diff options
Diffstat (limited to '')
4 files changed, 122 insertions, 100 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 9869a99..5c17b0e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index a516a54..fe8475a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | private AgentUpdateArgs lastarg; | 337 | private AgentUpdateArgs lastarg; |
338 | private bool m_IsActive = true; | 338 | private bool m_IsActive = true; |
339 | private bool m_IsLoggingOut = false; | 339 | private bool m_IsLoggingOut = false; |
340 | private bool m_IsPresenceReady = false; | ||
340 | 341 | ||
341 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 342 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
342 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 343 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -360,6 +361,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
360 | 361 | ||
361 | private Timer m_propertiesPacketTimer; | 362 | private Timer m_propertiesPacketTimer; |
362 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | 363 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); |
364 | private List<Packet> m_pendingPackets; | ||
363 | 365 | ||
364 | #endregion Class Members | 366 | #endregion Class Members |
365 | 367 | ||
@@ -400,6 +402,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
400 | get { return m_IsActive; } | 402 | get { return m_IsActive; } |
401 | set { m_IsActive = value; } | 403 | set { m_IsActive = value; } |
402 | } | 404 | } |
405 | |||
403 | public bool IsLoggingOut | 406 | public bool IsLoggingOut |
404 | { | 407 | { |
405 | get { return m_IsLoggingOut; } | 408 | get { return m_IsLoggingOut; } |
@@ -463,18 +466,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
463 | 466 | ||
464 | #region Client Methods | 467 | #region Client Methods |
465 | 468 | ||
469 | |||
466 | /// <summary> | 470 | /// <summary> |
467 | /// Shut down the client view | 471 | /// Shut down the client view |
468 | /// </summary> | 472 | /// </summary> |
469 | public void Close() | 473 | public void Close() |
470 | { | 474 | { |
475 | Close(true); | ||
476 | } | ||
477 | |||
478 | /// <summary> | ||
479 | /// Shut down the client view | ||
480 | /// </summary> | ||
481 | public void Close(bool sendStop) | ||
482 | { | ||
471 | m_log.DebugFormat( | 483 | m_log.DebugFormat( |
472 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 484 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
473 | Name, m_scene.RegionInfo.RegionName); | 485 | Name, m_scene.RegionInfo.RegionName); |
474 | 486 | ||
475 | // Send the STOP packet | 487 | if (sendStop) |
476 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 488 | { |
477 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 489 | // Send the STOP packet |
490 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
491 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
492 | } | ||
478 | 493 | ||
479 | IsActive = false; | 494 | IsActive = false; |
480 | 495 | ||
@@ -1040,6 +1055,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1040 | public virtual void SendLayerData(float[] map) | 1055 | public virtual void SendLayerData(float[] map) |
1041 | { | 1056 | { |
1042 | Util.FireAndForget(DoSendLayerData, map); | 1057 | Util.FireAndForget(DoSendLayerData, map); |
1058 | |||
1059 | // Send it sync, and async. It's not that much data | ||
1060 | // and it improves user experience just so much! | ||
1061 | DoSendLayerData(map); | ||
1043 | } | 1062 | } |
1044 | 1063 | ||
1045 | /// <summary> | 1064 | /// <summary> |
@@ -1052,16 +1071,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1052 | 1071 | ||
1053 | try | 1072 | try |
1054 | { | 1073 | { |
1055 | //for (int y = 0; y < 16; y++) | 1074 | for (int y = 0; y < 16; y++) |
1056 | //{ | 1075 | { |
1057 | // for (int x = 0; x < 16; x++) | 1076 | for (int x = 0; x < 16; x+=4) |
1058 | // { | 1077 | { |
1059 | // SendLayerData(x, y, map); | 1078 | SendLayerPacket(x, y, map); |
1060 | // } | 1079 | } |
1061 | //} | 1080 | } |
1062 | |||
1063 | // Send LayerData in a spiral pattern. Fun! | ||
1064 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1065 | } | 1081 | } |
1066 | catch (Exception e) | 1082 | catch (Exception e) |
1067 | { | 1083 | { |
@@ -1069,51 +1085,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1069 | } | 1085 | } |
1070 | } | 1086 | } |
1071 | 1087 | ||
1072 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1073 | { | ||
1074 | // Row | ||
1075 | for (int i = x1; i <= x2; i++) | ||
1076 | SendLayerData(i, y1, map); | ||
1077 | |||
1078 | // Column | ||
1079 | for (int j = y1 + 1; j <= y2; j++) | ||
1080 | SendLayerData(x2, j, map); | ||
1081 | |||
1082 | if (x2 - x1 > 0) | ||
1083 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1084 | } | ||
1085 | |||
1086 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1087 | { | ||
1088 | // Row in reverse | ||
1089 | for (int i = x2; i >= x1; i--) | ||
1090 | SendLayerData(i, y2, map); | ||
1091 | |||
1092 | // Column in reverse | ||
1093 | for (int j = y2 - 1; j >= y1; j--) | ||
1094 | SendLayerData(x1, j, map); | ||
1095 | |||
1096 | if (x2 - x1 > 0) | ||
1097 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1098 | } | ||
1099 | |||
1100 | /// <summary> | 1088 | /// <summary> |
1101 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1089 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1102 | /// </summary> | 1090 | /// </summary> |
1103 | /// <param name="map">heightmap</param> | 1091 | /// <param name="map">heightmap</param> |
1104 | /// <param name="px">X coordinate for patches 0..12</param> | 1092 | /// <param name="px">X coordinate for patches 0..12</param> |
1105 | /// <param name="py">Y coordinate for patches 0..15</param> | 1093 | /// <param name="py">Y coordinate for patches 0..15</param> |
1106 | // private void SendLayerPacket(float[] map, int y, int x) | 1094 | private void SendLayerPacket(int x, int y, float[] map) |
1107 | // { | 1095 | { |
1108 | // int[] patches = new int[4]; | 1096 | int[] patches = new int[4]; |
1109 | // patches[0] = x + 0 + y * 16; | 1097 | patches[0] = x + 0 + y * 16; |
1110 | // patches[1] = x + 1 + y * 16; | 1098 | patches[1] = x + 1 + y * 16; |
1111 | // patches[2] = x + 2 + y * 16; | 1099 | patches[2] = x + 2 + y * 16; |
1112 | // patches[3] = x + 3 + y * 16; | 1100 | patches[3] = x + 3 + y * 16; |
1113 | 1101 | ||
1114 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1102 | float[] heightmap = (map.Length == 65536) ? |
1115 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1103 | map : |
1116 | // } | 1104 | LLHeightFieldMoronize(map); |
1105 | |||
1106 | try | ||
1107 | { | ||
1108 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1109 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1110 | } | ||
1111 | catch | ||
1112 | { | ||
1113 | for (int px = x ; px < x + 4 ; px++) | ||
1114 | SendLayerData(px, y, map); | ||
1115 | } | ||
1116 | } | ||
1117 | 1117 | ||
1118 | /// <summary> | 1118 | /// <summary> |
1119 | /// Sends a specified patch to a client | 1119 | /// Sends a specified patch to a client |
@@ -1133,7 +1133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1133 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1133 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1134 | layerpack.Header.Reliable = true; | 1134 | layerpack.Header.Reliable = true; |
1135 | 1135 | ||
1136 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1136 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1137 | } | 1137 | } |
1138 | catch (Exception e) | 1138 | catch (Exception e) |
1139 | { | 1139 | { |
@@ -3896,6 +3896,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3896 | { | 3896 | { |
3897 | m_propertiesPacketTimer.Stop(); | 3897 | m_propertiesPacketTimer.Stop(); |
3898 | 3898 | ||
3899 | if (m_propertiesBlocks.Count == 0) | ||
3900 | return; | ||
3901 | |||
3899 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 3902 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
3900 | 3903 | ||
3901 | int index = 0; | 3904 | int index = 0; |
@@ -4887,6 +4890,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4887 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 4890 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
4888 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 4891 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
4889 | (x.ControlFlags != lastarg.ControlFlags) || | 4892 | (x.ControlFlags != lastarg.ControlFlags) || |
4893 | (x.ControlFlags != 0) || | ||
4890 | (x.Far != lastarg.Far) || | 4894 | (x.Far != lastarg.Far) || |
4891 | (x.Flags != lastarg.Flags) || | 4895 | (x.Flags != lastarg.Flags) || |
4892 | (x.State != lastarg.State) || | 4896 | (x.State != lastarg.State) || |
@@ -5258,7 +5262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5258 | args.Channel = ch; | 5262 | args.Channel = ch; |
5259 | args.From = String.Empty; | 5263 | args.From = String.Empty; |
5260 | args.Message = Utils.BytesToString(msg); | 5264 | args.Message = Utils.BytesToString(msg); |
5261 | args.Type = ChatTypeEnum.Shout; | 5265 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5262 | args.Position = new Vector3(); | 5266 | args.Position = new Vector3(); |
5263 | args.Scene = Scene; | 5267 | args.Scene = Scene; |
5264 | args.Sender = this; | 5268 | args.Sender = this; |
@@ -11176,18 +11180,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11176 | } | 11180 | } |
11177 | 11181 | ||
11178 | /// <summary> | 11182 | /// <summary> |
11183 | /// This processes packets which have accumulated while the presence was still in the process of initialising. | ||
11184 | /// </summary> | ||
11185 | public void ProcessPendingPackets() | ||
11186 | { | ||
11187 | m_IsPresenceReady = true; | ||
11188 | if (m_pendingPackets == null) | ||
11189 | return; | ||
11190 | foreach (Packet p in m_pendingPackets) | ||
11191 | { | ||
11192 | ProcessInPacket(p); | ||
11193 | } | ||
11194 | m_pendingPackets.Clear(); | ||
11195 | } | ||
11196 | |||
11197 | /// <summary> | ||
11179 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here | 11198 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here |
11180 | /// </summary> | 11199 | /// </summary> |
11181 | /// <param name="Pack">OpenMetaverse.packet</param> | 11200 | /// <param name="Pack">OpenMetaverse.packet</param> |
11182 | public void ProcessInPacket(Packet Pack) | 11201 | public void ProcessInPacket(Packet Pack) |
11183 | { | 11202 | { |
11184 | if (m_debugPacketLevel >= 255) | 11203 | if (!m_IsPresenceReady) |
11185 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | 11204 | { |
11205 | if (m_pendingPackets == null) | ||
11206 | { | ||
11207 | m_pendingPackets = new List<Packet>(); | ||
11208 | } | ||
11209 | m_pendingPackets.Add(Pack); | ||
11210 | } | ||
11211 | else | ||
11212 | { | ||
11213 | if (m_debugPacketLevel >= 255) | ||
11214 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | ||
11186 | 11215 | ||
11187 | if (!ProcessPacketMethod(Pack)) | 11216 | if (!ProcessPacketMethod(Pack)) |
11188 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); | 11217 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); |
11189 | 11218 | ||
11190 | PacketPool.Instance.ReturnPacket(Pack); | 11219 | PacketPool.Instance.ReturnPacket(Pack); |
11220 | } | ||
11191 | } | 11221 | } |
11192 | 11222 | ||
11193 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 11223 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 1b81105..cda461c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -899,7 +899,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
899 | client.OnLogout += LogoutHandler; | 899 | client.OnLogout += LogoutHandler; |
900 | 900 | ||
901 | // Start the IClientAPI | 901 | // Start the IClientAPI |
902 | client.Start(); | 902 | // Spin it off so that it doesn't clog up the LLUDPServer |
903 | Util.FireAndForget(delegate(object o) { client.Start(); }); | ||
903 | } | 904 | } |
904 | else | 905 | else |
905 | { | 906 | { |
@@ -915,7 +916,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
915 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 916 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
916 | { | 917 | { |
917 | client.IsLoggingOut = true; | 918 | client.IsLoggingOut = true; |
918 | client.Close(); | 919 | client.Close(false); |
919 | } | 920 | } |
920 | } | 921 | } |
921 | 922 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index bdbd284..91e3d20 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | this.parent = parent; | 133 | this.parent = parent; |
134 | MaxBurst = maxBurst; | 134 | MaxBurst = maxBurst; |
135 | DripRate = dripRate; | 135 | DripRate = dripRate; |
136 | lastDrip = Environment.TickCount & Int32.MaxValue; | 136 | lastDrip = Environment.TickCount; |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
144 | /// the bucket, otherwise false</returns> | 144 | /// the bucket, otherwise false</returns> |
145 | public bool RemoveTokens(int amount) | 145 | public bool RemoveTokens(int amount) |
146 | { | 146 | { |
147 | bool dummy; | ||
148 | return RemoveTokens(amount, out dummy); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Remove a given number of tokens from the bucket | ||
153 | /// </summary> | ||
154 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
155 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
156 | /// during this call, otherwise false</param> | ||
157 | /// <returns>True if the requested number of tokens were removed from | ||
158 | /// the bucket, otherwise false</returns> | ||
159 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
160 | { | ||
161 | if (maxBurst == 0) | 147 | if (maxBurst == 0) |
162 | { | 148 | { |
163 | dripSucceeded = true; | ||
164 | return true; | 149 | return true; |
165 | } | 150 | } |
166 | 151 | ||
167 | dripSucceeded = Drip(); | 152 | if (amount > maxBurst) |
168 | |||
169 | if (content - amount >= 0) | ||
170 | { | 153 | { |
171 | if (parent != null && !parent.RemoveTokens(amount)) | 154 | throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst); |
172 | return false; | 155 | } |
173 | 156 | ||
174 | content -= amount; | 157 | Drip(); |
175 | return true; | 158 | |
159 | if (content < amount) | ||
160 | { | ||
161 | return false; | ||
176 | } | 162 | } |
177 | else | 163 | |
164 | if (parent != null && !parent.RemoveTokens(amount)) | ||
178 | { | 165 | { |
179 | return false; | 166 | return false; |
180 | } | 167 | } |
168 | |||
169 | content -= amount; | ||
170 | return true; | ||
181 | } | 171 | } |
182 | 172 | ||
183 | /// <summary> | 173 | /// <summary> |
@@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | content = maxBurst; | 183 | content = maxBurst; |
194 | return true; | 184 | return true; |
195 | } | 185 | } |
196 | else | ||
197 | { | ||
198 | int now = Environment.TickCount & Int32.MaxValue; | ||
199 | int deltaMS = now - lastDrip; | ||
200 | 186 | ||
201 | if (deltaMS <= 0) | 187 | int now = Environment.TickCount; |
202 | { | 188 | int deltaMS = now - lastDrip; |
203 | if (deltaMS < 0) | 189 | lastDrip = now; |
204 | lastDrip = now; | ||
205 | return false; | ||
206 | } | ||
207 | 190 | ||
208 | int dripAmount = deltaMS * tokensPerMS; | 191 | if (deltaMS <= 0) |
209 | 192 | { | |
210 | content = Math.Min(content + dripAmount, maxBurst); | 193 | return false; |
211 | lastDrip = now; | 194 | } |
212 | 195 | ||
213 | return true; | 196 | long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content; |
197 | if (dripAmount > maxBurst) | ||
198 | { | ||
199 | dripAmount = maxBurst; | ||
214 | } | 200 | } |
201 | content = (int)dripAmount; | ||
202 | return true; | ||
215 | } | 203 | } |
216 | } | 204 | } |
217 | } | 205 | } |