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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 1cfde91..384eda7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -138,15 +138,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
138 #endregion Environment.TickCount Measurement 138 #endregion Environment.TickCount Measurement
139 139
140 m_circuitManager = circuitManager; 140 m_circuitManager = circuitManager;
141 int sceneThrottleBps = 0;
141 142
142 IConfig config = configSource.Configs["ClientStack.LindenUDP"]; 143 IConfig config = configSource.Configs["ClientStack.LindenUDP"];
143 if (config != null) 144 if (config != null)
144 { 145 {
145 m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); 146 m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
147 sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
146 } 148 }
147 149
148 // TODO: Config support for throttling the entire connection 150 // TODO: Config support for throttling the entire connection
149 m_throttle = new TokenBucket(null, 0, 0); 151 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
150 m_throttleRates = new ThrottleRates(configSource); 152 m_throttleRates = new ThrottleRates(configSource);
151 } 153 }
152 154