||
281 | item.AssetID = asset.FullID; | ||
282 | item.Description = assetDescription; | ||
283 | item.Name = assetName; | ||
284 | item.AssetType = assType; | ||
285 | item.InvType = inType; | ||
286 | item.Folder = parentFolder; | ||
287 | item.CurrentPermissions | ||
288 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
289 | item.BasePermissions = (uint)PermissionMask.All; | ||
290 | item.EveryOnePermissions = 0; | ||
291 | item.NextPermissions = (uint)PermissionMask.All; | ||
292 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
293 | m_scene.AddInventoryItem(item); | ||
294 | } | ||
295 | } | ||
296 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 36af55f..413536d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 2359bd6..0caeddf 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -27,18 +27,22 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
31 | using log4net; | 33 | using log4net; |
32 | using Nini.Config; | 34 | using Nini.Config; |
33 | using Mono.Addins; | 35 | using Mono.Addins; |
34 | using OpenMetaverse; | 36 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
37 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
41 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
42 | 46 | ||
43 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
44 | { | 48 | { |
@@ -48,67 +52,72 @@ namespace OpenSim.Region.ClientStack.Linden | |||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 52 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
49 | public class WebFetchInvDescModule : INonSharedRegionModule | 53 | public class WebFetchInvDescModule : INonSharedRegionModule |
50 | { | 54 | { |
51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | struct aPollRequest |
56 | { | ||
57 | public PollServiceInventoryEventArgs thepoll; | ||
58 | public UUID reqID; | ||
59 | public Hashtable request; | ||
60 | } | ||
61 | |||
62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | 63 | ||
53 | private Scene m_scene; | 64 | private Scene m_scene; |
54 | 65 | ||
55 | private IInventoryService m_InventoryService; | 66 | private IInventoryService m_InventoryService; |
56 | private ILibraryService m_LibraryService; | 67 | private ILibraryService m_LibraryService; |
57 | 68 | ||
58 | private bool m_Enabled; | 69 | private static WebFetchInvDescHandler m_webFetchHandler; |
59 | 70 | ||
60 | private string m_fetchInventoryDescendents2Url; | 71 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
61 | private string m_webFetchInventoryDescendentsUrl; | 72 | private static Thread[] m_workerThreads = null; |
62 | 73 | ||
63 | private WebFetchInvDescHandler m_webFetchHandler; | 74 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
75 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
64 | 76 | ||
65 | #region ISharedRegionModule Members | 77 | #region ISharedRegionModule Members |
66 | 78 | ||
67 | public void Initialise(IConfigSource source) | 79 | public void Initialise(IConfigSource source) |
68 | { | 80 | { |
69 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
70 | if (config == null) | ||
71 | return; | ||
72 | |||
73 | m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty); | ||
74 | m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty); | ||
75 | |||
76 | if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty) | ||
77 | { | ||
78 | m_Enabled = true; | ||
79 | } | ||
80 | } | 81 | } |
81 | 82 | ||
82 | public void AddRegion(Scene s) | 83 | public void AddRegion(Scene s) |
83 | { | 84 | { |
84 | if (!m_Enabled) | ||
85 | return; | ||
86 | |||
87 | m_scene = s; | 85 | m_scene = s; |
88 | } | 86 | } |
89 | 87 | ||
90 | public void RemoveRegion(Scene s) | 88 | public void RemoveRegion(Scene s) |
91 | { | 89 | { |
92 | if (!m_Enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 90 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
91 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
96 | m_scene = null; | 92 | m_scene = null; |
97 | } | 93 | } |
98 | 94 | ||
99 | public void RegionLoaded(Scene s) | 95 | public void RegionLoaded(Scene s) |
100 | { | 96 | { |
101 | if (!m_Enabled) | ||
102 | return; | ||
103 | |||
104 | m_InventoryService = m_scene.InventoryService; | 97 | m_InventoryService = m_scene.InventoryService; |
105 | m_LibraryService = m_scene.LibraryService; | 98 | m_LibraryService = m_scene.LibraryService; |
106 | 99 | ||
107 | // We'll reuse the same handler for all requests. | 100 | // We'll reuse the same handler for all requests. |
108 | if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") | 101 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); |
109 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | ||
110 | 102 | ||
111 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 103 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
104 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
105 | |||
106 | if (m_workerThreads == null) | ||
107 | { | ||
108 | m_workerThreads = new Thread[2]; | ||
109 | |||
110 | for (uint i = 0; i < 2; i++) | ||
111 | { | ||
112 | m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, | ||
113 | String.Format("InventoryWorkerThread{0}", i), | ||
114 | ThreadPriority.Normal, | ||
115 | false, | ||
116 | true, | ||
117 | null, | ||
118 | int.MaxValue); | ||
119 | } | ||
120 | } | ||
112 | } | 121 | } |
113 | 122 | ||
114 | public void PostInitialise() | 123 | public void PostInitialise() |
@@ -126,43 +135,130 @@ namespace OpenSim.Region.ClientStack.Linden | |||
126 | 135 | ||
127 | #endregion | 136 | #endregion |
128 | 137 | ||
129 | private void RegisterCaps(UUID agentID, Caps caps) | 138 | ~WebFetchInvDescModule() |
130 | { | 139 | { |
131 | if (m_webFetchInventoryDescendentsUrl != "") | 140 | foreach (Thread t in m_workerThreads) |
132 | RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); | 141 | Watchdog.AbortThread(t.ManagedThreadId); |
133 | |||
134 | if (m_fetchInventoryDescendents2Url != "") | ||
135 | RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url); | ||
136 | } | 142 | } |
137 | 143 | ||
138 | private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) | 144 | private class PollServiceInventoryEventArgs : PollServiceEventArgs |
139 | { | 145 | { |
140 | string capUrl; | 146 | private Dictionary<UUID, Hashtable> responses = |
147 | new Dictionary<UUID, Hashtable>(); | ||
148 | |||
149 | public PollServiceInventoryEventArgs(UUID pId) : | ||
150 | base(null, null, null, null, pId, int.MaxValue) | ||
151 | { | ||
152 | HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; | ||
153 | GetEvents = (x, y) => | ||
154 | { | ||
155 | lock (responses) | ||
156 | { | ||
157 | try | ||
158 | { | ||
159 | return responses[x]; | ||
160 | } | ||
161 | finally | ||
162 | { | ||
163 | responses.Remove(x); | ||
164 | } | ||
165 | } | ||
166 | }; | ||
167 | |||
168 | Request = (x, y) => | ||
169 | { | ||
170 | aPollRequest reqinfo = new aPollRequest(); | ||
171 | reqinfo.thepoll = this; | ||
172 | reqinfo.reqID = x; | ||
173 | reqinfo.request = y; | ||
174 | |||
175 | m_queue.Enqueue(reqinfo); | ||
176 | }; | ||
177 | |||
178 | NoEvents = (x, y) => | ||
179 | { | ||
180 | /* | ||
181 | lock (requests) | ||
182 | { | ||
183 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
184 | requests.Remove(request); | ||
185 | } | ||
186 | */ | ||
187 | Hashtable response = new Hashtable(); | ||
188 | |||
189 | response["int_response_code"] = 500; | ||
190 | response["str_response_string"] = "Script timeout"; | ||
191 | response["content_type"] = "text/plain"; | ||
192 | response["keepalive"] = false; | ||
193 | response["reusecontext"] = false; | ||
194 | |||
195 | return response; | ||
196 | }; | ||
197 | } | ||
141 | 198 | ||
142 | if (url == "localhost") | 199 | public void Process(aPollRequest requestinfo) |
143 | { | 200 | { |
144 | capUrl = "/CAPS/" + UUID.Random(); | 201 | UUID requestID = requestinfo.reqID; |
202 | |||
203 | Hashtable response = new Hashtable(); | ||
204 | |||
205 | response["int_response_code"] = 200; | ||
206 | response["content_type"] = "text/plain"; | ||
207 | response["keepalive"] = false; | ||
208 | response["reusecontext"] = false; | ||
145 | 209 | ||
146 | IRequestHandler reqHandler | 210 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest( |
147 | = new RestStreamHandler( | 211 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); |
148 | "POST", | ||
149 | capUrl, | ||
150 | m_webFetchHandler.FetchInventoryDescendentsRequest, | ||
151 | "FetchInventoryDescendents2", | ||
152 | agentID.ToString()); | ||
153 | 212 | ||
154 | caps.RegisterHandler(capName, reqHandler); | 213 | lock (responses) |
214 | responses[requestID] = response; | ||
155 | } | 215 | } |
156 | else | 216 | } |
217 | |||
218 | private void RegisterCaps(UUID agentID, Caps caps) | ||
219 | { | ||
220 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
221 | |||
222 | // Register this as a poll service | ||
223 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID); | ||
224 | |||
225 | args.Type = PollServiceEventArgs.EventType.Inventory; | ||
226 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
227 | |||
228 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
229 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
230 | string protocol = "http"; | ||
231 | |||
232 | if (MainServer.Instance.UseSSL) | ||
157 | { | 233 | { |
158 | capUrl = url; | 234 | hostName = MainServer.Instance.SSLCommonName; |
235 | port = MainServer.Instance.SSLPort; | ||
236 | protocol = "https"; | ||
237 | } | ||
238 | caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
239 | |||
240 | m_capsDict[agentID] = capUrl; | ||
241 | } | ||
159 | 242 | ||
160 | caps.RegisterHandler(capName, capUrl); | 243 | private void DeregisterCaps(UUID agentID, Caps caps) |
244 | { | ||
245 | string capUrl; | ||
246 | |||
247 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
248 | { | ||
249 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
250 | m_capsDict.Remove(agentID); | ||
161 | } | 251 | } |
252 | } | ||
162 | 253 | ||
163 | // m_log.DebugFormat( | 254 | private void DoInventoryRequests() |
164 | // "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", | 255 | { |
165 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | 256 | while (true) |
257 | { | ||
258 | aPollRequest poolreq = m_queue.Dequeue(); | ||
259 | |||
260 | poolreq.thepoll.Process(poolreq); | ||
261 | } | ||
166 | } | 262 | } |
167 | } | 263 | } |
168 | } \ No newline at end of file | 264 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d05ffea..6f00957 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -380,6 +388,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
380 | get { return m_startpos; } | 388 | get { return m_startpos; } |
381 | set { m_startpos = value; } | 389 | set { m_startpos = value; } |
382 | } | 390 | } |
391 | public bool DeliverPackets | ||
392 | { | ||
393 | get { return m_deliverPackets; } | ||
394 | set { | ||
395 | m_deliverPackets = value; | ||
396 | m_udpClient.m_deliverPackets = value; | ||
397 | } | ||
398 | } | ||
383 | public UUID AgentId { get { return m_agentId; } } | 399 | public UUID AgentId { get { return m_agentId; } } |
384 | public ISceneAgent SceneAgent { get; set; } | 400 | public ISceneAgent SceneAgent { get; set; } |
385 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 401 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -457,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
457 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 473 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
458 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 474 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
459 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 475 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
460 | m_killRecord = new HashSet<uint>(); | 476 | // m_killRecord = new HashSet<uint>(); |
461 | // m_attachmentsSent = new HashSet<uint>(); | 477 | // m_attachmentsSent = new HashSet<uint>(); |
462 | 478 | ||
463 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 479 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -487,12 +503,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
487 | 503 | ||
488 | #region Client Methods | 504 | #region Client Methods |
489 | 505 | ||
506 | |||
507 | /// <summary> | ||
508 | /// Close down the client view | ||
509 | /// </summary> | ||
490 | public void Close() | 510 | public void Close() |
491 | { | 511 | { |
492 | Close(false); | 512 | Close(true, false); |
493 | } | 513 | } |
494 | 514 | ||
495 | public void Close(bool force) | 515 | public void Close(bool sendStop, bool force) |
496 | { | 516 | { |
497 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 517 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
498 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 518 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -504,7 +524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
504 | return; | 524 | return; |
505 | 525 | ||
506 | IsActive = false; | 526 | IsActive = false; |
507 | CloseWithoutChecks(); | 527 | CloseWithoutChecks(sendStop); |
508 | } | 528 | } |
509 | } | 529 | } |
510 | 530 | ||
@@ -517,12 +537,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
517 | /// | 537 | /// |
518 | /// Callers must lock ClosingSyncLock before calling. | 538 | /// Callers must lock ClosingSyncLock before calling. |
519 | /// </remarks> | 539 | /// </remarks> |
520 | public void CloseWithoutChecks() | 540 | public void CloseWithoutChecks(bool sendStop) |
521 | { | 541 | { |
522 | m_log.DebugFormat( | 542 | m_log.DebugFormat( |
523 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 543 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
524 | Name, m_scene.RegionInfo.RegionName); | 544 | Name, m_scene.RegionInfo.RegionName); |
525 | 545 | ||
546 | if (sendStop) | ||
547 | { | ||
548 | // Send the STOP packet | ||
549 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
550 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
551 | } | ||
552 | |||
526 | // Shutdown the image manager | 553 | // Shutdown the image manager |
527 | ImageManager.Close(); | 554 | ImageManager.Close(); |
528 | 555 | ||
@@ -780,7 +807,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 807 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
781 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 808 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
782 | 809 | ||
783 | OutPacket(handshake, ThrottleOutPacketType.Task); | 810 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
811 | // use same as MoveAgentIntoRegion (both should be task ) | ||
812 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
784 | } | 813 | } |
785 | 814 | ||
786 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 815 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -819,7 +848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
819 | reply.ChatData.OwnerID = fromAgentID; | 848 | reply.ChatData.OwnerID = fromAgentID; |
820 | reply.ChatData.SourceID = fromAgentID; | 849 | reply.ChatData.SourceID = fromAgentID; |
821 | 850 | ||
822 | OutPacket(reply, ThrottleOutPacketType.Task); | 851 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
823 | } | 852 | } |
824 | 853 | ||
825 | /// <summary> | 854 | /// <summary> |
@@ -1105,6 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1105 | public virtual void SendLayerData(float[] map) | 1134 | public virtual void SendLayerData(float[] map) |
1106 | { | 1135 | { |
1107 | Util.FireAndForget(DoSendLayerData, map); | 1136 | Util.FireAndForget(DoSendLayerData, map); |
1137 | |||
1138 | // Send it sync, and async. It's not that much data | ||
1139 | // and it improves user experience just so much! | ||
1140 | DoSendLayerData(map); | ||
1108 | } | 1141 | } |
1109 | 1142 | ||
1110 | /// <summary> | 1143 | /// <summary> |
@@ -1117,16 +1150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | 1150 | ||
1118 | try | 1151 | try |
1119 | { | 1152 | { |
1120 | //for (int y = 0; y < 16; y++) | 1153 | for (int y = 0; y < 16; y++) |
1121 | //{ | 1154 | { |
1122 | // for (int x = 0; x < 16; x++) | 1155 | for (int x = 0; x < 16; x+=4) |
1123 | // { | 1156 | { |
1124 | // SendLayerData(x, y, map); | 1157 | SendLayerPacket(x, y, map); |
1125 | // } | 1158 | } |
1126 | //} | 1159 | } |
1127 | |||
1128 | // Send LayerData in a spiral pattern. Fun! | ||
1129 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1130 | } | 1160 | } |
1131 | catch (Exception e) | 1161 | catch (Exception e) |
1132 | { | 1162 | { |
@@ -1134,51 +1164,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1134 | } | 1164 | } |
1135 | } | 1165 | } |
1136 | 1166 | ||
1137 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1138 | { | ||
1139 | // Row | ||
1140 | for (int i = x1; i <= x2; i++) | ||
1141 | SendLayerData(i, y1, map); | ||
1142 | |||
1143 | // Column | ||
1144 | for (int j = y1 + 1; j <= y2; j++) | ||
1145 | SendLayerData(x2, j, map); | ||
1146 | |||
1147 | if (x2 - x1 > 0) | ||
1148 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1149 | } | ||
1150 | |||
1151 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1152 | { | ||
1153 | // Row in reverse | ||
1154 | for (int i = x2; i >= x1; i--) | ||
1155 | SendLayerData(i, y2, map); | ||
1156 | |||
1157 | // Column in reverse | ||
1158 | for (int j = y2 - 1; j >= y1; j--) | ||
1159 | SendLayerData(x1, j, map); | ||
1160 | |||
1161 | if (x2 - x1 > 0) | ||
1162 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1163 | } | ||
1164 | |||
1165 | /// <summary> | 1167 | /// <summary> |
1166 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1168 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1167 | /// </summary> | 1169 | /// </summary> |
1168 | /// <param name="map">heightmap</param> | 1170 | /// <param name="map">heightmap</param> |
1169 | /// <param name="px">X coordinate for patches 0..12</param> | 1171 | /// <param name="px">X coordinate for patches 0..12</param> |
1170 | /// <param name="py">Y coordinate for patches 0..15</param> | 1172 | /// <param name="py">Y coordinate for patches 0..15</param> |
1171 | // private void SendLayerPacket(float[] map, int y, int x) | 1173 | private void SendLayerPacket(int x, int y, float[] map) |
1172 | // { | 1174 | { |
1173 | // int[] patches = new int[4]; | 1175 | int[] patches = new int[4]; |
1174 | // patches[0] = x + 0 + y * 16; | 1176 | patches[0] = x + 0 + y * 16; |
1175 | // patches[1] = x + 1 + y * 16; | 1177 | patches[1] = x + 1 + y * 16; |
1176 | // patches[2] = x + 2 + y * 16; | 1178 | patches[2] = x + 2 + y * 16; |
1177 | // patches[3] = x + 3 + y * 16; | 1179 | patches[3] = x + 3 + y * 16; |
1178 | 1180 | ||
1179 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1181 | float[] heightmap = (map.Length == 65536) ? |
1180 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1182 | map : |
1181 | // } | 1183 | LLHeightFieldMoronize(map); |
1184 | |||
1185 | try | ||
1186 | { | ||
1187 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1188 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1189 | } | ||
1190 | catch | ||
1191 | { | ||
1192 | for (int px = x ; px < x + 4 ; px++) | ||
1193 | SendLayerData(px, y, map); | ||
1194 | } | ||
1195 | } | ||
1182 | 1196 | ||
1183 | /// <summary> | 1197 | /// <summary> |
1184 | /// Sends a specified patch to a client | 1198 | /// Sends a specified patch to a client |
@@ -1198,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1198 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1212 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1199 | layerpack.Header.Reliable = true; | 1213 | layerpack.Header.Reliable = true; |
1200 | 1214 | ||
1201 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1215 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1202 | } | 1216 | } |
1203 | catch (Exception e) | 1217 | catch (Exception e) |
1204 | { | 1218 | { |
@@ -1561,7 +1575,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1561 | 1575 | ||
1562 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1576 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1563 | { | 1577 | { |
1564 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1578 | // foreach (uint id in localIDs) |
1579 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1565 | 1580 | ||
1566 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1581 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1567 | // TODO: don't create new blocks if recycling an old packet | 1582 | // TODO: don't create new blocks if recycling an old packet |
@@ -1583,17 +1598,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1583 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1598 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1584 | // condition where a kill can be processed before an out-of-date update for the same object. | 1599 | // condition where a kill can be processed before an out-of-date update for the same object. |
1585 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1600 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1586 | lock (m_killRecord) | 1601 | // lock (m_killRecord) |
1587 | { | 1602 | // { |
1588 | foreach (uint localID in localIDs) | 1603 | // foreach (uint localID in localIDs) |
1589 | m_killRecord.Add(localID); | 1604 | // m_killRecord.Add(localID); |
1590 | 1605 | ||
1591 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1606 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1592 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1607 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1593 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1608 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1594 | // scene objects in a viewer until that viewer is relogged in. | 1609 | // scene objects in a viewer until that viewer is relogged in. |
1595 | OutPacket(kill, ThrottleOutPacketType.Task); | 1610 | OutPacket(kill, ThrottleOutPacketType.Task); |
1596 | } | 1611 | // } |
1597 | } | 1612 | } |
1598 | } | 1613 | } |
1599 | 1614 | ||
@@ -2051,9 +2066,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2051 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2066 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2052 | } | 2067 | } |
2053 | 2068 | ||
2054 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2055 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2069 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2056 | { | 2070 | { |
2071 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2072 | } | ||
2073 | |||
2074 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2075 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2076 | { | ||
2057 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2077 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2058 | 2078 | ||
2059 | UpdateCreateInventoryItemPacket InventoryReply | 2079 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2063,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | // TODO: don't create new blocks if recycling an old packet | 2083 | // TODO: don't create new blocks if recycling an old packet |
2064 | InventoryReply.AgentData.AgentID = AgentId; | 2084 | InventoryReply.AgentData.AgentID = AgentId; |
2065 | InventoryReply.AgentData.SimApproved = true; | 2085 | InventoryReply.AgentData.SimApproved = true; |
2086 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2066 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2087 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2067 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2088 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2068 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2089 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2132,16 +2153,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2132 | replytask.InventoryData.TaskID = taskID; | 2153 | replytask.InventoryData.TaskID = taskID; |
2133 | replytask.InventoryData.Serial = serial; | 2154 | replytask.InventoryData.Serial = serial; |
2134 | replytask.InventoryData.Filename = fileName; | 2155 | replytask.InventoryData.Filename = fileName; |
2135 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2156 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2136 | } | 2157 | } |
2137 | 2158 | ||
2138 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2159 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2139 | { | 2160 | { |
2161 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2162 | if (isTaskInventory) | ||
2163 | type = ThrottleOutPacketType.Task; | ||
2164 | |||
2140 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2165 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2141 | sendXfer.XferID.ID = xferID; | 2166 | sendXfer.XferID.ID = xferID; |
2142 | sendXfer.XferID.Packet = packet; | 2167 | sendXfer.XferID.Packet = packet; |
2143 | sendXfer.DataPacket.Data = data; | 2168 | sendXfer.DataPacket.Data = data; |
2144 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2169 | OutPacket(sendXfer, type); |
2145 | } | 2170 | } |
2146 | 2171 | ||
2147 | public void SendAbortXferPacket(ulong xferID) | 2172 | public void SendAbortXferPacket(ulong xferID) |
@@ -2323,6 +2348,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2323 | OutPacket(sound, ThrottleOutPacketType.Task); | 2348 | OutPacket(sound, ThrottleOutPacketType.Task); |
2324 | } | 2349 | } |
2325 | 2350 | ||
2351 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2352 | { | ||
2353 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2354 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2355 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2356 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2357 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2358 | } | ||
2359 | |||
2326 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2360 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2327 | { | 2361 | { |
2328 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2362 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2615,6 +2649,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2615 | } | 2649 | } |
2616 | } | 2650 | } |
2617 | 2651 | ||
2652 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2653 | { | ||
2654 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2655 | if (part != null && AgentId != UUID.Zero) | ||
2656 | { | ||
2657 | try | ||
2658 | { | ||
2659 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2660 | if (eq != null) | ||
2661 | { | ||
2662 | uint localid = part.LocalId; | ||
2663 | byte physshapetype = part.PhysicsShapeType; | ||
2664 | float density = part.Density; | ||
2665 | float friction = part.Friction; | ||
2666 | float bounce = part.Bounciness; | ||
2667 | float gravmod = part.GravityModifier; | ||
2668 | |||
2669 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2670 | } | ||
2671 | } | ||
2672 | catch (Exception ex) | ||
2673 | { | ||
2674 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2675 | } | ||
2676 | part.UpdatePhysRequired = false; | ||
2677 | } | ||
2678 | } | ||
2679 | |||
2680 | |||
2618 | 2681 | ||
2619 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2682 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2620 | { | 2683 | { |
@@ -2712,7 +2775,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2712 | else | 2775 | else |
2713 | { | 2776 | { |
2714 | int processedLength = 0; | 2777 | int processedLength = 0; |
2715 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2778 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2779 | |||
2780 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2716 | int packetNumber = 0; | 2781 | int packetNumber = 0; |
2717 | 2782 | ||
2718 | while (processedLength < req.AssetInf.Data.Length) | 2783 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2783,7 +2848,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2783 | reply.Data.ParcelID = parcelID; | 2848 | reply.Data.ParcelID = parcelID; |
2784 | reply.Data.OwnerID = land.OwnerID; | 2849 | reply.Data.OwnerID = land.OwnerID; |
2785 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2850 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2786 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2851 | if (land != null && land.Description != null && land.Description != String.Empty) |
2852 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2853 | else | ||
2854 | reply.Data.Desc = new Byte[0]; | ||
2787 | reply.Data.ActualArea = land.Area; | 2855 | reply.Data.ActualArea = land.Area; |
2788 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2856 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2789 | 2857 | ||
@@ -3518,7 +3586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3518 | 3586 | ||
3519 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3587 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3520 | // TODO: don't create new blocks if recycling an old packet | 3588 | // TODO: don't create new blocks if recycling an old packet |
3521 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3589 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3522 | avp.ObjectData.TextureEntry = textureEntry; | 3590 | avp.ObjectData.TextureEntry = textureEntry; |
3523 | 3591 | ||
3524 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3592 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3648,7 +3716,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3648 | /// </summary> | 3716 | /// </summary> |
3649 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3717 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3650 | { | 3718 | { |
3651 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3719 | if (entity is SceneObjectPart) |
3720 | { | ||
3721 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3722 | SceneObjectGroup g = e.ParentGroup; | ||
3723 | if (g.RootPart.Shape.State > 30) // HUD | ||
3724 | if (g.OwnerID != AgentId) | ||
3725 | return; // Don't send updates for other people's HUDs | ||
3726 | } | ||
3727 | |||
3652 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3728 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3653 | 3729 | ||
3654 | lock (m_entityUpdates.SyncRoot) | 3730 | lock (m_entityUpdates.SyncRoot) |
@@ -3715,27 +3791,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3715 | 3791 | ||
3716 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3792 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3717 | // condition where a kill can be processed before an out-of-date update for the same object. | 3793 | // condition where a kill can be processed before an out-of-date update for the same object. |
3718 | lock (m_killRecord) | 3794 | float avgTimeDilation = 1.0f; |
3795 | IEntityUpdate iupdate; | ||
3796 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3797 | |||
3798 | while (updatesThisCall < maxUpdates) | ||
3719 | { | 3799 | { |
3720 | float avgTimeDilation = 1.0f; | 3800 | lock (m_entityUpdates.SyncRoot) |
3721 | IEntityUpdate iupdate; | 3801 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3722 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3802 | break; |
3803 | |||
3804 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3805 | |||
3806 | avgTimeDilation += update.TimeDilation; | ||
3807 | avgTimeDilation *= 0.5f; | ||
3723 | 3808 | ||
3724 | while (updatesThisCall < maxUpdates) | 3809 | if (update.Entity is SceneObjectPart) |
3725 | { | 3810 | { |
3726 | lock (m_entityUpdates.SyncRoot) | 3811 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3727 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3728 | break; | ||
3729 | 3812 | ||
3730 | EntityUpdate update = (EntityUpdate)iupdate; | 3813 | if (part.ParentGroup.IsDeleted) |
3731 | 3814 | continue; | |
3732 | avgTimeDilation += update.TimeDilation; | ||
3733 | avgTimeDilation *= 0.5f; | ||
3734 | 3815 | ||
3735 | if (update.Entity is SceneObjectPart) | 3816 | if (part.ParentGroup.IsAttachment) |
3817 | { // Someone else's HUD, why are we getting these? | ||
3818 | if (part.ParentGroup.OwnerID != AgentId && | ||
3819 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3820 | continue; | ||
3821 | ScenePresence sp; | ||
3822 | // Owner is not in the sim, don't update it to | ||
3823 | // anyone | ||
3824 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3825 | continue; | ||
3826 | |||
3827 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3828 | bool found = false; | ||
3829 | foreach (SceneObjectGroup att in atts) | ||
3830 | { | ||
3831 | if (att == part.ParentGroup) | ||
3832 | { | ||
3833 | found = true; | ||
3834 | break; | ||
3835 | } | ||
3836 | } | ||
3837 | |||
3838 | // It's an attachment of a valid avatar, but | ||
3839 | // doesn't seem to be attached, skip | ||
3840 | if (!found) | ||
3841 | continue; | ||
3842 | |||
3843 | // On vehicle crossing, the attachments are received | ||
3844 | // while the avatar is still a child. Don't send | ||
3845 | // updates here because the LocalId has not yet | ||
3846 | // been updated and the viewer will derender the | ||
3847 | // attachments until the avatar becomes root. | ||
3848 | if (sp.IsChildAgent) | ||
3849 | continue; | ||
3850 | |||
3851 | // If the object is an attachment we don't want it to be in the kill | ||
3852 | // record. Else attaching from inworld and subsequently dropping | ||
3853 | // it will no longer work. | ||
3854 | // lock (m_killRecord) | ||
3855 | // { | ||
3856 | // m_killRecord.Remove(part.LocalId); | ||
3857 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3858 | // } | ||
3859 | } | ||
3860 | else | ||
3736 | { | 3861 | { |
3737 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3738 | |||
3739 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3862 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3740 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3863 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3741 | // safety measure. | 3864 | // safety measure. |
@@ -3746,236 +3869,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3746 | // | 3869 | // |
3747 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3870 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3748 | // after the root prim has been deleted. | 3871 | // after the root prim has been deleted. |
3749 | if (m_killRecord.Contains(part.LocalId)) | 3872 | // |
3750 | { | 3873 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3751 | // m_log.WarnFormat( | 3874 | // lock (m_killRecord) |
3752 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3875 | // { |
3753 | // part.LocalId, Name); | 3876 | // if (m_killRecord.Contains(part.LocalId)) |
3754 | continue; | 3877 | // continue; |
3755 | } | 3878 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3756 | 3879 | // continue; | |
3757 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3880 | // } |
3881 | } | ||
3882 | |||
3883 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3884 | { | ||
3885 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3886 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3758 | { | 3887 | { |
3759 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3888 | part.Shape.LightEntry = false; |
3760 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3761 | { | ||
3762 | part.Shape.LightEntry = false; | ||
3763 | } | ||
3764 | } | 3889 | } |
3765 | } | 3890 | } |
3766 | 3891 | } | |
3767 | #region UpdateFlags to packet type conversion | 3892 | |
3768 | 3893 | ++updatesThisCall; | |
3769 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3894 | |
3770 | 3895 | #region UpdateFlags to packet type conversion | |
3771 | bool canUseCompressed = true; | 3896 | |
3772 | bool canUseImproved = true; | 3897 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3773 | 3898 | ||
3774 | // Compressed object updates only make sense for LL primitives | 3899 | bool canUseCompressed = true; |
3775 | if (!(update.Entity is SceneObjectPart)) | 3900 | bool canUseImproved = true; |
3901 | |||
3902 | // Compressed object updates only make sense for LL primitives | ||
3903 | if (!(update.Entity is SceneObjectPart)) | ||
3904 | { | ||
3905 | canUseCompressed = false; | ||
3906 | } | ||
3907 | |||
3908 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3909 | { | ||
3910 | canUseCompressed = false; | ||
3911 | canUseImproved = false; | ||
3912 | } | ||
3913 | else | ||
3914 | { | ||
3915 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3916 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3917 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3918 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3776 | { | 3919 | { |
3777 | canUseCompressed = false; | 3920 | canUseCompressed = false; |
3778 | } | 3921 | } |
3779 | 3922 | ||
3780 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3923 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3924 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3925 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3926 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3927 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3928 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3932 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3933 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3934 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3935 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3936 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3781 | { | 3937 | { |
3782 | canUseCompressed = false; | ||
3783 | canUseImproved = false; | 3938 | canUseImproved = false; |
3784 | } | 3939 | } |
3785 | else | 3940 | } |
3786 | { | ||
3787 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3788 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3789 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3790 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3791 | { | ||
3792 | canUseCompressed = false; | ||
3793 | } | ||
3794 | |||
3795 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3796 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3797 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3798 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3799 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3803 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3804 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3805 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3806 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3809 | { | ||
3810 | canUseImproved = false; | ||
3811 | } | ||
3812 | } | ||
3813 | |||
3814 | #endregion UpdateFlags to packet type conversion | ||
3815 | |||
3816 | #region Block Construction | ||
3817 | |||
3818 | // TODO: Remove this once we can build compressed updates | ||
3819 | canUseCompressed = false; | ||
3820 | 3941 | ||
3821 | if (!canUseImproved && !canUseCompressed) | 3942 | #endregion UpdateFlags to packet type conversion |
3822 | { | ||
3823 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3824 | 3943 | ||
3825 | if (update.Entity is ScenePresence) | 3944 | #region Block Construction |
3826 | { | ||
3827 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3828 | } | ||
3829 | else | ||
3830 | { | ||
3831 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3832 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3833 | |||
3834 | // If the part has become a private hud since the update was scheduled then we do not | ||
3835 | // want to send it to other avatars. | ||
3836 | if (part.ParentGroup.IsAttachment | ||
3837 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3838 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3839 | continue; | ||
3840 | |||
3841 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3842 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3843 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3844 | // of the test above). | ||
3845 | // | ||
3846 | // Actual deletions (kills) happen in another method. | ||
3847 | if (part.ParentGroup.IsDeleted) | ||
3848 | continue; | ||
3849 | } | ||
3850 | 3945 | ||
3851 | objectUpdateBlocks.Value.Add(updateBlock); | 3946 | // TODO: Remove this once we can build compressed updates |
3852 | objectUpdates.Value.Add(update); | 3947 | canUseCompressed = false; |
3853 | } | ||
3854 | else if (!canUseImproved) | ||
3855 | { | ||
3856 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3857 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3858 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3859 | |||
3860 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3861 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3862 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3863 | // of the test above). | ||
3864 | // | ||
3865 | // Actual deletions (kills) happen in another method. | ||
3866 | if (part.ParentGroup.IsDeleted) | ||
3867 | continue; | ||
3868 | 3948 | ||
3869 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3949 | if (!canUseImproved && !canUseCompressed) |
3870 | compressedUpdates.Value.Add(update); | 3950 | { |
3951 | if (update.Entity is ScenePresence) | ||
3952 | { | ||
3953 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3871 | } | 3954 | } |
3872 | else | 3955 | else |
3873 | { | 3956 | { |
3874 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3957 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3875 | { | ||
3876 | // Self updates go into a special list | ||
3877 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3878 | terseAgentUpdates.Value.Add(update); | ||
3879 | } | ||
3880 | else | ||
3881 | { | ||
3882 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3883 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3884 | |||
3885 | // Everything else goes here | ||
3886 | if (update.Entity is SceneObjectPart) | ||
3887 | { | ||
3888 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3889 | |||
3890 | // If the part has become a private hud since the update was scheduled then we do not | ||
3891 | // want to send it to other avatars. | ||
3892 | if (part.ParentGroup.IsAttachment | ||
3893 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3894 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3895 | continue; | ||
3896 | |||
3897 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3898 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3899 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3900 | // of the test above). | ||
3901 | // | ||
3902 | // Actual deletions (kills) happen in another method. | ||
3903 | if (part.ParentGroup.IsDeleted) | ||
3904 | continue; | ||
3905 | } | ||
3906 | |||
3907 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3908 | terseUpdates.Value.Add(update); | ||
3909 | } | ||
3910 | } | 3958 | } |
3959 | } | ||
3960 | else if (!canUseImproved) | ||
3961 | { | ||
3962 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3963 | } | ||
3964 | else | ||
3965 | { | ||
3966 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3967 | // Self updates go into a special list | ||
3968 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3969 | else | ||
3970 | // Everything else goes here | ||
3971 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3972 | } | ||
3973 | |||
3974 | #endregion Block Construction | ||
3975 | } | ||
3911 | 3976 | ||
3912 | ++updatesThisCall; | 3977 | #region Packet Sending |
3913 | 3978 | ||
3914 | #endregion Block Construction | 3979 | const float TIME_DILATION = 1.0f; |
3915 | } | 3980 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3916 | 3981 | ||
3917 | #region Packet Sending | 3982 | if (terseAgentUpdateBlocks.IsValueCreated) |
3918 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3983 | { |
3984 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3919 | 3985 | ||
3920 | if (terseAgentUpdateBlocks.IsValueCreated) | 3986 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3921 | { | 3987 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3922 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3988 | packet.RegionData.TimeDilation = timeDilation; |
3989 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3923 | 3990 | ||
3924 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3991 | for (int i = 0; i < blocks.Count; i++) |
3925 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3992 | packet.ObjectData[i] = blocks[i]; |
3926 | packet.RegionData.TimeDilation = timeDilation; | ||
3927 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3928 | 3993 | ||
3929 | for (int i = 0; i < blocks.Count; i++) | 3994 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3930 | packet.ObjectData[i] = blocks[i]; | 3995 | } |
3931 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3932 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3933 | } | ||
3934 | 3996 | ||
3935 | if (objectUpdateBlocks.IsValueCreated) | 3997 | if (objectUpdateBlocks.IsValueCreated) |
3936 | { | 3998 | { |
3937 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3999 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3938 | 4000 | ||
3939 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 4001 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3940 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4002 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3941 | packet.RegionData.TimeDilation = timeDilation; | 4003 | packet.RegionData.TimeDilation = timeDilation; |
3942 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4004 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3943 | 4005 | ||
3944 | for (int i = 0; i < blocks.Count; i++) | 4006 | for (int i = 0; i < blocks.Count; i++) |
3945 | packet.ObjectData[i] = blocks[i]; | 4007 | packet.ObjectData[i] = blocks[i]; |
3946 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4008 | |
3947 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 4009 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3948 | } | 4010 | } |
3949 | 4011 | ||
3950 | if (compressedUpdateBlocks.IsValueCreated) | 4012 | if (compressedUpdateBlocks.IsValueCreated) |
3951 | { | 4013 | { |
3952 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 4014 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3953 | 4015 | ||
3954 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 4016 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3955 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4017 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3956 | packet.RegionData.TimeDilation = timeDilation; | 4018 | packet.RegionData.TimeDilation = timeDilation; |
3957 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 4019 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3958 | |||
3959 | for (int i = 0; i < blocks.Count; i++) | ||
3960 | packet.ObjectData[i] = blocks[i]; | ||
3961 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3962 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3963 | } | ||
3964 | 4020 | ||
3965 | if (terseUpdateBlocks.IsValueCreated) | 4021 | for (int i = 0; i < blocks.Count; i++) |
3966 | { | 4022 | packet.ObjectData[i] = blocks[i]; |
3967 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4023 | |
3968 | 4024 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3969 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4025 | } |
3970 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4026 | |
3971 | packet.RegionData.TimeDilation = timeDilation; | 4027 | if (terseUpdateBlocks.IsValueCreated) |
3972 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4028 | { |
3973 | 4029 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3974 | for (int i = 0; i < blocks.Count; i++) | 4030 | |
3975 | packet.ObjectData[i] = blocks[i]; | 4031 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3976 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4032 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3977 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4033 | packet.RegionData.TimeDilation = timeDilation; |
3978 | } | 4034 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4035 | |||
4036 | for (int i = 0; i < blocks.Count; i++) | ||
4037 | packet.ObjectData[i] = blocks[i]; | ||
4038 | |||
4039 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3979 | } | 4040 | } |
3980 | 4041 | ||
3981 | #endregion Packet Sending | 4042 | #endregion Packet Sending |
@@ -4268,11 +4329,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4268 | 4329 | ||
4269 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4330 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4270 | // of the object rather than the properties when the packet was created | 4331 | // of the object rather than the properties when the packet was created |
4271 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4332 | // HACK : Remove intelligent resending until it's fixed in core |
4272 | delegate(OutgoingPacket oPacket) | 4333 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4273 | { | 4334 | // delegate(OutgoingPacket oPacket) |
4274 | ResendPropertyUpdates(updates, oPacket); | 4335 | // { |
4275 | }); | 4336 | // ResendPropertyUpdates(updates, oPacket); |
4337 | // }); | ||
4338 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4276 | 4339 | ||
4277 | // pbcnt += blocks.Count; | 4340 | // pbcnt += blocks.Count; |
4278 | // ppcnt++; | 4341 | // ppcnt++; |
@@ -4298,11 +4361,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4298 | // of the object rather than the properties when the packet was created | 4361 | // of the object rather than the properties when the packet was created |
4299 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4362 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4300 | updates.Add(familyUpdates.Value[i]); | 4363 | updates.Add(familyUpdates.Value[i]); |
4301 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4364 | // HACK : Remove intelligent resending until it's fixed in core |
4302 | delegate(OutgoingPacket oPacket) | 4365 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4303 | { | 4366 | // delegate(OutgoingPacket oPacket) |
4304 | ResendPropertyUpdates(updates, oPacket); | 4367 | // { |
4305 | }); | 4368 | // ResendPropertyUpdates(updates, oPacket); |
4369 | // }); | ||
4370 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4306 | 4371 | ||
4307 | // fpcnt++; | 4372 | // fpcnt++; |
4308 | // fbcnt++; | 4373 | // fbcnt++; |
@@ -4674,7 +4739,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4674 | 4739 | ||
4675 | if (landData.SimwideArea > 0) | 4740 | if (landData.SimwideArea > 0) |
4676 | { | 4741 | { |
4677 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4742 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4743 | // Never report more than sim total capacity | ||
4744 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4745 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4678 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4746 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4679 | } | 4747 | } |
4680 | else | 4748 | else |
@@ -4803,14 +4871,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4803 | 4871 | ||
4804 | if (notifyCount > 0) | 4872 | if (notifyCount > 0) |
4805 | { | 4873 | { |
4806 | if (notifyCount > 32) | 4874 | // if (notifyCount > 32) |
4807 | { | 4875 | // { |
4808 | m_log.InfoFormat( | 4876 | // m_log.InfoFormat( |
4809 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4877 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4810 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4878 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4811 | 4879 | // | |
4812 | notifyCount = 32; | 4880 | // notifyCount = 32; |
4813 | } | 4881 | // } |
4814 | 4882 | ||
4815 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4883 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4816 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4884 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4865,9 +4933,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4865 | { | 4933 | { |
4866 | ScenePresence presence = (ScenePresence)entity; | 4934 | ScenePresence presence = (ScenePresence)entity; |
4867 | 4935 | ||
4936 | position = presence.OffsetPosition; | ||
4937 | rotation = presence.Rotation; | ||
4938 | |||
4939 | if (presence.ParentID != 0) | ||
4940 | { | ||
4941 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4942 | if (part != null && part != part.ParentGroup.RootPart) | ||
4943 | { | ||
4944 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4945 | rotation = part.RotationOffset * presence.Rotation; | ||
4946 | } | ||
4947 | } | ||
4948 | |||
4868 | attachPoint = 0; | 4949 | attachPoint = 0; |
4869 | collisionPlane = presence.CollisionPlane; | 4950 | collisionPlane = presence.CollisionPlane; |
4870 | position = presence.OffsetPosition; | ||
4871 | velocity = presence.Velocity; | 4951 | velocity = presence.Velocity; |
4872 | acceleration = Vector3.Zero; | 4952 | acceleration = Vector3.Zero; |
4873 | 4953 | ||
@@ -4877,7 +4957,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4877 | // acceleration = new Vector3(1, 0, 0); | 4957 | // acceleration = new Vector3(1, 0, 0); |
4878 | 4958 | ||
4879 | angularVelocity = Vector3.Zero; | 4959 | angularVelocity = Vector3.Zero; |
4880 | rotation = presence.Rotation; | ||
4881 | 4960 | ||
4882 | if (sendTexture) | 4961 | if (sendTexture) |
4883 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4962 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4982,13 +5061,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4982 | 5061 | ||
4983 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5062 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4984 | { | 5063 | { |
5064 | Vector3 offsetPosition = data.OffsetPosition; | ||
5065 | Quaternion rotation = data.Rotation; | ||
5066 | uint parentID = data.ParentID; | ||
5067 | |||
5068 | if (parentID != 0) | ||
5069 | { | ||
5070 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5071 | if (part != null && part != part.ParentGroup.RootPart) | ||
5072 | { | ||
5073 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5074 | rotation = part.RotationOffset * data.Rotation; | ||
5075 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5076 | } | ||
5077 | } | ||
5078 | |||
4985 | byte[] objectData = new byte[76]; | 5079 | byte[] objectData = new byte[76]; |
4986 | 5080 | ||
4987 | data.CollisionPlane.ToBytes(objectData, 0); | 5081 | data.CollisionPlane.ToBytes(objectData, 0); |
4988 | data.OffsetPosition.ToBytes(objectData, 16); | 5082 | offsetPosition.ToBytes(objectData, 16); |
4989 | // data.Velocity.ToBytes(objectData, 28); | 5083 | // data.Velocity.ToBytes(objectData, 28); |
4990 | // data.Acceleration.ToBytes(objectData, 40); | 5084 | // data.Acceleration.ToBytes(objectData, 40); |
4991 | data.Rotation.ToBytes(objectData, 52); | 5085 | rotation.ToBytes(objectData, 52); |
4992 | //data.AngularVelocity.ToBytes(objectData, 64); | 5086 | //data.AngularVelocity.ToBytes(objectData, 64); |
4993 | 5087 | ||
4994 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5088 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5002,7 +5096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5002 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5096 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5003 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5097 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5004 | update.ObjectData = objectData; | 5098 | update.ObjectData = objectData; |
5005 | update.ParentID = data.ParentID; | 5099 | update.ParentID = parentID; |
5006 | update.PathCurve = 16; | 5100 | update.PathCurve = 16; |
5007 | update.PathScaleX = 100; | 5101 | update.PathScaleX = 100; |
5008 | update.PathScaleY = 100; | 5102 | update.PathScaleY = 100; |
@@ -5020,10 +5114,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5020 | update.TextureEntry = Utils.EmptyBytes; | 5114 | update.TextureEntry = Utils.EmptyBytes; |
5021 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5115 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5022 | 5116 | ||
5117 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5023 | update.UpdateFlags = (uint)( | 5118 | update.UpdateFlags = (uint)( |
5024 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5119 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5025 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5120 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5026 | PrimFlags.ObjectOwnerModify); | 5121 | PrimFlags.ObjectOwnerModify); |
5122 | */ | ||
5123 | update.UpdateFlags = 0; | ||
5027 | 5124 | ||
5028 | return update; | 5125 | return update; |
5029 | } | 5126 | } |
@@ -5343,6 +5440,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5343 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5440 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5344 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5441 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5345 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5442 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5443 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5346 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5444 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5347 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5445 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5348 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5446 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5409,6 +5507,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5409 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5507 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5410 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5508 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5411 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5509 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5510 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5412 | 5511 | ||
5413 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5512 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5414 | } | 5513 | } |
@@ -5444,6 +5543,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5444 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5543 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5445 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5544 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5446 | (x.ControlFlags != lastarg.ControlFlags) || | 5545 | (x.ControlFlags != lastarg.ControlFlags) || |
5546 | (x.ControlFlags != 0) || | ||
5447 | (x.Far != lastarg.Far) || | 5547 | (x.Far != lastarg.Far) || |
5448 | (x.Flags != lastarg.Flags) || | 5548 | (x.Flags != lastarg.Flags) || |
5449 | (x.State != lastarg.State) || | 5549 | (x.State != lastarg.State) || |
@@ -6341,6 +6441,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6341 | { | 6441 | { |
6342 | handlerCompleteMovementToRegion(sender, true); | 6442 | handlerCompleteMovementToRegion(sender, true); |
6343 | } | 6443 | } |
6444 | else | ||
6445 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6446 | |||
6344 | handlerCompleteMovementToRegion = null; | 6447 | handlerCompleteMovementToRegion = null; |
6345 | 6448 | ||
6346 | return true; | 6449 | return true; |
@@ -6358,7 +6461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6358 | return true; | 6461 | return true; |
6359 | } | 6462 | } |
6360 | #endregion | 6463 | #endregion |
6361 | 6464 | /* | |
6362 | StartAnim handlerStartAnim = null; | 6465 | StartAnim handlerStartAnim = null; |
6363 | StopAnim handlerStopAnim = null; | 6466 | StopAnim handlerStopAnim = null; |
6364 | 6467 | ||
@@ -6382,6 +6485,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6382 | } | 6485 | } |
6383 | } | 6486 | } |
6384 | return true; | 6487 | return true; |
6488 | */ | ||
6489 | ChangeAnim handlerChangeAnim = null; | ||
6490 | |||
6491 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6492 | { | ||
6493 | handlerChangeAnim = OnChangeAnim; | ||
6494 | if (handlerChangeAnim != null) | ||
6495 | { | ||
6496 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6497 | } | ||
6498 | } | ||
6499 | |||
6500 | handlerChangeAnim = OnChangeAnim; | ||
6501 | if (handlerChangeAnim != null) | ||
6502 | { | ||
6503 | handlerChangeAnim(UUID.Zero, false, true); | ||
6504 | } | ||
6505 | |||
6506 | return true; | ||
6385 | } | 6507 | } |
6386 | 6508 | ||
6387 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6509 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -7007,10 +7129,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7007 | // 46,47,48 are special positions within the packet | 7129 | // 46,47,48 are special positions within the packet |
7008 | // This may change so perhaps we need a better way | 7130 | // This may change so perhaps we need a better way |
7009 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7131 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7010 | bool UsePhysics = (data[46] != 0) ? true : false; | 7132 | /* |
7011 | bool IsTemporary = (data[47] != 0) ? true : false; | 7133 | bool UsePhysics = (data[46] != 0) ? true : false; |
7012 | bool IsPhantom = (data[48] != 0) ? true : false; | 7134 | bool IsTemporary = (data[47] != 0) ? true : false; |
7013 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7135 | bool IsPhantom = (data[48] != 0) ? true : false; |
7136 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7137 | */ | ||
7138 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7139 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7140 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7141 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7142 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7143 | |||
7144 | if (blocks == null || blocks.Length == 0) | ||
7145 | { | ||
7146 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7147 | } | ||
7148 | else | ||
7149 | { | ||
7150 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7151 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7152 | physdata.Bounce = phsblock.Restitution; | ||
7153 | physdata.Density = phsblock.Density; | ||
7154 | physdata.Friction = phsblock.Friction; | ||
7155 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7156 | } | ||
7157 | |||
7158 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7014 | } | 7159 | } |
7015 | return true; | 7160 | return true; |
7016 | } | 7161 | } |
@@ -8611,16 +8756,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8611 | 8756 | ||
8612 | #region Parcel related packets | 8757 | #region Parcel related packets |
8613 | 8758 | ||
8759 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8760 | // to be done with minimal resources as possible | ||
8761 | // variables temporary here while in test | ||
8762 | |||
8763 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8764 | bool RegionHandleRequestsInService = false; | ||
8765 | |||
8614 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8766 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8615 | { | 8767 | { |
8616 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8768 | UUID currentUUID; |
8617 | 8769 | ||
8618 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8770 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8619 | if (handlerRegionHandleRequest != null) | 8771 | |
8772 | if (handlerRegionHandleRequest == null) | ||
8773 | return true; | ||
8774 | |||
8775 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8776 | |||
8777 | lock (RegionHandleRequests) | ||
8620 | { | 8778 | { |
8621 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8779 | if (RegionHandleRequestsInService) |
8780 | { | ||
8781 | // we are already busy doing a previus request | ||
8782 | // so enqueue it | ||
8783 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8784 | return true; | ||
8785 | } | ||
8786 | |||
8787 | // else do it | ||
8788 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8789 | RegionHandleRequestsInService = true; | ||
8622 | } | 8790 | } |
8623 | return true; | 8791 | |
8792 | while (true) | ||
8793 | { | ||
8794 | handlerRegionHandleRequest(this, currentUUID); | ||
8795 | |||
8796 | lock (RegionHandleRequests) | ||
8797 | { | ||
8798 | // exit condition, nothing to do or closed | ||
8799 | // current code seems to assume we may loose the handler at anytime, | ||
8800 | // so keep checking it | ||
8801 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8802 | |||
8803 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8804 | { | ||
8805 | RegionHandleRequests.Clear(); | ||
8806 | RegionHandleRequestsInService = false; | ||
8807 | return true; | ||
8808 | } | ||
8809 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8810 | } | ||
8811 | } | ||
8812 | |||
8813 | return true; // actually unreached | ||
8624 | } | 8814 | } |
8625 | 8815 | ||
8626 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8816 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9864,7 +10054,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9864 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10054 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9865 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10055 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9866 | UpdateMuteListEntry.MuteData.MuteType, | 10056 | UpdateMuteListEntry.MuteData.MuteType, |
9867 | UpdateMuteListEntry.AgentData.AgentID); | 10057 | UpdateMuteListEntry.MuteData.MuteFlags); |
9868 | return true; | 10058 | return true; |
9869 | } | 10059 | } |
9870 | return false; | 10060 | return false; |
@@ -9879,8 +10069,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9879 | { | 10069 | { |
9880 | handlerRemoveMuteListEntry(this, | 10070 | handlerRemoveMuteListEntry(this, |
9881 | RemoveMuteListEntry.MuteData.MuteID, | 10071 | RemoveMuteListEntry.MuteData.MuteID, |
9882 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10072 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9883 | RemoveMuteListEntry.AgentData.AgentID); | ||
9884 | return true; | 10073 | return true; |
9885 | } | 10074 | } |
9886 | return false; | 10075 | return false; |
@@ -9924,10 +10113,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9924 | return false; | 10113 | return false; |
9925 | } | 10114 | } |
9926 | 10115 | ||
10116 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10117 | { | ||
10118 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10119 | (ChangeInventoryItemFlagsPacket)packet; | ||
10120 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10121 | if (handlerChangeInventoryItemFlags != null) | ||
10122 | { | ||
10123 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10124 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10125 | return true; | ||
10126 | } | ||
10127 | return false; | ||
10128 | } | ||
10129 | |||
9927 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10130 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9928 | { | 10131 | { |
9929 | return true; | 10132 | return true; |
9930 | } | 10133 | } |
10134 | |||
10135 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10136 | { | ||
10137 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10138 | |||
10139 | #region Packet Session and User Check | ||
10140 | if (m_checkPackets) | ||
10141 | { | ||
10142 | if (packet.AgentData.SessionID != SessionId || | ||
10143 | packet.AgentData.AgentID != AgentId) | ||
10144 | return true; | ||
10145 | } | ||
10146 | #endregion | ||
10147 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10148 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10149 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10150 | { | ||
10151 | InventoryItemBase b = new InventoryItemBase(); | ||
10152 | b.ID = n.OldItemID; | ||
10153 | b.Folder = n.OldFolderID; | ||
10154 | items.Add(b); | ||
10155 | } | ||
10156 | |||
10157 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10158 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10159 | { | ||
10160 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10161 | } | ||
10162 | |||
10163 | return true; | ||
10164 | } | ||
9931 | 10165 | ||
9932 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10166 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9933 | { | 10167 | { |
@@ -10354,6 +10588,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10354 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10588 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10355 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10589 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10356 | 10590 | ||
10591 | Scene scene = (Scene)m_scene; | ||
10592 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10593 | { | ||
10594 | ScenePresence p; | ||
10595 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10596 | { | ||
10597 | if (p.GodLevel >= 200) | ||
10598 | { | ||
10599 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10600 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10601 | } | ||
10602 | } | ||
10603 | } | ||
10604 | |||
10357 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10605 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10358 | } | 10606 | } |
10359 | return true; | 10607 | return true; |
@@ -10927,11 +11175,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10927 | 11175 | ||
10928 | StartLure handlerStartLure = OnStartLure; | 11176 | StartLure handlerStartLure = OnStartLure; |
10929 | if (handlerStartLure != null) | 11177 | if (handlerStartLure != null) |
10930 | handlerStartLure(startLureRequest.Info.LureType, | 11178 | { |
10931 | Utils.BytesToString( | 11179 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10932 | startLureRequest.Info.Message), | 11180 | { |
10933 | startLureRequest.TargetData[0].TargetID, | 11181 | handlerStartLure(startLureRequest.Info.LureType, |
10934 | this); | 11182 | Utils.BytesToString( |
11183 | startLureRequest.Info.Message), | ||
11184 | startLureRequest.TargetData[i].TargetID, | ||
11185 | this); | ||
11186 | } | ||
11187 | } | ||
10935 | return true; | 11188 | return true; |
10936 | } | 11189 | } |
10937 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11190 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11045,10 +11298,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11045 | } | 11298 | } |
11046 | #endregion | 11299 | #endregion |
11047 | 11300 | ||
11048 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11301 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11049 | if (handlerClassifiedGodDelete != null) | 11302 | if (handlerClassifiedGodDelete != null) |
11050 | handlerClassifiedGodDelete( | 11303 | handlerClassifiedGodDelete( |
11051 | classifiedGodDelete.Data.ClassifiedID, | 11304 | classifiedGodDelete.Data.ClassifiedID, |
11305 | classifiedGodDelete.Data.QueryID, | ||
11052 | this); | 11306 | this); |
11053 | return true; | 11307 | return true; |
11054 | } | 11308 | } |
@@ -11414,209 +11668,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11414 | } | 11668 | } |
11415 | else | 11669 | else |
11416 | { | 11670 | { |
11417 | // m_log.DebugFormat( | 11671 | ClientChangeObject updatehandler = onClientChangeObject; |
11418 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11419 | // i, block.Type, part.Name, part.LocalId); | ||
11420 | 11672 | ||
11421 | // // Do this once since fetch parts creates a new array. | 11673 | if (updatehandler != null) |
11422 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11674 | { |
11423 | // for (int j = 0; j < parts.Length; j++) | 11675 | ObjectChangeData udata = new ObjectChangeData(); |
11424 | // { | ||
11425 | // part.StoreUndoState(); | ||
11426 | // parts[j].IgnoreUndoUpdate = true; | ||
11427 | // } | ||
11428 | 11676 | ||
11429 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11677 | /*ubit from ll JIRA: |
11678 | * 0x01 position | ||
11679 | * 0x02 rotation | ||
11680 | * 0x04 scale | ||
11681 | |||
11682 | * 0x08 LINK_SET | ||
11683 | * 0x10 UNIFORM for scale | ||
11684 | */ | ||
11430 | 11685 | ||
11431 | switch (block.Type) | 11686 | // translate to internal changes |
11432 | { | 11687 | // not all cases .. just the ones older code did |
11433 | case 1: | ||
11434 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11435 | 11688 | ||
11436 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11689 | switch (block.Type) |
11437 | if (handlerUpdatePrimSinglePosition != null) | 11690 | { |
11438 | { | 11691 | case 1: //change position sp |
11439 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11692 | udata.position = new Vector3(block.Data, 0); |
11440 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11441 | } | ||
11442 | break; | ||
11443 | 11693 | ||
11444 | case 2: | 11694 | udata.change = ObjectChangeType.primP; |
11445 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11695 | updatehandler(localId, udata, this); |
11696 | break; | ||
11446 | 11697 | ||
11447 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11698 | case 2: // rotation sp |
11448 | if (handlerUpdatePrimSingleRotation != null) | 11699 | udata.rotation = new Quaternion(block.Data, 0, true); |
11449 | { | ||
11450 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11451 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11452 | } | ||
11453 | break; | ||
11454 | 11700 | ||
11455 | case 3: | 11701 | udata.change = ObjectChangeType.primR; |
11456 | Vector3 rotPos = new Vector3(block.Data, 0); | 11702 | updatehandler(localId, udata, this); |
11457 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11703 | break; |
11458 | 11704 | ||
11459 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11705 | case 3: // position plus rotation |
11460 | if (handlerUpdatePrimSingleRotationPosition != null) | 11706 | udata.position = new Vector3(block.Data, 0); |
11461 | { | 11707 | udata.rotation = new Quaternion(block.Data, 12, true); |
11462 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11463 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11464 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11465 | } | ||
11466 | break; | ||
11467 | 11708 | ||
11468 | case 4: | 11709 | udata.change = ObjectChangeType.primPR; |
11469 | case 20: | 11710 | updatehandler(localId, udata, this); |
11470 | Vector3 scale4 = new Vector3(block.Data, 0); | 11711 | break; |
11471 | 11712 | ||
11472 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11713 | case 4: // scale sp |
11473 | if (handlerUpdatePrimScale != null) | 11714 | udata.scale = new Vector3(block.Data, 0); |
11474 | { | 11715 | udata.change = ObjectChangeType.primS; |
11475 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11476 | handlerUpdatePrimScale(localId, scale4, this); | ||
11477 | } | ||
11478 | break; | ||
11479 | 11716 | ||
11480 | case 5: | 11717 | updatehandler(localId, udata, this); |
11481 | Vector3 scale1 = new Vector3(block.Data, 12); | 11718 | break; |
11482 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11483 | 11719 | ||
11484 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11720 | case 0x14: // uniform scale sp |
11485 | if (handlerUpdatePrimScale != null) | 11721 | udata.scale = new Vector3(block.Data, 0); |
11486 | { | ||
11487 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11488 | handlerUpdatePrimScale(localId, scale1, this); | ||
11489 | 11722 | ||
11490 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11723 | udata.change = ObjectChangeType.primUS; |
11491 | if (handlerUpdatePrimSinglePosition != null) | 11724 | updatehandler(localId, udata, this); |
11492 | { | 11725 | break; |
11493 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11494 | } | ||
11495 | } | ||
11496 | break; | ||
11497 | 11726 | ||
11498 | case 9: | 11727 | case 5: // scale and position sp |
11499 | Vector3 pos2 = new Vector3(block.Data, 0); | 11728 | udata.position = new Vector3(block.Data, 0); |
11729 | udata.scale = new Vector3(block.Data, 12); | ||
11500 | 11730 | ||
11501 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11731 | udata.change = ObjectChangeType.primPS; |
11732 | updatehandler(localId, udata, this); | ||
11733 | break; | ||
11502 | 11734 | ||
11503 | if (handlerUpdateVector != null) | 11735 | case 0x15: //uniform scale and position |
11504 | { | 11736 | udata.position = new Vector3(block.Data, 0); |
11505 | handlerUpdateVector(localId, pos2, this); | 11737 | udata.scale = new Vector3(block.Data, 12); |
11506 | } | ||
11507 | break; | ||
11508 | 11738 | ||
11509 | case 10: | 11739 | udata.change = ObjectChangeType.primPUS; |
11510 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11740 | updatehandler(localId, udata, this); |
11741 | break; | ||
11511 | 11742 | ||
11512 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11743 | // now group related (bit 4) |
11513 | if (handlerUpdatePrimRotation != null) | 11744 | case 9: //( 8 + 1 )group position |
11514 | { | 11745 | udata.position = new Vector3(block.Data, 0); |
11515 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11516 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11517 | } | ||
11518 | break; | ||
11519 | 11746 | ||
11520 | case 11: | 11747 | udata.change = ObjectChangeType.groupP; |
11521 | Vector3 pos3 = new Vector3(block.Data, 0); | 11748 | updatehandler(localId, udata, this); |
11522 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11749 | break; |
11523 | 11750 | ||
11524 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11751 | case 0x0A: // (8 + 2) group rotation |
11525 | if (handlerUpdatePrimGroupRotation != null) | 11752 | udata.rotation = new Quaternion(block.Data, 0, true); |
11526 | { | ||
11527 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11528 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11529 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11530 | } | ||
11531 | break; | ||
11532 | case 12: | ||
11533 | case 28: | ||
11534 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11535 | 11753 | ||
11536 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11754 | udata.change = ObjectChangeType.groupR; |
11537 | if (handlerUpdatePrimGroupScale != null) | 11755 | updatehandler(localId, udata, this); |
11538 | { | 11756 | break; |
11539 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11540 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11541 | } | ||
11542 | break; | ||
11543 | 11757 | ||
11544 | case 13: | 11758 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11545 | Vector3 scale2 = new Vector3(block.Data, 12); | 11759 | udata.position = new Vector3(block.Data, 0); |
11546 | Vector3 pos4 = new Vector3(block.Data, 0); | 11760 | udata.rotation = new Quaternion(block.Data, 12, true); |
11547 | 11761 | ||
11548 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11762 | udata.change = ObjectChangeType.groupPR; |
11549 | if (handlerUpdatePrimScale != null) | 11763 | updatehandler(localId, udata, this); |
11550 | { | 11764 | break; |
11551 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11552 | handlerUpdatePrimScale(localId, scale2, this); | ||
11553 | 11765 | ||
11554 | // Change the position based on scale (for bug number 246) | 11766 | case 0x0C: // (8 + 4) group scale |
11555 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11767 | // only afects root prim and only sent by viewer editor object tab scaling |
11556 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11768 | // mouse edition only allows uniform scaling |
11557 | if (handlerUpdatePrimSinglePosition != null) | 11769 | // SL MAY CHANGE THIS in viewers |
11558 | { | ||
11559 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11560 | } | ||
11561 | } | ||
11562 | break; | ||
11563 | 11770 | ||
11564 | case 29: | 11771 | udata.scale = new Vector3(block.Data, 0); |
11565 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11566 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11567 | 11772 | ||
11568 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11773 | udata.change = ObjectChangeType.groupS; |
11569 | if (handlerUpdatePrimGroupScale != null) | 11774 | updatehandler(localId, udata, this); |
11570 | { | ||
11571 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11572 | part.StoreUndoState(true); | ||
11573 | part.IgnoreUndoUpdate = true; | ||
11574 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11575 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11576 | 11775 | ||
11577 | if (handlerUpdateVector != null) | 11776 | break; |
11578 | { | ||
11579 | handlerUpdateVector(localId, pos5, this); | ||
11580 | } | ||
11581 | 11777 | ||
11582 | part.IgnoreUndoUpdate = false; | 11778 | case 0x0D: //(8 + 4 + 1) group scale and position |
11583 | } | 11779 | // exception as above |
11584 | 11780 | ||
11585 | break; | 11781 | udata.position = new Vector3(block.Data, 0); |
11782 | udata.scale = new Vector3(block.Data, 12); | ||
11586 | 11783 | ||
11587 | case 21: | 11784 | udata.change = ObjectChangeType.groupPS; |
11588 | Vector3 scale6 = new Vector3(block.Data, 12); | 11785 | updatehandler(localId, udata, this); |
11589 | Vector3 pos6 = new Vector3(block.Data, 0); | 11786 | break; |
11590 | 11787 | ||
11591 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11788 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11592 | if (handlerUpdatePrimScale != null) | 11789 | udata.scale = new Vector3(block.Data, 0); |
11593 | { | ||
11594 | part.StoreUndoState(false); | ||
11595 | part.IgnoreUndoUpdate = true; | ||
11596 | 11790 | ||
11597 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11791 | udata.change = ObjectChangeType.groupUS; |
11598 | handlerUpdatePrimScale(localId, scale6, this); | 11792 | updatehandler(localId, udata, this); |
11599 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11793 | break; |
11600 | if (handlerUpdatePrimSinglePosition != null) | ||
11601 | { | ||
11602 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11603 | } | ||
11604 | 11794 | ||
11605 | part.IgnoreUndoUpdate = false; | 11795 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11606 | } | 11796 | udata.position = new Vector3(block.Data, 0); |
11607 | break; | 11797 | udata.scale = new Vector3(block.Data, 12); |
11608 | 11798 | ||
11609 | default: | 11799 | udata.change = ObjectChangeType.groupPUS; |
11610 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11800 | updatehandler(localId, udata, this); |
11611 | break; | 11801 | break; |
11802 | |||
11803 | default: | ||
11804 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11805 | break; | ||
11806 | } | ||
11612 | } | 11807 | } |
11613 | 11808 | ||
11614 | // for (int j = 0; j < parts.Length; j++) | ||
11615 | // parts[j].IgnoreUndoUpdate = false; | ||
11616 | } | 11809 | } |
11617 | } | 11810 | } |
11618 | } | 11811 | } |
11619 | |||
11620 | return true; | 11812 | return true; |
11621 | } | 11813 | } |
11622 | 11814 | ||
@@ -12066,7 +12258,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12066 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12258 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12067 | // requestID, taskID, (SourceType)sourceType, Name); | 12259 | // requestID, taskID, (SourceType)sourceType, Name); |
12068 | 12260 | ||
12261 | |||
12262 | //Note, the bool returned from the below function is useless since it is always false. | ||
12069 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12263 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12264 | |||
12070 | } | 12265 | } |
12071 | 12266 | ||
12072 | /// <summary> | 12267 | /// <summary> |
@@ -12132,7 +12327,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12132 | /// <returns></returns> | 12327 | /// <returns></returns> |
12133 | private static int CalculateNumPackets(byte[] data) | 12328 | private static int CalculateNumPackets(byte[] data) |
12134 | { | 12329 | { |
12135 | const uint m_maxPacketSize = 600; | 12330 | // const uint m_maxPacketSize = 600; |
12331 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12136 | int numPackets = 1; | 12332 | int numPackets = 1; |
12137 | 12333 | ||
12138 | if (data == null) | 12334 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 8963756..c472176 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | if (category >= 0 && category < m_packetOutboxes.Length) | 441 | if (category >= 0 && category < m_packetOutboxes.Length) |
441 | { | 442 | { |
442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | |||
445 | if (m_deliverPackets == false) | ||
446 | { | ||
447 | queue.Enqueue(packet); | ||
448 | return true; | ||
449 | } | ||
450 | |||
443 | TokenBucket bucket = m_throttleCategories[category]; | 451 | TokenBucket bucket = m_throttleCategories[category]; |
444 | 452 | ||
445 | // Don't send this packet if there is already a packet waiting in the queue | 453 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
489 | /// <returns>True if any packets were sent, otherwise false</returns> | 497 | /// <returns>True if any packets were sent, otherwise false</returns> |
490 | public bool DequeueOutgoing() | 498 | public bool DequeueOutgoing() |
491 | { | 499 | { |
492 | OutgoingPacket packet; | 500 | if (m_deliverPackets == false) return false; |
501 | |||
502 | OutgoingPacket packet = null; | ||
493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
494 | TokenBucket bucket; | 504 | TokenBucket bucket; |
495 | bool packetSent = false; | 505 | bool packetSent = false; |
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | // No dequeued packet waiting to be sent, try to pull one off | 531 | // No dequeued packet waiting to be sent, try to pull one off |
522 | // this queue | 532 | // this queue |
523 | queue = m_packetOutboxes[i]; | 533 | queue = m_packetOutboxes[i]; |
524 | if (queue.Dequeue(out packet)) | 534 | if (queue != null) |
525 | { | 535 | { |
526 | // A packet was pulled off the queue. See if we have | 536 | bool success = false; |
527 | // enough tokens in the bucket to send it out | 537 | try |
528 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
529 | { | 538 | { |
530 | // Send the packet | 539 | success = queue.Dequeue(out packet); |
531 | m_udpServer.SendPacketFinal(packet); | ||
532 | packetSent = true; | ||
533 | } | 540 | } |
534 | else | 541 | catch |
535 | { | 542 | { |
536 | // Save the dequeued packet for the next iteration | 543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
537 | m_nextPackets[i] = packet; | ||
538 | } | 544 | } |
539 | 545 | if (success) | |
540 | // If the queue is empty after this dequeue, fire the queue | 546 | { |
541 | // empty callback now so it has a chance to fill before we | 547 | // A packet was pulled off the queue. See if we have |
542 | // get back here | 548 | // enough tokens in the bucket to send it out |
543 | if (queue.Count == 0) | 549 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
550 | { | ||
551 | // Send the packet | ||
552 | m_udpServer.SendPacketFinal(packet); | ||
553 | packetSent = true; | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // Save the dequeued packet for the next iteration | ||
558 | m_nextPackets[i] = packet; | ||
559 | } | ||
560 | |||
561 | // If the queue is empty after this dequeue, fire the queue | ||
562 | // empty callback now so it has a chance to fill before we | ||
563 | // get back here | ||
564 | if (queue.Count == 0) | ||
565 | emptyCategories |= CategoryToFlag(i); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // No packets in this queue. Fire the queue empty callback | ||
570 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 571 | emptyCategories |= CategoryToFlag(i); |
572 | } | ||
545 | } | 573 | } |
546 | else | 574 | else |
547 | { | 575 | { |
548 | // No packets in this queue. Fire the queue empty callback | 576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
549 | // if it has not been called recently | ||
550 | emptyCategories |= CategoryToFlag(i); | 577 | emptyCategories |= CategoryToFlag(i); |
551 | } | 578 | } |
552 | } | 579 | } |
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
704 | } | 731 | } |
705 | } | 732 | } |
706 | } | 733 | } |
707 | } \ No newline at end of file | 734 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 55780d6..60ab70e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -110,7 +110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
110 | /// <summary>Handlers for incoming packets</summary> | 110 | /// <summary>Handlers for incoming packets</summary> |
111 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 111 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
112 | /// <summary>Incoming packets that are awaiting handling</summary> | 112 | /// <summary>Incoming packets that are awaiting handling</summary> |
113 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 113 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
114 | |||
115 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
116 | |||
114 | /// <summary></summary> | 117 | /// <summary></summary> |
115 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 118 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
116 | /// <summary>Bandwidth throttle for this UDP server</summary> | 119 | /// <summary>Bandwidth throttle for this UDP server</summary> |
@@ -155,6 +158,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | /// <summary>Flag to signal when clients should send pings</summary> | 158 | /// <summary>Flag to signal when clients should send pings</summary> |
156 | protected bool m_sendPing; | 159 | protected bool m_sendPing; |
157 | 160 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
162 | |||
158 | private int m_defaultRTO = 0; | 163 | private int m_defaultRTO = 0; |
159 | private int m_maxRTO = 0; | 164 | private int m_maxRTO = 0; |
160 | private int m_ackTimeout = 0; | 165 | private int m_ackTimeout = 0; |
@@ -765,19 +770,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
765 | 770 | ||
766 | #region Packet to Client Mapping | 771 | #region Packet to Client Mapping |
767 | 772 | ||
768 | // UseCircuitCode handling | 773 | // If there is already a client for this endpoint, don't process UseCircuitCode |
769 | if (packet.Type == PacketType.UseCircuitCode) | 774 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | ||
770 | { | 776 | { |
771 | object[] array = new object[] { buffer, packet }; | 777 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | ||
779 | { | ||
780 | // And if there is a UseCircuitCode pending, also drop it | ||
781 | lock (m_pendingCache) | ||
782 | { | ||
783 | if (m_pendingCache.Contains(address)) | ||
784 | return; | ||
772 | 785 | ||
773 | Util.FireAndForget(HandleUseCircuitCode, array); | 786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); |
787 | } | ||
774 | 788 | ||
775 | return; | 789 | object[] array = new object[] { buffer, packet }; |
790 | |||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
792 | |||
793 | return; | ||
794 | } | ||
795 | } | ||
796 | |||
797 | // If this is a pending connection, enqueue, don't process yet | ||
798 | lock (m_pendingCache) | ||
799 | { | ||
800 | Queue<UDPPacketBuffer> queue; | ||
801 | if (m_pendingCache.TryGetValue(address, out queue)) | ||
802 | { | ||
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
804 | queue.Enqueue(buffer); | ||
805 | return; | ||
806 | } | ||
776 | } | 807 | } |
777 | 808 | ||
778 | // Determine which agent this packet came from | 809 | // Determine which agent this packet came from |
779 | IClientAPI client; | 810 | if (client == null || !(client is LLClientView)) |
780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | ||
781 | { | 811 | { |
782 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 812 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
783 | return; | 813 | return; |
@@ -786,7 +816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
786 | udpClient = ((LLClientView)client).UDPClient; | 816 | udpClient = ((LLClientView)client).UDPClient; |
787 | 817 | ||
788 | if (!udpClient.IsConnected) | 818 | if (!udpClient.IsConnected) |
819 | { | ||
820 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
789 | return; | 821 | return; |
822 | } | ||
790 | 823 | ||
791 | #endregion Packet to Client Mapping | 824 | #endregion Packet to Client Mapping |
792 | 825 | ||
@@ -889,7 +922,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
889 | #endregion Ping Check Handling | 922 | #endregion Ping Check Handling |
890 | 923 | ||
891 | // Inbox insertion | 924 | // Inbox insertion |
892 | packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | 925 | if (packet.Type == PacketType.AgentUpdate || |
926 | packet.Type == PacketType.ChatFromViewer) | ||
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | ||
928 | else | ||
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | ||
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
893 | } | 931 | } |
894 | 932 | ||
895 | #region BinaryStats | 933 | #region BinaryStats |
@@ -1011,6 +1049,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1011 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1012 | if (client != null) | 1050 | if (client != null) |
1013 | client.SceneAgent.SendInitialDataToMe(); | 1051 | client.SceneAgent.SendInitialDataToMe(); |
1052 | |||
1053 | // Now we know we can handle more data | ||
1054 | Thread.Sleep(200); | ||
1055 | |||
1056 | // Obtain the queue and remove it from the cache | ||
1057 | Queue<UDPPacketBuffer> queue = null; | ||
1058 | |||
1059 | lock (m_pendingCache) | ||
1060 | { | ||
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | ||
1062 | { | ||
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1064 | return; | ||
1065 | } | ||
1066 | m_pendingCache.Remove(remoteEndPoint); | ||
1067 | } | ||
1068 | |||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1070 | |||
1071 | // Reinject queued packets | ||
1072 | while(queue.Count > 0) | ||
1073 | { | ||
1074 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1075 | PacketReceived(buf); | ||
1076 | } | ||
1077 | queue = null; | ||
1014 | } | 1078 | } |
1015 | else | 1079 | else |
1016 | { | 1080 | { |
@@ -1018,6 +1082,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1018 | m_log.WarnFormat( | 1082 | m_log.WarnFormat( |
1019 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1020 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); |
1085 | lock (m_pendingCache) | ||
1086 | m_pendingCache.Remove(remoteEndPoint); | ||
1021 | } | 1087 | } |
1022 | 1088 | ||
1023 | // m_log.DebugFormat( | 1089 | // m_log.DebugFormat( |
@@ -1136,7 +1202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1136 | if (!client.SceneAgent.IsChildAgent) | 1202 | if (!client.SceneAgent.IsChildAgent) |
1137 | client.Kick("Simulator logged you out due to connection timeout"); | 1203 | client.Kick("Simulator logged you out due to connection timeout"); |
1138 | 1204 | ||
1139 | client.CloseWithoutChecks(); | 1205 | client.CloseWithoutChecks(true); |
1140 | } | 1206 | } |
1141 | } | 1207 | } |
1142 | 1208 | ||
@@ -1148,6 +1214,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1148 | 1214 | ||
1149 | while (base.IsRunning) | 1215 | while (base.IsRunning) |
1150 | { | 1216 | { |
1217 | m_scene.ThreadAlive(1); | ||
1151 | try | 1218 | try |
1152 | { | 1219 | { |
1153 | IncomingPacket incomingPacket = null; | 1220 | IncomingPacket incomingPacket = null; |
@@ -1190,6 +1257,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1190 | 1257 | ||
1191 | while (base.IsRunning) | 1258 | while (base.IsRunning) |
1192 | { | 1259 | { |
1260 | m_scene.ThreadAlive(2); | ||
1193 | try | 1261 | try |
1194 | { | 1262 | { |
1195 | m_packetSent = false; | 1263 | m_packetSent = false; |
@@ -1411,8 +1479,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1411 | Packet packet = incomingPacket.Packet; | 1479 | Packet packet = incomingPacket.Packet; |
1412 | LLClientView client = incomingPacket.Client; | 1480 | LLClientView client = incomingPacket.Client; |
1413 | 1481 | ||
1414 | if (client.IsActive) | 1482 | // if (client.IsActive) |
1415 | { | 1483 | // { |
1416 | m_currentIncomingClient = client; | 1484 | m_currentIncomingClient = client; |
1417 | 1485 | ||
1418 | try | 1486 | try |
@@ -1439,13 +1507,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1439 | { | 1507 | { |
1440 | m_currentIncomingClient = null; | 1508 | m_currentIncomingClient = null; |
1441 | } | 1509 | } |
1442 | } | 1510 | // } |
1443 | else | 1511 | // else |
1444 | { | 1512 | // { |
1445 | m_log.DebugFormat( | 1513 | // m_log.DebugFormat( |
1446 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1514 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1447 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1515 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1448 | } | 1516 | // } |
1449 | } | 1517 | } |
1450 | 1518 | ||
1451 | protected void LogoutHandler(IClientAPI client) | 1519 | protected void LogoutHandler(IClientAPI client) |
@@ -1455,8 +1523,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1455 | if (!client.IsLoggingOut) | 1523 | if (!client.IsLoggingOut) |
1456 | { | 1524 | { |
1457 | client.IsLoggingOut = true; | 1525 | client.IsLoggingOut = true; |
1458 | client.Close(); | 1526 | client.Close(false, false); |
1527 | } | ||
1528 | } | ||
1529 | } | ||
1530 | |||
1531 | internal class DoubleQueue<T> where T:class | ||
1532 | { | ||
1533 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1534 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1535 | |||
1536 | private object m_syncRoot = new object(); | ||
1537 | private Semaphore m_s = new Semaphore(0, 1); | ||
1538 | |||
1539 | public DoubleQueue() | ||
1540 | { | ||
1541 | } | ||
1542 | |||
1543 | public virtual int Count | ||
1544 | { | ||
1545 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1546 | } | ||
1547 | |||
1548 | public virtual void Enqueue(T data) | ||
1549 | { | ||
1550 | Enqueue(m_lowQueue, data); | ||
1551 | } | ||
1552 | |||
1553 | public virtual void EnqueueLow(T data) | ||
1554 | { | ||
1555 | Enqueue(m_lowQueue, data); | ||
1556 | } | ||
1557 | |||
1558 | public virtual void EnqueueHigh(T data) | ||
1559 | { | ||
1560 | Enqueue(m_highQueue, data); | ||
1561 | } | ||
1562 | |||
1563 | private void Enqueue(Queue<T> q, T data) | ||
1564 | { | ||
1565 | lock (m_syncRoot) | ||
1566 | { | ||
1567 | m_lowQueue.Enqueue(data); | ||
1568 | m_s.WaitOne(0); | ||
1569 | m_s.Release(); | ||
1570 | } | ||
1571 | } | ||
1572 | |||
1573 | public virtual T Dequeue() | ||
1574 | { | ||
1575 | return Dequeue(Timeout.Infinite); | ||
1576 | } | ||
1577 | |||
1578 | public virtual T Dequeue(int tmo) | ||
1579 | { | ||
1580 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1581 | } | ||
1582 | |||
1583 | public virtual T Dequeue(TimeSpan wait) | ||
1584 | { | ||
1585 | T res = null; | ||
1586 | |||
1587 | if (!Dequeue(wait, ref res)) | ||
1588 | return null; | ||
1589 | |||
1590 | return res; | ||
1591 | } | ||
1592 | |||
1593 | public bool Dequeue(int timeout, ref T res) | ||
1594 | { | ||
1595 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1596 | } | ||
1597 | |||
1598 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1599 | { | ||
1600 | if (!m_s.WaitOne(wait)) | ||
1601 | return false; | ||
1602 | |||
1603 | lock (m_syncRoot) | ||
1604 | { | ||
1605 | if (m_highQueue.Count > 0) | ||
1606 | res = m_highQueue.Dequeue(); | ||
1607 | else | ||
1608 | res = m_lowQueue.Dequeue(); | ||
1609 | |||
1610 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1611 | return true; | ||
1612 | |||
1613 | try | ||
1614 | { | ||
1615 | m_s.Release(); | ||
1616 | } | ||
1617 | catch | ||
1618 | { | ||
1619 | } | ||
1620 | |||
1621 | return true; | ||
1622 | } | ||
1623 | } | ||
1624 | |||
1625 | public virtual void Clear() | ||
1626 | { | ||
1627 | |||
1628 | lock (m_syncRoot) | ||
1629 | { | ||
1630 | // Make sure sem count is 0 | ||
1631 | m_s.WaitOne(0); | ||
1632 | |||
1633 | m_lowQueue.Clear(); | ||
1634 | m_highQueue.Clear(); | ||
1459 | } | 1635 | } |
1460 | } | 1636 | } |
1461 | } | 1637 | } |
1462 | } \ No newline at end of file | 1638 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |