diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 187 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | 66 |
5 files changed, 192 insertions, 100 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index c59eedf..ac4be4d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -334,11 +334,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
334 | // protected HashSet<uint> m_attachmentsSent; | 334 | // protected HashSet<uint> m_attachmentsSent; |
335 | 335 | ||
336 | private int m_moneyBalance; | 336 | private int m_moneyBalance; |
337 | private bool m_deliverPackets = true; | ||
337 | private int m_animationSequenceNumber = 1; | 338 | private int m_animationSequenceNumber = 1; |
338 | private bool m_SendLogoutPacketWhenClosing = true; | 339 | private bool m_SendLogoutPacketWhenClosing = true; |
339 | private AgentUpdateArgs lastarg; | 340 | private AgentUpdateArgs lastarg; |
340 | private bool m_IsActive = true; | 341 | private bool m_IsActive = true; |
341 | private bool m_IsLoggingOut = false; | 342 | private bool m_IsLoggingOut = false; |
343 | private bool m_IsPresenceReady = false; | ||
342 | 344 | ||
343 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 345 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
344 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 346 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -361,6 +363,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
361 | 363 | ||
362 | private Timer m_propertiesPacketTimer; | 364 | private Timer m_propertiesPacketTimer; |
363 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | 365 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); |
366 | private List<Packet> m_pendingPackets; | ||
364 | 367 | ||
365 | #endregion Class Members | 368 | #endregion Class Members |
366 | 369 | ||
@@ -376,6 +379,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
376 | get { return m_startpos; } | 379 | get { return m_startpos; } |
377 | set { m_startpos = value; } | 380 | set { m_startpos = value; } |
378 | } | 381 | } |
382 | public bool DeliverPackets | ||
383 | { | ||
384 | get { return m_deliverPackets; } | ||
385 | set { | ||
386 | m_deliverPackets = value; | ||
387 | m_udpClient.m_deliverPackets = value; | ||
388 | } | ||
389 | } | ||
379 | public UUID AgentId { get { return m_agentId; } } | 390 | public UUID AgentId { get { return m_agentId; } } |
380 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 391 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
381 | public string ActiveGroupName { get { return m_activeGroupName; } } | 392 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -401,6 +412,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
401 | get { return m_IsActive; } | 412 | get { return m_IsActive; } |
402 | set { m_IsActive = value; } | 413 | set { m_IsActive = value; } |
403 | } | 414 | } |
415 | |||
404 | public bool IsLoggingOut | 416 | public bool IsLoggingOut |
405 | { | 417 | { |
406 | get { return m_IsLoggingOut; } | 418 | get { return m_IsLoggingOut; } |
@@ -464,18 +476,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
464 | 476 | ||
465 | #region Client Methods | 477 | #region Client Methods |
466 | 478 | ||
479 | |||
467 | /// <summary> | 480 | /// <summary> |
468 | /// Shut down the client view | 481 | /// Shut down the client view |
469 | /// </summary> | 482 | /// </summary> |
470 | public void Close() | 483 | public void Close() |
471 | { | 484 | { |
485 | Close(true); | ||
486 | } | ||
487 | |||
488 | /// <summary> | ||
489 | /// Shut down the client view | ||
490 | /// </summary> | ||
491 | public void Close(bool sendStop) | ||
492 | { | ||
472 | m_log.DebugFormat( | 493 | m_log.DebugFormat( |
473 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 494 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
474 | Name, m_scene.RegionInfo.RegionName); | 495 | Name, m_scene.RegionInfo.RegionName); |
475 | 496 | ||
476 | // Send the STOP packet | 497 | if (sendStop) |
477 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 498 | { |
478 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 499 | // Send the STOP packet |
500 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
501 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
502 | } | ||
479 | 503 | ||
480 | IsActive = false; | 504 | IsActive = false; |
481 | 505 | ||
@@ -1041,6 +1065,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1041 | public virtual void SendLayerData(float[] map) | 1065 | public virtual void SendLayerData(float[] map) |
1042 | { | 1066 | { |
1043 | Util.FireAndForget(DoSendLayerData, map); | 1067 | Util.FireAndForget(DoSendLayerData, map); |
1068 | |||
1069 | // Send it sync, and async. It's not that much data | ||
1070 | // and it improves user experience just so much! | ||
1071 | DoSendLayerData(map); | ||
1044 | } | 1072 | } |
1045 | 1073 | ||
1046 | /// <summary> | 1074 | /// <summary> |
@@ -1053,16 +1081,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1053 | 1081 | ||
1054 | try | 1082 | try |
1055 | { | 1083 | { |
1056 | //for (int y = 0; y < 16; y++) | 1084 | for (int y = 0; y < 16; y++) |
1057 | //{ | 1085 | { |
1058 | // for (int x = 0; x < 16; x++) | 1086 | for (int x = 0; x < 16; x+=4) |
1059 | // { | 1087 | { |
1060 | // SendLayerData(x, y, map); | 1088 | SendLayerPacket(x, y, map); |
1061 | // } | 1089 | } |
1062 | //} | 1090 | } |
1063 | |||
1064 | // Send LayerData in a spiral pattern. Fun! | ||
1065 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1066 | } | 1091 | } |
1067 | catch (Exception e) | 1092 | catch (Exception e) |
1068 | { | 1093 | { |
@@ -1070,51 +1095,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1070 | } | 1095 | } |
1071 | } | 1096 | } |
1072 | 1097 | ||
1073 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1074 | { | ||
1075 | // Row | ||
1076 | for (int i = x1; i <= x2; i++) | ||
1077 | SendLayerData(i, y1, map); | ||
1078 | |||
1079 | // Column | ||
1080 | for (int j = y1 + 1; j <= y2; j++) | ||
1081 | SendLayerData(x2, j, map); | ||
1082 | |||
1083 | if (x2 - x1 > 0) | ||
1084 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1085 | } | ||
1086 | |||
1087 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1088 | { | ||
1089 | // Row in reverse | ||
1090 | for (int i = x2; i >= x1; i--) | ||
1091 | SendLayerData(i, y2, map); | ||
1092 | |||
1093 | // Column in reverse | ||
1094 | for (int j = y2 - 1; j >= y1; j--) | ||
1095 | SendLayerData(x1, j, map); | ||
1096 | |||
1097 | if (x2 - x1 > 0) | ||
1098 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1099 | } | ||
1100 | |||
1101 | /// <summary> | 1098 | /// <summary> |
1102 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1099 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1103 | /// </summary> | 1100 | /// </summary> |
1104 | /// <param name="map">heightmap</param> | 1101 | /// <param name="map">heightmap</param> |
1105 | /// <param name="px">X coordinate for patches 0..12</param> | 1102 | /// <param name="px">X coordinate for patches 0..12</param> |
1106 | /// <param name="py">Y coordinate for patches 0..15</param> | 1103 | /// <param name="py">Y coordinate for patches 0..15</param> |
1107 | // private void SendLayerPacket(float[] map, int y, int x) | 1104 | private void SendLayerPacket(int x, int y, float[] map) |
1108 | // { | 1105 | { |
1109 | // int[] patches = new int[4]; | 1106 | int[] patches = new int[4]; |
1110 | // patches[0] = x + 0 + y * 16; | 1107 | patches[0] = x + 0 + y * 16; |
1111 | // patches[1] = x + 1 + y * 16; | 1108 | patches[1] = x + 1 + y * 16; |
1112 | // patches[2] = x + 2 + y * 16; | 1109 | patches[2] = x + 2 + y * 16; |
1113 | // patches[3] = x + 3 + y * 16; | 1110 | patches[3] = x + 3 + y * 16; |
1114 | 1111 | ||
1115 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1112 | float[] heightmap = (map.Length == 65536) ? |
1116 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1113 | map : |
1117 | // } | 1114 | LLHeightFieldMoronize(map); |
1115 | |||
1116 | try | ||
1117 | { | ||
1118 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1119 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1120 | } | ||
1121 | catch | ||
1122 | { | ||
1123 | for (int px = x ; px < x + 4 ; px++) | ||
1124 | SendLayerData(px, y, map); | ||
1125 | } | ||
1126 | } | ||
1118 | 1127 | ||
1119 | /// <summary> | 1128 | /// <summary> |
1120 | /// Sends a specified patch to a client | 1129 | /// Sends a specified patch to a client |
@@ -1134,7 +1143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1134 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1143 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1135 | layerpack.Header.Reliable = true; | 1144 | layerpack.Header.Reliable = true; |
1136 | 1145 | ||
1137 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1146 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1138 | } | 1147 | } |
1139 | catch (Exception e) | 1148 | catch (Exception e) |
1140 | { | 1149 | { |
@@ -2206,6 +2215,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2206 | OutPacket(sound, ThrottleOutPacketType.Task); | 2215 | OutPacket(sound, ThrottleOutPacketType.Task); |
2207 | } | 2216 | } |
2208 | 2217 | ||
2218 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2219 | { | ||
2220 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2221 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2222 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2223 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2224 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2225 | } | ||
2226 | |||
2209 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2227 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2210 | { | 2228 | { |
2211 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2229 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3467,6 +3485,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3467 | /// </summary> | 3485 | /// </summary> |
3468 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3486 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3469 | { | 3487 | { |
3488 | if (entity is SceneObjectPart) | ||
3489 | { | ||
3490 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3491 | SceneObjectGroup g = e.ParentGroup; | ||
3492 | if (g.RootPart.Shape.State > 30) // HUD | ||
3493 | if (g.OwnerID != AgentId) | ||
3494 | return; // Don't send updates for other people's HUDs | ||
3495 | } | ||
3496 | |||
3470 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3497 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3471 | 3498 | ||
3472 | lock (m_entityUpdates.SyncRoot) | 3499 | lock (m_entityUpdates.SyncRoot) |
@@ -3487,6 +3514,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3487 | EntityUpdate update; | 3514 | EntityUpdate update; |
3488 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) | 3515 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) |
3489 | { | 3516 | { |
3517 | // If we have sent a kill packet for this object | ||
3518 | // drop any updates on the floor | ||
3519 | if (update.Entity is SceneObjectPart) | ||
3520 | { | ||
3521 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3522 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) | ||
3523 | continue; | ||
3524 | } | ||
3525 | |||
3490 | ++updatesThisCall; | 3526 | ++updatesThisCall; |
3491 | 3527 | ||
3492 | #region UpdateFlags to packet type conversion | 3528 | #region UpdateFlags to packet type conversion |
@@ -3909,6 +3945,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3909 | { | 3945 | { |
3910 | m_propertiesPacketTimer.Stop(); | 3946 | m_propertiesPacketTimer.Stop(); |
3911 | 3947 | ||
3948 | if (m_propertiesBlocks.Count == 0) | ||
3949 | return; | ||
3950 | |||
3912 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 3951 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
3913 | 3952 | ||
3914 | int index = 0; | 3953 | int index = 0; |
@@ -4899,6 +4938,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4899 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 4938 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
4900 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 4939 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
4901 | (x.ControlFlags != lastarg.ControlFlags) || | 4940 | (x.ControlFlags != lastarg.ControlFlags) || |
4941 | (x.ControlFlags != 0) || | ||
4902 | (x.Far != lastarg.Far) || | 4942 | (x.Far != lastarg.Far) || |
4903 | (x.Flags != lastarg.Flags) || | 4943 | (x.Flags != lastarg.Flags) || |
4904 | (x.State != lastarg.State) || | 4944 | (x.State != lastarg.State) || |
@@ -5270,7 +5310,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5270 | args.Channel = ch; | 5310 | args.Channel = ch; |
5271 | args.From = String.Empty; | 5311 | args.From = String.Empty; |
5272 | args.Message = Utils.BytesToString(msg); | 5312 | args.Message = Utils.BytesToString(msg); |
5273 | args.Type = ChatTypeEnum.Shout; | 5313 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5274 | args.Position = new Vector3(); | 5314 | args.Position = new Vector3(); |
5275 | args.Scene = Scene; | 5315 | args.Scene = Scene; |
5276 | args.Sender = this; | 5316 | args.Sender = this; |
@@ -11151,18 +11191,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11151 | } | 11191 | } |
11152 | 11192 | ||
11153 | /// <summary> | 11193 | /// <summary> |
11194 | /// This processes packets which have accumulated while the presence was still in the process of initialising. | ||
11195 | /// </summary> | ||
11196 | public void ProcessPendingPackets() | ||
11197 | { | ||
11198 | m_IsPresenceReady = true; | ||
11199 | if (m_pendingPackets == null) | ||
11200 | return; | ||
11201 | foreach (Packet p in m_pendingPackets) | ||
11202 | { | ||
11203 | ProcessInPacket(p); | ||
11204 | } | ||
11205 | m_pendingPackets.Clear(); | ||
11206 | } | ||
11207 | |||
11208 | /// <summary> | ||
11154 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here | 11209 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here |
11155 | /// </summary> | 11210 | /// </summary> |
11156 | /// <param name="Pack">OpenMetaverse.packet</param> | 11211 | /// <param name="Pack">OpenMetaverse.packet</param> |
11157 | public void ProcessInPacket(Packet Pack) | 11212 | public void ProcessInPacket(Packet Pack) |
11158 | { | 11213 | { |
11159 | if (m_debugPacketLevel >= 255) | 11214 | if (!m_IsPresenceReady) |
11160 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | 11215 | { |
11216 | if (m_pendingPackets == null) | ||
11217 | { | ||
11218 | m_pendingPackets = new List<Packet>(); | ||
11219 | } | ||
11220 | m_pendingPackets.Add(Pack); | ||
11221 | } | ||
11222 | else | ||
11223 | { | ||
11224 | if (m_debugPacketLevel >= 255) | ||
11225 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | ||
11161 | 11226 | ||
11162 | if (!ProcessPacketMethod(Pack)) | 11227 | if (!ProcessPacketMethod(Pack)) |
11163 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); | 11228 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); |
11164 | 11229 | ||
11165 | PacketPool.Instance.ReturnPacket(Pack); | 11230 | PacketPool.Instance.ReturnPacket(Pack); |
11231 | } | ||
11166 | } | 11232 | } |
11167 | 11233 | ||
11168 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 11234 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
@@ -11399,7 +11465,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11399 | 11465 | ||
11400 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11466 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11401 | 11467 | ||
11468 | |||
11469 | //Note, the bool returned from the below function is useless since it is always false. | ||
11402 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11470 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11471 | |||
11403 | } | 11472 | } |
11404 | 11473 | ||
11405 | /// <summary> | 11474 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 6232c48..eebbfa5 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -149,6 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | 149 | ||
150 | private int m_defaultRTO = 3000; | 150 | private int m_defaultRTO = 3000; |
151 | private int m_maxRTO = 60000; | 151 | private int m_maxRTO = 60000; |
152 | public bool m_deliverPackets = true; | ||
152 | 153 | ||
153 | /// <summary> | 154 | /// <summary> |
154 | /// Default constructor | 155 | /// Default constructor |
@@ -389,6 +390,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
389 | if (category >= 0 && category < m_packetOutboxes.Length) | 390 | if (category >= 0 && category < m_packetOutboxes.Length) |
390 | { | 391 | { |
391 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 392 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
393 | |||
394 | if (m_deliverPackets == false) | ||
395 | { | ||
396 | queue.Enqueue(packet); | ||
397 | return true; | ||
398 | } | ||
399 | |||
392 | TokenBucket bucket = m_throttleCategories[category]; | 400 | TokenBucket bucket = m_throttleCategories[category]; |
393 | 401 | ||
394 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | 402 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
@@ -419,6 +427,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
419 | /// <returns>True if any packets were sent, otherwise false</returns> | 427 | /// <returns>True if any packets were sent, otherwise false</returns> |
420 | public bool DequeueOutgoing() | 428 | public bool DequeueOutgoing() |
421 | { | 429 | { |
430 | if (m_deliverPackets == false) return false; | ||
431 | |||
422 | OutgoingPacket packet; | 432 | OutgoingPacket packet; |
423 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 433 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
424 | TokenBucket bucket; | 434 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 1b81105..3b63bcd 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -899,7 +899,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
899 | client.OnLogout += LogoutHandler; | 899 | client.OnLogout += LogoutHandler; |
900 | 900 | ||
901 | // Start the IClientAPI | 901 | // Start the IClientAPI |
902 | client.Start(); | 902 | // Spin it off so that it doesn't clog up the LLUDPServer |
903 | |||
904 | //First, and very importantly: | ||
905 | // | ||
906 | //Set our DeliverPackets flag in the client to *false* | ||
907 | //this will prevent us from missing important messages | ||
908 | //before the modules are bound | ||
909 | client.DeliverPackets = false; | ||
910 | |||
911 | Util.FireAndForget( | ||
912 | delegate | ||
913 | { | ||
914 | try | ||
915 | { | ||
916 | client.Start(); | ||
917 | } | ||
918 | finally | ||
919 | { | ||
920 | //Now, release the hounds. er, packets. | ||
921 | client.DeliverPackets = true; | ||
922 | } | ||
923 | } | ||
924 | ); | ||
903 | } | 925 | } |
904 | else | 926 | else |
905 | { | 927 | { |
@@ -915,7 +937,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
915 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 937 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
916 | { | 938 | { |
917 | client.IsLoggingOut = true; | 939 | client.IsLoggingOut = true; |
918 | client.Close(); | 940 | client.Close(false); |
919 | } | 941 | } |
920 | } | 942 | } |
921 | 943 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index bdbd284..91e3d20 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | this.parent = parent; | 133 | this.parent = parent; |
134 | MaxBurst = maxBurst; | 134 | MaxBurst = maxBurst; |
135 | DripRate = dripRate; | 135 | DripRate = dripRate; |
136 | lastDrip = Environment.TickCount & Int32.MaxValue; | 136 | lastDrip = Environment.TickCount; |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
144 | /// the bucket, otherwise false</returns> | 144 | /// the bucket, otherwise false</returns> |
145 | public bool RemoveTokens(int amount) | 145 | public bool RemoveTokens(int amount) |
146 | { | 146 | { |
147 | bool dummy; | ||
148 | return RemoveTokens(amount, out dummy); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Remove a given number of tokens from the bucket | ||
153 | /// </summary> | ||
154 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
155 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
156 | /// during this call, otherwise false</param> | ||
157 | /// <returns>True if the requested number of tokens were removed from | ||
158 | /// the bucket, otherwise false</returns> | ||
159 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
160 | { | ||
161 | if (maxBurst == 0) | 147 | if (maxBurst == 0) |
162 | { | 148 | { |
163 | dripSucceeded = true; | ||
164 | return true; | 149 | return true; |
165 | } | 150 | } |
166 | 151 | ||
167 | dripSucceeded = Drip(); | 152 | if (amount > maxBurst) |
168 | |||
169 | if (content - amount >= 0) | ||
170 | { | 153 | { |
171 | if (parent != null && !parent.RemoveTokens(amount)) | 154 | throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst); |
172 | return false; | 155 | } |
173 | 156 | ||
174 | content -= amount; | 157 | Drip(); |
175 | return true; | 158 | |
159 | if (content < amount) | ||
160 | { | ||
161 | return false; | ||
176 | } | 162 | } |
177 | else | 163 | |
164 | if (parent != null && !parent.RemoveTokens(amount)) | ||
178 | { | 165 | { |
179 | return false; | 166 | return false; |
180 | } | 167 | } |
168 | |||
169 | content -= amount; | ||
170 | return true; | ||
181 | } | 171 | } |
182 | 172 | ||
183 | /// <summary> | 173 | /// <summary> |
@@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | content = maxBurst; | 183 | content = maxBurst; |
194 | return true; | 184 | return true; |
195 | } | 185 | } |
196 | else | ||
197 | { | ||
198 | int now = Environment.TickCount & Int32.MaxValue; | ||
199 | int deltaMS = now - lastDrip; | ||
200 | 186 | ||
201 | if (deltaMS <= 0) | 187 | int now = Environment.TickCount; |
202 | { | 188 | int deltaMS = now - lastDrip; |
203 | if (deltaMS < 0) | 189 | lastDrip = now; |
204 | lastDrip = now; | ||
205 | return false; | ||
206 | } | ||
207 | 190 | ||
208 | int dripAmount = deltaMS * tokensPerMS; | 191 | if (deltaMS <= 0) |
209 | 192 | { | |
210 | content = Math.Min(content + dripAmount, maxBurst); | 193 | return false; |
211 | lastDrip = now; | 194 | } |
212 | 195 | ||
213 | return true; | 196 | long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content; |
197 | if (dripAmount > maxBurst) | ||
198 | { | ||
199 | dripAmount = maxBurst; | ||
214 | } | 200 | } |
201 | content = (int)dripAmount; | ||
202 | return true; | ||
215 | } | 203 | } |
216 | } | 204 | } |
217 | } | 205 | } |