diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
5 files changed, 429 insertions, 316 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f53e236..6048518 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -157,6 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
157 | public event RequestTaskInventory OnRequestTaskInventory; | 157 | public event RequestTaskInventory OnRequestTaskInventory; |
158 | public event UpdateInventoryItem OnUpdateInventoryItem; | 158 | public event UpdateInventoryItem OnUpdateInventoryItem; |
159 | public event CopyInventoryItem OnCopyInventoryItem; | 159 | public event CopyInventoryItem OnCopyInventoryItem; |
160 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
160 | public event MoveInventoryItem OnMoveInventoryItem; | 161 | public event MoveInventoryItem OnMoveInventoryItem; |
161 | public event RemoveInventoryItem OnRemoveInventoryItem; | 162 | public event RemoveInventoryItem OnRemoveInventoryItem; |
162 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -254,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
255 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
256 | public event ClassifiedDelete OnClassifiedDelete; | 257 | public event ClassifiedDelete OnClassifiedDelete; |
257 | public event ClassifiedDelete OnClassifiedGodDelete; | 258 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
258 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
259 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
260 | public event EventGodDelete OnEventGodDelete; | 261 | public event EventGodDelete OnEventGodDelete; |
@@ -330,7 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
330 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 331 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
331 | /// ownerless phantom. | 332 | /// ownerless phantom. |
332 | /// | 333 | /// |
333 | /// All manipulation of this set has to occur under a lock | 334 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
334 | /// | 335 | /// |
335 | /// </value> | 336 | /// </value> |
336 | protected HashSet<uint> m_killRecord; | 337 | protected HashSet<uint> m_killRecord; |
@@ -338,6 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | // protected HashSet<uint> m_attachmentsSent; | 339 | // protected HashSet<uint> m_attachmentsSent; |
339 | 340 | ||
340 | private int m_moneyBalance; | 341 | private int m_moneyBalance; |
342 | private bool m_deliverPackets = true; | ||
341 | private int m_animationSequenceNumber = 1; | 343 | private int m_animationSequenceNumber = 1; |
342 | private bool m_SendLogoutPacketWhenClosing = true; | 344 | private bool m_SendLogoutPacketWhenClosing = true; |
343 | private AgentUpdateArgs lastarg; | 345 | private AgentUpdateArgs lastarg; |
@@ -378,6 +380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | get { return m_startpos; } | 380 | get { return m_startpos; } |
379 | set { m_startpos = value; } | 381 | set { m_startpos = value; } |
380 | } | 382 | } |
383 | public bool DeliverPackets | ||
384 | { | ||
385 | get { return m_deliverPackets; } | ||
386 | set { | ||
387 | m_deliverPackets = value; | ||
388 | m_udpClient.m_deliverPackets = value; | ||
389 | } | ||
390 | } | ||
381 | public UUID AgentId { get { return m_agentId; } } | 391 | public UUID AgentId { get { return m_agentId; } } |
382 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 392 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
383 | public string ActiveGroupName { get { return m_activeGroupName; } } | 393 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -484,18 +494,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
484 | 494 | ||
485 | #region Client Methods | 495 | #region Client Methods |
486 | 496 | ||
497 | |||
487 | /// <summary> | 498 | /// <summary> |
488 | /// Shut down the client view | 499 | /// Shut down the client view |
489 | /// </summary> | 500 | /// </summary> |
490 | public void Close() | 501 | public void Close() |
491 | { | 502 | { |
503 | Close(true); | ||
504 | } | ||
505 | |||
506 | /// <summary> | ||
507 | /// Shut down the client view | ||
508 | /// </summary> | ||
509 | public void Close(bool sendStop) | ||
510 | { | ||
492 | m_log.DebugFormat( | 511 | m_log.DebugFormat( |
493 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 512 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
494 | Name, m_scene.RegionInfo.RegionName); | 513 | Name, m_scene.RegionInfo.RegionName); |
495 | 514 | ||
496 | // Send the STOP packet | 515 | if (sendStop) |
497 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 516 | { |
498 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 517 | // Send the STOP packet |
518 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
519 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
520 | } | ||
499 | 521 | ||
500 | IsActive = false; | 522 | IsActive = false; |
501 | 523 | ||
@@ -776,7 +798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
776 | reply.ChatData.OwnerID = fromAgentID; | 798 | reply.ChatData.OwnerID = fromAgentID; |
777 | reply.ChatData.SourceID = fromAgentID; | 799 | reply.ChatData.SourceID = fromAgentID; |
778 | 800 | ||
779 | OutPacket(reply, ThrottleOutPacketType.Task); | 801 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
780 | } | 802 | } |
781 | 803 | ||
782 | /// <summary> | 804 | /// <summary> |
@@ -1062,6 +1084,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1062 | public virtual void SendLayerData(float[] map) | 1084 | public virtual void SendLayerData(float[] map) |
1063 | { | 1085 | { |
1064 | Util.FireAndForget(DoSendLayerData, map); | 1086 | Util.FireAndForget(DoSendLayerData, map); |
1087 | |||
1088 | // Send it sync, and async. It's not that much data | ||
1089 | // and it improves user experience just so much! | ||
1090 | DoSendLayerData(map); | ||
1065 | } | 1091 | } |
1066 | 1092 | ||
1067 | /// <summary> | 1093 | /// <summary> |
@@ -1074,16 +1100,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1074 | 1100 | ||
1075 | try | 1101 | try |
1076 | { | 1102 | { |
1077 | //for (int y = 0; y < 16; y++) | 1103 | for (int y = 0; y < 16; y++) |
1078 | //{ | 1104 | { |
1079 | // for (int x = 0; x < 16; x++) | 1105 | for (int x = 0; x < 16; x+=4) |
1080 | // { | 1106 | { |
1081 | // SendLayerData(x, y, map); | 1107 | SendLayerPacket(x, y, map); |
1082 | // } | 1108 | } |
1083 | //} | 1109 | } |
1084 | |||
1085 | // Send LayerData in a spiral pattern. Fun! | ||
1086 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1087 | } | 1110 | } |
1088 | catch (Exception e) | 1111 | catch (Exception e) |
1089 | { | 1112 | { |
@@ -1091,51 +1114,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1091 | } | 1114 | } |
1092 | } | 1115 | } |
1093 | 1116 | ||
1094 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1095 | { | ||
1096 | // Row | ||
1097 | for (int i = x1; i <= x2; i++) | ||
1098 | SendLayerData(i, y1, map); | ||
1099 | |||
1100 | // Column | ||
1101 | for (int j = y1 + 1; j <= y2; j++) | ||
1102 | SendLayerData(x2, j, map); | ||
1103 | |||
1104 | if (x2 - x1 > 0) | ||
1105 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1106 | } | ||
1107 | |||
1108 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1109 | { | ||
1110 | // Row in reverse | ||
1111 | for (int i = x2; i >= x1; i--) | ||
1112 | SendLayerData(i, y2, map); | ||
1113 | |||
1114 | // Column in reverse | ||
1115 | for (int j = y2 - 1; j >= y1; j--) | ||
1116 | SendLayerData(x1, j, map); | ||
1117 | |||
1118 | if (x2 - x1 > 0) | ||
1119 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1120 | } | ||
1121 | |||
1122 | /// <summary> | 1117 | /// <summary> |
1123 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1118 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1124 | /// </summary> | 1119 | /// </summary> |
1125 | /// <param name="map">heightmap</param> | 1120 | /// <param name="map">heightmap</param> |
1126 | /// <param name="px">X coordinate for patches 0..12</param> | 1121 | /// <param name="px">X coordinate for patches 0..12</param> |
1127 | /// <param name="py">Y coordinate for patches 0..15</param> | 1122 | /// <param name="py">Y coordinate for patches 0..15</param> |
1128 | // private void SendLayerPacket(float[] map, int y, int x) | 1123 | private void SendLayerPacket(int x, int y, float[] map) |
1129 | // { | 1124 | { |
1130 | // int[] patches = new int[4]; | 1125 | int[] patches = new int[4]; |
1131 | // patches[0] = x + 0 + y * 16; | 1126 | patches[0] = x + 0 + y * 16; |
1132 | // patches[1] = x + 1 + y * 16; | 1127 | patches[1] = x + 1 + y * 16; |
1133 | // patches[2] = x + 2 + y * 16; | 1128 | patches[2] = x + 2 + y * 16; |
1134 | // patches[3] = x + 3 + y * 16; | 1129 | patches[3] = x + 3 + y * 16; |
1135 | 1130 | ||
1136 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1131 | float[] heightmap = (map.Length == 65536) ? |
1137 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1132 | map : |
1138 | // } | 1133 | LLHeightFieldMoronize(map); |
1134 | |||
1135 | try | ||
1136 | { | ||
1137 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1138 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1139 | } | ||
1140 | catch | ||
1141 | { | ||
1142 | for (int px = x ; px < x + 4 ; px++) | ||
1143 | SendLayerData(px, y, map); | ||
1144 | } | ||
1145 | } | ||
1139 | 1146 | ||
1140 | /// <summary> | 1147 | /// <summary> |
1141 | /// Sends a specified patch to a client | 1148 | /// Sends a specified patch to a client |
@@ -1155,7 +1162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1155 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1162 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1156 | layerpack.Header.Reliable = true; | 1163 | layerpack.Header.Reliable = true; |
1157 | 1164 | ||
1158 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1165 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1159 | } | 1166 | } |
1160 | catch (Exception e) | 1167 | catch (Exception e) |
1161 | { | 1168 | { |
@@ -1516,38 +1523,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1516 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1523 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1517 | } | 1524 | } |
1518 | 1525 | ||
1519 | public void SendKillObject(ulong regionHandle, uint localID) | 1526 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1520 | { | 1527 | { |
1521 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1528 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1522 | 1529 | ||
1523 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1530 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1524 | // TODO: don't create new blocks if recycling an old packet | 1531 | // TODO: don't create new blocks if recycling an old packet |
1525 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1532 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1526 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1533 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1527 | kill.ObjectData[0].ID = localID; | 1534 | { |
1535 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1536 | kill.ObjectData[i].ID = localIDs[i]; | ||
1537 | } | ||
1528 | kill.Header.Reliable = true; | 1538 | kill.Header.Reliable = true; |
1529 | kill.Header.Zerocoded = true; | 1539 | kill.Header.Zerocoded = true; |
1530 | 1540 | ||
1531 | if (m_scene.GetScenePresence(localID) == null) | 1541 | lock (m_killRecord) |
1532 | { | 1542 | { |
1533 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1543 | if (localIDs.Count == 1) |
1534 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1535 | lock (m_killRecord) | ||
1536 | { | 1544 | { |
1537 | m_killRecord.Add(localID); | 1545 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1538 | 1546 | { | |
1539 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1547 | OutPacket(kill, ThrottleOutPacketType.State); |
1540 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1548 | return; |
1541 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1549 | } |
1542 | // scene objects in a viewer until that viewer is relogged in. | 1550 | m_killRecord.Add(localIDs[0]); |
1543 | OutPacket(kill, ThrottleOutPacketType.Task); | 1551 | } |
1552 | else | ||
1553 | { | ||
1554 | lock (m_entityUpdates.SyncRoot) | ||
1555 | { | ||
1556 | foreach (uint localID in localIDs) | ||
1557 | m_killRecord.Add(localID); | ||
1558 | } | ||
1544 | } | 1559 | } |
1545 | } | 1560 | } |
1546 | else | 1561 | |
1547 | { | 1562 | // The throttle queue used here must match that being used for |
1548 | // OutPacket(kill, ThrottleOutPacketType.State); | 1563 | // updates. Otherwise, there is a chance that a kill packet put |
1549 | OutPacket(kill, ThrottleOutPacketType.Task); | 1564 | // on a separate queue will be sent to the client before an |
1550 | } | 1565 | // existing update packet on another queue. Receiving updates |
1566 | // after kills results in unowned and undeletable | ||
1567 | // scene objects in a viewer until that viewer is relogged in. | ||
1568 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1551 | } | 1569 | } |
1552 | 1570 | ||
1553 | /// <summary> | 1571 | /// <summary> |
@@ -2272,6 +2290,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2272 | OutPacket(sound, ThrottleOutPacketType.Task); | 2290 | OutPacket(sound, ThrottleOutPacketType.Task); |
2273 | } | 2291 | } |
2274 | 2292 | ||
2293 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2294 | { | ||
2295 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2296 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2297 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2298 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2299 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2300 | } | ||
2301 | |||
2275 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2302 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2276 | { | 2303 | { |
2277 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2304 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3574,7 +3601,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3574 | /// </summary> | 3601 | /// </summary> |
3575 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3602 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3576 | { | 3603 | { |
3577 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3604 | if (entity is SceneObjectPart) |
3605 | { | ||
3606 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3607 | SceneObjectGroup g = e.ParentGroup; | ||
3608 | if (g.RootPart.Shape.State > 30) // HUD | ||
3609 | if (g.OwnerID != AgentId) | ||
3610 | return; // Don't send updates for other people's HUDs | ||
3611 | } | ||
3612 | |||
3578 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3613 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3579 | 3614 | ||
3580 | lock (m_entityUpdates.SyncRoot) | 3615 | lock (m_entityUpdates.SyncRoot) |
@@ -3641,211 +3676,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3641 | 3676 | ||
3642 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3677 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3643 | // condition where a kill can be processed before an out-of-date update for the same object. | 3678 | // condition where a kill can be processed before an out-of-date update for the same object. |
3644 | lock (m_killRecord) | 3679 | float avgTimeDilation = 1.0f; |
3680 | IEntityUpdate iupdate; | ||
3681 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3682 | |||
3683 | while (updatesThisCall < maxUpdates) | ||
3645 | { | 3684 | { |
3646 | float avgTimeDilation = 1.0f; | 3685 | lock (m_entityUpdates.SyncRoot) |
3647 | IEntityUpdate iupdate; | 3686 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3648 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3687 | break; |
3649 | |||
3650 | while (updatesThisCall < maxUpdates) | ||
3651 | { | ||
3652 | lock (m_entityUpdates.SyncRoot) | ||
3653 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3654 | break; | ||
3655 | 3688 | ||
3656 | EntityUpdate update = (EntityUpdate)iupdate; | 3689 | EntityUpdate update = (EntityUpdate)iupdate; |
3657 | 3690 | ||
3658 | avgTimeDilation += update.TimeDilation; | 3691 | avgTimeDilation += update.TimeDilation; |
3659 | avgTimeDilation *= 0.5f; | 3692 | avgTimeDilation *= 0.5f; |
3660 | 3693 | ||
3661 | if (update.Entity is SceneObjectPart) | 3694 | if (update.Entity is SceneObjectPart) |
3695 | { | ||
3696 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3697 | |||
3698 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3699 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3700 | // safety measure. | ||
3701 | // | ||
3702 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3703 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3704 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3705 | // | ||
3706 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3707 | // after the root prim has been deleted. | ||
3708 | lock (m_killRecord) | ||
3662 | { | 3709 | { |
3663 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3664 | |||
3665 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3666 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3667 | // safety measure. | ||
3668 | // | ||
3669 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3670 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3671 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3672 | // | ||
3673 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3674 | // after the root prim has been deleted. | ||
3675 | if (m_killRecord.Contains(part.LocalId)) | 3710 | if (m_killRecord.Contains(part.LocalId)) |
3676 | { | ||
3677 | // m_log.WarnFormat( | ||
3678 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3679 | // part.LocalId, Name); | ||
3680 | continue; | 3711 | continue; |
3681 | } | 3712 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3682 | 3713 | continue; | |
3683 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3714 | } |
3715 | |||
3716 | if (part.ParentGroup.IsDeleted) | ||
3717 | continue; | ||
3718 | |||
3719 | if (part.ParentGroup.IsAttachment) | ||
3720 | { // Someone else's HUD, why are we getting these? | ||
3721 | if (part.ParentGroup.OwnerID != AgentId && | ||
3722 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3723 | continue; | ||
3724 | ScenePresence sp; | ||
3725 | // Owner is not in the sim, don't update it to | ||
3726 | // anyone | ||
3727 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3728 | continue; | ||
3729 | |||
3730 | List<SceneObjectGroup> atts = sp.Attachments; | ||
3731 | bool found = false; | ||
3732 | foreach (SceneObjectGroup att in atts) | ||
3684 | { | 3733 | { |
3685 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3734 | if (att == part.ParentGroup) |
3686 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3687 | { | 3735 | { |
3688 | part.Shape.LightEntry = false; | 3736 | found = true; |
3737 | break; | ||
3689 | } | 3738 | } |
3690 | } | 3739 | } |
3740 | |||
3741 | // It's an attachment of a valid avatar, but | ||
3742 | // doesn't seem to be attached, skip | ||
3743 | if (!found) | ||
3744 | continue; | ||
3691 | } | 3745 | } |
3692 | 3746 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3693 | ++updatesThisCall; | ||
3694 | |||
3695 | #region UpdateFlags to packet type conversion | ||
3696 | |||
3697 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3698 | |||
3699 | bool canUseCompressed = true; | ||
3700 | bool canUseImproved = true; | ||
3701 | |||
3702 | // Compressed object updates only make sense for LL primitives | ||
3703 | if (!(update.Entity is SceneObjectPart)) | ||
3704 | { | ||
3705 | canUseCompressed = false; | ||
3706 | } | ||
3707 | |||
3708 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3709 | { | ||
3710 | canUseCompressed = false; | ||
3711 | canUseImproved = false; | ||
3712 | } | ||
3713 | else | ||
3714 | { | 3747 | { |
3715 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3748 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3716 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3749 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3717 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3718 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3719 | { | 3750 | { |
3720 | canUseCompressed = false; | 3751 | part.Shape.LightEntry = false; |
3721 | } | ||
3722 | |||
3723 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3724 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3725 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3726 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3727 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3728 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3729 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3730 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3731 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3732 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3733 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3734 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3735 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3736 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3737 | { | ||
3738 | canUseImproved = false; | ||
3739 | } | 3752 | } |
3740 | } | 3753 | } |
3741 | 3754 | } | |
3742 | #endregion UpdateFlags to packet type conversion | 3755 | |
3743 | 3756 | ++updatesThisCall; | |
3744 | #region Block Construction | 3757 | |
3745 | 3758 | #region UpdateFlags to packet type conversion | |
3746 | // TODO: Remove this once we can build compressed updates | 3759 | |
3760 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3761 | |||
3762 | bool canUseCompressed = true; | ||
3763 | bool canUseImproved = true; | ||
3764 | |||
3765 | // Compressed object updates only make sense for LL primitives | ||
3766 | if (!(update.Entity is SceneObjectPart)) | ||
3767 | { | ||
3747 | canUseCompressed = false; | 3768 | canUseCompressed = false; |
3748 | 3769 | } | |
3749 | if (!canUseImproved && !canUseCompressed) | 3770 | |
3750 | { | 3771 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3751 | if (update.Entity is ScenePresence) | 3772 | { |
3752 | { | 3773 | canUseCompressed = false; |
3753 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3774 | canUseImproved = false; |
3754 | objectUpdates.Value.Add(update); | 3775 | } |
3755 | } | 3776 | else |
3756 | else | 3777 | { |
3757 | { | 3778 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3758 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3779 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3759 | objectUpdates.Value.Add(update); | 3780 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3760 | } | 3781 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3761 | } | ||
3762 | else if (!canUseImproved) | ||
3763 | { | 3782 | { |
3764 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3783 | canUseCompressed = false; |
3765 | compressedUpdates.Value.Add(update); | ||
3766 | } | 3784 | } |
3767 | else | 3785 | |
3786 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3787 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3788 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3789 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3790 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3791 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3792 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3793 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3794 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3795 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3796 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3797 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3798 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3799 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3768 | { | 3800 | { |
3769 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3801 | canUseImproved = false; |
3770 | { | ||
3771 | // Self updates go into a special list | ||
3772 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3773 | terseAgentUpdates.Value.Add(update); | ||
3774 | } | ||
3775 | else | ||
3776 | { | ||
3777 | // Everything else goes here | ||
3778 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3779 | terseUpdates.Value.Add(update); | ||
3780 | } | ||
3781 | } | 3802 | } |
3782 | |||
3783 | #endregion Block Construction | ||
3784 | } | 3803 | } |
3785 | |||
3786 | |||
3787 | #region Packet Sending | ||
3788 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3789 | 3804 | ||
3790 | if (terseAgentUpdateBlocks.IsValueCreated) | 3805 | #endregion UpdateFlags to packet type conversion |
3791 | { | ||
3792 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3793 | 3806 | ||
3794 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3807 | #region Block Construction |
3795 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3796 | packet.RegionData.TimeDilation = timeDilation; | ||
3797 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3798 | 3808 | ||
3799 | for (int i = 0; i < blocks.Count; i++) | 3809 | // TODO: Remove this once we can build compressed updates |
3800 | packet.ObjectData[i] = blocks[i]; | 3810 | canUseCompressed = false; |
3801 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3802 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3803 | } | ||
3804 | 3811 | ||
3805 | if (objectUpdateBlocks.IsValueCreated) | 3812 | if (!canUseImproved && !canUseCompressed) |
3806 | { | 3813 | { |
3807 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3814 | if (update.Entity is ScenePresence) |
3808 | 3815 | { | |
3809 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3816 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3810 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3817 | } |
3811 | packet.RegionData.TimeDilation = timeDilation; | 3818 | else |
3812 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3819 | { |
3813 | 3820 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3814 | for (int i = 0; i < blocks.Count; i++) | 3821 | } |
3815 | packet.ObjectData[i] = blocks[i]; | ||
3816 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3817 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3818 | } | 3822 | } |
3819 | 3823 | else if (!canUseImproved) | |
3820 | if (compressedUpdateBlocks.IsValueCreated) | ||
3821 | { | 3824 | { |
3822 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3825 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3823 | |||
3824 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3825 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3826 | packet.RegionData.TimeDilation = timeDilation; | ||
3827 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3828 | |||
3829 | for (int i = 0; i < blocks.Count; i++) | ||
3830 | packet.ObjectData[i] = blocks[i]; | ||
3831 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3832 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3833 | } | 3826 | } |
3834 | 3827 | else | |
3835 | if (terseUpdateBlocks.IsValueCreated) | ||
3836 | { | 3828 | { |
3837 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3829 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3838 | 3830 | // Self updates go into a special list | |
3839 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3831 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3840 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3832 | else |
3841 | packet.RegionData.TimeDilation = timeDilation; | 3833 | // Everything else goes here |
3842 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3834 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3843 | |||
3844 | for (int i = 0; i < blocks.Count; i++) | ||
3845 | packet.ObjectData[i] = blocks[i]; | ||
3846 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3847 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3848 | } | 3835 | } |
3836 | |||
3837 | #endregion Block Construction | ||
3838 | } | ||
3839 | |||
3840 | #region Packet Sending | ||
3841 | |||
3842 | const float TIME_DILATION = 1.0f; | ||
3843 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3844 | |||
3845 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3846 | { | ||
3847 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3848 | |||
3849 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3850 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3851 | packet.RegionData.TimeDilation = timeDilation; | ||
3852 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3853 | |||
3854 | for (int i = 0; i < blocks.Count; i++) | ||
3855 | packet.ObjectData[i] = blocks[i]; | ||
3856 | |||
3857 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3858 | } | ||
3859 | |||
3860 | if (objectUpdateBlocks.IsValueCreated) | ||
3861 | { | ||
3862 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3863 | |||
3864 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3865 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3866 | packet.RegionData.TimeDilation = timeDilation; | ||
3867 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3868 | |||
3869 | for (int i = 0; i < blocks.Count; i++) | ||
3870 | packet.ObjectData[i] = blocks[i]; | ||
3871 | |||
3872 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3873 | } | ||
3874 | |||
3875 | if (compressedUpdateBlocks.IsValueCreated) | ||
3876 | { | ||
3877 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3878 | |||
3879 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3880 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3881 | packet.RegionData.TimeDilation = timeDilation; | ||
3882 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3883 | |||
3884 | for (int i = 0; i < blocks.Count; i++) | ||
3885 | packet.ObjectData[i] = blocks[i]; | ||
3886 | |||
3887 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3888 | } | ||
3889 | |||
3890 | if (terseUpdateBlocks.IsValueCreated) | ||
3891 | { | ||
3892 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3893 | |||
3894 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3895 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3896 | packet.RegionData.TimeDilation = timeDilation; | ||
3897 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3898 | |||
3899 | for (int i = 0; i < blocks.Count; i++) | ||
3900 | packet.ObjectData[i] = blocks[i]; | ||
3901 | |||
3902 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3849 | } | 3903 | } |
3850 | 3904 | ||
3851 | #endregion Packet Sending | 3905 | #endregion Packet Sending |
@@ -4329,37 +4383,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4329 | if (bl[i].BannedUserID == UUID.Zero) | 4383 | if (bl[i].BannedUserID == UUID.Zero) |
4330 | continue; | 4384 | continue; |
4331 | BannedUsers.Add(bl[i].BannedUserID); | 4385 | BannedUsers.Add(bl[i].BannedUserID); |
4332 | } | ||
4333 | 4386 | ||
4334 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4387 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4335 | packet.AgentData.TransactionID = UUID.Random(); | 4388 | { |
4336 | packet.AgentData.AgentID = AgentId; | 4389 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4337 | packet.AgentData.SessionID = SessionId; | 4390 | packet.AgentData.TransactionID = UUID.Random(); |
4338 | packet.MethodData.Invoice = invoice; | 4391 | packet.AgentData.AgentID = AgentId; |
4339 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4392 | packet.AgentData.SessionID = SessionId; |
4393 | packet.MethodData.Invoice = invoice; | ||
4394 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4340 | 4395 | ||
4341 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4396 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4342 | 4397 | ||
4343 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4398 | int j; |
4344 | { | 4399 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4345 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4400 | { |
4346 | } | 4401 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4347 | int j = 0; | 4402 | } |
4403 | j = 0; | ||
4348 | 4404 | ||
4349 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4405 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4350 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4406 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4351 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4407 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4352 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4408 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4353 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4409 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4354 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4410 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4355 | 4411 | ||
4356 | foreach (UUID banned in BannedUsers) | 4412 | foreach (UUID banned in BannedUsers) |
4357 | { | 4413 | { |
4358 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4414 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4415 | } | ||
4416 | packet.ParamList = returnblock; | ||
4417 | packet.Header.Reliable = true; | ||
4418 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4419 | |||
4420 | BannedUsers.Clear(); | ||
4421 | } | ||
4359 | } | 4422 | } |
4360 | packet.ParamList = returnblock; | 4423 | |
4361 | packet.Header.Reliable = false; | ||
4362 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4363 | } | 4424 | } |
4364 | 4425 | ||
4365 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4426 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4657,14 +4718,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4657 | 4718 | ||
4658 | if (notifyCount > 0) | 4719 | if (notifyCount > 0) |
4659 | { | 4720 | { |
4660 | if (notifyCount > 32) | 4721 | // if (notifyCount > 32) |
4661 | { | 4722 | // { |
4662 | m_log.InfoFormat( | 4723 | // m_log.InfoFormat( |
4663 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4724 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4664 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4725 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4665 | 4726 | // | |
4666 | notifyCount = 32; | 4727 | // notifyCount = 32; |
4667 | } | 4728 | // } |
4668 | 4729 | ||
4669 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4730 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4670 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4731 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5180,6 +5241,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5180 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5241 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5181 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5242 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5182 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5243 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5244 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5183 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5245 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5184 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5246 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5185 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5247 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5279,6 +5341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5279 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5341 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5280 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5342 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5281 | (x.ControlFlags != lastarg.ControlFlags) || | 5343 | (x.ControlFlags != lastarg.ControlFlags) || |
5344 | (x.ControlFlags != 0) || | ||
5282 | (x.Far != lastarg.Far) || | 5345 | (x.Far != lastarg.Far) || |
5283 | (x.Flags != lastarg.Flags) || | 5346 | (x.Flags != lastarg.Flags) || |
5284 | (x.State != lastarg.State) || | 5347 | (x.State != lastarg.State) || |
@@ -5652,7 +5715,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5652 | args.Channel = ch; | 5715 | args.Channel = ch; |
5653 | args.From = String.Empty; | 5716 | args.From = String.Empty; |
5654 | args.Message = Utils.BytesToString(msg); | 5717 | args.Message = Utils.BytesToString(msg); |
5655 | args.Type = ChatTypeEnum.Shout; | 5718 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5656 | args.Position = new Vector3(); | 5719 | args.Position = new Vector3(); |
5657 | args.Scene = Scene; | 5720 | args.Scene = Scene; |
5658 | args.Sender = this; | 5721 | args.Sender = this; |
@@ -9658,7 +9721,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9658 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9721 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9659 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9722 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9660 | UpdateMuteListEntry.MuteData.MuteType, | 9723 | UpdateMuteListEntry.MuteData.MuteType, |
9661 | UpdateMuteListEntry.AgentData.AgentID); | 9724 | UpdateMuteListEntry.MuteData.MuteFlags); |
9662 | return true; | 9725 | return true; |
9663 | } | 9726 | } |
9664 | return false; | 9727 | return false; |
@@ -9673,8 +9736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9673 | { | 9736 | { |
9674 | handlerRemoveMuteListEntry(this, | 9737 | handlerRemoveMuteListEntry(this, |
9675 | RemoveMuteListEntry.MuteData.MuteID, | 9738 | RemoveMuteListEntry.MuteData.MuteID, |
9676 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9739 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9677 | RemoveMuteListEntry.AgentData.AgentID); | ||
9678 | return true; | 9740 | return true; |
9679 | } | 9741 | } |
9680 | return false; | 9742 | return false; |
@@ -9722,6 +9784,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9722 | { | 9784 | { |
9723 | return true; | 9785 | return true; |
9724 | } | 9786 | } |
9787 | |||
9788 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9789 | { | ||
9790 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9791 | |||
9792 | #region Packet Session and User Check | ||
9793 | if (m_checkPackets) | ||
9794 | { | ||
9795 | if (packet.AgentData.SessionID != SessionId || | ||
9796 | packet.AgentData.AgentID != AgentId) | ||
9797 | return true; | ||
9798 | } | ||
9799 | #endregion | ||
9800 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9801 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9802 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9803 | { | ||
9804 | InventoryItemBase b = new InventoryItemBase(); | ||
9805 | b.ID = n.OldItemID; | ||
9806 | b.Folder = n.OldFolderID; | ||
9807 | items.Add(b); | ||
9808 | } | ||
9809 | |||
9810 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9811 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9812 | { | ||
9813 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9814 | } | ||
9815 | |||
9816 | return true; | ||
9817 | } | ||
9725 | 9818 | ||
9726 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9819 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9727 | { | 9820 | { |
@@ -10148,6 +10241,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10148 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10241 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10149 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10242 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10150 | 10243 | ||
10244 | Scene scene = (Scene)m_scene; | ||
10245 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10246 | { | ||
10247 | ScenePresence p; | ||
10248 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10249 | { | ||
10250 | if (p.GodLevel >= 200) | ||
10251 | { | ||
10252 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10253 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10254 | } | ||
10255 | } | ||
10256 | } | ||
10257 | |||
10151 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10258 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10152 | } | 10259 | } |
10153 | return true; | 10260 | return true; |
@@ -10720,11 +10827,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10720 | 10827 | ||
10721 | StartLure handlerStartLure = OnStartLure; | 10828 | StartLure handlerStartLure = OnStartLure; |
10722 | if (handlerStartLure != null) | 10829 | if (handlerStartLure != null) |
10723 | handlerStartLure(startLureRequest.Info.LureType, | 10830 | { |
10724 | Utils.BytesToString( | 10831 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10725 | startLureRequest.Info.Message), | 10832 | { |
10726 | startLureRequest.TargetData[0].TargetID, | 10833 | handlerStartLure(startLureRequest.Info.LureType, |
10727 | this); | 10834 | Utils.BytesToString( |
10835 | startLureRequest.Info.Message), | ||
10836 | startLureRequest.TargetData[i].TargetID, | ||
10837 | this); | ||
10838 | } | ||
10839 | } | ||
10728 | return true; | 10840 | return true; |
10729 | } | 10841 | } |
10730 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10842 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10838,10 +10950,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10838 | } | 10950 | } |
10839 | #endregion | 10951 | #endregion |
10840 | 10952 | ||
10841 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 10953 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10842 | if (handlerClassifiedGodDelete != null) | 10954 | if (handlerClassifiedGodDelete != null) |
10843 | handlerClassifiedGodDelete( | 10955 | handlerClassifiedGodDelete( |
10844 | classifiedGodDelete.Data.ClassifiedID, | 10956 | classifiedGodDelete.Data.ClassifiedID, |
10957 | classifiedGodDelete.Data.QueryID, | ||
10845 | this); | 10958 | this); |
10846 | return true; | 10959 | return true; |
10847 | } | 10960 | } |
@@ -11219,7 +11332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11219 | { | 11332 | { |
11220 | // It's a ghost! tell the client to delete it from view. | 11333 | // It's a ghost! tell the client to delete it from view. |
11221 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11334 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
11222 | localId); | 11335 | new List<uint>() { localId }); |
11223 | } | 11336 | } |
11224 | else | 11337 | else |
11225 | { | 11338 | { |
@@ -11608,22 +11721,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11608 | /// <param name="Pack">OpenMetaverse.packet</param> | 11721 | /// <param name="Pack">OpenMetaverse.packet</param> |
11609 | public void ProcessInPacket(Packet packet) | 11722 | public void ProcessInPacket(Packet packet) |
11610 | { | 11723 | { |
11611 | if (m_debugPacketLevel > 0) | 11724 | if (m_debugPacketLevel >= 255) |
11612 | { | 11725 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11613 | bool outputPacket = true; | ||
11614 | |||
11615 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11616 | outputPacket = false; | ||
11617 | |||
11618 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11619 | outputPacket = false; | ||
11620 | |||
11621 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11622 | outputPacket = false; | ||
11623 | |||
11624 | if (outputPacket) | ||
11625 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11626 | } | ||
11627 | 11726 | ||
11628 | if (!ProcessPacketMethod(packet)) | 11727 | if (!ProcessPacketMethod(packet)) |
11629 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11728 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11865,7 +11964,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11865 | 11964 | ||
11866 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11965 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11867 | 11966 | ||
11967 | |||
11968 | //Note, the bool returned from the below function is useless since it is always false. | ||
11868 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11969 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11970 | |||
11869 | } | 11971 | } |
11870 | 11972 | ||
11871 | /// <summary> | 11973 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ca5501d..95a8e23 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -430,6 +431,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
430 | if (category >= 0 && category < m_packetOutboxes.Length) | 431 | if (category >= 0 && category < m_packetOutboxes.Length) |
431 | { | 432 | { |
432 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 433 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
434 | |||
435 | if (m_deliverPackets == false) | ||
436 | { | ||
437 | queue.Enqueue(packet); | ||
438 | return true; | ||
439 | } | ||
440 | |||
433 | TokenBucket bucket = m_throttleCategories[category]; | 441 | TokenBucket bucket = m_throttleCategories[category]; |
434 | 442 | ||
435 | // Don't send this packet if there is already a packet waiting in the queue | 443 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -479,6 +487,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
479 | /// <returns>True if any packets were sent, otherwise false</returns> | 487 | /// <returns>True if any packets were sent, otherwise false</returns> |
480 | public bool DequeueOutgoing() | 488 | public bool DequeueOutgoing() |
481 | { | 489 | { |
490 | if (m_deliverPackets == false) return false; | ||
491 | |||
482 | OutgoingPacket packet; | 492 | OutgoingPacket packet; |
483 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
484 | TokenBucket bucket; | 494 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index aff90c5..ab6674d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -960,7 +960,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
961 | { | 961 | { |
962 | client.IsLoggingOut = true; | 962 | client.IsLoggingOut = true; |
963 | client.Close(); | 963 | client.Close(false); |
964 | } | 964 | } |
965 | } | 965 | } |
966 | 966 | ||
@@ -972,6 +972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
972 | 972 | ||
973 | while (base.IsRunning) | 973 | while (base.IsRunning) |
974 | { | 974 | { |
975 | m_scene.ThreadAlive(1); | ||
975 | try | 976 | try |
976 | { | 977 | { |
977 | IncomingPacket incomingPacket = null; | 978 | IncomingPacket incomingPacket = null; |
@@ -1014,6 +1015,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1014 | 1015 | ||
1015 | while (base.IsRunning) | 1016 | while (base.IsRunning) |
1016 | { | 1017 | { |
1018 | m_scene.ThreadAlive(2); | ||
1017 | try | 1019 | try |
1018 | { | 1020 | { |
1019 | m_packetSent = false; | 1021 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 6eebd9d..d2779ba 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |