diff options
Diffstat (limited to '')
8 files changed, 910 insertions, 542 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 6c28e78..d397893 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -96,7 +96,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 96 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 97 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 99 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
100 | private static readonly string m_getObjectCostPath = "0102/"; | ||
101 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | |||
100 | 103 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 104 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 105 | // receive capability calls |
@@ -199,6 +202,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
199 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 202 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
200 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 203 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
201 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 204 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
205 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
206 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
207 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
208 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
209 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
210 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
211 | |||
212 | |||
202 | 213 | ||
203 | m_HostCapsObj.RegisterHandler( | 214 | m_HostCapsObj.RegisterHandler( |
204 | "CopyInventoryFromNotecard", | 215 | "CopyInventoryFromNotecard", |
@@ -849,6 +860,151 @@ namespace OpenSim.Region.ClientStack.Linden | |||
849 | response["int_response_code"] = 200; | 860 | response["int_response_code"] = 200; |
850 | return LLSDHelpers.SerialiseLLSDReply(response); | 861 | return LLSDHelpers.SerialiseLLSDReply(response); |
851 | } | 862 | } |
863 | |||
864 | public string GetObjectPhysicsData(string request, string path, | ||
865 | string param, IOSHttpRequest httpRequest, | ||
866 | IOSHttpResponse httpResponse) | ||
867 | { | ||
868 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
869 | OSDMap resp = new OSDMap(); | ||
870 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
871 | |||
872 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
873 | { | ||
874 | UUID uuid = object_ids[i].AsUUID(); | ||
875 | |||
876 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
877 | if (obj != null) | ||
878 | { | ||
879 | OSDMap object_data = new OSDMap(); | ||
880 | |||
881 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
882 | object_data["Density"] = obj.Density; | ||
883 | object_data["Friction"] = obj.Friction; | ||
884 | object_data["Restitution"] = obj.Bounciness; | ||
885 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
886 | |||
887 | resp[uuid.ToString()] = object_data; | ||
888 | } | ||
889 | } | ||
890 | |||
891 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
892 | return response; | ||
893 | } | ||
894 | |||
895 | public string GetObjectCost(string request, string path, | ||
896 | string param, IOSHttpRequest httpRequest, | ||
897 | IOSHttpResponse httpResponse) | ||
898 | { | ||
899 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
900 | OSDMap resp = new OSDMap(); | ||
901 | |||
902 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
903 | |||
904 | for (int i = 0; i < object_ids.Count; i++) | ||
905 | { | ||
906 | UUID uuid = object_ids[i].AsUUID(); | ||
907 | |||
908 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
909 | |||
910 | if (part != null) | ||
911 | { | ||
912 | SceneObjectGroup grp = part.ParentGroup; | ||
913 | if (grp != null) | ||
914 | { | ||
915 | float linksetCost; | ||
916 | float linksetPhysCost; | ||
917 | float partCost; | ||
918 | float partPhysCost; | ||
919 | |||
920 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
921 | |||
922 | OSDMap object_data = new OSDMap(); | ||
923 | object_data["linked_set_resource_cost"] = linksetCost; | ||
924 | object_data["resource_cost"] = partCost; | ||
925 | object_data["physics_cost"] = partPhysCost; | ||
926 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
927 | |||
928 | resp[uuid.ToString()] = object_data; | ||
929 | } | ||
930 | } | ||
931 | } | ||
932 | |||
933 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
934 | return response; | ||
935 | } | ||
936 | |||
937 | public string ResourceCostSelected(string request, string path, | ||
938 | string param, IOSHttpRequest httpRequest, | ||
939 | IOSHttpResponse httpResponse) | ||
940 | { | ||
941 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
942 | OSDMap resp = new OSDMap(); | ||
943 | |||
944 | |||
945 | float phys=0; | ||
946 | float stream=0; | ||
947 | float simul=0; | ||
948 | |||
949 | if (req.ContainsKey("selected_roots")) | ||
950 | { | ||
951 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
952 | |||
953 | // should go by SOG suming costs for all parts | ||
954 | // ll v3 works ok with several objects select we get the list and adds ok | ||
955 | // FS calls per object so results are wrong guess fs bug | ||
956 | for (int i = 0; i < object_ids.Count; i++) | ||
957 | { | ||
958 | UUID uuid = object_ids[i].AsUUID(); | ||
959 | float Physc; | ||
960 | float simulc; | ||
961 | float streamc; | ||
962 | |||
963 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
964 | if (grp != null) | ||
965 | { | ||
966 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
967 | phys += Physc; | ||
968 | stream += streamc; | ||
969 | simul += simulc; | ||
970 | } | ||
971 | } | ||
972 | } | ||
973 | else if (req.ContainsKey("selected_prims")) | ||
974 | { | ||
975 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
976 | |||
977 | // don't see in use in any of the 2 viewers | ||
978 | // guess it should be for edit linked but... nothing | ||
979 | // should go to SOP per part | ||
980 | for (int i = 0; i < object_ids.Count; i++) | ||
981 | { | ||
982 | UUID uuid = object_ids[i].AsUUID(); | ||
983 | |||
984 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
985 | if (part != null) | ||
986 | { | ||
987 | phys += part.PhysicsCost; | ||
988 | stream += part.StreamingCost; | ||
989 | simul += part.SimulationCost; | ||
990 | } | ||
991 | } | ||
992 | } | ||
993 | |||
994 | if (simul != 0) | ||
995 | { | ||
996 | OSDMap object_data = new OSDMap(); | ||
997 | |||
998 | object_data["physics"] = phys; | ||
999 | object_data["streaming"] = stream; | ||
1000 | object_data["simulation"] = simul; | ||
1001 | |||
1002 | resp["selected"] = object_data; | ||
1003 | } | ||
1004 | |||
1005 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1006 | return response; | ||
1007 | } | ||
852 | } | 1008 | } |
853 | 1009 | ||
854 | public class AssetUploader | 1010 | public class AssetUploader |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 594b229..ebfe687 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
377 | // TODO: Add EventQueueGet name/description for diagnostics | 377 | // TODO: Add EventQueueGet name/description for diagnostics |
378 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
379 | eventQueueGetPath, | 379 | eventQueueGetPath, |
380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
381 | 381 | ||
382 | // m_log.DebugFormat( | 382 | // m_log.DebugFormat( |
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
831 | { | 831 | { |
832 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 832 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
833 | } | 833 | } |
834 | |||
835 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
836 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
837 | { | ||
838 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
839 | density, friction, bounce, gravmod); | ||
840 | Enqueue(item, avatarID); | ||
841 | } | ||
834 | } | 842 | } |
835 | } | 843 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..b9222e3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 395 | return message; |
396 | } | 396 | } |
397 | 397 | ||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
399 | float density, float friction, float bounce, float gravmod) | ||
400 | { | ||
401 | |||
402 | OSDMap physinfo = new OSDMap(6); | ||
403 | physinfo["LocalID"] = localID; | ||
404 | physinfo["Density"] = density; | ||
405 | physinfo["Friction"] = friction; | ||
406 | physinfo["GravityMultiplier"] = gravmod; | ||
407 | physinfo["Restitution"] = bounce; | ||
408 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
409 | |||
410 | OSDArray array = new OSDArray(1); | ||
411 | array.Add(physinfo); | ||
412 | |||
413 | OSDMap llsdBody = new OSDMap(1); | ||
414 | llsdBody.Add("ObjectData", array); | ||
415 | |||
416 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
417 | } | ||
398 | } | 418 | } |
399 | } | 419 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 73cdec3..e6289bd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -382,6 +390,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
382 | get { return m_startpos; } | 390 | get { return m_startpos; } |
383 | set { m_startpos = value; } | 391 | set { m_startpos = value; } |
384 | } | 392 | } |
393 | public bool DeliverPackets | ||
394 | { | ||
395 | get { return m_deliverPackets; } | ||
396 | set { | ||
397 | m_deliverPackets = value; | ||
398 | m_udpClient.m_deliverPackets = value; | ||
399 | } | ||
400 | } | ||
385 | public UUID AgentId { get { return m_agentId; } } | 401 | public UUID AgentId { get { return m_agentId; } } |
386 | public ISceneAgent SceneAgent { get; set; } | 402 | public ISceneAgent SceneAgent { get; set; } |
387 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 403 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -454,7 +470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
454 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 470 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
455 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 471 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
456 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 472 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
457 | m_killRecord = new HashSet<uint>(); | 473 | // m_killRecord = new HashSet<uint>(); |
458 | // m_attachmentsSent = new HashSet<uint>(); | 474 | // m_attachmentsSent = new HashSet<uint>(); |
459 | 475 | ||
460 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 476 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -482,17 +498,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
482 | 498 | ||
483 | #region Client Methods | 499 | #region Client Methods |
484 | 500 | ||
501 | |||
485 | /// <summary> | 502 | /// <summary> |
486 | /// Shut down the client view | 503 | /// Shut down the client view |
487 | /// </summary> | 504 | /// </summary> |
488 | public void Close() | 505 | public void Close() |
489 | { | 506 | { |
507 | Close(true); | ||
508 | } | ||
509 | |||
510 | /// <summary> | ||
511 | /// Shut down the client view | ||
512 | /// </summary> | ||
513 | public void Close(bool sendStop) | ||
514 | { | ||
490 | IsActive = false; | 515 | IsActive = false; |
491 | 516 | ||
492 | m_log.DebugFormat( | 517 | m_log.DebugFormat( |
493 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 518 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
494 | Name, m_scene.RegionInfo.RegionName); | 519 | Name, m_scene.RegionInfo.RegionName); |
495 | 520 | ||
521 | if (sendStop) | ||
522 | { | ||
523 | // Send the STOP packet | ||
524 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
525 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
526 | } | ||
527 | |||
528 | IsActive = false; | ||
529 | |||
496 | // Shutdown the image manager | 530 | // Shutdown the image manager |
497 | ImageManager.Close(); | 531 | ImageManager.Close(); |
498 | 532 | ||
@@ -789,7 +823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
789 | reply.ChatData.OwnerID = fromAgentID; | 823 | reply.ChatData.OwnerID = fromAgentID; |
790 | reply.ChatData.SourceID = fromAgentID; | 824 | reply.ChatData.SourceID = fromAgentID; |
791 | 825 | ||
792 | OutPacket(reply, ThrottleOutPacketType.Task); | 826 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
793 | } | 827 | } |
794 | 828 | ||
795 | /// <summary> | 829 | /// <summary> |
@@ -1075,6 +1109,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1075 | public virtual void SendLayerData(float[] map) | 1109 | public virtual void SendLayerData(float[] map) |
1076 | { | 1110 | { |
1077 | Util.FireAndForget(DoSendLayerData, map); | 1111 | Util.FireAndForget(DoSendLayerData, map); |
1112 | |||
1113 | // Send it sync, and async. It's not that much data | ||
1114 | // and it improves user experience just so much! | ||
1115 | DoSendLayerData(map); | ||
1078 | } | 1116 | } |
1079 | 1117 | ||
1080 | /// <summary> | 1118 | /// <summary> |
@@ -1087,16 +1125,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1087 | 1125 | ||
1088 | try | 1126 | try |
1089 | { | 1127 | { |
1090 | //for (int y = 0; y < 16; y++) | 1128 | for (int y = 0; y < 16; y++) |
1091 | //{ | 1129 | { |
1092 | // for (int x = 0; x < 16; x++) | 1130 | for (int x = 0; x < 16; x+=4) |
1093 | // { | 1131 | { |
1094 | // SendLayerData(x, y, map); | 1132 | SendLayerPacket(x, y, map); |
1095 | // } | 1133 | } |
1096 | //} | 1134 | } |
1097 | |||
1098 | // Send LayerData in a spiral pattern. Fun! | ||
1099 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1100 | } | 1135 | } |
1101 | catch (Exception e) | 1136 | catch (Exception e) |
1102 | { | 1137 | { |
@@ -1104,51 +1139,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1104 | } | 1139 | } |
1105 | } | 1140 | } |
1106 | 1141 | ||
1107 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1108 | { | ||
1109 | // Row | ||
1110 | for (int i = x1; i <= x2; i++) | ||
1111 | SendLayerData(i, y1, map); | ||
1112 | |||
1113 | // Column | ||
1114 | for (int j = y1 + 1; j <= y2; j++) | ||
1115 | SendLayerData(x2, j, map); | ||
1116 | |||
1117 | if (x2 - x1 > 0) | ||
1118 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1119 | } | ||
1120 | |||
1121 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1122 | { | ||
1123 | // Row in reverse | ||
1124 | for (int i = x2; i >= x1; i--) | ||
1125 | SendLayerData(i, y2, map); | ||
1126 | |||
1127 | // Column in reverse | ||
1128 | for (int j = y2 - 1; j >= y1; j--) | ||
1129 | SendLayerData(x1, j, map); | ||
1130 | |||
1131 | if (x2 - x1 > 0) | ||
1132 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1133 | } | ||
1134 | |||
1135 | /// <summary> | 1142 | /// <summary> |
1136 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1143 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1137 | /// </summary> | 1144 | /// </summary> |
1138 | /// <param name="map">heightmap</param> | 1145 | /// <param name="map">heightmap</param> |
1139 | /// <param name="px">X coordinate for patches 0..12</param> | 1146 | /// <param name="px">X coordinate for patches 0..12</param> |
1140 | /// <param name="py">Y coordinate for patches 0..15</param> | 1147 | /// <param name="py">Y coordinate for patches 0..15</param> |
1141 | // private void SendLayerPacket(float[] map, int y, int x) | 1148 | private void SendLayerPacket(int x, int y, float[] map) |
1142 | // { | 1149 | { |
1143 | // int[] patches = new int[4]; | 1150 | int[] patches = new int[4]; |
1144 | // patches[0] = x + 0 + y * 16; | 1151 | patches[0] = x + 0 + y * 16; |
1145 | // patches[1] = x + 1 + y * 16; | 1152 | patches[1] = x + 1 + y * 16; |
1146 | // patches[2] = x + 2 + y * 16; | 1153 | patches[2] = x + 2 + y * 16; |
1147 | // patches[3] = x + 3 + y * 16; | 1154 | patches[3] = x + 3 + y * 16; |
1148 | 1155 | ||
1149 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1156 | float[] heightmap = (map.Length == 65536) ? |
1150 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1157 | map : |
1151 | // } | 1158 | LLHeightFieldMoronize(map); |
1159 | |||
1160 | try | ||
1161 | { | ||
1162 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1163 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1164 | } | ||
1165 | catch | ||
1166 | { | ||
1167 | for (int px = x ; px < x + 4 ; px++) | ||
1168 | SendLayerData(px, y, map); | ||
1169 | } | ||
1170 | } | ||
1152 | 1171 | ||
1153 | /// <summary> | 1172 | /// <summary> |
1154 | /// Sends a specified patch to a client | 1173 | /// Sends a specified patch to a client |
@@ -1168,7 +1187,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1168 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1187 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1169 | layerpack.Header.Reliable = true; | 1188 | layerpack.Header.Reliable = true; |
1170 | 1189 | ||
1171 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1190 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1172 | } | 1191 | } |
1173 | catch (Exception e) | 1192 | catch (Exception e) |
1174 | { | 1193 | { |
@@ -1531,7 +1550,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1531 | 1550 | ||
1532 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1551 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1533 | { | 1552 | { |
1534 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1553 | // foreach (uint id in localIDs) |
1554 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1535 | 1555 | ||
1536 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1556 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1537 | // TODO: don't create new blocks if recycling an old packet | 1557 | // TODO: don't create new blocks if recycling an old packet |
@@ -1553,17 +1573,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1553 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1573 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1554 | // condition where a kill can be processed before an out-of-date update for the same object. | 1574 | // condition where a kill can be processed before an out-of-date update for the same object. |
1555 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1575 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1556 | lock (m_killRecord) | 1576 | // lock (m_killRecord) |
1557 | { | 1577 | // { |
1558 | foreach (uint localID in localIDs) | 1578 | // foreach (uint localID in localIDs) |
1559 | m_killRecord.Add(localID); | 1579 | // m_killRecord.Add(localID); |
1560 | 1580 | ||
1561 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1581 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1562 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1582 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1563 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1583 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1564 | // scene objects in a viewer until that viewer is relogged in. | 1584 | // scene objects in a viewer until that viewer is relogged in. |
1565 | OutPacket(kill, ThrottleOutPacketType.Task); | 1585 | OutPacket(kill, ThrottleOutPacketType.Task); |
1566 | } | 1586 | // } |
1567 | } | 1587 | } |
1568 | } | 1588 | } |
1569 | 1589 | ||
@@ -2293,6 +2313,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2293 | OutPacket(sound, ThrottleOutPacketType.Task); | 2313 | OutPacket(sound, ThrottleOutPacketType.Task); |
2294 | } | 2314 | } |
2295 | 2315 | ||
2316 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2317 | { | ||
2318 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2319 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2320 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2321 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2322 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2323 | } | ||
2324 | |||
2296 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2325 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2297 | { | 2326 | { |
2298 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2327 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2585,6 +2614,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2585 | } | 2614 | } |
2586 | } | 2615 | } |
2587 | 2616 | ||
2617 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2618 | { | ||
2619 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2620 | if (part != null && AgentId != UUID.Zero) | ||
2621 | { | ||
2622 | try | ||
2623 | { | ||
2624 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2625 | if (eq != null) | ||
2626 | { | ||
2627 | uint localid = part.LocalId; | ||
2628 | byte physshapetype = part.PhysicsShapeType; | ||
2629 | float density = part.Density; | ||
2630 | float friction = part.Friction; | ||
2631 | float bounce = part.Bounciness; | ||
2632 | float gravmod = part.GravityModifier; | ||
2633 | |||
2634 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2635 | } | ||
2636 | } | ||
2637 | catch (Exception ex) | ||
2638 | { | ||
2639 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2640 | } | ||
2641 | part.UpdatePhysRequired = false; | ||
2642 | } | ||
2643 | } | ||
2644 | |||
2645 | |||
2588 | 2646 | ||
2589 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2647 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2590 | { | 2648 | { |
@@ -2682,7 +2740,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2682 | else | 2740 | else |
2683 | { | 2741 | { |
2684 | int processedLength = 0; | 2742 | int processedLength = 0; |
2685 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2743 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2744 | |||
2745 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2686 | int packetNumber = 0; | 2746 | int packetNumber = 0; |
2687 | 2747 | ||
2688 | while (processedLength < req.AssetInf.Data.Length) | 2748 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2753,7 +2813,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2753 | reply.Data.ParcelID = parcelID; | 2813 | reply.Data.ParcelID = parcelID; |
2754 | reply.Data.OwnerID = land.OwnerID; | 2814 | reply.Data.OwnerID = land.OwnerID; |
2755 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2815 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2756 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2816 | if (land != null && land.Description != null && land.Description != String.Empty) |
2817 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2818 | else | ||
2819 | reply.Data.Desc = new Byte[0]; | ||
2757 | reply.Data.ActualArea = land.Area; | 2820 | reply.Data.ActualArea = land.Area; |
2758 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2821 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2759 | 2822 | ||
@@ -3488,7 +3551,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3488 | 3551 | ||
3489 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3552 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3490 | // TODO: don't create new blocks if recycling an old packet | 3553 | // TODO: don't create new blocks if recycling an old packet |
3491 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3554 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3492 | avp.ObjectData.TextureEntry = textureEntry; | 3555 | avp.ObjectData.TextureEntry = textureEntry; |
3493 | 3556 | ||
3494 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3557 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3616,7 +3679,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3616 | /// </summary> | 3679 | /// </summary> |
3617 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3680 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3618 | { | 3681 | { |
3619 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3682 | if (entity is SceneObjectPart) |
3683 | { | ||
3684 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3685 | SceneObjectGroup g = e.ParentGroup; | ||
3686 | if (g.RootPart.Shape.State > 30) // HUD | ||
3687 | if (g.OwnerID != AgentId) | ||
3688 | return; // Don't send updates for other people's HUDs | ||
3689 | } | ||
3690 | |||
3620 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3691 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3621 | 3692 | ||
3622 | lock (m_entityUpdates.SyncRoot) | 3693 | lock (m_entityUpdates.SyncRoot) |
@@ -3683,27 +3754,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3683 | 3754 | ||
3684 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3755 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3685 | // condition where a kill can be processed before an out-of-date update for the same object. | 3756 | // condition where a kill can be processed before an out-of-date update for the same object. |
3686 | lock (m_killRecord) | 3757 | float avgTimeDilation = 1.0f; |
3758 | IEntityUpdate iupdate; | ||
3759 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3760 | |||
3761 | while (updatesThisCall < maxUpdates) | ||
3687 | { | 3762 | { |
3688 | float avgTimeDilation = 1.0f; | 3763 | lock (m_entityUpdates.SyncRoot) |
3689 | IEntityUpdate iupdate; | 3764 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3690 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3765 | break; |
3766 | |||
3767 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3768 | |||
3769 | avgTimeDilation += update.TimeDilation; | ||
3770 | avgTimeDilation *= 0.5f; | ||
3691 | 3771 | ||
3692 | while (updatesThisCall < maxUpdates) | 3772 | if (update.Entity is SceneObjectPart) |
3693 | { | 3773 | { |
3694 | lock (m_entityUpdates.SyncRoot) | 3774 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3695 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3696 | break; | ||
3697 | 3775 | ||
3698 | EntityUpdate update = (EntityUpdate)iupdate; | 3776 | if (part.ParentGroup.IsDeleted) |
3699 | 3777 | continue; | |
3700 | avgTimeDilation += update.TimeDilation; | ||
3701 | avgTimeDilation *= 0.5f; | ||
3702 | 3778 | ||
3703 | if (update.Entity is SceneObjectPart) | 3779 | if (part.ParentGroup.IsAttachment) |
3780 | { // Someone else's HUD, why are we getting these? | ||
3781 | if (part.ParentGroup.OwnerID != AgentId && | ||
3782 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3783 | continue; | ||
3784 | ScenePresence sp; | ||
3785 | // Owner is not in the sim, don't update it to | ||
3786 | // anyone | ||
3787 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3788 | continue; | ||
3789 | |||
3790 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3791 | bool found = false; | ||
3792 | foreach (SceneObjectGroup att in atts) | ||
3793 | { | ||
3794 | if (att == part.ParentGroup) | ||
3795 | { | ||
3796 | found = true; | ||
3797 | break; | ||
3798 | } | ||
3799 | } | ||
3800 | |||
3801 | // It's an attachment of a valid avatar, but | ||
3802 | // doesn't seem to be attached, skip | ||
3803 | if (!found) | ||
3804 | continue; | ||
3805 | |||
3806 | // On vehicle crossing, the attachments are received | ||
3807 | // while the avatar is still a child. Don't send | ||
3808 | // updates here because the LocalId has not yet | ||
3809 | // been updated and the viewer will derender the | ||
3810 | // attachments until the avatar becomes root. | ||
3811 | if (sp.IsChildAgent) | ||
3812 | continue; | ||
3813 | |||
3814 | // If the object is an attachment we don't want it to be in the kill | ||
3815 | // record. Else attaching from inworld and subsequently dropping | ||
3816 | // it will no longer work. | ||
3817 | // lock (m_killRecord) | ||
3818 | // { | ||
3819 | // m_killRecord.Remove(part.LocalId); | ||
3820 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3821 | // } | ||
3822 | } | ||
3823 | else | ||
3704 | { | 3824 | { |
3705 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3706 | |||
3707 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3825 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3708 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3826 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3709 | // safety measure. | 3827 | // safety measure. |
@@ -3714,236 +3832,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3714 | // | 3832 | // |
3715 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3833 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3716 | // after the root prim has been deleted. | 3834 | // after the root prim has been deleted. |
3717 | if (m_killRecord.Contains(part.LocalId)) | 3835 | // |
3718 | { | 3836 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3719 | // m_log.WarnFormat( | 3837 | // lock (m_killRecord) |
3720 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3838 | // { |
3721 | // part.LocalId, Name); | 3839 | // if (m_killRecord.Contains(part.LocalId)) |
3722 | continue; | 3840 | // continue; |
3723 | } | 3841 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3724 | 3842 | // continue; | |
3725 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3843 | // } |
3844 | } | ||
3845 | |||
3846 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3847 | { | ||
3848 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3849 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3726 | { | 3850 | { |
3727 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3851 | part.Shape.LightEntry = false; |
3728 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3729 | { | ||
3730 | part.Shape.LightEntry = false; | ||
3731 | } | ||
3732 | } | 3852 | } |
3733 | } | 3853 | } |
3734 | 3854 | } | |
3735 | #region UpdateFlags to packet type conversion | 3855 | |
3736 | 3856 | ++updatesThisCall; | |
3737 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3857 | |
3738 | 3858 | #region UpdateFlags to packet type conversion | |
3739 | bool canUseCompressed = true; | 3859 | |
3740 | bool canUseImproved = true; | 3860 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3741 | 3861 | ||
3742 | // Compressed object updates only make sense for LL primitives | 3862 | bool canUseCompressed = true; |
3743 | if (!(update.Entity is SceneObjectPart)) | 3863 | bool canUseImproved = true; |
3864 | |||
3865 | // Compressed object updates only make sense for LL primitives | ||
3866 | if (!(update.Entity is SceneObjectPart)) | ||
3867 | { | ||
3868 | canUseCompressed = false; | ||
3869 | } | ||
3870 | |||
3871 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3872 | { | ||
3873 | canUseCompressed = false; | ||
3874 | canUseImproved = false; | ||
3875 | } | ||
3876 | else | ||
3877 | { | ||
3878 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3879 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3880 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3881 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3744 | { | 3882 | { |
3745 | canUseCompressed = false; | 3883 | canUseCompressed = false; |
3746 | } | 3884 | } |
3747 | 3885 | ||
3748 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3886 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3887 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3888 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3889 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3890 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3891 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3892 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3893 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3894 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3895 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3896 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3897 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3898 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3899 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3749 | { | 3900 | { |
3750 | canUseCompressed = false; | ||
3751 | canUseImproved = false; | 3901 | canUseImproved = false; |
3752 | } | 3902 | } |
3753 | else | 3903 | } |
3754 | { | ||
3755 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3757 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3759 | { | ||
3760 | canUseCompressed = false; | ||
3761 | } | ||
3762 | |||
3763 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3764 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3765 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3766 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3767 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3768 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3769 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3770 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3771 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3772 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3773 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3774 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3775 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3776 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3777 | { | ||
3778 | canUseImproved = false; | ||
3779 | } | ||
3780 | } | ||
3781 | |||
3782 | #endregion UpdateFlags to packet type conversion | ||
3783 | |||
3784 | #region Block Construction | ||
3785 | |||
3786 | // TODO: Remove this once we can build compressed updates | ||
3787 | canUseCompressed = false; | ||
3788 | 3904 | ||
3789 | if (!canUseImproved && !canUseCompressed) | 3905 | #endregion UpdateFlags to packet type conversion |
3790 | { | ||
3791 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3792 | 3906 | ||
3793 | if (update.Entity is ScenePresence) | 3907 | #region Block Construction |
3794 | { | ||
3795 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3796 | } | ||
3797 | else | ||
3798 | { | ||
3799 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3800 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3801 | |||
3802 | // If the part has become a private hud since the update was scheduled then we do not | ||
3803 | // want to send it to other avatars. | ||
3804 | if (part.ParentGroup.IsAttachment | ||
3805 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3806 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3807 | continue; | ||
3808 | |||
3809 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3810 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3811 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3812 | // of the test above). | ||
3813 | // | ||
3814 | // Actual deletions (kills) happen in another method. | ||
3815 | if (part.ParentGroup.IsDeleted) | ||
3816 | continue; | ||
3817 | } | ||
3818 | 3908 | ||
3819 | objectUpdateBlocks.Value.Add(updateBlock); | 3909 | // TODO: Remove this once we can build compressed updates |
3820 | objectUpdates.Value.Add(update); | 3910 | canUseCompressed = false; |
3821 | } | ||
3822 | else if (!canUseImproved) | ||
3823 | { | ||
3824 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3825 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3826 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3827 | |||
3828 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3829 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3830 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3831 | // of the test above). | ||
3832 | // | ||
3833 | // Actual deletions (kills) happen in another method. | ||
3834 | if (part.ParentGroup.IsDeleted) | ||
3835 | continue; | ||
3836 | 3911 | ||
3837 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3912 | if (!canUseImproved && !canUseCompressed) |
3838 | compressedUpdates.Value.Add(update); | 3913 | { |
3914 | if (update.Entity is ScenePresence) | ||
3915 | { | ||
3916 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3839 | } | 3917 | } |
3840 | else | 3918 | else |
3841 | { | 3919 | { |
3842 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3920 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3843 | { | ||
3844 | // Self updates go into a special list | ||
3845 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3846 | terseAgentUpdates.Value.Add(update); | ||
3847 | } | ||
3848 | else | ||
3849 | { | ||
3850 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3851 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3852 | |||
3853 | // Everything else goes here | ||
3854 | if (update.Entity is SceneObjectPart) | ||
3855 | { | ||
3856 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3857 | |||
3858 | // If the part has become a private hud since the update was scheduled then we do not | ||
3859 | // want to send it to other avatars. | ||
3860 | if (part.ParentGroup.IsAttachment | ||
3861 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3862 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3863 | continue; | ||
3864 | |||
3865 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3866 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3867 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3868 | // of the test above). | ||
3869 | // | ||
3870 | // Actual deletions (kills) happen in another method. | ||
3871 | if (part.ParentGroup.IsDeleted) | ||
3872 | continue; | ||
3873 | } | ||
3874 | |||
3875 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3876 | terseUpdates.Value.Add(update); | ||
3877 | } | ||
3878 | } | 3921 | } |
3922 | } | ||
3923 | else if (!canUseImproved) | ||
3924 | { | ||
3925 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3926 | } | ||
3927 | else | ||
3928 | { | ||
3929 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3930 | // Self updates go into a special list | ||
3931 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3932 | else | ||
3933 | // Everything else goes here | ||
3934 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3935 | } | ||
3879 | 3936 | ||
3880 | ++updatesThisCall; | 3937 | #endregion Block Construction |
3938 | } | ||
3939 | |||
3940 | #region Packet Sending | ||
3881 | 3941 | ||
3882 | #endregion Block Construction | 3942 | const float TIME_DILATION = 1.0f; |
3883 | } | 3943 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3884 | 3944 | ||
3885 | #region Packet Sending | 3945 | if (terseAgentUpdateBlocks.IsValueCreated) |
3886 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3946 | { |
3947 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3887 | 3948 | ||
3888 | if (terseAgentUpdateBlocks.IsValueCreated) | 3949 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3889 | { | 3950 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3890 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3951 | packet.RegionData.TimeDilation = timeDilation; |
3952 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3891 | 3953 | ||
3892 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3954 | for (int i = 0; i < blocks.Count; i++) |
3893 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3955 | packet.ObjectData[i] = blocks[i]; |
3894 | packet.RegionData.TimeDilation = timeDilation; | ||
3895 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3896 | 3956 | ||
3897 | for (int i = 0; i < blocks.Count; i++) | 3957 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3898 | packet.ObjectData[i] = blocks[i]; | 3958 | } |
3899 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3900 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3901 | } | ||
3902 | 3959 | ||
3903 | if (objectUpdateBlocks.IsValueCreated) | 3960 | if (objectUpdateBlocks.IsValueCreated) |
3904 | { | 3961 | { |
3905 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3962 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3906 | 3963 | ||
3907 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3964 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3908 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3965 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3909 | packet.RegionData.TimeDilation = timeDilation; | 3966 | packet.RegionData.TimeDilation = timeDilation; |
3910 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3967 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3911 | 3968 | ||
3912 | for (int i = 0; i < blocks.Count; i++) | 3969 | for (int i = 0; i < blocks.Count; i++) |
3913 | packet.ObjectData[i] = blocks[i]; | 3970 | packet.ObjectData[i] = blocks[i]; |
3914 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3971 | |
3915 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 3972 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3916 | } | 3973 | } |
3917 | 3974 | ||
3918 | if (compressedUpdateBlocks.IsValueCreated) | 3975 | if (compressedUpdateBlocks.IsValueCreated) |
3919 | { | 3976 | { |
3920 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3977 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3921 | 3978 | ||
3922 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 3979 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3923 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3980 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3924 | packet.RegionData.TimeDilation = timeDilation; | 3981 | packet.RegionData.TimeDilation = timeDilation; |
3925 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 3982 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3926 | |||
3927 | for (int i = 0; i < blocks.Count; i++) | ||
3928 | packet.ObjectData[i] = blocks[i]; | ||
3929 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3930 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3931 | } | ||
3932 | 3983 | ||
3933 | if (terseUpdateBlocks.IsValueCreated) | 3984 | for (int i = 0; i < blocks.Count; i++) |
3934 | { | 3985 | packet.ObjectData[i] = blocks[i]; |
3935 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3986 | |
3936 | 3987 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3937 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3988 | } |
3938 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3989 | |
3939 | packet.RegionData.TimeDilation = timeDilation; | 3990 | if (terseUpdateBlocks.IsValueCreated) |
3940 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3991 | { |
3941 | 3992 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3942 | for (int i = 0; i < blocks.Count; i++) | 3993 | |
3943 | packet.ObjectData[i] = blocks[i]; | 3994 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3944 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3995 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3945 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 3996 | packet.RegionData.TimeDilation = timeDilation; |
3946 | } | 3997 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3998 | |||
3999 | for (int i = 0; i < blocks.Count; i++) | ||
4000 | packet.ObjectData[i] = blocks[i]; | ||
4001 | |||
4002 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3947 | } | 4003 | } |
3948 | 4004 | ||
3949 | #endregion Packet Sending | 4005 | #endregion Packet Sending |
@@ -4236,11 +4292,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4236 | 4292 | ||
4237 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4293 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4238 | // of the object rather than the properties when the packet was created | 4294 | // of the object rather than the properties when the packet was created |
4239 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4295 | // HACK : Remove intelligent resending until it's fixed in core |
4240 | delegate(OutgoingPacket oPacket) | 4296 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4241 | { | 4297 | // delegate(OutgoingPacket oPacket) |
4242 | ResendPropertyUpdates(updates, oPacket); | 4298 | // { |
4243 | }); | 4299 | // ResendPropertyUpdates(updates, oPacket); |
4300 | // }); | ||
4301 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4244 | 4302 | ||
4245 | // pbcnt += blocks.Count; | 4303 | // pbcnt += blocks.Count; |
4246 | // ppcnt++; | 4304 | // ppcnt++; |
@@ -4266,11 +4324,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4266 | // of the object rather than the properties when the packet was created | 4324 | // of the object rather than the properties when the packet was created |
4267 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4325 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4268 | updates.Add(familyUpdates.Value[i]); | 4326 | updates.Add(familyUpdates.Value[i]); |
4269 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4327 | // HACK : Remove intelligent resending until it's fixed in core |
4270 | delegate(OutgoingPacket oPacket) | 4328 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4271 | { | 4329 | // delegate(OutgoingPacket oPacket) |
4272 | ResendPropertyUpdates(updates, oPacket); | 4330 | // { |
4273 | }); | 4331 | // ResendPropertyUpdates(updates, oPacket); |
4332 | // }); | ||
4333 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4274 | 4334 | ||
4275 | // fpcnt++; | 4335 | // fpcnt++; |
4276 | // fbcnt++; | 4336 | // fbcnt++; |
@@ -4419,37 +4479,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4419 | if (bl[i].BannedUserID == UUID.Zero) | 4479 | if (bl[i].BannedUserID == UUID.Zero) |
4420 | continue; | 4480 | continue; |
4421 | BannedUsers.Add(bl[i].BannedUserID); | 4481 | BannedUsers.Add(bl[i].BannedUserID); |
4422 | } | ||
4423 | 4482 | ||
4424 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4483 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4425 | packet.AgentData.TransactionID = UUID.Random(); | 4484 | { |
4426 | packet.AgentData.AgentID = AgentId; | 4485 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4427 | packet.AgentData.SessionID = SessionId; | 4486 | packet.AgentData.TransactionID = UUID.Random(); |
4428 | packet.MethodData.Invoice = invoice; | 4487 | packet.AgentData.AgentID = AgentId; |
4429 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4488 | packet.AgentData.SessionID = SessionId; |
4489 | packet.MethodData.Invoice = invoice; | ||
4490 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4430 | 4491 | ||
4431 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4492 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4432 | 4493 | ||
4433 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4494 | int j; |
4434 | { | 4495 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4435 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4496 | { |
4436 | } | 4497 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4437 | int j = 0; | 4498 | } |
4499 | j = 0; | ||
4438 | 4500 | ||
4439 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4501 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4440 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4502 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4441 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4503 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4442 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4504 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4443 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4505 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4444 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4506 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4445 | 4507 | ||
4446 | foreach (UUID banned in BannedUsers) | 4508 | foreach (UUID banned in BannedUsers) |
4447 | { | 4509 | { |
4448 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4510 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4511 | } | ||
4512 | packet.ParamList = returnblock; | ||
4513 | packet.Header.Reliable = true; | ||
4514 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4515 | |||
4516 | BannedUsers.Clear(); | ||
4517 | } | ||
4449 | } | 4518 | } |
4450 | packet.ParamList = returnblock; | 4519 | |
4451 | packet.Header.Reliable = false; | ||
4452 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4453 | } | 4520 | } |
4454 | 4521 | ||
4455 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4522 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4635,7 +4702,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4635 | 4702 | ||
4636 | if (landData.SimwideArea > 0) | 4703 | if (landData.SimwideArea > 0) |
4637 | { | 4704 | { |
4638 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4705 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4706 | // Never report more than sim total capacity | ||
4707 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4708 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4639 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4709 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4640 | } | 4710 | } |
4641 | else | 4711 | else |
@@ -4764,14 +4834,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4764 | 4834 | ||
4765 | if (notifyCount > 0) | 4835 | if (notifyCount > 0) |
4766 | { | 4836 | { |
4767 | if (notifyCount > 32) | 4837 | // if (notifyCount > 32) |
4768 | { | 4838 | // { |
4769 | m_log.InfoFormat( | 4839 | // m_log.InfoFormat( |
4770 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4840 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4771 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4841 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4772 | 4842 | // | |
4773 | notifyCount = 32; | 4843 | // notifyCount = 32; |
4774 | } | 4844 | // } |
4775 | 4845 | ||
4776 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4846 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4777 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4847 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4826,9 +4896,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4826 | { | 4896 | { |
4827 | ScenePresence presence = (ScenePresence)entity; | 4897 | ScenePresence presence = (ScenePresence)entity; |
4828 | 4898 | ||
4899 | position = presence.OffsetPosition; | ||
4900 | rotation = presence.Rotation; | ||
4901 | |||
4902 | if (presence.ParentID != 0) | ||
4903 | { | ||
4904 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4905 | if (part != null && part != part.ParentGroup.RootPart) | ||
4906 | { | ||
4907 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4908 | rotation = part.RotationOffset * presence.Rotation; | ||
4909 | } | ||
4910 | } | ||
4911 | |||
4829 | attachPoint = 0; | 4912 | attachPoint = 0; |
4830 | collisionPlane = presence.CollisionPlane; | 4913 | collisionPlane = presence.CollisionPlane; |
4831 | position = presence.OffsetPosition; | ||
4832 | velocity = presence.Velocity; | 4914 | velocity = presence.Velocity; |
4833 | acceleration = Vector3.Zero; | 4915 | acceleration = Vector3.Zero; |
4834 | 4916 | ||
@@ -4838,7 +4920,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4838 | // acceleration = new Vector3(1, 0, 0); | 4920 | // acceleration = new Vector3(1, 0, 0); |
4839 | 4921 | ||
4840 | angularVelocity = Vector3.Zero; | 4922 | angularVelocity = Vector3.Zero; |
4841 | rotation = presence.Rotation; | ||
4842 | 4923 | ||
4843 | if (sendTexture) | 4924 | if (sendTexture) |
4844 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4925 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4943,13 +5024,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4943 | 5024 | ||
4944 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5025 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4945 | { | 5026 | { |
5027 | Vector3 offsetPosition = data.OffsetPosition; | ||
5028 | Quaternion rotation = data.Rotation; | ||
5029 | uint parentID = data.ParentID; | ||
5030 | |||
5031 | if (parentID != 0) | ||
5032 | { | ||
5033 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5034 | if (part != null && part != part.ParentGroup.RootPart) | ||
5035 | { | ||
5036 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5037 | rotation = part.RotationOffset * data.Rotation; | ||
5038 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5039 | } | ||
5040 | } | ||
5041 | |||
4946 | byte[] objectData = new byte[76]; | 5042 | byte[] objectData = new byte[76]; |
4947 | 5043 | ||
4948 | data.CollisionPlane.ToBytes(objectData, 0); | 5044 | data.CollisionPlane.ToBytes(objectData, 0); |
4949 | data.OffsetPosition.ToBytes(objectData, 16); | 5045 | offsetPosition.ToBytes(objectData, 16); |
4950 | // data.Velocity.ToBytes(objectData, 28); | 5046 | // data.Velocity.ToBytes(objectData, 28); |
4951 | // data.Acceleration.ToBytes(objectData, 40); | 5047 | // data.Acceleration.ToBytes(objectData, 40); |
4952 | data.Rotation.ToBytes(objectData, 52); | 5048 | rotation.ToBytes(objectData, 52); |
4953 | //data.AngularVelocity.ToBytes(objectData, 64); | 5049 | //data.AngularVelocity.ToBytes(objectData, 64); |
4954 | 5050 | ||
4955 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5051 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -4963,7 +5059,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4963 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5059 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
4964 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5060 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
4965 | update.ObjectData = objectData; | 5061 | update.ObjectData = objectData; |
4966 | update.ParentID = data.ParentID; | 5062 | update.ParentID = parentID; |
4967 | update.PathCurve = 16; | 5063 | update.PathCurve = 16; |
4968 | update.PathScaleX = 100; | 5064 | update.PathScaleX = 100; |
4969 | update.PathScaleY = 100; | 5065 | update.PathScaleY = 100; |
@@ -4981,10 +5077,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4981 | update.TextureEntry = Utils.EmptyBytes; | 5077 | update.TextureEntry = Utils.EmptyBytes; |
4982 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5078 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
4983 | 5079 | ||
5080 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
4984 | update.UpdateFlags = (uint)( | 5081 | update.UpdateFlags = (uint)( |
4985 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5082 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
4986 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5083 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
4987 | PrimFlags.ObjectOwnerModify); | 5084 | PrimFlags.ObjectOwnerModify); |
5085 | */ | ||
5086 | update.UpdateFlags = 0; | ||
4988 | 5087 | ||
4989 | return update; | 5088 | return update; |
4990 | } | 5089 | } |
@@ -5304,6 +5403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5304 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5403 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5305 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5404 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5306 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5405 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5406 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5307 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5407 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5308 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5408 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5309 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5409 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5370,6 +5470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5370 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5470 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5371 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5471 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5372 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5472 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5473 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5373 | 5474 | ||
5374 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5475 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5375 | } | 5476 | } |
@@ -5405,6 +5506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5405 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5506 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5406 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5507 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5407 | (x.ControlFlags != lastarg.ControlFlags) || | 5508 | (x.ControlFlags != lastarg.ControlFlags) || |
5509 | (x.ControlFlags != 0) || | ||
5408 | (x.Far != lastarg.Far) || | 5510 | (x.Far != lastarg.Far) || |
5409 | (x.Flags != lastarg.Flags) || | 5511 | (x.Flags != lastarg.Flags) || |
5410 | (x.State != lastarg.State) || | 5512 | (x.State != lastarg.State) || |
@@ -5782,7 +5884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5782 | args.Channel = ch; | 5884 | args.Channel = ch; |
5783 | args.From = String.Empty; | 5885 | args.From = String.Empty; |
5784 | args.Message = Utils.BytesToString(msg); | 5886 | args.Message = Utils.BytesToString(msg); |
5785 | args.Type = ChatTypeEnum.Shout; | 5887 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5786 | args.Position = new Vector3(); | 5888 | args.Position = new Vector3(); |
5787 | args.Scene = Scene; | 5889 | args.Scene = Scene; |
5788 | args.Sender = this; | 5890 | args.Sender = this; |
@@ -6302,6 +6404,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6302 | { | 6404 | { |
6303 | handlerCompleteMovementToRegion(sender, true); | 6405 | handlerCompleteMovementToRegion(sender, true); |
6304 | } | 6406 | } |
6407 | else | ||
6408 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6409 | |||
6305 | handlerCompleteMovementToRegion = null; | 6410 | handlerCompleteMovementToRegion = null; |
6306 | 6411 | ||
6307 | return true; | 6412 | return true; |
@@ -6319,7 +6424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6319 | return true; | 6424 | return true; |
6320 | } | 6425 | } |
6321 | #endregion | 6426 | #endregion |
6322 | 6427 | /* | |
6323 | StartAnim handlerStartAnim = null; | 6428 | StartAnim handlerStartAnim = null; |
6324 | StopAnim handlerStopAnim = null; | 6429 | StopAnim handlerStopAnim = null; |
6325 | 6430 | ||
@@ -6343,6 +6448,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6343 | } | 6448 | } |
6344 | } | 6449 | } |
6345 | return true; | 6450 | return true; |
6451 | */ | ||
6452 | ChangeAnim handlerChangeAnim = null; | ||
6453 | |||
6454 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6455 | { | ||
6456 | handlerChangeAnim = OnChangeAnim; | ||
6457 | if (handlerChangeAnim != null) | ||
6458 | { | ||
6459 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6460 | } | ||
6461 | } | ||
6462 | |||
6463 | handlerChangeAnim = OnChangeAnim; | ||
6464 | if (handlerChangeAnim != null) | ||
6465 | { | ||
6466 | handlerChangeAnim(UUID.Zero, false, true); | ||
6467 | } | ||
6468 | |||
6469 | return true; | ||
6346 | } | 6470 | } |
6347 | 6471 | ||
6348 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6472 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6968,10 +7092,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6968 | // 46,47,48 are special positions within the packet | 7092 | // 46,47,48 are special positions within the packet |
6969 | // This may change so perhaps we need a better way | 7093 | // This may change so perhaps we need a better way |
6970 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7094 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
6971 | bool UsePhysics = (data[46] != 0) ? true : false; | 7095 | /* |
6972 | bool IsTemporary = (data[47] != 0) ? true : false; | 7096 | bool UsePhysics = (data[46] != 0) ? true : false; |
6973 | bool IsPhantom = (data[48] != 0) ? true : false; | 7097 | bool IsTemporary = (data[47] != 0) ? true : false; |
6974 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7098 | bool IsPhantom = (data[48] != 0) ? true : false; |
7099 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7100 | */ | ||
7101 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7102 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7103 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7104 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7105 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7106 | |||
7107 | if (blocks == null || blocks.Length == 0) | ||
7108 | { | ||
7109 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7110 | } | ||
7111 | else | ||
7112 | { | ||
7113 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7114 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7115 | physdata.Bounce = phsblock.Restitution; | ||
7116 | physdata.Density = phsblock.Density; | ||
7117 | physdata.Friction = phsblock.Friction; | ||
7118 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7119 | } | ||
7120 | |||
7121 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
6975 | } | 7122 | } |
6976 | return true; | 7123 | return true; |
6977 | } | 7124 | } |
@@ -9825,7 +9972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9825 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9972 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9826 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9973 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9827 | UpdateMuteListEntry.MuteData.MuteType, | 9974 | UpdateMuteListEntry.MuteData.MuteType, |
9828 | UpdateMuteListEntry.AgentData.AgentID); | 9975 | UpdateMuteListEntry.MuteData.MuteFlags); |
9829 | return true; | 9976 | return true; |
9830 | } | 9977 | } |
9831 | return false; | 9978 | return false; |
@@ -9840,8 +9987,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9840 | { | 9987 | { |
9841 | handlerRemoveMuteListEntry(this, | 9988 | handlerRemoveMuteListEntry(this, |
9842 | RemoveMuteListEntry.MuteData.MuteID, | 9989 | RemoveMuteListEntry.MuteData.MuteID, |
9843 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9990 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9844 | RemoveMuteListEntry.AgentData.AgentID); | ||
9845 | return true; | 9991 | return true; |
9846 | } | 9992 | } |
9847 | return false; | 9993 | return false; |
@@ -9885,10 +10031,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9885 | return false; | 10031 | return false; |
9886 | } | 10032 | } |
9887 | 10033 | ||
10034 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10035 | { | ||
10036 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10037 | (ChangeInventoryItemFlagsPacket)packet; | ||
10038 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10039 | if (handlerChangeInventoryItemFlags != null) | ||
10040 | { | ||
10041 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10042 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10043 | return true; | ||
10044 | } | ||
10045 | return false; | ||
10046 | } | ||
10047 | |||
9888 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10048 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9889 | { | 10049 | { |
9890 | return true; | 10050 | return true; |
9891 | } | 10051 | } |
10052 | |||
10053 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10054 | { | ||
10055 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10056 | |||
10057 | #region Packet Session and User Check | ||
10058 | if (m_checkPackets) | ||
10059 | { | ||
10060 | if (packet.AgentData.SessionID != SessionId || | ||
10061 | packet.AgentData.AgentID != AgentId) | ||
10062 | return true; | ||
10063 | } | ||
10064 | #endregion | ||
10065 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10066 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10067 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10068 | { | ||
10069 | InventoryItemBase b = new InventoryItemBase(); | ||
10070 | b.ID = n.OldItemID; | ||
10071 | b.Folder = n.OldFolderID; | ||
10072 | items.Add(b); | ||
10073 | } | ||
10074 | |||
10075 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10076 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10077 | { | ||
10078 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10079 | } | ||
10080 | |||
10081 | return true; | ||
10082 | } | ||
9892 | 10083 | ||
9893 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10084 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9894 | { | 10085 | { |
@@ -10315,6 +10506,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10315 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10506 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10316 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10507 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10317 | 10508 | ||
10509 | Scene scene = (Scene)m_scene; | ||
10510 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10511 | { | ||
10512 | ScenePresence p; | ||
10513 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10514 | { | ||
10515 | if (p.GodLevel >= 200) | ||
10516 | { | ||
10517 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10518 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10519 | } | ||
10520 | } | ||
10521 | } | ||
10522 | |||
10318 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10523 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10319 | } | 10524 | } |
10320 | return true; | 10525 | return true; |
@@ -10888,11 +11093,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10888 | 11093 | ||
10889 | StartLure handlerStartLure = OnStartLure; | 11094 | StartLure handlerStartLure = OnStartLure; |
10890 | if (handlerStartLure != null) | 11095 | if (handlerStartLure != null) |
10891 | handlerStartLure(startLureRequest.Info.LureType, | 11096 | { |
10892 | Utils.BytesToString( | 11097 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10893 | startLureRequest.Info.Message), | 11098 | { |
10894 | startLureRequest.TargetData[0].TargetID, | 11099 | handlerStartLure(startLureRequest.Info.LureType, |
10895 | this); | 11100 | Utils.BytesToString( |
11101 | startLureRequest.Info.Message), | ||
11102 | startLureRequest.TargetData[i].TargetID, | ||
11103 | this); | ||
11104 | } | ||
11105 | } | ||
10896 | return true; | 11106 | return true; |
10897 | } | 11107 | } |
10898 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11108 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11006,10 +11216,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11006 | } | 11216 | } |
11007 | #endregion | 11217 | #endregion |
11008 | 11218 | ||
11009 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11219 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11010 | if (handlerClassifiedGodDelete != null) | 11220 | if (handlerClassifiedGodDelete != null) |
11011 | handlerClassifiedGodDelete( | 11221 | handlerClassifiedGodDelete( |
11012 | classifiedGodDelete.Data.ClassifiedID, | 11222 | classifiedGodDelete.Data.ClassifiedID, |
11223 | classifiedGodDelete.Data.QueryID, | ||
11013 | this); | 11224 | this); |
11014 | return true; | 11225 | return true; |
11015 | } | 11226 | } |
@@ -11375,209 +11586,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11375 | } | 11586 | } |
11376 | else | 11587 | else |
11377 | { | 11588 | { |
11378 | // m_log.DebugFormat( | 11589 | ClientChangeObject updatehandler = onClientChangeObject; |
11379 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11380 | // i, block.Type, part.Name, part.LocalId); | ||
11381 | 11590 | ||
11382 | // // Do this once since fetch parts creates a new array. | 11591 | if (updatehandler != null) |
11383 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11592 | { |
11384 | // for (int j = 0; j < parts.Length; j++) | 11593 | ObjectChangeData udata = new ObjectChangeData(); |
11385 | // { | ||
11386 | // part.StoreUndoState(); | ||
11387 | // parts[j].IgnoreUndoUpdate = true; | ||
11388 | // } | ||
11389 | 11594 | ||
11390 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11595 | /*ubit from ll JIRA: |
11596 | * 0x01 position | ||
11597 | * 0x02 rotation | ||
11598 | * 0x04 scale | ||
11599 | |||
11600 | * 0x08 LINK_SET | ||
11601 | * 0x10 UNIFORM for scale | ||
11602 | */ | ||
11391 | 11603 | ||
11392 | switch (block.Type) | 11604 | // translate to internal changes |
11393 | { | 11605 | // not all cases .. just the ones older code did |
11394 | case 1: | ||
11395 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11396 | 11606 | ||
11397 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11607 | switch (block.Type) |
11398 | if (handlerUpdatePrimSinglePosition != null) | 11608 | { |
11399 | { | 11609 | case 1: //change position sp |
11400 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11610 | udata.position = new Vector3(block.Data, 0); |
11401 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11402 | } | ||
11403 | break; | ||
11404 | 11611 | ||
11405 | case 2: | 11612 | udata.change = ObjectChangeType.primP; |
11406 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11613 | updatehandler(localId, udata, this); |
11614 | break; | ||
11407 | 11615 | ||
11408 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11616 | case 2: // rotation sp |
11409 | if (handlerUpdatePrimSingleRotation != null) | 11617 | udata.rotation = new Quaternion(block.Data, 0, true); |
11410 | { | ||
11411 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11412 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11413 | } | ||
11414 | break; | ||
11415 | 11618 | ||
11416 | case 3: | 11619 | udata.change = ObjectChangeType.primR; |
11417 | Vector3 rotPos = new Vector3(block.Data, 0); | 11620 | updatehandler(localId, udata, this); |
11418 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11621 | break; |
11419 | 11622 | ||
11420 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11623 | case 3: // position plus rotation |
11421 | if (handlerUpdatePrimSingleRotationPosition != null) | 11624 | udata.position = new Vector3(block.Data, 0); |
11422 | { | 11625 | udata.rotation = new Quaternion(block.Data, 12, true); |
11423 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11424 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11425 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11426 | } | ||
11427 | break; | ||
11428 | 11626 | ||
11429 | case 4: | 11627 | udata.change = ObjectChangeType.primPR; |
11430 | case 20: | 11628 | updatehandler(localId, udata, this); |
11431 | Vector3 scale4 = new Vector3(block.Data, 0); | 11629 | break; |
11432 | 11630 | ||
11433 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11631 | case 4: // scale sp |
11434 | if (handlerUpdatePrimScale != null) | 11632 | udata.scale = new Vector3(block.Data, 0); |
11435 | { | 11633 | udata.change = ObjectChangeType.primS; |
11436 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11437 | handlerUpdatePrimScale(localId, scale4, this); | ||
11438 | } | ||
11439 | break; | ||
11440 | 11634 | ||
11441 | case 5: | 11635 | updatehandler(localId, udata, this); |
11442 | Vector3 scale1 = new Vector3(block.Data, 12); | 11636 | break; |
11443 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11444 | 11637 | ||
11445 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11638 | case 0x14: // uniform scale sp |
11446 | if (handlerUpdatePrimScale != null) | 11639 | udata.scale = new Vector3(block.Data, 0); |
11447 | { | ||
11448 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11449 | handlerUpdatePrimScale(localId, scale1, this); | ||
11450 | 11640 | ||
11451 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11641 | udata.change = ObjectChangeType.primUS; |
11452 | if (handlerUpdatePrimSinglePosition != null) | 11642 | updatehandler(localId, udata, this); |
11453 | { | 11643 | break; |
11454 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11455 | } | ||
11456 | } | ||
11457 | break; | ||
11458 | 11644 | ||
11459 | case 9: | 11645 | case 5: // scale and position sp |
11460 | Vector3 pos2 = new Vector3(block.Data, 0); | 11646 | udata.position = new Vector3(block.Data, 0); |
11647 | udata.scale = new Vector3(block.Data, 12); | ||
11461 | 11648 | ||
11462 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11649 | udata.change = ObjectChangeType.primPS; |
11650 | updatehandler(localId, udata, this); | ||
11651 | break; | ||
11463 | 11652 | ||
11464 | if (handlerUpdateVector != null) | 11653 | case 0x15: //uniform scale and position |
11465 | { | 11654 | udata.position = new Vector3(block.Data, 0); |
11466 | handlerUpdateVector(localId, pos2, this); | 11655 | udata.scale = new Vector3(block.Data, 12); |
11467 | } | ||
11468 | break; | ||
11469 | 11656 | ||
11470 | case 10: | 11657 | udata.change = ObjectChangeType.primPUS; |
11471 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11658 | updatehandler(localId, udata, this); |
11659 | break; | ||
11472 | 11660 | ||
11473 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11661 | // now group related (bit 4) |
11474 | if (handlerUpdatePrimRotation != null) | 11662 | case 9: //( 8 + 1 )group position |
11475 | { | 11663 | udata.position = new Vector3(block.Data, 0); |
11476 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11477 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11478 | } | ||
11479 | break; | ||
11480 | 11664 | ||
11481 | case 11: | 11665 | udata.change = ObjectChangeType.groupP; |
11482 | Vector3 pos3 = new Vector3(block.Data, 0); | 11666 | updatehandler(localId, udata, this); |
11483 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11667 | break; |
11484 | 11668 | ||
11485 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11669 | case 0x0A: // (8 + 2) group rotation |
11486 | if (handlerUpdatePrimGroupRotation != null) | 11670 | udata.rotation = new Quaternion(block.Data, 0, true); |
11487 | { | ||
11488 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11489 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11490 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11491 | } | ||
11492 | break; | ||
11493 | case 12: | ||
11494 | case 28: | ||
11495 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11496 | 11671 | ||
11497 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11672 | udata.change = ObjectChangeType.groupR; |
11498 | if (handlerUpdatePrimGroupScale != null) | 11673 | updatehandler(localId, udata, this); |
11499 | { | 11674 | break; |
11500 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11501 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11502 | } | ||
11503 | break; | ||
11504 | 11675 | ||
11505 | case 13: | 11676 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11506 | Vector3 scale2 = new Vector3(block.Data, 12); | 11677 | udata.position = new Vector3(block.Data, 0); |
11507 | Vector3 pos4 = new Vector3(block.Data, 0); | 11678 | udata.rotation = new Quaternion(block.Data, 12, true); |
11508 | 11679 | ||
11509 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11680 | udata.change = ObjectChangeType.groupPR; |
11510 | if (handlerUpdatePrimScale != null) | 11681 | updatehandler(localId, udata, this); |
11511 | { | 11682 | break; |
11512 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11513 | handlerUpdatePrimScale(localId, scale2, this); | ||
11514 | 11683 | ||
11515 | // Change the position based on scale (for bug number 246) | 11684 | case 0x0C: // (8 + 4) group scale |
11516 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11685 | // only afects root prim and only sent by viewer editor object tab scaling |
11517 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11686 | // mouse edition only allows uniform scaling |
11518 | if (handlerUpdatePrimSinglePosition != null) | 11687 | // SL MAY CHANGE THIS in viewers |
11519 | { | ||
11520 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11521 | } | ||
11522 | } | ||
11523 | break; | ||
11524 | 11688 | ||
11525 | case 29: | 11689 | udata.scale = new Vector3(block.Data, 0); |
11526 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11527 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11528 | 11690 | ||
11529 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11691 | udata.change = ObjectChangeType.groupS; |
11530 | if (handlerUpdatePrimGroupScale != null) | 11692 | updatehandler(localId, udata, this); |
11531 | { | ||
11532 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11533 | part.StoreUndoState(true); | ||
11534 | part.IgnoreUndoUpdate = true; | ||
11535 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11536 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11537 | 11693 | ||
11538 | if (handlerUpdateVector != null) | 11694 | break; |
11539 | { | ||
11540 | handlerUpdateVector(localId, pos5, this); | ||
11541 | } | ||
11542 | 11695 | ||
11543 | part.IgnoreUndoUpdate = false; | 11696 | case 0x0D: //(8 + 4 + 1) group scale and position |
11544 | } | 11697 | // exception as above |
11545 | 11698 | ||
11546 | break; | 11699 | udata.position = new Vector3(block.Data, 0); |
11700 | udata.scale = new Vector3(block.Data, 12); | ||
11547 | 11701 | ||
11548 | case 21: | 11702 | udata.change = ObjectChangeType.groupPS; |
11549 | Vector3 scale6 = new Vector3(block.Data, 12); | 11703 | updatehandler(localId, udata, this); |
11550 | Vector3 pos6 = new Vector3(block.Data, 0); | 11704 | break; |
11551 | 11705 | ||
11552 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11706 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11553 | if (handlerUpdatePrimScale != null) | 11707 | udata.scale = new Vector3(block.Data, 0); |
11554 | { | ||
11555 | part.StoreUndoState(false); | ||
11556 | part.IgnoreUndoUpdate = true; | ||
11557 | 11708 | ||
11558 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11709 | udata.change = ObjectChangeType.groupUS; |
11559 | handlerUpdatePrimScale(localId, scale6, this); | 11710 | updatehandler(localId, udata, this); |
11560 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11711 | break; |
11561 | if (handlerUpdatePrimSinglePosition != null) | ||
11562 | { | ||
11563 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11564 | } | ||
11565 | 11712 | ||
11566 | part.IgnoreUndoUpdate = false; | 11713 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11567 | } | 11714 | udata.position = new Vector3(block.Data, 0); |
11568 | break; | 11715 | udata.scale = new Vector3(block.Data, 12); |
11569 | 11716 | ||
11570 | default: | 11717 | udata.change = ObjectChangeType.groupPUS; |
11571 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11718 | updatehandler(localId, udata, this); |
11572 | break; | 11719 | break; |
11720 | |||
11721 | default: | ||
11722 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11723 | break; | ||
11724 | } | ||
11573 | } | 11725 | } |
11574 | 11726 | ||
11575 | // for (int j = 0; j < parts.Length; j++) | ||
11576 | // parts[j].IgnoreUndoUpdate = false; | ||
11577 | } | 11727 | } |
11578 | } | 11728 | } |
11579 | } | 11729 | } |
11580 | |||
11581 | return true; | 11730 | return true; |
11582 | } | 11731 | } |
11583 | 11732 | ||
@@ -12027,7 +12176,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12027 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12176 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12028 | // requestID, taskID, (SourceType)sourceType, Name); | 12177 | // requestID, taskID, (SourceType)sourceType, Name); |
12029 | 12178 | ||
12179 | |||
12180 | //Note, the bool returned from the below function is useless since it is always false. | ||
12030 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12181 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12182 | |||
12031 | } | 12183 | } |
12032 | 12184 | ||
12033 | /// <summary> | 12185 | /// <summary> |
@@ -12093,7 +12245,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12093 | /// <returns></returns> | 12245 | /// <returns></returns> |
12094 | private static int CalculateNumPackets(byte[] data) | 12246 | private static int CalculateNumPackets(byte[] data) |
12095 | { | 12247 | { |
12096 | const uint m_maxPacketSize = 600; | 12248 | // const uint m_maxPacketSize = 600; |
12249 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12097 | int numPackets = 1; | 12250 | int numPackets = 1; |
12098 | 12251 | ||
12099 | if (data == null) | 12252 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 097f109..bcb45cf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -779,14 +779,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
779 | IClientAPI client; | 779 | IClientAPI client; |
780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | 780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) |
781 | { | 781 | { |
782 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 782 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
783 | return; | 783 | return; |
784 | } | 784 | } |
785 | 785 | ||
786 | udpClient = ((LLClientView)client).UDPClient; | 786 | udpClient = ((LLClientView)client).UDPClient; |
787 | 787 | ||
788 | if (!udpClient.IsConnected) | 788 | if (!udpClient.IsConnected) |
789 | { | ||
790 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
789 | return; | 791 | return; |
792 | } | ||
790 | 793 | ||
791 | #endregion Packet to Client Mapping | 794 | #endregion Packet to Client Mapping |
792 | 795 | ||
@@ -1138,7 +1141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1138 | if (!client.SceneAgent.IsChildAgent) | 1141 | if (!client.SceneAgent.IsChildAgent) |
1139 | client.Kick("Simulator logged you out due to connection timeout"); | 1142 | client.Kick("Simulator logged you out due to connection timeout"); |
1140 | 1143 | ||
1141 | client.Close(); | 1144 | Util.FireAndForget(o => client.Close()); |
1142 | } | 1145 | } |
1143 | 1146 | ||
1144 | private void IncomingPacketHandler() | 1147 | private void IncomingPacketHandler() |
@@ -1149,6 +1152,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1149 | 1152 | ||
1150 | while (base.IsRunning) | 1153 | while (base.IsRunning) |
1151 | { | 1154 | { |
1155 | m_scene.ThreadAlive(1); | ||
1152 | try | 1156 | try |
1153 | { | 1157 | { |
1154 | IncomingPacket incomingPacket = null; | 1158 | IncomingPacket incomingPacket = null; |
@@ -1191,6 +1195,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | 1195 | ||
1192 | while (base.IsRunning) | 1196 | while (base.IsRunning) |
1193 | { | 1197 | { |
1198 | m_scene.ThreadAlive(2); | ||
1194 | try | 1199 | try |
1195 | { | 1200 | { |
1196 | m_packetSent = false; | 1201 | m_packetSent = false; |
@@ -1460,4 +1465,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1460 | } | 1465 | } |
1461 | } | 1466 | } |
1462 | } | 1467 | } |
1463 | } \ No newline at end of file | 1468 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |