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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 148e03f..5fd3619 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -179,13 +179,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
179 } 179 }
180 180
181 /// <summary> 181 /// <summary>
182 /// 182 /// Close a client circuit only
183 /// </summary> 183 /// </summary>
184 /// <param name="circuitcode"></param> 184 /// <param name="circuitcode"></param>
185 public virtual void CloseCircuit(uint circuitcode) 185 public virtual void CloseCircuit(uint circuitcode)
186 { 186 {
187 m_networkHandler.RemoveClientCircuit(circuitcode); 187 m_networkHandler.RemoveClientCircuit(circuitcode);
188 188
189 // XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now
189 //m_scene.ClientManager.CloseAllAgents(circuitcode); 190 //m_scene.ClientManager.CloseAllAgents(circuitcode);
190 } 191 }
191 192