diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs index 148e03f..5fd3619 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | |||
@@ -179,13 +179,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
179 | } | 179 | } |
180 | 180 | ||
181 | /// <summary> | 181 | /// <summary> |
182 | /// | 182 | /// Close a client circuit only |
183 | /// </summary> | 183 | /// </summary> |
184 | /// <param name="circuitcode"></param> | 184 | /// <param name="circuitcode"></param> |
185 | public virtual void CloseCircuit(uint circuitcode) | 185 | public virtual void CloseCircuit(uint circuitcode) |
186 | { | 186 | { |
187 | m_networkHandler.RemoveClientCircuit(circuitcode); | 187 | m_networkHandler.RemoveClientCircuit(circuitcode); |
188 | 188 | ||
189 | // XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now | ||
189 | //m_scene.ClientManager.CloseAllAgents(circuitcode); | 190 | //m_scene.ClientManager.CloseAllAgents(circuitcode); |
190 | } | 191 | } |
191 | 192 | ||