diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 7 |
2 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index 3995620..dfc4419 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -429,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("=")) | 429 | if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("=")) |
430 | assetServerURL = assetServerURL + "/"; | 430 | assetServerURL = assetServerURL + "/"; |
431 | 431 | ||
432 | m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id); | 432 | // m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id); |
433 | AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived); | 433 | AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived); |
434 | return; | 434 | return; |
435 | } | 435 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 33ca08c..fab66ce 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1416,7 +1416,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1416 | 1416 | ||
1417 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1417 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1418 | if (client != null) | 1418 | if (client != null) |
1419 | client.SceneAgent.SendInitialDataToMe(); | 1419 | { |
1420 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); | ||
1421 | bool tp = (aCircuit.teleportFlags > 0); | ||
1422 | if (!tp) | ||
1423 | client.SceneAgent.SendInitialDataToMe(); | ||
1424 | } | ||
1420 | 1425 | ||
1421 | // Now we know we can handle more data | 1426 | // Now we know we can handle more data |
1422 | Thread.Sleep(200); | 1427 | Thread.Sleep(200); |