diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
4 files changed, 170 insertions, 61 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4780701..e7ce2e0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -792,16 +792,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
792 | } | 792 | } |
793 | } | 793 | } |
794 | 794 | ||
795 | public void SendGenericMessage(string method, List<string> message) | 795 | public void SendGenericMessage(string method, List<byte[]> message) |
796 | { | 796 | { |
797 | GenericMessagePacket gmp = new GenericMessagePacket(); | 797 | GenericMessagePacket gmp = new GenericMessagePacket(); |
798 | gmp.MethodData.Method = Util.StringToBytes256(method); | 798 | gmp.MethodData.Method = Util.StringToBytes256(method); |
799 | gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; | 799 | gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; |
800 | int i = 0; | 800 | int i = 0; |
801 | foreach (string val in message) | 801 | foreach (byte[] val in message) |
802 | { | 802 | { |
803 | gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); | 803 | gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); |
804 | gmp.ParamList[i++].Parameter = Util.StringToBytes256(val); | 804 | gmp.ParamList[i++].Parameter = val; |
805 | } | 805 | } |
806 | OutPacket(gmp, ThrottleOutPacketType.Task); | 806 | OutPacket(gmp, ThrottleOutPacketType.Task); |
807 | } | 807 | } |
@@ -813,6 +813,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
813 | public virtual void SendLayerData(float[] map) | 813 | public virtual void SendLayerData(float[] map) |
814 | { | 814 | { |
815 | Util.FireAndForget(DoSendLayerData, map); | 815 | Util.FireAndForget(DoSendLayerData, map); |
816 | |||
817 | // Send it sync, and async. It's not that much data | ||
818 | // and it improves user experience just so much! | ||
819 | DoSendLayerData(map); | ||
816 | } | 820 | } |
817 | 821 | ||
818 | /// <summary> | 822 | /// <summary> |
@@ -825,16 +829,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
825 | 829 | ||
826 | try | 830 | try |
827 | { | 831 | { |
828 | //for (int y = 0; y < 16; y++) | 832 | for (int y = 0; y < 16; y++) |
829 | //{ | 833 | { |
830 | // for (int x = 0; x < 16; x++) | 834 | for (int x = 0; x < 16; x+=4) |
831 | // { | 835 | { |
832 | // SendLayerData(x, y, map); | 836 | SendLayerPacket(x, y, map); |
833 | // } | 837 | } |
834 | //} | 838 | } |
835 | |||
836 | // Send LayerData in a spiral pattern. Fun! | ||
837 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
838 | } | 839 | } |
839 | catch (Exception e) | 840 | catch (Exception e) |
840 | { | 841 | { |
@@ -842,51 +843,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
842 | } | 843 | } |
843 | } | 844 | } |
844 | 845 | ||
845 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
846 | { | ||
847 | // Row | ||
848 | for (int i = x1; i <= x2; i++) | ||
849 | SendLayerData(i, y1, map); | ||
850 | |||
851 | // Column | ||
852 | for (int j = y1 + 1; j <= y2; j++) | ||
853 | SendLayerData(x2, j, map); | ||
854 | |||
855 | if (x2 - x1 > 0) | ||
856 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
857 | } | ||
858 | |||
859 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
860 | { | ||
861 | // Row in reverse | ||
862 | for (int i = x2; i >= x1; i--) | ||
863 | SendLayerData(i, y2, map); | ||
864 | |||
865 | // Column in reverse | ||
866 | for (int j = y2 - 1; j >= y1; j--) | ||
867 | SendLayerData(x1, j, map); | ||
868 | |||
869 | if (x2 - x1 > 0) | ||
870 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
871 | } | ||
872 | |||
873 | /// <summary> | 846 | /// <summary> |
874 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 847 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
875 | /// </summary> | 848 | /// </summary> |
876 | /// <param name="map">heightmap</param> | 849 | /// <param name="map">heightmap</param> |
877 | /// <param name="px">X coordinate for patches 0..12</param> | 850 | /// <param name="px">X coordinate for patches 0..12</param> |
878 | /// <param name="py">Y coordinate for patches 0..15</param> | 851 | /// <param name="py">Y coordinate for patches 0..15</param> |
879 | // private void SendLayerPacket(float[] map, int y, int x) | 852 | private void SendLayerPacket(int x, int y, float[] map) |
880 | // { | 853 | { |
881 | // int[] patches = new int[4]; | 854 | int[] patches = new int[4]; |
882 | // patches[0] = x + 0 + y * 16; | 855 | patches[0] = x + 0 + y * 16; |
883 | // patches[1] = x + 1 + y * 16; | 856 | patches[1] = x + 1 + y * 16; |
884 | // patches[2] = x + 2 + y * 16; | 857 | patches[2] = x + 2 + y * 16; |
885 | // patches[3] = x + 3 + y * 16; | 858 | patches[3] = x + 3 + y * 16; |
886 | 859 | ||
887 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 860 | float[] heightmap = (map.Length == 65536) ? |
888 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 861 | map : |
889 | // } | 862 | LLHeightFieldMoronize(map); |
863 | |||
864 | try | ||
865 | { | ||
866 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
867 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
868 | } | ||
869 | catch | ||
870 | { | ||
871 | for (int px = x ; px < x + 4 ; px++) | ||
872 | SendLayerData(px, y, map); | ||
873 | } | ||
874 | } | ||
890 | 875 | ||
891 | /// <summary> | 876 | /// <summary> |
892 | /// Sends a specified patch to a client | 877 | /// Sends a specified patch to a client |
@@ -3164,7 +3149,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3164 | 3149 | ||
3165 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3150 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3166 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); | 3151 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); |
3167 | |||
3168 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3152 | OutPacket(objupdate, ThrottleOutPacketType.Task); |
3169 | } | 3153 | } |
3170 | 3154 | ||
@@ -3215,8 +3199,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3215 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); | 3199 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3216 | } | 3200 | } |
3217 | 3201 | ||
3218 | // HACK: Using the task category until the tiered reprioritization code is in | 3202 | OutPacket(terse, ThrottleOutPacketType.State); |
3219 | OutPacket(terse, ThrottleOutPacketType.Task); | ||
3220 | } | 3203 | } |
3221 | 3204 | ||
3222 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) | 3205 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 3c4fa72..4d9f58f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -402,6 +402,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
402 | #region Queue or Send | 402 | #region Queue or Send |
403 | 403 | ||
404 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); | 404 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); |
405 | outgoingPacket.Type = type; | ||
405 | 406 | ||
406 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) | 407 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) |
407 | SendPacketFinal(outgoingPacket); | 408 | SendPacketFinal(outgoingPacket); |
@@ -513,6 +514,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | byte flags = buffer.Data[0]; | 514 | byte flags = buffer.Data[0]; |
514 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; | 515 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; |
515 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; | 516 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; |
517 | bool sendSynchronous = false; | ||
516 | LLUDPClient udpClient = outgoingPacket.Client; | 518 | LLUDPClient udpClient = outgoingPacket.Client; |
517 | 519 | ||
518 | if (!udpClient.IsConnected) | 520 | if (!udpClient.IsConnected) |
@@ -568,9 +570,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
568 | if (isReliable) | 570 | if (isReliable) |
569 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); | 571 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); |
570 | 572 | ||
571 | // Put the UDP payload on the wire | 573 | //Some packet types need to be sent synchonously. |
572 | AsyncBeginSend(buffer); | 574 | //Sorry, i know it's not optimal, but until the LL client |
575 | //manages packets correctly and re-orders them as required, this is necessary. | ||
573 | 576 | ||
577 | |||
578 | // Put the UDP payload on the wire | ||
579 | if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate) | ||
580 | { | ||
581 | SyncBeginPrioritySend(buffer, 2); // highest priority | ||
582 | } | ||
583 | else if (outgoingPacket.Type == PacketType.ObjectUpdate | ||
584 | || outgoingPacket.Type == PacketType.LayerData) | ||
585 | { | ||
586 | SyncBeginPrioritySend(buffer, 1); // medium priority | ||
587 | } | ||
588 | else | ||
589 | { | ||
590 | SyncBeginPrioritySend(buffer, 0); // normal priority | ||
591 | } | ||
592 | |||
593 | //AsyncBeginSend(buffer); | ||
594 | |||
574 | // Keep track of when this packet was sent out (right now) | 595 | // Keep track of when this packet was sent out (right now) |
575 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; | 596 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; |
576 | } | 597 | } |
@@ -851,7 +872,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
851 | 872 | ||
852 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); | 873 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); |
853 | 874 | ||
854 | AsyncBeginSend(buffer); | 875 | SyncBeginPrioritySend(buffer, 1); //Setting this to a medium priority should help minimise resends |
855 | } | 876 | } |
856 | 877 | ||
857 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) | 878 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index d2779ba..de2cd24 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Net; | 29 | using System.Net; |
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using System.Collections.Generic; | ||
32 | using log4net; | 33 | using log4net; |
33 | 34 | ||
34 | namespace OpenMetaverse | 35 | namespace OpenMetaverse |
@@ -52,12 +53,30 @@ namespace OpenMetaverse | |||
52 | /// <summary>Local IP address to bind to in server mode</summary> | 53 | /// <summary>Local IP address to bind to in server mode</summary> |
53 | protected IPAddress m_localBindAddress; | 54 | protected IPAddress m_localBindAddress; |
54 | 55 | ||
56 | /// <summary> | ||
57 | /// Standard queue for our outgoing SyncBeginPrioritySend | ||
58 | /// </summary> | ||
59 | private List<UDPPacketBuffer> m_standardQueue = new List<UDPPacketBuffer>(); | ||
60 | |||
61 | /// <summary> | ||
62 | /// Medium priority queue for our outgoing SyncBeginPrioritySend | ||
63 | /// </summary> | ||
64 | private List<UDPPacketBuffer> m_mediumPriorityQueue = new List<UDPPacketBuffer>(); | ||
65 | |||
66 | /// <summary> | ||
67 | /// Prioritised queue for our outgoing SyncBeginPrioritySend | ||
68 | /// </summary> | ||
69 | private List<UDPPacketBuffer> m_priorityQueue = new List<UDPPacketBuffer>(); | ||
70 | |||
55 | /// <summary>UDP socket, used in either client or server mode</summary> | 71 | /// <summary>UDP socket, used in either client or server mode</summary> |
56 | private Socket m_udpSocket; | 72 | private Socket m_udpSocket; |
57 | 73 | ||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 74 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 75 | private bool m_asyncPacketHandling; |
60 | 76 | ||
77 | /// <summary>Are we currently sending data asynchronously?</summary> | ||
78 | private volatile bool m_sendingData = false; | ||
79 | |||
61 | /// <summary>The all important shutdown flag</summary> | 80 | /// <summary>The all important shutdown flag</summary> |
62 | private volatile bool m_shutdownFlag = true; | 81 | private volatile bool m_shutdownFlag = true; |
63 | 82 | ||
@@ -246,7 +265,51 @@ namespace OpenMetaverse | |||
246 | } | 265 | } |
247 | } | 266 | } |
248 | 267 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 268 | public void SyncBeginPrioritySend(UDPPacketBuffer buf, int Priority) |
269 | { | ||
270 | if (!m_shutdownFlag) | ||
271 | { | ||
272 | if (!m_sendingData) | ||
273 | { | ||
274 | m_sendingData = true; | ||
275 | try | ||
276 | { | ||
277 | AsyncBeginSend(buf); | ||
278 | } | ||
279 | catch (SocketException) { } | ||
280 | catch (ObjectDisposedException) { } | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | if (Priority == 2) | ||
285 | { | ||
286 | lock (m_priorityQueue) | ||
287 | { | ||
288 | m_priorityQueue.Add(buf); | ||
289 | } | ||
290 | } | ||
291 | else | ||
292 | { | ||
293 | if (Priority != 0) | ||
294 | { | ||
295 | lock (m_mediumPriorityQueue) | ||
296 | { | ||
297 | m_mediumPriorityQueue.Add(buf); | ||
298 | } | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | lock (m_standardQueue) | ||
303 | { | ||
304 | m_standardQueue.Add(buf); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | |||
312 | private void AsyncBeginSend(UDPPacketBuffer buf) | ||
250 | { | 313 | { |
251 | if (!m_shutdownFlag) | 314 | if (!m_shutdownFlag) |
252 | { | 315 | { |
@@ -270,8 +333,48 @@ namespace OpenMetaverse | |||
270 | { | 333 | { |
271 | try | 334 | try |
272 | { | 335 | { |
273 | // UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; | ||
274 | m_udpSocket.EndSendTo(result); | 336 | m_udpSocket.EndSendTo(result); |
337 | |||
338 | if (m_sendingData) | ||
339 | { | ||
340 | lock (m_priorityQueue) | ||
341 | { | ||
342 | if (m_priorityQueue.Count > 0) | ||
343 | { | ||
344 | UDPPacketBuffer buf = m_priorityQueue[0]; | ||
345 | m_priorityQueue.RemoveAt(0); | ||
346 | AsyncBeginSend(buf); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | lock (m_mediumPriorityQueue) | ||
351 | { | ||
352 | if (m_mediumPriorityQueue.Count > 0) | ||
353 | { | ||
354 | UDPPacketBuffer buf = m_mediumPriorityQueue[0]; | ||
355 | m_mediumPriorityQueue.RemoveAt(0); | ||
356 | AsyncBeginSend(buf); | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | lock (m_standardQueue) | ||
361 | { | ||
362 | if (m_standardQueue.Count > 0) | ||
363 | { | ||
364 | UDPPacketBuffer buf = m_standardQueue[0]; | ||
365 | m_standardQueue.RemoveAt(0); | ||
366 | AsyncBeginSend(buf); | ||
367 | } | ||
368 | else | ||
369 | { | ||
370 | m_sendingData = false; | ||
371 | } | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | } | ||
275 | } | 378 | } |
276 | catch (SocketException) { } | 379 | catch (SocketException) { } |
277 | catch (ObjectDisposedException) { } | 380 | catch (ObjectDisposedException) { } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs index 1a1a1cb..7dc42d3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | ||
31 | 32 | ||
32 | namespace OpenSim.Region.ClientStack.LindenUDP | 33 | namespace OpenSim.Region.ClientStack.LindenUDP |
33 | { | 34 | { |
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
52 | public int TickCount; | 53 | public int TickCount; |
53 | /// <summary>Category this packet belongs to</summary> | 54 | /// <summary>Category this packet belongs to</summary> |
54 | public ThrottleOutPacketType Category; | 55 | public ThrottleOutPacketType Category; |
55 | 56 | /// <summary>The type of packet so its delivery method can be determined</summary> | |
57 | public PacketType Type; | ||
56 | /// <summary> | 58 | /// <summary> |
57 | /// Default constructor | 59 | /// Default constructor |
58 | /// </summary> | 60 | /// </summary> |