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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs897
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs424
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs18
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs297
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs192
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs10
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1518
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs139
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
16 files changed, 3601 insertions, 1159 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1d4c7f0..762e22a 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
54namespace OpenSim.Region.ClientStack.Linden 55namespace OpenSim.Region.ClientStack.Linden
55{ 56{
56 public delegate void UpLoadedAsset( 57 public delegate void UpLoadedAsset(
57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
58 byte[] data, string inventoryType, string assetType); 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, ref string error);
59 62
60 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
61 64
62 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 65 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
63 66
64 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 67 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
65 68
66 public delegate void NewAsset(AssetBase asset); 69 public delegate void NewAsset(AssetBase asset);
67 70
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden
87 90
88 private Scene m_Scene; 91 private Scene m_Scene;
89 private Caps m_HostCapsObj; 92 private Caps m_HostCapsObj;
93 private ModelCost m_ModelCost;
90 94
91 private static readonly string m_requestPath = "0000/"; 95 private static readonly string m_requestPath = "0000/";
92 // private static readonly string m_mapLayerPath = "0001/"; 96 // private static readonly string m_mapLayerPath = "0001/";
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
98 private static readonly string m_copyFromNotecardPath = "0007/"; 102 private static readonly string m_copyFromNotecardPath = "0007/";
99 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 103 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
100 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 104 private static readonly string m_getObjectPhysicsDataPath = "0101/";
101 /* 0102 - 0103 RESERVED */ 105 private static readonly string m_getObjectCostPath = "0102/";
106 private static readonly string m_ResourceCostSelectedPath = "0103/";
102 private static readonly string m_UpdateAgentInformationPath = "0500/"; 107 private static readonly string m_UpdateAgentInformationPath = "0500/";
103 108
104 // These are callbacks which will be setup by the scene so that we can update scene data when we 109 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 119 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 120 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 121 private string m_regionName;
122
117 private int m_levelUpload = 0; 123 private int m_levelUpload = 0;
118 124
125 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
126 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
127
128 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
129 // may not be visible till relog
130
131 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
132 private UUID m_testAssetsCreatorID = UUID.Zero;
133
134 private float m_PrimScaleMin = 0.001f;
135
136 private enum FileAgentInventoryState : int
137 {
138 idle = 0,
139 processRequest = 1,
140 waitUpload = 2,
141 processUpload = 3
142 }
143 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
144
119 public BunchOfCaps(Scene scene, Caps caps) 145 public BunchOfCaps(Scene scene, Caps caps)
120 { 146 {
121 m_Scene = scene; 147 m_Scene = scene;
122 m_HostCapsObj = caps; 148 m_HostCapsObj = caps;
149
150 // create a model upload cost provider
151 m_ModelCost = new ModelCost();
152 // tell it about scene object limits
153 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
154 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
155
156// m_ModelCost.ObjectLinkedPartsMax = ??
157// m_ModelCost.PrimScaleMin = ??
158
159 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
160 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
161 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
162 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
163 float modelPrimCreationCost = m_ModelCost.primCreationCost;
164 float modelMeshByteCost = m_ModelCost.bytecost;
165
123 IConfigSource config = m_Scene.Config; 166 IConfigSource config = m_Scene.Config;
124 if (config != null) 167 if (config != null)
125 { 168 {
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden
134 { 177 {
135 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 178 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
136 } 179 }
180 // economy for model upload
181 IConfig EconomyConfig = config.Configs["Economy"];
182 if (EconomyConfig != null)
183 {
184 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
185 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
186 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
187 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
188 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
189 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
190
191 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
192
193 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
194 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
195 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
196 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
197 if (testcreator != "")
198 {
199 UUID id;
200 UUID.TryParse(testcreator, out id);
201 if (id != null)
202 m_testAssetsCreatorID = id;
203 }
204
205 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
206 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
207 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
208 m_ModelCost.primCreationCost = modelPrimCreationCost;
209 m_ModelCost.bytecost = modelMeshByteCost;
210 }
137 } 211 }
138 212
139 m_assetService = m_Scene.AssetService; 213 m_assetService = m_Scene.AssetService;
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden
145 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 219 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
146 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 220 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
147 GetClient = m_Scene.SceneGraph.GetControllingClient; 221 GetClient = m_Scene.SceneGraph.GetControllingClient;
222
223 m_FileAgentInventoryState = FileAgentInventoryState.idle;
148 } 224 }
149 225
150 /// <summary> 226 /// <summary>
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden
190 { 266 {
191 try 267 try
192 { 268 {
193 // I don't think this one works...
194 m_HostCapsObj.RegisterHandler( 269 m_HostCapsObj.RegisterHandler(
195 "NewFileAgentInventory", 270 "NewFileAgentInventory",
196 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 271 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -212,6 +287,10 @@ namespace OpenSim.Region.ClientStack.Linden
212 = new RestStreamHandler( 287 = new RestStreamHandler(
213 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); 288 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
214 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 289 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
290 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
291 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
292 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
293 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
215 294
216 IRequestHandler UpdateAgentInformationHandler 295 IRequestHandler UpdateAgentInformationHandler
217 = new RestStreamHandler( 296 = new RestStreamHandler(
@@ -270,6 +349,9 @@ namespace OpenSim.Region.ClientStack.Linden
270 m_log.DebugFormat( 349 m_log.DebugFormat(
271 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 350 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
272 351
352 if (!m_HostCapsObj.WaitForActivation())
353 return string.Empty;
354
273 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 355 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
274 { 356 {
275 m_log.WarnFormat( 357 m_log.WarnFormat(
@@ -399,62 +481,176 @@ namespace OpenSim.Region.ClientStack.Linden
399 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 481 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
400 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 482 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
401 483
484 // start by getting the client
485 IClientAPI client = null;
486 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
487
488 // check current state so we only have one service at a time
489 lock (m_ModelCost)
490 {
491 switch (m_FileAgentInventoryState)
492 {
493 case FileAgentInventoryState.processRequest:
494 case FileAgentInventoryState.processUpload:
495 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
496 resperror.message = "Uploader busy processing previus request";
497 resperror.identifier = UUID.Zero;
498
499 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
500 errorResponse.uploader = "";
501 errorResponse.state = "error";
502 errorResponse.error = resperror;
503 return errorResponse;
504 break;
505 case FileAgentInventoryState.waitUpload:
506 // todo stop current uploader server
507 break;
508 case FileAgentInventoryState.idle:
509 default:
510 break;
511 }
512
513 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
514 }
515
516 int cost = 0;
517 int nreqtextures = 0;
518 int nreqmeshs= 0;
519 int nreqinstances = 0;
520 bool IsAtestUpload = false;
521
522 string assetName = llsdRequest.name;
523
524 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
525
402 if (llsdRequest.asset_type == "texture" || 526 if (llsdRequest.asset_type == "texture" ||
403 llsdRequest.asset_type == "animation" || 527 llsdRequest.asset_type == "animation" ||
528 llsdRequest.asset_type == "mesh" ||
404 llsdRequest.asset_type == "sound") 529 llsdRequest.asset_type == "sound")
405 { 530 {
406 ScenePresence avatar = null; 531 ScenePresence avatar = null;
407 IClientAPI client = null;
408 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 532 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
409 533
410 // check user level 534 // check user level
411 if (avatar != null) 535 if (avatar != null)
412 { 536 {
413 client = avatar.ControllingClient;
414
415 if (avatar.UserLevel < m_levelUpload) 537 if (avatar.UserLevel < m_levelUpload)
416 { 538 {
417 if (client != null) 539 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
418 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 540 resperror.message = "Insufficient permissions to upload";
541 resperror.identifier = UUID.Zero;
419 542
420 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 543 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
421 errorResponse.uploader = ""; 544 errorResponse.uploader = "";
422 errorResponse.state = "error"; 545 errorResponse.state = "error";
546 errorResponse.error = resperror;
547 lock (m_ModelCost)
548 m_FileAgentInventoryState = FileAgentInventoryState.idle;
423 return errorResponse; 549 return errorResponse;
424 } 550 }
425 } 551 }
426 552
427 // check funds 553 // check test upload and funds
428 if (client != null) 554 if (client != null)
429 { 555 {
430 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 556 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
431 557
558 int baseCost = 0;
432 if (mm != null) 559 if (mm != null)
560 baseCost = mm.UploadCharge;
561
562 string warning = String.Empty;
563
564 if (llsdRequest.asset_type == "mesh")
433 { 565 {
434 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 566 string error;
567 int modelcost;
568
569 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
570 meshcostdata, out error, ref warning))
435 { 571 {
436 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 572 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
573 resperror.message = error;
574 resperror.identifier = UUID.Zero;
437 575
438 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 576 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
439 errorResponse.uploader = ""; 577 errorResponse.uploader = "";
440 errorResponse.state = "error"; 578 errorResponse.state = "error";
579 errorResponse.error = resperror;
580
581 lock (m_ModelCost)
582 m_FileAgentInventoryState = FileAgentInventoryState.idle;
441 return errorResponse; 583 return errorResponse;
442 } 584 }
585 cost = modelcost;
586 }
587 else
588 {
589 cost = baseCost;
590 }
591
592 if (cost > 0 && mm != null)
593 {
594 // check for test upload
595
596 if (m_ForceFreeTestUpload) // all are test
597 {
598 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
599 assetName = "TEST-" + assetName;
600
601 IsAtestUpload = true;
602 }
603
604 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
605 {
606
607 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
608 }
609
610
611 if(IsAtestUpload) // let user know, still showing cost estimation
612 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
613
614 // check funds
615 else
616 {
617 if (!mm.UploadCovered(client.AgentId, (int)cost))
618 {
619 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
620 resperror.message = "Insuficient funds";
621 resperror.identifier = UUID.Zero;
622
623 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
624 errorResponse.uploader = "";
625 errorResponse.state = "error";
626 errorResponse.error = resperror;
627 lock (m_ModelCost)
628 m_FileAgentInventoryState = FileAgentInventoryState.idle;
629 return errorResponse;
630 }
631 }
443 } 632 }
633
634 if (client != null && warning != String.Empty)
635 client.SendAgentAlertMessage(warning, true);
444 } 636 }
445 } 637 }
446 638
447 string assetName = llsdRequest.name;
448 string assetDes = llsdRequest.description; 639 string assetDes = llsdRequest.description;
449 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 640 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
450 UUID newAsset = UUID.Random(); 641 UUID newAsset = UUID.Random();
451 UUID newInvItem = UUID.Random(); 642 UUID newInvItem = UUID.Random();
452 UUID parentFolder = llsdRequest.folder_id; 643 UUID parentFolder = llsdRequest.folder_id;
453 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 644 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
645 UUID texturesFolder = UUID.Zero;
646
647 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
648 texturesFolder = llsdRequest.texture_folder_id;
454 649
455 AssetUploader uploader = 650 AssetUploader uploader =
456 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 651 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
457 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 652 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
653 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
458 654
459 m_HostCapsObj.HttpListener.AddStreamHandler( 655 m_HostCapsObj.HttpListener.AddStreamHandler(
460 new BinaryStreamHandler( 656 new BinaryStreamHandler(
@@ -472,10 +668,22 @@ namespace OpenSim.Region.ClientStack.Linden
472 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 668 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
473 uploaderPath; 669 uploaderPath;
474 670
671
475 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 672 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
476 uploadResponse.uploader = uploaderURL; 673 uploadResponse.uploader = uploaderURL;
477 uploadResponse.state = "upload"; 674 uploadResponse.state = "upload";
675 uploadResponse.upload_price = (int)cost;
676
677 if (llsdRequest.asset_type == "mesh")
678 {
679 uploadResponse.data = meshcostdata;
680 }
681
478 uploader.OnUpLoad += UploadCompleteHandler; 682 uploader.OnUpLoad += UploadCompleteHandler;
683
684 lock (m_ModelCost)
685 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
686
479 return uploadResponse; 687 return uploadResponse;
480 } 688 }
481 689
@@ -487,8 +695,14 @@ namespace OpenSim.Region.ClientStack.Linden
487 /// <param name="data"></param> 695 /// <param name="data"></param>
488 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 696 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
489 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 697 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
490 string assetType) 698 string assetType, int cost,
699 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
700 bool IsAtestUpload, ref string error)
491 { 701 {
702
703 lock (m_ModelCost)
704 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
705
492 m_log.DebugFormat( 706 m_log.DebugFormat(
493 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 707 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
494 assetID, inventoryItem, inventoryType, assetType); 708 assetID, inventoryItem, inventoryType, assetType);
@@ -496,117 +710,247 @@ namespace OpenSim.Region.ClientStack.Linden
496 sbyte assType = 0; 710 sbyte assType = 0;
497 sbyte inType = 0; 711 sbyte inType = 0;
498 712
713 IClientAPI client = null;
714
715 UUID owner_id = m_HostCapsObj.AgentID;
716 UUID creatorID;
717
718 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
719
720 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
721
722 if (istest && m_testAssetsCreatorID != UUID.Zero)
723 creatorID = m_testAssetsCreatorID;
724 else
725 creatorID = owner_id;
726
727 string creatorIDstr = creatorID.ToString();
728
729 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
730 if (mm != null)
731 {
732 // make sure client still has enougth credit
733 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
734 {
735 error = "Insufficient funds.";
736 return;
737 }
738 }
739
740 // strings to types
499 if (inventoryType == "sound") 741 if (inventoryType == "sound")
500 { 742 {
501 inType = 1; 743 inType = (sbyte)InventoryType.Sound;
502 assType = 1; 744 assType = (sbyte)AssetType.Sound;
503 } 745 }
504 else if (inventoryType == "animation") 746 else if (inventoryType == "animation")
505 { 747 {
506 inType = 19; 748 inType = (sbyte)InventoryType.Animation;
507 assType = 20; 749 assType = (sbyte)AssetType.Animation;
508 } 750 }
509 else if (inventoryType == "wearable") 751 else if (inventoryType == "wearable")
510 { 752 {
511 inType = 18; 753 inType = (sbyte)InventoryType.Wearable;
512 switch (assetType) 754 switch (assetType)
513 { 755 {
514 case "bodypart": 756 case "bodypart":
515 assType = 13; 757 assType = (sbyte)AssetType.Bodypart;
516 break; 758 break;
517 case "clothing": 759 case "clothing":
518 assType = 5; 760 assType = (sbyte)AssetType.Clothing;
519 break; 761 break;
520 } 762 }
521 } 763 }
522 else if (inventoryType == "object") 764 else if (inventoryType == "object")
523 { 765 {
524 inType = (sbyte)InventoryType.Object; 766 if (assetType == "mesh") // this code for now is for mesh models uploads only
525 assType = (sbyte)AssetType.Object;
526
527 List<Vector3> positions = new List<Vector3>();
528 List<Quaternion> rotations = new List<Quaternion>();
529 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
530 OSDArray instance_list = (OSDArray)request["instance_list"];
531 OSDArray mesh_list = (OSDArray)request["mesh_list"];
532 OSDArray texture_list = (OSDArray)request["texture_list"];
533 SceneObjectGroup grp = null;
534
535 List<UUID> textures = new List<UUID>();
536 for (int i = 0; i < texture_list.Count; i++)
537 { 767 {
538 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 768 inType = (sbyte)InventoryType.Object;
539 textureAsset.Data = texture_list[i].AsBinary(); 769 assType = (sbyte)AssetType.Object;
540 m_assetService.Store(textureAsset);
541 textures.Add(textureAsset.FullID);
542 }
543 770
544 for (int i = 0; i < mesh_list.Count; i++) 771 List<Vector3> positions = new List<Vector3>();
545 { 772 List<Quaternion> rotations = new List<Quaternion>();
546 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 773 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
547 774
548 Primitive.TextureEntry textureEntry 775 // compare and get updated information
549 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
550 OSDMap inner_instance_list = (OSDMap)instance_list[i];
551 776
552 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 777 bool mismatchError = true;
553 for (uint face = 0; face < face_list.Count; face++) 778
779 while (mismatchError)
554 { 780 {
555 OSDMap faceMap = (OSDMap)face_list[(int)face]; 781 mismatchError = false;
556 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 782 }
557 if(faceMap.ContainsKey("fullbright"))
558 f.Fullbright = faceMap["fullbright"].AsBoolean();
559 if (faceMap.ContainsKey ("diffuse_color"))
560 f.RGBA = faceMap["diffuse_color"].AsColor4();
561 783
562 int textureNum = faceMap["image"].AsInteger(); 784 if (mismatchError)
563 float imagerot = faceMap["imagerot"].AsInteger(); 785 {
564 float offsets = (float)faceMap["offsets"].AsReal(); 786 error = "Upload and fee estimation information don't match";
565 float offsett = (float)faceMap["offsett"].AsReal(); 787 lock (m_ModelCost)
566 float scales = (float)faceMap["scales"].AsReal(); 788 m_FileAgentInventoryState = FileAgentInventoryState.idle;
567 float scalet = (float)faceMap["scalet"].AsReal();
568 789
569 if(imagerot != 0) 790 return;
570 f.Rotation = imagerot; 791 }
571 792
572 if(offsets != 0) 793 OSDArray instance_list = (OSDArray)request["instance_list"];
573 f.OffsetU = offsets; 794 OSDArray mesh_list = (OSDArray)request["mesh_list"];
795 OSDArray texture_list = (OSDArray)request["texture_list"];
796 SceneObjectGroup grp = null;
574 797
575 if (offsett != 0) 798 // create and store texture assets
576 f.OffsetV = offsett; 799 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
800 texturesFolder != UUID.Zero);
577 801
578 if (scales != 0)
579 f.RepeatU = scales;
580 802
581 if (scalet != 0) 803 List<UUID> textures = new List<UUID>();
582 f.RepeatV = scalet;
583 804
584 if (textures.Count > textureNum) 805
585 f.TextureID = textures[textureNum]; 806 if (doTextInv)
586 else 807 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
587 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
588 808
589 textureEntry.FaceTextures[face] = f; 809 if(client == null) // don't put textures in inventory if there is no client
810 doTextInv = false;
811
812 for (int i = 0; i < texture_list.Count; i++)
813 {
814 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
815 textureAsset.Data = texture_list[i].AsBinary();
816 if (istest)
817 textureAsset.Local = true;
818 m_assetService.Store(textureAsset);
819 textures.Add(textureAsset.FullID);
820
821 if (doTextInv)
822 {
823 string name = assetName;
824 if (name.Length > 25)
825 name = name.Substring(0, 24);
826 name += "_Texture#" + i.ToString();
827 InventoryItemBase texitem = new InventoryItemBase();
828 texitem.Owner = m_HostCapsObj.AgentID;
829 texitem.CreatorId = creatorIDstr;
830 texitem.CreatorData = String.Empty;
831 texitem.ID = UUID.Random();
832 texitem.AssetID = textureAsset.FullID;
833 texitem.Description = "mesh model texture";
834 texitem.Name = name;
835 texitem.AssetType = (int)AssetType.Texture;
836 texitem.InvType = (int)InventoryType.Texture;
837 texitem.Folder = texturesFolder;
838
839 texitem.CurrentPermissions
840 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
841
842 texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
843 texitem.EveryOnePermissions = 0;
844 texitem.NextPermissions = (uint)PermissionMask.All;
845 texitem.CreationDate = Util.UnixTimeSinceEpoch();
846
847 m_Scene.AddInventoryItem(client, texitem);
848 texitem = null;
849 }
590 } 850 }
591 851
592 pbs.TextureEntry = textureEntry.GetBytes(); 852 // create and store meshs assets
853 List<UUID> meshAssets = new List<UUID>();
854 for (int i = 0; i < mesh_list.Count; i++)
855 {
856 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
857 meshAsset.Data = mesh_list[i].AsBinary();
858 if (istest)
859 meshAsset.Local = true;
860 m_assetService.Store(meshAsset);
861 meshAssets.Add(meshAsset.FullID);
862 }
863
864 int skipedMeshs = 0;
865 // build prims from instances
866 for (int i = 0; i < instance_list.Count; i++)
867 {
868 OSDMap inner_instance_list = (OSDMap)instance_list[i];
869
870 // skip prims that are 2 small
871 Vector3 scale = inner_instance_list["scale"].AsVector3();
872
873 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
874 {
875 skipedMeshs++;
876 continue;
877 }
878
879 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
880
881 Primitive.TextureEntry textureEntry
882 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
883
593 884
594 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 885 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
595 meshAsset.Data = mesh_list[i].AsBinary(); 886 for (uint face = 0; face < face_list.Count; face++)
596 m_assetService.Store(meshAsset); 887 {
888 OSDMap faceMap = (OSDMap)face_list[(int)face];
889 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
890 if (faceMap.ContainsKey("fullbright"))
891 f.Fullbright = faceMap["fullbright"].AsBoolean();
892 if (faceMap.ContainsKey("diffuse_color"))
893 f.RGBA = faceMap["diffuse_color"].AsColor4();
894
895 int textureNum = faceMap["image"].AsInteger();
896 float imagerot = faceMap["imagerot"].AsInteger();
897 float offsets = (float)faceMap["offsets"].AsReal();
898 float offsett = (float)faceMap["offsett"].AsReal();
899 float scales = (float)faceMap["scales"].AsReal();
900 float scalet = (float)faceMap["scalet"].AsReal();
901
902 if (imagerot != 0)
903 f.Rotation = imagerot;
904
905 if (offsets != 0)
906 f.OffsetU = offsets;
597 907
598 pbs.SculptEntry = true; 908 if (offsett != 0)
599 pbs.SculptTexture = meshAsset.FullID; 909 f.OffsetV = offsett;
600 pbs.SculptType = (byte)SculptType.Mesh;
601 pbs.SculptData = meshAsset.Data;
602 910
603 Vector3 position = inner_instance_list["position"].AsVector3(); 911 if (scales != 0)
604 Vector3 scale = inner_instance_list["scale"].AsVector3(); 912 f.RepeatU = scales;
605 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 913
914 if (scalet != 0)
915 f.RepeatV = scalet;
916
917 if (textures.Count > textureNum)
918 f.TextureID = textures[textureNum];
919 else
920 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
921
922 textureEntry.FaceTextures[face] = f;
923 }
924
925 pbs.TextureEntry = textureEntry.GetBytes();
926
927 bool hasmesh = false;
928 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
929 {
930 int meshindx = inner_instance_list["mesh"].AsInteger();
931 if (meshAssets.Count > meshindx)
932 {
933 pbs.SculptEntry = true;
934 pbs.SculptType = (byte)SculptType.Mesh;
935 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
936 // data will be requested from asset on rez (i hope)
937 hasmesh = true;
938 }
939 }
940
941 Vector3 position = inner_instance_list["position"].AsVector3();
942 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
943
944 // for now viwers do send fixed defaults
945 // but this may change
946// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
947 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
948 if(hasmesh)
949 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
950// int material = inner_instance_list["material"].AsInteger();
951 byte material = (byte)Material.Wood;
606 952
607// no longer used - begin ------------------------ 953// no longer used - begin ------------------------
608// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
609// int material = inner_instance_list["material"].AsInteger();
610// int mesh = inner_instance_list["mesh"].AsInteger(); 954// int mesh = inner_instance_list["mesh"].AsInteger();
611 955
612// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 956// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -621,24 +965,49 @@ namespace OpenSim.Region.ClientStack.Linden
621// UUID owner_id = permissions["owner_id"].AsUUID(); 965// UUID owner_id = permissions["owner_id"].AsUUID();
622// int owner_mask = permissions["owner_mask"].AsInteger(); 966// int owner_mask = permissions["owner_mask"].AsInteger();
623// no longer used - end ------------------------ 967// no longer used - end ------------------------
968
969
970 SceneObjectPart prim
971 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
972
973 prim.Scale = scale;
974 rotations.Add(rotation);
975 positions.Add(position);
976 prim.UUID = UUID.Random();
977 prim.CreatorID = creatorID;
978 prim.OwnerID = owner_id;
979 prim.GroupID = UUID.Zero;
980 prim.LastOwnerID = creatorID;
981 prim.CreationDate = Util.UnixTimeSinceEpoch();
982
983 if (grp == null)
984 prim.Name = assetName;
985 else
986 prim.Name = assetName + "#" + i.ToString();
624 987
625 UUID owner_id = m_HostCapsObj.AgentID; 988 prim.EveryoneMask = 0;
989 prim.GroupMask = 0;
626 990
627 SceneObjectPart prim 991 if (restrictPerms)
628 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 992 {
993 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
994 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
995 prim.NextOwnerMask = 0;
996 }
997 else
998 {
999 prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1000 prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1001 prim.NextOwnerMask = (uint)PermissionMask.Transfer;
1002 }
1003
1004 if(istest)
1005 prim.Description = "For testing only. Other uses are prohibited";
1006 else
1007 prim.Description = "";
629 1008
630 prim.Scale = scale; 1009 prim.Material = material;
631 //prim.OffsetPosition = position; 1010 prim.PhysicsShapeType = physicsShapeType;
632 rotations.Add(rotation);
633 positions.Add(position);
634 prim.UUID = UUID.Random();
635 prim.CreatorID = owner_id;
636 prim.OwnerID = owner_id;
637 prim.GroupID = UUID.Zero;
638 prim.LastOwnerID = prim.OwnerID;
639 prim.CreationDate = Util.UnixTimeSinceEpoch();
640 prim.Name = assetName;
641 prim.Description = "";
642 1011
643// prim.BaseMask = (uint)base_mask; 1012// prim.BaseMask = (uint)base_mask;
644// prim.EveryoneMask = (uint)everyone_mask; 1013// prim.EveryoneMask = (uint)everyone_mask;
@@ -646,52 +1015,64 @@ namespace OpenSim.Region.ClientStack.Linden
646// prim.NextOwnerMask = (uint)next_owner_mask; 1015// prim.NextOwnerMask = (uint)next_owner_mask;
647// prim.OwnerMask = (uint)owner_mask; 1016// prim.OwnerMask = (uint)owner_mask;
648 1017
649 if (grp == null) 1018 if (grp == null)
650 grp = new SceneObjectGroup(prim); 1019 {
651 else 1020 grp = new SceneObjectGroup(prim);
652 grp.AddPart(prim); 1021 grp.LastOwnerID = creatorID;
653 } 1022 }
1023 else
1024 grp.AddPart(prim);
1025 }
654 1026
655 Vector3 rootPos = positions[0]; 1027 Vector3 rootPos = positions[0];
656 1028
657 if (grp.Parts.Length > 1) 1029 if (grp.Parts.Length > 1)
658 { 1030 {
659 // Fix first link number 1031 // Fix first link number
660 grp.RootPart.LinkNum++; 1032 grp.RootPart.LinkNum++;
661 1033
662 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1034 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
663 Quaternion tmprot; 1035 Quaternion tmprot;
664 Vector3 offset; 1036 Vector3 offset;
665 1037
666 // fix children rotations and positions 1038 // fix children rotations and positions
667 for (int i = 1; i < rotations.Count; i++) 1039 for (int i = 1; i < rotations.Count; i++)
668 { 1040 {
669 tmprot = rotations[i]; 1041 tmprot = rotations[i];
670 tmprot = rootRotConj * tmprot; 1042 tmprot = rootRotConj * tmprot;
1043
1044 grp.Parts[i].RotationOffset = tmprot;
671 1045
672 grp.Parts[i].RotationOffset = tmprot; 1046 offset = positions[i] - rootPos;
673 1047
674 offset = positions[i] - rootPos; 1048 offset *= rootRotConj;
1049 grp.Parts[i].OffsetPosition = offset;
1050 }
675 1051
676 offset *= rootRotConj; 1052 grp.AbsolutePosition = rootPos;
677 grp.Parts[i].OffsetPosition = offset; 1053 grp.UpdateGroupRotationR(rotations[0]);
1054 }
1055 else
1056 {
1057 grp.AbsolutePosition = rootPos;
1058 grp.UpdateGroupRotationR(rotations[0]);
678 } 1059 }
679 1060
680 grp.AbsolutePosition = rootPos; 1061 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
681 grp.UpdateGroupRotationR(rotations[0]);
682 } 1062 }
683 else 1063
1064 else // not a mesh model
684 { 1065 {
685 grp.AbsolutePosition = rootPos; 1066 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
686 grp.UpdateGroupRotationR(rotations[0]); 1067 return;
687 } 1068 }
688
689 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
690 } 1069 }
691 1070
692 AssetBase asset; 1071 AssetBase asset;
693 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1072 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
694 asset.Data = data; 1073 asset.Data = data;
1074 if (istest)
1075 asset.Local = true;
695 if (AddNewAsset != null) 1076 if (AddNewAsset != null)
696 AddNewAsset(asset); 1077 AddNewAsset(asset);
697 else if (m_assetService != null) 1078 else if (m_assetService != null)
@@ -699,11 +1080,17 @@ namespace OpenSim.Region.ClientStack.Linden
699 1080
700 InventoryItemBase item = new InventoryItemBase(); 1081 InventoryItemBase item = new InventoryItemBase();
701 item.Owner = m_HostCapsObj.AgentID; 1082 item.Owner = m_HostCapsObj.AgentID;
702 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1083 item.CreatorId = creatorIDstr;
703 item.CreatorData = String.Empty; 1084 item.CreatorData = String.Empty;
704 item.ID = inventoryItem; 1085 item.ID = inventoryItem;
705 item.AssetID = asset.FullID; 1086 item.AssetID = asset.FullID;
706 item.Description = assetDescription; 1087 if (istest)
1088 {
1089 item.Description = "For testing only. Other uses are prohibited";
1090 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1091 }
1092 else
1093 item.Description = assetDescription;
707 item.Name = assetName; 1094 item.Name = assetName;
708 item.AssetType = assType; 1095 item.AssetType = assType;
709 item.InvType = inType; 1096 item.InvType = inType;
@@ -711,18 +1098,56 @@ namespace OpenSim.Region.ClientStack.Linden
711 1098
712 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1099 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
713 // (owner) permissions. This becomes a problem if next permissions are changed. 1100 // (owner) permissions. This becomes a problem if next permissions are changed.
714 item.CurrentPermissions
715 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
716 1101
717 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; 1102 if (restrictPerms)
718 item.EveryOnePermissions = 0; 1103 {
719 item.NextPermissions = (uint)PermissionMask.All; 1104 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1105 item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1106 item.EveryOnePermissions = 0;
1107 item.NextPermissions = 0;
1108 }
1109 else
1110 {
1111 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1112 item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1113 item.EveryOnePermissions = 0;
1114 item.NextPermissions = (uint)PermissionMask.Transfer;
1115 }
1116
720 item.CreationDate = Util.UnixTimeSinceEpoch(); 1117 item.CreationDate = Util.UnixTimeSinceEpoch();
721 1118
1119 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1120
722 if (AddNewInventoryItem != null) 1121 if (AddNewInventoryItem != null)
723 { 1122 {
724 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1123 if (istest)
1124 {
1125 m_Scene.AddInventoryItem(client, item);
1126/*
1127 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1128 if (client != null)
1129 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1130 */
1131 }
1132 else
1133 {
1134 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1135// if (client != null)
1136// {
1137// // let users see anything.. i don't so far
1138// string str;
1139// if (cost > 0)
1140// // dont remember where is money unit name to put here
1141// str = "Upload complete. charged " + cost.ToString() + "$";
1142// else
1143// str = "Upload complete";
1144// client.SendAgentAlertMessage(str, true);
1145// }
1146 }
725 } 1147 }
1148
1149 lock (m_ModelCost)
1150 m_FileAgentInventoryState = FileAgentInventoryState.idle;
726 } 1151 }
727 1152
728 /// <summary> 1153 /// <summary>
@@ -915,6 +1340,120 @@ namespace OpenSim.Region.ClientStack.Linden
915 return response; 1340 return response;
916 } 1341 }
917 1342
1343 public string GetObjectCost(string request, string path,
1344 string param, IOSHttpRequest httpRequest,
1345 IOSHttpResponse httpResponse)
1346 {
1347 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1348 OSDMap resp = new OSDMap();
1349
1350 OSDArray object_ids = (OSDArray)req["object_ids"];
1351
1352 for (int i = 0; i < object_ids.Count; i++)
1353 {
1354 UUID uuid = object_ids[i].AsUUID();
1355
1356 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1357
1358 if (part != null)
1359 {
1360 SceneObjectGroup grp = part.ParentGroup;
1361 if (grp != null)
1362 {
1363 float linksetCost;
1364 float linksetPhysCost;
1365 float partCost;
1366 float partPhysCost;
1367
1368 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1369
1370 OSDMap object_data = new OSDMap();
1371 object_data["linked_set_resource_cost"] = linksetCost;
1372 object_data["resource_cost"] = partCost;
1373 object_data["physics_cost"] = partPhysCost;
1374 object_data["linked_set_physics_cost"] = linksetPhysCost;
1375
1376 resp[uuid.ToString()] = object_data;
1377 }
1378 }
1379 }
1380
1381 string response = OSDParser.SerializeLLSDXmlString(resp);
1382 return response;
1383 }
1384
1385 public string ResourceCostSelected(string request, string path,
1386 string param, IOSHttpRequest httpRequest,
1387 IOSHttpResponse httpResponse)
1388 {
1389 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1390 OSDMap resp = new OSDMap();
1391
1392
1393 float phys=0;
1394 float stream=0;
1395 float simul=0;
1396
1397 if (req.ContainsKey("selected_roots"))
1398 {
1399 OSDArray object_ids = (OSDArray)req["selected_roots"];
1400
1401 // should go by SOG suming costs for all parts
1402 // ll v3 works ok with several objects select we get the list and adds ok
1403 // FS calls per object so results are wrong guess fs bug
1404 for (int i = 0; i < object_ids.Count; i++)
1405 {
1406 UUID uuid = object_ids[i].AsUUID();
1407 float Physc;
1408 float simulc;
1409 float streamc;
1410
1411 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1412 if (grp != null)
1413 {
1414 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1415 phys += Physc;
1416 stream += streamc;
1417 simul += simulc;
1418 }
1419 }
1420 }
1421 else if (req.ContainsKey("selected_prims"))
1422 {
1423 OSDArray object_ids = (OSDArray)req["selected_prims"];
1424
1425 // don't see in use in any of the 2 viewers
1426 // guess it should be for edit linked but... nothing
1427 // should go to SOP per part
1428 for (int i = 0; i < object_ids.Count; i++)
1429 {
1430 UUID uuid = object_ids[i].AsUUID();
1431
1432 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1433 if (part != null)
1434 {
1435 phys += part.PhysicsCost;
1436 stream += part.StreamingCost;
1437 simul += part.SimulationCost;
1438 }
1439 }
1440 }
1441
1442 if (simul != 0)
1443 {
1444 OSDMap object_data = new OSDMap();
1445
1446 object_data["physics"] = phys;
1447 object_data["streaming"] = stream;
1448 object_data["simulation"] = simul;
1449
1450 resp["selected"] = object_data;
1451 }
1452
1453 string response = OSDParser.SerializeLLSDXmlString(resp);
1454 return response;
1455 }
1456
918 public string UpdateAgentInformation(string request, string path, 1457 public string UpdateAgentInformation(string request, string path,
919 string param, IOSHttpRequest httpRequest, 1458 string param, IOSHttpRequest httpRequest,
920 IOSHttpResponse httpResponse) 1459 IOSHttpResponse httpResponse)
@@ -934,6 +1473,10 @@ namespace OpenSim.Region.ClientStack.Linden
934 1473
935 public class AssetUploader 1474 public class AssetUploader
936 { 1475 {
1476 private static readonly ILog m_log =
1477 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1478
1479
937 public event UpLoadedAsset OnUpLoad; 1480 public event UpLoadedAsset OnUpLoad;
938 private UpLoadedAsset handlerUpLoad = null; 1481 private UpLoadedAsset handlerUpLoad = null;
939 1482
@@ -948,10 +1491,21 @@ namespace OpenSim.Region.ClientStack.Linden
948 1491
949 private string m_invType = String.Empty; 1492 private string m_invType = String.Empty;
950 private string m_assetType = String.Empty; 1493 private string m_assetType = String.Empty;
1494 private int m_cost;
1495 private string m_error = String.Empty;
1496
1497 private Timer m_timeoutTimer = new Timer();
1498 private UUID m_texturesFolder;
1499 private int m_nreqtextures;
1500 private int m_nreqmeshs;
1501 private int m_nreqinstances;
1502 private bool m_IsAtestUpload;
951 1503
952 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1504 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
953 UUID parentFolderID, string invType, string assetType, string path, 1505 UUID parentFolderID, string invType, string assetType, string path,
954 IHttpServer httpServer, bool dumpAssetsToFile) 1506 IHttpServer httpServer, bool dumpAssetsToFile,
1507 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1508 bool IsAtestUpload)
955 { 1509 {
956 m_assetName = assetName; 1510 m_assetName = assetName;
957 m_assetDes = description; 1511 m_assetDes = description;
@@ -963,6 +1517,18 @@ namespace OpenSim.Region.ClientStack.Linden
963 m_assetType = assetType; 1517 m_assetType = assetType;
964 m_invType = invType; 1518 m_invType = invType;
965 m_dumpAssetsToFile = dumpAssetsToFile; 1519 m_dumpAssetsToFile = dumpAssetsToFile;
1520 m_cost = totalCost;
1521
1522 m_texturesFolder = texturesFolder;
1523 m_nreqtextures = nreqtextures;
1524 m_nreqmeshs = nreqmeshs;
1525 m_nreqinstances = nreqinstances;
1526 m_IsAtestUpload = IsAtestUpload;
1527
1528 m_timeoutTimer.Elapsed += TimedOut;
1529 m_timeoutTimer.Interval = 120000;
1530 m_timeoutTimer.AutoReset = false;
1531 m_timeoutTimer.Start();
966 } 1532 }
967 1533
968 /// <summary> 1534 /// <summary>
@@ -977,12 +1543,14 @@ namespace OpenSim.Region.ClientStack.Linden
977 UUID inv = inventoryItemID; 1543 UUID inv = inventoryItemID;
978 string res = String.Empty; 1544 string res = String.Empty;
979 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1545 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1546/*
980 uploadComplete.new_asset = newAssetID.ToString(); 1547 uploadComplete.new_asset = newAssetID.ToString();
981 uploadComplete.new_inventory_item = inv; 1548 uploadComplete.new_inventory_item = inv;
982 uploadComplete.state = "complete"; 1549 uploadComplete.state = "complete";
983 1550
984 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1551 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
985 1552*/
1553 m_timeoutTimer.Stop();
986 httpListener.RemoveStreamHandler("POST", uploaderPath); 1554 httpListener.RemoveStreamHandler("POST", uploaderPath);
987 1555
988 // TODO: probably make this a better set of extensions here 1556 // TODO: probably make this a better set of extensions here
@@ -999,12 +1567,49 @@ namespace OpenSim.Region.ClientStack.Linden
999 handlerUpLoad = OnUpLoad; 1567 handlerUpLoad = OnUpLoad;
1000 if (handlerUpLoad != null) 1568 if (handlerUpLoad != null)
1001 { 1569 {
1002 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1570 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1571 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1572 }
1573 if (m_IsAtestUpload)
1574 {
1575 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1576 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1577 resperror.identifier = inv;
1578
1579 uploadComplete.error = resperror;
1580 uploadComplete.state = "Upload4Testing";
1003 } 1581 }
1582 else
1583 {
1584 if (m_error == String.Empty)
1585 {
1586 uploadComplete.new_asset = newAssetID.ToString();
1587 uploadComplete.new_inventory_item = inv;
1588 // if (m_texturesFolder != UUID.Zero)
1589 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1590 uploadComplete.state = "complete";
1591 }
1592 else
1593 {
1594 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1595 resperror.message = m_error;
1596 resperror.identifier = inv;
1004 1597
1598 uploadComplete.error = resperror;
1599 uploadComplete.state = "failed";
1600 }
1601 }
1602
1603 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
1005 return res; 1604 return res;
1006 } 1605 }
1007 1606
1607 private void TimedOut(object sender, ElapsedEventArgs args)
1608 {
1609 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1610 httpListener.RemoveStreamHandler("POST", uploaderPath);
1611 }
1612
1008 ///Left this in and commented in case there are unforseen issues 1613 ///Left this in and commented in case there are unforseen issues
1009 //private void SaveAssetToFile(string filename, byte[] data) 1614 //private void SaveAssetToFile(string filename, byte[] data)
1010 //{ 1615 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index c28ba94..725bf06 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -451,8 +451,8 @@ namespace OpenSim.Region.ClientStack.Linden
451 responsedata["content_type"] = "text/plain"; 451 responsedata["content_type"] = "text/plain";
452 responsedata["keepalive"] = false; 452 responsedata["keepalive"] = false;
453 responsedata["reusecontext"] = false; 453 responsedata["reusecontext"] = false;
454 responsedata["str_response_string"] = "Upstream error: "; 454 responsedata["str_response_string"] = "<llsd></llsd>";
455 responsedata["error_status_text"] = "Upstream error:"; 455 responsedata["error_status_text"] = "<llsd></llsd>";
456 responsedata["http_protocol_version"] = "HTTP/1.0"; 456 responsedata["http_protocol_version"] = "HTTP/1.0";
457 return responsedata; 457 return responsedata;
458 } 458 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..7b15284 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) :
250 base(null, uri, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 54cf285..e053054 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,16 +50,39 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 public bool send503;
60 }
61
62 public class aPollResponse
63 {
64 public Hashtable response;
65 public int bytes;
66 }
67
68
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
60 private Scene m_scene; 71 private Scene m_scene;
61 private IAssetService m_assetService;
62 72
63 private bool m_Enabled = false; 73 private static GetTextureHandler m_getTextureHandler;
74
75 private IAssetService m_assetService = null;
76
77 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
78 private static Thread[] m_workerThreads = null;
79
80 private string m_Url = "localhost";
64 81
65 // TODO: Change this to a config option 82 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 83 new OpenMetaverse.BlockingQueue<aPollRequest>();
84
85 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
67 86
68 private string m_URL; 87 private string m_URL;
69 88
@@ -72,39 +91,98 @@ namespace OpenSim.Region.ClientStack.Linden
72 public void Initialise(IConfigSource source) 91 public void Initialise(IConfigSource source)
73 { 92 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"]; 93 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null) 94 if (config != null)
76 return; 95 m_Url = config.GetString("Cap_GetTexture", "localhost");
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 96 }
83 97
84 public void AddRegion(Scene s) 98 public void AddRegion(Scene s)
85 { 99 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 100 m_scene = s;
101 m_assetService = s.AssetService;
90 } 102 }
91 103
92 public void RemoveRegion(Scene s) 104 public void RemoveRegion(Scene s)
93 { 105 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 106 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
107 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
108 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 109 m_scene = null;
99 } 110 }
100 111
101 public void RegionLoaded(Scene s) 112 public void RegionLoaded(Scene s)
102 { 113 {
103 if (!m_Enabled) 114 // We'll reuse the same handler for all requests.
104 return; 115 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 116
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 117 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
118 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
119 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
120
121 if (m_workerThreads == null)
122 {
123 m_workerThreads = new Thread[2];
124
125 for (uint i = 0; i < 2; i++)
126 {
127 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
128 String.Format("TextureWorkerThread{0}", i),
129 ThreadPriority.Normal,
130 false,
131 false,
132 null,
133 int.MaxValue);
134 }
135 }
136 }
137 private int ExtractImageThrottle(byte[] pthrottles)
138 {
139
140 byte[] adjData;
141 int pos = 0;
142
143 if (!BitConverter.IsLittleEndian)
144 {
145 byte[] newData = new byte[7 * 4];
146 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
147
148 for (int i = 0; i < 7; i++)
149 Array.Reverse(newData, i * 4, 4);
150
151 adjData = newData;
152 }
153 else
154 {
155 adjData = pthrottles;
156 }
157
158 // 0.125f converts from bits to bytes
159 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 //pos += 4;
161 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
162 //pos += 4;
163 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 // pos += 4;
165 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
166 // pos += 4;
167 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
168 // pos += 4;
169 pos = pos + 20;
170 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
171 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
172 return texture;
173 }
174
175 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
176 public void ThrottleUpdate(ScenePresence p)
177 {
178 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
179 UUID user = p.UUID;
180 int imagethrottle = ExtractImageThrottle(throttles);
181 PollServiceTextureEventArgs args;
182 if (m_pollservices.TryGetValue(user,out args))
183 {
184 args.UpdateThrottle(imagethrottle);
185 }
108 } 186 }
109 187
110 public void PostInitialise() 188 public void PostInitialise()
@@ -122,28 +200,290 @@ namespace OpenSim.Region.ClientStack.Linden
122 200
123 #endregion 201 #endregion
124 202
125 public void RegisterCaps(UUID agentID, Caps caps) 203 ~GetTextureModule()
126 { 204 {
127 UUID capID = UUID.Random(); 205 foreach (Thread t in m_workerThreads)
206 Watchdog.AbortThread(t.ManagedThreadId);
128 207
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 208 }
130 if (m_URL == "localhost") 209
210 private class PollServiceTextureEventArgs : PollServiceEventArgs
211 {
212 private List<Hashtable> requests =
213 new List<Hashtable>();
214 private Dictionary<UUID, aPollResponse> responses =
215 new Dictionary<UUID, aPollResponse>();
216
217 private Scene m_scene;
218 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
219 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
220 base(null, "", null, null, null, pId, int.MaxValue)
131 { 221 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 222 m_scene = scene;
133 caps.RegisterHandler( 223 // x is request id, y is userid
134 "GetTexture", 224 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 225 {
226 lock (responses)
227 {
228 bool ret = m_throttler.hasEvents(x, responses);
229 m_throttler.ProcessTime();
230 return ret;
231
232 }
233 };
234 GetEvents = (x, y) =>
235 {
236 lock (responses)
237 {
238 try
239 {
240 return responses[x].response;
241 }
242 finally
243 {
244 responses.Remove(x);
245 }
246 }
247 };
248 // x is request id, y is request data hashtable
249 Request = (x, y) =>
250 {
251 aPollRequest reqinfo = new aPollRequest();
252 reqinfo.thepoll = this;
253 reqinfo.reqID = x;
254 reqinfo.request = y;
255 reqinfo.send503 = false;
256
257 lock (responses)
258 {
259 if (responses.Count > 0)
260 {
261 if (m_queue.Count >= 4)
262 {
263 // Never allow more than 4 fetches to wait
264 reqinfo.send503 = true;
265 }
266 }
267 }
268 m_queue.Enqueue(reqinfo);
269 };
270
271 // this should never happen except possible on shutdown
272 NoEvents = (x, y) =>
273 {
274/*
275 lock (requests)
276 {
277 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
278 requests.Remove(request);
279 }
280*/
281 Hashtable response = new Hashtable();
282
283 response["int_response_code"] = 500;
284 response["str_response_string"] = "Script timeout";
285 response["content_type"] = "text/plain";
286 response["keepalive"] = false;
287 response["reusecontext"] = false;
288
289 return response;
290 };
136 } 291 }
137 else 292
293 public void Process(aPollRequest requestinfo)
138 { 294 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 295 Hashtable response;
296
297 UUID requestID = requestinfo.reqID;
298
299 if (requestinfo.send503)
300 {
301 response = new Hashtable();
302
303 response["int_response_code"] = 503;
304 response["str_response_string"] = "Throttled";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 lock (responses)
310 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
311
312 return;
313 }
314
315 // If the avatar is gone, don't bother to get the texture
316 if (m_scene.GetScenePresence(Id) == null)
317 {
318 response = new Hashtable();
319
320 response["int_response_code"] = 500;
321 response["str_response_string"] = "Script timeout";
322 response["content_type"] = "text/plain";
323 response["keepalive"] = false;
324 response["reusecontext"] = false;
325
326 lock (responses)
327 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
328
329 return;
330 }
331
332 response = m_getTextureHandler.Handle(requestinfo.request);
333 lock (responses)
334 {
335 responses[requestID] = new aPollResponse()
336 {
337 bytes = (int) response["int_bytes"],
338 response = response
339 };
340
341 }
342 m_throttler.ProcessTime();
343 }
344
345 internal void UpdateThrottle(int pimagethrottle)
346 {
347 m_throttler.ThrottleBytes = pimagethrottle;
348 }
349 }
350
351 private void RegisterCaps(UUID agentID, Caps caps)
352 {
353 if (m_Url == "localhost")
354 {
355 string capUrl = "/CAPS/" + UUID.Random() + "/";
356
357 // Register this as a poll service
358 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
359
360 args.Type = PollServiceEventArgs.EventType.Texture;
361 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
362
363 string hostName = m_scene.RegionInfo.ExternalHostName;
364 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
365 string protocol = "http";
366
367 if (MainServer.Instance.UseSSL)
368 {
369 hostName = MainServer.Instance.SSLCommonName;
370 port = MainServer.Instance.SSLPort;
371 protocol = "https";
372 }
140 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); 373 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
141 if (handler != null) 374 if (handler != null)
142 handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture",m_URL); 375 handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl);
143 else 376 else
144 caps.RegisterHandler("GetTexture", m_URL); 377 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
378 m_pollservices[agentID] = args;
379 m_capsDict[agentID] = capUrl;
380 }
381 else
382 {
383 caps.RegisterHandler("GetTexture", m_Url);
145 } 384 }
146 } 385 }
147 386
387 private void DeregisterCaps(UUID agentID, Caps caps)
388 {
389 PollServiceTextureEventArgs args;
390
391 MainServer.Instance.RemoveHTTPHandler("", m_URL);
392 m_capsDict.Remove(agentID);
393
394 if (m_pollservices.TryGetValue(agentID, out args))
395 {
396 m_pollservices.Remove(agentID);
397 }
398 }
399
400 private void DoTextureRequests()
401 {
402 while (true)
403 {
404 aPollRequest poolreq = m_queue.Dequeue();
405
406 poolreq.thepoll.Process(poolreq);
407 }
408 }
409 internal sealed class CapsDataThrottler
410 {
411
412 private volatile int currenttime = 0;
413 private volatile int lastTimeElapsed = 0;
414 private volatile int BytesSent = 0;
415 private int oversizedImages = 0;
416 public CapsDataThrottler(int pBytes, int max, int min)
417 {
418 ThrottleBytes = pBytes;
419 lastTimeElapsed = Util.EnvironmentTickCount();
420 }
421 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
422 {
423 PassTime();
424 // Note, this is called IN LOCK
425 bool haskey = responses.ContainsKey(key);
426 if (!haskey)
427 {
428 return false;
429 }
430 GetTextureModule.aPollResponse response;
431 if (responses.TryGetValue(key, out response))
432 {
433 // This is any error response
434 if (response.bytes == 0)
435 return true;
436
437 // Normal
438 if (BytesSent + response.bytes <= ThrottleBytes)
439 {
440 BytesSent += response.bytes;
441 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
442 //m_actions.Add(timeBasedAction);
443 return true;
444 }
445 // Big textures
446 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
447 {
448 Interlocked.Increment(ref oversizedImages);
449 BytesSent += response.bytes;
450 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
451 //m_actions.Add(timeBasedAction);
452 return true;
453 }
454 else
455 {
456 return false;
457 }
458 }
459
460 return haskey;
461 }
462
463 public void ProcessTime()
464 {
465 PassTime();
466 }
467
468 private void PassTime()
469 {
470 currenttime = Util.EnvironmentTickCount();
471 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
472 //processTimeBasedActions(responses);
473 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
474 {
475 lastTimeElapsed = Util.EnvironmentTickCount();
476 BytesSent -= ThrottleBytes;
477 if (BytesSent < 0) BytesSent = 0;
478 if (BytesSent < ThrottleBytes)
479 {
480 oversizedImages = 0;
481 }
482 }
483 }
484 public int ThrottleBytes;
485 }
148 } 486 }
487
488
149} 489}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 45d33cd..1b68603 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden
148 return responsedata; 148 return responsedata;
149 } 149 }
150 } 150 }
151} \ No newline at end of file 151}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index f69a0bb..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,297 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47using PermissionMask = OpenSim.Framework.PermissionMask;
48
49namespace OpenSim.Region.ClientStack.Linden
50{
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
52 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
60 private int m_levelUpload = 0;
61
62 #region Region Module interfaceBase Members
63
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public void Initialise(IConfigSource source)
71 {
72 IConfig meshConfig = source.Configs["Mesh"];
73 if (meshConfig == null)
74 return;
75
76 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
77 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
78 }
79
80 public void AddRegion(Scene pScene)
81 {
82 m_scene = pScene;
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87
88 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
89 m_scene = null;
90 }
91
92 public void RegionLoaded(Scene scene)
93 {
94
95// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
96 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
97 }
98
99 #endregion
100
101
102 #region Region Module interface
103
104
105
106 public void Close() { }
107
108 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
109
110
111 public void RegisterCaps(UUID agentID, Caps caps)
112 {
113 if(!m_enabled)
114 return;
115
116 UUID capID = UUID.Random();
117
118// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
119 caps.RegisterHandler(
120 "NewFileAgentInventoryVariablePrice",
121 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
122 "POST",
123 "/CAPS/" + capID.ToString(),
124 req => NewAgentInventoryRequest(req, agentID),
125 "NewFileAgentInventoryVariablePrice",
126 agentID.ToString()));
127 }
128
129 #endregion
130
131 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
132 {
133 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
134 // you need to be aware of this
135
136 //if (llsdRequest.asset_type == "texture" ||
137 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound")
139 // {
140 // check user level
141
142 ScenePresence avatar = null;
143 IClientAPI client = null;
144 m_scene.TryGetScenePresence(agentID, out avatar);
145
146 if (avatar != null)
147 {
148 client = avatar.ControllingClient;
149
150 if (avatar.UserLevel < m_levelUpload)
151 {
152 if (client != null)
153 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
154
155 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
156 errorResponse.rsvp = "";
157 errorResponse.state = "error";
158 return errorResponse;
159 }
160 }
161
162 // check funds
163 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
164
165 if (mm != null)
166 {
167 if (!mm.UploadCovered(agentID, mm.UploadCharge))
168 {
169 if (client != null)
170 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
171
172 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
173 errorResponse.rsvp = "";
174 errorResponse.state = "error";
175 return errorResponse;
176 }
177 }
178
179 // }
180
181 string assetName = llsdRequest.name;
182 string assetDes = llsdRequest.description;
183 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
184 UUID newAsset = UUID.Random();
185 UUID newInvItem = UUID.Random();
186 UUID parentFolder = llsdRequest.folder_id;
187 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
188
189 AssetUploader uploader =
190 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
191 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
192
193 MainServer.Instance.AddStreamHandler(
194 new BinaryStreamHandler(
195 "POST",
196 capsBase + uploaderPath,
197 uploader.uploaderCaps,
198 "NewFileAgentInventoryVariablePrice",
199 agentID.ToString()));
200
201 string protocol = "http://";
202
203 if (MainServer.Instance.UseSSL)
204 protocol = "https://";
205
206 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
207 uploaderPath;
208
209
210 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
211
212 uploadResponse.rsvp = uploaderURL;
213 uploadResponse.state = "upload";
214 uploadResponse.resource_cost = 0;
215 uploadResponse.upload_price = 0;
216
217 uploader.OnUpLoad += //UploadCompleteHandler;
218
219 delegate(
220 string passetName, string passetDescription, UUID passetID,
221 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
222 string passetType)
223 {
224 UploadCompleteHandler(passetName, passetDescription, passetID,
225 pinventoryItem, pparentFolder, pdata, pinventoryType,
226 passetType,agentID);
227 };
228
229 return uploadResponse;
230 }
231
232 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
233 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
234 string assetType,UUID AgentID)
235 {
236// m_log.DebugFormat(
237// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
238
239 sbyte assType = 0;
240 sbyte inType = 0;
241
242 if (inventoryType == "sound")
243 {
244 inType = 1;
245 assType = 1;
246 }
247 else if (inventoryType == "animation")
248 {
249 inType = 19;
250 assType = 20;
251 }
252 else if (inventoryType == "wearable")
253 {
254 inType = 18;
255 switch (assetType)
256 {
257 case "bodypart":
258 assType = 13;
259 break;
260 case "clothing":
261 assType = 5;
262 break;
263 }
264 }
265 else if (inventoryType == "mesh")
266 {
267 inType = (sbyte)InventoryType.Mesh;
268 assType = (sbyte)AssetType.Mesh;
269 }
270
271 AssetBase asset;
272 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
273 asset.Data = data;
274
275 if (m_scene.AssetService != null)
276 m_scene.AssetService.Store(asset);
277
278 InventoryItemBase item = new InventoryItemBase();
279 item.Owner = AgentID;
280 item.CreatorId = AgentID.ToString();
281 item.ID = inventoryItem;
282 item.AssetID = asset.FullID;
283 item.Description = assetDescription;
284 item.Name = assetName;
285 item.AssetType = assType;
286 item.InvType = inType;
287 item.Folder = parentFolder;
288 item.CurrentPermissions
289 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
290 item.BasePermissions = (uint)PermissionMask.All;
291 item.EveryOnePermissions = 0;
292 item.NextPermissions = (uint)PermissionMask.All;
293 item.CreationDate = Util.UnixTimeSinceEpoch();
294 m_scene.AddInventoryItem(item);
295 }
296 }
297}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index a133a69..5196368 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 4501dd9..47988dd 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -65,6 +66,8 @@ namespace OpenSim.Region.ClientStack.Linden
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 private string m_URL; 67 private string m_URL;
67 68
69 private IBakedTextureModule m_BakedTextureModule;
70
68 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
69 { 72 {
70 IConfig config = source.Configs["ClientStack.LindenCaps"]; 73 IConfig config = source.Configs["ClientStack.LindenCaps"];
@@ -76,26 +79,203 @@ namespace OpenSim.Region.ClientStack.Linden
76 IConfig appearanceConfig = source.Configs["Appearance"]; 79 IConfig appearanceConfig = source.Configs["Appearance"];
77 if (appearanceConfig != null) 80 if (appearanceConfig != null)
78 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 81 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
82
83
79 } 84 }
80 85
81 public void AddRegion(Scene s) 86 public void AddRegion(Scene s)
82 { 87 {
83 m_scene = s; 88 m_scene = s;
89
84 } 90 }
85 91
86 public void RemoveRegion(Scene s) 92 public void RemoveRegion(Scene s)
87 { 93 {
94 s.EventManager.OnRegisterCaps -= RegisterCaps;
95 s.EventManager.OnNewPresence -= RegisterNewPresence;
96 s.EventManager.OnRemovePresence -= DeRegisterPresence;
97 m_BakedTextureModule = null;
98 m_scene = null;
88 } 99 }
89 100
101
102
90 public void RegionLoaded(Scene s) 103 public void RegionLoaded(Scene s)
91 { 104 {
92 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 105 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
106 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
107 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
108
109 }
110
111 private void DeRegisterPresence(UUID agentId)
112 {
113 ScenePresence presence = null;
114 if (m_scene.TryGetScenePresence(agentId, out presence))
115 {
116 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
117 }
118
119 }
120
121 private void RegisterNewPresence(ScenePresence presence)
122 {
123 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
124
125 }
126
127 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
128 {
129 int maxCacheitemsLoop = cacheItems.Length;
130 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
131 {
132 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
133 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
134 }
135
136 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
137 if (cacheItems.Length > 0)
138 {
139 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
140 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
141 {
142 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
143 cacheItems[iter].TextureID);
144 }
145
146 ScenePresence p = null;
147 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
148 {
149
150 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
151 if (existingitems == null)
152 {
153 if (m_BakedTextureModule != null)
154 {
155 WearableCacheItem[] savedcache = null;
156 try
157 {
158 if (p.Appearance.WearableCacheItemsDirty)
159 {
160 savedcache = m_BakedTextureModule.Get(p.UUID);
161 p.Appearance.WearableCacheItems = savedcache;
162 p.Appearance.WearableCacheItemsDirty = false;
163 }
164
165 }
166 /*
167 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
168 * it jumps to the General Packet Exception Handler if you don't catch Exception!
169 *
170 catch (System.Net.Sockets.SocketException)
171 {
172 cacheItems = null;
173 }
174 catch (WebException)
175 {
176 cacheItems = null;
177 }
178 catch (InvalidOperationException)
179 {
180 cacheItems = null;
181 } */
182 catch (Exception)
183 {
184 // The service logs a sufficient error message.
185 }
186
187
188 if (savedcache != null)
189 existingitems = savedcache;
190 }
191 }
192 // Existing items null means it's a fully new appearance
193 if (existingitems == null)
194 {
195
196 for (int i = 0; i < maxCacheitemsLoop; i++)
197 {
198 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
199 {
200 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
201 if (face == null)
202 {
203 textureEntry.CreateFace(cacheItems[i].TextureIndex);
204 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
205 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
206 continue;
207 }
208 cacheItems[i].TextureID =face.TextureID;
209 if (m_scene.AssetService != null)
210 cacheItems[i].TextureAsset =
211 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
212 }
213 else
214 {
215 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
216 }
217
218
219 }
220 }
221 else
222
223
224 {
225 // for each uploaded baked texture
226 for (int i = 0; i < maxCacheitemsLoop; i++)
227 {
228 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
229 {
230 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
231 if (face == null)
232 {
233 textureEntry.CreateFace(cacheItems[i].TextureIndex);
234 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
235 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
236 continue;
237 }
238 cacheItems[i].TextureID =
239 face.TextureID;
240 }
241 else
242 {
243 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
244 }
245 }
246
247 for (int i = 0; i < maxCacheitemsLoop; i++)
248 {
249 if (cacheItems[i].TextureAsset == null)
250 {
251 cacheItems[i].TextureAsset =
252 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
253 }
254 }
255 }
256
257
258
259 p.Appearance.WearableCacheItems = cacheItems;
260
261
262
263 if (m_BakedTextureModule != null)
264 {
265 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
266 p.Appearance.WearableCacheItemsDirty = true;
267
268 }
269 }
270 }
93 } 271 }
94 272
95 public void PostInitialise() 273 public void PostInitialise()
96 { 274 {
97 } 275 }
98 276
277
278
99 public void Close() { } 279 public void Close() { }
100 280
101 public string Name { get { return "UploadBakedTextureModule"; } } 281 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -112,13 +292,15 @@ namespace OpenSim.Region.ClientStack.Linden
112 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 292 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
113 if (m_URL == "localhost") 293 if (m_URL == "localhost")
114 { 294 {
295 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
296 caps, m_scene.AssetService, m_persistBakedTextures);
297
115 caps.RegisterHandler( 298 caps.RegisterHandler(
116 "UploadBakedTexture", 299 "UploadBakedTexture",
117 new RestStreamHandler( 300 new RestStreamHandler(
118 "POST", 301 "POST",
119 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 302 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
120 new UploadBakedTextureHandler( 303 avatarhandler.UploadBakedTexture,
121 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
122 "UploadBakedTexture", 304 "UploadBakedTexture",
123 agentID.ToString())); 305 agentID.ToString()));
124 306
@@ -129,4 +311,4 @@ namespace OpenSim.Region.ClientStack.Linden
129 } 311 }
130 } 312 }
131 } 313 }
132} \ No newline at end of file 314}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 340d2e7..6fc35cd 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -34,9 +34,7 @@ using log4net;
34using Nini.Config; 34using Nini.Config;
35using Mono.Addins; 35using Mono.Addins;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework; 37using OpenSim.Framework;
39using OpenSim.Framework.Monitoring;
40using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
@@ -45,6 +43,9 @@ using OpenSim.Framework.Capabilities;
45using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
46using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
47using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
48 49
49namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
50{ 51{
@@ -63,7 +64,7 @@ namespace OpenSim.Region.ClientStack.Linden
63 public List<UUID> folders; 64 public List<UUID> folders;
64 } 65 }
65 66
66 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 68
68 private Scene m_scene; 69 private Scene m_scene;
69 70
@@ -248,7 +249,8 @@ namespace OpenSim.Region.ClientStack.Linden
248 { 249 {
249 if (!reqinfo.folders.Contains(folderID)) 250 if (!reqinfo.folders.Contains(folderID))
250 { 251 {
251 //TODO: Port COF handling from Avination 252 if (sp.COF != UUID.Zero && sp.COF == folderID)
253 highPriority = true;
252 reqinfo.folders.Add(folderID); 254 reqinfo.folders.Add(folderID);
253 } 255 }
254 } 256 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index 4d0568d..15d6f7f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 20bc59c..21a173d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
102 public event AvatarPickerRequest OnAvatarPickerRequest; 102 public event AvatarPickerRequest OnAvatarPickerRequest;
103 public event StartAnim OnStartAnim; 103 public event StartAnim OnStartAnim;
104 public event StopAnim OnStopAnim; 104 public event StopAnim OnStopAnim;
105 public event ChangeAnim OnChangeAnim;
105 public event Action<IClientAPI> OnRequestAvatarsData; 106 public event Action<IClientAPI> OnRequestAvatarsData;
106 public event LinkObjects OnLinkObjects; 107 public event LinkObjects OnLinkObjects;
107 public event DelinkObjects OnDelinkObjects; 108 public event DelinkObjects OnDelinkObjects;
@@ -129,6 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
129 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 130 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
130 public event UpdatePrimFlags OnUpdatePrimFlags; 131 public event UpdatePrimFlags OnUpdatePrimFlags;
131 public event UpdatePrimTexture OnUpdatePrimTexture; 132 public event UpdatePrimTexture OnUpdatePrimTexture;
133 public event ClientChangeObject onClientChangeObject;
132 public event UpdateVector OnUpdatePrimGroupPosition; 134 public event UpdateVector OnUpdatePrimGroupPosition;
133 public event UpdateVector OnUpdatePrimSinglePosition; 135 public event UpdateVector OnUpdatePrimSinglePosition;
134 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 136 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -162,6 +164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 public event RequestTaskInventory OnRequestTaskInventory; 164 public event RequestTaskInventory OnRequestTaskInventory;
163 public event UpdateInventoryItem OnUpdateInventoryItem; 165 public event UpdateInventoryItem OnUpdateInventoryItem;
164 public event CopyInventoryItem OnCopyInventoryItem; 166 public event CopyInventoryItem OnCopyInventoryItem;
167 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
165 public event MoveInventoryItem OnMoveInventoryItem; 168 public event MoveInventoryItem OnMoveInventoryItem;
166 public event RemoveInventoryItem OnRemoveInventoryItem; 169 public event RemoveInventoryItem OnRemoveInventoryItem;
167 public event RemoveInventoryFolder OnRemoveInventoryFolder; 170 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -260,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
260 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 263 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 264 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
262 public event ClassifiedDelete OnClassifiedDelete; 265 public event ClassifiedDelete OnClassifiedDelete;
263 public event ClassifiedDelete OnClassifiedGodDelete; 266 public event ClassifiedGodDelete OnClassifiedGodDelete;
264 public event EventNotificationAddRequest OnEventNotificationAddRequest; 267 public event EventNotificationAddRequest OnEventNotificationAddRequest;
265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 268 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
266 public event EventGodDelete OnEventGodDelete; 269 public event EventGodDelete OnEventGodDelete;
@@ -291,10 +294,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 294 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
292 public event SimWideDeletesDelegate OnSimWideDeletes; 295 public event SimWideDeletesDelegate OnSimWideDeletes;
293 public event SendPostcard OnSendPostcard; 296 public event SendPostcard OnSendPostcard;
297 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
294 public event MuteListEntryUpdate OnUpdateMuteListEntry; 298 public event MuteListEntryUpdate OnUpdateMuteListEntry;
295 public event MuteListEntryRemove OnRemoveMuteListEntry; 299 public event MuteListEntryRemove OnRemoveMuteListEntry;
296 public event GodlikeMessage onGodlikeMessage; 300 public event GodlikeMessage onGodlikeMessage;
297 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 301 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
302 public event GenericCall2 OnUpdateThrottles;
298 303
299 #endregion Events 304 #endregion Events
300 305
@@ -323,11 +328,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
323 private readonly byte[] m_channelVersion = Utils.EmptyBytes; 328 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
324 private readonly IGroupsModule m_GroupsModule; 329 private readonly IGroupsModule m_GroupsModule;
325 330
331 private int m_cachedTextureSerial;
326 private PriorityQueue m_entityUpdates; 332 private PriorityQueue m_entityUpdates;
327 private PriorityQueue m_entityProps; 333 private PriorityQueue m_entityProps;
328 private Prioritizer m_prioritizer; 334 private Prioritizer m_prioritizer;
329 private bool m_disableFacelights = false; 335 private bool m_disableFacelights = false;
336
337 private bool m_VelocityInterpolate = false;
338 private const uint MaxTransferBytesPerPacket = 600;
339
330 private volatile bool m_justEditedTerrain = false; 340 private volatile bool m_justEditedTerrain = false;
341
331 /// <value> 342 /// <value>
332 /// List used in construction of data blocks for an object update packet. This is to stop us having to 343 /// List used in construction of data blocks for an object update packet. This is to stop us having to
333 /// continually recreate it. 344 /// continually recreate it.
@@ -339,13 +350,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
339 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 350 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
340 /// ownerless phantom. 351 /// ownerless phantom.
341 /// 352 ///
342 /// All manipulation of this set has to occur under a lock 353 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
343 /// 354 ///
344 /// </value> 355 /// </value>
345 protected HashSet<uint> m_killRecord; 356// protected HashSet<uint> m_killRecord;
346 357
347// protected HashSet<uint> m_attachmentsSent; 358// protected HashSet<uint> m_attachmentsSent;
348 359
360 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 361 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 362 private bool m_SendLogoutPacketWhenClosing = true;
351 363
@@ -392,6 +404,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 404 get { return m_startpos; }
393 set { m_startpos = value; } 405 set { m_startpos = value; }
394 } 406 }
407 public bool DeliverPackets
408 {
409 get { return m_deliverPackets; }
410 set {
411 m_deliverPackets = value;
412 m_udpClient.m_deliverPackets = value;
413 }
414 }
395 public UUID AgentId { get { return m_agentId; } } 415 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 416 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 417 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -442,6 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
442 } 462 }
443 463
444 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 464 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
465
445 466
446 #endregion Properties 467 #endregion Properties
447 468
@@ -468,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 489 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
469 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 490 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
470 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 491 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
471 m_killRecord = new HashSet<uint>(); 492// m_killRecord = new HashSet<uint>();
472// m_attachmentsSent = new HashSet<uint>(); 493// m_attachmentsSent = new HashSet<uint>();
473 494
474 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 495 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -498,12 +519,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
498 519
499 #region Client Methods 520 #region Client Methods
500 521
522
523 /// <summary>
524 /// Close down the client view
525 /// </summary>
501 public void Close() 526 public void Close()
502 { 527 {
503 Close(false); 528 Close(true, false);
504 } 529 }
505 530
506 public void Close(bool force) 531 public void Close(bool sendStop, bool force)
507 { 532 {
508 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 533 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
509 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 534 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -521,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 } 546 }
522 547
523 IsActive = false; 548 IsActive = false;
524 CloseWithoutChecks(); 549 CloseWithoutChecks(sendStop);
525 } 550 }
526 } 551 }
527 552
@@ -534,12 +559,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
534 /// 559 ///
535 /// Callers must lock ClosingSyncLock before calling. 560 /// Callers must lock ClosingSyncLock before calling.
536 /// </remarks> 561 /// </remarks>
537 public void CloseWithoutChecks() 562 public void CloseWithoutChecks(bool sendStop)
538 { 563 {
539 m_log.DebugFormat( 564 m_log.DebugFormat(
540 "[CLIENT]: Close has been called for {0} attached to scene {1}", 565 "[CLIENT]: Close has been called for {0} attached to scene {1}",
541 Name, m_scene.RegionInfo.RegionName); 566 Name, m_scene.RegionInfo.RegionName);
542 567
568 if (sendStop)
569 {
570 // Send the STOP packet
571 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
572 OutPacket(disable, ThrottleOutPacketType.Unknown);
573 }
574
543 // Shutdown the image manager 575 // Shutdown the image manager
544 ImageManager.Close(); 576 ImageManager.Close();
545 577
@@ -562,6 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
562 // Disable UDP handling for this client 594 // Disable UDP handling for this client
563 m_udpClient.Shutdown(); 595 m_udpClient.Shutdown();
564 596
597
565 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 598 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
566 //GC.Collect(); 599 //GC.Collect();
567 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 600 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -858,7 +891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
858 reply.ChatData.OwnerID = ownerID; 891 reply.ChatData.OwnerID = ownerID;
859 reply.ChatData.SourceID = fromAgentID; 892 reply.ChatData.SourceID = fromAgentID;
860 893
861 OutPacket(reply, ThrottleOutPacketType.Task); 894 OutPacket(reply, ThrottleOutPacketType.Unknown);
862 } 895 }
863 896
864 /// <summary> 897 /// <summary>
@@ -891,32 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
891 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 924 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
892 msg.MessageBlock.BinaryBucket = im.binaryBucket; 925 msg.MessageBlock.BinaryBucket = im.binaryBucket;
893 926
894 if (im.message.StartsWith("[grouptest]")) 927 OutPacket(msg, ThrottleOutPacketType.Task);
895 { // this block is test code for implementing group IM - delete when group IM is finished
896 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
897 if (eq != null)
898 {
899 im.dialog = 17;
900
901 //eq.ChatterboxInvitation(
902 // new UUID("00000000-68f9-1111-024e-222222111123"),
903 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
904 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
905
906 eq.ChatterboxInvitation(
907 new UUID("00000000-68f9-1111-024e-222222111123"),
908 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
909 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
910
911 eq.ChatterBoxSessionAgentListUpdates(
912 new UUID("00000000-68f9-1111-024e-222222111123"),
913 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
914 }
915
916 Console.WriteLine("SendInstantMessage: " + msg);
917 }
918 else
919 OutPacket(msg, ThrottleOutPacketType.Task);
920 } 928 }
921 } 929 }
922 930
@@ -1154,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1154 public virtual void SendLayerData(float[] map) 1162 public virtual void SendLayerData(float[] map)
1155 { 1163 {
1156 Util.FireAndForget(DoSendLayerData, map); 1164 Util.FireAndForget(DoSendLayerData, map);
1165
1166 // Send it sync, and async. It's not that much data
1167 // and it improves user experience just so much!
1168 DoSendLayerData(map);
1157 } 1169 }
1158 1170
1159 /// <summary> 1171 /// <summary>
@@ -1166,16 +1178,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1166 1178
1167 try 1179 try
1168 { 1180 {
1169 //for (int y = 0; y < 16; y++) 1181 for (int y = 0; y < 16; y++)
1170 //{ 1182 {
1171 // for (int x = 0; x < 16; x++) 1183 for (int x = 0; x < 16; x+=4)
1172 // { 1184 {
1173 // SendLayerData(x, y, map); 1185 SendLayerPacket(x, y, map);
1174 // } 1186 }
1175 //} 1187 }
1176
1177 // Send LayerData in a spiral pattern. Fun!
1178 SendLayerTopRight(map, 0, 0, 15, 15);
1179 } 1188 }
1180 catch (Exception e) 1189 catch (Exception e)
1181 { 1190 {
@@ -1183,51 +1192,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1183 } 1192 }
1184 } 1193 }
1185 1194
1186 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1187 {
1188 // Row
1189 for (int i = x1; i <= x2; i++)
1190 SendLayerData(i, y1, map);
1191
1192 // Column
1193 for (int j = y1 + 1; j <= y2; j++)
1194 SendLayerData(x2, j, map);
1195
1196 if (x2 - x1 > 0)
1197 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1198 }
1199
1200 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1201 {
1202 // Row in reverse
1203 for (int i = x2; i >= x1; i--)
1204 SendLayerData(i, y2, map);
1205
1206 // Column in reverse
1207 for (int j = y2 - 1; j >= y1; j--)
1208 SendLayerData(x1, j, map);
1209
1210 if (x2 - x1 > 0)
1211 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1212 }
1213
1214 /// <summary> 1195 /// <summary>
1215 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1196 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1216 /// </summary> 1197 /// </summary>
1217 /// <param name="map">heightmap</param> 1198 /// <param name="map">heightmap</param>
1218 /// <param name="px">X coordinate for patches 0..12</param> 1199 /// <param name="px">X coordinate for patches 0..12</param>
1219 /// <param name="py">Y coordinate for patches 0..15</param> 1200 /// <param name="py">Y coordinate for patches 0..15</param>
1220 // private void SendLayerPacket(float[] map, int y, int x) 1201 private void SendLayerPacket(int x, int y, float[] map)
1221 // { 1202 {
1222 // int[] patches = new int[4]; 1203 int[] patches = new int[4];
1223 // patches[0] = x + 0 + y * 16; 1204 patches[0] = x + 0 + y * 16;
1224 // patches[1] = x + 1 + y * 16; 1205 patches[1] = x + 1 + y * 16;
1225 // patches[2] = x + 2 + y * 16; 1206 patches[2] = x + 2 + y * 16;
1226 // patches[3] = x + 3 + y * 16; 1207 patches[3] = x + 3 + y * 16;
1227 1208
1228 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1209 float[] heightmap = (map.Length == 65536) ?
1229 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1210 map :
1230 // } 1211 LLHeightFieldMoronize(map);
1212
1213 try
1214 {
1215 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1216 OutPacket(layerpack, ThrottleOutPacketType.Land);
1217 }
1218 catch
1219 {
1220 for (int px = x ; px < x + 4 ; px++)
1221 SendLayerData(px, y, map);
1222 }
1223 }
1231 1224
1232 /// <summary> 1225 /// <summary>
1233 /// Sends a specified patch to a client 1226 /// Sends a specified patch to a client
@@ -1269,7 +1262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1269 { 1262 {
1270 layerpack.Header.Reliable = true; 1263 layerpack.Header.Reliable = true;
1271 OutPacket(layerpack, 1264 OutPacket(layerpack,
1272 ThrottleOutPacketType.Land); 1265 ThrottleOutPacketType.Task);
1273 } 1266 }
1274 } 1267 }
1275 catch (Exception e) 1268 catch (Exception e)
@@ -1646,7 +1639,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1646 1639
1647 public void SendKillObject(List<uint> localIDs) 1640 public void SendKillObject(List<uint> localIDs)
1648 { 1641 {
1649// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1642// foreach (uint id in localIDs)
1643// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1650 1644
1651 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1645 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1652 // TODO: don't create new blocks if recycling an old packet 1646 // TODO: don't create new blocks if recycling an old packet
@@ -1668,17 +1662,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1668 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1662 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1669 // condition where a kill can be processed before an out-of-date update for the same object. 1663 // condition where a kill can be processed before an out-of-date update for the same object.
1670 // ProcessEntityUpdates() also takes the m_killRecord lock. 1664 // ProcessEntityUpdates() also takes the m_killRecord lock.
1671 lock (m_killRecord) 1665// lock (m_killRecord)
1672 { 1666// {
1673 foreach (uint localID in localIDs) 1667// foreach (uint localID in localIDs)
1674 m_killRecord.Add(localID); 1668// m_killRecord.Add(localID);
1675 1669
1676 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1670 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1677 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1671 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1678 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1672 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1679 // scene objects in a viewer until that viewer is relogged in. 1673 // scene objects in a viewer until that viewer is relogged in.
1680 OutPacket(kill, ThrottleOutPacketType.Task); 1674 OutPacket(kill, ThrottleOutPacketType.Task);
1681 } 1675// }
1682 } 1676 }
1683 } 1677 }
1684 1678
@@ -1800,7 +1794,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1800 newBlock.CreationDate = item.CreationDate; 1794 newBlock.CreationDate = item.CreationDate;
1801 newBlock.SalePrice = item.SalePrice; 1795 newBlock.SalePrice = item.SalePrice;
1802 newBlock.SaleType = item.SaleType; 1796 newBlock.SaleType = item.SaleType;
1803 newBlock.Flags = item.Flags; 1797 newBlock.Flags = item.Flags & 0xff;
1804 1798
1805 newBlock.CRC = 1799 newBlock.CRC =
1806 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, 1800 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
@@ -2054,7 +2048,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2054 itemBlock.GroupID = item.GroupID; 2048 itemBlock.GroupID = item.GroupID;
2055 itemBlock.GroupOwned = item.GroupOwned; 2049 itemBlock.GroupOwned = item.GroupOwned;
2056 itemBlock.GroupMask = item.GroupPermissions; 2050 itemBlock.GroupMask = item.GroupPermissions;
2057 itemBlock.Flags = item.Flags; 2051 itemBlock.Flags = item.Flags & 0xff;
2058 itemBlock.SalePrice = item.SalePrice; 2052 itemBlock.SalePrice = item.SalePrice;
2059 itemBlock.SaleType = item.SaleType; 2053 itemBlock.SaleType = item.SaleType;
2060 itemBlock.CreationDate = item.CreationDate; 2054 itemBlock.CreationDate = item.CreationDate;
@@ -2121,7 +2115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2121 bulkUpdate.ItemData[0].GroupID = item.GroupID; 2115 bulkUpdate.ItemData[0].GroupID = item.GroupID;
2122 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; 2116 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
2123 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; 2117 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions;
2124 bulkUpdate.ItemData[0].Flags = item.Flags; 2118 bulkUpdate.ItemData[0].Flags = item.Flags & 0xff;
2125 bulkUpdate.ItemData[0].SalePrice = item.SalePrice; 2119 bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
2126 bulkUpdate.ItemData[0].SaleType = item.SaleType; 2120 bulkUpdate.ItemData[0].SaleType = item.SaleType;
2127 2121
@@ -2137,9 +2131,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2137 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2131 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2138 } 2132 }
2139 2133
2140 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2141 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2134 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2142 { 2135 {
2136 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2137 }
2138
2139 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2140 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2141 {
2143 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2142 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2144 2143
2145 UpdateCreateInventoryItemPacket InventoryReply 2144 UpdateCreateInventoryItemPacket InventoryReply
@@ -2149,6 +2148,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2149 // TODO: don't create new blocks if recycling an old packet 2148 // TODO: don't create new blocks if recycling an old packet
2150 InventoryReply.AgentData.AgentID = AgentId; 2149 InventoryReply.AgentData.AgentID = AgentId;
2151 InventoryReply.AgentData.SimApproved = true; 2150 InventoryReply.AgentData.SimApproved = true;
2151 InventoryReply.AgentData.TransactionID = transactionID;
2152 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2152 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2153 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2153 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2154 InventoryReply.InventoryData[0].ItemID = Item.ID; 2154 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2169,7 +2169,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2169 InventoryReply.InventoryData[0].GroupID = Item.GroupID; 2169 InventoryReply.InventoryData[0].GroupID = Item.GroupID;
2170 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; 2170 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
2171 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; 2171 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions;
2172 InventoryReply.InventoryData[0].Flags = Item.Flags; 2172 InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff;
2173 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; 2173 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
2174 InventoryReply.InventoryData[0].SaleType = Item.SaleType; 2174 InventoryReply.InventoryData[0].SaleType = Item.SaleType;
2175 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; 2175 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate;
@@ -2218,16 +2218,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2218 replytask.InventoryData.TaskID = taskID; 2218 replytask.InventoryData.TaskID = taskID;
2219 replytask.InventoryData.Serial = serial; 2219 replytask.InventoryData.Serial = serial;
2220 replytask.InventoryData.Filename = fileName; 2220 replytask.InventoryData.Filename = fileName;
2221 OutPacket(replytask, ThrottleOutPacketType.Asset); 2221 OutPacket(replytask, ThrottleOutPacketType.Task);
2222 } 2222 }
2223 2223
2224 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2224 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2225 { 2225 {
2226 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2227 if (isTaskInventory)
2228 type = ThrottleOutPacketType.Task;
2229
2226 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2230 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2227 sendXfer.XferID.ID = xferID; 2231 sendXfer.XferID.ID = xferID;
2228 sendXfer.XferID.Packet = packet; 2232 sendXfer.XferID.Packet = packet;
2229 sendXfer.DataPacket.Data = data; 2233 sendXfer.DataPacket.Data = data;
2230 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2234 OutPacket(sendXfer, type);
2231 } 2235 }
2232 2236
2233 public void SendAbortXferPacket(ulong xferID) 2237 public void SendAbortXferPacket(ulong xferID)
@@ -2414,6 +2418,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2414 OutPacket(sound, ThrottleOutPacketType.Task); 2418 OutPacket(sound, ThrottleOutPacketType.Task);
2415 } 2419 }
2416 2420
2421 public void SendTransferAbort(TransferRequestPacket transferRequest)
2422 {
2423 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2424 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2425 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2426 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2427 OutPacket(abort, ThrottleOutPacketType.Task);
2428 }
2429
2417 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2430 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2418 { 2431 {
2419 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2432 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2722,6 +2735,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2722 float friction = part.Friction; 2735 float friction = part.Friction;
2723 float bounce = part.Restitution; 2736 float bounce = part.Restitution;
2724 float gravmod = part.GravityModifier; 2737 float gravmod = part.GravityModifier;
2738
2725 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2739 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2726 } 2740 }
2727 } 2741 }
@@ -2792,8 +2806,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2792 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2806 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2793 return; 2807 return;
2794 } 2808 }
2809 int WearableOut = 0;
2810 bool isWearable = false;
2811
2812 if (req.AssetInf != null)
2813 isWearable =
2814 ((AssetType) req.AssetInf.Type ==
2815 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2795 2816
2796 //m_log.Debug("sending asset " + req.RequestAssetID); 2817
2818 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2819
2820
2821 //if (isWearable)
2822 // m_log.Debug((AssetType)req.AssetInf.Type);
2823
2797 TransferInfoPacket Transfer = new TransferInfoPacket(); 2824 TransferInfoPacket Transfer = new TransferInfoPacket();
2798 Transfer.TransferInfo.ChannelType = 2; 2825 Transfer.TransferInfo.ChannelType = 2;
2799 Transfer.TransferInfo.Status = 0; 2826 Transfer.TransferInfo.Status = 0;
@@ -2815,7 +2842,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2815 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2842 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2816 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2843 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2817 Transfer.Header.Zerocoded = true; 2844 Transfer.Header.Zerocoded = true;
2818 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2845 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2819 2846
2820 if (req.NumPackets == 1) 2847 if (req.NumPackets == 1)
2821 { 2848 {
@@ -2826,12 +2853,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2826 TransferPacket.TransferData.Data = req.AssetInf.Data; 2853 TransferPacket.TransferData.Data = req.AssetInf.Data;
2827 TransferPacket.TransferData.Status = 1; 2854 TransferPacket.TransferData.Status = 1;
2828 TransferPacket.Header.Zerocoded = true; 2855 TransferPacket.Header.Zerocoded = true;
2829 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2856 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2830 } 2857 }
2831 else 2858 else
2832 { 2859 {
2833 int processedLength = 0; 2860 int processedLength = 0;
2834 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2861// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2862
2863 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2835 int packetNumber = 0; 2864 int packetNumber = 0;
2836 2865
2837 while (processedLength < req.AssetInf.Data.Length) 2866 while (processedLength < req.AssetInf.Data.Length)
@@ -2857,7 +2886,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2857 TransferPacket.TransferData.Status = 1; 2886 TransferPacket.TransferData.Status = 1;
2858 } 2887 }
2859 TransferPacket.Header.Zerocoded = true; 2888 TransferPacket.Header.Zerocoded = true;
2860 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2889 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2861 2890
2862 processedLength += chunkSize; 2891 processedLength += chunkSize;
2863 packetNumber++; 2892 packetNumber++;
@@ -2902,7 +2931,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2902 reply.Data.ParcelID = parcelID; 2931 reply.Data.ParcelID = parcelID;
2903 reply.Data.OwnerID = land.OwnerID; 2932 reply.Data.OwnerID = land.OwnerID;
2904 reply.Data.Name = Utils.StringToBytes(land.Name); 2933 reply.Data.Name = Utils.StringToBytes(land.Name);
2905 reply.Data.Desc = Utils.StringToBytes(land.Description); 2934 if (land != null && land.Description != null && land.Description != String.Empty)
2935 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2936 else
2937 reply.Data.Desc = new Byte[0];
2906 reply.Data.ActualArea = land.Area; 2938 reply.Data.ActualArea = land.Area;
2907 reply.Data.BillableArea = land.Area; // TODO: what is this? 2939 reply.Data.BillableArea = land.Area; // TODO: what is this?
2908 2940
@@ -3609,24 +3641,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3609 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3641 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3610 AgentWearablesUpdatePacket.WearableDataBlock awb; 3642 AgentWearablesUpdatePacket.WearableDataBlock awb;
3611 int idx = 0; 3643 int idx = 0;
3612 for (int i = 0; i < wearables.Length; i++) 3644
3613 { 3645 for (int i = 0; i < wearables.Length; i++)
3614 for (int j = 0; j < wearables[i].Count; j++) 3646 {
3615 { 3647 for (int j = 0; j < wearables[i].Count; j++)
3616 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3648 {
3617 awb.WearableType = (byte)i; 3649 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3618 awb.AssetID = wearables[i][j].AssetID; 3650 awb.WearableType = (byte) i;
3619 awb.ItemID = wearables[i][j].ItemID; 3651 awb.AssetID = wearables[i][j].AssetID;
3620 aw.WearableData[idx] = awb; 3652 awb.ItemID = wearables[i][j].ItemID;
3621 idx++; 3653 aw.WearableData[idx] = awb;
3622 3654 idx++;
3623// m_log.DebugFormat( 3655
3624// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3656 // m_log.DebugFormat(
3625// awb.ItemID, awb.AssetID, i, Name); 3657 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3626 } 3658 // awb.ItemID, awb.AssetID, i, Name);
3627 } 3659 }
3660 }
3628 3661
3629 OutPacket(aw, ThrottleOutPacketType.Task); 3662 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3630 } 3663 }
3631 3664
3632 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3665 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3637,7 +3670,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3637 3670
3638 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3671 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3639 // TODO: don't create new blocks if recycling an old packet 3672 // TODO: don't create new blocks if recycling an old packet
3640 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3673 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3641 avp.ObjectData.TextureEntry = textureEntry; 3674 avp.ObjectData.TextureEntry = textureEntry;
3642 3675
3643 AvatarAppearancePacket.VisualParamBlock avblock = null; 3676 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3768,7 +3801,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3768 /// </summary> 3801 /// </summary>
3769 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3802 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3770 { 3803 {
3771 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3804 if (entity is SceneObjectPart)
3805 {
3806 SceneObjectPart e = (SceneObjectPart)entity;
3807 SceneObjectGroup g = e.ParentGroup;
3808 if (g.RootPart.Shape.State > 30) // HUD
3809 if (g.OwnerID != AgentId)
3810 return; // Don't send updates for other people's HUDs
3811 }
3812
3772 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3813 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3773 3814
3774 lock (m_entityUpdates.SyncRoot) 3815 lock (m_entityUpdates.SyncRoot)
@@ -3859,27 +3900,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3859 3900
3860 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3901 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3861 // condition where a kill can be processed before an out-of-date update for the same object. 3902 // condition where a kill can be processed before an out-of-date update for the same object.
3862 lock (m_killRecord) 3903 float avgTimeDilation = 1.0f;
3904 IEntityUpdate iupdate;
3905 Int32 timeinqueue; // this is just debugging code & can be dropped later
3906
3907 while (updatesThisCall < maxUpdates)
3863 { 3908 {
3864 float avgTimeDilation = 1.0f; 3909 lock (m_entityUpdates.SyncRoot)
3865 IEntityUpdate iupdate; 3910 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3866 Int32 timeinqueue; // this is just debugging code & can be dropped later 3911 break;
3912
3913 EntityUpdate update = (EntityUpdate)iupdate;
3914
3915 avgTimeDilation += update.TimeDilation;
3916 avgTimeDilation *= 0.5f;
3867 3917
3868 while (updatesThisCall < maxUpdates) 3918 if (update.Entity is SceneObjectPart)
3869 { 3919 {
3870 lock (m_entityUpdates.SyncRoot) 3920 SceneObjectPart part = (SceneObjectPart)update.Entity;
3871 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3872 break;
3873 3921
3874 EntityUpdate update = (EntityUpdate)iupdate; 3922 if (part.ParentGroup.IsDeleted)
3875 3923 continue;
3876 avgTimeDilation += update.TimeDilation;
3877 avgTimeDilation *= 0.5f;
3878 3924
3879 if (update.Entity is SceneObjectPart) 3925 if (part.ParentGroup.IsAttachment)
3926 { // Someone else's HUD, why are we getting these?
3927 if (part.ParentGroup.OwnerID != AgentId &&
3928 part.ParentGroup.RootPart.Shape.State > 30)
3929 continue;
3930 ScenePresence sp;
3931 // Owner is not in the sim, don't update it to
3932 // anyone
3933 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3934 continue;
3935
3936 List<SceneObjectGroup> atts = sp.GetAttachments();
3937 bool found = false;
3938 foreach (SceneObjectGroup att in atts)
3939 {
3940 if (att == part.ParentGroup)
3941 {
3942 found = true;
3943 break;
3944 }
3945 }
3946
3947 // It's an attachment of a valid avatar, but
3948 // doesn't seem to be attached, skip
3949 if (!found)
3950 continue;
3951
3952 // On vehicle crossing, the attachments are received
3953 // while the avatar is still a child. Don't send
3954 // updates here because the LocalId has not yet
3955 // been updated and the viewer will derender the
3956 // attachments until the avatar becomes root.
3957 if (sp.IsChildAgent)
3958 continue;
3959
3960 // If the object is an attachment we don't want it to be in the kill
3961 // record. Else attaching from inworld and subsequently dropping
3962 // it will no longer work.
3963// lock (m_killRecord)
3964// {
3965// m_killRecord.Remove(part.LocalId);
3966// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3967// }
3968 }
3969 else
3880 { 3970 {
3881 SceneObjectPart part = (SceneObjectPart)update.Entity;
3882
3883 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3971 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3884 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3972 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3885 // safety measure. 3973 // safety measure.
@@ -3890,21 +3978,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3890 // 3978 //
3891 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3979 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3892 // after the root prim has been deleted. 3980 // after the root prim has been deleted.
3893 if (m_killRecord.Contains(part.LocalId)) 3981 //
3894 { 3982 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3895 // m_log.WarnFormat( 3983// lock (m_killRecord)
3896 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3984// {
3897 // part.LocalId, Name); 3985// if (m_killRecord.Contains(part.LocalId))
3898 continue; 3986// continue;
3899 } 3987// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3900 3988// continue;
3901 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3989// }
3990 }
3991
3992 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3993 {
3994 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3995 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3902 { 3996 {
3903 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3997 part.Shape.LightEntry = false;
3904 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3905 {
3906 part.Shape.LightEntry = false;
3907 }
3908 } 3998 }
3909 3999
3910 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 4000 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3915,224 +4005,178 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3915 part.Shape.ProfileHollow = 27500; 4005 part.Shape.ProfileHollow = 27500;
3916 } 4006 }
3917 } 4007 }
3918 4008
3919 #region UpdateFlags to packet type conversion 4009 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3920
3921 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3922
3923 bool canUseCompressed = true;
3924 bool canUseImproved = true;
3925
3926 // Compressed object updates only make sense for LL primitives
3927 if (!(update.Entity is SceneObjectPart))
3928 { 4010 {
3929 canUseCompressed = false; 4011 // Ensure that mesh has at least 8 valid faces
4012 part.Shape.ProfileBegin = 12500;
4013 part.Shape.ProfileEnd = 0;
4014 part.Shape.ProfileHollow = 27500;
3930 } 4015 }
3931 4016 }
3932 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 4017 else if (update.Entity is ScenePresence)
4018 {
4019 ScenePresence presence = (ScenePresence)update.Entity;
4020
4021 // If ParentUUID is not UUID.Zero and ParentID is 0, this
4022 // avatar is in the process of crossing regions while
4023 // sat on an object. In this state, we don't want any
4024 // updates because they will visually orbit the avatar.
4025 // Update will be forced once crossing is completed anyway.
4026 if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0)
4027 continue;
4028 }
4029
4030 ++updatesThisCall;
4031
4032 #region UpdateFlags to packet type conversion
4033
4034 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
4035
4036 bool canUseCompressed = true;
4037 bool canUseImproved = true;
4038
4039 // Compressed object updates only make sense for LL primitives
4040 if (!(update.Entity is SceneObjectPart))
4041 {
4042 canUseCompressed = false;
4043 }
4044
4045 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
4046 {
4047 canUseCompressed = false;
4048 canUseImproved = false;
4049 }
4050 else
4051 {
4052 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
4053 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
4054 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
4055 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3933 { 4056 {
3934 canUseCompressed = false; 4057 canUseCompressed = false;
3935 canUseImproved = false;
3936 } 4058 }
3937 else 4059
4060 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
4061 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
4062 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
4063 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
4064 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
4065 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
4066 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
4067 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
4068 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
4069 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
4070 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
4071 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
4072 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
4073 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3938 { 4074 {
3939 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 4075 canUseImproved = false;
3940 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3942 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3943 {
3944 canUseCompressed = false;
3945 }
3946
3947 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3948 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3949 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3950 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3951 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3952 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3953 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3954 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3955 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3956 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3957 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3958 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3959 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3960 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3961 {
3962 canUseImproved = false;
3963 }
3964 } 4076 }
4077 }
3965 4078
3966 #endregion UpdateFlags to packet type conversion 4079 #endregion UpdateFlags to packet type conversion
3967
3968 #region Block Construction
3969
3970 // TODO: Remove this once we can build compressed updates
3971 canUseCompressed = false;
3972
3973 if (!canUseImproved && !canUseCompressed)
3974 {
3975 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3976 4080
3977 if (update.Entity is ScenePresence) 4081 #region Block Construction
3978 {
3979 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3980 }
3981 else
3982 {
3983 SceneObjectPart part = (SceneObjectPart)update.Entity;
3984 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3985
3986 // If the part has become a private hud since the update was scheduled then we do not
3987 // want to send it to other avatars.
3988 if (part.ParentGroup.IsAttachment
3989 && part.ParentGroup.HasPrivateAttachmentPoint
3990 && part.ParentGroup.AttachedAvatar != AgentId)
3991 continue;
3992
3993 // If the part has since been deleted, then drop the update. In the case of attachments,
3994 // this is to avoid spurious updates to other viewers since post-processing of attachments
3995 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3996 // of the test above).
3997 //
3998 // Actual deletions (kills) happen in another method.
3999 if (part.ParentGroup.IsDeleted)
4000 continue;
4001 }
4002 4082
4003 objectUpdateBlocks.Value.Add(updateBlock); 4083 // TODO: Remove this once we can build compressed updates
4004 objectUpdates.Value.Add(update); 4084 canUseCompressed = false;
4005 }
4006 else if (!canUseImproved)
4007 {
4008 SceneObjectPart part = (SceneObjectPart)update.Entity;
4009 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
4010 = CreateCompressedUpdateBlock(part, updateFlags);
4011
4012 // If the part has since been deleted, then drop the update. In the case of attachments,
4013 // this is to avoid spurious updates to other viewers since post-processing of attachments
4014 // has to change the IsAttachment flag for various reasons (which will end up in a pass
4015 // of the test above).
4016 //
4017 // Actual deletions (kills) happen in another method.
4018 if (part.ParentGroup.IsDeleted)
4019 continue;
4020 4085
4021 compressedUpdateBlocks.Value.Add(compressedBlock); 4086 if (!canUseImproved && !canUseCompressed)
4022 compressedUpdates.Value.Add(update); 4087 {
4088 if (update.Entity is ScenePresence)
4089 {
4090 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
4023 } 4091 }
4024 else 4092 else
4025 { 4093 {
4026 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 4094 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
4027 {
4028 // Self updates go into a special list
4029 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4030 terseAgentUpdates.Value.Add(update);
4031 }
4032 else
4033 {
4034 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
4035 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
4036
4037 // Everything else goes here
4038 if (update.Entity is SceneObjectPart)
4039 {
4040 SceneObjectPart part = (SceneObjectPart)update.Entity;
4041
4042 // If the part has become a private hud since the update was scheduled then we do not
4043 // want to send it to other avatars.
4044 if (part.ParentGroup.IsAttachment
4045 && part.ParentGroup.HasPrivateAttachmentPoint
4046 && part.ParentGroup.AttachedAvatar != AgentId)
4047 continue;
4048
4049 // If the part has since been deleted, then drop the update. In the case of attachments,
4050 // this is to avoid spurious updates to other viewers since post-processing of attachments
4051 // has to change the IsAttachment flag for various reasons (which will end up in a pass
4052 // of the test above).
4053 //
4054 // Actual deletions (kills) happen in another method.
4055 if (part.ParentGroup.IsDeleted)
4056 continue;
4057 }
4058
4059 terseUpdateBlocks.Value.Add(terseUpdateBlock);
4060 terseUpdates.Value.Add(update);
4061 }
4062 } 4095 }
4063
4064 ++updatesThisCall;
4065
4066 #endregion Block Construction
4067 } 4096 }
4068 4097 else if (!canUseImproved)
4069 #region Packet Sending 4098 {
4070 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 4099 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
4071 4100 }
4072 if (terseAgentUpdateBlocks.IsValueCreated) 4101 else
4073 { 4102 {
4074 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 4103 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
4104 // Self updates go into a special list
4105 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4106 else
4107 // Everything else goes here
4108 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4109 }
4075 4110
4076 ImprovedTerseObjectUpdatePacket packet 4111 #endregion Block Construction
4077 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4112 }
4078 4113
4079 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4114 #region Packet Sending
4080 packet.RegionData.TimeDilation = timeDilation; 4115
4081 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4116 const float TIME_DILATION = 1.0f;
4117 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4118
4119 if (terseAgentUpdateBlocks.IsValueCreated)
4120 {
4121 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
4082 4122
4083 for (int i = 0; i < blocks.Count; i++) 4123 ImprovedTerseObjectUpdatePacket packet
4084 packet.ObjectData[i] = blocks[i]; 4124 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
4085 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4125 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4086 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4126 packet.RegionData.TimeDilation = timeDilation;
4087 } 4127 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4088 4128
4089 if (objectUpdateBlocks.IsValueCreated) 4129 for (int i = 0; i < blocks.Count; i++)
4090 { 4130 packet.ObjectData[i] = blocks[i];
4091 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4092
4093 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4094 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4095 packet.RegionData.TimeDilation = timeDilation;
4096 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4097
4098 for (int i = 0; i < blocks.Count; i++)
4099 packet.ObjectData[i] = blocks[i];
4100 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4101 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4102 }
4103
4104 if (compressedUpdateBlocks.IsValueCreated)
4105 {
4106 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4107
4108 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4109 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4110 packet.RegionData.TimeDilation = timeDilation;
4111 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4112
4113 for (int i = 0; i < blocks.Count; i++)
4114 packet.ObjectData[i] = blocks[i];
4115 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4116 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4117 }
4118 4131
4119 if (terseUpdateBlocks.IsValueCreated) 4132 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4120 { 4133 }
4121 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4122
4123 ImprovedTerseObjectUpdatePacket packet
4124 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4125 PacketType.ImprovedTerseObjectUpdate);
4126 4134
4127 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4135 if (objectUpdateBlocks.IsValueCreated)
4128 packet.RegionData.TimeDilation = timeDilation; 4136 {
4129 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4137 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4130 4138
4131 for (int i = 0; i < blocks.Count; i++) 4139 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4132 packet.ObjectData[i] = blocks[i]; 4140 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4133 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4141 packet.RegionData.TimeDilation = timeDilation;
4134 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4142 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4135 } 4143
4144 for (int i = 0; i < blocks.Count; i++)
4145 packet.ObjectData[i] = blocks[i];
4146
4147 OutPacket(packet, ThrottleOutPacketType.Task, true);
4148 }
4149
4150 if (compressedUpdateBlocks.IsValueCreated)
4151 {
4152 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4153
4154 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4155 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4156 packet.RegionData.TimeDilation = timeDilation;
4157 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4158
4159 for (int i = 0; i < blocks.Count; i++)
4160 packet.ObjectData[i] = blocks[i];
4161
4162 OutPacket(packet, ThrottleOutPacketType.Task, true);
4163 }
4164
4165 if (terseUpdateBlocks.IsValueCreated)
4166 {
4167 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4168
4169 ImprovedTerseObjectUpdatePacket packet
4170 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4171 PacketType.ImprovedTerseObjectUpdate);
4172 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4173 packet.RegionData.TimeDilation = timeDilation;
4174 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4175
4176 for (int i = 0; i < blocks.Count; i++)
4177 packet.ObjectData[i] = blocks[i];
4178
4179 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4136 } 4180 }
4137 4181
4138 #endregion Packet Sending 4182 #endregion Packet Sending
@@ -4456,11 +4500,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4456 4500
4457 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4501 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4458 // of the object rather than the properties when the packet was created 4502 // of the object rather than the properties when the packet was created
4459 OutPacket(packet, ThrottleOutPacketType.Task, true, 4503 // HACK : Remove intelligent resending until it's fixed in core
4460 delegate(OutgoingPacket oPacket) 4504 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4461 { 4505 // delegate(OutgoingPacket oPacket)
4462 ResendPropertyUpdates(updates, oPacket); 4506 // {
4463 }); 4507 // ResendPropertyUpdates(updates, oPacket);
4508 // });
4509 OutPacket(packet, ThrottleOutPacketType.Task, true);
4464 4510
4465 // pbcnt += blocks.Count; 4511 // pbcnt += blocks.Count;
4466 // ppcnt++; 4512 // ppcnt++;
@@ -4486,11 +4532,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4486 // of the object rather than the properties when the packet was created 4532 // of the object rather than the properties when the packet was created
4487 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4533 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4488 updates.Add(familyUpdates.Value[i]); 4534 updates.Add(familyUpdates.Value[i]);
4489 OutPacket(packet, ThrottleOutPacketType.Task, true, 4535 // HACK : Remove intelligent resending until it's fixed in core
4490 delegate(OutgoingPacket oPacket) 4536 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4491 { 4537 // delegate(OutgoingPacket oPacket)
4492 ResendPropertyUpdates(updates, oPacket); 4538 // {
4493 }); 4539 // ResendPropertyUpdates(updates, oPacket);
4540 // });
4541 OutPacket(packet, ThrottleOutPacketType.Task, true);
4494 4542
4495 // fpcnt++; 4543 // fpcnt++;
4496 // fbcnt++; 4544 // fbcnt++;
@@ -4888,7 +4936,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4888 4936
4889 if (landData.SimwideArea > 0) 4937 if (landData.SimwideArea > 0)
4890 { 4938 {
4891 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4939 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4940 // Never report more than sim total capacity
4941 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4942 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4892 updateMessage.SimWideMaxPrims = simulatorCapacity; 4943 updateMessage.SimWideMaxPrims = simulatorCapacity;
4893 } 4944 }
4894 else 4945 else
@@ -5017,14 +5068,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5017 5068
5018 if (notifyCount > 0) 5069 if (notifyCount > 0)
5019 { 5070 {
5020 if (notifyCount > 32) 5071// if (notifyCount > 32)
5021 { 5072// {
5022 m_log.InfoFormat( 5073// m_log.InfoFormat(
5023 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 5074// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
5024 + " - a developer might want to investigate whether this is a hard limit", 32); 5075// + " - a developer might want to investigate whether this is a hard limit", 32);
5025 5076//
5026 notifyCount = 32; 5077// notifyCount = 32;
5027 } 5078// }
5028 5079
5029 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 5080 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
5030 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 5081 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -5079,9 +5130,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5079 { 5130 {
5080 ScenePresence presence = (ScenePresence)entity; 5131 ScenePresence presence = (ScenePresence)entity;
5081 5132
5082 attachPoint = presence.State;
5083 collisionPlane = presence.CollisionPlane;
5084 position = presence.OffsetPosition; 5133 position = presence.OffsetPosition;
5134 rotation = presence.Rotation;
5135
5136 if (presence.ParentID != 0)
5137 {
5138 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
5139 if (part != null && part != part.ParentGroup.RootPart)
5140 {
5141 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
5142 rotation = part.RotationOffset * presence.Rotation;
5143 }
5144 angularVelocity = Vector3.Zero;
5145 }
5146 else
5147 {
5148 angularVelocity = presence.AngularVelocity;
5149 rotation = presence.Rotation;
5150 }
5151
5152 attachPoint = 0;
5153 collisionPlane = presence.CollisionPlane;
5085 velocity = presence.Velocity; 5154 velocity = presence.Velocity;
5086 acceleration = Vector3.Zero; 5155 acceleration = Vector3.Zero;
5087 5156
@@ -5090,9 +5159,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5090 // may improve movement smoothness. 5159 // may improve movement smoothness.
5091// acceleration = new Vector3(1, 0, 0); 5160// acceleration = new Vector3(1, 0, 0);
5092 5161
5093 angularVelocity = presence.AngularVelocity;
5094 rotation = presence.Rotation;
5095
5096 if (sendTexture) 5162 if (sendTexture)
5097 textureEntry = presence.Appearance.Texture.GetBytes(); 5163 textureEntry = presence.Appearance.Texture.GetBytes();
5098 else 5164 else
@@ -5198,13 +5264,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5198 5264
5199 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5265 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5200 { 5266 {
5267 Vector3 offsetPosition = data.OffsetPosition;
5268 Quaternion rotation = data.Rotation;
5269 uint parentID = data.ParentID;
5270
5271 if (parentID != 0)
5272 {
5273 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5274 if (part != null && part != part.ParentGroup.RootPart)
5275 {
5276 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5277 rotation = part.RotationOffset * data.Rotation;
5278 parentID = part.ParentGroup.RootPart.LocalId;
5279 }
5280 }
5281
5201 byte[] objectData = new byte[76]; 5282 byte[] objectData = new byte[76];
5202 5283
5203 data.CollisionPlane.ToBytes(objectData, 0); 5284 data.CollisionPlane.ToBytes(objectData, 0);
5204 data.OffsetPosition.ToBytes(objectData, 16); 5285 offsetPosition.ToBytes(objectData, 16);
5286 Vector3 velocity = new Vector3(0, 0, 0);
5287 Vector3 acceleration = new Vector3(0, 0, 0);
5288 velocity.ToBytes(objectData, 28);
5289 acceleration.ToBytes(objectData, 40);
5205// data.Velocity.ToBytes(objectData, 28); 5290// data.Velocity.ToBytes(objectData, 28);
5206// data.Acceleration.ToBytes(objectData, 40); 5291// data.Acceleration.ToBytes(objectData, 40);
5207 data.Rotation.ToBytes(objectData, 52); 5292 rotation.ToBytes(objectData, 52);
5208 //data.AngularVelocity.ToBytes(objectData, 64); 5293 //data.AngularVelocity.ToBytes(objectData, 64);
5209 5294
5210 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5295 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5218,14 +5303,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5218 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5303 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5219 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5304 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5220 update.ObjectData = objectData; 5305 update.ObjectData = objectData;
5221 update.ParentID = data.ParentID; 5306 update.ParentID = parentID;
5222 update.PathCurve = 16; 5307 update.PathCurve = 16;
5223 update.PathScaleX = 100; 5308 update.PathScaleX = 100;
5224 update.PathScaleY = 100; 5309 update.PathScaleY = 100;
5225 update.PCode = (byte)PCode.Avatar; 5310 update.PCode = (byte)PCode.Avatar;
5226 update.ProfileCurve = 1; 5311 update.ProfileCurve = 1;
5227 update.PSBlock = Utils.EmptyBytes; 5312 update.PSBlock = Utils.EmptyBytes;
5228 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5313 update.Scale = data.Appearance.AvatarSize;
5314// update.Scale.Z -= 0.2f;
5315
5229 update.Text = Utils.EmptyBytes; 5316 update.Text = Utils.EmptyBytes;
5230 update.TextColor = new byte[4]; 5317 update.TextColor = new byte[4];
5231 5318
@@ -5236,10 +5323,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5236 update.TextureEntry = Utils.EmptyBytes; 5323 update.TextureEntry = Utils.EmptyBytes;
5237// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5324// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5238 5325
5326/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5239 update.UpdateFlags = (uint)( 5327 update.UpdateFlags = (uint)(
5240 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5328 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5241 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5329 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5242 PrimFlags.ObjectOwnerModify); 5330 PrimFlags.ObjectOwnerModify);
5331*/
5332 update.UpdateFlags = 0;
5243 5333
5244 return update; 5334 return update;
5245 } 5335 }
@@ -5410,8 +5500,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5410 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5500 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5411 // for each AgentUpdate packet. 5501 // for each AgentUpdate packet.
5412 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5502 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5413 5503
5414 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5504 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5505 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5506 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5415 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5507 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5416 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5508 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5417 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5509 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5563,6 +5655,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5563 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5655 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5564 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5656 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5565 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5657 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5658 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5566 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5659 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5567 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5660 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5568 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5661 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5629,6 +5722,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5629 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5722 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5630 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5723 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5631 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5724 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5725 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5632 5726
5633 AddGenericPacketHandler("autopilot", HandleAutopilot); 5727 AddGenericPacketHandler("autopilot", HandleAutopilot);
5634 } 5728 }
@@ -5981,6 +6075,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5981 return true; 6075 return true;
5982 } 6076 }
5983 6077
6078 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
6079 {
6080 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
6081 if (p.AgentData.SessionID != SessionId ||
6082 p.AgentData.AgentID != AgentId)
6083 return true;
6084
6085 m_VelocityInterpolate = false;
6086 return true;
6087 }
6088
6089 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
6090 {
6091 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
6092 if (p.AgentData.SessionID != SessionId ||
6093 p.AgentData.AgentID != AgentId)
6094 return true;
6095
6096 m_VelocityInterpolate = true;
6097 return true;
6098 }
6099
6100
5984 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 6101 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5985 { 6102 {
5986 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 6103 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6405,26 +6522,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6405 // Temporarily protect ourselves from the mantis #951 failure. 6522 // Temporarily protect ourselves from the mantis #951 failure.
6406 // However, we could do this for several other handlers where a failure isn't terminal 6523 // However, we could do this for several other handlers where a failure isn't terminal
6407 // for the client session anyway, in order to protect ourselves against bad code in plugins 6524 // for the client session anyway, in order to protect ourselves against bad code in plugins
6525 Vector3 avSize = appear.AgentData.Size;
6408 try 6526 try
6409 { 6527 {
6410 byte[] visualparams = new byte[appear.VisualParam.Length]; 6528 byte[] visualparams = new byte[appear.VisualParam.Length];
6411 for (int i = 0; i < appear.VisualParam.Length; i++) 6529 for (int i = 0; i < appear.VisualParam.Length; i++)
6412 visualparams[i] = appear.VisualParam[i].ParamValue; 6530 visualparams[i] = appear.VisualParam[i].ParamValue;
6413 6531 //var b = appear.WearableData[0];
6532
6414 Primitive.TextureEntry te = null; 6533 Primitive.TextureEntry te = null;
6415 if (appear.ObjectData.TextureEntry.Length > 1) 6534 if (appear.ObjectData.TextureEntry.Length > 1)
6416 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6535 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6536
6537 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6538 for (int i=0; i<appear.WearableData.Length;i++)
6539 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6417 6540
6418 List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); 6541
6419 for (int i = 0; i < appear.WearableData.Length; i++)
6420 {
6421 CachedTextureRequestArg arg = new CachedTextureRequestArg();
6422 arg.BakedTextureIndex = appear.WearableData[i].TextureIndex;
6423 arg.WearableHashID = appear.WearableData[i].CacheID;
6424 hashes.Add(arg);
6425 }
6426 6542
6427 handlerSetAppearance(sender, te, visualparams, hashes); 6543 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6428 } 6544 }
6429 catch (Exception e) 6545 catch (Exception e)
6430 { 6546 {
@@ -6633,6 +6749,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6633 { 6749 {
6634 handlerCompleteMovementToRegion(sender, true); 6750 handlerCompleteMovementToRegion(sender, true);
6635 } 6751 }
6752 else
6753 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6754
6636 handlerCompleteMovementToRegion = null; 6755 handlerCompleteMovementToRegion = null;
6637 6756
6638 return true; 6757 return true;
@@ -6650,7 +6769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6650 return true; 6769 return true;
6651 } 6770 }
6652 #endregion 6771 #endregion
6653 6772/*
6654 StartAnim handlerStartAnim = null; 6773 StartAnim handlerStartAnim = null;
6655 StopAnim handlerStopAnim = null; 6774 StopAnim handlerStopAnim = null;
6656 6775
@@ -6674,6 +6793,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6674 } 6793 }
6675 } 6794 }
6676 return true; 6795 return true;
6796*/
6797 ChangeAnim handlerChangeAnim = null;
6798
6799 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6800 {
6801 handlerChangeAnim = OnChangeAnim;
6802 if (handlerChangeAnim != null)
6803 {
6804 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6805 }
6806 }
6807
6808 handlerChangeAnim = OnChangeAnim;
6809 if (handlerChangeAnim != null)
6810 {
6811 handlerChangeAnim(UUID.Zero, false, true);
6812 }
6813
6814 return true;
6677 } 6815 }
6678 6816
6679 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6817 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6919,6 +7057,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6919 #endregion 7057 #endregion
6920 7058
6921 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 7059 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
7060 GenericCall2 handler = OnUpdateThrottles;
7061 if (handler != null)
7062 {
7063 handler();
7064 }
6922 return true; 7065 return true;
6923 } 7066 }
6924 7067
@@ -7343,7 +7486,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7343 physdata.Bounce = phsblock.Restitution; 7486 physdata.Bounce = phsblock.Restitution;
7344 physdata.Density = phsblock.Density; 7487 physdata.Density = phsblock.Density;
7345 physdata.Friction = phsblock.Friction; 7488 physdata.Friction = phsblock.Friction;
7346 physdata.GravitationModifier = phsblock.GravityMultiplier; 7489 physdata.GravitationModifier = phsblock.GravityMultiplier;
7347 } 7490 }
7348 7491
7349 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7492 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7929,6 +8072,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7929 // surrounding scene 8072 // surrounding scene
7930 if ((ImageType)block.Type == ImageType.Baked) 8073 if ((ImageType)block.Type == ImageType.Baked)
7931 args.Priority *= 2.0f; 8074 args.Priority *= 2.0f;
8075 int wearableout = 0;
7932 8076
7933 ImageManager.EnqueueReq(args); 8077 ImageManager.EnqueueReq(args);
7934 } 8078 }
@@ -8963,16 +9107,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8963 9107
8964 #region Parcel related packets 9108 #region Parcel related packets
8965 9109
9110 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
9111 // to be done with minimal resources as possible
9112 // variables temporary here while in test
9113
9114 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
9115 bool RegionHandleRequestsInService = false;
9116
8966 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 9117 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8967 { 9118 {
8968 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 9119 UUID currentUUID;
8969 9120
8970 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 9121 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8971 if (handlerRegionHandleRequest != null) 9122
9123 if (handlerRegionHandleRequest == null)
9124 return true;
9125
9126 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
9127
9128 lock (RegionHandleRequests)
8972 { 9129 {
8973 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 9130 if (RegionHandleRequestsInService)
9131 {
9132 // we are already busy doing a previus request
9133 // so enqueue it
9134 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
9135 return true;
9136 }
9137
9138 // else do it
9139 currentUUID = rhrPack.RequestBlock.RegionID;
9140 RegionHandleRequestsInService = true;
8974 } 9141 }
8975 return true; 9142
9143 while (true)
9144 {
9145 handlerRegionHandleRequest(this, currentUUID);
9146
9147 lock (RegionHandleRequests)
9148 {
9149 // exit condition, nothing to do or closed
9150 // current code seems to assume we may loose the handler at anytime,
9151 // so keep checking it
9152 handlerRegionHandleRequest = OnRegionHandleRequest;
9153
9154 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
9155 {
9156 RegionHandleRequests.Clear();
9157 RegionHandleRequestsInService = false;
9158 return true;
9159 }
9160 currentUUID = RegionHandleRequests.Dequeue();
9161 }
9162 }
9163
9164 return true; // actually unreached
8976 } 9165 }
8977 9166
8978 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 9167 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -10228,7 +10417,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10228 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10417 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
10229 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10418 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
10230 UpdateMuteListEntry.MuteData.MuteType, 10419 UpdateMuteListEntry.MuteData.MuteType,
10231 UpdateMuteListEntry.AgentData.AgentID); 10420 UpdateMuteListEntry.MuteData.MuteFlags);
10232 return true; 10421 return true;
10233 } 10422 }
10234 return false; 10423 return false;
@@ -10243,8 +10432,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10243 { 10432 {
10244 handlerRemoveMuteListEntry(this, 10433 handlerRemoveMuteListEntry(this,
10245 RemoveMuteListEntry.MuteData.MuteID, 10434 RemoveMuteListEntry.MuteData.MuteID,
10246 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10435 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
10247 RemoveMuteListEntry.AgentData.AgentID);
10248 return true; 10436 return true;
10249 } 10437 }
10250 return false; 10438 return false;
@@ -10288,10 +10476,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10288 return false; 10476 return false;
10289 } 10477 }
10290 10478
10479 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10480 {
10481 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10482 (ChangeInventoryItemFlagsPacket)packet;
10483 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10484 if (handlerChangeInventoryItemFlags != null)
10485 {
10486 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10487 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10488 return true;
10489 }
10490 return false;
10491 }
10492
10291 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10493 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10292 { 10494 {
10293 return true; 10495 return true;
10294 } 10496 }
10497
10498 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10499 {
10500 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10501
10502 #region Packet Session and User Check
10503 if (m_checkPackets)
10504 {
10505 if (packet.AgentData.SessionID != SessionId ||
10506 packet.AgentData.AgentID != AgentId)
10507 return true;
10508 }
10509 #endregion
10510 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10511 List<InventoryItemBase> items = new List<InventoryItemBase>();
10512 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10513 {
10514 InventoryItemBase b = new InventoryItemBase();
10515 b.ID = n.OldItemID;
10516 b.Folder = n.OldFolderID;
10517 items.Add(b);
10518 }
10519
10520 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10521 if (handlerMoveItemsAndLeaveCopy != null)
10522 {
10523 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10524 }
10525
10526 return true;
10527 }
10295 10528
10296 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10529 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10297 { 10530 {
@@ -10718,6 +10951,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10718 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10951 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10719 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10952 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10720 10953
10954 Scene scene = (Scene)m_scene;
10955 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10956 {
10957 ScenePresence p;
10958 if (scene.TryGetScenePresence(sender.AgentId, out p))
10959 {
10960 if (p.GodLevel >= 200)
10961 {
10962 groupProfileReply.GroupData.OpenEnrollment = true;
10963 groupProfileReply.GroupData.MembershipFee = 0;
10964 }
10965 }
10966 }
10967
10721 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10968 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10722 } 10969 }
10723 return true; 10970 return true;
@@ -11291,11 +11538,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11291 11538
11292 StartLure handlerStartLure = OnStartLure; 11539 StartLure handlerStartLure = OnStartLure;
11293 if (handlerStartLure != null) 11540 if (handlerStartLure != null)
11294 handlerStartLure(startLureRequest.Info.LureType, 11541 {
11295 Utils.BytesToString( 11542 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11296 startLureRequest.Info.Message), 11543 {
11297 startLureRequest.TargetData[0].TargetID, 11544 handlerStartLure(startLureRequest.Info.LureType,
11298 this); 11545 Utils.BytesToString(
11546 startLureRequest.Info.Message),
11547 startLureRequest.TargetData[i].TargetID,
11548 this);
11549 }
11550 }
11299 return true; 11551 return true;
11300 } 11552 }
11301 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11553 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11409,10 +11661,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11409 } 11661 }
11410 #endregion 11662 #endregion
11411 11663
11412 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11664 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11413 if (handlerClassifiedGodDelete != null) 11665 if (handlerClassifiedGodDelete != null)
11414 handlerClassifiedGodDelete( 11666 handlerClassifiedGodDelete(
11415 classifiedGodDelete.Data.ClassifiedID, 11667 classifiedGodDelete.Data.ClassifiedID,
11668 classifiedGodDelete.Data.QueryID,
11416 this); 11669 this);
11417 return true; 11670 return true;
11418 } 11671 }
@@ -11715,12 +11968,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11715 /// <param name="simclient"></param> 11968 /// <param name="simclient"></param>
11716 /// <param name="packet"></param> 11969 /// <param name="packet"></param>
11717 /// <returns></returns> 11970 /// <returns></returns>
11718 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) 11971 // TODO: Convert old handler to use new method
11972 /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
11719 { 11973 {
11720 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; 11974 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
11721 11975
11722 if (cachedtex.AgentData.SessionID != SessionId) 11976 if (cachedtex.AgentData.SessionID != SessionId)
11723 return false; 11977 return false;
11978
11724 11979
11725 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); 11980 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>();
11726 11981
@@ -11733,23 +11988,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11733 requestArgs.Add(arg); 11988 requestArgs.Add(arg);
11734 } 11989 }
11735 11990
11736 try 11991 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest;
11992 if (handlerCachedTextureRequest != null)
11737 { 11993 {
11738 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; 11994 handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs);
11739 if (handlerCachedTextureRequest != null) 11995 }
11996
11997 return true;
11998 }*/
11999
12000 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
12001 {
12002 //m_log.Debug("texture cached: " + packet.ToString());
12003 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
12004 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
12005
12006 if (cachedtex.AgentData.SessionID != SessionId)
12007 return false;
12008
12009
12010 // TODO: don't create new blocks if recycling an old packet
12011 cachedresp.AgentData.AgentID = AgentId;
12012 cachedresp.AgentData.SessionID = m_sessionId;
12013 cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
12014 m_cachedTextureSerial++;
12015 cachedresp.WearableData =
12016 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
12017
12018 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
12019 // var item = fac.GetBakedTextureFaces(AgentId);
12020 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
12021
12022 IAssetService cache = m_scene.AssetService;
12023 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
12024 //bakedTextureModule = null;
12025 int maxWearablesLoop = cachedtex.WearableData.Length;
12026 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
12027 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
12028
12029 if (bakedTextureModule != null && cache != null)
12030 {
12031 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
12032
12033 WearableCacheItem[] cacheItems = null;
12034 ScenePresence p = m_scene.GetScenePresence(AgentId);
12035 if (p.Appearance != null)
12036 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
12037 {
12038 try
12039 {
12040 cacheItems = bakedTextureModule.Get(AgentId);
12041 p.Appearance.WearableCacheItems = cacheItems;
12042 p.Appearance.WearableCacheItemsDirty = false;
12043 }
12044
12045 /*
12046 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
12047 *
12048 catch (System.Net.Sockets.SocketException)
12049 {
12050 cacheItems = null;
12051 }
12052 catch (WebException)
12053 {
12054 cacheItems = null;
12055 }
12056 catch (InvalidOperationException)
12057 {
12058 cacheItems = null;
12059 } */
12060 catch (Exception)
12061 {
12062 cacheItems = null;
12063 }
12064
12065 }
12066 else if (p.Appearance.WearableCacheItems != null)
12067 {
12068 cacheItems = p.Appearance.WearableCacheItems;
12069 }
12070
12071 if (cache != null && cacheItems != null)
12072 {
12073 foreach (WearableCacheItem item in cacheItems)
12074 {
12075
12076 if (cache.GetCached(item.TextureID.ToString()) == null)
12077 {
12078 item.TextureAsset.Temporary = true;
12079 cache.Store(item.TextureAsset);
12080 }
12081
12082
12083 }
12084 }
12085
12086 if (cacheItems != null)
12087 {
12088
12089 for (int i = 0; i < maxWearablesLoop; i++)
12090 {
12091 WearableCacheItem item =
12092 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
12093
12094 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12095 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
12096 cachedresp.WearableData[i].HostName = new byte[0];
12097 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
12098 {
12099
12100 cachedresp.WearableData[i].TextureID = item.TextureID;
12101 }
12102 else
12103 {
12104 cachedresp.WearableData[i].TextureID = UUID.Zero;
12105 }
12106 }
12107 }
12108 else
11740 { 12109 {
11741 handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); 12110 for (int i = 0; i < maxWearablesLoop; i++)
12111 {
12112 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12113 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12114 cachedresp.WearableData[i].TextureID = UUID.Zero;
12115 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12116 cachedresp.WearableData[i].HostName = new byte[0];
12117 }
11742 } 12118 }
11743 } 12119 }
11744 catch (Exception e) 12120 else
11745 { 12121 {
11746 m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); 12122 if (cache == null)
11747 return false; 12123 {
12124 for (int i = 0; i < maxWearablesLoop; i++)
12125 {
12126 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12127 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12128 cachedresp.WearableData[i].TextureID = UUID.Zero;
12129 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12130 cachedresp.WearableData[i].HostName = new byte[0];
12131 }
12132 }
12133 else
12134 {
12135 for (int i = 0; i < maxWearablesLoop; i++)
12136 {
12137 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12138 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12139
12140
12141
12142 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
12143 cachedresp.WearableData[i].TextureID = UUID.Zero;
12144 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12145 else
12146 cachedresp.WearableData[i].TextureID = UUID.Zero;
12147 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12148 cachedresp.WearableData[i].HostName = new byte[0];
12149 }
12150 }
11748 } 12151 }
11749 12152 cachedresp.Header.Zerocoded = true;
12153 OutPacket(cachedresp, ThrottleOutPacketType.Task);
12154
11750 return true; 12155 return true;
11751 } 12156 }
11752 12157
11753 /// <summary> 12158 /// <summary>
11754 /// Send a response back to a client when it asks the asset server (via the region server) if it has 12159 /// Send a response back to a client when it asks the asset server (via the region server) if it has
11755 /// its appearance texture cached. 12160 /// its appearance texture cached.
@@ -11813,209 +12218,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11813 } 12218 }
11814 else 12219 else
11815 { 12220 {
11816// m_log.DebugFormat( 12221 ClientChangeObject updatehandler = onClientChangeObject;
11817// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11818// i, block.Type, part.Name, part.LocalId);
11819 12222
11820// // Do this once since fetch parts creates a new array. 12223 if (updatehandler != null)
11821// SceneObjectPart[] parts = part.ParentGroup.Parts; 12224 {
11822// for (int j = 0; j < parts.Length; j++) 12225 ObjectChangeData udata = new ObjectChangeData();
11823// {
11824// part.StoreUndoState();
11825// parts[j].IgnoreUndoUpdate = true;
11826// }
11827 12226
11828 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 12227 /*ubit from ll JIRA:
12228 * 0x01 position
12229 * 0x02 rotation
12230 * 0x04 scale
12231
12232 * 0x08 LINK_SET
12233 * 0x10 UNIFORM for scale
12234 */
11829 12235
11830 switch (block.Type) 12236 // translate to internal changes
11831 { 12237 // not all cases .. just the ones older code did
11832 case 1:
11833 Vector3 pos1 = new Vector3(block.Data, 0);
11834 12238
11835 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12239 switch (block.Type)
11836 if (handlerUpdatePrimSinglePosition != null) 12240 {
11837 { 12241 case 1: //change position sp
11838 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12242 udata.position = new Vector3(block.Data, 0);
11839 handlerUpdatePrimSinglePosition(localId, pos1, this);
11840 }
11841 break;
11842 12243
11843 case 2: 12244 udata.change = ObjectChangeType.primP;
11844 Quaternion rot1 = new Quaternion(block.Data, 0, true); 12245 updatehandler(localId, udata, this);
12246 break;
11845 12247
11846 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 12248 case 2: // rotation sp
11847 if (handlerUpdatePrimSingleRotation != null) 12249 udata.rotation = new Quaternion(block.Data, 0, true);
11848 {
11849 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11850 handlerUpdatePrimSingleRotation(localId, rot1, this);
11851 }
11852 break;
11853 12250
11854 case 3: 12251 udata.change = ObjectChangeType.primR;
11855 Vector3 rotPos = new Vector3(block.Data, 0); 12252 updatehandler(localId, udata, this);
11856 Quaternion rot2 = new Quaternion(block.Data, 12, true); 12253 break;
11857 12254
11858 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 12255 case 3: // position plus rotation
11859 if (handlerUpdatePrimSingleRotationPosition != null) 12256 udata.position = new Vector3(block.Data, 0);
11860 { 12257 udata.rotation = new Quaternion(block.Data, 12, true);
11861 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11862 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11863 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11864 }
11865 break;
11866 12258
11867 case 4: 12259 udata.change = ObjectChangeType.primPR;
11868 case 20: 12260 updatehandler(localId, udata, this);
11869 Vector3 scale4 = new Vector3(block.Data, 0); 12261 break;
11870 12262
11871 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 12263 case 4: // scale sp
11872 if (handlerUpdatePrimScale != null) 12264 udata.scale = new Vector3(block.Data, 0);
11873 { 12265 udata.change = ObjectChangeType.primS;
11874 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11875 handlerUpdatePrimScale(localId, scale4, this);
11876 }
11877 break;
11878 12266
11879 case 5: 12267 updatehandler(localId, udata, this);
11880 Vector3 scale1 = new Vector3(block.Data, 12); 12268 break;
11881 Vector3 pos11 = new Vector3(block.Data, 0);
11882 12269
11883 handlerUpdatePrimScale = OnUpdatePrimScale; 12270 case 0x14: // uniform scale sp
11884 if (handlerUpdatePrimScale != null) 12271 udata.scale = new Vector3(block.Data, 0);
11885 {
11886 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11887 handlerUpdatePrimScale(localId, scale1, this);
11888 12272
11889 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12273 udata.change = ObjectChangeType.primUS;
11890 if (handlerUpdatePrimSinglePosition != null) 12274 updatehandler(localId, udata, this);
11891 { 12275 break;
11892 handlerUpdatePrimSinglePosition(localId, pos11, this);
11893 }
11894 }
11895 break;
11896 12276
11897 case 9: 12277 case 5: // scale and position sp
11898 Vector3 pos2 = new Vector3(block.Data, 0); 12278 udata.position = new Vector3(block.Data, 0);
12279 udata.scale = new Vector3(block.Data, 12);
11899 12280
11900 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 12281 udata.change = ObjectChangeType.primPS;
12282 updatehandler(localId, udata, this);
12283 break;
11901 12284
11902 if (handlerUpdateVector != null) 12285 case 0x15: //uniform scale and position
11903 { 12286 udata.position = new Vector3(block.Data, 0);
11904 handlerUpdateVector(localId, pos2, this); 12287 udata.scale = new Vector3(block.Data, 12);
11905 }
11906 break;
11907 12288
11908 case 10: 12289 udata.change = ObjectChangeType.primPUS;
11909 Quaternion rot3 = new Quaternion(block.Data, 0, true); 12290 updatehandler(localId, udata, this);
12291 break;
11910 12292
11911 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 12293 // now group related (bit 4)
11912 if (handlerUpdatePrimRotation != null) 12294 case 9: //( 8 + 1 )group position
11913 { 12295 udata.position = new Vector3(block.Data, 0);
11914 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11915 handlerUpdatePrimRotation(localId, rot3, this);
11916 }
11917 break;
11918 12296
11919 case 11: 12297 udata.change = ObjectChangeType.groupP;
11920 Vector3 pos3 = new Vector3(block.Data, 0); 12298 updatehandler(localId, udata, this);
11921 Quaternion rot4 = new Quaternion(block.Data, 12, true); 12299 break;
11922 12300
11923 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 12301 case 0x0A: // (8 + 2) group rotation
11924 if (handlerUpdatePrimGroupRotation != null) 12302 udata.rotation = new Quaternion(block.Data, 0, true);
11925 {
11926 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11927 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11928 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11929 }
11930 break;
11931 case 12:
11932 case 28:
11933 Vector3 scale7 = new Vector3(block.Data, 0);
11934 12303
11935 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12304 udata.change = ObjectChangeType.groupR;
11936 if (handlerUpdatePrimGroupScale != null) 12305 updatehandler(localId, udata, this);
11937 { 12306 break;
11938 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11939 handlerUpdatePrimGroupScale(localId, scale7, this);
11940 }
11941 break;
11942 12307
11943 case 13: 12308 case 0x0B: //( 8 + 2 + 1) group rotation and position
11944 Vector3 scale2 = new Vector3(block.Data, 12); 12309 udata.position = new Vector3(block.Data, 0);
11945 Vector3 pos4 = new Vector3(block.Data, 0); 12310 udata.rotation = new Quaternion(block.Data, 12, true);
11946 12311
11947 handlerUpdatePrimScale = OnUpdatePrimScale; 12312 udata.change = ObjectChangeType.groupPR;
11948 if (handlerUpdatePrimScale != null) 12313 updatehandler(localId, udata, this);
11949 { 12314 break;
11950 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11951 handlerUpdatePrimScale(localId, scale2, this);
11952 12315
11953 // Change the position based on scale (for bug number 246) 12316 case 0x0C: // (8 + 4) group scale
11954 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12317 // only afects root prim and only sent by viewer editor object tab scaling
11955 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12318 // mouse edition only allows uniform scaling
11956 if (handlerUpdatePrimSinglePosition != null) 12319 // SL MAY CHANGE THIS in viewers
11957 {
11958 handlerUpdatePrimSinglePosition(localId, pos4, this);
11959 }
11960 }
11961 break;
11962 12320
11963 case 29: 12321 udata.scale = new Vector3(block.Data, 0);
11964 Vector3 scale5 = new Vector3(block.Data, 12);
11965 Vector3 pos5 = new Vector3(block.Data, 0);
11966 12322
11967 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12323 udata.change = ObjectChangeType.groupS;
11968 if (handlerUpdatePrimGroupScale != null) 12324 updatehandler(localId, udata, this);
11969 {
11970 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11971 part.StoreUndoState(true);
11972 part.IgnoreUndoUpdate = true;
11973 handlerUpdatePrimGroupScale(localId, scale5, this);
11974 handlerUpdateVector = OnUpdatePrimGroupPosition;
11975 12325
11976 if (handlerUpdateVector != null) 12326 break;
11977 {
11978 handlerUpdateVector(localId, pos5, this);
11979 }
11980 12327
11981 part.IgnoreUndoUpdate = false; 12328 case 0x0D: //(8 + 4 + 1) group scale and position
11982 } 12329 // exception as above
11983 12330
11984 break; 12331 udata.position = new Vector3(block.Data, 0);
12332 udata.scale = new Vector3(block.Data, 12);
11985 12333
11986 case 21: 12334 udata.change = ObjectChangeType.groupPS;
11987 Vector3 scale6 = new Vector3(block.Data, 12); 12335 updatehandler(localId, udata, this);
11988 Vector3 pos6 = new Vector3(block.Data, 0); 12336 break;
11989 12337
11990 handlerUpdatePrimScale = OnUpdatePrimScale; 12338 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11991 if (handlerUpdatePrimScale != null) 12339 udata.scale = new Vector3(block.Data, 0);
11992 {
11993 part.StoreUndoState(false);
11994 part.IgnoreUndoUpdate = true;
11995 12340
11996 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12341 udata.change = ObjectChangeType.groupUS;
11997 handlerUpdatePrimScale(localId, scale6, this); 12342 updatehandler(localId, udata, this);
11998 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12343 break;
11999 if (handlerUpdatePrimSinglePosition != null)
12000 {
12001 handlerUpdatePrimSinglePosition(localId, pos6, this);
12002 }
12003 12344
12004 part.IgnoreUndoUpdate = false; 12345 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
12005 } 12346 udata.position = new Vector3(block.Data, 0);
12006 break; 12347 udata.scale = new Vector3(block.Data, 12);
12007 12348
12008 default: 12349 udata.change = ObjectChangeType.groupPUS;
12009 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12350 updatehandler(localId, udata, this);
12010 break; 12351 break;
12352
12353 default:
12354 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12355 break;
12356 }
12011 } 12357 }
12012 12358
12013// for (int j = 0; j < parts.Length; j++)
12014// parts[j].IgnoreUndoUpdate = false;
12015 } 12359 }
12016 } 12360 }
12017 } 12361 }
12018
12019 return true; 12362 return true;
12020 } 12363 }
12021 12364
@@ -12076,8 +12419,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12076 public void SetChildAgentThrottle(byte[] throttles) 12419 public void SetChildAgentThrottle(byte[] throttles)
12077 { 12420 {
12078 m_udpClient.SetThrottles(throttles); 12421 m_udpClient.SetThrottles(throttles);
12422 GenericCall2 handler = OnUpdateThrottles;
12423 if (handler != null)
12424 {
12425 handler();
12426 }
12427 }
12428
12429 /// <summary>
12430 /// Sets the throttles from values supplied by the client
12431 /// </summary>
12432 /// <param name="throttles"></param>
12433 public void SetAgentThrottleSilent(int throttle, int setting)
12434 {
12435 m_udpClient.ForceThrottleSetting(throttle,setting);
12436 //m_udpClient.SetThrottles(throttles);
12437
12079 } 12438 }
12080 12439
12440
12081 /// <summary> 12441 /// <summary>
12082 /// Get the current throttles for this client as a packed byte array 12442 /// Get the current throttles for this client as a packed byte array
12083 /// </summary> 12443 /// </summary>
@@ -12461,7 +12821,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12461// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12821// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12462// requestID, taskID, (SourceType)sourceType, Name); 12822// requestID, taskID, (SourceType)sourceType, Name);
12463 12823
12824
12825 //Note, the bool returned from the below function is useless since it is always false.
12464 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12826 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12827
12465 } 12828 }
12466 12829
12467 /// <summary> 12830 /// <summary>
@@ -12527,7 +12890,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12527 /// <returns></returns> 12890 /// <returns></returns>
12528 private static int CalculateNumPackets(byte[] data) 12891 private static int CalculateNumPackets(byte[] data)
12529 { 12892 {
12530 const uint m_maxPacketSize = 600; 12893// const uint m_maxPacketSize = 600;
12894 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12531 int numPackets = 1; 12895 int numPackets = 1;
12532 12896
12533 if (data == null) 12897 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 202cc62..d52ad7e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
95 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 95 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
96 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 96 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
97 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 97 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
98 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 98 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
99 99
100 /// <summary>Current packet sequence number</summary> 100 /// <summary>Current packet sequence number</summary>
101 public int CurrentSequence; 101 public int CurrentSequence;
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 /// <summary>Throttle buckets for each packet category</summary> 149 /// <summary>Throttle buckets for each packet category</summary>
150 private readonly TokenBucket[] m_throttleCategories; 150 private readonly TokenBucket[] m_throttleCategories;
151 /// <summary>Outgoing queues for throttled packets</summary> 151 /// <summary>Outgoing queues for throttled packets</summary>
152 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 152 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
153 /// <summary>A container that can hold one packet for each outbox, used to store 153 /// <summary>A container that can hold one packet for each outbox, used to store
154 /// dequeued packets that are being held for throttling</summary> 154 /// dequeued packets that are being held for throttling</summary>
155 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 155 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -161,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 161
162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
163 private int m_maxRTO = 60000; 163 private int m_maxRTO = 60000;
164 public bool m_deliverPackets = true;
164 165
165 private ClientInfo m_info = new ClientInfo(); 166 private ClientInfo m_info = new ClientInfo();
166 167
@@ -206,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
206 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 207 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
207 208
208 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 209 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
209 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 210 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
210 // Initialize the token buckets that control the throttling for each category 211 // Initialize the token buckets that control the throttling for each category
211 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 212 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
212 } 213 }
@@ -431,11 +432,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
431 /// </returns> 432 /// </returns>
432 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 433 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
433 { 434 {
435 return EnqueueOutgoing(packet, forceQueue, false);
436 }
437
438 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
439 {
434 int category = (int)packet.Category; 440 int category = (int)packet.Category;
435 441
436 if (category >= 0 && category < m_packetOutboxes.Length) 442 if (category >= 0 && category < m_packetOutboxes.Length)
437 { 443 {
438 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 444 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
445
446 if (m_deliverPackets == false)
447 {
448 queue.Enqueue(packet, highPriority);
449 return true;
450 }
451
439 TokenBucket bucket = m_throttleCategories[category]; 452 TokenBucket bucket = m_throttleCategories[category];
440 453
441 // Don't send this packet if there is already a packet waiting in the queue 454 // Don't send this packet if there is already a packet waiting in the queue
@@ -443,7 +456,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 // queued packets 456 // queued packets
444 if (queue.Count > 0) 457 if (queue.Count > 0)
445 { 458 {
446 queue.Enqueue(packet); 459 queue.Enqueue(packet, highPriority);
447 return true; 460 return true;
448 } 461 }
449 462
@@ -456,7 +469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
456 else 469 else
457 { 470 {
458 // Force queue specified or not enough tokens in the bucket, queue this packet 471 // Force queue specified or not enough tokens in the bucket, queue this packet
459 queue.Enqueue(packet); 472 queue.Enqueue(packet, highPriority);
460 return true; 473 return true;
461 } 474 }
462 } 475 }
@@ -485,8 +498,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
485 /// <returns>True if any packets were sent, otherwise false</returns> 498 /// <returns>True if any packets were sent, otherwise false</returns>
486 public bool DequeueOutgoing() 499 public bool DequeueOutgoing()
487 { 500 {
488 OutgoingPacket packet; 501 if (m_deliverPackets == false) return false;
489 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 502
503 OutgoingPacket packet = null;
504 DoubleLocklessQueue<OutgoingPacket> queue;
490 TokenBucket bucket; 505 TokenBucket bucket;
491 bool packetSent = false; 506 bool packetSent = false;
492 ThrottleOutPacketTypeFlags emptyCategories = 0; 507 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -517,32 +532,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
517 // No dequeued packet waiting to be sent, try to pull one off 532 // No dequeued packet waiting to be sent, try to pull one off
518 // this queue 533 // this queue
519 queue = m_packetOutboxes[i]; 534 queue = m_packetOutboxes[i];
520 if (queue.Dequeue(out packet)) 535 if (queue != null)
521 { 536 {
522 // A packet was pulled off the queue. See if we have 537 bool success = false;
523 // enough tokens in the bucket to send it out 538 try
524 if (bucket.RemoveTokens(packet.Buffer.DataLength))
525 { 539 {
526 // Send the packet 540 success = queue.Dequeue(out packet);
527 m_udpServer.SendPacketFinal(packet);
528 packetSent = true;
529 } 541 }
530 else 542 catch
531 { 543 {
532 // Save the dequeued packet for the next iteration 544 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
533 m_nextPackets[i] = packet;
534 } 545 }
535 546 if (success)
536 // If the queue is empty after this dequeue, fire the queue 547 {
537 // empty callback now so it has a chance to fill before we 548 // A packet was pulled off the queue. See if we have
538 // get back here 549 // enough tokens in the bucket to send it out
539 if (queue.Count == 0) 550 if (bucket.RemoveTokens(packet.Buffer.DataLength))
551 {
552 // Send the packet
553 m_udpServer.SendPacketFinal(packet);
554 packetSent = true;
555 }
556 else
557 {
558 // Save the dequeued packet for the next iteration
559 m_nextPackets[i] = packet;
560 }
561
562 // If the queue is empty after this dequeue, fire the queue
563 // empty callback now so it has a chance to fill before we
564 // get back here
565 if (queue.Count == 0)
566 emptyCategories |= CategoryToFlag(i);
567 }
568 else
569 {
570 // No packets in this queue. Fire the queue empty callback
571 // if it has not been called recently
540 emptyCategories |= CategoryToFlag(i); 572 emptyCategories |= CategoryToFlag(i);
573 }
541 } 574 }
542 else 575 else
543 { 576 {
544 // No packets in this queue. Fire the queue empty callback 577 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
545 // if it has not been called recently
546 emptyCategories |= CategoryToFlag(i); 578 emptyCategories |= CategoryToFlag(i);
547 } 579 }
548 } 580 }
@@ -683,6 +715,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
683 715
684 m_isQueueEmptyRunning = false; 716 m_isQueueEmptyRunning = false;
685 } 717 }
718 internal void ForceThrottleSetting(int throttle, int setting)
719 {
720 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
721 }
686 722
687 /// <summary> 723 /// <summary>
688 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 724 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -727,4 +763,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
727 } 763 }
728 } 764 }
729 } 765 }
766
767 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
768 {
769 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
770
771 public override int Count
772 {
773 get
774 {
775 return base.Count + highQueue.Count;
776 }
777 }
778
779 public override bool Dequeue(out T item)
780 {
781 if (highQueue.Dequeue(out item))
782 return true;
783
784 return base.Dequeue(out item);
785 }
786
787 public void Enqueue(T item, bool highPriority)
788 {
789 if (highPriority)
790 highQueue.Enqueue(item);
791 else
792 Enqueue(item);
793 }
794 }
730} 795}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index c0a4e56..50dae2a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -236,7 +236,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
236 /// <summary>Handlers for incoming packets</summary> 236 /// <summary>Handlers for incoming packets</summary>
237 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 237 //PacketEventDictionary packetEvents = new PacketEventDictionary();
238 /// <summary>Incoming packets that are awaiting handling</summary> 238 /// <summary>Incoming packets that are awaiting handling</summary>
239 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 239 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
240
241 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
240 242
241 /// <summary></summary> 243 /// <summary></summary>
242 //private UDPClientCollection m_clients = new UDPClientCollection(); 244 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -291,6 +293,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
291 /// <summary>Flag to signal when clients should send pings</summary> 293 /// <summary>Flag to signal when clients should send pings</summary>
292 protected bool m_sendPing; 294 protected bool m_sendPing;
293 295
296 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
297
294 /// <summary> 298 /// <summary>
295 /// Event used to signal when queued packets are available for sending. 299 /// Event used to signal when queued packets are available for sending.
296 /// </summary> 300 /// </summary>
@@ -1058,6 +1062,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1058 1062
1059 #region Queue or Send 1063 #region Queue or Send
1060 1064
1065 bool highPriority = false;
1066
1067 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
1068 {
1069 category = (ThrottleOutPacketType)((int)category & 127);
1070 highPriority = true;
1071 }
1072
1061 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 1073 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
1062 // If we were not provided a method for handling unacked, use the UDPServer default method 1074 // If we were not provided a method for handling unacked, use the UDPServer default method
1063 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 1075 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -1066,15 +1078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1066 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 1078 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
1067 // packet so that it isn't sent before a queued update packet. 1079 // packet so that it isn't sent before a queued update packet.
1068 bool requestQueue = type == PacketType.KillObject; 1080 bool requestQueue = type == PacketType.KillObject;
1081 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
1069 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 1082 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
1070 { 1083 {
1071 SendPacketFinal(outgoingPacket); 1084 SendPacketFinal(outgoingPacket);
1072 return true; 1085 return true;
1073 } 1086 }
1074 else 1087
1075 { 1088 return false;
1076 return false;
1077 }
1078 1089
1079 #endregion Queue or Send 1090 #endregion Queue or Send
1080 } 1091 }
@@ -1372,34 +1383,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1372 1383
1373 #region Packet to Client Mapping 1384 #region Packet to Client Mapping
1374 1385
1375 // UseCircuitCode handling 1386 // If there is already a client for this endpoint, don't process UseCircuitCode
1376 if (packet.Type == PacketType.UseCircuitCode) 1387 IClientAPI client = null;
1388 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1377 { 1389 {
1378 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1390 // UseCircuitCode handling
1379 // buffer. 1391 if (packet.Type == PacketType.UseCircuitCode)
1380 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1392 {
1393 // And if there is a UseCircuitCode pending, also drop it
1394 lock (m_pendingCache)
1395 {
1396 if (m_pendingCache.Contains(endPoint))
1397 return;
1381 1398
1382 Util.FireAndForget(HandleUseCircuitCode, array); 1399 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1400 }
1383 1401
1384 return; 1402 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1403 // buffer.
1404 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1405
1406 Util.FireAndForget(HandleUseCircuitCode, array);
1407
1408 return;
1409 }
1385 } 1410 }
1386 else if (packet.Type == PacketType.CompleteAgentMovement) 1411
1412 // If this is a pending connection, enqueue, don't process yet
1413 lock (m_pendingCache)
1387 { 1414 {
1388 // Send ack straight away to let the viewer know that we got it. 1415 Queue<UDPPacketBuffer> queue;
1389 SendAckImmediate(endPoint, packet.Header.Sequence); 1416 if (m_pendingCache.TryGetValue(endPoint, out queue))
1417 {
1418 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1419 queue.Enqueue(buffer);
1420 return;
1421 }
1422 else if (packet.Type == PacketType.CompleteAgentMovement)
1423 {
1424 // Send ack straight away to let the viewer know that we got it.
1425 SendAckImmediate(endPoint, packet.Header.Sequence);
1390 1426
1391 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1427 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1392 // buffer. 1428 // buffer.
1393 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1429 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1394 1430
1395 Util.FireAndForget(HandleCompleteMovementIntoRegion, array); 1431 Util.FireAndForget(HandleCompleteMovementIntoRegion, array);
1396 1432
1397 return; 1433 return;
1434 }
1398 } 1435 }
1399 1436
1400 // Determine which agent this packet came from 1437 // Determine which agent this packet came from
1401 IClientAPI client; 1438 if (client == null || !(client is LLClientView))
1402 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1403 { 1439 {
1404 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1440 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1405 1441
@@ -1416,7 +1452,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1416 udpClient = ((LLClientView)client).UDPClient; 1452 udpClient = ((LLClientView)client).UDPClient;
1417 1453
1418 if (!udpClient.IsConnected) 1454 if (!udpClient.IsConnected)
1455 {
1456 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1419 return; 1457 return;
1458 }
1420 1459
1421 #endregion Packet to Client Mapping 1460 #endregion Packet to Client Mapping
1422 1461
@@ -1570,7 +1609,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1570 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1609 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1571 } 1610 }
1572 1611
1573 packetInbox.Enqueue(incomingPacket); 1612 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1613 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1614 packetInbox.EnqueueHigh(incomingPacket);
1615 else
1616 packetInbox.EnqueueLow(incomingPacket);
1574 } 1617 }
1575 1618
1576 #region BinaryStats 1619 #region BinaryStats
@@ -1722,6 +1765,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1722 if (!tp) 1765 if (!tp)
1723 client.SceneAgent.SendInitialDataToMe(); 1766 client.SceneAgent.SendInitialDataToMe();
1724 } 1767 }
1768
1769 // Now we know we can handle more data
1770 Thread.Sleep(200);
1771
1772 // Obtain the queue and remove it from the cache
1773 Queue<UDPPacketBuffer> queue = null;
1774
1775 lock (m_pendingCache)
1776 {
1777 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1778 {
1779 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1780 return;
1781 }
1782 m_pendingCache.Remove(endPoint);
1783 }
1784
1785 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1786
1787 // Reinject queued packets
1788 while(queue.Count > 0)
1789 {
1790 UDPPacketBuffer buf = queue.Dequeue();
1791 PacketReceived(buf);
1792 }
1793 queue = null;
1725 } 1794 }
1726 else 1795 else
1727 { 1796 {
@@ -1729,6 +1798,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1729 m_log.WarnFormat( 1798 m_log.WarnFormat(
1730 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1799 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1731 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1800 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1801 lock (m_pendingCache)
1802 m_pendingCache.Remove(endPoint);
1732 } 1803 }
1733 1804
1734 // m_log.DebugFormat( 1805 // m_log.DebugFormat(
@@ -1971,6 +2042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1971 2042
1972 while (IsRunningInbound) 2043 while (IsRunningInbound)
1973 { 2044 {
2045 m_scene.ThreadAlive(1);
1974 try 2046 try
1975 { 2047 {
1976 IncomingPacket incomingPacket = null; 2048 IncomingPacket incomingPacket = null;
@@ -2020,6 +2092,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2020 2092
2021 while (base.IsRunningOutbound) 2093 while (base.IsRunningOutbound)
2022 { 2094 {
2095 m_scene.ThreadAlive(2);
2023 try 2096 try
2024 { 2097 {
2025 m_packetSent = false; 2098 m_packetSent = false;
@@ -2255,8 +2328,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2255 Packet packet = incomingPacket.Packet; 2328 Packet packet = incomingPacket.Packet;
2256 LLClientView client = incomingPacket.Client; 2329 LLClientView client = incomingPacket.Client;
2257 2330
2258 if (client.IsActive) 2331// if (client.IsActive)
2259 { 2332// {
2260 m_currentIncomingClient = client; 2333 m_currentIncomingClient = client;
2261 2334
2262 try 2335 try
@@ -2283,13 +2356,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2283 { 2356 {
2284 m_currentIncomingClient = null; 2357 m_currentIncomingClient = null;
2285 } 2358 }
2286 } 2359// }
2287 else 2360// else
2288 { 2361// {
2289 m_log.DebugFormat( 2362// m_log.DebugFormat(
2290 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 2363// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
2291 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 2364// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
2292 } 2365// }
2293 2366
2294 IncomingPacketsProcessed++; 2367 IncomingPacketsProcessed++;
2295 } 2368 }
@@ -2305,4 +2378,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2305 } 2378 }
2306 } 2379 }
2307 } 2380 }
2308} \ No newline at end of file 2381}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 88494be..881e768 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -146,10 +146,6 @@ namespace OpenMetaverse
146 const int SIO_UDP_CONNRESET = -1744830452; 146 const int SIO_UDP_CONNRESET = -1744830452;
147 147
148 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 148 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
149
150 m_log.DebugFormat(
151 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
152 ipep.Address, ipep.Port);
153 149
154 m_udpSocket = new Socket( 150 m_udpSocket = new Socket(
155 AddressFamily.InterNetwork, 151 AddressFamily.InterNetwork,