diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 96 |
1 files changed, 40 insertions, 56 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 1d364d4..64e45d0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -812,16 +812,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
812 | } | 812 | } |
813 | } | 813 | } |
814 | 814 | ||
815 | public void SendGenericMessage(string method, List<string> message) | 815 | public void SendGenericMessage(string method, List<byte[]> message) |
816 | { | 816 | { |
817 | GenericMessagePacket gmp = new GenericMessagePacket(); | 817 | GenericMessagePacket gmp = new GenericMessagePacket(); |
818 | gmp.MethodData.Method = Util.StringToBytes256(method); | 818 | gmp.MethodData.Method = Util.StringToBytes256(method); |
819 | gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; | 819 | gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; |
820 | int i = 0; | 820 | int i = 0; |
821 | foreach (string val in message) | 821 | foreach (byte[] val in message) |
822 | { | 822 | { |
823 | gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); | 823 | gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); |
824 | gmp.ParamList[i++].Parameter = Util.StringToBytes256(val); | 824 | gmp.ParamList[i++].Parameter = val; |
825 | } | 825 | } |
826 | OutPacket(gmp, ThrottleOutPacketType.Task); | 826 | OutPacket(gmp, ThrottleOutPacketType.Task); |
827 | } | 827 | } |
@@ -1020,6 +1020,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1020 | public virtual void SendLayerData(float[] map) | 1020 | public virtual void SendLayerData(float[] map) |
1021 | { | 1021 | { |
1022 | Util.FireAndForget(DoSendLayerData, map); | 1022 | Util.FireAndForget(DoSendLayerData, map); |
1023 | |||
1024 | // Send it sync, and async. It's not that much data | ||
1025 | // and it improves user experience just so much! | ||
1026 | DoSendLayerData(map); | ||
1023 | } | 1027 | } |
1024 | 1028 | ||
1025 | /// <summary> | 1029 | /// <summary> |
@@ -1032,16 +1036,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1032 | 1036 | ||
1033 | try | 1037 | try |
1034 | { | 1038 | { |
1035 | //for (int y = 0; y < 16; y++) | 1039 | for (int y = 0; y < 16; y++) |
1036 | //{ | 1040 | { |
1037 | // for (int x = 0; x < 16; x++) | 1041 | for (int x = 0; x < 16; x+=4) |
1038 | // { | 1042 | { |
1039 | // SendLayerData(x, y, map); | 1043 | SendLayerPacket(x, y, map); |
1040 | // } | 1044 | } |
1041 | //} | 1045 | } |
1042 | |||
1043 | // Send LayerData in a spiral pattern. Fun! | ||
1044 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1045 | } | 1046 | } |
1046 | catch (Exception e) | 1047 | catch (Exception e) |
1047 | { | 1048 | { |
@@ -1049,51 +1050,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1049 | } | 1050 | } |
1050 | } | 1051 | } |
1051 | 1052 | ||
1052 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1053 | { | ||
1054 | // Row | ||
1055 | for (int i = x1; i <= x2; i++) | ||
1056 | SendLayerData(i, y1, map); | ||
1057 | |||
1058 | // Column | ||
1059 | for (int j = y1 + 1; j <= y2; j++) | ||
1060 | SendLayerData(x2, j, map); | ||
1061 | |||
1062 | if (x2 - x1 > 0) | ||
1063 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1064 | } | ||
1065 | |||
1066 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1067 | { | ||
1068 | // Row in reverse | ||
1069 | for (int i = x2; i >= x1; i--) | ||
1070 | SendLayerData(i, y2, map); | ||
1071 | |||
1072 | // Column in reverse | ||
1073 | for (int j = y2 - 1; j >= y1; j--) | ||
1074 | SendLayerData(x1, j, map); | ||
1075 | |||
1076 | if (x2 - x1 > 0) | ||
1077 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1078 | } | ||
1079 | |||
1080 | /// <summary> | 1053 | /// <summary> |
1081 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1054 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1082 | /// </summary> | 1055 | /// </summary> |
1083 | /// <param name="map">heightmap</param> | 1056 | /// <param name="map">heightmap</param> |
1084 | /// <param name="px">X coordinate for patches 0..12</param> | 1057 | /// <param name="px">X coordinate for patches 0..12</param> |
1085 | /// <param name="py">Y coordinate for patches 0..15</param> | 1058 | /// <param name="py">Y coordinate for patches 0..15</param> |
1086 | // private void SendLayerPacket(float[] map, int y, int x) | 1059 | private void SendLayerPacket(int x, int y, float[] map) |
1087 | // { | 1060 | { |
1088 | // int[] patches = new int[4]; | 1061 | int[] patches = new int[4]; |
1089 | // patches[0] = x + 0 + y * 16; | 1062 | patches[0] = x + 0 + y * 16; |
1090 | // patches[1] = x + 1 + y * 16; | 1063 | patches[1] = x + 1 + y * 16; |
1091 | // patches[2] = x + 2 + y * 16; | 1064 | patches[2] = x + 2 + y * 16; |
1092 | // patches[3] = x + 3 + y * 16; | 1065 | patches[3] = x + 3 + y * 16; |
1093 | 1066 | ||
1094 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1067 | float[] heightmap = (map.Length == 65536) ? |
1095 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1068 | map : |
1096 | // } | 1069 | LLHeightFieldMoronize(map); |
1070 | |||
1071 | try | ||
1072 | { | ||
1073 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1074 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1075 | } | ||
1076 | catch | ||
1077 | { | ||
1078 | for (int px = x ; px < x + 4 ; px++) | ||
1079 | SendLayerData(px, y, map); | ||
1080 | } | ||
1081 | } | ||
1097 | 1082 | ||
1098 | /// <summary> | 1083 | /// <summary> |
1099 | /// Sends a specified patch to a client | 1084 | /// Sends a specified patch to a client |
@@ -1113,7 +1098,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1113 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1098 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1114 | layerpack.Header.Reliable = true; | 1099 | layerpack.Header.Reliable = true; |
1115 | 1100 | ||
1116 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1101 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1117 | } | 1102 | } |
1118 | catch (Exception e) | 1103 | catch (Exception e) |
1119 | { | 1104 | { |
@@ -3373,7 +3358,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3373 | 3358 | ||
3374 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3359 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3375 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); | 3360 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); |
3376 | |||
3377 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3361 | OutPacket(objupdate, ThrottleOutPacketType.Task); |
3378 | } | 3362 | } |
3379 | 3363 | ||
@@ -3424,8 +3408,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3424 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); | 3408 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3425 | } | 3409 | } |
3426 | 3410 | ||
3427 | // HACK: Using the task category until the tiered reprioritization code is in | 3411 | OutPacket(terse, ThrottleOutPacketType.State); |
3428 | OutPacket(terse, ThrottleOutPacketType.Task); | ||
3429 | } | 3412 | } |
3430 | 3413 | ||
3431 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) | 3414 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) |
@@ -4842,6 +4825,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4842 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 4825 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
4843 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 4826 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
4844 | (x.ControlFlags != lastarg.ControlFlags) || | 4827 | (x.ControlFlags != lastarg.ControlFlags) || |
4828 | (x.ControlFlags != 0) || | ||
4845 | (x.Far != lastarg.Far) || | 4829 | (x.Far != lastarg.Far) || |
4846 | (x.Flags != lastarg.Flags) || | 4830 | (x.Flags != lastarg.Flags) || |
4847 | (x.State != lastarg.State) || | 4831 | (x.State != lastarg.State) || |