diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 83 |
1 files changed, 48 insertions, 35 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 4eee6b6..9476eed 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -170,7 +170,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
170 | { | 170 | { |
171 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 171 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
172 | 172 | ||
173 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | ||
173 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 174 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
175 | // Initialize the token buckets that control the throttling for each category | ||
174 | m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type)); | 176 | m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type)); |
175 | } | 177 | } |
176 | 178 | ||
@@ -293,36 +295,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
293 | int state = (int)((float)task * STATE_TASK_PERCENTAGE); | 295 | int state = (int)((float)task * STATE_TASK_PERCENTAGE); |
294 | task -= state; | 296 | task -= state; |
295 | 297 | ||
296 | int ceiling = Int32.MaxValue; | 298 | // Make sure none of the throttles are set below our packet MTU, |
297 | if (m_defaultThrottleRates.Total != 0) | 299 | // otherwise a throttle could become permanently clogged |
298 | { | 300 | resend = Math.Max(resend, LLUDPServer.MTU); |
299 | ceiling = m_defaultThrottleRates.Total; | 301 | land = Math.Max(land, LLUDPServer.MTU); |
300 | if (ceiling < Packet.MTU) ceiling = Packet.MTU; | 302 | wind = Math.Max(wind, LLUDPServer.MTU); |
301 | } | 303 | cloud = Math.Max(cloud, LLUDPServer.MTU); |
302 | 304 | task = Math.Max(task, LLUDPServer.MTU); | |
303 | resend = Utils.Clamp(resend, Packet.MTU, ceiling); | 305 | texture = Math.Max(texture, LLUDPServer.MTU); |
304 | land = Utils.Clamp(land, Packet.MTU, ceiling); | 306 | asset = Math.Max(asset, LLUDPServer.MTU); |
305 | wind = Utils.Clamp(wind, Packet.MTU, ceiling); | 307 | state = Math.Max(state, LLUDPServer.MTU); |
306 | cloud = Utils.Clamp(cloud, Packet.MTU, ceiling); | ||
307 | task = Utils.Clamp(task, Packet.MTU, ceiling); | ||
308 | texture = Utils.Clamp(texture, Packet.MTU, ceiling); | ||
309 | asset = Utils.Clamp(asset, Packet.MTU, ceiling); | ||
310 | state = Utils.Clamp(state, Packet.MTU, ceiling); | ||
311 | 308 | ||
312 | int total = resend + land + wind + cloud + task + texture + asset + state; | 309 | int total = resend + land + wind + cloud + task + texture + asset + state; |
313 | int taskTotal = task + state; | ||
314 | 310 | ||
315 | m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", | 311 | m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", |
316 | AgentID, resend, land, wind, cloud, task, texture, asset, state, total); | 312 | AgentID, resend, land, wind, cloud, task, texture, asset, state, total); |
317 | 313 | ||
318 | SetThrottle(ThrottleOutPacketType.Resend, resend, resend); | 314 | // Update the token buckets with new throttle values |
319 | SetThrottle(ThrottleOutPacketType.Land, land, land); | 315 | TokenBucket bucket; |
320 | SetThrottle(ThrottleOutPacketType.Wind, wind, wind); | 316 | |
321 | SetThrottle(ThrottleOutPacketType.Cloud, cloud, cloud); | 317 | bucket = m_throttle; |
322 | SetThrottle(ThrottleOutPacketType.Task, task, taskTotal); | 318 | bucket.MaxBurst = total; |
323 | SetThrottle(ThrottleOutPacketType.Texture, texture, texture); | 319 | |
324 | SetThrottle(ThrottleOutPacketType.Asset, asset, asset); | 320 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; |
325 | SetThrottle(ThrottleOutPacketType.State, state, taskTotal); | 321 | bucket.DripRate = bucket.MaxBurst = resend; |
322 | |||
323 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land]; | ||
324 | bucket.DripRate = bucket.MaxBurst = land; | ||
325 | |||
326 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind]; | ||
327 | bucket.DripRate = bucket.MaxBurst = wind; | ||
328 | |||
329 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud]; | ||
330 | bucket.DripRate = bucket.MaxBurst = cloud; | ||
331 | |||
332 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset]; | ||
333 | bucket.DripRate = bucket.MaxBurst = asset; | ||
334 | |||
335 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; | ||
336 | bucket.DripRate = task + state + texture; | ||
337 | bucket.MaxBurst = task + state + texture; | ||
338 | |||
339 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.State]; | ||
340 | bucket.DripRate = state + texture; | ||
341 | bucket.MaxBurst = state + texture; | ||
342 | |||
343 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; | ||
344 | bucket.DripRate = texture; | ||
345 | bucket.MaxBurst = texture; | ||
326 | } | 346 | } |
327 | 347 | ||
328 | public byte[] GetThrottlesPacked() | 348 | public byte[] GetThrottlesPacked() |
@@ -342,17 +362,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
342 | return data; | 362 | return data; |
343 | } | 363 | } |
344 | 364 | ||
345 | public void SetThrottle(ThrottleOutPacketType category, int rate, int maxBurst) | ||
346 | { | ||
347 | int i = (int)category; | ||
348 | if (i >= 0 && i < m_throttleCategories.Length) | ||
349 | { | ||
350 | TokenBucket bucket = m_throttleCategories[(int)category]; | ||
351 | bucket.DripRate = rate; | ||
352 | bucket.MaxBurst = maxBurst; | ||
353 | } | ||
354 | } | ||
355 | |||
356 | public bool EnqueueOutgoing(OutgoingPacket packet) | 365 | public bool EnqueueOutgoing(OutgoingPacket packet) |
357 | { | 366 | { |
358 | int category = (int)packet.Category; | 367 | int category = (int)packet.Category; |
@@ -395,9 +404,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
395 | TokenBucket bucket; | 404 | TokenBucket bucket; |
396 | bool packetSent = false; | 405 | bool packetSent = false; |
397 | 406 | ||
407 | //string queueDebugOutput = String.Empty; // Serious debug business | ||
408 | |||
398 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 409 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
399 | { | 410 | { |
400 | bucket = m_throttleCategories[i]; | 411 | bucket = m_throttleCategories[i]; |
412 | //queueDebugOutput += m_packetOutboxes[i].Count + " "; // Serious debug business | ||
401 | 413 | ||
402 | if (m_nextPackets[i] != null) | 414 | if (m_nextPackets[i] != null) |
403 | { | 415 | { |
@@ -449,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
449 | } | 461 | } |
450 | } | 462 | } |
451 | 463 | ||
464 | //m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business | ||
452 | return packetSent; | 465 | return packetSent; |
453 | } | 466 | } |
454 | 467 | ||