diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs new file mode 100644 index 0000000..48afa84 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | |||
@@ -0,0 +1,150 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Net; | ||
29 | using System.Net.Sockets; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Region.ClientStack.LindenUDP; | ||
35 | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
37 | { | ||
38 | public class LLPacketServer | ||
39 | { | ||
40 | //private static readonly log4net.ILog m_log | ||
41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | private LLClientStackNetworkHandler m_networkHandler; | ||
44 | private IScene m_scene; | ||
45 | |||
46 | //private readonly ClientManager m_clientManager = new ClientManager(); | ||
47 | //public ClientManager ClientManager | ||
48 | //{ | ||
49 | // get { return m_clientManager; } | ||
50 | //} | ||
51 | |||
52 | public LLPacketServer(LLClientStackNetworkHandler networkHandler) | ||
53 | { | ||
54 | m_networkHandler = networkHandler; | ||
55 | m_networkHandler.RegisterPacketServer(this); | ||
56 | } | ||
57 | |||
58 | public IScene LocalScene | ||
59 | { | ||
60 | set { m_scene = value; } | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// | ||
65 | /// </summary> | ||
66 | /// <param name="circuitCode"></param> | ||
67 | /// <param name="packet"></param> | ||
68 | public virtual void InPacket(uint circuitCode, Packet packet) | ||
69 | { | ||
70 | m_scene.ClientManager.InPacket(circuitCode, packet); | ||
71 | } | ||
72 | |||
73 | protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, | ||
74 | ClientManager clientManager, IScene scene, AssetCache assetCache, | ||
75 | LLPacketServer packServer, AgentCircuitManager authenSessions, | ||
76 | LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP) | ||
77 | { | ||
78 | return | ||
79 | new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP); | ||
80 | } | ||
81 | |||
82 | public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, | ||
83 | AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP) | ||
84 | { | ||
85 | IClientAPI newuser; | ||
86 | |||
87 | if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser)) | ||
88 | { | ||
89 | return false; | ||
90 | } | ||
91 | else | ||
92 | { | ||
93 | newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, | ||
94 | authenticateSessionsClass, useCircuit.CircuitCode.ID, | ||
95 | useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); | ||
96 | |||
97 | m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); | ||
98 | |||
99 | newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; | ||
100 | newuser.OnLogout += LogoutHandler; | ||
101 | newuser.OnConnectionClosed += CloseClient; | ||
102 | |||
103 | return true; | ||
104 | } | ||
105 | } | ||
106 | |||
107 | public void LogoutHandler(IClientAPI client) | ||
108 | { | ||
109 | client.SendLogoutPacket(); | ||
110 | |||
111 | CloseClient(client); | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | /// <param name="buffer"></param> | ||
118 | /// <param name="size"></param> | ||
119 | /// <param name="flags"></param> | ||
120 | /// <param name="circuitcode"></param> | ||
121 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
122 | { | ||
123 | m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// | ||
128 | /// </summary> | ||
129 | /// <param name="circuitcode"></param> | ||
130 | public virtual void CloseCircuit(uint circuitcode) | ||
131 | { | ||
132 | m_networkHandler.RemoveClientCircuit(circuitcode); | ||
133 | |||
134 | //m_scene.ClientManager.CloseAllAgents(circuitcode); | ||
135 | } | ||
136 | |||
137 | /// <summary> | ||
138 | /// Completely close down the given client. | ||
139 | /// </summary> | ||
140 | /// <param name="client"></param> | ||
141 | public virtual void CloseClient(IClientAPI client) | ||
142 | { | ||
143 | //m_log.Info("PacketServer:CloseClient()"); | ||
144 | |||
145 | CloseCircuit(client.CircuitCode); | ||
146 | m_scene.ClientManager.Remove(client.CircuitCode); | ||
147 | client.Close(false); | ||
148 | } | ||
149 | } | ||
150 | } \ No newline at end of file | ||