diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
5 files changed, 433 insertions, 337 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 63469c8..00a605e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | public event RequestTaskInventory OnRequestTaskInventory; | 155 | public event RequestTaskInventory OnRequestTaskInventory; |
156 | public event UpdateInventoryItem OnUpdateInventoryItem; | 156 | public event UpdateInventoryItem OnUpdateInventoryItem; |
157 | public event CopyInventoryItem OnCopyInventoryItem; | 157 | public event CopyInventoryItem OnCopyInventoryItem; |
158 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
158 | public event MoveInventoryItem OnMoveInventoryItem; | 159 | public event MoveInventoryItem OnMoveInventoryItem; |
159 | public event RemoveInventoryItem OnRemoveInventoryItem; | 160 | public event RemoveInventoryItem OnRemoveInventoryItem; |
160 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -327,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
327 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 328 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
328 | /// ownerless phantom. | 329 | /// ownerless phantom. |
329 | /// | 330 | /// |
330 | /// All manipulation of this set has to occur under a lock | 331 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
331 | /// | 332 | /// |
332 | /// </value> | 333 | /// </value> |
333 | protected HashSet<uint> m_killRecord; | 334 | protected HashSet<uint> m_killRecord; |
@@ -335,6 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | // protected HashSet<uint> m_attachmentsSent; | 336 | // protected HashSet<uint> m_attachmentsSent; |
336 | 337 | ||
337 | private int m_moneyBalance; | 338 | private int m_moneyBalance; |
339 | private bool m_deliverPackets = true; | ||
338 | private int m_animationSequenceNumber = 1; | 340 | private int m_animationSequenceNumber = 1; |
339 | private bool m_SendLogoutPacketWhenClosing = true; | 341 | private bool m_SendLogoutPacketWhenClosing = true; |
340 | private AgentUpdateArgs lastarg; | 342 | private AgentUpdateArgs lastarg; |
@@ -377,6 +379,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | get { return m_startpos; } | 379 | get { return m_startpos; } |
378 | set { m_startpos = value; } | 380 | set { m_startpos = value; } |
379 | } | 381 | } |
382 | public bool DeliverPackets | ||
383 | { | ||
384 | get { return m_deliverPackets; } | ||
385 | set { | ||
386 | m_deliverPackets = value; | ||
387 | m_udpClient.m_deliverPackets = value; | ||
388 | } | ||
389 | } | ||
380 | public UUID AgentId { get { return m_agentId; } } | 390 | public UUID AgentId { get { return m_agentId; } } |
381 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 391 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
382 | public string ActiveGroupName { get { return m_activeGroupName; } } | 392 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -475,18 +485,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
475 | 485 | ||
476 | #region Client Methods | 486 | #region Client Methods |
477 | 487 | ||
488 | |||
478 | /// <summary> | 489 | /// <summary> |
479 | /// Shut down the client view | 490 | /// Shut down the client view |
480 | /// </summary> | 491 | /// </summary> |
481 | public void Close() | 492 | public void Close() |
482 | { | 493 | { |
494 | Close(true); | ||
495 | } | ||
496 | |||
497 | /// <summary> | ||
498 | /// Shut down the client view | ||
499 | /// </summary> | ||
500 | public void Close(bool sendStop) | ||
501 | { | ||
483 | m_log.DebugFormat( | 502 | m_log.DebugFormat( |
484 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 503 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
485 | Name, m_scene.RegionInfo.RegionName); | 504 | Name, m_scene.RegionInfo.RegionName); |
486 | 505 | ||
487 | // Send the STOP packet | 506 | if (sendStop) |
488 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 507 | { |
489 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 508 | // Send the STOP packet |
509 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
510 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
511 | } | ||
490 | 512 | ||
491 | IsActive = false; | 513 | IsActive = false; |
492 | 514 | ||
@@ -767,7 +789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
767 | reply.ChatData.OwnerID = fromAgentID; | 789 | reply.ChatData.OwnerID = fromAgentID; |
768 | reply.ChatData.SourceID = fromAgentID; | 790 | reply.ChatData.SourceID = fromAgentID; |
769 | 791 | ||
770 | OutPacket(reply, ThrottleOutPacketType.Task); | 792 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
771 | } | 793 | } |
772 | 794 | ||
773 | /// <summary> | 795 | /// <summary> |
@@ -1053,6 +1075,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1053 | public virtual void SendLayerData(float[] map) | 1075 | public virtual void SendLayerData(float[] map) |
1054 | { | 1076 | { |
1055 | Util.FireAndForget(DoSendLayerData, map); | 1077 | Util.FireAndForget(DoSendLayerData, map); |
1078 | |||
1079 | // Send it sync, and async. It's not that much data | ||
1080 | // and it improves user experience just so much! | ||
1081 | DoSendLayerData(map); | ||
1056 | } | 1082 | } |
1057 | 1083 | ||
1058 | /// <summary> | 1084 | /// <summary> |
@@ -1065,16 +1091,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1065 | 1091 | ||
1066 | try | 1092 | try |
1067 | { | 1093 | { |
1068 | //for (int y = 0; y < 16; y++) | 1094 | for (int y = 0; y < 16; y++) |
1069 | //{ | 1095 | { |
1070 | // for (int x = 0; x < 16; x++) | 1096 | for (int x = 0; x < 16; x+=4) |
1071 | // { | 1097 | { |
1072 | // SendLayerData(x, y, map); | 1098 | SendLayerPacket(x, y, map); |
1073 | // } | 1099 | } |
1074 | //} | 1100 | } |
1075 | |||
1076 | // Send LayerData in a spiral pattern. Fun! | ||
1077 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1078 | } | 1101 | } |
1079 | catch (Exception e) | 1102 | catch (Exception e) |
1080 | { | 1103 | { |
@@ -1082,51 +1105,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1082 | } | 1105 | } |
1083 | } | 1106 | } |
1084 | 1107 | ||
1085 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1086 | { | ||
1087 | // Row | ||
1088 | for (int i = x1; i <= x2; i++) | ||
1089 | SendLayerData(i, y1, map); | ||
1090 | |||
1091 | // Column | ||
1092 | for (int j = y1 + 1; j <= y2; j++) | ||
1093 | SendLayerData(x2, j, map); | ||
1094 | |||
1095 | if (x2 - x1 > 0) | ||
1096 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1097 | } | ||
1098 | |||
1099 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1100 | { | ||
1101 | // Row in reverse | ||
1102 | for (int i = x2; i >= x1; i--) | ||
1103 | SendLayerData(i, y2, map); | ||
1104 | |||
1105 | // Column in reverse | ||
1106 | for (int j = y2 - 1; j >= y1; j--) | ||
1107 | SendLayerData(x1, j, map); | ||
1108 | |||
1109 | if (x2 - x1 > 0) | ||
1110 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1111 | } | ||
1112 | |||
1113 | /// <summary> | 1108 | /// <summary> |
1114 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1109 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1115 | /// </summary> | 1110 | /// </summary> |
1116 | /// <param name="map">heightmap</param> | 1111 | /// <param name="map">heightmap</param> |
1117 | /// <param name="px">X coordinate for patches 0..12</param> | 1112 | /// <param name="px">X coordinate for patches 0..12</param> |
1118 | /// <param name="py">Y coordinate for patches 0..15</param> | 1113 | /// <param name="py">Y coordinate for patches 0..15</param> |
1119 | // private void SendLayerPacket(float[] map, int y, int x) | 1114 | private void SendLayerPacket(int x, int y, float[] map) |
1120 | // { | 1115 | { |
1121 | // int[] patches = new int[4]; | 1116 | int[] patches = new int[4]; |
1122 | // patches[0] = x + 0 + y * 16; | 1117 | patches[0] = x + 0 + y * 16; |
1123 | // patches[1] = x + 1 + y * 16; | 1118 | patches[1] = x + 1 + y * 16; |
1124 | // patches[2] = x + 2 + y * 16; | 1119 | patches[2] = x + 2 + y * 16; |
1125 | // patches[3] = x + 3 + y * 16; | 1120 | patches[3] = x + 3 + y * 16; |
1126 | 1121 | ||
1127 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1122 | float[] heightmap = (map.Length == 65536) ? |
1128 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1123 | map : |
1129 | // } | 1124 | LLHeightFieldMoronize(map); |
1125 | |||
1126 | try | ||
1127 | { | ||
1128 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1129 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1130 | } | ||
1131 | catch | ||
1132 | { | ||
1133 | for (int px = x ; px < x + 4 ; px++) | ||
1134 | SendLayerData(px, y, map); | ||
1135 | } | ||
1136 | } | ||
1130 | 1137 | ||
1131 | /// <summary> | 1138 | /// <summary> |
1132 | /// Sends a specified patch to a client | 1139 | /// Sends a specified patch to a client |
@@ -1146,7 +1153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1153 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1147 | layerpack.Header.Reliable = true; | 1154 | layerpack.Header.Reliable = true; |
1148 | 1155 | ||
1149 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1156 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1150 | } | 1157 | } |
1151 | catch (Exception e) | 1158 | catch (Exception e) |
1152 | { | 1159 | { |
@@ -1507,37 +1514,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1507 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1514 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1508 | } | 1515 | } |
1509 | 1516 | ||
1510 | public void SendKillObject(ulong regionHandle, uint localID) | 1517 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1511 | { | 1518 | { |
1512 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1519 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1513 | 1520 | ||
1514 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1521 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1515 | // TODO: don't create new blocks if recycling an old packet | 1522 | // TODO: don't create new blocks if recycling an old packet |
1516 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1523 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1517 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1524 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1518 | kill.ObjectData[0].ID = localID; | 1525 | { |
1526 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1527 | kill.ObjectData[i].ID = localIDs[i]; | ||
1528 | } | ||
1519 | kill.Header.Reliable = true; | 1529 | kill.Header.Reliable = true; |
1520 | kill.Header.Zerocoded = true; | 1530 | kill.Header.Zerocoded = true; |
1521 | 1531 | ||
1522 | if (m_scene.GetScenePresence(localID) == null) | 1532 | lock (m_killRecord) |
1523 | { | 1533 | { |
1524 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1534 | if (localIDs.Count == 1) |
1525 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1526 | lock (m_killRecord) | ||
1527 | { | 1535 | { |
1528 | m_killRecord.Add(localID); | 1536 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1529 | 1537 | { | |
1530 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1538 | OutPacket(kill, ThrottleOutPacketType.State); |
1531 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1539 | return; |
1532 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1540 | } |
1533 | // scene objects in a viewer until that viewer is relogged in. | 1541 | m_killRecord.Add(localIDs[0]); |
1534 | OutPacket(kill, ThrottleOutPacketType.Task); | 1542 | } |
1543 | else | ||
1544 | { | ||
1545 | lock (m_entityUpdates.SyncRoot) | ||
1546 | { | ||
1547 | foreach (uint localID in localIDs) | ||
1548 | m_killRecord.Add(localID); | ||
1549 | } | ||
1535 | } | 1550 | } |
1536 | } | 1551 | } |
1537 | else | 1552 | |
1538 | { | 1553 | // The throttle queue used here must match that being used for |
1539 | OutPacket(kill, ThrottleOutPacketType.State); | 1554 | // updates. Otherwise, there is a chance that a kill packet put |
1540 | } | 1555 | // on a separate queue will be sent to the client before an |
1556 | // existing update packet on another queue. Receiving updates | ||
1557 | // after kills results in unowned and undeletable | ||
1558 | // scene objects in a viewer until that viewer is relogged in. | ||
1559 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1541 | } | 1560 | } |
1542 | 1561 | ||
1543 | /// <summary> | 1562 | /// <summary> |
@@ -2243,6 +2262,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2243 | OutPacket(sound, ThrottleOutPacketType.Task); | 2262 | OutPacket(sound, ThrottleOutPacketType.Task); |
2244 | } | 2263 | } |
2245 | 2264 | ||
2265 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2266 | { | ||
2267 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2268 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2269 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2270 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2271 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2272 | } | ||
2273 | |||
2246 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2274 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2247 | { | 2275 | { |
2248 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2276 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3544,6 +3572,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3544 | /// </summary> | 3572 | /// </summary> |
3545 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3573 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3546 | { | 3574 | { |
3575 | if (entity is SceneObjectPart) | ||
3576 | { | ||
3577 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3578 | SceneObjectGroup g = e.ParentGroup; | ||
3579 | if (g.RootPart.Shape.State > 30) // HUD | ||
3580 | if (g.OwnerID != AgentId) | ||
3581 | return; // Don't send updates for other people's HUDs | ||
3582 | } | ||
3583 | |||
3547 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3584 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3548 | 3585 | ||
3549 | lock (m_entityUpdates.SyncRoot) | 3586 | lock (m_entityUpdates.SyncRoot) |
@@ -3560,226 +3597,252 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3560 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3597 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; |
3561 | int updatesThisCall = 0; | 3598 | int updatesThisCall = 0; |
3562 | 3599 | ||
3563 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3600 | EntityUpdate update; |
3564 | // condition where a kill can be processed before an out-of-date update for the same object. | 3601 | while (updatesThisCall < maxUpdates) |
3565 | lock (m_killRecord) | 3602 | { |
3566 | { | 3603 | lock (m_entityUpdates.SyncRoot) |
3567 | EntityUpdate update; | 3604 | if (!m_entityUpdates.TryDequeue(out update)) |
3568 | while (updatesThisCall < maxUpdates) | 3605 | break; |
3569 | { | 3606 | |
3570 | lock (m_entityUpdates.SyncRoot) | 3607 | if (update.Entity is SceneObjectPart) |
3571 | if (!m_entityUpdates.TryDequeue(out update)) | 3608 | { |
3572 | break; | 3609 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3573 | 3610 | ||
3574 | if (update.Entity is SceneObjectPart) | 3611 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3612 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3613 | // safety measure. | ||
3614 | // | ||
3615 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3616 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3617 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3618 | // | ||
3619 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3620 | // after the root prim has been deleted. | ||
3621 | lock (m_killRecord) | ||
3575 | { | 3622 | { |
3576 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3577 | |||
3578 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3579 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3580 | // safety measure. | ||
3581 | // | ||
3582 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3583 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3584 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3585 | // | ||
3586 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3587 | // after the root prim has been deleted. | ||
3588 | if (m_killRecord.Contains(part.LocalId)) | 3623 | if (m_killRecord.Contains(part.LocalId)) |
3589 | { | ||
3590 | // m_log.WarnFormat( | ||
3591 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3592 | // part.LocalId, Name); | ||
3593 | continue; | 3624 | continue; |
3594 | } | 3625 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3595 | 3626 | continue; | |
3596 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3627 | } |
3628 | |||
3629 | if (part.ParentGroup.IsDeleted) | ||
3630 | continue; | ||
3631 | |||
3632 | if (part.ParentGroup.IsAttachment) | ||
3633 | { // Someone else's HUD, why are we getting these? | ||
3634 | if (part.ParentGroup.OwnerID != AgentId && | ||
3635 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3636 | continue; | ||
3637 | ScenePresence sp; | ||
3638 | // Owner is not in the sim, don't update it to | ||
3639 | // anyone | ||
3640 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3641 | continue; | ||
3642 | |||
3643 | List<SceneObjectGroup> atts = sp.Attachments; | ||
3644 | bool found = false; | ||
3645 | foreach (SceneObjectGroup att in atts) | ||
3597 | { | 3646 | { |
3598 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3647 | if (att == part.ParentGroup) |
3599 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3600 | { | 3648 | { |
3601 | part.Shape.LightEntry = false; | 3649 | found = true; |
3650 | break; | ||
3602 | } | 3651 | } |
3603 | } | 3652 | } |
3653 | |||
3654 | // It's an attachment of a valid avatar, but | ||
3655 | // doesn't seem to be attached, skip | ||
3656 | if (!found) | ||
3657 | continue; | ||
3604 | } | 3658 | } |
3605 | 3659 | ||
3606 | ++updatesThisCall; | 3660 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3607 | |||
3608 | #region UpdateFlags to packet type conversion | ||
3609 | |||
3610 | PrimUpdateFlags updateFlags = update.Flags; | ||
3611 | |||
3612 | bool canUseCompressed = true; | ||
3613 | bool canUseImproved = true; | ||
3614 | |||
3615 | // Compressed object updates only make sense for LL primitives | ||
3616 | if (!(update.Entity is SceneObjectPart)) | ||
3617 | { | 3661 | { |
3618 | canUseCompressed = false; | 3662 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3663 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3664 | { | ||
3665 | part.Shape.LightEntry = false; | ||
3666 | } | ||
3619 | } | 3667 | } |
3620 | 3668 | } | |
3621 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3669 | |
3670 | ++updatesThisCall; | ||
3671 | |||
3672 | #region UpdateFlags to packet type conversion | ||
3673 | |||
3674 | PrimUpdateFlags updateFlags = update.Flags; | ||
3675 | |||
3676 | bool canUseCompressed = true; | ||
3677 | bool canUseImproved = true; | ||
3678 | |||
3679 | // Compressed object updates only make sense for LL primitives | ||
3680 | if (!(update.Entity is SceneObjectPart)) | ||
3681 | { | ||
3682 | canUseCompressed = false; | ||
3683 | } | ||
3684 | |||
3685 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3686 | { | ||
3687 | canUseCompressed = false; | ||
3688 | canUseImproved = false; | ||
3689 | } | ||
3690 | else | ||
3691 | { | ||
3692 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3693 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3694 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3695 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3622 | { | 3696 | { |
3623 | canUseCompressed = false; | 3697 | canUseCompressed = false; |
3698 | } | ||
3699 | |||
3700 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3701 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3702 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3703 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3704 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3705 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3706 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3707 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3708 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3709 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3710 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3711 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3712 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3713 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3714 | { | ||
3624 | canUseImproved = false; | 3715 | canUseImproved = false; |
3625 | } | 3716 | } |
3717 | } | ||
3718 | |||
3719 | #endregion UpdateFlags to packet type conversion | ||
3720 | |||
3721 | #region Block Construction | ||
3722 | |||
3723 | // TODO: Remove this once we can build compressed updates | ||
3724 | canUseCompressed = false; | ||
3725 | |||
3726 | if (!canUseImproved && !canUseCompressed) | ||
3727 | { | ||
3728 | if (update.Entity is ScenePresence) | ||
3729 | { | ||
3730 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3731 | } | ||
3626 | else | 3732 | else |
3627 | { | 3733 | { |
3628 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3734 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) |
3629 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3735 | // { |
3630 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | 3736 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; |
3631 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | 3737 | // string text = sop.Text; |
3632 | { | 3738 | // if (text.IndexOf("\n") >= 0) |
3633 | canUseCompressed = false; | 3739 | // text = text.Remove(text.IndexOf("\n")); |
3634 | } | 3740 | // |
3635 | 3741 | // if (m_attachmentsSent.Contains(sop.ParentID)) | |
3636 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | 3742 | // { |
3637 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | 3743 | //// m_log.DebugFormat( |
3638 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | 3744 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", |
3639 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | 3745 | //// sop.LocalId, text); |
3640 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | 3746 | // |
3641 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | 3747 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); |
3642 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | 3748 | // |
3643 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | 3749 | // m_attachmentsSent.Add(sop.LocalId); |
3644 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | 3750 | // } |
3645 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | 3751 | // else |
3646 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | 3752 | // { |
3647 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | 3753 | // m_log.DebugFormat( |
3648 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | 3754 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", |
3649 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | 3755 | // sop.LocalId, text, sop.ParentID); |
3650 | { | 3756 | // |
3651 | canUseImproved = false; | 3757 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); |
3652 | } | 3758 | // } |
3759 | // } | ||
3760 | // else | ||
3761 | // { | ||
3762 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3763 | // } | ||
3653 | } | 3764 | } |
3765 | } | ||
3766 | else if (!canUseImproved) | ||
3767 | { | ||
3768 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3769 | } | ||
3770 | else | ||
3771 | { | ||
3772 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3773 | // Self updates go into a special list | ||
3774 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3775 | else | ||
3776 | // Everything else goes here | ||
3777 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3778 | } | ||
3779 | |||
3780 | #endregion Block Construction | ||
3781 | } | ||
3782 | |||
3783 | #region Packet Sending | ||
3654 | 3784 | ||
3655 | #endregion UpdateFlags to packet type conversion | 3785 | const float TIME_DILATION = 1.0f; |
3786 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | ||
3787 | |||
3788 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3789 | { | ||
3790 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3791 | |||
3792 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3793 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3794 | packet.RegionData.TimeDilation = timeDilation; | ||
3795 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3796 | |||
3797 | for (int i = 0; i < blocks.Count; i++) | ||
3798 | packet.ObjectData[i] = blocks[i]; | ||
3799 | |||
3800 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3801 | } | ||
3802 | |||
3803 | if (objectUpdateBlocks.IsValueCreated) | ||
3804 | { | ||
3805 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3656 | 3806 | ||
3657 | #region Block Construction | 3807 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3808 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3809 | packet.RegionData.TimeDilation = timeDilation; | ||
3810 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3658 | 3811 | ||
3659 | // TODO: Remove this once we can build compressed updates | 3812 | for (int i = 0; i < blocks.Count; i++) |
3660 | canUseCompressed = false; | 3813 | packet.ObjectData[i] = blocks[i]; |
3661 | 3814 | ||
3662 | if (!canUseImproved && !canUseCompressed) | 3815 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3663 | { | 3816 | } |
3664 | if (update.Entity is ScenePresence) | ||
3665 | { | ||
3666 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3667 | } | ||
3668 | else | ||
3669 | { | ||
3670 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | ||
3671 | // { | ||
3672 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
3673 | // string text = sop.Text; | ||
3674 | // if (text.IndexOf("\n") >= 0) | ||
3675 | // text = text.Remove(text.IndexOf("\n")); | ||
3676 | // | ||
3677 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3678 | // { | ||
3679 | //// m_log.DebugFormat( | ||
3680 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3681 | //// sop.LocalId, text); | ||
3682 | // | ||
3683 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3684 | // | ||
3685 | // m_attachmentsSent.Add(sop.LocalId); | ||
3686 | // } | ||
3687 | // else | ||
3688 | // { | ||
3689 | // m_log.DebugFormat( | ||
3690 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3691 | // sop.LocalId, text, sop.ParentID); | ||
3692 | // | ||
3693 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3694 | // } | ||
3695 | // } | ||
3696 | // else | ||
3697 | // { | ||
3698 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3699 | // } | ||
3700 | } | ||
3701 | } | ||
3702 | else if (!canUseImproved) | ||
3703 | { | ||
3704 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3705 | } | ||
3706 | else | ||
3707 | { | ||
3708 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3709 | // Self updates go into a special list | ||
3710 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3711 | else | ||
3712 | // Everything else goes here | ||
3713 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3714 | } | ||
3715 | 3817 | ||
3716 | #endregion Block Construction | 3818 | if (compressedUpdateBlocks.IsValueCreated) |
3717 | } | 3819 | { |
3820 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3718 | 3821 | ||
3719 | #region Packet Sending | 3822 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3720 | 3823 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | |
3721 | const float TIME_DILATION = 1.0f; | 3824 | packet.RegionData.TimeDilation = timeDilation; |
3722 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 3825 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3723 | 3826 | ||
3724 | if (terseAgentUpdateBlocks.IsValueCreated) | 3827 | for (int i = 0; i < blocks.Count; i++) |
3725 | { | 3828 | packet.ObjectData[i] = blocks[i]; |
3726 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3727 | 3829 | ||
3728 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3830 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3729 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3831 | } |
3730 | packet.RegionData.TimeDilation = timeDilation; | ||
3731 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3732 | 3832 | ||
3733 | for (int i = 0; i < blocks.Count; i++) | 3833 | if (terseUpdateBlocks.IsValueCreated) |
3734 | packet.ObjectData[i] = blocks[i]; | 3834 | { |
3835 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3735 | 3836 | ||
3736 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | 3837 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3737 | } | 3838 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3839 | packet.RegionData.TimeDilation = timeDilation; | ||
3840 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3738 | 3841 | ||
3739 | if (objectUpdateBlocks.IsValueCreated) | 3842 | for (int i = 0; i < blocks.Count; i++) |
3740 | { | 3843 | packet.ObjectData[i] = blocks[i]; |
3741 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3844 | |
3742 | 3845 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3743 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3744 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3745 | packet.RegionData.TimeDilation = timeDilation; | ||
3746 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3747 | |||
3748 | for (int i = 0; i < blocks.Count; i++) | ||
3749 | packet.ObjectData[i] = blocks[i]; | ||
3750 | |||
3751 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3752 | } | ||
3753 | |||
3754 | if (compressedUpdateBlocks.IsValueCreated) | ||
3755 | { | ||
3756 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3757 | |||
3758 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3759 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3760 | packet.RegionData.TimeDilation = timeDilation; | ||
3761 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3762 | |||
3763 | for (int i = 0; i < blocks.Count; i++) | ||
3764 | packet.ObjectData[i] = blocks[i]; | ||
3765 | |||
3766 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3767 | } | ||
3768 | |||
3769 | if (terseUpdateBlocks.IsValueCreated) | ||
3770 | { | ||
3771 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3772 | |||
3773 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3774 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3775 | packet.RegionData.TimeDilation = timeDilation; | ||
3776 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3777 | |||
3778 | for (int i = 0; i < blocks.Count; i++) | ||
3779 | packet.ObjectData[i] = blocks[i]; | ||
3780 | |||
3781 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3782 | } | ||
3783 | } | 3846 | } |
3784 | 3847 | ||
3785 | #endregion Packet Sending | 3848 | #endregion Packet Sending |
@@ -4045,6 +4108,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4045 | { | 4108 | { |
4046 | m_propertiesPacketTimer.Stop(); | 4109 | m_propertiesPacketTimer.Stop(); |
4047 | 4110 | ||
4111 | if (m_propertiesBlocks.Count == 0) | ||
4112 | return; | ||
4113 | |||
4048 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4114 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
4049 | 4115 | ||
4050 | int index = 0; | 4116 | int index = 0; |
@@ -4436,14 +4502,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4436 | 4502 | ||
4437 | if (notifyCount > 0) | 4503 | if (notifyCount > 0) |
4438 | { | 4504 | { |
4439 | if (notifyCount > 32) | 4505 | // if (notifyCount > 32) |
4440 | { | 4506 | // { |
4441 | m_log.InfoFormat( | 4507 | // m_log.InfoFormat( |
4442 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4508 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4443 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4509 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4444 | 4510 | // | |
4445 | notifyCount = 32; | 4511 | // notifyCount = 32; |
4446 | } | 4512 | // } |
4447 | 4513 | ||
4448 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4514 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4449 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4515 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4951,6 +5017,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4951 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5017 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
4952 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5018 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
4953 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5019 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5020 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
4954 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5021 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
4955 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5022 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
4956 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5023 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5050,6 +5117,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5050 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5117 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5051 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5118 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5052 | (x.ControlFlags != lastarg.ControlFlags) || | 5119 | (x.ControlFlags != lastarg.ControlFlags) || |
5120 | (x.ControlFlags != 0) || | ||
5053 | (x.Far != lastarg.Far) || | 5121 | (x.Far != lastarg.Far) || |
5054 | (x.Flags != lastarg.Flags) || | 5122 | (x.Flags != lastarg.Flags) || |
5055 | (x.State != lastarg.State) || | 5123 | (x.State != lastarg.State) || |
@@ -5423,7 +5491,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5423 | args.Channel = ch; | 5491 | args.Channel = ch; |
5424 | args.From = String.Empty; | 5492 | args.From = String.Empty; |
5425 | args.Message = Utils.BytesToString(msg); | 5493 | args.Message = Utils.BytesToString(msg); |
5426 | args.Type = ChatTypeEnum.Shout; | 5494 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5427 | args.Position = new Vector3(); | 5495 | args.Position = new Vector3(); |
5428 | args.Scene = Scene; | 5496 | args.Scene = Scene; |
5429 | args.Sender = this; | 5497 | args.Sender = this; |
@@ -9467,6 +9535,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9467 | { | 9535 | { |
9468 | return true; | 9536 | return true; |
9469 | } | 9537 | } |
9538 | |||
9539 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9540 | { | ||
9541 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9542 | |||
9543 | #region Packet Session and User Check | ||
9544 | if (m_checkPackets) | ||
9545 | { | ||
9546 | if (packet.AgentData.SessionID != SessionId || | ||
9547 | packet.AgentData.AgentID != AgentId) | ||
9548 | return true; | ||
9549 | } | ||
9550 | #endregion | ||
9551 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9552 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9553 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9554 | { | ||
9555 | InventoryItemBase b = new InventoryItemBase(); | ||
9556 | b.ID = n.OldItemID; | ||
9557 | b.Folder = n.OldFolderID; | ||
9558 | items.Add(b); | ||
9559 | } | ||
9560 | |||
9561 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9562 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9563 | { | ||
9564 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9565 | } | ||
9566 | |||
9567 | return true; | ||
9568 | } | ||
9470 | 9569 | ||
9471 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9570 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9472 | { | 9571 | { |
@@ -10465,11 +10564,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10465 | 10564 | ||
10466 | StartLure handlerStartLure = OnStartLure; | 10565 | StartLure handlerStartLure = OnStartLure; |
10467 | if (handlerStartLure != null) | 10566 | if (handlerStartLure != null) |
10468 | handlerStartLure(startLureRequest.Info.LureType, | 10567 | { |
10469 | Utils.BytesToString( | 10568 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10470 | startLureRequest.Info.Message), | 10569 | { |
10471 | startLureRequest.TargetData[0].TargetID, | 10570 | handlerStartLure(startLureRequest.Info.LureType, |
10472 | this); | 10571 | Utils.BytesToString( |
10572 | startLureRequest.Info.Message), | ||
10573 | startLureRequest.TargetData[i].TargetID, | ||
10574 | this); | ||
10575 | } | ||
10576 | } | ||
10473 | return true; | 10577 | return true; |
10474 | } | 10578 | } |
10475 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10579 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10964,7 +11068,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10964 | { | 11068 | { |
10965 | // It's a ghost! tell the client to delete it from view. | 11069 | // It's a ghost! tell the client to delete it from view. |
10966 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11070 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
10967 | localId); | 11071 | new List<uint>() { localId }); |
10968 | } | 11072 | } |
10969 | else | 11073 | else |
10970 | { | 11074 | { |
@@ -11337,22 +11441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11337 | /// <param name="Pack">OpenMetaverse.packet</param> | 11441 | /// <param name="Pack">OpenMetaverse.packet</param> |
11338 | public void ProcessInPacket(Packet packet) | 11442 | public void ProcessInPacket(Packet packet) |
11339 | { | 11443 | { |
11340 | if (m_debugPacketLevel > 0) | 11444 | if (m_debugPacketLevel >= 255) |
11341 | { | 11445 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11342 | bool outputPacket = true; | ||
11343 | |||
11344 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11345 | outputPacket = false; | ||
11346 | |||
11347 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11348 | outputPacket = false; | ||
11349 | |||
11350 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11351 | outputPacket = false; | ||
11352 | |||
11353 | if (outputPacket) | ||
11354 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11355 | } | ||
11356 | 11446 | ||
11357 | if (!ProcessPacketMethod(packet)) | 11447 | if (!ProcessPacketMethod(packet)) |
11358 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11448 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11594,7 +11684,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11594 | 11684 | ||
11595 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11685 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11596 | 11686 | ||
11687 | |||
11688 | //Note, the bool returned from the below function is useless since it is always false. | ||
11597 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11689 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11690 | |||
11598 | } | 11691 | } |
11599 | 11692 | ||
11600 | /// <summary> | 11693 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index e02783a..5aa9b40 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -149,6 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | 149 | ||
150 | private int m_defaultRTO = 3000; | 150 | private int m_defaultRTO = 3000; |
151 | private int m_maxRTO = 60000; | 151 | private int m_maxRTO = 60000; |
152 | public bool m_deliverPackets = true; | ||
152 | 153 | ||
153 | /// <summary> | 154 | /// <summary> |
154 | /// Default constructor | 155 | /// Default constructor |
@@ -415,6 +416,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
415 | if (category >= 0 && category < m_packetOutboxes.Length) | 416 | if (category >= 0 && category < m_packetOutboxes.Length) |
416 | { | 417 | { |
417 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 418 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
419 | |||
420 | if (m_deliverPackets == false) | ||
421 | { | ||
422 | queue.Enqueue(packet); | ||
423 | return true; | ||
424 | } | ||
425 | |||
418 | TokenBucket bucket = m_throttleCategories[category]; | 426 | TokenBucket bucket = m_throttleCategories[category]; |
419 | 427 | ||
420 | if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength)) | 428 | if (!forceQueue && bucket.RemoveTokens(packet.Buffer.DataLength)) |
@@ -451,6 +459,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
451 | /// <returns>True if any packets were sent, otherwise false</returns> | 459 | /// <returns>True if any packets were sent, otherwise false</returns> |
452 | public bool DequeueOutgoing() | 460 | public bool DequeueOutgoing() |
453 | { | 461 | { |
462 | if (m_deliverPackets == false) return false; | ||
463 | |||
454 | OutgoingPacket packet; | 464 | OutgoingPacket packet; |
455 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 465 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
456 | TokenBucket bucket; | 466 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 149ae9e..7396c2d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -952,7 +952,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
952 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 952 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
953 | { | 953 | { |
954 | client.IsLoggingOut = true; | 954 | client.IsLoggingOut = true; |
955 | client.Close(); | 955 | client.Close(false); |
956 | } | 956 | } |
957 | } | 957 | } |
958 | 958 | ||
@@ -964,6 +964,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
964 | 964 | ||
965 | while (base.IsRunning) | 965 | while (base.IsRunning) |
966 | { | 966 | { |
967 | m_scene.ThreadAlive(1); | ||
967 | try | 968 | try |
968 | { | 969 | { |
969 | IncomingPacket incomingPacket = null; | 970 | IncomingPacket incomingPacket = null; |
@@ -1006,6 +1007,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1006 | 1007 | ||
1007 | while (base.IsRunning) | 1008 | while (base.IsRunning) |
1008 | { | 1009 | { |
1010 | m_scene.ThreadAlive(2); | ||
1009 | try | 1011 | try |
1010 | { | 1012 | { |
1011 | m_packetSent = false; | 1013 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index bdbd284..91e3d20 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | this.parent = parent; | 133 | this.parent = parent; |
134 | MaxBurst = maxBurst; | 134 | MaxBurst = maxBurst; |
135 | DripRate = dripRate; | 135 | DripRate = dripRate; |
136 | lastDrip = Environment.TickCount & Int32.MaxValue; | 136 | lastDrip = Environment.TickCount; |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
144 | /// the bucket, otherwise false</returns> | 144 | /// the bucket, otherwise false</returns> |
145 | public bool RemoveTokens(int amount) | 145 | public bool RemoveTokens(int amount) |
146 | { | 146 | { |
147 | bool dummy; | ||
148 | return RemoveTokens(amount, out dummy); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Remove a given number of tokens from the bucket | ||
153 | /// </summary> | ||
154 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
155 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
156 | /// during this call, otherwise false</param> | ||
157 | /// <returns>True if the requested number of tokens were removed from | ||
158 | /// the bucket, otherwise false</returns> | ||
159 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
160 | { | ||
161 | if (maxBurst == 0) | 147 | if (maxBurst == 0) |
162 | { | 148 | { |
163 | dripSucceeded = true; | ||
164 | return true; | 149 | return true; |
165 | } | 150 | } |
166 | 151 | ||
167 | dripSucceeded = Drip(); | 152 | if (amount > maxBurst) |
168 | |||
169 | if (content - amount >= 0) | ||
170 | { | 153 | { |
171 | if (parent != null && !parent.RemoveTokens(amount)) | 154 | throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst); |
172 | return false; | 155 | } |
173 | 156 | ||
174 | content -= amount; | 157 | Drip(); |
175 | return true; | 158 | |
159 | if (content < amount) | ||
160 | { | ||
161 | return false; | ||
176 | } | 162 | } |
177 | else | 163 | |
164 | if (parent != null && !parent.RemoveTokens(amount)) | ||
178 | { | 165 | { |
179 | return false; | 166 | return false; |
180 | } | 167 | } |
168 | |||
169 | content -= amount; | ||
170 | return true; | ||
181 | } | 171 | } |
182 | 172 | ||
183 | /// <summary> | 173 | /// <summary> |
@@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | content = maxBurst; | 183 | content = maxBurst; |
194 | return true; | 184 | return true; |
195 | } | 185 | } |
196 | else | ||
197 | { | ||
198 | int now = Environment.TickCount & Int32.MaxValue; | ||
199 | int deltaMS = now - lastDrip; | ||
200 | 186 | ||
201 | if (deltaMS <= 0) | 187 | int now = Environment.TickCount; |
202 | { | 188 | int deltaMS = now - lastDrip; |
203 | if (deltaMS < 0) | 189 | lastDrip = now; |
204 | lastDrip = now; | ||
205 | return false; | ||
206 | } | ||
207 | 190 | ||
208 | int dripAmount = deltaMS * tokensPerMS; | 191 | if (deltaMS <= 0) |
209 | 192 | { | |
210 | content = Math.Min(content + dripAmount, maxBurst); | 193 | return false; |
211 | lastDrip = now; | 194 | } |
212 | 195 | ||
213 | return true; | 196 | long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content; |
197 | if (dripAmount > maxBurst) | ||
198 | { | ||
199 | dripAmount = maxBurst; | ||
214 | } | 200 | } |
201 | content = (int)dripAmount; | ||
202 | return true; | ||
215 | } | 203 | } |
216 | } | 204 | } |
217 | } | 205 | } |