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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs894
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs382
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs18
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs297
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs196
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs267
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1455
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs121
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
16 files changed, 3715 insertions, 1184 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 8752404..921d3bf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
54namespace OpenSim.Region.ClientStack.Linden 55namespace OpenSim.Region.ClientStack.Linden
55{ 56{
56 public delegate void UpLoadedAsset( 57 public delegate void UpLoadedAsset(
57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
58 byte[] data, string inventoryType, string assetType); 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, ref string error);
59 62
60 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
61 64
62 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 65 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
63 66
64 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 67 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
65 68
66 public delegate void NewAsset(AssetBase asset); 69 public delegate void NewAsset(AssetBase asset);
67 70
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden
87 90
88 private Scene m_Scene; 91 private Scene m_Scene;
89 private Caps m_HostCapsObj; 92 private Caps m_HostCapsObj;
93 private ModelCost m_ModelCost;
90 94
91 private static readonly string m_requestPath = "0000/"; 95 private static readonly string m_requestPath = "0000/";
92 // private static readonly string m_mapLayerPath = "0001/"; 96 // private static readonly string m_mapLayerPath = "0001/";
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
98 private static readonly string m_copyFromNotecardPath = "0007/"; 102 private static readonly string m_copyFromNotecardPath = "0007/";
99 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 103 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
100 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 104 private static readonly string m_getObjectPhysicsDataPath = "0101/";
101 /* 0102 - 0103 RESERVED */ 105 private static readonly string m_getObjectCostPath = "0102/";
106 private static readonly string m_ResourceCostSelectedPath = "0103/";
102 private static readonly string m_UpdateAgentInformationPath = "0500/"; 107 private static readonly string m_UpdateAgentInformationPath = "0500/";
103 108
104 // These are callbacks which will be setup by the scene so that we can update scene data when we 109 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 119 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 120 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 121 private string m_regionName;
122
117 private int m_levelUpload = 0; 123 private int m_levelUpload = 0;
118 124
125 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
126 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
127
128 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
129 // may not be visible till relog
130
131 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
132 private UUID m_testAssetsCreatorID = UUID.Zero;
133
134 private float m_PrimScaleMin = 0.001f;
135
136 private enum FileAgentInventoryState : int
137 {
138 idle = 0,
139 processRequest = 1,
140 waitUpload = 2,
141 processUpload = 3
142 }
143 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
144
119 public BunchOfCaps(Scene scene, Caps caps) 145 public BunchOfCaps(Scene scene, Caps caps)
120 { 146 {
121 m_Scene = scene; 147 m_Scene = scene;
122 m_HostCapsObj = caps; 148 m_HostCapsObj = caps;
149
150 // create a model upload cost provider
151 m_ModelCost = new ModelCost();
152 // tell it about scene object limits
153 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
154 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
155
156// m_ModelCost.ObjectLinkedPartsMax = ??
157// m_ModelCost.PrimScaleMin = ??
158
159 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
160 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
161 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
162 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
163 float modelPrimCreationCost = m_ModelCost.primCreationCost;
164 float modelMeshByteCost = m_ModelCost.bytecost;
165
123 IConfigSource config = m_Scene.Config; 166 IConfigSource config = m_Scene.Config;
124 if (config != null) 167 if (config != null)
125 { 168 {
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden
134 { 177 {
135 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 178 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
136 } 179 }
180 // economy for model upload
181 IConfig EconomyConfig = config.Configs["Economy"];
182 if (EconomyConfig != null)
183 {
184 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
185 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
186 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
187 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
188 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
189 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
190
191 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
192
193 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
194 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
195 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
196 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
197 if (testcreator != "")
198 {
199 UUID id;
200 UUID.TryParse(testcreator, out id);
201 if (id != null)
202 m_testAssetsCreatorID = id;
203 }
204
205 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
206 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
207 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
208 m_ModelCost.primCreationCost = modelPrimCreationCost;
209 m_ModelCost.bytecost = modelMeshByteCost;
210 }
137 } 211 }
138 212
139 m_assetService = m_Scene.AssetService; 213 m_assetService = m_Scene.AssetService;
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden
145 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 219 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
146 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 220 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
147 GetClient = m_Scene.SceneGraph.GetControllingClient; 221 GetClient = m_Scene.SceneGraph.GetControllingClient;
222
223 m_FileAgentInventoryState = FileAgentInventoryState.idle;
148 } 224 }
149 225
150 /// <summary> 226 /// <summary>
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden
190 { 266 {
191 try 267 try
192 { 268 {
193 // I don't think this one works...
194 m_HostCapsObj.RegisterHandler( 269 m_HostCapsObj.RegisterHandler(
195 "NewFileAgentInventory", 270 "NewFileAgentInventory",
196 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 271 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -209,6 +284,10 @@ namespace OpenSim.Region.ClientStack.Linden
209 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 284 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
210 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 285 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
211 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 286 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
287 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
288 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
289 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
290 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
212 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); 291 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
213 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); 292 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
214 293
@@ -264,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden
264 m_log.DebugFormat( 343 m_log.DebugFormat(
265 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 344 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
266 345
346 if (!m_HostCapsObj.WaitForActivation())
347 return string.Empty;
348
267 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 349 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
268 { 350 {
269 m_log.WarnFormat( 351 m_log.WarnFormat(
@@ -393,62 +475,176 @@ namespace OpenSim.Region.ClientStack.Linden
393 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 475 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
394 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 476 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
395 477
478 // start by getting the client
479 IClientAPI client = null;
480 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
481
482 // check current state so we only have one service at a time
483 lock (m_ModelCost)
484 {
485 switch (m_FileAgentInventoryState)
486 {
487 case FileAgentInventoryState.processRequest:
488 case FileAgentInventoryState.processUpload:
489 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
490 resperror.message = "Uploader busy processing previus request";
491 resperror.identifier = UUID.Zero;
492
493 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
494 errorResponse.uploader = "";
495 errorResponse.state = "error";
496 errorResponse.error = resperror;
497 return errorResponse;
498 break;
499 case FileAgentInventoryState.waitUpload:
500 // todo stop current uploader server
501 break;
502 case FileAgentInventoryState.idle:
503 default:
504 break;
505 }
506
507 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
508 }
509
510 int cost = 0;
511 int nreqtextures = 0;
512 int nreqmeshs= 0;
513 int nreqinstances = 0;
514 bool IsAtestUpload = false;
515
516 string assetName = llsdRequest.name;
517
518 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
519
396 if (llsdRequest.asset_type == "texture" || 520 if (llsdRequest.asset_type == "texture" ||
397 llsdRequest.asset_type == "animation" || 521 llsdRequest.asset_type == "animation" ||
522 llsdRequest.asset_type == "mesh" ||
398 llsdRequest.asset_type == "sound") 523 llsdRequest.asset_type == "sound")
399 { 524 {
400 ScenePresence avatar = null; 525 ScenePresence avatar = null;
401 IClientAPI client = null;
402 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 526 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
403 527
404 // check user level 528 // check user level
405 if (avatar != null) 529 if (avatar != null)
406 { 530 {
407 client = avatar.ControllingClient;
408
409 if (avatar.UserLevel < m_levelUpload) 531 if (avatar.UserLevel < m_levelUpload)
410 { 532 {
411 if (client != null) 533 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
412 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 534 resperror.message = "Insufficient permissions to upload";
535 resperror.identifier = UUID.Zero;
413 536
414 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 537 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
415 errorResponse.uploader = ""; 538 errorResponse.uploader = "";
416 errorResponse.state = "error"; 539 errorResponse.state = "error";
540 errorResponse.error = resperror;
541 lock (m_ModelCost)
542 m_FileAgentInventoryState = FileAgentInventoryState.idle;
417 return errorResponse; 543 return errorResponse;
418 } 544 }
419 } 545 }
420 546
421 // check funds 547 // check test upload and funds
422 if (client != null) 548 if (client != null)
423 { 549 {
424 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 550 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
425 551
552 int baseCost = 0;
426 if (mm != null) 553 if (mm != null)
554 baseCost = mm.UploadCharge;
555
556 string warning = String.Empty;
557
558 if (llsdRequest.asset_type == "mesh")
427 { 559 {
428 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 560 string error;
561 int modelcost;
562
563 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
564 meshcostdata, out error, ref warning))
429 { 565 {
430 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 566 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
567 resperror.message = error;
568 resperror.identifier = UUID.Zero;
431 569
432 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 570 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
433 errorResponse.uploader = ""; 571 errorResponse.uploader = "";
434 errorResponse.state = "error"; 572 errorResponse.state = "error";
573 errorResponse.error = resperror;
574
575 lock (m_ModelCost)
576 m_FileAgentInventoryState = FileAgentInventoryState.idle;
435 return errorResponse; 577 return errorResponse;
436 } 578 }
579 cost = modelcost;
580 }
581 else
582 {
583 cost = baseCost;
584 }
585
586 if (cost > 0 && mm != null)
587 {
588 // check for test upload
589
590 if (m_ForceFreeTestUpload) // all are test
591 {
592 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
593 assetName = "TEST-" + assetName;
594
595 IsAtestUpload = true;
596 }
597
598 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
599 {
600
601 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
602 }
603
604
605 if(IsAtestUpload) // let user know, still showing cost estimation
606 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
607
608 // check funds
609 else
610 {
611 if (!mm.UploadCovered(client.AgentId, (int)cost))
612 {
613 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
614 resperror.message = "Insuficient funds";
615 resperror.identifier = UUID.Zero;
616
617 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
618 errorResponse.uploader = "";
619 errorResponse.state = "error";
620 errorResponse.error = resperror;
621 lock (m_ModelCost)
622 m_FileAgentInventoryState = FileAgentInventoryState.idle;
623 return errorResponse;
624 }
625 }
437 } 626 }
627
628 if (client != null && warning != String.Empty)
629 client.SendAgentAlertMessage(warning, true);
438 } 630 }
439 } 631 }
440 632
441 string assetName = llsdRequest.name;
442 string assetDes = llsdRequest.description; 633 string assetDes = llsdRequest.description;
443 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 634 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
444 UUID newAsset = UUID.Random(); 635 UUID newAsset = UUID.Random();
445 UUID newInvItem = UUID.Random(); 636 UUID newInvItem = UUID.Random();
446 UUID parentFolder = llsdRequest.folder_id; 637 UUID parentFolder = llsdRequest.folder_id;
447 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 638 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
639 UUID texturesFolder = UUID.Zero;
640
641 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
642 texturesFolder = llsdRequest.texture_folder_id;
448 643
449 AssetUploader uploader = 644 AssetUploader uploader =
450 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 645 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
451 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 646 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
647 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
452 648
453 m_HostCapsObj.HttpListener.AddStreamHandler( 649 m_HostCapsObj.HttpListener.AddStreamHandler(
454 new BinaryStreamHandler( 650 new BinaryStreamHandler(
@@ -466,10 +662,22 @@ namespace OpenSim.Region.ClientStack.Linden
466 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 662 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
467 uploaderPath; 663 uploaderPath;
468 664
665
469 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 666 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
470 uploadResponse.uploader = uploaderURL; 667 uploadResponse.uploader = uploaderURL;
471 uploadResponse.state = "upload"; 668 uploadResponse.state = "upload";
669 uploadResponse.upload_price = (int)cost;
670
671 if (llsdRequest.asset_type == "mesh")
672 {
673 uploadResponse.data = meshcostdata;
674 }
675
472 uploader.OnUpLoad += UploadCompleteHandler; 676 uploader.OnUpLoad += UploadCompleteHandler;
677
678 lock (m_ModelCost)
679 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
680
473 return uploadResponse; 681 return uploadResponse;
474 } 682 }
475 683
@@ -481,8 +689,14 @@ namespace OpenSim.Region.ClientStack.Linden
481 /// <param name="data"></param> 689 /// <param name="data"></param>
482 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 690 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
483 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 691 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
484 string assetType) 692 string assetType, int cost,
693 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
694 bool IsAtestUpload, ref string error)
485 { 695 {
696
697 lock (m_ModelCost)
698 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
699
486 m_log.DebugFormat( 700 m_log.DebugFormat(
487 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 701 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
488 assetID, inventoryItem, inventoryType, assetType); 702 assetID, inventoryItem, inventoryType, assetType);
@@ -490,117 +704,247 @@ namespace OpenSim.Region.ClientStack.Linden
490 sbyte assType = 0; 704 sbyte assType = 0;
491 sbyte inType = 0; 705 sbyte inType = 0;
492 706
707 IClientAPI client = null;
708
709 UUID owner_id = m_HostCapsObj.AgentID;
710 UUID creatorID;
711
712 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
713
714 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
715
716 if (istest && m_testAssetsCreatorID != UUID.Zero)
717 creatorID = m_testAssetsCreatorID;
718 else
719 creatorID = owner_id;
720
721 string creatorIDstr = creatorID.ToString();
722
723 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
724 if (mm != null)
725 {
726 // make sure client still has enougth credit
727 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
728 {
729 error = "Insufficient funds.";
730 return;
731 }
732 }
733
734 // strings to types
493 if (inventoryType == "sound") 735 if (inventoryType == "sound")
494 { 736 {
495 inType = 1; 737 inType = (sbyte)InventoryType.Sound;
496 assType = 1; 738 assType = (sbyte)AssetType.Sound;
497 } 739 }
498 else if (inventoryType == "animation") 740 else if (inventoryType == "animation")
499 { 741 {
500 inType = 19; 742 inType = (sbyte)InventoryType.Animation;
501 assType = 20; 743 assType = (sbyte)AssetType.Animation;
502 } 744 }
503 else if (inventoryType == "wearable") 745 else if (inventoryType == "wearable")
504 { 746 {
505 inType = 18; 747 inType = (sbyte)InventoryType.Wearable;
506 switch (assetType) 748 switch (assetType)
507 { 749 {
508 case "bodypart": 750 case "bodypart":
509 assType = 13; 751 assType = (sbyte)AssetType.Bodypart;
510 break; 752 break;
511 case "clothing": 753 case "clothing":
512 assType = 5; 754 assType = (sbyte)AssetType.Clothing;
513 break; 755 break;
514 } 756 }
515 } 757 }
516 else if (inventoryType == "object") 758 else if (inventoryType == "object")
517 { 759 {
518 inType = (sbyte)InventoryType.Object; 760 if (assetType == "mesh") // this code for now is for mesh models uploads only
519 assType = (sbyte)AssetType.Object;
520
521 List<Vector3> positions = new List<Vector3>();
522 List<Quaternion> rotations = new List<Quaternion>();
523 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
524 OSDArray instance_list = (OSDArray)request["instance_list"];
525 OSDArray mesh_list = (OSDArray)request["mesh_list"];
526 OSDArray texture_list = (OSDArray)request["texture_list"];
527 SceneObjectGroup grp = null;
528
529 List<UUID> textures = new List<UUID>();
530 for (int i = 0; i < texture_list.Count; i++)
531 { 761 {
532 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 762 inType = (sbyte)InventoryType.Object;
533 textureAsset.Data = texture_list[i].AsBinary(); 763 assType = (sbyte)AssetType.Object;
534 m_assetService.Store(textureAsset);
535 textures.Add(textureAsset.FullID);
536 }
537 764
538 for (int i = 0; i < mesh_list.Count; i++) 765 List<Vector3> positions = new List<Vector3>();
539 { 766 List<Quaternion> rotations = new List<Quaternion>();
540 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 767 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
768
769 // compare and get updated information
541 770
542 Primitive.TextureEntry textureEntry 771 bool mismatchError = true;
543 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
544 OSDMap inner_instance_list = (OSDMap)instance_list[i];
545 772
546 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 773 while (mismatchError)
547 for (uint face = 0; face < face_list.Count; face++)
548 { 774 {
549 OSDMap faceMap = (OSDMap)face_list[(int)face]; 775 mismatchError = false;
550 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 776 }
551 if(faceMap.ContainsKey("fullbright"))
552 f.Fullbright = faceMap["fullbright"].AsBoolean();
553 if (faceMap.ContainsKey ("diffuse_color"))
554 f.RGBA = faceMap["diffuse_color"].AsColor4();
555 777
556 int textureNum = faceMap["image"].AsInteger(); 778 if (mismatchError)
557 float imagerot = faceMap["imagerot"].AsInteger(); 779 {
558 float offsets = (float)faceMap["offsets"].AsReal(); 780 error = "Upload and fee estimation information don't match";
559 float offsett = (float)faceMap["offsett"].AsReal(); 781 lock (m_ModelCost)
560 float scales = (float)faceMap["scales"].AsReal(); 782 m_FileAgentInventoryState = FileAgentInventoryState.idle;
561 float scalet = (float)faceMap["scalet"].AsReal();
562 783
563 if(imagerot != 0) 784 return;
564 f.Rotation = imagerot; 785 }
565 786
566 if(offsets != 0) 787 OSDArray instance_list = (OSDArray)request["instance_list"];
567 f.OffsetU = offsets; 788 OSDArray mesh_list = (OSDArray)request["mesh_list"];
789 OSDArray texture_list = (OSDArray)request["texture_list"];
790 SceneObjectGroup grp = null;
568 791
569 if (offsett != 0) 792 // create and store texture assets
570 f.OffsetV = offsett; 793 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
794 texturesFolder != UUID.Zero);
571 795
572 if (scales != 0)
573 f.RepeatU = scales;
574 796
575 if (scalet != 0) 797 List<UUID> textures = new List<UUID>();
576 f.RepeatV = scalet;
577 798
578 if (textures.Count > textureNum) 799
579 f.TextureID = textures[textureNum]; 800 if (doTextInv)
580 else 801 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
581 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; 802
803 if(client == null) // don't put textures in inventory if there is no client
804 doTextInv = false;
805
806 for (int i = 0; i < texture_list.Count; i++)
807 {
808 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
809 textureAsset.Data = texture_list[i].AsBinary();
810 if (istest)
811 textureAsset.Local = true;
812 m_assetService.Store(textureAsset);
813 textures.Add(textureAsset.FullID);
814
815 if (doTextInv)
816 {
817 string name = assetName;
818 if (name.Length > 25)
819 name = name.Substring(0, 24);
820 name += "_Texture#" + i.ToString();
821 InventoryItemBase texitem = new InventoryItemBase();
822 texitem.Owner = m_HostCapsObj.AgentID;
823 texitem.CreatorId = creatorIDstr;
824 texitem.CreatorData = String.Empty;
825 texitem.ID = UUID.Random();
826 texitem.AssetID = textureAsset.FullID;
827 texitem.Description = "mesh model texture";
828 texitem.Name = name;
829 texitem.AssetType = (int)AssetType.Texture;
830 texitem.InvType = (int)InventoryType.Texture;
831 texitem.Folder = texturesFolder;
832
833 texitem.CurrentPermissions
834 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
835
836 texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
837 texitem.EveryOnePermissions = 0;
838 texitem.NextPermissions = (uint)PermissionMask.All;
839 texitem.CreationDate = Util.UnixTimeSinceEpoch();
840
841 m_Scene.AddInventoryItem(client, texitem);
842 texitem = null;
843 }
844 }
582 845
583 textureEntry.FaceTextures[face] = f; 846 // create and store meshs assets
847 List<UUID> meshAssets = new List<UUID>();
848 for (int i = 0; i < mesh_list.Count; i++)
849 {
850 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
851 meshAsset.Data = mesh_list[i].AsBinary();
852 if (istest)
853 meshAsset.Local = true;
854 m_assetService.Store(meshAsset);
855 meshAssets.Add(meshAsset.FullID);
584 } 856 }
585 857
586 pbs.TextureEntry = textureEntry.GetBytes(); 858 int skipedMeshs = 0;
859 // build prims from instances
860 for (int i = 0; i < instance_list.Count; i++)
861 {
862 OSDMap inner_instance_list = (OSDMap)instance_list[i];
863
864 // skip prims that are 2 small
865 Vector3 scale = inner_instance_list["scale"].AsVector3();
866
867 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
868 {
869 skipedMeshs++;
870 continue;
871 }
872
873 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
874
875 Primitive.TextureEntry textureEntry
876 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
587 877
588 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
589 meshAsset.Data = mesh_list[i].AsBinary();
590 m_assetService.Store(meshAsset);
591 878
592 pbs.SculptEntry = true; 879 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
593 pbs.SculptTexture = meshAsset.FullID; 880 for (uint face = 0; face < face_list.Count; face++)
594 pbs.SculptType = (byte)SculptType.Mesh; 881 {
595 pbs.SculptData = meshAsset.Data; 882 OSDMap faceMap = (OSDMap)face_list[(int)face];
883 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
884 if (faceMap.ContainsKey("fullbright"))
885 f.Fullbright = faceMap["fullbright"].AsBoolean();
886 if (faceMap.ContainsKey("diffuse_color"))
887 f.RGBA = faceMap["diffuse_color"].AsColor4();
888
889 int textureNum = faceMap["image"].AsInteger();
890 float imagerot = faceMap["imagerot"].AsInteger();
891 float offsets = (float)faceMap["offsets"].AsReal();
892 float offsett = (float)faceMap["offsett"].AsReal();
893 float scales = (float)faceMap["scales"].AsReal();
894 float scalet = (float)faceMap["scalet"].AsReal();
895
896 if (imagerot != 0)
897 f.Rotation = imagerot;
898
899 if (offsets != 0)
900 f.OffsetU = offsets;
901
902 if (offsett != 0)
903 f.OffsetV = offsett;
904
905 if (scales != 0)
906 f.RepeatU = scales;
907
908 if (scalet != 0)
909 f.RepeatV = scalet;
910
911 if (textures.Count > textureNum)
912 f.TextureID = textures[textureNum];
913 else
914 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
915
916 textureEntry.FaceTextures[face] = f;
917 }
918
919 pbs.TextureEntry = textureEntry.GetBytes();
920
921 bool hasmesh = false;
922 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
923 {
924 int meshindx = inner_instance_list["mesh"].AsInteger();
925 if (meshAssets.Count > meshindx)
926 {
927 pbs.SculptEntry = true;
928 pbs.SculptType = (byte)SculptType.Mesh;
929 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
930 // data will be requested from asset on rez (i hope)
931 hasmesh = true;
932 }
933 }
934
935 Vector3 position = inner_instance_list["position"].AsVector3();
936 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
596 937
597 Vector3 position = inner_instance_list["position"].AsVector3(); 938 // for now viwers do send fixed defaults
598 Vector3 scale = inner_instance_list["scale"].AsVector3(); 939 // but this may change
599 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 940// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
941 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
942 if(hasmesh)
943 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
944// int material = inner_instance_list["material"].AsInteger();
945 byte material = (byte)Material.Wood;
600 946
601// no longer used - begin ------------------------ 947// no longer used - begin ------------------------
602// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
603// int material = inner_instance_list["material"].AsInteger();
604// int mesh = inner_instance_list["mesh"].AsInteger(); 948// int mesh = inner_instance_list["mesh"].AsInteger();
605 949
606// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 950// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -615,24 +959,42 @@ namespace OpenSim.Region.ClientStack.Linden
615// UUID owner_id = permissions["owner_id"].AsUUID(); 959// UUID owner_id = permissions["owner_id"].AsUUID();
616// int owner_mask = permissions["owner_mask"].AsInteger(); 960// int owner_mask = permissions["owner_mask"].AsInteger();
617// no longer used - end ------------------------ 961// no longer used - end ------------------------
962
963
964 SceneObjectPart prim
965 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
966
967 prim.Scale = scale;
968 rotations.Add(rotation);
969 positions.Add(position);
970 prim.UUID = UUID.Random();
971 prim.CreatorID = creatorID;
972 prim.OwnerID = owner_id;
973 prim.GroupID = UUID.Zero;
974 prim.LastOwnerID = creatorID;
975 prim.CreationDate = Util.UnixTimeSinceEpoch();
976
977 if (grp == null)
978 prim.Name = assetName;
979 else
980 prim.Name = assetName + "#" + i.ToString();
618 981
619 UUID owner_id = m_HostCapsObj.AgentID; 982 if (restrictPerms)
983 {
984 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
985 prim.EveryoneMask = 0;
986 prim.GroupMask = 0;
987 prim.NextOwnerMask = 0;
988 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
989 }
620 990
621 SceneObjectPart prim 991 if(istest)
622 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 992 prim.Description = "For testing only. Other uses are prohibited";
993 else
994 prim.Description = "";
623 995
624 prim.Scale = scale; 996 prim.Material = material;
625 //prim.OffsetPosition = position; 997 prim.PhysicsShapeType = physicsShapeType;
626 rotations.Add(rotation);
627 positions.Add(position);
628 prim.UUID = UUID.Random();
629 prim.CreatorID = owner_id;
630 prim.OwnerID = owner_id;
631 prim.GroupID = UUID.Zero;
632 prim.LastOwnerID = prim.OwnerID;
633 prim.CreationDate = Util.UnixTimeSinceEpoch();
634 prim.Name = assetName;
635 prim.Description = "";
636 998
637// prim.BaseMask = (uint)base_mask; 999// prim.BaseMask = (uint)base_mask;
638// prim.EveryoneMask = (uint)everyone_mask; 1000// prim.EveryoneMask = (uint)everyone_mask;
@@ -640,52 +1002,64 @@ namespace OpenSim.Region.ClientStack.Linden
640// prim.NextOwnerMask = (uint)next_owner_mask; 1002// prim.NextOwnerMask = (uint)next_owner_mask;
641// prim.OwnerMask = (uint)owner_mask; 1003// prim.OwnerMask = (uint)owner_mask;
642 1004
643 if (grp == null) 1005 if (grp == null)
644 grp = new SceneObjectGroup(prim); 1006 {
645 else 1007 grp = new SceneObjectGroup(prim);
646 grp.AddPart(prim); 1008 grp.LastOwnerID = creatorID;
647 } 1009 }
1010 else
1011 grp.AddPart(prim);
1012 }
648 1013
649 Vector3 rootPos = positions[0]; 1014 Vector3 rootPos = positions[0];
650 1015
651 if (grp.Parts.Length > 1) 1016 if (grp.Parts.Length > 1)
652 { 1017 {
653 // Fix first link number 1018 // Fix first link number
654 grp.RootPart.LinkNum++; 1019 grp.RootPart.LinkNum++;
655 1020
656 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1021 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
657 Quaternion tmprot; 1022 Quaternion tmprot;
658 Vector3 offset; 1023 Vector3 offset;
659 1024
660 // fix children rotations and positions 1025 // fix children rotations and positions
661 for (int i = 1; i < rotations.Count; i++) 1026 for (int i = 1; i < rotations.Count; i++)
662 { 1027 {
663 tmprot = rotations[i]; 1028 tmprot = rotations[i];
664 tmprot = rootRotConj * tmprot; 1029 tmprot = rootRotConj * tmprot;
665 1030
666 grp.Parts[i].RotationOffset = tmprot; 1031 grp.Parts[i].RotationOffset = tmprot;
667 1032
668 offset = positions[i] - rootPos; 1033 offset = positions[i] - rootPos;
1034
1035 offset *= rootRotConj;
1036 grp.Parts[i].OffsetPosition = offset;
1037 }
669 1038
670 offset *= rootRotConj; 1039 grp.AbsolutePosition = rootPos;
671 grp.Parts[i].OffsetPosition = offset; 1040 grp.UpdateGroupRotationR(rotations[0]);
1041 }
1042 else
1043 {
1044 grp.AbsolutePosition = rootPos;
1045 grp.UpdateGroupRotationR(rotations[0]);
672 } 1046 }
673 1047
674 grp.AbsolutePosition = rootPos; 1048 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
675 grp.UpdateGroupRotationR(rotations[0]);
676 } 1049 }
677 else 1050
1051 else // not a mesh model
678 { 1052 {
679 grp.AbsolutePosition = rootPos; 1053 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
680 grp.UpdateGroupRotationR(rotations[0]); 1054 return;
681 } 1055 }
682
683 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
684 } 1056 }
685 1057
686 AssetBase asset; 1058 AssetBase asset;
687 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1059 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
688 asset.Data = data; 1060 asset.Data = data;
1061 if (istest)
1062 asset.Local = true;
689 if (AddNewAsset != null) 1063 if (AddNewAsset != null)
690 AddNewAsset(asset); 1064 AddNewAsset(asset);
691 else if (m_assetService != null) 1065 else if (m_assetService != null)
@@ -693,11 +1067,17 @@ namespace OpenSim.Region.ClientStack.Linden
693 1067
694 InventoryItemBase item = new InventoryItemBase(); 1068 InventoryItemBase item = new InventoryItemBase();
695 item.Owner = m_HostCapsObj.AgentID; 1069 item.Owner = m_HostCapsObj.AgentID;
696 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1070 item.CreatorId = creatorIDstr;
697 item.CreatorData = String.Empty; 1071 item.CreatorData = String.Empty;
698 item.ID = inventoryItem; 1072 item.ID = inventoryItem;
699 item.AssetID = asset.FullID; 1073 item.AssetID = asset.FullID;
700 item.Description = assetDescription; 1074 if (istest)
1075 {
1076 item.Description = "For testing only. Other uses are prohibited";
1077 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1078 }
1079 else
1080 item.Description = assetDescription;
701 item.Name = assetName; 1081 item.Name = assetName;
702 item.AssetType = assType; 1082 item.AssetType = assType;
703 item.InvType = inType; 1083 item.InvType = inType;
@@ -705,18 +1085,60 @@ namespace OpenSim.Region.ClientStack.Linden
705 1085
706 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1086 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
707 // (owner) permissions. This becomes a problem if next permissions are changed. 1087 // (owner) permissions. This becomes a problem if next permissions are changed.
708 item.CurrentPermissions
709 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
710 1088
711 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; 1089 if (restrictPerms)
712 item.EveryOnePermissions = 0; 1090 {
713 item.NextPermissions = (uint)PermissionMask.All; 1091 item.CurrentPermissions
1092 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1093
1094 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1095 item.EveryOnePermissions = 0;
1096 item.NextPermissions = 0;
1097 }
1098 else
1099 {
1100 item.CurrentPermissions
1101 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
1102
1103 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1104 item.EveryOnePermissions = 0;
1105 item.NextPermissions = (uint)PermissionMask.All;
1106 }
1107
714 item.CreationDate = Util.UnixTimeSinceEpoch(); 1108 item.CreationDate = Util.UnixTimeSinceEpoch();
715 1109
1110 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1111
716 if (AddNewInventoryItem != null) 1112 if (AddNewInventoryItem != null)
717 { 1113 {
718 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1114 if (istest)
1115 {
1116 m_Scene.AddInventoryItem(client, item);
1117/*
1118 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1119 if (client != null)
1120 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1121 */
1122 }
1123 else
1124 {
1125 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1126// if (client != null)
1127// {
1128// // let users see anything.. i don't so far
1129// string str;
1130// if (cost > 0)
1131// // dont remember where is money unit name to put here
1132// str = "Upload complete. charged " + cost.ToString() + "$";
1133// else
1134// str = "Upload complete";
1135// client.SendAgentAlertMessage(str, true);
1136// }
1137 }
719 } 1138 }
1139
1140 lock (m_ModelCost)
1141 m_FileAgentInventoryState = FileAgentInventoryState.idle;
720 } 1142 }
721 1143
722 /// <summary> 1144 /// <summary>
@@ -909,6 +1331,120 @@ namespace OpenSim.Region.ClientStack.Linden
909 return response; 1331 return response;
910 } 1332 }
911 1333
1334 public string GetObjectCost(string request, string path,
1335 string param, IOSHttpRequest httpRequest,
1336 IOSHttpResponse httpResponse)
1337 {
1338 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1339 OSDMap resp = new OSDMap();
1340
1341 OSDArray object_ids = (OSDArray)req["object_ids"];
1342
1343 for (int i = 0; i < object_ids.Count; i++)
1344 {
1345 UUID uuid = object_ids[i].AsUUID();
1346
1347 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1348
1349 if (part != null)
1350 {
1351 SceneObjectGroup grp = part.ParentGroup;
1352 if (grp != null)
1353 {
1354 float linksetCost;
1355 float linksetPhysCost;
1356 float partCost;
1357 float partPhysCost;
1358
1359 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1360
1361 OSDMap object_data = new OSDMap();
1362 object_data["linked_set_resource_cost"] = linksetCost;
1363 object_data["resource_cost"] = partCost;
1364 object_data["physics_cost"] = partPhysCost;
1365 object_data["linked_set_physics_cost"] = linksetPhysCost;
1366
1367 resp[uuid.ToString()] = object_data;
1368 }
1369 }
1370 }
1371
1372 string response = OSDParser.SerializeLLSDXmlString(resp);
1373 return response;
1374 }
1375
1376 public string ResourceCostSelected(string request, string path,
1377 string param, IOSHttpRequest httpRequest,
1378 IOSHttpResponse httpResponse)
1379 {
1380 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1381 OSDMap resp = new OSDMap();
1382
1383
1384 float phys=0;
1385 float stream=0;
1386 float simul=0;
1387
1388 if (req.ContainsKey("selected_roots"))
1389 {
1390 OSDArray object_ids = (OSDArray)req["selected_roots"];
1391
1392 // should go by SOG suming costs for all parts
1393 // ll v3 works ok with several objects select we get the list and adds ok
1394 // FS calls per object so results are wrong guess fs bug
1395 for (int i = 0; i < object_ids.Count; i++)
1396 {
1397 UUID uuid = object_ids[i].AsUUID();
1398 float Physc;
1399 float simulc;
1400 float streamc;
1401
1402 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1403 if (grp != null)
1404 {
1405 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1406 phys += Physc;
1407 stream += streamc;
1408 simul += simulc;
1409 }
1410 }
1411 }
1412 else if (req.ContainsKey("selected_prims"))
1413 {
1414 OSDArray object_ids = (OSDArray)req["selected_prims"];
1415
1416 // don't see in use in any of the 2 viewers
1417 // guess it should be for edit linked but... nothing
1418 // should go to SOP per part
1419 for (int i = 0; i < object_ids.Count; i++)
1420 {
1421 UUID uuid = object_ids[i].AsUUID();
1422
1423 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1424 if (part != null)
1425 {
1426 phys += part.PhysicsCost;
1427 stream += part.StreamingCost;
1428 simul += part.SimulationCost;
1429 }
1430 }
1431 }
1432
1433 if (simul != 0)
1434 {
1435 OSDMap object_data = new OSDMap();
1436
1437 object_data["physics"] = phys;
1438 object_data["streaming"] = stream;
1439 object_data["simulation"] = simul;
1440
1441 resp["selected"] = object_data;
1442 }
1443
1444 string response = OSDParser.SerializeLLSDXmlString(resp);
1445 return response;
1446 }
1447
912 public string UpdateAgentInformation(string request, string path, 1448 public string UpdateAgentInformation(string request, string path,
913 string param, IOSHttpRequest httpRequest, 1449 string param, IOSHttpRequest httpRequest,
914 IOSHttpResponse httpResponse) 1450 IOSHttpResponse httpResponse)
@@ -928,6 +1464,10 @@ namespace OpenSim.Region.ClientStack.Linden
928 1464
929 public class AssetUploader 1465 public class AssetUploader
930 { 1466 {
1467 private static readonly ILog m_log =
1468 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1469
1470
931 public event UpLoadedAsset OnUpLoad; 1471 public event UpLoadedAsset OnUpLoad;
932 private UpLoadedAsset handlerUpLoad = null; 1472 private UpLoadedAsset handlerUpLoad = null;
933 1473
@@ -942,10 +1482,21 @@ namespace OpenSim.Region.ClientStack.Linden
942 1482
943 private string m_invType = String.Empty; 1483 private string m_invType = String.Empty;
944 private string m_assetType = String.Empty; 1484 private string m_assetType = String.Empty;
1485 private int m_cost;
1486 private string m_error = String.Empty;
1487
1488 private Timer m_timeoutTimer = new Timer();
1489 private UUID m_texturesFolder;
1490 private int m_nreqtextures;
1491 private int m_nreqmeshs;
1492 private int m_nreqinstances;
1493 private bool m_IsAtestUpload;
945 1494
946 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1495 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
947 UUID parentFolderID, string invType, string assetType, string path, 1496 UUID parentFolderID, string invType, string assetType, string path,
948 IHttpServer httpServer, bool dumpAssetsToFile) 1497 IHttpServer httpServer, bool dumpAssetsToFile,
1498 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1499 bool IsAtestUpload)
949 { 1500 {
950 m_assetName = assetName; 1501 m_assetName = assetName;
951 m_assetDes = description; 1502 m_assetDes = description;
@@ -957,6 +1508,18 @@ namespace OpenSim.Region.ClientStack.Linden
957 m_assetType = assetType; 1508 m_assetType = assetType;
958 m_invType = invType; 1509 m_invType = invType;
959 m_dumpAssetsToFile = dumpAssetsToFile; 1510 m_dumpAssetsToFile = dumpAssetsToFile;
1511 m_cost = totalCost;
1512
1513 m_texturesFolder = texturesFolder;
1514 m_nreqtextures = nreqtextures;
1515 m_nreqmeshs = nreqmeshs;
1516 m_nreqinstances = nreqinstances;
1517 m_IsAtestUpload = IsAtestUpload;
1518
1519 m_timeoutTimer.Elapsed += TimedOut;
1520 m_timeoutTimer.Interval = 120000;
1521 m_timeoutTimer.AutoReset = false;
1522 m_timeoutTimer.Start();
960 } 1523 }
961 1524
962 /// <summary> 1525 /// <summary>
@@ -971,12 +1534,14 @@ namespace OpenSim.Region.ClientStack.Linden
971 UUID inv = inventoryItemID; 1534 UUID inv = inventoryItemID;
972 string res = String.Empty; 1535 string res = String.Empty;
973 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1536 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1537/*
974 uploadComplete.new_asset = newAssetID.ToString(); 1538 uploadComplete.new_asset = newAssetID.ToString();
975 uploadComplete.new_inventory_item = inv; 1539 uploadComplete.new_inventory_item = inv;
976 uploadComplete.state = "complete"; 1540 uploadComplete.state = "complete";
977 1541
978 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1542 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
979 1543*/
1544 m_timeoutTimer.Stop();
980 httpListener.RemoveStreamHandler("POST", uploaderPath); 1545 httpListener.RemoveStreamHandler("POST", uploaderPath);
981 1546
982 // TODO: probably make this a better set of extensions here 1547 // TODO: probably make this a better set of extensions here
@@ -993,12 +1558,49 @@ namespace OpenSim.Region.ClientStack.Linden
993 handlerUpLoad = OnUpLoad; 1558 handlerUpLoad = OnUpLoad;
994 if (handlerUpLoad != null) 1559 if (handlerUpLoad != null)
995 { 1560 {
996 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1561 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1562 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1563 }
1564 if (m_IsAtestUpload)
1565 {
1566 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1567 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1568 resperror.identifier = inv;
1569
1570 uploadComplete.error = resperror;
1571 uploadComplete.state = "Upload4Testing";
997 } 1572 }
1573 else
1574 {
1575 if (m_error == String.Empty)
1576 {
1577 uploadComplete.new_asset = newAssetID.ToString();
1578 uploadComplete.new_inventory_item = inv;
1579 // if (m_texturesFolder != UUID.Zero)
1580 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1581 uploadComplete.state = "complete";
1582 }
1583 else
1584 {
1585 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1586 resperror.message = m_error;
1587 resperror.identifier = inv;
998 1588
1589 uploadComplete.error = resperror;
1590 uploadComplete.state = "failed";
1591 }
1592 }
1593
1594 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
999 return res; 1595 return res;
1000 } 1596 }
1001 1597
1598 private void TimedOut(object sender, ElapsedEventArgs args)
1599 {
1600 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1601 httpListener.RemoveStreamHandler("POST", uploaderPath);
1602 }
1603
1002 ///Left this in and commented in case there are unforseen issues 1604 ///Left this in and commented in case there are unforseen issues
1003 //private void SaveAssetToFile(string filename, byte[] data) 1605 //private void SaveAssetToFile(string filename, byte[] data)
1004 //{ 1606 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index c7d4283..37285e3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -376,7 +376,7 @@ namespace OpenSim.Region.ClientStack.Linden
376 // TODO: Add EventQueueGet name/description for diagnostics 376 // TODO: Add EventQueueGet name/description for diagnostics
377 MainServer.Instance.AddPollServiceHTTPHandler( 377 MainServer.Instance.AddPollServiceHTTPHandler(
378 eventQueueGetPath, 378 eventQueueGetPath,
379 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 379 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
380 380
381// m_log.DebugFormat( 381// m_log.DebugFormat(
382// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 382// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -418,7 +418,7 @@ namespace OpenSim.Region.ClientStack.Linden
418 } 418 }
419 } 419 }
420 420
421 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 421 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
422 { 422 {
423 if (DebugLevel >= 2) 423 if (DebugLevel >= 2)
424 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 424 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -490,8 +490,8 @@ namespace OpenSim.Region.ClientStack.Linden
490 responsedata["content_type"] = "text/plain"; 490 responsedata["content_type"] = "text/plain";
491 responsedata["keepalive"] = false; 491 responsedata["keepalive"] = false;
492 responsedata["reusecontext"] = false; 492 responsedata["reusecontext"] = false;
493 responsedata["str_response_string"] = "Upstream error: "; 493 responsedata["str_response_string"] = "<llsd></llsd>";
494 responsedata["error_status_text"] = "Upstream error:"; 494 responsedata["error_status_text"] = "<llsd></llsd>";
495 responsedata["http_protocol_version"] = "HTTP/1.0"; 495 responsedata["http_protocol_version"] = "HTTP/1.0";
496 return responsedata; 496 return responsedata;
497 } 497 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..6ec1115 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(UUID pId, Scene scene) :
250 base(null, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 13415f8..d4dbfb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 }
60
61 public class aPollResponse
62 {
63 public Hashtable response;
64 public int bytes;
65 }
66
67
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69
60 private Scene m_scene; 70 private Scene m_scene;
61 private IAssetService m_assetService;
62 71
63 private bool m_Enabled = false; 72 private static GetTextureHandler m_getTextureHandler;
73
74 private IAssetService m_assetService = null;
75
76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
77 private static Thread[] m_workerThreads = null;
64 78
65 // TODO: Change this to a config option 79 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 80 new OpenMetaverse.BlockingQueue<aPollRequest>();
67 81
68 private string m_URL; 82 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
69 83
70 #region ISharedRegionModule Members 84 #region ISharedRegionModule Members
71 85
72 public void Initialise(IConfigSource source) 86 public void Initialise(IConfigSource source)
73 { 87 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 88 }
83 89
84 public void AddRegion(Scene s) 90 public void AddRegion(Scene s)
85 { 91 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 92 m_scene = s;
93 m_assetService = s.AssetService;
90 } 94 }
91 95
92 public void RemoveRegion(Scene s) 96 public void RemoveRegion(Scene s)
93 { 97 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
99 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
100 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 101 m_scene = null;
99 } 102 }
100 103
101 public void RegionLoaded(Scene s) 104 public void RegionLoaded(Scene s)
102 { 105 {
103 if (!m_Enabled) 106 // We'll reuse the same handler for all requests.
104 return; 107 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 108
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 109 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
110 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
111 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
112
113 if (m_workerThreads == null)
114 {
115 m_workerThreads = new Thread[2];
116
117 for (uint i = 0; i < 2; i++)
118 {
119 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
120 String.Format("TextureWorkerThread{0}", i),
121 ThreadPriority.Normal,
122 false,
123 false,
124 null,
125 int.MaxValue);
126 }
127 }
128 }
129 private int ExtractImageThrottle(byte[] pthrottles)
130 {
131
132 byte[] adjData;
133 int pos = 0;
134
135 if (!BitConverter.IsLittleEndian)
136 {
137 byte[] newData = new byte[7 * 4];
138 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
139
140 for (int i = 0; i < 7; i++)
141 Array.Reverse(newData, i * 4, 4);
142
143 adjData = newData;
144 }
145 else
146 {
147 adjData = pthrottles;
148 }
149
150 // 0.125f converts from bits to bytes
151 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
152 //pos += 4;
153 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
154 //pos += 4;
155 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
156 // pos += 4;
157 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
158 // pos += 4;
159 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 // pos += 4;
161 pos = pos + 20;
162 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
163 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 return texture;
165 }
166
167 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
168 public void ThrottleUpdate(ScenePresence p)
169 {
170 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
171 UUID user = p.UUID;
172 int imagethrottle = ExtractImageThrottle(throttles);
173 PollServiceTextureEventArgs args;
174 if (m_pollservices.TryGetValue(user,out args))
175 {
176 args.UpdateThrottle(imagethrottle);
177 }
108 } 178 }
109 179
110 public void PostInitialise() 180 public void PostInitialise()
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden
122 192
123 #endregion 193 #endregion
124 194
125 public void RegisterCaps(UUID agentID, Caps caps) 195 ~GetTextureModule()
196 {
197 foreach (Thread t in m_workerThreads)
198 Watchdog.AbortThread(t.ManagedThreadId);
199
200 }
201
202 private class PollServiceTextureEventArgs : PollServiceEventArgs
126 { 203 {
127 UUID capID = UUID.Random(); 204 private List<Hashtable> requests =
205 new List<Hashtable>();
206 private Dictionary<UUID, aPollResponse> responses =
207 new Dictionary<UUID, aPollResponse>();
128 208
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 209 private Scene m_scene;
130 if (m_URL == "localhost") 210 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
211 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
212 base(null, null, null, null, pId, int.MaxValue)
131 { 213 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 214 m_scene = scene;
133 caps.RegisterHandler( 215 // x is request id, y is userid
134 "GetTexture", 216 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 217 {
218 lock (responses)
219 {
220 bool ret = m_throttler.hasEvents(x, responses);
221 m_throttler.ProcessTime();
222 return ret;
223
224 }
225 };
226 GetEvents = (x, y) =>
227 {
228 lock (responses)
229 {
230 try
231 {
232 return responses[x].response;
233 }
234 finally
235 {
236 responses.Remove(x);
237 }
238 }
239 };
240 // x is request id, y is request data hashtable
241 Request = (x, y) =>
242 {
243 aPollRequest reqinfo = new aPollRequest();
244 reqinfo.thepoll = this;
245 reqinfo.reqID = x;
246 reqinfo.request = y;
247
248 m_queue.Enqueue(reqinfo);
249 };
250
251 // this should never happen except possible on shutdown
252 NoEvents = (x, y) =>
253 {
254/*
255 lock (requests)
256 {
257 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
258 requests.Remove(request);
259 }
260*/
261 Hashtable response = new Hashtable();
262
263 response["int_response_code"] = 500;
264 response["str_response_string"] = "Script timeout";
265 response["content_type"] = "text/plain";
266 response["keepalive"] = false;
267 response["reusecontext"] = false;
268
269 return response;
270 };
136 } 271 }
137 else 272
273 public void Process(aPollRequest requestinfo)
274 {
275 Hashtable response;
276
277 UUID requestID = requestinfo.reqID;
278
279 // If the avatar is gone, don't bother to get the texture
280 if (m_scene.GetScenePresence(Id) == null)
281 {
282 response = new Hashtable();
283
284 response["int_response_code"] = 500;
285 response["str_response_string"] = "Script timeout";
286 response["content_type"] = "text/plain";
287 response["keepalive"] = false;
288 response["reusecontext"] = false;
289
290 lock (responses)
291 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
292
293 return;
294 }
295
296 response = m_getTextureHandler.Handle(requestinfo.request);
297 lock (responses)
298 {
299 responses[requestID] = new aPollResponse()
300 {
301 bytes = (int) response["int_bytes"],
302 response = response
303 };
304
305 }
306 m_throttler.ProcessTime();
307 }
308
309 internal void UpdateThrottle(int pimagethrottle)
310 {
311 m_throttler.ThrottleBytes = pimagethrottle;
312 }
313 }
314
315 private void RegisterCaps(UUID agentID, Caps caps)
316 {
317 string capUrl = "/CAPS/" + UUID.Random() + "/";
318
319 // Register this as a poll service
320 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
321
322 args.Type = PollServiceEventArgs.EventType.Texture;
323 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
324
325 string hostName = m_scene.RegionInfo.ExternalHostName;
326 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
327 string protocol = "http";
328
329 if (MainServer.Instance.UseSSL)
330 {
331 hostName = MainServer.Instance.SSLCommonName;
332 port = MainServer.Instance.SSLPort;
333 protocol = "https";
334 }
335 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
336 m_pollservices[agentID] = args;
337 m_capsDict[agentID] = capUrl;
338 }
339
340 private void DeregisterCaps(UUID agentID, Caps caps)
341 {
342 string capUrl;
343 PollServiceTextureEventArgs args;
344 if (m_capsDict.TryGetValue(agentID, out capUrl))
345 {
346 MainServer.Instance.RemoveHTTPHandler("", capUrl);
347 m_capsDict.Remove(agentID);
348 }
349 if (m_pollservices.TryGetValue(agentID, out args))
138 { 350 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 351 m_pollservices.Remove(agentID);
140 caps.RegisterHandler("GetTexture", m_URL);
141 } 352 }
142 } 353 }
143 354
355 private void DoTextureRequests()
356 {
357 while (true)
358 {
359 aPollRequest poolreq = m_queue.Dequeue();
360
361 poolreq.thepoll.Process(poolreq);
362 }
363 }
364 internal sealed class CapsDataThrottler
365 {
366
367 private volatile int currenttime = 0;
368 private volatile int lastTimeElapsed = 0;
369 private volatile int BytesSent = 0;
370 private int oversizedImages = 0;
371 public CapsDataThrottler(int pBytes, int max, int min)
372 {
373 ThrottleBytes = pBytes;
374 lastTimeElapsed = Util.EnvironmentTickCount();
375 }
376 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
377 {
378 PassTime();
379 // Note, this is called IN LOCK
380 bool haskey = responses.ContainsKey(key);
381 if (!haskey)
382 {
383 return false;
384 }
385 GetTextureModule.aPollResponse response;
386 if (responses.TryGetValue(key, out response))
387 {
388
389 // Normal
390 if (BytesSent + response.bytes <= ThrottleBytes)
391 {
392 BytesSent += response.bytes;
393 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
394 //m_actions.Add(timeBasedAction);
395 return true;
396 }
397 // Big textures
398 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
399 {
400 Interlocked.Increment(ref oversizedImages);
401 BytesSent += response.bytes;
402 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
403 //m_actions.Add(timeBasedAction);
404 return true;
405 }
406 else
407 {
408 return false;
409 }
410 }
411
412 return haskey;
413 }
414 public void ProcessTime()
415 {
416 PassTime();
417 }
418
419
420 private void PassTime()
421 {
422 currenttime = Util.EnvironmentTickCount();
423 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
424 //processTimeBasedActions(responses);
425 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
426 {
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 BytesSent -= ThrottleBytes;
429 if (BytesSent < 0) BytesSent = 0;
430 if (BytesSent < ThrottleBytes)
431 {
432 oversizedImages = 0;
433 }
434 }
435 }
436 public int ThrottleBytes;
437 }
144 } 438 }
439
440
145} 441}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 45d33cd..1b68603 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden
148 return responsedata; 148 return responsedata;
149 } 149 }
150 } 150 }
151} \ No newline at end of file 151}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index f69a0bb..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,297 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47using PermissionMask = OpenSim.Framework.PermissionMask;
48
49namespace OpenSim.Region.ClientStack.Linden
50{
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
52 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
60 private int m_levelUpload = 0;
61
62 #region Region Module interfaceBase Members
63
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public void Initialise(IConfigSource source)
71 {
72 IConfig meshConfig = source.Configs["Mesh"];
73 if (meshConfig == null)
74 return;
75
76 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
77 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
78 }
79
80 public void AddRegion(Scene pScene)
81 {
82 m_scene = pScene;
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87
88 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
89 m_scene = null;
90 }
91
92 public void RegionLoaded(Scene scene)
93 {
94
95// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
96 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
97 }
98
99 #endregion
100
101
102 #region Region Module interface
103
104
105
106 public void Close() { }
107
108 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
109
110
111 public void RegisterCaps(UUID agentID, Caps caps)
112 {
113 if(!m_enabled)
114 return;
115
116 UUID capID = UUID.Random();
117
118// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
119 caps.RegisterHandler(
120 "NewFileAgentInventoryVariablePrice",
121 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
122 "POST",
123 "/CAPS/" + capID.ToString(),
124 req => NewAgentInventoryRequest(req, agentID),
125 "NewFileAgentInventoryVariablePrice",
126 agentID.ToString()));
127 }
128
129 #endregion
130
131 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
132 {
133 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
134 // you need to be aware of this
135
136 //if (llsdRequest.asset_type == "texture" ||
137 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound")
139 // {
140 // check user level
141
142 ScenePresence avatar = null;
143 IClientAPI client = null;
144 m_scene.TryGetScenePresence(agentID, out avatar);
145
146 if (avatar != null)
147 {
148 client = avatar.ControllingClient;
149
150 if (avatar.UserLevel < m_levelUpload)
151 {
152 if (client != null)
153 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
154
155 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
156 errorResponse.rsvp = "";
157 errorResponse.state = "error";
158 return errorResponse;
159 }
160 }
161
162 // check funds
163 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
164
165 if (mm != null)
166 {
167 if (!mm.UploadCovered(agentID, mm.UploadCharge))
168 {
169 if (client != null)
170 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
171
172 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
173 errorResponse.rsvp = "";
174 errorResponse.state = "error";
175 return errorResponse;
176 }
177 }
178
179 // }
180
181 string assetName = llsdRequest.name;
182 string assetDes = llsdRequest.description;
183 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
184 UUID newAsset = UUID.Random();
185 UUID newInvItem = UUID.Random();
186 UUID parentFolder = llsdRequest.folder_id;
187 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
188
189 AssetUploader uploader =
190 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
191 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
192
193 MainServer.Instance.AddStreamHandler(
194 new BinaryStreamHandler(
195 "POST",
196 capsBase + uploaderPath,
197 uploader.uploaderCaps,
198 "NewFileAgentInventoryVariablePrice",
199 agentID.ToString()));
200
201 string protocol = "http://";
202
203 if (MainServer.Instance.UseSSL)
204 protocol = "https://";
205
206 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
207 uploaderPath;
208
209
210 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
211
212 uploadResponse.rsvp = uploaderURL;
213 uploadResponse.state = "upload";
214 uploadResponse.resource_cost = 0;
215 uploadResponse.upload_price = 0;
216
217 uploader.OnUpLoad += //UploadCompleteHandler;
218
219 delegate(
220 string passetName, string passetDescription, UUID passetID,
221 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
222 string passetType)
223 {
224 UploadCompleteHandler(passetName, passetDescription, passetID,
225 pinventoryItem, pparentFolder, pdata, pinventoryType,
226 passetType,agentID);
227 };
228
229 return uploadResponse;
230 }
231
232 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
233 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
234 string assetType,UUID AgentID)
235 {
236// m_log.DebugFormat(
237// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
238
239 sbyte assType = 0;
240 sbyte inType = 0;
241
242 if (inventoryType == "sound")
243 {
244 inType = 1;
245 assType = 1;
246 }
247 else if (inventoryType == "animation")
248 {
249 inType = 19;
250 assType = 20;
251 }
252 else if (inventoryType == "wearable")
253 {
254 inType = 18;
255 switch (assetType)
256 {
257 case "bodypart":
258 assType = 13;
259 break;
260 case "clothing":
261 assType = 5;
262 break;
263 }
264 }
265 else if (inventoryType == "mesh")
266 {
267 inType = (sbyte)InventoryType.Mesh;
268 assType = (sbyte)AssetType.Mesh;
269 }
270
271 AssetBase asset;
272 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
273 asset.Data = data;
274
275 if (m_scene.AssetService != null)
276 m_scene.AssetService.Store(asset);
277
278 InventoryItemBase item = new InventoryItemBase();
279 item.Owner = AgentID;
280 item.CreatorId = AgentID.ToString();
281 item.ID = inventoryItem;
282 item.AssetID = asset.FullID;
283 item.Description = assetDescription;
284 item.Name = assetName;
285 item.AssetType = assType;
286 item.InvType = inType;
287 item.Folder = parentFolder;
288 item.CurrentPermissions
289 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
290 item.BasePermissions = (uint)PermissionMask.All;
291 item.EveryOnePermissions = 0;
292 item.NextPermissions = (uint)PermissionMask.All;
293 item.CreationDate = Util.UnixTimeSinceEpoch();
294 m_scene.AddInventoryItem(item);
295 }
296 }
297}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 69dd76f..79d56c4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 3b0ccd7..eca576d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Scene m_scene; 65 private Scene m_scene;
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 67
68 private IBakedTextureModule m_BakedTextureModule;
69
67 public void Initialise(IConfigSource source) 70 public void Initialise(IConfigSource source)
68 { 71 {
69 IConfig appearanceConfig = source.Configs["Appearance"]; 72 IConfig appearanceConfig = source.Configs["Appearance"];
70 if (appearanceConfig != null) 73 if (appearanceConfig != null)
71 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
75
76
72 } 77 }
73 78
74 public void AddRegion(Scene s) 79 public void AddRegion(Scene s)
75 { 80 {
76 m_scene = s; 81 m_scene = s;
82
77 } 83 }
78 84
79 public void RemoveRegion(Scene s) 85 public void RemoveRegion(Scene s)
80 { 86 {
87 s.EventManager.OnRegisterCaps -= RegisterCaps;
88 s.EventManager.OnNewPresence -= RegisterNewPresence;
89 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null;
91 m_scene = null;
81 } 92 }
82 93
94
95
83 public void RegionLoaded(Scene s) 96 public void RegionLoaded(Scene s)
84 { 97 {
85 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
99 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
100 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
101
102 }
103
104 private void DeRegisterPresence(UUID agentId)
105 {
106 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence))
108 {
109 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
110 }
111
112 }
113
114 private void RegisterNewPresence(ScenePresence presence)
115 {
116 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
117
118 }
119
120 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
121 {
122 int maxCacheitemsLoop = cacheItems.Length;
123 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
124 {
125 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
126 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
127 }
128
129 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
130 if (cacheItems.Length > 0)
131 {
132 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
133 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
134 {
135 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
136 cacheItems[iter].TextureID);
137 }
138
139 ScenePresence p = null;
140 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
141 {
142
143 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
144 if (existingitems == null)
145 {
146 if (m_BakedTextureModule != null)
147 {
148 WearableCacheItem[] savedcache = null;
149 try
150 {
151 if (p.Appearance.WearableCacheItemsDirty)
152 {
153 savedcache = m_BakedTextureModule.Get(p.UUID);
154 p.Appearance.WearableCacheItems = savedcache;
155 p.Appearance.WearableCacheItemsDirty = false;
156 }
157
158 }
159 /*
160 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
161 * it jumps to the General Packet Exception Handler if you don't catch Exception!
162 *
163 catch (System.Net.Sockets.SocketException)
164 {
165 cacheItems = null;
166 }
167 catch (WebException)
168 {
169 cacheItems = null;
170 }
171 catch (InvalidOperationException)
172 {
173 cacheItems = null;
174 } */
175 catch (Exception)
176 {
177 // The service logs a sufficient error message.
178 }
179
180
181 if (savedcache != null)
182 existingitems = savedcache;
183 }
184 }
185 // Existing items null means it's a fully new appearance
186 if (existingitems == null)
187 {
188
189 for (int i = 0; i < maxCacheitemsLoop; i++)
190 {
191 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
192 {
193 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
194 if (face == null)
195 {
196 textureEntry.CreateFace(cacheItems[i].TextureIndex);
197 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
198 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
199 continue;
200 }
201 cacheItems[i].TextureID =face.TextureID;
202 if (m_scene.AssetService != null)
203 cacheItems[i].TextureAsset =
204 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
205 }
206 else
207 {
208 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
209 }
210
211
212 }
213 }
214 else
215
216
217 {
218 // for each uploaded baked texture
219 for (int i = 0; i < maxCacheitemsLoop; i++)
220 {
221 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
222 {
223 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
224 if (face == null)
225 {
226 textureEntry.CreateFace(cacheItems[i].TextureIndex);
227 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
228 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
229 continue;
230 }
231 cacheItems[i].TextureID =
232 face.TextureID;
233 }
234 else
235 {
236 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
237 }
238 }
239
240 for (int i = 0; i < maxCacheitemsLoop; i++)
241 {
242 if (cacheItems[i].TextureAsset == null)
243 {
244 cacheItems[i].TextureAsset =
245 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
246 }
247 }
248 }
249
250
251
252 p.Appearance.WearableCacheItems = cacheItems;
253
254
255
256 if (m_BakedTextureModule != null)
257 {
258 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
259 p.Appearance.WearableCacheItemsDirty = true;
260
261 }
262 }
263 }
86 } 264 }
87 265
88 public void PostInitialise() 266 public void PostInitialise()
89 { 267 {
90 } 268 }
91 269
270
271
92 public void Close() { } 272 public void Close() { }
93 273
94 public string Name { get { return "UploadBakedTextureModule"; } } 274 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden
100 280
101 public void RegisterCaps(UUID agentID, Caps caps) 281 public void RegisterCaps(UUID agentID, Caps caps)
102 { 282 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures);
285
286
287
103 caps.RegisterHandler( 288 caps.RegisterHandler(
104 "UploadBakedTexture", 289 "UploadBakedTexture",
105 new RestStreamHandler( 290 new RestStreamHandler(
106 "POST", 291 "POST",
107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler( 293 avatarhandler.UploadBakedTexture,
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
110 "UploadBakedTexture", 294 "UploadBakedTexture",
111 agentID.ToString())); 295 agentID.ToString()));
296
297
298
299
112 } 300 }
113 } 301 }
114} \ No newline at end of file 302} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 6890f4a..707cc93 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,25 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Framework.Capabilities;
39using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
42 49
43namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
44{ 51{
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 56 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 57 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 class aPollRequest
59 {
60 public PollServiceInventoryEventArgs thepoll;
61 public UUID reqID;
62 public Hashtable request;
63 public ScenePresence presence;
64 public List<UUID> folders;
65 }
66
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 68
53 private Scene m_scene; 69 private Scene m_scene;
54 70
55 private IInventoryService m_InventoryService; 71 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 72 private ILibraryService m_LibraryService;
57 73
58 private bool m_Enabled; 74 private static WebFetchInvDescHandler m_webFetchHandler;
59 75
60 private string m_fetchInventoryDescendents2Url; 76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 77 private static Thread[] m_workerThreads = null;
62 78
63 private WebFetchInvDescHandler m_webFetchHandler; 79 private static DoubleQueue<aPollRequest> m_queue =
80 new DoubleQueue<aPollRequest>();
64 81
65 #region ISharedRegionModule Members 82 #region ISharedRegionModule Members
66 83
67 public void Initialise(IConfigSource source) 84 public void Initialise(IConfigSource source)
68 { 85 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 86 }
81 87
82 public void AddRegion(Scene s) 88 public void AddRegion(Scene s)
83 { 89 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 90 m_scene = s;
88 } 91 }
89 92
90 public void RemoveRegion(Scene s) 93 public void RemoveRegion(Scene s)
91 { 94 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
96 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 97 m_scene = null;
97 } 98 }
98 99
99 public void RegionLoaded(Scene s) 100 public void RegionLoaded(Scene s)
100 { 101 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 102 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 103 m_LibraryService = m_scene.LibraryService;
106 104
107 // We'll reuse the same handler for all requests. 105 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 106 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 107
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 108 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
109 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
110
111 if (m_workerThreads == null)
112 {
113 m_workerThreads = new Thread[2];
114
115 for (uint i = 0; i < 2; i++)
116 {
117 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
118 String.Format("InventoryWorkerThread{0}", i),
119 ThreadPriority.Normal,
120 false,
121 true,
122 null,
123 int.MaxValue);
124 }
125 }
112 } 126 }
113 127
114 public void PostInitialise() 128 public void PostInitialise()
@@ -126,43 +140,192 @@ namespace OpenSim.Region.ClientStack.Linden
126 140
127 #endregion 141 #endregion
128 142
129 private void RegisterCaps(UUID agentID, Caps caps) 143 ~WebFetchInvDescModule()
130 { 144 {
131 if (m_webFetchInventoryDescendentsUrl != "") 145 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 146 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 147 }
137 148
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 149 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 150 {
140 string capUrl; 151 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
152
153 private Dictionary<UUID, Hashtable> responses =
154 new Dictionary<UUID, Hashtable>();
155
156 private Scene m_scene;
141 157
142 if (url == "localhost") 158 public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
159 base(null, null, null, null, pId, int.MaxValue)
143 { 160 {
144 capUrl = "/CAPS/" + UUID.Random(); 161 m_scene = scene;
162
163 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
164 GetEvents = (x, y) =>
165 {
166 lock (responses)
167 {
168 try
169 {
170 return responses[x];
171 }
172 finally
173 {
174 responses.Remove(x);
175 }
176 }
177 };
178
179 Request = (x, y) =>
180 {
181 ScenePresence sp = m_scene.GetScenePresence(Id);
182 if (sp == null)
183 {
184 m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
185 return;
186 }
187
188 aPollRequest reqinfo = new aPollRequest();
189 reqinfo.thepoll = this;
190 reqinfo.reqID = x;
191 reqinfo.request = y;
192 reqinfo.presence = sp;
193 reqinfo.folders = new List<UUID>();
194
195 // Decode the request here
196 string request = y["body"].ToString();
197
198 request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
199
200 request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
201 request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
202
203 Hashtable hash = new Hashtable();
204 try
205 {
206 hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
207 }
208 catch (LLSD.LLSDParseException e)
209 {
210 m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
211 m_log.Error("Request: " + request);
212 return;
213 }
214 catch (System.Xml.XmlException)
215 {
216 m_log.ErrorFormat("[INVENTORY]: XML Format error");
217 }
218
219 ArrayList foldersrequested = (ArrayList)hash["folders"];
220
221 bool highPriority = false;
222
223 for (int i = 0; i < foldersrequested.Count; i++)
224 {
225 Hashtable inventoryhash = (Hashtable)foldersrequested[i];
226 string folder = inventoryhash["folder_id"].ToString();
227 UUID folderID;
228 if (UUID.TryParse(folder, out folderID))
229 {
230 if (!reqinfo.folders.Contains(folderID))
231 {
232 if (sp.COF != UUID.Zero && sp.COF == folderID)
233 highPriority = true;
234 reqinfo.folders.Add(folderID);
235 }
236 }
237 }
238
239 if (highPriority)
240 m_queue.EnqueueHigh(reqinfo);
241 else
242 m_queue.EnqueueLow(reqinfo);
243 };
244
245 NoEvents = (x, y) =>
246 {
247/*
248 lock (requests)
249 {
250 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
251 requests.Remove(request);
252 }
253*/
254 Hashtable response = new Hashtable();
255
256 response["int_response_code"] = 500;
257 response["str_response_string"] = "Script timeout";
258 response["content_type"] = "text/plain";
259 response["keepalive"] = false;
260 response["reusecontext"] = false;
261
262 return response;
263 };
264 }
145 265
146 IRequestHandler reqHandler 266 public void Process(aPollRequest requestinfo)
147 = new RestStreamHandler( 267 {
148 "POST", 268 UUID requestID = requestinfo.reqID;
149 capUrl, 269
150 m_webFetchHandler.FetchInventoryDescendentsRequest, 270 Hashtable response = new Hashtable();
151 "FetchInventoryDescendents2", 271
152 agentID.ToString()); 272 response["int_response_code"] = 200;
273 response["content_type"] = "text/plain";
274 response["keepalive"] = false;
275 response["reusecontext"] = false;
153 276
154 caps.RegisterHandler(capName, reqHandler); 277 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
278 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
279
280 lock (responses)
281 responses[requestID] = response;
155 } 282 }
156 else 283 }
284
285 private void RegisterCaps(UUID agentID, Caps caps)
286 {
287 string capUrl = "/CAPS/" + UUID.Random() + "/";
288
289 // Register this as a poll service
290 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
291
292 args.Type = PollServiceEventArgs.EventType.Inventory;
293 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
294
295 string hostName = m_scene.RegionInfo.ExternalHostName;
296 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
297 string protocol = "http";
298
299 if (MainServer.Instance.UseSSL)
157 { 300 {
158 capUrl = url; 301 hostName = MainServer.Instance.SSLCommonName;
302 port = MainServer.Instance.SSLPort;
303 protocol = "https";
304 }
305 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
306
307 m_capsDict[agentID] = capUrl;
308 }
159 309
160 caps.RegisterHandler(capName, capUrl); 310 private void DeregisterCaps(UUID agentID, Caps caps)
311 {
312 string capUrl;
313
314 if (m_capsDict.TryGetValue(agentID, out capUrl))
315 {
316 MainServer.Instance.RemoveHTTPHandler("", capUrl);
317 m_capsDict.Remove(agentID);
161 } 318 }
319 }
162 320
163// m_log.DebugFormat( 321 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 322 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 323 while (true)
324 {
325 aPollRequest poolreq = m_queue.Dequeue();
326
327 poolreq.thepoll.Process(poolreq);
328 }
166 } 329 }
167 } 330 }
168} \ No newline at end of file 331}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 110e50e..f8b9352 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -100,6 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
100 public event AvatarPickerRequest OnAvatarPickerRequest; 100 public event AvatarPickerRequest OnAvatarPickerRequest;
101 public event StartAnim OnStartAnim; 101 public event StartAnim OnStartAnim;
102 public event StopAnim OnStopAnim; 102 public event StopAnim OnStopAnim;
103 public event ChangeAnim OnChangeAnim;
103 public event Action<IClientAPI> OnRequestAvatarsData; 104 public event Action<IClientAPI> OnRequestAvatarsData;
104 public event LinkObjects OnLinkObjects; 105 public event LinkObjects OnLinkObjects;
105 public event DelinkObjects OnDelinkObjects; 106 public event DelinkObjects OnDelinkObjects;
@@ -127,6 +128,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 128 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
128 public event UpdatePrimFlags OnUpdatePrimFlags; 129 public event UpdatePrimFlags OnUpdatePrimFlags;
129 public event UpdatePrimTexture OnUpdatePrimTexture; 130 public event UpdatePrimTexture OnUpdatePrimTexture;
131 public event ClientChangeObject onClientChangeObject;
130 public event UpdateVector OnUpdatePrimGroupPosition; 132 public event UpdateVector OnUpdatePrimGroupPosition;
131 public event UpdateVector OnUpdatePrimSinglePosition; 133 public event UpdateVector OnUpdatePrimSinglePosition;
132 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 134 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
160 public event RequestTaskInventory OnRequestTaskInventory; 162 public event RequestTaskInventory OnRequestTaskInventory;
161 public event UpdateInventoryItem OnUpdateInventoryItem; 163 public event UpdateInventoryItem OnUpdateInventoryItem;
162 public event CopyInventoryItem OnCopyInventoryItem; 164 public event CopyInventoryItem OnCopyInventoryItem;
165 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
163 public event MoveInventoryItem OnMoveInventoryItem; 166 public event MoveInventoryItem OnMoveInventoryItem;
164 public event RemoveInventoryItem OnRemoveInventoryItem; 167 public event RemoveInventoryItem OnRemoveInventoryItem;
165 public event RemoveInventoryFolder OnRemoveInventoryFolder; 168 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -258,7 +261,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
258 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 261 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
259 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 262 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
260 public event ClassifiedDelete OnClassifiedDelete; 263 public event ClassifiedDelete OnClassifiedDelete;
261 public event ClassifiedDelete OnClassifiedGodDelete; 264 public event ClassifiedGodDelete OnClassifiedGodDelete;
262 public event EventNotificationAddRequest OnEventNotificationAddRequest; 265 public event EventNotificationAddRequest OnEventNotificationAddRequest;
263 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 266 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
264 public event EventGodDelete OnEventGodDelete; 267 public event EventGodDelete OnEventGodDelete;
@@ -289,10 +292,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
289 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 292 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
290 public event SimWideDeletesDelegate OnSimWideDeletes; 293 public event SimWideDeletesDelegate OnSimWideDeletes;
291 public event SendPostcard OnSendPostcard; 294 public event SendPostcard OnSendPostcard;
295 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
292 public event MuteListEntryUpdate OnUpdateMuteListEntry; 296 public event MuteListEntryUpdate OnUpdateMuteListEntry;
293 public event MuteListEntryRemove OnRemoveMuteListEntry; 297 public event MuteListEntryRemove OnRemoveMuteListEntry;
294 public event GodlikeMessage onGodlikeMessage; 298 public event GodlikeMessage onGodlikeMessage;
295 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 299 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
300 public event GenericCall2 OnUpdateThrottles;
296 301
297 #endregion Events 302 #endregion Events
298 303
@@ -327,6 +332,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
327 private Prioritizer m_prioritizer; 332 private Prioritizer m_prioritizer;
328 private bool m_disableFacelights = false; 333 private bool m_disableFacelights = false;
329 334
335 private bool m_VelocityInterpolate = false;
336 private const uint MaxTransferBytesPerPacket = 600;
337
338
330 /// <value> 339 /// <value>
331 /// List used in construction of data blocks for an object update packet. This is to stop us having to 340 /// List used in construction of data blocks for an object update packet. This is to stop us having to
332 /// continually recreate it. 341 /// continually recreate it.
@@ -338,14 +347,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 347 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
339 /// ownerless phantom. 348 /// ownerless phantom.
340 /// 349 ///
341 /// All manipulation of this set has to occur under a lock 350 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
342 /// 351 ///
343 /// </value> 352 /// </value>
344 protected HashSet<uint> m_killRecord; 353// protected HashSet<uint> m_killRecord;
345 354
346// protected HashSet<uint> m_attachmentsSent; 355// protected HashSet<uint> m_attachmentsSent;
347 356
348 private int m_moneyBalance; 357 private int m_moneyBalance;
358 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 359 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 360 private bool m_SendLogoutPacketWhenClosing = true;
351 361
@@ -392,6 +402,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 402 get { return m_startpos; }
393 set { m_startpos = value; } 403 set { m_startpos = value; }
394 } 404 }
405 public bool DeliverPackets
406 {
407 get { return m_deliverPackets; }
408 set {
409 m_deliverPackets = value;
410 m_udpClient.m_deliverPackets = value;
411 }
412 }
395 public UUID AgentId { get { return m_agentId; } } 413 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 414 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 415 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -443,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 } 461 }
444 462
445 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 463 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
464
446 465
447 #endregion Properties 466 #endregion Properties
448 467
@@ -469,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 488 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
470 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 489 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
471 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 490 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
472 m_killRecord = new HashSet<uint>(); 491// m_killRecord = new HashSet<uint>();
473// m_attachmentsSent = new HashSet<uint>(); 492// m_attachmentsSent = new HashSet<uint>();
474 493
475 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 494 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -499,12 +518,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
499 518
500 #region Client Methods 519 #region Client Methods
501 520
521
522 /// <summary>
523 /// Close down the client view
524 /// </summary>
502 public void Close() 525 public void Close()
503 { 526 {
504 Close(false); 527 Close(true, false);
505 } 528 }
506 529
507 public void Close(bool force) 530 public void Close(bool sendStop, bool force)
508 { 531 {
509 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 532 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
510 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 533 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -516,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
516 return; 539 return;
517 540
518 IsActive = false; 541 IsActive = false;
519 CloseWithoutChecks(); 542 CloseWithoutChecks(sendStop);
520 } 543 }
521 } 544 }
522 545
@@ -529,12 +552,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
529 /// 552 ///
530 /// Callers must lock ClosingSyncLock before calling. 553 /// Callers must lock ClosingSyncLock before calling.
531 /// </remarks> 554 /// </remarks>
532 public void CloseWithoutChecks() 555 public void CloseWithoutChecks(bool sendStop)
533 { 556 {
534 m_log.DebugFormat( 557 m_log.DebugFormat(
535 "[CLIENT]: Close has been called for {0} attached to scene {1}", 558 "[CLIENT]: Close has been called for {0} attached to scene {1}",
536 Name, m_scene.RegionInfo.RegionName); 559 Name, m_scene.RegionInfo.RegionName);
537 560
561 if (sendStop)
562 {
563 // Send the STOP packet
564 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
565 OutPacket(disable, ThrottleOutPacketType.Unknown);
566 }
567
538 // Shutdown the image manager 568 // Shutdown the image manager
539 ImageManager.Close(); 569 ImageManager.Close();
540 570
@@ -557,6 +587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 // Disable UDP handling for this client 587 // Disable UDP handling for this client
558 m_udpClient.Shutdown(); 588 m_udpClient.Shutdown();
559 589
590
560 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 591 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
561 //GC.Collect(); 592 //GC.Collect();
562 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 593 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -791,9 +822,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 handshake.RegionInfo3.ColoName = Utils.EmptyBytes; 822 handshake.RegionInfo3.ColoName = Utils.EmptyBytes;
792 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 823 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
793 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 824 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
825
794 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0]; 826 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0];
795 827// OutPacket(handshake, ThrottleOutPacketType.Task);
796 OutPacket(handshake, ThrottleOutPacketType.Task); 828 // use same as MoveAgentIntoRegion (both should be task )
829 OutPacket(handshake, ThrottleOutPacketType.Unknown);
797 } 830 }
798 831
799 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 832 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -833,7 +866,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
833 reply.ChatData.OwnerID = ownerID; 866 reply.ChatData.OwnerID = ownerID;
834 reply.ChatData.SourceID = fromAgentID; 867 reply.ChatData.SourceID = fromAgentID;
835 868
836 OutPacket(reply, ThrottleOutPacketType.Task); 869 OutPacket(reply, ThrottleOutPacketType.Unknown);
837 } 870 }
838 871
839 /// <summary> 872 /// <summary>
@@ -866,32 +899,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
866 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 899 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
867 msg.MessageBlock.BinaryBucket = im.binaryBucket; 900 msg.MessageBlock.BinaryBucket = im.binaryBucket;
868 901
869 if (im.message.StartsWith("[grouptest]")) 902 OutPacket(msg, ThrottleOutPacketType.Task);
870 { // this block is test code for implementing group IM - delete when group IM is finished
871 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
872 if (eq != null)
873 {
874 im.dialog = 17;
875
876 //eq.ChatterboxInvitation(
877 // new UUID("00000000-68f9-1111-024e-222222111123"),
878 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
879 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
880
881 eq.ChatterboxInvitation(
882 new UUID("00000000-68f9-1111-024e-222222111123"),
883 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
884 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
885
886 eq.ChatterBoxSessionAgentListUpdates(
887 new UUID("00000000-68f9-1111-024e-222222111123"),
888 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
889 }
890
891 Console.WriteLine("SendInstantMessage: " + msg);
892 }
893 else
894 OutPacket(msg, ThrottleOutPacketType.Task);
895 } 903 }
896 } 904 }
897 905
@@ -1119,6 +1127,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1119 public virtual void SendLayerData(float[] map) 1127 public virtual void SendLayerData(float[] map)
1120 { 1128 {
1121 Util.FireAndForget(DoSendLayerData, map); 1129 Util.FireAndForget(DoSendLayerData, map);
1130
1131 // Send it sync, and async. It's not that much data
1132 // and it improves user experience just so much!
1133 DoSendLayerData(map);
1122 } 1134 }
1123 1135
1124 /// <summary> 1136 /// <summary>
@@ -1131,16 +1143,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1131 1143
1132 try 1144 try
1133 { 1145 {
1134 //for (int y = 0; y < 16; y++) 1146 for (int y = 0; y < 16; y++)
1135 //{ 1147 {
1136 // for (int x = 0; x < 16; x++) 1148 for (int x = 0; x < 16; x+=4)
1137 // { 1149 {
1138 // SendLayerData(x, y, map); 1150 SendLayerPacket(x, y, map);
1139 // } 1151 }
1140 //} 1152 }
1141
1142 // Send LayerData in a spiral pattern. Fun!
1143 SendLayerTopRight(map, 0, 0, 15, 15);
1144 } 1153 }
1145 catch (Exception e) 1154 catch (Exception e)
1146 { 1155 {
@@ -1148,51 +1157,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1148 } 1157 }
1149 } 1158 }
1150 1159
1151 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1152 {
1153 // Row
1154 for (int i = x1; i <= x2; i++)
1155 SendLayerData(i, y1, map);
1156
1157 // Column
1158 for (int j = y1 + 1; j <= y2; j++)
1159 SendLayerData(x2, j, map);
1160
1161 if (x2 - x1 > 0)
1162 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1163 }
1164
1165 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1166 {
1167 // Row in reverse
1168 for (int i = x2; i >= x1; i--)
1169 SendLayerData(i, y2, map);
1170
1171 // Column in reverse
1172 for (int j = y2 - 1; j >= y1; j--)
1173 SendLayerData(x1, j, map);
1174
1175 if (x2 - x1 > 0)
1176 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1177 }
1178
1179 /// <summary> 1160 /// <summary>
1180 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1161 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1181 /// </summary> 1162 /// </summary>
1182 /// <param name="map">heightmap</param> 1163 /// <param name="map">heightmap</param>
1183 /// <param name="px">X coordinate for patches 0..12</param> 1164 /// <param name="px">X coordinate for patches 0..12</param>
1184 /// <param name="py">Y coordinate for patches 0..15</param> 1165 /// <param name="py">Y coordinate for patches 0..15</param>
1185 // private void SendLayerPacket(float[] map, int y, int x) 1166 private void SendLayerPacket(int x, int y, float[] map)
1186 // { 1167 {
1187 // int[] patches = new int[4]; 1168 int[] patches = new int[4];
1188 // patches[0] = x + 0 + y * 16; 1169 patches[0] = x + 0 + y * 16;
1189 // patches[1] = x + 1 + y * 16; 1170 patches[1] = x + 1 + y * 16;
1190 // patches[2] = x + 2 + y * 16; 1171 patches[2] = x + 2 + y * 16;
1191 // patches[3] = x + 3 + y * 16; 1172 patches[3] = x + 3 + y * 16;
1192 1173
1193 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1174 float[] heightmap = (map.Length == 65536) ?
1194 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1175 map :
1195 // } 1176 LLHeightFieldMoronize(map);
1177
1178 try
1179 {
1180 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1181 OutPacket(layerpack, ThrottleOutPacketType.Land);
1182 }
1183 catch
1184 {
1185 for (int px = x ; px < x + 4 ; px++)
1186 SendLayerData(px, y, map);
1187 }
1188 }
1196 1189
1197 /// <summary> 1190 /// <summary>
1198 /// Sends a specified patch to a client 1191 /// Sends a specified patch to a client
@@ -1212,7 +1205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1212 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1205 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1213 layerpack.Header.Reliable = true; 1206 layerpack.Header.Reliable = true;
1214 1207
1215 OutPacket(layerpack, ThrottleOutPacketType.Land); 1208 OutPacket(layerpack, ThrottleOutPacketType.Task);
1216 } 1209 }
1217 catch (Exception e) 1210 catch (Exception e)
1218 { 1211 {
@@ -1575,7 +1568,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1575 1568
1576 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1569 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1577 { 1570 {
1578// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1571// foreach (uint id in localIDs)
1572// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1579 1573
1580 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1574 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1581 // TODO: don't create new blocks if recycling an old packet 1575 // TODO: don't create new blocks if recycling an old packet
@@ -1597,17 +1591,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1597 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1591 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1598 // condition where a kill can be processed before an out-of-date update for the same object. 1592 // condition where a kill can be processed before an out-of-date update for the same object.
1599 // ProcessEntityUpdates() also takes the m_killRecord lock. 1593 // ProcessEntityUpdates() also takes the m_killRecord lock.
1600 lock (m_killRecord) 1594// lock (m_killRecord)
1601 { 1595// {
1602 foreach (uint localID in localIDs) 1596// foreach (uint localID in localIDs)
1603 m_killRecord.Add(localID); 1597// m_killRecord.Add(localID);
1604 1598
1605 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1599 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1606 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1600 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1607 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1601 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1608 // scene objects in a viewer until that viewer is relogged in. 1602 // scene objects in a viewer until that viewer is relogged in.
1609 OutPacket(kill, ThrottleOutPacketType.Task); 1603 OutPacket(kill, ThrottleOutPacketType.Task);
1610 } 1604// }
1611 } 1605 }
1612 } 1606 }
1613 1607
@@ -2066,9 +2060,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2066 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2060 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2067 } 2061 }
2068 2062
2069 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2070 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2063 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2071 { 2064 {
2065 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2066 }
2067
2068 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2069 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2070 {
2072 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2071 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2073 2072
2074 UpdateCreateInventoryItemPacket InventoryReply 2073 UpdateCreateInventoryItemPacket InventoryReply
@@ -2078,6 +2077,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2078 // TODO: don't create new blocks if recycling an old packet 2077 // TODO: don't create new blocks if recycling an old packet
2079 InventoryReply.AgentData.AgentID = AgentId; 2078 InventoryReply.AgentData.AgentID = AgentId;
2080 InventoryReply.AgentData.SimApproved = true; 2079 InventoryReply.AgentData.SimApproved = true;
2080 InventoryReply.AgentData.TransactionID = transactionID;
2081 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2081 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2082 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2082 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2083 InventoryReply.InventoryData[0].ItemID = Item.ID; 2083 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2147,16 +2147,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2147 replytask.InventoryData.TaskID = taskID; 2147 replytask.InventoryData.TaskID = taskID;
2148 replytask.InventoryData.Serial = serial; 2148 replytask.InventoryData.Serial = serial;
2149 replytask.InventoryData.Filename = fileName; 2149 replytask.InventoryData.Filename = fileName;
2150 OutPacket(replytask, ThrottleOutPacketType.Asset); 2150 OutPacket(replytask, ThrottleOutPacketType.Task);
2151 } 2151 }
2152 2152
2153 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2153 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2154 { 2154 {
2155 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2156 if (isTaskInventory)
2157 type = ThrottleOutPacketType.Task;
2158
2155 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2159 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2156 sendXfer.XferID.ID = xferID; 2160 sendXfer.XferID.ID = xferID;
2157 sendXfer.XferID.Packet = packet; 2161 sendXfer.XferID.Packet = packet;
2158 sendXfer.DataPacket.Data = data; 2162 sendXfer.DataPacket.Data = data;
2159 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2163 OutPacket(sendXfer, type);
2160 } 2164 }
2161 2165
2162 public void SendAbortXferPacket(ulong xferID) 2166 public void SendAbortXferPacket(ulong xferID)
@@ -2338,6 +2342,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2338 OutPacket(sound, ThrottleOutPacketType.Task); 2342 OutPacket(sound, ThrottleOutPacketType.Task);
2339 } 2343 }
2340 2344
2345 public void SendTransferAbort(TransferRequestPacket transferRequest)
2346 {
2347 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2348 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2349 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2350 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2351 OutPacket(abort, ThrottleOutPacketType.Task);
2352 }
2353
2341 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2354 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2342 { 2355 {
2343 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2356 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2646,6 +2659,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2646 float friction = part.Friction; 2659 float friction = part.Friction;
2647 float bounce = part.Restitution; 2660 float bounce = part.Restitution;
2648 float gravmod = part.GravityModifier; 2661 float gravmod = part.GravityModifier;
2662
2649 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2663 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2650 } 2664 }
2651 } 2665 }
@@ -2716,8 +2730,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2716 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2730 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2717 return; 2731 return;
2718 } 2732 }
2733 int WearableOut = 0;
2734 bool isWearable = false;
2719 2735
2720 //m_log.Debug("sending asset " + req.RequestAssetID); 2736 if (req.AssetInf != null)
2737 isWearable =
2738 ((AssetType) req.AssetInf.Type ==
2739 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2740
2741
2742 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2743
2744
2745 //if (isWearable)
2746 // m_log.Debug((AssetType)req.AssetInf.Type);
2747
2721 TransferInfoPacket Transfer = new TransferInfoPacket(); 2748 TransferInfoPacket Transfer = new TransferInfoPacket();
2722 Transfer.TransferInfo.ChannelType = 2; 2749 Transfer.TransferInfo.ChannelType = 2;
2723 Transfer.TransferInfo.Status = 0; 2750 Transfer.TransferInfo.Status = 0;
@@ -2739,7 +2766,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2739 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2766 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2740 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2767 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2741 Transfer.Header.Zerocoded = true; 2768 Transfer.Header.Zerocoded = true;
2742 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2769 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2743 2770
2744 if (req.NumPackets == 1) 2771 if (req.NumPackets == 1)
2745 { 2772 {
@@ -2750,12 +2777,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2750 TransferPacket.TransferData.Data = req.AssetInf.Data; 2777 TransferPacket.TransferData.Data = req.AssetInf.Data;
2751 TransferPacket.TransferData.Status = 1; 2778 TransferPacket.TransferData.Status = 1;
2752 TransferPacket.Header.Zerocoded = true; 2779 TransferPacket.Header.Zerocoded = true;
2753 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2780 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2754 } 2781 }
2755 else 2782 else
2756 { 2783 {
2757 int processedLength = 0; 2784 int processedLength = 0;
2758 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2785// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2786
2787 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2759 int packetNumber = 0; 2788 int packetNumber = 0;
2760 2789
2761 while (processedLength < req.AssetInf.Data.Length) 2790 while (processedLength < req.AssetInf.Data.Length)
@@ -2781,7 +2810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2781 TransferPacket.TransferData.Status = 1; 2810 TransferPacket.TransferData.Status = 1;
2782 } 2811 }
2783 TransferPacket.Header.Zerocoded = true; 2812 TransferPacket.Header.Zerocoded = true;
2784 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2813 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2785 2814
2786 processedLength += chunkSize; 2815 processedLength += chunkSize;
2787 packetNumber++; 2816 packetNumber++;
@@ -2826,7 +2855,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2826 reply.Data.ParcelID = parcelID; 2855 reply.Data.ParcelID = parcelID;
2827 reply.Data.OwnerID = land.OwnerID; 2856 reply.Data.OwnerID = land.OwnerID;
2828 reply.Data.Name = Utils.StringToBytes(land.Name); 2857 reply.Data.Name = Utils.StringToBytes(land.Name);
2829 reply.Data.Desc = Utils.StringToBytes(land.Description); 2858 if (land != null && land.Description != null && land.Description != String.Empty)
2859 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2860 else
2861 reply.Data.Desc = new Byte[0];
2830 reply.Data.ActualArea = land.Area; 2862 reply.Data.ActualArea = land.Area;
2831 reply.Data.BillableArea = land.Area; // TODO: what is this? 2863 reply.Data.BillableArea = land.Area; // TODO: what is this?
2832 2864
@@ -3533,24 +3565,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3533 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3565 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3534 AgentWearablesUpdatePacket.WearableDataBlock awb; 3566 AgentWearablesUpdatePacket.WearableDataBlock awb;
3535 int idx = 0; 3567 int idx = 0;
3536 for (int i = 0; i < wearables.Length; i++) 3568
3537 { 3569 for (int i = 0; i < wearables.Length; i++)
3538 for (int j = 0; j < wearables[i].Count; j++) 3570 {
3539 { 3571 for (int j = 0; j < wearables[i].Count; j++)
3540 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3572 {
3541 awb.WearableType = (byte)i; 3573 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3542 awb.AssetID = wearables[i][j].AssetID; 3574 awb.WearableType = (byte) i;
3543 awb.ItemID = wearables[i][j].ItemID; 3575 awb.AssetID = wearables[i][j].AssetID;
3544 aw.WearableData[idx] = awb; 3576 awb.ItemID = wearables[i][j].ItemID;
3545 idx++; 3577 aw.WearableData[idx] = awb;
3546 3578 idx++;
3547// m_log.DebugFormat( 3579
3548// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3580 // m_log.DebugFormat(
3549// awb.ItemID, awb.AssetID, i, Name); 3581 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3550 } 3582 // awb.ItemID, awb.AssetID, i, Name);
3551 } 3583 }
3584 }
3552 3585
3553 OutPacket(aw, ThrottleOutPacketType.Task); 3586 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3554 } 3587 }
3555 3588
3556 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3589 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3561,7 +3594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3561 3594
3562 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3595 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3563 // TODO: don't create new blocks if recycling an old packet 3596 // TODO: don't create new blocks if recycling an old packet
3564 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3597 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3565 avp.ObjectData.TextureEntry = textureEntry; 3598 avp.ObjectData.TextureEntry = textureEntry;
3566 3599
3567 AvatarAppearancePacket.VisualParamBlock avblock = null; 3600 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3692,7 +3725,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3692 /// </summary> 3725 /// </summary>
3693 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3726 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3694 { 3727 {
3695 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3728 if (entity is SceneObjectPart)
3729 {
3730 SceneObjectPart e = (SceneObjectPart)entity;
3731 SceneObjectGroup g = e.ParentGroup;
3732 if (g.RootPart.Shape.State > 30) // HUD
3733 if (g.OwnerID != AgentId)
3734 return; // Don't send updates for other people's HUDs
3735 }
3736
3696 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3737 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3697 3738
3698 lock (m_entityUpdates.SyncRoot) 3739 lock (m_entityUpdates.SyncRoot)
@@ -3759,27 +3800,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3759 3800
3760 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3801 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3761 // condition where a kill can be processed before an out-of-date update for the same object. 3802 // condition where a kill can be processed before an out-of-date update for the same object.
3762 lock (m_killRecord) 3803 float avgTimeDilation = 1.0f;
3804 IEntityUpdate iupdate;
3805 Int32 timeinqueue; // this is just debugging code & can be dropped later
3806
3807 while (updatesThisCall < maxUpdates)
3763 { 3808 {
3764 float avgTimeDilation = 1.0f; 3809 lock (m_entityUpdates.SyncRoot)
3765 IEntityUpdate iupdate; 3810 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3766 Int32 timeinqueue; // this is just debugging code & can be dropped later 3811 break;
3812
3813 EntityUpdate update = (EntityUpdate)iupdate;
3814
3815 avgTimeDilation += update.TimeDilation;
3816 avgTimeDilation *= 0.5f;
3767 3817
3768 while (updatesThisCall < maxUpdates) 3818 if (update.Entity is SceneObjectPart)
3769 { 3819 {
3770 lock (m_entityUpdates.SyncRoot) 3820 SceneObjectPart part = (SceneObjectPart)update.Entity;
3771 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3772 break;
3773 3821
3774 EntityUpdate update = (EntityUpdate)iupdate; 3822 if (part.ParentGroup.IsDeleted)
3775 3823 continue;
3776 avgTimeDilation += update.TimeDilation;
3777 avgTimeDilation *= 0.5f;
3778 3824
3779 if (update.Entity is SceneObjectPart) 3825 if (part.ParentGroup.IsAttachment)
3826 { // Someone else's HUD, why are we getting these?
3827 if (part.ParentGroup.OwnerID != AgentId &&
3828 part.ParentGroup.RootPart.Shape.State > 30)
3829 continue;
3830 ScenePresence sp;
3831 // Owner is not in the sim, don't update it to
3832 // anyone
3833 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3834 continue;
3835
3836 List<SceneObjectGroup> atts = sp.GetAttachments();
3837 bool found = false;
3838 foreach (SceneObjectGroup att in atts)
3839 {
3840 if (att == part.ParentGroup)
3841 {
3842 found = true;
3843 break;
3844 }
3845 }
3846
3847 // It's an attachment of a valid avatar, but
3848 // doesn't seem to be attached, skip
3849 if (!found)
3850 continue;
3851
3852 // On vehicle crossing, the attachments are received
3853 // while the avatar is still a child. Don't send
3854 // updates here because the LocalId has not yet
3855 // been updated and the viewer will derender the
3856 // attachments until the avatar becomes root.
3857 if (sp.IsChildAgent)
3858 continue;
3859
3860 // If the object is an attachment we don't want it to be in the kill
3861 // record. Else attaching from inworld and subsequently dropping
3862 // it will no longer work.
3863// lock (m_killRecord)
3864// {
3865// m_killRecord.Remove(part.LocalId);
3866// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3867// }
3868 }
3869 else
3780 { 3870 {
3781 SceneObjectPart part = (SceneObjectPart)update.Entity;
3782
3783 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3871 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3784 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3872 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3785 // safety measure. 3873 // safety measure.
@@ -3790,21 +3878,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3790 // 3878 //
3791 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3879 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3792 // after the root prim has been deleted. 3880 // after the root prim has been deleted.
3793 if (m_killRecord.Contains(part.LocalId)) 3881 //
3794 { 3882 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3795 // m_log.WarnFormat( 3883// lock (m_killRecord)
3796 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3884// {
3797 // part.LocalId, Name); 3885// if (m_killRecord.Contains(part.LocalId))
3798 continue; 3886// continue;
3799 } 3887// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3800 3888// continue;
3801 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3889// }
3890 }
3891
3892 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3893 {
3894 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3895 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3802 { 3896 {
3803 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3897 part.Shape.LightEntry = false;
3804 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3805 {
3806 part.Shape.LightEntry = false;
3807 }
3808 } 3898 }
3809 3899
3810 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 3900 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3815,224 +3905,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3815 part.Shape.ProfileHollow = 27500; 3905 part.Shape.ProfileHollow = 27500;
3816 } 3906 }
3817 } 3907 }
3818 3908
3819 #region UpdateFlags to packet type conversion 3909 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3820
3821 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3822
3823 bool canUseCompressed = true;
3824 bool canUseImproved = true;
3825
3826 // Compressed object updates only make sense for LL primitives
3827 if (!(update.Entity is SceneObjectPart))
3828 { 3910 {
3829 canUseCompressed = false; 3911 // Ensure that mesh has at least 8 valid faces
3912 part.Shape.ProfileBegin = 12500;
3913 part.Shape.ProfileEnd = 0;
3914 part.Shape.ProfileHollow = 27500;
3830 } 3915 }
3831 3916 }
3832 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3917
3918 ++updatesThisCall;
3919
3920 #region UpdateFlags to packet type conversion
3921
3922 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3923
3924 bool canUseCompressed = true;
3925 bool canUseImproved = true;
3926
3927 // Compressed object updates only make sense for LL primitives
3928 if (!(update.Entity is SceneObjectPart))
3929 {
3930 canUseCompressed = false;
3931 }
3932
3933 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3934 {
3935 canUseCompressed = false;
3936 canUseImproved = false;
3937 }
3938 else
3939 {
3940 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3942 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3943 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3833 { 3944 {
3834 canUseCompressed = false; 3945 canUseCompressed = false;
3835 canUseImproved = false;
3836 } 3946 }
3837 else 3947
3948 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3949 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3950 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3951 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3952 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3953 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3954 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3955 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3956 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3957 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3958 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3959 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3960 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3961 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3838 { 3962 {
3839 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 3963 canUseImproved = false;
3840 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3841 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3842 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3843 {
3844 canUseCompressed = false;
3845 }
3846
3847 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3848 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3849 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3850 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3851 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3852 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3853 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3854 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3855 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3856 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3857 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3858 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3859 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3860 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3861 {
3862 canUseImproved = false;
3863 }
3864 } 3964 }
3965 }
3865 3966
3866 #endregion UpdateFlags to packet type conversion 3967 #endregion UpdateFlags to packet type conversion
3867
3868 #region Block Construction
3869
3870 // TODO: Remove this once we can build compressed updates
3871 canUseCompressed = false;
3872
3873 if (!canUseImproved && !canUseCompressed)
3874 {
3875 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3876 3968
3877 if (update.Entity is ScenePresence) 3969 #region Block Construction
3878 {
3879 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3880 }
3881 else
3882 {
3883 SceneObjectPart part = (SceneObjectPart)update.Entity;
3884 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3885
3886 // If the part has become a private hud since the update was scheduled then we do not
3887 // want to send it to other avatars.
3888 if (part.ParentGroup.IsAttachment
3889 && part.ParentGroup.HasPrivateAttachmentPoint
3890 && part.ParentGroup.AttachedAvatar != AgentId)
3891 continue;
3892
3893 // If the part has since been deleted, then drop the update. In the case of attachments,
3894 // this is to avoid spurious updates to other viewers since post-processing of attachments
3895 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3896 // of the test above).
3897 //
3898 // Actual deletions (kills) happen in another method.
3899 if (part.ParentGroup.IsDeleted)
3900 continue;
3901 }
3902 3970
3903 objectUpdateBlocks.Value.Add(updateBlock); 3971 // TODO: Remove this once we can build compressed updates
3904 objectUpdates.Value.Add(update); 3972 canUseCompressed = false;
3905 }
3906 else if (!canUseImproved)
3907 {
3908 SceneObjectPart part = (SceneObjectPart)update.Entity;
3909 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3910 = CreateCompressedUpdateBlock(part, updateFlags);
3911
3912 // If the part has since been deleted, then drop the update. In the case of attachments,
3913 // this is to avoid spurious updates to other viewers since post-processing of attachments
3914 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3915 // of the test above).
3916 //
3917 // Actual deletions (kills) happen in another method.
3918 if (part.ParentGroup.IsDeleted)
3919 continue;
3920 3973
3921 compressedUpdateBlocks.Value.Add(compressedBlock); 3974 if (!canUseImproved && !canUseCompressed)
3922 compressedUpdates.Value.Add(update); 3975 {
3976 if (update.Entity is ScenePresence)
3977 {
3978 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3923 } 3979 }
3924 else 3980 else
3925 { 3981 {
3926 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3982 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3927 {
3928 // Self updates go into a special list
3929 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3930 terseAgentUpdates.Value.Add(update);
3931 }
3932 else
3933 {
3934 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3935 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3936
3937 // Everything else goes here
3938 if (update.Entity is SceneObjectPart)
3939 {
3940 SceneObjectPart part = (SceneObjectPart)update.Entity;
3941
3942 // If the part has become a private hud since the update was scheduled then we do not
3943 // want to send it to other avatars.
3944 if (part.ParentGroup.IsAttachment
3945 && part.ParentGroup.HasPrivateAttachmentPoint
3946 && part.ParentGroup.AttachedAvatar != AgentId)
3947 continue;
3948
3949 // If the part has since been deleted, then drop the update. In the case of attachments,
3950 // this is to avoid spurious updates to other viewers since post-processing of attachments
3951 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3952 // of the test above).
3953 //
3954 // Actual deletions (kills) happen in another method.
3955 if (part.ParentGroup.IsDeleted)
3956 continue;
3957 }
3958
3959 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3960 terseUpdates.Value.Add(update);
3961 }
3962 } 3983 }
3963
3964 ++updatesThisCall;
3965
3966 #endregion Block Construction
3967 } 3984 }
3968 3985 else if (!canUseImproved)
3969 #region Packet Sending 3986 {
3970 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3987 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3971 3988 }
3972 if (terseAgentUpdateBlocks.IsValueCreated) 3989 else
3973 { 3990 {
3974 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3991 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3992 // Self updates go into a special list
3993 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3994 else
3995 // Everything else goes here
3996 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3997 }
3975 3998
3976 ImprovedTerseObjectUpdatePacket packet 3999 #endregion Block Construction
3977 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4000 }
3978 4001
3979 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4002 #region Packet Sending
3980 packet.RegionData.TimeDilation = timeDilation; 4003
3981 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4004 const float TIME_DILATION = 1.0f;
4005 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4006
4007 if (terseAgentUpdateBlocks.IsValueCreated)
4008 {
4009 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3982 4010
3983 for (int i = 0; i < blocks.Count; i++) 4011 ImprovedTerseObjectUpdatePacket packet
3984 packet.ObjectData[i] = blocks[i]; 4012 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3985 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4013 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3986 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4014 packet.RegionData.TimeDilation = timeDilation;
3987 } 4015 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3988 4016
3989 if (objectUpdateBlocks.IsValueCreated) 4017 for (int i = 0; i < blocks.Count; i++)
3990 { 4018 packet.ObjectData[i] = blocks[i];
3991 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3992
3993 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3994 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3995 packet.RegionData.TimeDilation = timeDilation;
3996 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3997
3998 for (int i = 0; i < blocks.Count; i++)
3999 packet.ObjectData[i] = blocks[i];
4000 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4001 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4002 }
4003
4004 if (compressedUpdateBlocks.IsValueCreated)
4005 {
4006 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4007
4008 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4009 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4010 packet.RegionData.TimeDilation = timeDilation;
4011 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4012
4013 for (int i = 0; i < blocks.Count; i++)
4014 packet.ObjectData[i] = blocks[i];
4015 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4016 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4017 }
4018 4019
4019 if (terseUpdateBlocks.IsValueCreated) 4020 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4020 { 4021 }
4021 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4022
4023 ImprovedTerseObjectUpdatePacket packet
4024 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4025 PacketType.ImprovedTerseObjectUpdate);
4026 4022
4027 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4023 if (objectUpdateBlocks.IsValueCreated)
4028 packet.RegionData.TimeDilation = timeDilation; 4024 {
4029 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4025 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4030 4026
4031 for (int i = 0; i < blocks.Count; i++) 4027 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4032 packet.ObjectData[i] = blocks[i]; 4028 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4033 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4029 packet.RegionData.TimeDilation = timeDilation;
4034 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4030 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4035 } 4031
4032 for (int i = 0; i < blocks.Count; i++)
4033 packet.ObjectData[i] = blocks[i];
4034
4035 OutPacket(packet, ThrottleOutPacketType.Task, true);
4036 }
4037
4038 if (compressedUpdateBlocks.IsValueCreated)
4039 {
4040 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4041
4042 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4043 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4044 packet.RegionData.TimeDilation = timeDilation;
4045 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4046
4047 for (int i = 0; i < blocks.Count; i++)
4048 packet.ObjectData[i] = blocks[i];
4049
4050 OutPacket(packet, ThrottleOutPacketType.Task, true);
4051 }
4052
4053 if (terseUpdateBlocks.IsValueCreated)
4054 {
4055 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4056
4057 ImprovedTerseObjectUpdatePacket packet
4058 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4059 PacketType.ImprovedTerseObjectUpdate);
4060 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4061 packet.RegionData.TimeDilation = timeDilation;
4062 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4063
4064 for (int i = 0; i < blocks.Count; i++)
4065 packet.ObjectData[i] = blocks[i];
4066
4067 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4036 } 4068 }
4037 4069
4038 #endregion Packet Sending 4070 #endregion Packet Sending
@@ -4325,11 +4357,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4325 4357
4326 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4358 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4327 // of the object rather than the properties when the packet was created 4359 // of the object rather than the properties when the packet was created
4328 OutPacket(packet, ThrottleOutPacketType.Task, true, 4360 // HACK : Remove intelligent resending until it's fixed in core
4329 delegate(OutgoingPacket oPacket) 4361 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4330 { 4362 // delegate(OutgoingPacket oPacket)
4331 ResendPropertyUpdates(updates, oPacket); 4363 // {
4332 }); 4364 // ResendPropertyUpdates(updates, oPacket);
4365 // });
4366 OutPacket(packet, ThrottleOutPacketType.Task, true);
4333 4367
4334 // pbcnt += blocks.Count; 4368 // pbcnt += blocks.Count;
4335 // ppcnt++; 4369 // ppcnt++;
@@ -4355,11 +4389,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4355 // of the object rather than the properties when the packet was created 4389 // of the object rather than the properties when the packet was created
4356 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4390 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4357 updates.Add(familyUpdates.Value[i]); 4391 updates.Add(familyUpdates.Value[i]);
4358 OutPacket(packet, ThrottleOutPacketType.Task, true, 4392 // HACK : Remove intelligent resending until it's fixed in core
4359 delegate(OutgoingPacket oPacket) 4393 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4360 { 4394 // delegate(OutgoingPacket oPacket)
4361 ResendPropertyUpdates(updates, oPacket); 4395 // {
4362 }); 4396 // ResendPropertyUpdates(updates, oPacket);
4397 // });
4398 OutPacket(packet, ThrottleOutPacketType.Task, true);
4363 4399
4364 // fpcnt++; 4400 // fpcnt++;
4365 // fbcnt++; 4401 // fbcnt++;
@@ -4731,7 +4767,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4731 4767
4732 if (landData.SimwideArea > 0) 4768 if (landData.SimwideArea > 0)
4733 { 4769 {
4734 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4770 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4771 // Never report more than sim total capacity
4772 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4773 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4735 updateMessage.SimWideMaxPrims = simulatorCapacity; 4774 updateMessage.SimWideMaxPrims = simulatorCapacity;
4736 } 4775 }
4737 else 4776 else
@@ -4860,14 +4899,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4860 4899
4861 if (notifyCount > 0) 4900 if (notifyCount > 0)
4862 { 4901 {
4863 if (notifyCount > 32) 4902// if (notifyCount > 32)
4864 { 4903// {
4865 m_log.InfoFormat( 4904// m_log.InfoFormat(
4866 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4905// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4867 + " - a developer might want to investigate whether this is a hard limit", 32); 4906// + " - a developer might want to investigate whether this is a hard limit", 32);
4868 4907//
4869 notifyCount = 32; 4908// notifyCount = 32;
4870 } 4909// }
4871 4910
4872 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4911 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4873 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4912 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4922,9 +4961,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4922 { 4961 {
4923 ScenePresence presence = (ScenePresence)entity; 4962 ScenePresence presence = (ScenePresence)entity;
4924 4963
4964 position = presence.OffsetPosition;
4965 rotation = presence.Rotation;
4966
4967 if (presence.ParentID != 0)
4968 {
4969 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4970 if (part != null && part != part.ParentGroup.RootPart)
4971 {
4972 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4973 rotation = part.RotationOffset * presence.Rotation;
4974 }
4975 angularVelocity = Vector3.Zero;
4976 }
4977 else
4978 {
4979 angularVelocity = presence.AngularVelocity;
4980 rotation = presence.Rotation;
4981 }
4982
4925 attachPoint = 0; 4983 attachPoint = 0;
4926 collisionPlane = presence.CollisionPlane; 4984 collisionPlane = presence.CollisionPlane;
4927 position = presence.OffsetPosition;
4928 velocity = presence.Velocity; 4985 velocity = presence.Velocity;
4929 acceleration = Vector3.Zero; 4986 acceleration = Vector3.Zero;
4930 4987
@@ -4933,9 +4990,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4933 // may improve movement smoothness. 4990 // may improve movement smoothness.
4934// acceleration = new Vector3(1, 0, 0); 4991// acceleration = new Vector3(1, 0, 0);
4935 4992
4936 angularVelocity = presence.AngularVelocity;
4937 rotation = presence.Rotation;
4938
4939 if (sendTexture) 4993 if (sendTexture)
4940 textureEntry = presence.Appearance.Texture.GetBytes(); 4994 textureEntry = presence.Appearance.Texture.GetBytes();
4941 else 4995 else
@@ -5041,13 +5095,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5041 5095
5042 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5096 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5043 { 5097 {
5098 Vector3 offsetPosition = data.OffsetPosition;
5099 Quaternion rotation = data.Rotation;
5100 uint parentID = data.ParentID;
5101
5102 if (parentID != 0)
5103 {
5104 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5105 if (part != null && part != part.ParentGroup.RootPart)
5106 {
5107 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5108 rotation = part.RotationOffset * data.Rotation;
5109 parentID = part.ParentGroup.RootPart.LocalId;
5110 }
5111 }
5112
5044 byte[] objectData = new byte[76]; 5113 byte[] objectData = new byte[76];
5045 5114
5046 data.CollisionPlane.ToBytes(objectData, 0); 5115 data.CollisionPlane.ToBytes(objectData, 0);
5047 data.OffsetPosition.ToBytes(objectData, 16); 5116 offsetPosition.ToBytes(objectData, 16);
5048// data.Velocity.ToBytes(objectData, 28); 5117// data.Velocity.ToBytes(objectData, 28);
5049// data.Acceleration.ToBytes(objectData, 40); 5118// data.Acceleration.ToBytes(objectData, 40);
5050 data.Rotation.ToBytes(objectData, 52); 5119 rotation.ToBytes(objectData, 52);
5051 //data.AngularVelocity.ToBytes(objectData, 64); 5120 //data.AngularVelocity.ToBytes(objectData, 64);
5052 5121
5053 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5122 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5061,14 +5130,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5061 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5130 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5062 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5131 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5063 update.ObjectData = objectData; 5132 update.ObjectData = objectData;
5064 update.ParentID = data.ParentID; 5133 update.ParentID = parentID;
5065 update.PathCurve = 16; 5134 update.PathCurve = 16;
5066 update.PathScaleX = 100; 5135 update.PathScaleX = 100;
5067 update.PathScaleY = 100; 5136 update.PathScaleY = 100;
5068 update.PCode = (byte)PCode.Avatar; 5137 update.PCode = (byte)PCode.Avatar;
5069 update.ProfileCurve = 1; 5138 update.ProfileCurve = 1;
5070 update.PSBlock = Utils.EmptyBytes; 5139 update.PSBlock = Utils.EmptyBytes;
5071 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5140 update.Scale = data.Appearance.AvatarSize;
5141// update.Scale.Z -= 0.2f;
5142
5072 update.Text = Utils.EmptyBytes; 5143 update.Text = Utils.EmptyBytes;
5073 update.TextColor = new byte[4]; 5144 update.TextColor = new byte[4];
5074 5145
@@ -5079,10 +5150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5079 update.TextureEntry = Utils.EmptyBytes; 5150 update.TextureEntry = Utils.EmptyBytes;
5080// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5151// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5081 5152
5153/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5082 update.UpdateFlags = (uint)( 5154 update.UpdateFlags = (uint)(
5083 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5155 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5084 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5156 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5085 PrimFlags.ObjectOwnerModify); 5157 PrimFlags.ObjectOwnerModify);
5158*/
5159 update.UpdateFlags = 0;
5086 5160
5087 return update; 5161 return update;
5088 } 5162 }
@@ -5253,8 +5327,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5253 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5327 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5254 // for each AgentUpdate packet. 5328 // for each AgentUpdate packet.
5255 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5329 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5256 5330
5257 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5331 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5332 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5333 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5258 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5334 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5259 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5335 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5260 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5336 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5406,6 +5482,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5406 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5482 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5407 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5483 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5408 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5484 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5485 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5409 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5486 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5410 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5487 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5411 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5488 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5472,6 +5549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5472 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5549 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5473 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5550 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5474 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5551 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5552 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5475 5553
5476 AddGenericPacketHandler("autopilot", HandleAutopilot); 5554 AddGenericPacketHandler("autopilot", HandleAutopilot);
5477 } 5555 }
@@ -5510,6 +5588,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5510 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5588 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5511 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5589 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5512 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5590 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5591 (x.ControlFlags != 0) ||
5513 (x.Far != m_lastAgentUpdateArgs.Far) || 5592 (x.Far != m_lastAgentUpdateArgs.Far) ||
5514 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5593 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5515 (x.State != m_lastAgentUpdateArgs.State) || 5594 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5769,6 +5848,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5769 return true; 5848 return true;
5770 } 5849 }
5771 5850
5851 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5852 {
5853 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5854 if (p.AgentData.SessionID != SessionId ||
5855 p.AgentData.AgentID != AgentId)
5856 return true;
5857
5858 m_VelocityInterpolate = false;
5859 return true;
5860 }
5861
5862 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5863 {
5864 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5865 if (p.AgentData.SessionID != SessionId ||
5866 p.AgentData.AgentID != AgentId)
5867 return true;
5868
5869 m_VelocityInterpolate = true;
5870 return true;
5871 }
5872
5873
5772 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5874 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5773 { 5875 {
5774 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5876 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6189,17 +6291,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6189 // Temporarily protect ourselves from the mantis #951 failure. 6291 // Temporarily protect ourselves from the mantis #951 failure.
6190 // However, we could do this for several other handlers where a failure isn't terminal 6292 // However, we could do this for several other handlers where a failure isn't terminal
6191 // for the client session anyway, in order to protect ourselves against bad code in plugins 6293 // for the client session anyway, in order to protect ourselves against bad code in plugins
6294 Vector3 avSize = appear.AgentData.Size;
6192 try 6295 try
6193 { 6296 {
6194 byte[] visualparams = new byte[appear.VisualParam.Length]; 6297 byte[] visualparams = new byte[appear.VisualParam.Length];
6195 for (int i = 0; i < appear.VisualParam.Length; i++) 6298 for (int i = 0; i < appear.VisualParam.Length; i++)
6196 visualparams[i] = appear.VisualParam[i].ParamValue; 6299 visualparams[i] = appear.VisualParam[i].ParamValue;
6197 6300 //var b = appear.WearableData[0];
6301
6198 Primitive.TextureEntry te = null; 6302 Primitive.TextureEntry te = null;
6199 if (appear.ObjectData.TextureEntry.Length > 1) 6303 if (appear.ObjectData.TextureEntry.Length > 1)
6200 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6304 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6305
6306 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6307 for (int i=0; i<appear.WearableData.Length;i++)
6308 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6201 6309
6202 handlerSetAppearance(sender, te, visualparams); 6310
6311
6312 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6203 } 6313 }
6204 catch (Exception e) 6314 catch (Exception e)
6205 { 6315 {
@@ -6408,6 +6518,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6408 { 6518 {
6409 handlerCompleteMovementToRegion(sender, true); 6519 handlerCompleteMovementToRegion(sender, true);
6410 } 6520 }
6521 else
6522 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6523
6411 handlerCompleteMovementToRegion = null; 6524 handlerCompleteMovementToRegion = null;
6412 6525
6413 return true; 6526 return true;
@@ -6425,7 +6538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6425 return true; 6538 return true;
6426 } 6539 }
6427 #endregion 6540 #endregion
6428 6541/*
6429 StartAnim handlerStartAnim = null; 6542 StartAnim handlerStartAnim = null;
6430 StopAnim handlerStopAnim = null; 6543 StopAnim handlerStopAnim = null;
6431 6544
@@ -6449,6 +6562,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6449 } 6562 }
6450 } 6563 }
6451 return true; 6564 return true;
6565*/
6566 ChangeAnim handlerChangeAnim = null;
6567
6568 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6569 {
6570 handlerChangeAnim = OnChangeAnim;
6571 if (handlerChangeAnim != null)
6572 {
6573 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6574 }
6575 }
6576
6577 handlerChangeAnim = OnChangeAnim;
6578 if (handlerChangeAnim != null)
6579 {
6580 handlerChangeAnim(UUID.Zero, false, true);
6581 }
6582
6583 return true;
6452 } 6584 }
6453 6585
6454 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6586 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6674,6 +6806,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6674 #endregion 6806 #endregion
6675 6807
6676 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6808 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6809 GenericCall2 handler = OnUpdateThrottles;
6810 if (handler != null)
6811 {
6812 handler();
6813 }
6677 return true; 6814 return true;
6678 } 6815 }
6679 6816
@@ -7098,7 +7235,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7098 physdata.Bounce = phsblock.Restitution; 7235 physdata.Bounce = phsblock.Restitution;
7099 physdata.Density = phsblock.Density; 7236 physdata.Density = phsblock.Density;
7100 physdata.Friction = phsblock.Friction; 7237 physdata.Friction = phsblock.Friction;
7101 physdata.GravitationModifier = phsblock.GravityMultiplier; 7238 physdata.GravitationModifier = phsblock.GravityMultiplier;
7102 } 7239 }
7103 7240
7104 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7241 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7684,6 +7821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7684 // surrounding scene 7821 // surrounding scene
7685 if ((ImageType)block.Type == ImageType.Baked) 7822 if ((ImageType)block.Type == ImageType.Baked)
7686 args.Priority *= 2.0f; 7823 args.Priority *= 2.0f;
7824 int wearableout = 0;
7687 7825
7688 ImageManager.EnqueueReq(args); 7826 ImageManager.EnqueueReq(args);
7689 } 7827 }
@@ -8702,16 +8840,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8702 8840
8703 #region Parcel related packets 8841 #region Parcel related packets
8704 8842
8843 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8844 // to be done with minimal resources as possible
8845 // variables temporary here while in test
8846
8847 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8848 bool RegionHandleRequestsInService = false;
8849
8705 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8850 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8706 { 8851 {
8707 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8852 UUID currentUUID;
8708 8853
8709 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8854 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8710 if (handlerRegionHandleRequest != null) 8855
8856 if (handlerRegionHandleRequest == null)
8857 return true;
8858
8859 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8860
8861 lock (RegionHandleRequests)
8711 { 8862 {
8712 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8863 if (RegionHandleRequestsInService)
8864 {
8865 // we are already busy doing a previus request
8866 // so enqueue it
8867 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8868 return true;
8869 }
8870
8871 // else do it
8872 currentUUID = rhrPack.RequestBlock.RegionID;
8873 RegionHandleRequestsInService = true;
8713 } 8874 }
8714 return true; 8875
8876 while (true)
8877 {
8878 handlerRegionHandleRequest(this, currentUUID);
8879
8880 lock (RegionHandleRequests)
8881 {
8882 // exit condition, nothing to do or closed
8883 // current code seems to assume we may loose the handler at anytime,
8884 // so keep checking it
8885 handlerRegionHandleRequest = OnRegionHandleRequest;
8886
8887 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8888 {
8889 RegionHandleRequests.Clear();
8890 RegionHandleRequestsInService = false;
8891 return true;
8892 }
8893 currentUUID = RegionHandleRequests.Dequeue();
8894 }
8895 }
8896
8897 return true; // actually unreached
8715 } 8898 }
8716 8899
8717 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8900 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9967,7 +10150,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9967 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10150 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9968 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10151 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9969 UpdateMuteListEntry.MuteData.MuteType, 10152 UpdateMuteListEntry.MuteData.MuteType,
9970 UpdateMuteListEntry.AgentData.AgentID); 10153 UpdateMuteListEntry.MuteData.MuteFlags);
9971 return true; 10154 return true;
9972 } 10155 }
9973 return false; 10156 return false;
@@ -9982,8 +10165,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9982 { 10165 {
9983 handlerRemoveMuteListEntry(this, 10166 handlerRemoveMuteListEntry(this,
9984 RemoveMuteListEntry.MuteData.MuteID, 10167 RemoveMuteListEntry.MuteData.MuteID,
9985 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10168 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9986 RemoveMuteListEntry.AgentData.AgentID);
9987 return true; 10169 return true;
9988 } 10170 }
9989 return false; 10171 return false;
@@ -10027,10 +10209,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10027 return false; 10209 return false;
10028 } 10210 }
10029 10211
10212 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10213 {
10214 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10215 (ChangeInventoryItemFlagsPacket)packet;
10216 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10217 if (handlerChangeInventoryItemFlags != null)
10218 {
10219 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10220 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10221 return true;
10222 }
10223 return false;
10224 }
10225
10030 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10226 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10031 { 10227 {
10032 return true; 10228 return true;
10033 } 10229 }
10230
10231 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10232 {
10233 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10234
10235 #region Packet Session and User Check
10236 if (m_checkPackets)
10237 {
10238 if (packet.AgentData.SessionID != SessionId ||
10239 packet.AgentData.AgentID != AgentId)
10240 return true;
10241 }
10242 #endregion
10243 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10244 List<InventoryItemBase> items = new List<InventoryItemBase>();
10245 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10246 {
10247 InventoryItemBase b = new InventoryItemBase();
10248 b.ID = n.OldItemID;
10249 b.Folder = n.OldFolderID;
10250 items.Add(b);
10251 }
10252
10253 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10254 if (handlerMoveItemsAndLeaveCopy != null)
10255 {
10256 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10257 }
10258
10259 return true;
10260 }
10034 10261
10035 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10262 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10036 { 10263 {
@@ -10457,6 +10684,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10457 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10684 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10458 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10685 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10459 10686
10687 Scene scene = (Scene)m_scene;
10688 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10689 {
10690 ScenePresence p;
10691 if (scene.TryGetScenePresence(sender.AgentId, out p))
10692 {
10693 if (p.GodLevel >= 200)
10694 {
10695 groupProfileReply.GroupData.OpenEnrollment = true;
10696 groupProfileReply.GroupData.MembershipFee = 0;
10697 }
10698 }
10699 }
10700
10460 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10701 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10461 } 10702 }
10462 return true; 10703 return true;
@@ -11030,11 +11271,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11030 11271
11031 StartLure handlerStartLure = OnStartLure; 11272 StartLure handlerStartLure = OnStartLure;
11032 if (handlerStartLure != null) 11273 if (handlerStartLure != null)
11033 handlerStartLure(startLureRequest.Info.LureType, 11274 {
11034 Utils.BytesToString( 11275 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11035 startLureRequest.Info.Message), 11276 {
11036 startLureRequest.TargetData[0].TargetID, 11277 handlerStartLure(startLureRequest.Info.LureType,
11037 this); 11278 Utils.BytesToString(
11279 startLureRequest.Info.Message),
11280 startLureRequest.TargetData[i].TargetID,
11281 this);
11282 }
11283 }
11038 return true; 11284 return true;
11039 } 11285 }
11040 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11286 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11148,10 +11394,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11148 } 11394 }
11149 #endregion 11395 #endregion
11150 11396
11151 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11397 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11152 if (handlerClassifiedGodDelete != null) 11398 if (handlerClassifiedGodDelete != null)
11153 handlerClassifiedGodDelete( 11399 handlerClassifiedGodDelete(
11154 classifiedGodDelete.Data.ClassifiedID, 11400 classifiedGodDelete.Data.ClassifiedID,
11401 classifiedGodDelete.Data.QueryID,
11155 this); 11402 this);
11156 return true; 11403 return true;
11157 } 11404 }
@@ -11464,6 +11711,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11464 11711
11465 if (cachedtex.AgentData.SessionID != SessionId) 11712 if (cachedtex.AgentData.SessionID != SessionId)
11466 return false; 11713 return false;
11714
11467 11715
11468 // TODO: don't create new blocks if recycling an old packet 11716 // TODO: don't create new blocks if recycling an old packet
11469 cachedresp.AgentData.AgentID = AgentId; 11717 cachedresp.AgentData.AgentID = AgentId;
@@ -11473,14 +11721,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11473 cachedresp.WearableData = 11721 cachedresp.WearableData =
11474 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 11722 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11475 11723
11476 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11724 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
11725 // var item = fac.GetBakedTextureFaces(AgentId);
11726 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
11727
11728 IAssetService cache = m_scene.AssetService;
11729 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
11730 //bakedTextureModule = null;
11731 int maxWearablesLoop = cachedtex.WearableData.Length;
11732 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
11733 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
11734
11735 if (bakedTextureModule != null && cache != null)
11477 { 11736 {
11478 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11737 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
11479 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11738
11480 cachedresp.WearableData[i].TextureID = UUID.Zero; 11739 WearableCacheItem[] cacheItems = null;
11481 cachedresp.WearableData[i].HostName = new byte[0]; 11740 ScenePresence p = m_scene.GetScenePresence(AgentId);
11741 if (p.Appearance != null)
11742 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
11743 {
11744 try
11745 {
11746 cacheItems = bakedTextureModule.Get(AgentId);
11747 p.Appearance.WearableCacheItems = cacheItems;
11748 p.Appearance.WearableCacheItemsDirty = false;
11749 }
11750
11751 /*
11752 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
11753 *
11754 catch (System.Net.Sockets.SocketException)
11755 {
11756 cacheItems = null;
11757 }
11758 catch (WebException)
11759 {
11760 cacheItems = null;
11761 }
11762 catch (InvalidOperationException)
11763 {
11764 cacheItems = null;
11765 } */
11766 catch (Exception)
11767 {
11768 cacheItems = null;
11769 }
11770
11771 }
11772 else if (p.Appearance.WearableCacheItems != null)
11773 {
11774 cacheItems = p.Appearance.WearableCacheItems;
11775 }
11776
11777 if (cache != null && cacheItems != null)
11778 {
11779 foreach (WearableCacheItem item in cacheItems)
11780 {
11781
11782 if (cache.GetCached(item.TextureID.ToString()) == null)
11783 {
11784 item.TextureAsset.Temporary = true;
11785 cache.Store(item.TextureAsset);
11786 }
11787
11788
11789 }
11790 }
11791
11792 if (cacheItems != null)
11793 {
11794
11795 for (int i = 0; i < maxWearablesLoop; i++)
11796 {
11797 WearableCacheItem item =
11798 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
11799
11800 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11801 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
11802 cachedresp.WearableData[i].HostName = new byte[0];
11803 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
11804 {
11805
11806 cachedresp.WearableData[i].TextureID = item.TextureID;
11807 }
11808 else
11809 {
11810 cachedresp.WearableData[i].TextureID = UUID.Zero;
11811 }
11812 }
11813 }
11814 else
11815 {
11816 for (int i = 0; i < maxWearablesLoop; i++)
11817 {
11818 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11819 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11820 cachedresp.WearableData[i].TextureID = UUID.Zero;
11821 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11822 cachedresp.WearableData[i].HostName = new byte[0];
11823 }
11824 }
11482 } 11825 }
11826 else
11827 {
11828 if (cache == null)
11829 {
11830 for (int i = 0; i < maxWearablesLoop; i++)
11831 {
11832 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11833 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11834 cachedresp.WearableData[i].TextureID = UUID.Zero;
11835 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11836 cachedresp.WearableData[i].HostName = new byte[0];
11837 }
11838 }
11839 else
11840 {
11841 for (int i = 0; i < maxWearablesLoop; i++)
11842 {
11843 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11844 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11483 11845
11846
11847
11848 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
11849 cachedresp.WearableData[i].TextureID = UUID.Zero;
11850 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11851 else
11852 cachedresp.WearableData[i].TextureID = UUID.Zero;
11853 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11854 cachedresp.WearableData[i].HostName = new byte[0];
11855 }
11856 }
11857 }
11484 cachedresp.Header.Zerocoded = true; 11858 cachedresp.Header.Zerocoded = true;
11485 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11859 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11486 11860
@@ -11517,209 +11891,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11517 } 11891 }
11518 else 11892 else
11519 { 11893 {
11520// m_log.DebugFormat( 11894 ClientChangeObject updatehandler = onClientChangeObject;
11521// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11522// i, block.Type, part.Name, part.LocalId);
11523 11895
11524// // Do this once since fetch parts creates a new array. 11896 if (updatehandler != null)
11525// SceneObjectPart[] parts = part.ParentGroup.Parts; 11897 {
11526// for (int j = 0; j < parts.Length; j++) 11898 ObjectChangeData udata = new ObjectChangeData();
11527// {
11528// part.StoreUndoState();
11529// parts[j].IgnoreUndoUpdate = true;
11530// }
11531 11899
11532 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11900 /*ubit from ll JIRA:
11901 * 0x01 position
11902 * 0x02 rotation
11903 * 0x04 scale
11904
11905 * 0x08 LINK_SET
11906 * 0x10 UNIFORM for scale
11907 */
11533 11908
11534 switch (block.Type) 11909 // translate to internal changes
11535 { 11910 // not all cases .. just the ones older code did
11536 case 1:
11537 Vector3 pos1 = new Vector3(block.Data, 0);
11538 11911
11539 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11912 switch (block.Type)
11540 if (handlerUpdatePrimSinglePosition != null) 11913 {
11541 { 11914 case 1: //change position sp
11542 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11915 udata.position = new Vector3(block.Data, 0);
11543 handlerUpdatePrimSinglePosition(localId, pos1, this);
11544 }
11545 break;
11546 11916
11547 case 2: 11917 udata.change = ObjectChangeType.primP;
11548 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11918 updatehandler(localId, udata, this);
11919 break;
11549 11920
11550 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11921 case 2: // rotation sp
11551 if (handlerUpdatePrimSingleRotation != null) 11922 udata.rotation = new Quaternion(block.Data, 0, true);
11552 {
11553 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11554 handlerUpdatePrimSingleRotation(localId, rot1, this);
11555 }
11556 break;
11557 11923
11558 case 3: 11924 udata.change = ObjectChangeType.primR;
11559 Vector3 rotPos = new Vector3(block.Data, 0); 11925 updatehandler(localId, udata, this);
11560 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11926 break;
11561 11927
11562 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11928 case 3: // position plus rotation
11563 if (handlerUpdatePrimSingleRotationPosition != null) 11929 udata.position = new Vector3(block.Data, 0);
11564 { 11930 udata.rotation = new Quaternion(block.Data, 12, true);
11565 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11566 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11567 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11568 }
11569 break;
11570 11931
11571 case 4: 11932 udata.change = ObjectChangeType.primPR;
11572 case 20: 11933 updatehandler(localId, udata, this);
11573 Vector3 scale4 = new Vector3(block.Data, 0); 11934 break;
11574 11935
11575 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11936 case 4: // scale sp
11576 if (handlerUpdatePrimScale != null) 11937 udata.scale = new Vector3(block.Data, 0);
11577 { 11938 udata.change = ObjectChangeType.primS;
11578 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11579 handlerUpdatePrimScale(localId, scale4, this);
11580 }
11581 break;
11582 11939
11583 case 5: 11940 updatehandler(localId, udata, this);
11584 Vector3 scale1 = new Vector3(block.Data, 12); 11941 break;
11585 Vector3 pos11 = new Vector3(block.Data, 0);
11586 11942
11587 handlerUpdatePrimScale = OnUpdatePrimScale; 11943 case 0x14: // uniform scale sp
11588 if (handlerUpdatePrimScale != null) 11944 udata.scale = new Vector3(block.Data, 0);
11589 {
11590 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11591 handlerUpdatePrimScale(localId, scale1, this);
11592 11945
11593 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11946 udata.change = ObjectChangeType.primUS;
11594 if (handlerUpdatePrimSinglePosition != null) 11947 updatehandler(localId, udata, this);
11595 { 11948 break;
11596 handlerUpdatePrimSinglePosition(localId, pos11, this);
11597 }
11598 }
11599 break;
11600 11949
11601 case 9: 11950 case 5: // scale and position sp
11602 Vector3 pos2 = new Vector3(block.Data, 0); 11951 udata.position = new Vector3(block.Data, 0);
11952 udata.scale = new Vector3(block.Data, 12);
11603 11953
11604 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11954 udata.change = ObjectChangeType.primPS;
11955 updatehandler(localId, udata, this);
11956 break;
11605 11957
11606 if (handlerUpdateVector != null) 11958 case 0x15: //uniform scale and position
11607 { 11959 udata.position = new Vector3(block.Data, 0);
11608 handlerUpdateVector(localId, pos2, this); 11960 udata.scale = new Vector3(block.Data, 12);
11609 }
11610 break;
11611 11961
11612 case 10: 11962 udata.change = ObjectChangeType.primPUS;
11613 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11963 updatehandler(localId, udata, this);
11964 break;
11614 11965
11615 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11966 // now group related (bit 4)
11616 if (handlerUpdatePrimRotation != null) 11967 case 9: //( 8 + 1 )group position
11617 { 11968 udata.position = new Vector3(block.Data, 0);
11618 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11619 handlerUpdatePrimRotation(localId, rot3, this);
11620 }
11621 break;
11622 11969
11623 case 11: 11970 udata.change = ObjectChangeType.groupP;
11624 Vector3 pos3 = new Vector3(block.Data, 0); 11971 updatehandler(localId, udata, this);
11625 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11972 break;
11626 11973
11627 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11974 case 0x0A: // (8 + 2) group rotation
11628 if (handlerUpdatePrimGroupRotation != null) 11975 udata.rotation = new Quaternion(block.Data, 0, true);
11629 {
11630 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11631 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11632 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11633 }
11634 break;
11635 case 12:
11636 case 28:
11637 Vector3 scale7 = new Vector3(block.Data, 0);
11638 11976
11639 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11977 udata.change = ObjectChangeType.groupR;
11640 if (handlerUpdatePrimGroupScale != null) 11978 updatehandler(localId, udata, this);
11641 { 11979 break;
11642 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11643 handlerUpdatePrimGroupScale(localId, scale7, this);
11644 }
11645 break;
11646 11980
11647 case 13: 11981 case 0x0B: //( 8 + 2 + 1) group rotation and position
11648 Vector3 scale2 = new Vector3(block.Data, 12); 11982 udata.position = new Vector3(block.Data, 0);
11649 Vector3 pos4 = new Vector3(block.Data, 0); 11983 udata.rotation = new Quaternion(block.Data, 12, true);
11650 11984
11651 handlerUpdatePrimScale = OnUpdatePrimScale; 11985 udata.change = ObjectChangeType.groupPR;
11652 if (handlerUpdatePrimScale != null) 11986 updatehandler(localId, udata, this);
11653 { 11987 break;
11654 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11655 handlerUpdatePrimScale(localId, scale2, this);
11656 11988
11657 // Change the position based on scale (for bug number 246) 11989 case 0x0C: // (8 + 4) group scale
11658 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11990 // only afects root prim and only sent by viewer editor object tab scaling
11659 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11991 // mouse edition only allows uniform scaling
11660 if (handlerUpdatePrimSinglePosition != null) 11992 // SL MAY CHANGE THIS in viewers
11661 {
11662 handlerUpdatePrimSinglePosition(localId, pos4, this);
11663 }
11664 }
11665 break;
11666 11993
11667 case 29: 11994 udata.scale = new Vector3(block.Data, 0);
11668 Vector3 scale5 = new Vector3(block.Data, 12);
11669 Vector3 pos5 = new Vector3(block.Data, 0);
11670 11995
11671 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11996 udata.change = ObjectChangeType.groupS;
11672 if (handlerUpdatePrimGroupScale != null) 11997 updatehandler(localId, udata, this);
11673 {
11674 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11675 part.StoreUndoState(true);
11676 part.IgnoreUndoUpdate = true;
11677 handlerUpdatePrimGroupScale(localId, scale5, this);
11678 handlerUpdateVector = OnUpdatePrimGroupPosition;
11679 11998
11680 if (handlerUpdateVector != null) 11999 break;
11681 {
11682 handlerUpdateVector(localId, pos5, this);
11683 }
11684 12000
11685 part.IgnoreUndoUpdate = false; 12001 case 0x0D: //(8 + 4 + 1) group scale and position
11686 } 12002 // exception as above
11687 12003
11688 break; 12004 udata.position = new Vector3(block.Data, 0);
12005 udata.scale = new Vector3(block.Data, 12);
11689 12006
11690 case 21: 12007 udata.change = ObjectChangeType.groupPS;
11691 Vector3 scale6 = new Vector3(block.Data, 12); 12008 updatehandler(localId, udata, this);
11692 Vector3 pos6 = new Vector3(block.Data, 0); 12009 break;
11693 12010
11694 handlerUpdatePrimScale = OnUpdatePrimScale; 12011 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11695 if (handlerUpdatePrimScale != null) 12012 udata.scale = new Vector3(block.Data, 0);
11696 {
11697 part.StoreUndoState(false);
11698 part.IgnoreUndoUpdate = true;
11699 12013
11700 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12014 udata.change = ObjectChangeType.groupUS;
11701 handlerUpdatePrimScale(localId, scale6, this); 12015 updatehandler(localId, udata, this);
11702 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12016 break;
11703 if (handlerUpdatePrimSinglePosition != null)
11704 {
11705 handlerUpdatePrimSinglePosition(localId, pos6, this);
11706 }
11707 12017
11708 part.IgnoreUndoUpdate = false; 12018 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11709 } 12019 udata.position = new Vector3(block.Data, 0);
11710 break; 12020 udata.scale = new Vector3(block.Data, 12);
11711 12021
11712 default: 12022 udata.change = ObjectChangeType.groupPUS;
11713 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12023 updatehandler(localId, udata, this);
11714 break; 12024 break;
12025
12026 default:
12027 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12028 break;
12029 }
11715 } 12030 }
11716 12031
11717// for (int j = 0; j < parts.Length; j++)
11718// parts[j].IgnoreUndoUpdate = false;
11719 } 12032 }
11720 } 12033 }
11721 } 12034 }
11722
11723 return true; 12035 return true;
11724 } 12036 }
11725 12037
@@ -11780,9 +12092,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11780 public void SetChildAgentThrottle(byte[] throttles) 12092 public void SetChildAgentThrottle(byte[] throttles)
11781 { 12093 {
11782 m_udpClient.SetThrottles(throttles); 12094 m_udpClient.SetThrottles(throttles);
12095 GenericCall2 handler = OnUpdateThrottles;
12096 if (handler != null)
12097 {
12098 handler();
12099 }
11783 } 12100 }
11784 12101
11785 /// <summary> 12102 /// <summary>
12103 /// Sets the throttles from values supplied by the client
12104 /// </summary>
12105 /// <param name="throttles"></param>
12106 public void SetAgentThrottleSilent(int throttle, int setting)
12107 {
12108 m_udpClient.ForceThrottleSetting(throttle,setting);
12109 //m_udpClient.SetThrottles(throttles);
12110
12111 }
12112
12113
12114 /// <summary>
11786 /// Get the current throttles for this client as a packed byte array 12115 /// Get the current throttles for this client as a packed byte array
11787 /// </summary> 12116 /// </summary>
11788 /// <param name="multiplier">Unused</param> 12117 /// <param name="multiplier">Unused</param>
@@ -12174,7 +12503,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12174// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12503// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12175// requestID, taskID, (SourceType)sourceType, Name); 12504// requestID, taskID, (SourceType)sourceType, Name);
12176 12505
12506
12507 //Note, the bool returned from the below function is useless since it is always false.
12177 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12508 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12509
12178 } 12510 }
12179 12511
12180 /// <summary> 12512 /// <summary>
@@ -12240,7 +12572,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12240 /// <returns></returns> 12572 /// <returns></returns>
12241 private static int CalculateNumPackets(byte[] data) 12573 private static int CalculateNumPackets(byte[] data)
12242 { 12574 {
12243 const uint m_maxPacketSize = 600; 12575// const uint m_maxPacketSize = 600;
12576 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12244 int numPackets = 1; 12577 int numPackets = 1;
12245 12578
12246 if (data == null) 12579 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 621e0fd..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
202 203
203 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
204 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
205 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
206 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
207 } 208 }
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 /// </returns> 430 /// </returns>
430 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
431 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
432 int category = (int)packet.Category; 438 int category = (int)packet.Category;
433 439
434 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
435 { 441 {
436 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
443
444 if (m_deliverPackets == false)
445 {
446 queue.Enqueue(packet, highPriority);
447 return true;
448 }
449
437 TokenBucket bucket = m_throttleCategories[category]; 450 TokenBucket bucket = m_throttleCategories[category];
438 451
439 // Don't send this packet if there is already a packet waiting in the queue 452 // Don't send this packet if there is already a packet waiting in the queue
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
441 // queued packets 454 // queued packets
442 if (queue.Count > 0) 455 if (queue.Count > 0)
443 { 456 {
444 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
445 return true; 458 return true;
446 } 459 }
447 460
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
454 else 467 else
455 { 468 {
456 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
457 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
458 return true; 471 return true;
459 } 472 }
460 } 473 }
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 /// <returns>True if any packets were sent, otherwise false</returns> 496 /// <returns>True if any packets were sent, otherwise false</returns>
484 public bool DequeueOutgoing() 497 public bool DequeueOutgoing()
485 { 498 {
486 OutgoingPacket packet; 499 if (m_deliverPackets == false) return false;
487 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 500
501 OutgoingPacket packet = null;
502 DoubleLocklessQueue<OutgoingPacket> queue;
488 TokenBucket bucket; 503 TokenBucket bucket;
489 bool packetSent = false; 504 bool packetSent = false;
490 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 // No dequeued packet waiting to be sent, try to pull one off 530 // No dequeued packet waiting to be sent, try to pull one off
516 // this queue 531 // this queue
517 queue = m_packetOutboxes[i]; 532 queue = m_packetOutboxes[i];
518 if (queue.Dequeue(out packet)) 533 if (queue != null)
519 { 534 {
520 // A packet was pulled off the queue. See if we have 535 bool success = false;
521 // enough tokens in the bucket to send it out 536 try
522 if (bucket.RemoveTokens(packet.Buffer.DataLength))
523 { 537 {
524 // Send the packet 538 success = queue.Dequeue(out packet);
525 m_udpServer.SendPacketFinal(packet);
526 packetSent = true;
527 } 539 }
528 else 540 catch
529 { 541 {
530 // Save the dequeued packet for the next iteration 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
531 m_nextPackets[i] = packet;
532 } 543 }
533 544 if (success)
534 // If the queue is empty after this dequeue, fire the queue 545 {
535 // empty callback now so it has a chance to fill before we 546 // A packet was pulled off the queue. See if we have
536 // get back here 547 // enough tokens in the bucket to send it out
537 if (queue.Count == 0) 548 if (bucket.RemoveTokens(packet.Buffer.DataLength))
549 {
550 // Send the packet
551 m_udpServer.SendPacketFinal(packet);
552 packetSent = true;
553 }
554 else
555 {
556 // Save the dequeued packet for the next iteration
557 m_nextPackets[i] = packet;
558 }
559
560 // If the queue is empty after this dequeue, fire the queue
561 // empty callback now so it has a chance to fill before we
562 // get back here
563 if (queue.Count == 0)
564 emptyCategories |= CategoryToFlag(i);
565 }
566 else
567 {
568 // No packets in this queue. Fire the queue empty callback
569 // if it has not been called recently
538 emptyCategories |= CategoryToFlag(i); 570 emptyCategories |= CategoryToFlag(i);
571 }
539 } 572 }
540 else 573 else
541 { 574 {
542 // No packets in this queue. Fire the queue empty callback 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
543 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
545 } 577 }
546 } 578 }
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
649 if (m_nextOnQueueEmpty == 0) 681 if (m_nextOnQueueEmpty == 0)
650 m_nextOnQueueEmpty = 1; 682 m_nextOnQueueEmpty = 1;
651 } 683 }
684 internal void ForceThrottleSetting(int throttle, int setting)
685 {
686 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
687 }
652 688
653 /// <summary> 689 /// <summary>
654 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 690 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 } 729 }
694 } 730 }
695 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
696} 761}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 985aa4d..33ca08c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -121,7 +121,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
121 /// <summary>Handlers for incoming packets</summary> 121 /// <summary>Handlers for incoming packets</summary>
122 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 122 //PacketEventDictionary packetEvents = new PacketEventDictionary();
123 /// <summary>Incoming packets that are awaiting handling</summary> 123 /// <summary>Incoming packets that are awaiting handling</summary>
124 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 124 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
125
126 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
125 127
126 /// <summary></summary> 128 /// <summary></summary>
127 //private UDPClientCollection m_clients = new UDPClientCollection(); 129 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -176,6 +178,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
176 /// <summary>Flag to signal when clients should send pings</summary> 178 /// <summary>Flag to signal when clients should send pings</summary>
177 protected bool m_sendPing; 179 protected bool m_sendPing;
178 180
181 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
179 private Pool<IncomingPacket> m_incomingPacketPool; 182 private Pool<IncomingPacket> m_incomingPacketPool;
180 183
181 /// <summary> 184 /// <summary>
@@ -782,6 +785,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
782 785
783 #region Queue or Send 786 #region Queue or Send
784 787
788 bool highPriority = false;
789
790 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
791 {
792 category = (ThrottleOutPacketType)((int)category & 127);
793 highPriority = true;
794 }
795
785 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 796 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
786 // If we were not provided a method for handling unacked, use the UDPServer default method 797 // If we were not provided a method for handling unacked, use the UDPServer default method
787 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 798 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -790,7 +801,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
790 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 801 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
791 // packet so that it isn't sent before a queued update packet. 802 // packet so that it isn't sent before a queued update packet.
792 bool requestQueue = type == PacketType.KillObject; 803 bool requestQueue = type == PacketType.KillObject;
793 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 804 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
794 SendPacketFinal(outgoingPacket); 805 SendPacketFinal(outgoingPacket);
795 806
796 #endregion Queue or Send 807 #endregion Queue or Send
@@ -1075,21 +1086,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1075 1086
1076 #region Packet to Client Mapping 1087 #region Packet to Client Mapping
1077 1088
1078 // UseCircuitCode handling 1089 // If there is already a client for this endpoint, don't process UseCircuitCode
1079 if (packet.Type == PacketType.UseCircuitCode) 1090 IClientAPI client = null;
1091 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1080 { 1092 {
1081 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1093 // UseCircuitCode handling
1082 // buffer. 1094 if (packet.Type == PacketType.UseCircuitCode)
1083 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1095 {
1096 // And if there is a UseCircuitCode pending, also drop it
1097 lock (m_pendingCache)
1098 {
1099 if (m_pendingCache.Contains(endPoint))
1100 return;
1084 1101
1085 Util.FireAndForget(HandleUseCircuitCode, array); 1102 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1103 }
1086 1104
1087 return; 1105 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1106 // buffer.
1107 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1108
1109 Util.FireAndForget(HandleUseCircuitCode, array);
1110
1111 return;
1112 }
1113 }
1114
1115 // If this is a pending connection, enqueue, don't process yet
1116 lock (m_pendingCache)
1117 {
1118 Queue<UDPPacketBuffer> queue;
1119 if (m_pendingCache.TryGetValue(endPoint, out queue))
1120 {
1121 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1122 queue.Enqueue(buffer);
1123 return;
1124 }
1088 } 1125 }
1089 1126
1090 // Determine which agent this packet came from 1127 // Determine which agent this packet came from
1091 IClientAPI client; 1128 if (client == null || !(client is LLClientView))
1092 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1093 { 1129 {
1094 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1130 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1095 return; 1131 return;
@@ -1098,7 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1098 udpClient = ((LLClientView)client).UDPClient; 1134 udpClient = ((LLClientView)client).UDPClient;
1099 1135
1100 if (!udpClient.IsConnected) 1136 if (!udpClient.IsConnected)
1137 {
1138// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1101 return; 1139 return;
1140 }
1102 1141
1103 #endregion Packet to Client Mapping 1142 #endregion Packet to Client Mapping
1104 1143
@@ -1228,7 +1267,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1228 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1267 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1229 } 1268 }
1230 1269
1231 packetInbox.Enqueue(incomingPacket); 1270 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1271 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1272 packetInbox.EnqueueHigh(incomingPacket);
1273 else
1274 packetInbox.EnqueueLow(incomingPacket);
1232 } 1275 }
1233 1276
1234 #region BinaryStats 1277 #region BinaryStats
@@ -1374,6 +1417,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1374 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1417 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1375 if (client != null) 1418 if (client != null)
1376 client.SceneAgent.SendInitialDataToMe(); 1419 client.SceneAgent.SendInitialDataToMe();
1420
1421 // Now we know we can handle more data
1422 Thread.Sleep(200);
1423
1424 // Obtain the queue and remove it from the cache
1425 Queue<UDPPacketBuffer> queue = null;
1426
1427 lock (m_pendingCache)
1428 {
1429 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1430 {
1431 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1432 return;
1433 }
1434 m_pendingCache.Remove(endPoint);
1435 }
1436
1437 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1438
1439 // Reinject queued packets
1440 while(queue.Count > 0)
1441 {
1442 UDPPacketBuffer buf = queue.Dequeue();
1443 PacketReceived(buf);
1444 }
1445 queue = null;
1377 } 1446 }
1378 else 1447 else
1379 { 1448 {
@@ -1381,6 +1450,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1381 m_log.WarnFormat( 1450 m_log.WarnFormat(
1382 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1451 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1383 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1452 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1453 lock (m_pendingCache)
1454 m_pendingCache.Remove(endPoint);
1384 } 1455 }
1385 1456
1386 // m_log.DebugFormat( 1457 // m_log.DebugFormat(
@@ -1499,7 +1570,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1499 if (!client.SceneAgent.IsChildAgent) 1570 if (!client.SceneAgent.IsChildAgent)
1500 client.Kick("Simulator logged you out due to connection timeout"); 1571 client.Kick("Simulator logged you out due to connection timeout");
1501 1572
1502 client.CloseWithoutChecks(); 1573 client.CloseWithoutChecks(true);
1503 } 1574 }
1504 } 1575 }
1505 1576
@@ -1511,6 +1582,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1511 1582
1512 while (IsRunningInbound) 1583 while (IsRunningInbound)
1513 { 1584 {
1585 m_scene.ThreadAlive(1);
1514 try 1586 try
1515 { 1587 {
1516 IncomingPacket incomingPacket = null; 1588 IncomingPacket incomingPacket = null;
@@ -1558,6 +1630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1558 1630
1559 while (base.IsRunningOutbound) 1631 while (base.IsRunningOutbound)
1560 { 1632 {
1633 m_scene.ThreadAlive(2);
1561 try 1634 try
1562 { 1635 {
1563 m_packetSent = false; 1636 m_packetSent = false;
@@ -1788,8 +1861,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1788 Packet packet = incomingPacket.Packet; 1861 Packet packet = incomingPacket.Packet;
1789 LLClientView client = incomingPacket.Client; 1862 LLClientView client = incomingPacket.Client;
1790 1863
1791 if (client.IsActive) 1864// if (client.IsActive)
1792 { 1865// {
1793 m_currentIncomingClient = client; 1866 m_currentIncomingClient = client;
1794 1867
1795 try 1868 try
@@ -1816,13 +1889,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1816 { 1889 {
1817 m_currentIncomingClient = null; 1890 m_currentIncomingClient = null;
1818 } 1891 }
1819 } 1892// }
1820 else 1893// else
1821 { 1894// {
1822 m_log.DebugFormat( 1895// m_log.DebugFormat(
1823 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1896// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1824 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1897// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1825 } 1898// }
1826 1899
1827 IncomingPacketsProcessed++; 1900 IncomingPacketsProcessed++;
1828 } 1901 }
@@ -1834,8 +1907,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1834 if (!client.IsLoggingOut) 1907 if (!client.IsLoggingOut)
1835 { 1908 {
1836 client.IsLoggingOut = true; 1909 client.IsLoggingOut = true;
1837 client.Close(); 1910 client.Close(false, false);
1838 } 1911 }
1839 } 1912 }
1840 } 1913 }
1841} \ No newline at end of file 1914}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -114,10 +114,6 @@ namespace OpenMetaverse
114 const int SIO_UDP_CONNRESET = -1744830452; 114 const int SIO_UDP_CONNRESET = -1744830452;
115 115
116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
117
118 m_log.DebugFormat(
119 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
120 ipep.Address, ipep.Port);
121 117
122 m_udpSocket = new Socket( 118 m_udpSocket = new Socket(
123 AddressFamily.InterNetwork, 119 AddressFamily.InterNetwork,