diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 251 |
1 files changed, 167 insertions, 84 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 74ad485..e5cf0dc 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | public event RequestTaskInventory OnRequestTaskInventory; | 155 | public event RequestTaskInventory OnRequestTaskInventory; |
156 | public event UpdateInventoryItem OnUpdateInventoryItem; | 156 | public event UpdateInventoryItem OnUpdateInventoryItem; |
157 | public event CopyInventoryItem OnCopyInventoryItem; | 157 | public event CopyInventoryItem OnCopyInventoryItem; |
158 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
158 | public event MoveInventoryItem OnMoveInventoryItem; | 159 | public event MoveInventoryItem OnMoveInventoryItem; |
159 | public event RemoveInventoryItem OnRemoveInventoryItem; | 160 | public event RemoveInventoryItem OnRemoveInventoryItem; |
160 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -335,11 +336,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | // protected HashSet<uint> m_attachmentsSent; | 336 | // protected HashSet<uint> m_attachmentsSent; |
336 | 337 | ||
337 | private int m_moneyBalance; | 338 | private int m_moneyBalance; |
339 | private bool m_deliverPackets = true; | ||
338 | private int m_animationSequenceNumber = 1; | 340 | private int m_animationSequenceNumber = 1; |
339 | private bool m_SendLogoutPacketWhenClosing = true; | 341 | private bool m_SendLogoutPacketWhenClosing = true; |
340 | private AgentUpdateArgs lastarg; | 342 | private AgentUpdateArgs lastarg; |
341 | private bool m_IsActive = true; | 343 | private bool m_IsActive = true; |
342 | private bool m_IsLoggingOut = false; | 344 | private bool m_IsLoggingOut = false; |
345 | private bool m_IsPresenceReady = false; | ||
343 | 346 | ||
344 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 347 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
345 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 348 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -362,6 +365,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
362 | 365 | ||
363 | private Timer m_propertiesPacketTimer; | 366 | private Timer m_propertiesPacketTimer; |
364 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | 367 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); |
368 | private List<Packet> m_pendingPackets; | ||
365 | 369 | ||
366 | #endregion Class Members | 370 | #endregion Class Members |
367 | 371 | ||
@@ -377,6 +381,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | get { return m_startpos; } | 381 | get { return m_startpos; } |
378 | set { m_startpos = value; } | 382 | set { m_startpos = value; } |
379 | } | 383 | } |
384 | public bool DeliverPackets | ||
385 | { | ||
386 | get { return m_deliverPackets; } | ||
387 | set { | ||
388 | m_deliverPackets = value; | ||
389 | m_udpClient.m_deliverPackets = value; | ||
390 | } | ||
391 | } | ||
380 | public UUID AgentId { get { return m_agentId; } } | 392 | public UUID AgentId { get { return m_agentId; } } |
381 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 393 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
382 | public string ActiveGroupName { get { return m_activeGroupName; } } | 394 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -406,6 +418,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
406 | get { return m_IsActive; } | 418 | get { return m_IsActive; } |
407 | set { m_IsActive = value; } | 419 | set { m_IsActive = value; } |
408 | } | 420 | } |
421 | |||
409 | public bool IsLoggingOut | 422 | public bool IsLoggingOut |
410 | { | 423 | { |
411 | get { return m_IsLoggingOut; } | 424 | get { return m_IsLoggingOut; } |
@@ -475,18 +488,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
475 | 488 | ||
476 | #region Client Methods | 489 | #region Client Methods |
477 | 490 | ||
491 | |||
478 | /// <summary> | 492 | /// <summary> |
479 | /// Shut down the client view | 493 | /// Shut down the client view |
480 | /// </summary> | 494 | /// </summary> |
481 | public void Close() | 495 | public void Close() |
482 | { | 496 | { |
497 | Close(true); | ||
498 | } | ||
499 | |||
500 | /// <summary> | ||
501 | /// Shut down the client view | ||
502 | /// </summary> | ||
503 | public void Close(bool sendStop) | ||
504 | { | ||
483 | m_log.DebugFormat( | 505 | m_log.DebugFormat( |
484 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 506 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
485 | Name, m_scene.RegionInfo.RegionName); | 507 | Name, m_scene.RegionInfo.RegionName); |
486 | 508 | ||
487 | // Send the STOP packet | 509 | if (sendStop) |
488 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 510 | { |
489 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 511 | // Send the STOP packet |
512 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
513 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
514 | } | ||
490 | 515 | ||
491 | IsActive = false; | 516 | IsActive = false; |
492 | 517 | ||
@@ -766,7 +791,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
766 | reply.ChatData.OwnerID = fromAgentID; | 791 | reply.ChatData.OwnerID = fromAgentID; |
767 | reply.ChatData.SourceID = fromAgentID; | 792 | reply.ChatData.SourceID = fromAgentID; |
768 | 793 | ||
769 | OutPacket(reply, ThrottleOutPacketType.Task); | 794 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
770 | } | 795 | } |
771 | 796 | ||
772 | /// <summary> | 797 | /// <summary> |
@@ -1052,6 +1077,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1052 | public virtual void SendLayerData(float[] map) | 1077 | public virtual void SendLayerData(float[] map) |
1053 | { | 1078 | { |
1054 | Util.FireAndForget(DoSendLayerData, map); | 1079 | Util.FireAndForget(DoSendLayerData, map); |
1080 | |||
1081 | // Send it sync, and async. It's not that much data | ||
1082 | // and it improves user experience just so much! | ||
1083 | DoSendLayerData(map); | ||
1055 | } | 1084 | } |
1056 | 1085 | ||
1057 | /// <summary> | 1086 | /// <summary> |
@@ -1064,16 +1093,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1064 | 1093 | ||
1065 | try | 1094 | try |
1066 | { | 1095 | { |
1067 | //for (int y = 0; y < 16; y++) | 1096 | for (int y = 0; y < 16; y++) |
1068 | //{ | 1097 | { |
1069 | // for (int x = 0; x < 16; x++) | 1098 | for (int x = 0; x < 16; x+=4) |
1070 | // { | 1099 | { |
1071 | // SendLayerData(x, y, map); | 1100 | SendLayerPacket(x, y, map); |
1072 | // } | 1101 | } |
1073 | //} | 1102 | } |
1074 | |||
1075 | // Send LayerData in a spiral pattern. Fun! | ||
1076 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1077 | } | 1103 | } |
1078 | catch (Exception e) | 1104 | catch (Exception e) |
1079 | { | 1105 | { |
@@ -1081,51 +1107,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | } | 1107 | } |
1082 | } | 1108 | } |
1083 | 1109 | ||
1084 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1085 | { | ||
1086 | // Row | ||
1087 | for (int i = x1; i <= x2; i++) | ||
1088 | SendLayerData(i, y1, map); | ||
1089 | |||
1090 | // Column | ||
1091 | for (int j = y1 + 1; j <= y2; j++) | ||
1092 | SendLayerData(x2, j, map); | ||
1093 | |||
1094 | if (x2 - x1 > 0) | ||
1095 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1096 | } | ||
1097 | |||
1098 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1099 | { | ||
1100 | // Row in reverse | ||
1101 | for (int i = x2; i >= x1; i--) | ||
1102 | SendLayerData(i, y2, map); | ||
1103 | |||
1104 | // Column in reverse | ||
1105 | for (int j = y2 - 1; j >= y1; j--) | ||
1106 | SendLayerData(x1, j, map); | ||
1107 | |||
1108 | if (x2 - x1 > 0) | ||
1109 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1110 | } | ||
1111 | |||
1112 | /// <summary> | 1110 | /// <summary> |
1113 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1111 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1114 | /// </summary> | 1112 | /// </summary> |
1115 | /// <param name="map">heightmap</param> | 1113 | /// <param name="map">heightmap</param> |
1116 | /// <param name="px">X coordinate for patches 0..12</param> | 1114 | /// <param name="px">X coordinate for patches 0..12</param> |
1117 | /// <param name="py">Y coordinate for patches 0..15</param> | 1115 | /// <param name="py">Y coordinate for patches 0..15</param> |
1118 | // private void SendLayerPacket(float[] map, int y, int x) | 1116 | private void SendLayerPacket(int x, int y, float[] map) |
1119 | // { | 1117 | { |
1120 | // int[] patches = new int[4]; | 1118 | int[] patches = new int[4]; |
1121 | // patches[0] = x + 0 + y * 16; | 1119 | patches[0] = x + 0 + y * 16; |
1122 | // patches[1] = x + 1 + y * 16; | 1120 | patches[1] = x + 1 + y * 16; |
1123 | // patches[2] = x + 2 + y * 16; | 1121 | patches[2] = x + 2 + y * 16; |
1124 | // patches[3] = x + 3 + y * 16; | 1122 | patches[3] = x + 3 + y * 16; |
1125 | 1123 | ||
1126 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1124 | float[] heightmap = (map.Length == 65536) ? |
1127 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1125 | map : |
1128 | // } | 1126 | LLHeightFieldMoronize(map); |
1127 | |||
1128 | try | ||
1129 | { | ||
1130 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1131 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1132 | } | ||
1133 | catch | ||
1134 | { | ||
1135 | for (int px = x ; px < x + 4 ; px++) | ||
1136 | SendLayerData(px, y, map); | ||
1137 | } | ||
1138 | } | ||
1129 | 1139 | ||
1130 | /// <summary> | 1140 | /// <summary> |
1131 | /// Sends a specified patch to a client | 1141 | /// Sends a specified patch to a client |
@@ -1145,7 +1155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1145 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1155 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1146 | layerpack.Header.Reliable = true; | 1156 | layerpack.Header.Reliable = true; |
1147 | 1157 | ||
1148 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1158 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1149 | } | 1159 | } |
1150 | catch (Exception e) | 1160 | catch (Exception e) |
1151 | { | 1161 | { |
@@ -1506,35 +1516,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1506 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1516 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1507 | } | 1517 | } |
1508 | 1518 | ||
1509 | public void SendKillObject(ulong regionHandle, uint localID) | 1519 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1510 | { | 1520 | { |
1511 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1521 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1512 | 1522 | ||
1513 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1523 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1514 | // TODO: don't create new blocks if recycling an old packet | 1524 | // TODO: don't create new blocks if recycling an old packet |
1515 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1525 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1516 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1526 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1517 | kill.ObjectData[0].ID = localID; | 1527 | { |
1528 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1529 | kill.ObjectData[i].ID = localIDs[i]; | ||
1530 | } | ||
1518 | kill.Header.Reliable = true; | 1531 | kill.Header.Reliable = true; |
1519 | kill.Header.Zerocoded = true; | 1532 | kill.Header.Zerocoded = true; |
1520 | 1533 | ||
1521 | if (m_scene.GetScenePresence(localID) == null) | 1534 | if (localIDs.Count == 1) |
1522 | { | 1535 | { |
1523 | lock (m_entityUpdates.SyncRoot) | 1536 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1524 | { | 1537 | { |
1525 | m_killRecord.Add(localID); | 1538 | OutPacket(kill, ThrottleOutPacketType.State); |
1526 | 1539 | return; | |
1527 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | ||
1528 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | ||
1529 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | ||
1530 | // scene objects in a viewer until that viewer is relogged in. | ||
1531 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1532 | } | 1540 | } |
1541 | m_killRecord.Add(localIDs[0]); | ||
1533 | } | 1542 | } |
1534 | else | 1543 | else |
1535 | { | 1544 | { |
1536 | OutPacket(kill, ThrottleOutPacketType.State); | 1545 | lock (m_entityUpdates.SyncRoot) |
1546 | { | ||
1547 | foreach (uint localID in localIDs) | ||
1548 | m_killRecord.Add(localID); | ||
1549 | } | ||
1537 | } | 1550 | } |
1551 | |||
1552 | // The throttle queue used here must match that being used for | ||
1553 | // updates. Otherwise, there is a chance that a kill packet put | ||
1554 | // on a separate queue will be sent to the client before an | ||
1555 | // existing update packet on another queue. Receiving updates | ||
1556 | // after kills results in unowned and undeletable | ||
1557 | // scene objects in a viewer until that viewer is relogged in. | ||
1558 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1538 | } | 1559 | } |
1539 | 1560 | ||
1540 | /// <summary> | 1561 | /// <summary> |
@@ -2240,6 +2261,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2240 | OutPacket(sound, ThrottleOutPacketType.Task); | 2261 | OutPacket(sound, ThrottleOutPacketType.Task); |
2241 | } | 2262 | } |
2242 | 2263 | ||
2264 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2265 | { | ||
2266 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2267 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2268 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2269 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2270 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2271 | } | ||
2272 | |||
2243 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2273 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2244 | { | 2274 | { |
2245 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2275 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3532,6 +3562,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3532 | /// </summary> | 3562 | /// </summary> |
3533 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3563 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3534 | { | 3564 | { |
3565 | if (entity is SceneObjectPart) | ||
3566 | { | ||
3567 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3568 | SceneObjectGroup g = e.ParentGroup; | ||
3569 | if (g.RootPart.Shape.State > 30) // HUD | ||
3570 | if (g.OwnerID != AgentId) | ||
3571 | return; // Don't send updates for other people's HUDs | ||
3572 | } | ||
3573 | |||
3535 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3574 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3536 | 3575 | ||
3537 | lock (m_entityUpdates.SyncRoot) | 3576 | lock (m_entityUpdates.SyncRoot) |
@@ -3552,23 +3591,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3552 | EntityUpdate update; | 3591 | EntityUpdate update; |
3553 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) | 3592 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) |
3554 | { | 3593 | { |
3555 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3594 | // If we have sent a kill packet for this object |
3556 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3595 | // drop any updates on the floor |
3557 | // safety measure. | ||
3558 | // | ||
3559 | // Receiving updates after kills results in undeleteable prims that persist until relog and | ||
3560 | // currently occurs because prims can be deleted before all queued updates are sent. | ||
3561 | if (m_killRecord.Contains(update.Entity.LocalId)) | ||
3562 | { | ||
3563 | // m_log.WarnFormat( | ||
3564 | // "[CLIENT]: Preventing full update for prim with local id {0} after client for user {1} told it was deleted", | ||
3565 | // update.Entity.LocalId, Name); | ||
3566 | continue; | ||
3567 | } | ||
3568 | |||
3569 | if (update.Entity is SceneObjectPart) | 3596 | if (update.Entity is SceneObjectPart) |
3570 | { | 3597 | { |
3571 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 3598 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3599 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) | ||
3600 | continue; | ||
3572 | 3601 | ||
3573 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3602 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3574 | { | 3603 | { |
@@ -4002,6 +4031,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4002 | { | 4031 | { |
4003 | m_propertiesPacketTimer.Stop(); | 4032 | m_propertiesPacketTimer.Stop(); |
4004 | 4033 | ||
4034 | if (m_propertiesBlocks.Count == 0) | ||
4035 | return; | ||
4036 | |||
4005 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4037 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
4006 | 4038 | ||
4007 | int index = 0; | 4039 | int index = 0; |
@@ -4908,6 +4940,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4908 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 4940 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
4909 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 4941 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
4910 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 4942 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
4943 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
4911 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 4944 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
4912 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 4945 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
4913 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 4946 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5007,6 +5040,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5007 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5040 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5008 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5041 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5009 | (x.ControlFlags != lastarg.ControlFlags) || | 5042 | (x.ControlFlags != lastarg.ControlFlags) || |
5043 | (x.ControlFlags != 0) || | ||
5010 | (x.Far != lastarg.Far) || | 5044 | (x.Far != lastarg.Far) || |
5011 | (x.Flags != lastarg.Flags) || | 5045 | (x.Flags != lastarg.Flags) || |
5012 | (x.State != lastarg.State) || | 5046 | (x.State != lastarg.State) || |
@@ -5380,7 +5414,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5380 | args.Channel = ch; | 5414 | args.Channel = ch; |
5381 | args.From = String.Empty; | 5415 | args.From = String.Empty; |
5382 | args.Message = Utils.BytesToString(msg); | 5416 | args.Message = Utils.BytesToString(msg); |
5383 | args.Type = ChatTypeEnum.Shout; | 5417 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5384 | args.Position = new Vector3(); | 5418 | args.Position = new Vector3(); |
5385 | args.Scene = Scene; | 5419 | args.Scene = Scene; |
5386 | args.Sender = this; | 5420 | args.Sender = this; |
@@ -9418,6 +9452,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9418 | { | 9452 | { |
9419 | return true; | 9453 | return true; |
9420 | } | 9454 | } |
9455 | |||
9456 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9457 | { | ||
9458 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9459 | |||
9460 | #region Packet Session and User Check | ||
9461 | if (m_checkPackets) | ||
9462 | { | ||
9463 | if (packet.AgentData.SessionID != SessionId || | ||
9464 | packet.AgentData.AgentID != AgentId) | ||
9465 | return true; | ||
9466 | } | ||
9467 | #endregion | ||
9468 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9469 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9470 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9471 | { | ||
9472 | InventoryItemBase b = new InventoryItemBase(); | ||
9473 | b.ID = n.OldItemID; | ||
9474 | b.Folder = n.OldFolderID; | ||
9475 | items.Add(b); | ||
9476 | } | ||
9477 | |||
9478 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9479 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9480 | { | ||
9481 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9482 | } | ||
9483 | |||
9484 | return true; | ||
9485 | } | ||
9421 | 9486 | ||
9422 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9487 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9423 | { | 9488 | { |
@@ -10915,7 +10980,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10915 | { | 10980 | { |
10916 | // It's a ghost! tell the client to delete it from view. | 10981 | // It's a ghost! tell the client to delete it from view. |
10917 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 10982 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
10918 | localId); | 10983 | new List<uint>() { localId }); |
10919 | } | 10984 | } |
10920 | else | 10985 | else |
10921 | { | 10986 | { |
@@ -11280,6 +11345,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11280 | } | 11345 | } |
11281 | 11346 | ||
11282 | /// <summary> | 11347 | /// <summary> |
11348 | /// This processes packets which have accumulated while the presence was still in the process of initialising. | ||
11349 | /// </summary> | ||
11350 | public void ProcessPendingPackets() | ||
11351 | { | ||
11352 | m_IsPresenceReady = true; | ||
11353 | if (m_pendingPackets == null) | ||
11354 | return; | ||
11355 | foreach (Packet p in m_pendingPackets) | ||
11356 | { | ||
11357 | ProcessInPacket(p); | ||
11358 | } | ||
11359 | m_pendingPackets.Clear(); | ||
11360 | } | ||
11361 | |||
11362 | /// <summary> | ||
11283 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here | 11363 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here |
11284 | /// </summary> | 11364 | /// </summary> |
11285 | /// <param name="Pack">OpenMetaverse.packet</param> | 11365 | /// <param name="Pack">OpenMetaverse.packet</param> |
@@ -11542,7 +11622,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11542 | 11622 | ||
11543 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11623 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11544 | 11624 | ||
11625 | |||
11626 | //Note, the bool returned from the below function is useless since it is always false. | ||
11545 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11627 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11628 | |||
11546 | } | 11629 | } |
11547 | 11630 | ||
11548 | /// <summary> | 11631 | /// <summary> |