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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs87
1 files changed, 35 insertions, 52 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4221212..ac16b02 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -785,6 +785,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
785 public virtual void SendLayerData(float[] map) 785 public virtual void SendLayerData(float[] map)
786 { 786 {
787 Util.FireAndForget(DoSendLayerData, map); 787 Util.FireAndForget(DoSendLayerData, map);
788
789 // Send it sync, and async. It's not that much data
790 // and it improves user experience just so much!
791 DoSendLayerData(map);
788 } 792 }
789 793
790 /// <summary> 794 /// <summary>
@@ -797,16 +801,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
797 801
798 try 802 try
799 { 803 {
800 //for (int y = 0; y < 16; y++) 804 for (int y = 0; y < 16; y++)
801 //{ 805 {
802 // for (int x = 0; x < 16; x++) 806 for (int x = 0; x < 16; x+=4)
803 // { 807 {
804 // SendLayerData(x, y, map); 808 SendLayerPacket(x, y, map);
805 // } 809 }
806 //} 810 }
807
808 // Send LayerData in a spiral pattern. Fun!
809 SendLayerTopRight(map, 0, 0, 15, 15);
810 } 811 }
811 catch (Exception e) 812 catch (Exception e)
812 { 813 {
@@ -814,51 +815,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
814 } 815 }
815 } 816 }
816 817
817 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
818 {
819 // Row
820 for (int i = x1; i <= x2; i++)
821 SendLayerData(i, y1, map);
822
823 // Column
824 for (int j = y1 + 1; j <= y2; j++)
825 SendLayerData(x2, j, map);
826
827 if (x2 - x1 > 0)
828 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
829 }
830
831 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
832 {
833 // Row in reverse
834 for (int i = x2; i >= x1; i--)
835 SendLayerData(i, y2, map);
836
837 // Column in reverse
838 for (int j = y2 - 1; j >= y1; j--)
839 SendLayerData(x1, j, map);
840
841 if (x2 - x1 > 0)
842 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
843 }
844
845 /// <summary> 818 /// <summary>
846 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 819 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
847 /// </summary> 820 /// </summary>
848 /// <param name="map">heightmap</param> 821 /// <param name="map">heightmap</param>
849 /// <param name="px">X coordinate for patches 0..12</param> 822 /// <param name="px">X coordinate for patches 0..12</param>
850 /// <param name="py">Y coordinate for patches 0..15</param> 823 /// <param name="py">Y coordinate for patches 0..15</param>
851 // private void SendLayerPacket(float[] map, int y, int x) 824 private void SendLayerPacket(int x, int y, float[] map)
852 // { 825 {
853 // int[] patches = new int[4]; 826 int[] patches = new int[4];
854 // patches[0] = x + 0 + y * 16; 827 patches[0] = x + 0 + y * 16;
855 // patches[1] = x + 1 + y * 16; 828 patches[1] = x + 1 + y * 16;
856 // patches[2] = x + 2 + y * 16; 829 patches[2] = x + 2 + y * 16;
857 // patches[3] = x + 3 + y * 16; 830 patches[3] = x + 3 + y * 16;
858 831
859 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 832 float[] heightmap = (map.Length == 65536) ?
860 // OutPacket(layerpack, ThrottleOutPacketType.Land); 833 map :
861 // } 834 LLHeightFieldMoronize(map);
835
836 try
837 {
838 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
839 OutPacket(layerpack, ThrottleOutPacketType.Land);
840 }
841 catch
842 {
843 for (int px = x ; px < x + 4 ; px++)
844 SendLayerData(px, y, map);
845 }
846 }
862 847
863 /// <summary> 848 /// <summary>
864 /// Sends a specified patch to a client 849 /// Sends a specified patch to a client
@@ -3136,7 +3121,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3136 3121
3137 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 3122 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3138 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); 3123 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
3139
3140 OutPacket(objupdate, ThrottleOutPacketType.Task); 3124 OutPacket(objupdate, ThrottleOutPacketType.Task);
3141 } 3125 }
3142 3126
@@ -3187,8 +3171,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3187 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); 3171 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
3188 } 3172 }
3189 3173
3190 // HACK: Using the task category until the tiered reprioritization code is in 3174 OutPacket(terse, ThrottleOutPacketType.State);
3191 OutPacket(terse, ThrottleOutPacketType.Task);
3192 } 3175 }
3193 3176
3194 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3177 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)