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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs14
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs6
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs58
3 files changed, 19 insertions, 59 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f05c490..43d29fd 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3131,26 +3131,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3131 } 3131 }
3132 } 3132 }
3133 3133
3134 // Unlike the other timers, this one is only started after
3135 // the first request is seen.
3136
3137 void HandleQueueEmpty(ThrottleOutPacketType queue) 3134 void HandleQueueEmpty(ThrottleOutPacketType queue)
3138 { 3135 {
3139 switch (queue) 3136 switch (queue)
3140 { 3137 {
3141 case ThrottleOutPacketType.Texture: 3138 case ThrottleOutPacketType.Texture:
3142 ProcessTextureRequests(); 3139 ProcessTextureRequests();
3143 break; 3140 break;
3144 } 3141 }
3145 } 3142 }
3146 3143
3147 void ProcessTextureRequests() 3144 void ProcessTextureRequests()
3148 { 3145 {
3149 if (m_imageManager != null) 3146 if (m_imageManager != null)
3150 { 3147 m_imageManager.ProcessImageQueue(m_textureSendLimit, m_textureDataLimit);
3151 m_imageManager.ProcessImageQueue(m_textureSendLimit,
3152 m_textureDataLimit);
3153 }
3154 } 3148 }
3155 3149
3156 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) 3150 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 37f6ca7..e98a360 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -776,10 +776,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
776 { 776 {
777 QueueEmpty handlerQueueEmpty = OnQueueEmpty; 777 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
778 778
779 if (handlerQueueEmpty == null) 779 if (handlerQueueEmpty != null)
780 return; 780 handlerQueueEmpty(queue);
781
782 handlerQueueEmpty(queue);
783 } 781 }
784 782
785 // Convert the packet to bytes and stuff it onto the send queue 783 // Convert the packet to bytes and stuff it onto the send queue
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 8484846..0f1acb1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -273,55 +273,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
273 { 273 {
274 lock (this) 274 lock (this)
275 { 275 {
276 while (PacketsWaiting()) 276 // These categories do not contain transactional packets so we can safely drop any pending data in them
277 LandOutgoingPacketQueue.Clear();
278 WindOutgoingPacketQueue.Clear();
279 CloudOutgoingPacketQueue.Clear();
280 TextureOutgoingPacketQueue.Clear();
281 AssetOutgoingPacketQueue.Clear();
282
283 // Now comes the fun part.. we dump all remaining resend and task packets into the send queue
284 while (ResendOutgoingPacketQueue.Count > 0 || TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0)
277 { 285 {
278 //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
279 if (ResendOutgoingPacketQueue.Count > 0) 286 if (ResendOutgoingPacketQueue.Count > 0)
280 {
281 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); 287 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
282 } 288
283 if (LandOutgoingPacketQueue.Count > 0)
284 {
285 SendQueue.Enqueue(LandOutgoingPacketQueue.Dequeue());
286 TriggerOnQueueEmpty(ThrottleOutPacketType.Land);
287 }
288 if (WindOutgoingPacketQueue.Count > 0)
289 {
290 SendQueue.Enqueue(WindOutgoingPacketQueue.Dequeue());
291 TriggerOnQueueEmpty(ThrottleOutPacketType.Wind);
292 }
293 if (CloudOutgoingPacketQueue.Count > 0)
294 {
295 SendQueue.Enqueue(CloudOutgoingPacketQueue.Dequeue());
296 TriggerOnQueueEmpty(ThrottleOutPacketType.Cloud);
297 }
298 bool tasksSent = false;
299 if (TaskOutgoingPacketQueue.Count > 0) 289 if (TaskOutgoingPacketQueue.Count > 0)
300 {
301 tasksSent = true;
302 SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue()); 290 SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue());
303 } 291
304 if (TaskLowpriorityPacketQueue.Count > 0) 292 if (TaskLowpriorityPacketQueue.Count > 0)
305 {
306 tasksSent = true;
307 SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue()); 293 SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue());
308 }
309 if (tasksSent)
310 {
311 TriggerOnQueueEmpty(ThrottleOutPacketType.Task);
312 }
313 if (TextureOutgoingPacketQueue.Count > 0)
314 {
315 SendQueue.Enqueue(TextureOutgoingPacketQueue.Dequeue());
316 TriggerOnQueueEmpty(ThrottleOutPacketType.Texture);
317 }
318 if (AssetOutgoingPacketQueue.Count > 0)
319 {
320 SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
321 TriggerOnQueueEmpty(ThrottleOutPacketType.Asset);
322 }
323 } 294 }
324 // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
325 } 295 }
326 } 296 }
327 297
@@ -530,10 +500,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
530 { 500 {
531 QueueEmpty handlerQueueEmpty = OnQueueEmpty; 501 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
532 502
533 if (handlerQueueEmpty == null) 503 if (handlerQueueEmpty != null)
534 return; 504 handlerQueueEmpty(queue);
535
536 handlerQueueEmpty(queue);
537 } 505 }
538 506
539 private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e) 507 private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)