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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs51
1 files changed, 46 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2ab713d..eda9caa 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -40,7 +40,10 @@ using OpenMetaverse.Packets;
40using OpenMetaverse.StructuredData; 40using OpenMetaverse.StructuredData;
41using OpenSim.Framework; 41using OpenSim.Framework;
42using OpenSim.Framework.Client; 42using OpenSim.Framework.Client;
43<<<<<<< HEAD:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
43using OpenSim.Framework.Communications.Cache; 44using OpenSim.Framework.Communications.Cache;
45=======
46>>>>>>> 696d711... Completely prevent full update packets being sent after kill object packets:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
44using OpenSim.Framework.Statistics; 47using OpenSim.Framework.Statistics;
45using OpenSim.Region.Framework.Interfaces; 48using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 49using OpenSim.Region.Framework.Scenes;
@@ -348,6 +351,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
348 protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; 351 protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
349 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; 352 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
350 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; 353 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
354
355 /// <value>
356 /// List used in construction of data blocks for an object update packet. This is to stop us having to
357 /// continually recreate it.
358 /// </value>
359 protected List<ObjectUpdatePacket.ObjectDataBlock> m_fullUpdateDataBlocksBuilder;
360
361 /// <value>
362 /// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
363 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
364 /// ownerless phantom.
365 ///
366 /// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock
367 ///
368 /// </value>
369 protected HashSet<uint> m_killRecord;
370
351 private int m_moneyBalance; 371 private int m_moneyBalance;
352 private int m_animationSequenceNumber = 1; 372 private int m_animationSequenceNumber = 1;
353 private bool m_SendLogoutPacketWhenClosing = true; 373 private bool m_SendLogoutPacketWhenClosing = true;
@@ -437,6 +457,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
437 m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 457 m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
438 m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 458 m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
439 m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); 459 m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
460 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
461 m_killRecord = new HashSet<uint>();
440 462
441 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 463 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
442 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); 464 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
@@ -1476,7 +1498,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1476 kill.ObjectData[0].ID = localID; 1498 kill.ObjectData[0].ID = localID;
1477 kill.Header.Reliable = true; 1499 kill.Header.Reliable = true;
1478 kill.Header.Zerocoded = true; 1500 kill.Header.Zerocoded = true;
1479 OutPacket(kill, ThrottleOutPacketType.State); 1501
1502 lock (m_primFullUpdates.SyncRoot)
1503 {
1504 m_killRecord.Add(localID);
1505 OutPacket(kill, ThrottleOutPacketType.State);
1506 }
1480 } 1507 }
1481 1508
1482 /// <summary> 1509 /// <summary>
@@ -3518,21 +3545,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3518 if (count == 0) 3545 if (count == 0)
3519 return; 3546 return;
3520 3547
3521 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; 3548 m_fullUpdateDataBlocksBuilder.Clear();
3549
3522 for (int i = 0; i < count; i++) 3550 for (int i = 0; i < count; i++)
3523 { 3551 {
3524 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); 3552 ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
3553 //outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
3525 3554
3555 if (!m_killRecord.Contains(block.ID))
3556 {
3557 m_fullUpdateDataBlocksBuilder.Add(block);
3558
3526// string text = Util.FieldToString(outPacket.ObjectData[i].Text); 3559// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
3527// if (text.IndexOf("\n") >= 0) 3560// if (text.IndexOf("\n") >= 0)
3528// text = text.Remove(text.IndexOf("\n")); 3561// text = text.Remove(text.IndexOf("\n"));
3529// m_log.DebugFormat( 3562// m_log.DebugFormat(
3530// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", 3563// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
3531// outPacket.ObjectData[i].ID, text, Name); 3564// outPacket.ObjectData[i].ID, text, Name);
3565 }
3566// else
3567// {
3568// m_log.WarnFormat(
3569// "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name);
3570// }
3532 } 3571 }
3533 }
3534 3572
3535 OutPacket(outPacket, ThrottleOutPacketType.State); 3573 outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray();
3574
3575 OutPacket(outPacket, ThrottleOutPacketType.State);
3576 }
3536 } 3577 }
3537 3578
3538 public void SendPrimTerseUpdate(SendPrimitiveTerseData data) 3579 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)