diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 32 |
1 files changed, 10 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index e1d6f1b..9aef26d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2191,16 +2191,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2191 | 2191 | ||
2192 | protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase) | 2192 | protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase) |
2193 | { | 2193 | { |
2194 | // XXX: Nasty temporary move that will be resolved shortly | ||
2195 | InventoryFolderImpl folder = (InventoryFolderImpl)folderBase; | ||
2196 | |||
2197 | // We will use the same transaction id for all the separate packets to be sent out in this update. | 2194 | // We will use the same transaction id for all the separate packets to be sent out in this update. |
2198 | UUID transactionId = UUID.Random(); | 2195 | UUID transactionId = UUID.Random(); |
2199 | 2196 | ||
2200 | List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks | 2197 | List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks |
2201 | = new List<BulkUpdateInventoryPacket.FolderDataBlock>(); | 2198 | = new List<BulkUpdateInventoryPacket.FolderDataBlock>(); |
2202 | 2199 | ||
2203 | SendBulkUpdateInventoryFolderRecursive(folder, ref folderDataBlocks, transactionId); | 2200 | SendBulkUpdateInventoryFolderRecursive(folderBase, ref folderDataBlocks, transactionId); |
2204 | 2201 | ||
2205 | if (folderDataBlocks.Count > 0) | 2202 | if (folderDataBlocks.Count > 0) |
2206 | { | 2203 | { |
@@ -2226,17 +2223,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2226 | /// <param name="folderDataBlocks"></param> | 2223 | /// <param name="folderDataBlocks"></param> |
2227 | /// <param name="transactionId"></param> | 2224 | /// <param name="transactionId"></param> |
2228 | private void SendBulkUpdateInventoryFolderRecursive( | 2225 | private void SendBulkUpdateInventoryFolderRecursive( |
2229 | InventoryFolderImpl folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks, | 2226 | InventoryFolderBase folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks, |
2230 | UUID transactionId) | 2227 | UUID transactionId) |
2231 | { | 2228 | { |
2232 | folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); | 2229 | folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); |
2233 | 2230 | ||
2234 | const int MAX_ITEMS_PER_PACKET = 5; | 2231 | const int MAX_ITEMS_PER_PACKET = 5; |
2235 | 2232 | ||
2233 | IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>(); | ||
2236 | // If there are any items then we have to start sending them off in this packet - the next folder will have | 2234 | // If there are any items then we have to start sending them off in this packet - the next folder will have |
2237 | // to be in its own bulk update packet. Also, we can only fit 5 items in a packet (at least this was the limit | 2235 | // to be in its own bulk update packet. Also, we can only fit 5 items in a packet (at least this was the limit |
2238 | // being used on the Linden grid at 20081203). | 2236 | // being used on the Linden grid at 20081203). |
2239 | List<InventoryItemBase> items = folder.RequestListOfItems(); | 2237 | InventoryCollection contents = invService.GetFolderContent(AgentId, folder.ID); // folder.RequestListOfItems(); |
2238 | List<InventoryItemBase> items = contents.Items; | ||
2240 | while (items.Count > 0) | 2239 | while (items.Count > 0) |
2241 | { | 2240 | { |
2242 | BulkUpdateInventoryPacket bulkUpdate | 2241 | BulkUpdateInventoryPacket bulkUpdate |
@@ -2268,8 +2267,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2268 | folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); | 2267 | folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); |
2269 | } | 2268 | } |
2270 | 2269 | ||
2271 | List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); | 2270 | List<InventoryFolderBase> subFolders = contents.Folders; |
2272 | foreach (InventoryFolderImpl subFolder in subFolders) | 2271 | foreach (InventoryFolderBase subFolder in subFolders) |
2273 | { | 2272 | { |
2274 | SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId); | 2273 | SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId); |
2275 | } | 2274 | } |
@@ -6667,20 +6666,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6667 | } | 6666 | } |
6668 | else // Agent | 6667 | else // Agent |
6669 | { | 6668 | { |
6670 | CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId); | 6669 | //InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID); |
6671 | if (userInfo == null) | 6670 | IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>(); |
6672 | { | 6671 | InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(itemID)); |
6673 | m_log.ErrorFormat( | ||
6674 | "[CLIENT]: Could not resolve user {0} for caps inventory update", | ||
6675 | AgentId); | ||
6676 | |||
6677 | break; | ||
6678 | } | ||
6679 | |||
6680 | if (userInfo.RootFolder == null) | ||
6681 | break; | ||
6682 | |||
6683 | InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID); | ||
6684 | if (assetRequestItem == null) | 6672 | if (assetRequestItem == null) |
6685 | { | 6673 | { |
6686 | assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); | 6674 | assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); |