diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 494cb0c..50f1e2c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -329,8 +329,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
329 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | 329 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); |
330 | // State is a subcategory of task that we allocate a percentage to | 330 | // State is a subcategory of task that we allocate a percentage to |
331 | int state = 0; | 331 | int state = 0; |
332 | // int state = (int)((float)task * STATE_TASK_PERCENTAGE); | ||
333 | // task -= state; | ||
334 | 332 | ||
335 | // Make sure none of the throttles are set below our packet MTU, | 333 | // Make sure none of the throttles are set below our packet MTU, |
336 | // otherwise a throttle could become permanently clogged | 334 | // otherwise a throttle could become permanently clogged |
@@ -342,17 +340,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
342 | texture = Math.Max(texture, LLUDPServer.MTU); | 340 | texture = Math.Max(texture, LLUDPServer.MTU); |
343 | asset = Math.Max(asset, LLUDPServer.MTU); | 341 | asset = Math.Max(asset, LLUDPServer.MTU); |
344 | 342 | ||
345 | int total = resend + land + wind + cloud + task + texture + asset; | 343 | //int total = resend + land + wind + cloud + task + texture + asset; |
346 | |||
347 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", | 344 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", |
348 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); | 345 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); |
349 | 346 | ||
350 | // Update the token buckets with new throttle values | 347 | // Update the token buckets with new throttle values |
351 | TokenBucket bucket; | 348 | TokenBucket bucket; |
352 | 349 | ||
353 | bucket = m_throttleCategory; | ||
354 | bucket.RequestedDripRate = total; | ||
355 | |||
356 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; | 350 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; |
357 | bucket.RequestedDripRate = resend; | 351 | bucket.RequestedDripRate = resend; |
358 | 352 | ||
@@ -381,22 +375,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
381 | m_packedThrottles = null; | 375 | m_packedThrottles = null; |
382 | } | 376 | } |
383 | 377 | ||
384 | public byte[] GetThrottlesPacked() | 378 | public byte[] GetThrottlesPacked(float multiplier) |
385 | { | 379 | { |
386 | byte[] data = m_packedThrottles; | 380 | byte[] data = m_packedThrottles; |
387 | 381 | ||
388 | if (data == null) | 382 | if (data == null) |
389 | { | 383 | { |
384 | float rate; | ||
385 | |||
390 | data = new byte[7 * 4]; | 386 | data = new byte[7 * 4]; |
391 | int i = 0; | 387 | int i = 0; |
392 | 388 | ||
393 | Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].RequestedDripRate), 0, data, i, 4); i += 4; | 389 | // multiply by 8 to convert bytes back to bits |
394 | Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].RequestedDripRate), 0, data, i, 4); i += 4; | 390 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].RequestedDripRate * 8 * multiplier; |
395 | Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].RequestedDripRate), 0, data, i, 4); i += 4; | 391 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
396 | Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].RequestedDripRate), 0, data, i, 4); i += 4; | 392 | |
397 | Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Task].RequestedDripRate), 0, data, i, 4); i += 4; | 393 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Land].RequestedDripRate * 8 * multiplier; |
398 | Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].RequestedDripRate), 0, data, i, 4); i += 4; | 394 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; |
399 | Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].RequestedDripRate), 0, data, i, 4); i += 4; | 395 | |
396 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].RequestedDripRate * 8 * multiplier; | ||
397 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | ||
398 | |||
399 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].RequestedDripRate * 8 * multiplier; | ||
400 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | ||
401 | |||
402 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Task].RequestedDripRate * 8 * multiplier; | ||
403 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | ||
404 | |||
405 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].RequestedDripRate * 8 * multiplier; | ||
406 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | ||
407 | |||
408 | rate = (float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].RequestedDripRate * 8 * multiplier; | ||
409 | Buffer.BlockCopy(Utils.FloatToBytes(rate), 0, data, i, 4); i += 4; | ||
400 | 410 | ||
401 | m_packedThrottles = data; | 411 | m_packedThrottles = data; |
402 | } | 412 | } |