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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs76
1 files changed, 36 insertions, 40 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 343f537..d25bf95 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
59 private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); 59 private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
60 private object m_syncRoot = new object(); 60 private object m_syncRoot = new object();
61 61
62 private IHyperAssetService m_hyperAssets;
63
62 public LLClientView Client { get { return m_client; } } 64 public LLClientView Client { get { return m_client; } }
63 public AssetBase MissingImage { get { return m_missingImage; } } 65 public AssetBase MissingImage { get { return m_missingImage; } }
64 66
@@ -74,6 +76,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
74 m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); 76 m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
75 77
76 m_j2kDecodeModule = pJ2kDecodeModule; 78 m_j2kDecodeModule = pJ2kDecodeModule;
79 m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>();
77 } 80 }
78 81
79 /// <summary> 82 /// <summary>
@@ -146,6 +149,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 imgrequest = new J2KImage(this); 149 imgrequest = new J2KImage(this);
147 imgrequest.J2KDecoder = m_j2kDecodeModule; 150 imgrequest.J2KDecoder = m_j2kDecodeModule;
148 imgrequest.AssetService = m_assetCache; 151 imgrequest.AssetService = m_assetCache;
152 imgrequest.AgentID = m_client.AgentId;
153 imgrequest.HyperAssets = m_hyperAssets;
149 imgrequest.DiscardLevel = newRequest.DiscardLevel; 154 imgrequest.DiscardLevel = newRequest.DiscardLevel;
150 imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); 155 imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
151 imgrequest.Priority = newRequest.Priority; 156 imgrequest.Priority = newRequest.Priority;
@@ -162,47 +167,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 } 167 }
163 } 168 }
164 169
165 public bool ProcessImageQueue(int count, int maxpack) 170 public bool ProcessImageQueue(int packetsToSend)
166 { 171 {
167 J2KImage imagereq; 172 m_lastloopprocessed = DateTime.Now.Ticks;
168 int numCollected = 0; 173 int packetsSent = 0;
169 174
170 //lock (m_syncRoot) 175 while (packetsSent < packetsToSend)
171 //{ 176 {
172 m_lastloopprocessed = DateTime.Now.Ticks; 177 J2KImage image = GetHighestPriorityImage();
173 178
174 // This can happen during Close() 179 // If null was returned, the texture priority queue is currently empty
175 if (m_client == null) 180 if (image == null)
176 return false; 181 return false;
177
178 while ((imagereq = GetHighestPriorityImage()) != null)
179 {
180 if (imagereq.IsDecoded == true)
181 {
182 ++numCollected;
183 182
184 if (imagereq.SendPackets(m_client, maxpack)) 183 if (image.IsDecoded)
185 { 184 {
186 // Send complete. Destroy any knowledge of this transfer 185 int sent;
187 RemoveImageFromQueue(imagereq); 186 bool imageDone = image.SendPackets(m_client, packetsToSend - packetsSent, out sent);
188 } 187 packetsSent += sent;
189 }
190 188
191 if (numCollected == count) 189 // If the send is complete, destroy any knowledge of this transfer
192 break; 190 if (imageDone)
191 RemoveImageFromQueue(image);
192 }
193 else
194 {
195 // TODO: This is a limitation of how LLImageManager is currently
196 // written. Undecoded textures should not be going into the priority
197 // queue, because a high priority undecoded texture will clog up the
198 // pipeline for a client
199 return true;
193 } 200 }
194 //} 201 }
195 202
196 return m_priorityQueue.Count > 0; 203 return m_priorityQueue.Count > 0;
197 } 204 }
198 205
199 //Faux destructor 206 /// <summary>
207 /// Faux destructor
208 /// </summary>
200 public void Close() 209 public void Close()
201 { 210 {
202 m_shuttingdown = true; 211 m_shuttingdown = true;
203 m_j2kDecodeModule = null;
204 m_assetCache = null;
205 m_client = null;
206 } 212 }
207 213
208 #region Priority Queue Helpers 214 #region Priority Queue Helpers
@@ -213,13 +219,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
213 219
214 lock (m_syncRoot) 220 lock (m_syncRoot)
215 { 221 {
216
217 if (m_priorityQueue.Count > 0) 222 if (m_priorityQueue.Count > 0)
218 { 223 {
219 try 224 try { image = m_priorityQueue.FindMax(); }
220 {
221 image = m_priorityQueue.FindMax();
222 }
223 catch (Exception) { } 225 catch (Exception) { }
224 } 226 }
225 } 227 }
@@ -231,20 +233,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
231 image.PriorityQueueHandle = null; 233 image.PriorityQueueHandle = null;
232 234
233 lock (m_syncRoot) 235 lock (m_syncRoot)
234 try 236 try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); }
235 {
236 m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
237 }
238 catch (Exception) { } 237 catch (Exception) { }
239 } 238 }
240 239
241 void RemoveImageFromQueue(J2KImage image) 240 void RemoveImageFromQueue(J2KImage image)
242 { 241 {
243 lock (m_syncRoot) 242 lock (m_syncRoot)
244 try 243 try { m_priorityQueue.Delete(image.PriorityQueueHandle); }
245 {
246 m_priorityQueue.Delete(image.PriorityQueueHandle);
247 }
248 catch (Exception) { } 244 catch (Exception) { }
249 } 245 }
250 246