diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 87 |
1 files changed, 35 insertions, 52 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 6c1d14a..47251b7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -785,6 +785,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
785 | public virtual void SendLayerData(float[] map) | 785 | public virtual void SendLayerData(float[] map) |
786 | { | 786 | { |
787 | Util.FireAndForget(DoSendLayerData, map); | 787 | Util.FireAndForget(DoSendLayerData, map); |
788 | |||
789 | // Send it sync, and async. It's not that much data | ||
790 | // and it improves user experience just so much! | ||
791 | DoSendLayerData(map); | ||
788 | } | 792 | } |
789 | 793 | ||
790 | /// <summary> | 794 | /// <summary> |
@@ -797,16 +801,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
797 | 801 | ||
798 | try | 802 | try |
799 | { | 803 | { |
800 | //for (int y = 0; y < 16; y++) | 804 | for (int y = 0; y < 16; y++) |
801 | //{ | 805 | { |
802 | // for (int x = 0; x < 16; x++) | 806 | for (int x = 0; x < 16; x+=4) |
803 | // { | 807 | { |
804 | // SendLayerData(x, y, map); | 808 | SendLayerPacket(x, y, map); |
805 | // } | 809 | } |
806 | //} | 810 | } |
807 | |||
808 | // Send LayerData in a spiral pattern. Fun! | ||
809 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
810 | } | 811 | } |
811 | catch (Exception e) | 812 | catch (Exception e) |
812 | { | 813 | { |
@@ -814,51 +815,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
814 | } | 815 | } |
815 | } | 816 | } |
816 | 817 | ||
817 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
818 | { | ||
819 | // Row | ||
820 | for (int i = x1; i <= x2; i++) | ||
821 | SendLayerData(i, y1, map); | ||
822 | |||
823 | // Column | ||
824 | for (int j = y1 + 1; j <= y2; j++) | ||
825 | SendLayerData(x2, j, map); | ||
826 | |||
827 | if (x2 - x1 > 0) | ||
828 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
829 | } | ||
830 | |||
831 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
832 | { | ||
833 | // Row in reverse | ||
834 | for (int i = x2; i >= x1; i--) | ||
835 | SendLayerData(i, y2, map); | ||
836 | |||
837 | // Column in reverse | ||
838 | for (int j = y2 - 1; j >= y1; j--) | ||
839 | SendLayerData(x1, j, map); | ||
840 | |||
841 | if (x2 - x1 > 0) | ||
842 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
843 | } | ||
844 | |||
845 | /// <summary> | 818 | /// <summary> |
846 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 819 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
847 | /// </summary> | 820 | /// </summary> |
848 | /// <param name="map">heightmap</param> | 821 | /// <param name="map">heightmap</param> |
849 | /// <param name="px">X coordinate for patches 0..12</param> | 822 | /// <param name="px">X coordinate for patches 0..12</param> |
850 | /// <param name="py">Y coordinate for patches 0..15</param> | 823 | /// <param name="py">Y coordinate for patches 0..15</param> |
851 | // private void SendLayerPacket(float[] map, int y, int x) | 824 | private void SendLayerPacket(int x, int y, float[] map) |
852 | // { | 825 | { |
853 | // int[] patches = new int[4]; | 826 | int[] patches = new int[4]; |
854 | // patches[0] = x + 0 + y * 16; | 827 | patches[0] = x + 0 + y * 16; |
855 | // patches[1] = x + 1 + y * 16; | 828 | patches[1] = x + 1 + y * 16; |
856 | // patches[2] = x + 2 + y * 16; | 829 | patches[2] = x + 2 + y * 16; |
857 | // patches[3] = x + 3 + y * 16; | 830 | patches[3] = x + 3 + y * 16; |
858 | 831 | ||
859 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 832 | float[] heightmap = (map.Length == 65536) ? |
860 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 833 | map : |
861 | // } | 834 | LLHeightFieldMoronize(map); |
835 | |||
836 | try | ||
837 | { | ||
838 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
839 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
840 | } | ||
841 | catch | ||
842 | { | ||
843 | for (int px = x ; px < x + 4 ; px++) | ||
844 | SendLayerData(px, y, map); | ||
845 | } | ||
846 | } | ||
862 | 847 | ||
863 | /// <summary> | 848 | /// <summary> |
864 | /// Sends a specified patch to a client | 849 | /// Sends a specified patch to a client |
@@ -3136,7 +3121,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3136 | 3121 | ||
3137 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3122 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3138 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); | 3123 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); |
3139 | |||
3140 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3124 | OutPacket(objupdate, ThrottleOutPacketType.Task); |
3141 | } | 3125 | } |
3142 | 3126 | ||
@@ -3187,8 +3171,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3187 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); | 3171 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3188 | } | 3172 | } |
3189 | 3173 | ||
3190 | // HACK: Using the task category until the tiered reprioritization code is in | 3174 | OutPacket(terse, ThrottleOutPacketType.State); |
3191 | OutPacket(terse, ThrottleOutPacketType.Task); | ||
3192 | } | 3175 | } |
3193 | 3176 | ||
3194 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) | 3177 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) |