diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 642 |
1 files changed, 369 insertions, 273 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3b7328d..196ac50 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | public event RequestTaskInventory OnRequestTaskInventory; | 155 | public event RequestTaskInventory OnRequestTaskInventory; |
156 | public event UpdateInventoryItem OnUpdateInventoryItem; | 156 | public event UpdateInventoryItem OnUpdateInventoryItem; |
157 | public event CopyInventoryItem OnCopyInventoryItem; | 157 | public event CopyInventoryItem OnCopyInventoryItem; |
158 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
158 | public event MoveInventoryItem OnMoveInventoryItem; | 159 | public event MoveInventoryItem OnMoveInventoryItem; |
159 | public event RemoveInventoryItem OnRemoveInventoryItem; | 160 | public event RemoveInventoryItem OnRemoveInventoryItem; |
160 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -335,6 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | // protected HashSet<uint> m_attachmentsSent; | 336 | // protected HashSet<uint> m_attachmentsSent; |
336 | 337 | ||
337 | private int m_moneyBalance; | 338 | private int m_moneyBalance; |
339 | private bool m_deliverPackets = true; | ||
338 | private int m_animationSequenceNumber = 1; | 340 | private int m_animationSequenceNumber = 1; |
339 | private bool m_SendLogoutPacketWhenClosing = true; | 341 | private bool m_SendLogoutPacketWhenClosing = true; |
340 | private AgentUpdateArgs lastarg; | 342 | private AgentUpdateArgs lastarg; |
@@ -377,6 +379,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | get { return m_startpos; } | 379 | get { return m_startpos; } |
378 | set { m_startpos = value; } | 380 | set { m_startpos = value; } |
379 | } | 381 | } |
382 | public bool DeliverPackets | ||
383 | { | ||
384 | get { return m_deliverPackets; } | ||
385 | set { | ||
386 | m_deliverPackets = value; | ||
387 | m_udpClient.m_deliverPackets = value; | ||
388 | } | ||
389 | } | ||
380 | public UUID AgentId { get { return m_agentId; } } | 390 | public UUID AgentId { get { return m_agentId; } } |
381 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 391 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
382 | public string ActiveGroupName { get { return m_activeGroupName; } } | 392 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -475,18 +485,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
475 | 485 | ||
476 | #region Client Methods | 486 | #region Client Methods |
477 | 487 | ||
488 | |||
478 | /// <summary> | 489 | /// <summary> |
479 | /// Shut down the client view | 490 | /// Shut down the client view |
480 | /// </summary> | 491 | /// </summary> |
481 | public void Close() | 492 | public void Close() |
482 | { | 493 | { |
494 | Close(true); | ||
495 | } | ||
496 | |||
497 | /// <summary> | ||
498 | /// Shut down the client view | ||
499 | /// </summary> | ||
500 | public void Close(bool sendStop) | ||
501 | { | ||
483 | m_log.DebugFormat( | 502 | m_log.DebugFormat( |
484 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 503 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
485 | Name, m_scene.RegionInfo.RegionName); | 504 | Name, m_scene.RegionInfo.RegionName); |
486 | 505 | ||
487 | // Send the STOP packet | 506 | if (sendStop) |
488 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 507 | { |
489 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 508 | // Send the STOP packet |
509 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
510 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
511 | } | ||
490 | 512 | ||
491 | IsActive = false; | 513 | IsActive = false; |
492 | 514 | ||
@@ -767,7 +789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
767 | reply.ChatData.OwnerID = fromAgentID; | 789 | reply.ChatData.OwnerID = fromAgentID; |
768 | reply.ChatData.SourceID = fromAgentID; | 790 | reply.ChatData.SourceID = fromAgentID; |
769 | 791 | ||
770 | OutPacket(reply, ThrottleOutPacketType.Task); | 792 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
771 | } | 793 | } |
772 | 794 | ||
773 | /// <summary> | 795 | /// <summary> |
@@ -1053,6 +1075,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1053 | public virtual void SendLayerData(float[] map) | 1075 | public virtual void SendLayerData(float[] map) |
1054 | { | 1076 | { |
1055 | Util.FireAndForget(DoSendLayerData, map); | 1077 | Util.FireAndForget(DoSendLayerData, map); |
1078 | |||
1079 | // Send it sync, and async. It's not that much data | ||
1080 | // and it improves user experience just so much! | ||
1081 | DoSendLayerData(map); | ||
1056 | } | 1082 | } |
1057 | 1083 | ||
1058 | /// <summary> | 1084 | /// <summary> |
@@ -1065,16 +1091,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1065 | 1091 | ||
1066 | try | 1092 | try |
1067 | { | 1093 | { |
1068 | //for (int y = 0; y < 16; y++) | 1094 | for (int y = 0; y < 16; y++) |
1069 | //{ | 1095 | { |
1070 | // for (int x = 0; x < 16; x++) | 1096 | for (int x = 0; x < 16; x+=4) |
1071 | // { | 1097 | { |
1072 | // SendLayerData(x, y, map); | 1098 | SendLayerPacket(x, y, map); |
1073 | // } | 1099 | } |
1074 | //} | 1100 | } |
1075 | |||
1076 | // Send LayerData in a spiral pattern. Fun! | ||
1077 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1078 | } | 1101 | } |
1079 | catch (Exception e) | 1102 | catch (Exception e) |
1080 | { | 1103 | { |
@@ -1082,51 +1105,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1082 | } | 1105 | } |
1083 | } | 1106 | } |
1084 | 1107 | ||
1085 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1086 | { | ||
1087 | // Row | ||
1088 | for (int i = x1; i <= x2; i++) | ||
1089 | SendLayerData(i, y1, map); | ||
1090 | |||
1091 | // Column | ||
1092 | for (int j = y1 + 1; j <= y2; j++) | ||
1093 | SendLayerData(x2, j, map); | ||
1094 | |||
1095 | if (x2 - x1 > 0) | ||
1096 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1097 | } | ||
1098 | |||
1099 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1100 | { | ||
1101 | // Row in reverse | ||
1102 | for (int i = x2; i >= x1; i--) | ||
1103 | SendLayerData(i, y2, map); | ||
1104 | |||
1105 | // Column in reverse | ||
1106 | for (int j = y2 - 1; j >= y1; j--) | ||
1107 | SendLayerData(x1, j, map); | ||
1108 | |||
1109 | if (x2 - x1 > 0) | ||
1110 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1111 | } | ||
1112 | |||
1113 | /// <summary> | 1108 | /// <summary> |
1114 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1109 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1115 | /// </summary> | 1110 | /// </summary> |
1116 | /// <param name="map">heightmap</param> | 1111 | /// <param name="map">heightmap</param> |
1117 | /// <param name="px">X coordinate for patches 0..12</param> | 1112 | /// <param name="px">X coordinate for patches 0..12</param> |
1118 | /// <param name="py">Y coordinate for patches 0..15</param> | 1113 | /// <param name="py">Y coordinate for patches 0..15</param> |
1119 | // private void SendLayerPacket(float[] map, int y, int x) | 1114 | private void SendLayerPacket(int x, int y, float[] map) |
1120 | // { | 1115 | { |
1121 | // int[] patches = new int[4]; | 1116 | int[] patches = new int[4]; |
1122 | // patches[0] = x + 0 + y * 16; | 1117 | patches[0] = x + 0 + y * 16; |
1123 | // patches[1] = x + 1 + y * 16; | 1118 | patches[1] = x + 1 + y * 16; |
1124 | // patches[2] = x + 2 + y * 16; | 1119 | patches[2] = x + 2 + y * 16; |
1125 | // patches[3] = x + 3 + y * 16; | 1120 | patches[3] = x + 3 + y * 16; |
1126 | 1121 | ||
1127 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1122 | float[] heightmap = (map.Length == 65536) ? |
1128 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1123 | map : |
1129 | // } | 1124 | LLHeightFieldMoronize(map); |
1125 | |||
1126 | try | ||
1127 | { | ||
1128 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1129 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1130 | } | ||
1131 | catch | ||
1132 | { | ||
1133 | for (int px = x ; px < x + 4 ; px++) | ||
1134 | SendLayerData(px, y, map); | ||
1135 | } | ||
1136 | } | ||
1130 | 1137 | ||
1131 | /// <summary> | 1138 | /// <summary> |
1132 | /// Sends a specified patch to a client | 1139 | /// Sends a specified patch to a client |
@@ -1146,7 +1153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1153 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1147 | layerpack.Header.Reliable = true; | 1154 | layerpack.Header.Reliable = true; |
1148 | 1155 | ||
1149 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1156 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1150 | } | 1157 | } |
1151 | catch (Exception e) | 1158 | catch (Exception e) |
1152 | { | 1159 | { |
@@ -1507,37 +1514,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1507 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1514 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1508 | } | 1515 | } |
1509 | 1516 | ||
1510 | public void SendKillObject(ulong regionHandle, uint localID) | 1517 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1511 | { | 1518 | { |
1512 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1519 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1513 | 1520 | ||
1514 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1521 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1515 | // TODO: don't create new blocks if recycling an old packet | 1522 | // TODO: don't create new blocks if recycling an old packet |
1516 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1523 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1517 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1524 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1518 | kill.ObjectData[0].ID = localID; | 1525 | { |
1526 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1527 | kill.ObjectData[i].ID = localIDs[i]; | ||
1528 | } | ||
1519 | kill.Header.Reliable = true; | 1529 | kill.Header.Reliable = true; |
1520 | kill.Header.Zerocoded = true; | 1530 | kill.Header.Zerocoded = true; |
1521 | 1531 | ||
1522 | if (m_scene.GetScenePresence(localID) == null) | 1532 | if (localIDs.Count == 1) |
1523 | { | 1533 | { |
1524 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1534 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1525 | // condition where a kill can be processed before an out-of-date update for the same object. | 1535 | { |
1536 | OutPacket(kill, ThrottleOutPacketType.State); | ||
1537 | return; | ||
1538 | } | ||
1526 | lock (m_killRecord) | 1539 | lock (m_killRecord) |
1527 | { | 1540 | { |
1528 | m_killRecord.Add(localID); | 1541 | m_killRecord.Add(localIDs[0]); |
1529 | |||
1530 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | ||
1531 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | ||
1532 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | ||
1533 | // scene objects in a viewer until that viewer is relogged in. | ||
1534 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1535 | } | 1542 | } |
1536 | } | 1543 | } |
1537 | else | 1544 | else |
1538 | { | 1545 | { |
1539 | OutPacket(kill, ThrottleOutPacketType.State); | 1546 | lock (m_killRecord) |
1547 | { | ||
1548 | foreach (uint localID in localIDs) | ||
1549 | m_killRecord.Add(localID); | ||
1550 | } | ||
1540 | } | 1551 | } |
1552 | |||
1553 | // The throttle queue used here must match that being used for | ||
1554 | // updates. Otherwise, there is a chance that a kill packet put | ||
1555 | // on a separate queue will be sent to the client before an | ||
1556 | // existing update packet on another queue. Receiving updates | ||
1557 | // after kills results in unowned and undeletable | ||
1558 | // scene objects in a viewer until that viewer is relogged in. | ||
1559 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1541 | } | 1560 | } |
1542 | 1561 | ||
1543 | /// <summary> | 1562 | /// <summary> |
@@ -2243,6 +2262,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2243 | OutPacket(sound, ThrottleOutPacketType.Task); | 2262 | OutPacket(sound, ThrottleOutPacketType.Task); |
2244 | } | 2263 | } |
2245 | 2264 | ||
2265 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2266 | { | ||
2267 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2268 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2269 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2270 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2271 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2272 | } | ||
2273 | |||
2246 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2274 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2247 | { | 2275 | { |
2248 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2276 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3544,6 +3572,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3544 | /// </summary> | 3572 | /// </summary> |
3545 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3573 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3546 | { | 3574 | { |
3575 | if (entity is SceneObjectPart) | ||
3576 | { | ||
3577 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3578 | SceneObjectGroup g = e.ParentGroup; | ||
3579 | if (g.RootPart.Shape.State > 30) // HUD | ||
3580 | if (g.OwnerID != AgentId) | ||
3581 | return; // Don't send updates for other people's HUDs | ||
3582 | } | ||
3583 | |||
3547 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3584 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3548 | 3585 | ||
3549 | lock (m_entityUpdates.SyncRoot) | 3586 | lock (m_entityUpdates.SyncRoot) |
@@ -3560,21 +3597,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3560 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3597 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; |
3561 | int updatesThisCall = 0; | 3598 | int updatesThisCall = 0; |
3562 | 3599 | ||
3563 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3600 | EntityUpdate update; |
3564 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
3565 | lock (m_killRecord) | 3601 | lock (m_killRecord) |
3566 | { | 3602 | { |
3567 | EntityUpdate update; | ||
3568 | while (updatesThisCall < maxUpdates) | 3603 | while (updatesThisCall < maxUpdates) |
3569 | { | 3604 | { |
3570 | lock (m_entityUpdates.SyncRoot) | 3605 | lock (m_entityUpdates.SyncRoot) |
3571 | if (!m_entityUpdates.TryDequeue(out update)) | 3606 | if (!m_entityUpdates.TryDequeue(out update)) |
3572 | break; | 3607 | break; |
3573 | 3608 | ||
3574 | if (update.Entity is SceneObjectPart) | 3609 | if (update.Entity is SceneObjectPart) |
3575 | { | 3610 | { |
3576 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 3611 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3577 | 3612 | ||
3578 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3613 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3579 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3614 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3580 | // safety measure. | 3615 | // safety measure. |
@@ -3586,199 +3621,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3586 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3621 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3587 | // after the root prim has been deleted. | 3622 | // after the root prim has been deleted. |
3588 | if (m_killRecord.Contains(part.LocalId)) | 3623 | if (m_killRecord.Contains(part.LocalId)) |
3589 | { | ||
3590 | // m_log.WarnFormat( | ||
3591 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3592 | // part.LocalId, Name); | ||
3593 | continue; | 3624 | continue; |
3594 | } | 3625 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3595 | 3626 | continue; | |
3627 | |||
3628 | if (part.ParentGroup.IsDeleted) | ||
3629 | continue; | ||
3630 | |||
3631 | if (part.ParentGroup.IsAttachment) | ||
3632 | { // Someone else's HUD, why are we getting these? | ||
3633 | if (part.ParentGroup.OwnerID != AgentId && | ||
3634 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3635 | continue; | ||
3636 | ScenePresence sp; | ||
3637 | // Owner is not in the sim, don't update it to | ||
3638 | // anyone | ||
3639 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3640 | continue; | ||
3641 | |||
3642 | List<SceneObjectGroup> atts = sp.Attachments; | ||
3643 | bool found = false; | ||
3644 | foreach (SceneObjectGroup att in atts) | ||
3645 | { | ||
3646 | if (att == part.ParentGroup) | ||
3647 | { | ||
3648 | found = true; | ||
3649 | break; | ||
3650 | } | ||
3651 | } | ||
3652 | |||
3653 | // It's an attachment of a valid avatar, but | ||
3654 | // doesn't seem to be attached, skip | ||
3655 | if (!found) | ||
3656 | continue; | ||
3657 | } | ||
3658 | |||
3596 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3659 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3597 | { | 3660 | { |
3598 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3661 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3599 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3600 | { | 3662 | { |
3601 | part.Shape.LightEntry = false; | 3663 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3664 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3665 | { | ||
3666 | part.Shape.LightEntry = false; | ||
3667 | } | ||
3602 | } | 3668 | } |
3603 | } | 3669 | } |
3604 | } | 3670 | |
3605 | 3671 | ++updatesThisCall; | |
3606 | ++updatesThisCall; | 3672 | |
3607 | 3673 | #region UpdateFlags to packet type conversion | |
3608 | #region UpdateFlags to packet type conversion | 3674 | |
3609 | 3675 | PrimUpdateFlags updateFlags = update.Flags; | |
3610 | PrimUpdateFlags updateFlags = update.Flags; | 3676 | |
3611 | 3677 | bool canUseCompressed = true; | |
3612 | bool canUseCompressed = true; | 3678 | bool canUseImproved = true; |
3613 | bool canUseImproved = true; | 3679 | |
3614 | 3680 | // Compressed object updates only make sense for LL primitives | |
3615 | // Compressed object updates only make sense for LL primitives | 3681 | if (!(update.Entity is SceneObjectPart)) |
3616 | if (!(update.Entity is SceneObjectPart)) | ||
3617 | { | ||
3618 | canUseCompressed = false; | ||
3619 | } | ||
3620 | |||
3621 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3622 | { | ||
3623 | canUseCompressed = false; | ||
3624 | canUseImproved = false; | ||
3625 | } | ||
3626 | else | ||
3627 | { | ||
3628 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3629 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3630 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3631 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3632 | { | 3682 | { |
3633 | canUseCompressed = false; | 3683 | canUseCompressed = false; |
3634 | } | 3684 | } |
3635 | 3685 | ||
3636 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | 3686 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3637 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3638 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3639 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3640 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3641 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3642 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3643 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3644 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3645 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3646 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3647 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3648 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3649 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3650 | { | 3687 | { |
3688 | canUseCompressed = false; | ||
3651 | canUseImproved = false; | 3689 | canUseImproved = false; |
3652 | } | 3690 | } |
3653 | } | ||
3654 | |||
3655 | #endregion UpdateFlags to packet type conversion | ||
3656 | |||
3657 | #region Block Construction | ||
3658 | |||
3659 | // TODO: Remove this once we can build compressed updates | ||
3660 | canUseCompressed = false; | ||
3661 | |||
3662 | if (!canUseImproved && !canUseCompressed) | ||
3663 | { | ||
3664 | if (update.Entity is ScenePresence) | ||
3665 | { | ||
3666 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3667 | } | ||
3668 | else | 3691 | else |
3669 | { | 3692 | { |
3670 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | 3693 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3671 | // { | 3694 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3672 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | 3695 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3673 | // string text = sop.Text; | 3696 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3674 | // if (text.IndexOf("\n") >= 0) | 3697 | { |
3675 | // text = text.Remove(text.IndexOf("\n")); | 3698 | canUseCompressed = false; |
3676 | // | 3699 | } |
3677 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3678 | // { | ||
3679 | //// m_log.DebugFormat( | ||
3680 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3681 | //// sop.LocalId, text); | ||
3682 | // | ||
3683 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3684 | // | ||
3685 | // m_attachmentsSent.Add(sop.LocalId); | ||
3686 | // } | ||
3687 | // else | ||
3688 | // { | ||
3689 | // m_log.DebugFormat( | ||
3690 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3691 | // sop.LocalId, text, sop.ParentID); | ||
3692 | // | ||
3693 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3694 | // } | ||
3695 | // } | ||
3696 | // else | ||
3697 | // { | ||
3698 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3699 | // } | ||
3700 | } | ||
3701 | } | ||
3702 | else if (!canUseImproved) | ||
3703 | { | ||
3704 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3705 | } | ||
3706 | else | ||
3707 | { | ||
3708 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3709 | // Self updates go into a special list | ||
3710 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3711 | else | ||
3712 | // Everything else goes here | ||
3713 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3714 | } | ||
3715 | |||
3716 | #endregion Block Construction | ||
3717 | } | ||
3718 | |||
3719 | #region Packet Sending | ||
3720 | 3700 | ||
3721 | const float TIME_DILATION = 1.0f; | 3701 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3722 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 3702 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || |
3723 | 3703 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | |
3724 | if (terseAgentUpdateBlocks.IsValueCreated) | 3704 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || |
3725 | { | 3705 | updateFlags.HasFlag(PrimUpdateFlags.Text) || |
3726 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3706 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || |
3727 | 3707 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | |
3728 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3708 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || |
3729 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3709 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || |
3730 | packet.RegionData.TimeDilation = timeDilation; | 3710 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || |
3731 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3711 | updateFlags.HasFlag(PrimUpdateFlags.Material) || |
3732 | 3712 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | |
3733 | for (int i = 0; i < blocks.Count; i++) | 3713 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || |
3734 | packet.ObjectData[i] = blocks[i]; | 3714 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3735 | 3715 | { | |
3736 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | 3716 | canUseImproved = false; |
3737 | } | 3717 | } |
3738 | 3718 | } | |
3739 | if (objectUpdateBlocks.IsValueCreated) | ||
3740 | { | ||
3741 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3742 | 3719 | ||
3743 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3720 | #endregion UpdateFlags to packet type conversion |
3744 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3745 | packet.RegionData.TimeDilation = timeDilation; | ||
3746 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3747 | 3721 | ||
3748 | for (int i = 0; i < blocks.Count; i++) | 3722 | #region Block Construction |
3749 | packet.ObjectData[i] = blocks[i]; | ||
3750 | 3723 | ||
3751 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3724 | // TODO: Remove this once we can build compressed updates |
3752 | } | 3725 | canUseCompressed = false; |
3753 | 3726 | ||
3754 | if (compressedUpdateBlocks.IsValueCreated) | 3727 | if (!canUseImproved && !canUseCompressed) |
3755 | { | 3728 | { |
3756 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3729 | if (update.Entity is ScenePresence) |
3730 | { | ||
3731 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3732 | } | ||
3733 | else | ||
3734 | { | ||
3735 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | ||
3736 | // { | ||
3737 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
3738 | // string text = sop.Text; | ||
3739 | // if (text.IndexOf("\n") >= 0) | ||
3740 | // text = text.Remove(text.IndexOf("\n")); | ||
3741 | // | ||
3742 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3743 | // { | ||
3744 | //// m_log.DebugFormat( | ||
3745 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3746 | //// sop.LocalId, text); | ||
3747 | // | ||
3748 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3749 | // | ||
3750 | // m_attachmentsSent.Add(sop.LocalId); | ||
3751 | // } | ||
3752 | // else | ||
3753 | // { | ||
3754 | // m_log.DebugFormat( | ||
3755 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3756 | // sop.LocalId, text, sop.ParentID); | ||
3757 | // | ||
3758 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3759 | // } | ||
3760 | // } | ||
3761 | // else | ||
3762 | // { | ||
3763 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3764 | // } | ||
3765 | } | ||
3766 | } | ||
3767 | else if (!canUseImproved) | ||
3768 | { | ||
3769 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3770 | } | ||
3771 | else | ||
3772 | { | ||
3773 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3774 | // Self updates go into a special list | ||
3775 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3776 | else | ||
3777 | // Everything else goes here | ||
3778 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3779 | } | ||
3757 | 3780 | ||
3758 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 3781 | #endregion Block Construction |
3759 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3782 | } |
3760 | packet.RegionData.TimeDilation = timeDilation; | ||
3761 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3762 | 3783 | ||
3763 | for (int i = 0; i < blocks.Count; i++) | 3784 | #region Packet Sending |
3764 | packet.ObjectData[i] = blocks[i]; | 3785 | |
3786 | const float TIME_DILATION = 1.0f; | ||
3787 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | ||
3765 | 3788 | ||
3766 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3789 | if (terseAgentUpdateBlocks.IsValueCreated) |
3767 | } | 3790 | { |
3791 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3768 | 3792 | ||
3769 | if (terseUpdateBlocks.IsValueCreated) | 3793 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3770 | { | 3794 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3771 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3795 | packet.RegionData.TimeDilation = timeDilation; |
3796 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3772 | 3797 | ||
3773 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3798 | for (int i = 0; i < blocks.Count; i++) |
3774 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3799 | packet.ObjectData[i] = blocks[i]; |
3775 | packet.RegionData.TimeDilation = timeDilation; | ||
3776 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3777 | 3800 | ||
3778 | for (int i = 0; i < blocks.Count; i++) | 3801 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3779 | packet.ObjectData[i] = blocks[i]; | 3802 | } |
3780 | 3803 | ||
3781 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3804 | if (objectUpdateBlocks.IsValueCreated) |
3805 | { | ||
3806 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3807 | |||
3808 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3809 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3810 | packet.RegionData.TimeDilation = timeDilation; | ||
3811 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3812 | |||
3813 | for (int i = 0; i < blocks.Count; i++) | ||
3814 | packet.ObjectData[i] = blocks[i]; | ||
3815 | |||
3816 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3817 | } | ||
3818 | |||
3819 | if (compressedUpdateBlocks.IsValueCreated) | ||
3820 | { | ||
3821 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3822 | |||
3823 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3824 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3825 | packet.RegionData.TimeDilation = timeDilation; | ||
3826 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3827 | |||
3828 | for (int i = 0; i < blocks.Count; i++) | ||
3829 | packet.ObjectData[i] = blocks[i]; | ||
3830 | |||
3831 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3832 | } | ||
3833 | |||
3834 | if (terseUpdateBlocks.IsValueCreated) | ||
3835 | { | ||
3836 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3837 | |||
3838 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3839 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3840 | packet.RegionData.TimeDilation = timeDilation; | ||
3841 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3842 | |||
3843 | for (int i = 0; i < blocks.Count; i++) | ||
3844 | packet.ObjectData[i] = blocks[i]; | ||
3845 | |||
3846 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3847 | } | ||
3782 | } | 3848 | } |
3783 | } | 3849 | } |
3784 | 3850 | ||
@@ -4045,6 +4111,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4045 | { | 4111 | { |
4046 | m_propertiesPacketTimer.Stop(); | 4112 | m_propertiesPacketTimer.Stop(); |
4047 | 4113 | ||
4114 | if (m_propertiesBlocks.Count == 0) | ||
4115 | return; | ||
4116 | |||
4048 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4117 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
4049 | 4118 | ||
4050 | int index = 0; | 4119 | int index = 0; |
@@ -4436,14 +4505,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4436 | 4505 | ||
4437 | if (notifyCount > 0) | 4506 | if (notifyCount > 0) |
4438 | { | 4507 | { |
4439 | if (notifyCount > 32) | 4508 | // if (notifyCount > 32) |
4440 | { | 4509 | // { |
4441 | m_log.InfoFormat( | 4510 | // m_log.InfoFormat( |
4442 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4511 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4443 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4512 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4444 | 4513 | // | |
4445 | notifyCount = 32; | 4514 | // notifyCount = 32; |
4446 | } | 4515 | // } |
4447 | 4516 | ||
4448 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4517 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4449 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4518 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4951,6 +5020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4951 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5020 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
4952 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5021 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
4953 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5022 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5023 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
4954 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5024 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
4955 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5025 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
4956 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5026 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5050,6 +5120,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5050 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5120 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5051 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5121 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5052 | (x.ControlFlags != lastarg.ControlFlags) || | 5122 | (x.ControlFlags != lastarg.ControlFlags) || |
5123 | (x.ControlFlags != 0) || | ||
5053 | (x.Far != lastarg.Far) || | 5124 | (x.Far != lastarg.Far) || |
5054 | (x.Flags != lastarg.Flags) || | 5125 | (x.Flags != lastarg.Flags) || |
5055 | (x.State != lastarg.State) || | 5126 | (x.State != lastarg.State) || |
@@ -5423,7 +5494,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5423 | args.Channel = ch; | 5494 | args.Channel = ch; |
5424 | args.From = String.Empty; | 5495 | args.From = String.Empty; |
5425 | args.Message = Utils.BytesToString(msg); | 5496 | args.Message = Utils.BytesToString(msg); |
5426 | args.Type = ChatTypeEnum.Shout; | 5497 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5427 | args.Position = new Vector3(); | 5498 | args.Position = new Vector3(); |
5428 | args.Scene = Scene; | 5499 | args.Scene = Scene; |
5429 | args.Sender = this; | 5500 | args.Sender = this; |
@@ -9467,6 +9538,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9467 | { | 9538 | { |
9468 | return true; | 9539 | return true; |
9469 | } | 9540 | } |
9541 | |||
9542 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9543 | { | ||
9544 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9545 | |||
9546 | #region Packet Session and User Check | ||
9547 | if (m_checkPackets) | ||
9548 | { | ||
9549 | if (packet.AgentData.SessionID != SessionId || | ||
9550 | packet.AgentData.AgentID != AgentId) | ||
9551 | return true; | ||
9552 | } | ||
9553 | #endregion | ||
9554 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9555 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9556 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9557 | { | ||
9558 | InventoryItemBase b = new InventoryItemBase(); | ||
9559 | b.ID = n.OldItemID; | ||
9560 | b.Folder = n.OldFolderID; | ||
9561 | items.Add(b); | ||
9562 | } | ||
9563 | |||
9564 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9565 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9566 | { | ||
9567 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9568 | } | ||
9569 | |||
9570 | return true; | ||
9571 | } | ||
9470 | 9572 | ||
9471 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9573 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9472 | { | 9574 | { |
@@ -10465,11 +10567,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10465 | 10567 | ||
10466 | StartLure handlerStartLure = OnStartLure; | 10568 | StartLure handlerStartLure = OnStartLure; |
10467 | if (handlerStartLure != null) | 10569 | if (handlerStartLure != null) |
10468 | handlerStartLure(startLureRequest.Info.LureType, | 10570 | { |
10469 | Utils.BytesToString( | 10571 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10470 | startLureRequest.Info.Message), | 10572 | { |
10471 | startLureRequest.TargetData[0].TargetID, | 10573 | handlerStartLure(startLureRequest.Info.LureType, |
10472 | this); | 10574 | Utils.BytesToString( |
10575 | startLureRequest.Info.Message), | ||
10576 | startLureRequest.TargetData[i].TargetID, | ||
10577 | this); | ||
10578 | } | ||
10579 | } | ||
10473 | return true; | 10580 | return true; |
10474 | } | 10581 | } |
10475 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10582 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10964,7 +11071,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10964 | { | 11071 | { |
10965 | // It's a ghost! tell the client to delete it from view. | 11072 | // It's a ghost! tell the client to delete it from view. |
10966 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11073 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
10967 | localId); | 11074 | new List<uint>() { localId }); |
10968 | } | 11075 | } |
10969 | else | 11076 | else |
10970 | { | 11077 | { |
@@ -11334,22 +11441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11334 | /// <param name="Pack">OpenMetaverse.packet</param> | 11441 | /// <param name="Pack">OpenMetaverse.packet</param> |
11335 | public void ProcessInPacket(Packet packet) | 11442 | public void ProcessInPacket(Packet packet) |
11336 | { | 11443 | { |
11337 | if (m_debugPacketLevel > 0) | 11444 | if (m_debugPacketLevel >= 255) |
11338 | { | 11445 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11339 | bool outputPacket = true; | ||
11340 | |||
11341 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11342 | outputPacket = false; | ||
11343 | |||
11344 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11345 | outputPacket = false; | ||
11346 | |||
11347 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11348 | outputPacket = false; | ||
11349 | |||
11350 | if (outputPacket) | ||
11351 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11352 | } | ||
11353 | 11446 | ||
11354 | if (!ProcessPacketMethod(packet)) | 11447 | if (!ProcessPacketMethod(packet)) |
11355 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11448 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11591,7 +11684,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11591 | 11684 | ||
11592 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11685 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11593 | 11686 | ||
11687 | |||
11688 | //Note, the bool returned from the below function is useless since it is always false. | ||
11594 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11689 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11690 | |||
11595 | } | 11691 | } |
11596 | 11692 | ||
11597 | /// <summary> | 11693 | /// <summary> |