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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs158
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs20
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1160
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs65
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
8 files changed, 928 insertions, 494 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 6c28e78..d397893 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -96,7 +96,10 @@ namespace OpenSim.Region.ClientStack.Linden
96 // private static readonly string m_fetchInventoryPath = "0006/"; 96 // private static readonly string m_fetchInventoryPath = "0006/";
97 private static readonly string m_copyFromNotecardPath = "0007/"; 97 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 99 private static readonly string m_getObjectPhysicsDataPath = "0101/";
100 private static readonly string m_getObjectCostPath = "0102/";
101 private static readonly string m_ResourceCostSelectedPath = "0103/";
102
100 103
101 // These are callbacks which will be setup by the scene so that we can update scene data when we 104 // These are callbacks which will be setup by the scene so that we can update scene data when we
102 // receive capability calls 105 // receive capability calls
@@ -199,6 +202,14 @@ namespace OpenSim.Region.ClientStack.Linden
199 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 202 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
200 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 203 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
201 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 204 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
205 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
206 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
207 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
208 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
209 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
210 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
211
212
202 213
203 m_HostCapsObj.RegisterHandler( 214 m_HostCapsObj.RegisterHandler(
204 "CopyInventoryFromNotecard", 215 "CopyInventoryFromNotecard",
@@ -849,6 +860,151 @@ namespace OpenSim.Region.ClientStack.Linden
849 response["int_response_code"] = 200; 860 response["int_response_code"] = 200;
850 return LLSDHelpers.SerialiseLLSDReply(response); 861 return LLSDHelpers.SerialiseLLSDReply(response);
851 } 862 }
863
864 public string GetObjectPhysicsData(string request, string path,
865 string param, IOSHttpRequest httpRequest,
866 IOSHttpResponse httpResponse)
867 {
868 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
869 OSDMap resp = new OSDMap();
870 OSDArray object_ids = (OSDArray)req["object_ids"];
871
872 for (int i = 0 ; i < object_ids.Count ; i++)
873 {
874 UUID uuid = object_ids[i].AsUUID();
875
876 SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
877 if (obj != null)
878 {
879 OSDMap object_data = new OSDMap();
880
881 object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
882 object_data["Density"] = obj.Density;
883 object_data["Friction"] = obj.Friction;
884 object_data["Restitution"] = obj.Bounciness;
885 object_data["GravityMultiplier"] = obj.GravityModifier;
886
887 resp[uuid.ToString()] = object_data;
888 }
889 }
890
891 string response = OSDParser.SerializeLLSDXmlString(resp);
892 return response;
893 }
894
895 public string GetObjectCost(string request, string path,
896 string param, IOSHttpRequest httpRequest,
897 IOSHttpResponse httpResponse)
898 {
899 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
900 OSDMap resp = new OSDMap();
901
902 OSDArray object_ids = (OSDArray)req["object_ids"];
903
904 for (int i = 0; i < object_ids.Count; i++)
905 {
906 UUID uuid = object_ids[i].AsUUID();
907
908 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
909
910 if (part != null)
911 {
912 SceneObjectGroup grp = part.ParentGroup;
913 if (grp != null)
914 {
915 float linksetCost;
916 float linksetPhysCost;
917 float partCost;
918 float partPhysCost;
919
920 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
921
922 OSDMap object_data = new OSDMap();
923 object_data["linked_set_resource_cost"] = linksetCost;
924 object_data["resource_cost"] = partCost;
925 object_data["physics_cost"] = partPhysCost;
926 object_data["linked_set_physics_cost"] = linksetPhysCost;
927
928 resp[uuid.ToString()] = object_data;
929 }
930 }
931 }
932
933 string response = OSDParser.SerializeLLSDXmlString(resp);
934 return response;
935 }
936
937 public string ResourceCostSelected(string request, string path,
938 string param, IOSHttpRequest httpRequest,
939 IOSHttpResponse httpResponse)
940 {
941 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
942 OSDMap resp = new OSDMap();
943
944
945 float phys=0;
946 float stream=0;
947 float simul=0;
948
949 if (req.ContainsKey("selected_roots"))
950 {
951 OSDArray object_ids = (OSDArray)req["selected_roots"];
952
953 // should go by SOG suming costs for all parts
954 // ll v3 works ok with several objects select we get the list and adds ok
955 // FS calls per object so results are wrong guess fs bug
956 for (int i = 0; i < object_ids.Count; i++)
957 {
958 UUID uuid = object_ids[i].AsUUID();
959 float Physc;
960 float simulc;
961 float streamc;
962
963 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
964 if (grp != null)
965 {
966 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
967 phys += Physc;
968 stream += streamc;
969 simul += simulc;
970 }
971 }
972 }
973 else if (req.ContainsKey("selected_prims"))
974 {
975 OSDArray object_ids = (OSDArray)req["selected_prims"];
976
977 // don't see in use in any of the 2 viewers
978 // guess it should be for edit linked but... nothing
979 // should go to SOP per part
980 for (int i = 0; i < object_ids.Count; i++)
981 {
982 UUID uuid = object_ids[i].AsUUID();
983
984 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
985 if (part != null)
986 {
987 phys += part.PhysicsCost;
988 stream += part.StreamingCost;
989 simul += part.SimulationCost;
990 }
991 }
992 }
993
994 if (simul != 0)
995 {
996 OSDMap object_data = new OSDMap();
997
998 object_data["physics"] = phys;
999 object_data["streaming"] = stream;
1000 object_data["simulation"] = simul;
1001
1002 resp["selected"] = object_data;
1003 }
1004
1005 string response = OSDParser.SerializeLLSDXmlString(resp);
1006 return response;
1007 }
852 } 1008 }
853 1009
854 public class AssetUploader 1010 public class AssetUploader
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index ae759ca..01ce194 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden
831 { 831 {
832 return EventQueueHelper.BuildEvent(eventName, eventBody); 832 return EventQueueHelper.BuildEvent(eventName, eventBody);
833 } 833 }
834
835 public void partPhysicsProperties(uint localID, byte physhapetype,
836 float density, float friction, float bounce, float gravmod,UUID avatarID)
837 {
838 OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
839 density, friction, bounce, gravmod);
840 Enqueue(item, avatarID);
841 }
834 } 842 }
835} 843}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 3f49aba..b9222e3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden
395 return message; 395 return message;
396 } 396 }
397 397
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod)
400 {
401
402 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density;
405 physinfo["Friction"] = friction;
406 physinfo["GravityMultiplier"] = gravmod;
407 physinfo["Restitution"] = bounce;
408 physinfo["PhysicsShapeType"] = (int)physhapetype;
409
410 OSDArray array = new OSDArray(1);
411 array.Add(physinfo);
412
413 OSDMap llsdBody = new OSDMap(1);
414 llsdBody.Add("ObjectData", array);
415
416 return BuildEvent("ObjectPhysicsProperties", llsdBody);
417 }
398 } 418 }
399} 419}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 4d6081c..18d8045 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
98 public event AvatarPickerRequest OnAvatarPickerRequest; 98 public event AvatarPickerRequest OnAvatarPickerRequest;
99 public event StartAnim OnStartAnim; 99 public event StartAnim OnStartAnim;
100 public event StopAnim OnStopAnim; 100 public event StopAnim OnStopAnim;
101 public event ChangeAnim OnChangeAnim;
101 public event Action<IClientAPI> OnRequestAvatarsData; 102 public event Action<IClientAPI> OnRequestAvatarsData;
102 public event LinkObjects OnLinkObjects; 103 public event LinkObjects OnLinkObjects;
103 public event DelinkObjects OnDelinkObjects; 104 public event DelinkObjects OnDelinkObjects;
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
125 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
126 public event UpdatePrimFlags OnUpdatePrimFlags; 127 public event UpdatePrimFlags OnUpdatePrimFlags;
127 public event UpdatePrimTexture OnUpdatePrimTexture; 128 public event UpdatePrimTexture OnUpdatePrimTexture;
129 public event ClientChangeObject onClientChangeObject;
128 public event UpdateVector OnUpdatePrimGroupPosition; 130 public event UpdateVector OnUpdatePrimGroupPosition;
129 public event UpdateVector OnUpdatePrimSinglePosition; 131 public event UpdateVector OnUpdatePrimSinglePosition;
130 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 132 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 public event RequestTaskInventory OnRequestTaskInventory; 160 public event RequestTaskInventory OnRequestTaskInventory;
159 public event UpdateInventoryItem OnUpdateInventoryItem; 161 public event UpdateInventoryItem OnUpdateInventoryItem;
160 public event CopyInventoryItem OnCopyInventoryItem; 162 public event CopyInventoryItem OnCopyInventoryItem;
163 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
161 public event MoveInventoryItem OnMoveInventoryItem; 164 public event MoveInventoryItem OnMoveInventoryItem;
162 public event RemoveInventoryItem OnRemoveInventoryItem; 165 public event RemoveInventoryItem OnRemoveInventoryItem;
163 public event RemoveInventoryFolder OnRemoveInventoryFolder; 166 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
256 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 259 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
257 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 260 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
258 public event ClassifiedDelete OnClassifiedDelete; 261 public event ClassifiedDelete OnClassifiedDelete;
259 public event ClassifiedDelete OnClassifiedGodDelete; 262 public event ClassifiedGodDelete OnClassifiedGodDelete;
260 public event EventNotificationAddRequest OnEventNotificationAddRequest; 263 public event EventNotificationAddRequest OnEventNotificationAddRequest;
261 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 264 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
262 public event EventGodDelete OnEventGodDelete; 265 public event EventGodDelete OnEventGodDelete;
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
287 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 290 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
288 public event SimWideDeletesDelegate OnSimWideDeletes; 291 public event SimWideDeletesDelegate OnSimWideDeletes;
289 public event SendPostcard OnSendPostcard; 292 public event SendPostcard OnSendPostcard;
293 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
290 public event MuteListEntryUpdate OnUpdateMuteListEntry; 294 public event MuteListEntryUpdate OnUpdateMuteListEntry;
291 public event MuteListEntryRemove OnRemoveMuteListEntry; 295 public event MuteListEntryRemove OnRemoveMuteListEntry;
292 public event GodlikeMessage onGodlikeMessage; 296 public event GodlikeMessage onGodlikeMessage;
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
325 private Prioritizer m_prioritizer; 329 private Prioritizer m_prioritizer;
326 private bool m_disableFacelights = false; 330 private bool m_disableFacelights = false;
327 331
332 private const uint MaxTransferBytesPerPacket = 600;
333
334
328 /// <value> 335 /// <value>
329 /// List used in construction of data blocks for an object update packet. This is to stop us having to 336 /// List used in construction of data blocks for an object update packet. This is to stop us having to
330 /// continually recreate it. 337 /// continually recreate it.
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
336 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 343 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
337 /// ownerless phantom. 344 /// ownerless phantom.
338 /// 345 ///
339 /// All manipulation of this set has to occur under a lock 346 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
340 /// 347 ///
341 /// </value> 348 /// </value>
342 protected HashSet<uint> m_killRecord; 349// protected HashSet<uint> m_killRecord;
343 350
344// protected HashSet<uint> m_attachmentsSent; 351// protected HashSet<uint> m_attachmentsSent;
345 352
346 private int m_moneyBalance; 353 private int m_moneyBalance;
354 private bool m_deliverPackets = true;
347 private int m_animationSequenceNumber = 1; 355 private int m_animationSequenceNumber = 1;
348 private bool m_SendLogoutPacketWhenClosing = true; 356 private bool m_SendLogoutPacketWhenClosing = true;
349 private AgentUpdateArgs lastarg; 357 private AgentUpdateArgs lastarg;
@@ -383,6 +391,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
383 get { return m_startpos; } 391 get { return m_startpos; }
384 set { m_startpos = value; } 392 set { m_startpos = value; }
385 } 393 }
394 public bool DeliverPackets
395 {
396 get { return m_deliverPackets; }
397 set {
398 m_deliverPackets = value;
399 m_udpClient.m_deliverPackets = value;
400 }
401 }
386 public UUID AgentId { get { return m_agentId; } } 402 public UUID AgentId { get { return m_agentId; } }
387 public ISceneAgent SceneAgent { get; set; } 403 public ISceneAgent SceneAgent { get; set; }
388 public UUID ActiveGroupId { get { return m_activeGroupID; } } 404 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -456,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
456 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 472 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
457 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 473 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
458 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 474 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
459 m_killRecord = new HashSet<uint>(); 475// m_killRecord = new HashSet<uint>();
460// m_attachmentsSent = new HashSet<uint>(); 476// m_attachmentsSent = new HashSet<uint>();
461 477
462 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 478 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -485,18 +501,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
485 501
486 #region Client Methods 502 #region Client Methods
487 503
504
488 /// <summary> 505 /// <summary>
489 /// Shut down the client view 506 /// Shut down the client view
490 /// </summary> 507 /// </summary>
491 public void Close() 508 public void Close()
492 { 509 {
510 Close(true);
511 }
512
513 /// <summary>
514 /// Shut down the client view
515 /// </summary>
516 public void Close(bool sendStop)
517 {
493 m_log.DebugFormat( 518 m_log.DebugFormat(
494 "[CLIENT]: Close has been called for {0} attached to scene {1}", 519 "[CLIENT]: Close has been called for {0} attached to scene {1}",
495 Name, m_scene.RegionInfo.RegionName); 520 Name, m_scene.RegionInfo.RegionName);
496 521
497 // Send the STOP packet 522 if (sendStop)
498 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); 523 {
499 OutPacket(disable, ThrottleOutPacketType.Unknown); 524 // Send the STOP packet
525 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
526 OutPacket(disable, ThrottleOutPacketType.Unknown);
527 }
500 528
501 IsActive = false; 529 IsActive = false;
502 530
@@ -796,7 +824,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
796 reply.ChatData.OwnerID = fromAgentID; 824 reply.ChatData.OwnerID = fromAgentID;
797 reply.ChatData.SourceID = fromAgentID; 825 reply.ChatData.SourceID = fromAgentID;
798 826
799 OutPacket(reply, ThrottleOutPacketType.Task); 827 OutPacket(reply, ThrottleOutPacketType.Unknown);
800 } 828 }
801 829
802 /// <summary> 830 /// <summary>
@@ -1082,6 +1110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1082 public virtual void SendLayerData(float[] map) 1110 public virtual void SendLayerData(float[] map)
1083 { 1111 {
1084 Util.FireAndForget(DoSendLayerData, map); 1112 Util.FireAndForget(DoSendLayerData, map);
1113
1114 // Send it sync, and async. It's not that much data
1115 // and it improves user experience just so much!
1116 DoSendLayerData(map);
1085 } 1117 }
1086 1118
1087 /// <summary> 1119 /// <summary>
@@ -1094,16 +1126,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1094 1126
1095 try 1127 try
1096 { 1128 {
1097 //for (int y = 0; y < 16; y++) 1129 for (int y = 0; y < 16; y++)
1098 //{ 1130 {
1099 // for (int x = 0; x < 16; x++) 1131 for (int x = 0; x < 16; x+=4)
1100 // { 1132 {
1101 // SendLayerData(x, y, map); 1133 SendLayerPacket(x, y, map);
1102 // } 1134 }
1103 //} 1135 }
1104
1105 // Send LayerData in a spiral pattern. Fun!
1106 SendLayerTopRight(map, 0, 0, 15, 15);
1107 } 1136 }
1108 catch (Exception e) 1137 catch (Exception e)
1109 { 1138 {
@@ -1111,51 +1140,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1111 } 1140 }
1112 } 1141 }
1113 1142
1114 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1115 {
1116 // Row
1117 for (int i = x1; i <= x2; i++)
1118 SendLayerData(i, y1, map);
1119
1120 // Column
1121 for (int j = y1 + 1; j <= y2; j++)
1122 SendLayerData(x2, j, map);
1123
1124 if (x2 - x1 > 0)
1125 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1126 }
1127
1128 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1129 {
1130 // Row in reverse
1131 for (int i = x2; i >= x1; i--)
1132 SendLayerData(i, y2, map);
1133
1134 // Column in reverse
1135 for (int j = y2 - 1; j >= y1; j--)
1136 SendLayerData(x1, j, map);
1137
1138 if (x2 - x1 > 0)
1139 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1140 }
1141
1142 /// <summary> 1143 /// <summary>
1143 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1144 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1144 /// </summary> 1145 /// </summary>
1145 /// <param name="map">heightmap</param> 1146 /// <param name="map">heightmap</param>
1146 /// <param name="px">X coordinate for patches 0..12</param> 1147 /// <param name="px">X coordinate for patches 0..12</param>
1147 /// <param name="py">Y coordinate for patches 0..15</param> 1148 /// <param name="py">Y coordinate for patches 0..15</param>
1148 // private void SendLayerPacket(float[] map, int y, int x) 1149 private void SendLayerPacket(int x, int y, float[] map)
1149 // { 1150 {
1150 // int[] patches = new int[4]; 1151 int[] patches = new int[4];
1151 // patches[0] = x + 0 + y * 16; 1152 patches[0] = x + 0 + y * 16;
1152 // patches[1] = x + 1 + y * 16; 1153 patches[1] = x + 1 + y * 16;
1153 // patches[2] = x + 2 + y * 16; 1154 patches[2] = x + 2 + y * 16;
1154 // patches[3] = x + 3 + y * 16; 1155 patches[3] = x + 3 + y * 16;
1155 1156
1156 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1157 float[] heightmap = (map.Length == 65536) ?
1157 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1158 map :
1158 // } 1159 LLHeightFieldMoronize(map);
1160
1161 try
1162 {
1163 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1164 OutPacket(layerpack, ThrottleOutPacketType.Land);
1165 }
1166 catch
1167 {
1168 for (int px = x ; px < x + 4 ; px++)
1169 SendLayerData(px, y, map);
1170 }
1171 }
1159 1172
1160 /// <summary> 1173 /// <summary>
1161 /// Sends a specified patch to a client 1174 /// Sends a specified patch to a client
@@ -1175,7 +1188,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1175 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1188 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1176 layerpack.Header.Reliable = true; 1189 layerpack.Header.Reliable = true;
1177 1190
1178 OutPacket(layerpack, ThrottleOutPacketType.Land); 1191 OutPacket(layerpack, ThrottleOutPacketType.Task);
1179 } 1192 }
1180 catch (Exception e) 1193 catch (Exception e)
1181 { 1194 {
@@ -1538,7 +1551,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1538 1551
1539 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1552 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1540 { 1553 {
1541// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1554// foreach (uint id in localIDs)
1555// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1542 1556
1543 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1557 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1544 // TODO: don't create new blocks if recycling an old packet 1558 // TODO: don't create new blocks if recycling an old packet
@@ -1560,17 +1574,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1560 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1574 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1561 // condition where a kill can be processed before an out-of-date update for the same object. 1575 // condition where a kill can be processed before an out-of-date update for the same object.
1562 // ProcessEntityUpdates() also takes the m_killRecord lock. 1576 // ProcessEntityUpdates() also takes the m_killRecord lock.
1563 lock (m_killRecord) 1577// lock (m_killRecord)
1564 { 1578// {
1565 foreach (uint localID in localIDs) 1579// foreach (uint localID in localIDs)
1566 m_killRecord.Add(localID); 1580// m_killRecord.Add(localID);
1567 1581
1568 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1582 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1569 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1583 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1570 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1584 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1571 // scene objects in a viewer until that viewer is relogged in. 1585 // scene objects in a viewer until that viewer is relogged in.
1572 OutPacket(kill, ThrottleOutPacketType.Task); 1586 OutPacket(kill, ThrottleOutPacketType.Task);
1573 } 1587// }
1574 } 1588 }
1575 } 1589 }
1576 1590
@@ -2300,6 +2314,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2300 OutPacket(sound, ThrottleOutPacketType.Task); 2314 OutPacket(sound, ThrottleOutPacketType.Task);
2301 } 2315 }
2302 2316
2317 public void SendTransferAbort(TransferRequestPacket transferRequest)
2318 {
2319 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2320 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2321 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2322 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2323 OutPacket(abort, ThrottleOutPacketType.Task);
2324 }
2325
2303 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2326 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2304 { 2327 {
2305 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2328 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2592,6 +2615,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2592 } 2615 }
2593 } 2616 }
2594 2617
2618 public void SendPartPhysicsProprieties(ISceneEntity entity)
2619 {
2620 SceneObjectPart part = (SceneObjectPart)entity;
2621 if (part != null && AgentId != UUID.Zero)
2622 {
2623 try
2624 {
2625 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2626 if (eq != null)
2627 {
2628 uint localid = part.LocalId;
2629 byte physshapetype = part.PhysicsShapeType;
2630 float density = part.Density;
2631 float friction = part.Friction;
2632 float bounce = part.Bounciness;
2633 float gravmod = part.GravityModifier;
2634
2635 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2636 }
2637 }
2638 catch (Exception ex)
2639 {
2640 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2641 }
2642 part.UpdatePhysRequired = false;
2643 }
2644 }
2645
2646
2595 2647
2596 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2648 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2597 { 2649 {
@@ -2689,7 +2741,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2689 else 2741 else
2690 { 2742 {
2691 int processedLength = 0; 2743 int processedLength = 0;
2692 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2744// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2745
2746 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2693 int packetNumber = 0; 2747 int packetNumber = 0;
2694 2748
2695 while (processedLength < req.AssetInf.Data.Length) 2749 while (processedLength < req.AssetInf.Data.Length)
@@ -2723,6 +2777,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2723 } 2777 }
2724 } 2778 }
2725 2779
2780 public void SendAssetNotFound(AssetRequestToClient req)
2781 {
2782 TransferInfoPacket Transfer = new TransferInfoPacket();
2783 Transfer.TransferInfo.ChannelType = 2;
2784 Transfer.TransferInfo.Status = -2;
2785 Transfer.TransferInfo.TargetType = 0;
2786 Transfer.TransferInfo.Params = req.Params;
2787 Transfer.TransferInfo.Size = 0;
2788 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2789 Transfer.Header.Zerocoded = true;
2790 OutPacket(Transfer, ThrottleOutPacketType.Asset);
2791 }
2792
2726 public void SendTexture(AssetBase TextureAsset) 2793 public void SendTexture(AssetBase TextureAsset)
2727 { 2794 {
2728 2795
@@ -2747,7 +2814,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2747 reply.Data.ParcelID = parcelID; 2814 reply.Data.ParcelID = parcelID;
2748 reply.Data.OwnerID = land.OwnerID; 2815 reply.Data.OwnerID = land.OwnerID;
2749 reply.Data.Name = Utils.StringToBytes(land.Name); 2816 reply.Data.Name = Utils.StringToBytes(land.Name);
2750 reply.Data.Desc = Utils.StringToBytes(land.Description); 2817 if (land != null && land.Description != null && land.Description != String.Empty)
2818 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2819 else
2820 reply.Data.Desc = new Byte[0];
2751 reply.Data.ActualArea = land.Area; 2821 reply.Data.ActualArea = land.Area;
2752 reply.Data.BillableArea = land.Area; // TODO: what is this? 2822 reply.Data.BillableArea = land.Area; // TODO: what is this?
2753 2823
@@ -3482,7 +3552,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3482 3552
3483 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3553 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3484 // TODO: don't create new blocks if recycling an old packet 3554 // TODO: don't create new blocks if recycling an old packet
3485 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3555 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3486 avp.ObjectData.TextureEntry = textureEntry; 3556 avp.ObjectData.TextureEntry = textureEntry;
3487 3557
3488 AvatarAppearancePacket.VisualParamBlock avblock = null; 3558 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3610,7 +3680,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3610 /// </summary> 3680 /// </summary>
3611 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3681 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3612 { 3682 {
3613 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3683 if (entity is SceneObjectPart)
3684 {
3685 SceneObjectPart e = (SceneObjectPart)entity;
3686 SceneObjectGroup g = e.ParentGroup;
3687 if (g.RootPart.Shape.State > 30) // HUD
3688 if (g.OwnerID != AgentId)
3689 return; // Don't send updates for other people's HUDs
3690 }
3691
3614 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3692 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3615 3693
3616 lock (m_entityUpdates.SyncRoot) 3694 lock (m_entityUpdates.SyncRoot)
@@ -3677,27 +3755,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3677 3755
3678 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3756 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3679 // condition where a kill can be processed before an out-of-date update for the same object. 3757 // condition where a kill can be processed before an out-of-date update for the same object.
3680 lock (m_killRecord) 3758 float avgTimeDilation = 1.0f;
3759 IEntityUpdate iupdate;
3760 Int32 timeinqueue; // this is just debugging code & can be dropped later
3761
3762 while (updatesThisCall < maxUpdates)
3681 { 3763 {
3682 float avgTimeDilation = 1.0f; 3764 lock (m_entityUpdates.SyncRoot)
3683 IEntityUpdate iupdate; 3765 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3684 Int32 timeinqueue; // this is just debugging code & can be dropped later 3766 break;
3685 3767
3686 while (updatesThisCall < maxUpdates) 3768 EntityUpdate update = (EntityUpdate)iupdate;
3769
3770 avgTimeDilation += update.TimeDilation;
3771 avgTimeDilation *= 0.5f;
3772
3773 if (update.Entity is SceneObjectPart)
3687 { 3774 {
3688 lock (m_entityUpdates.SyncRoot) 3775 SceneObjectPart part = (SceneObjectPart)update.Entity;
3689 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3690 break;
3691 3776
3692 EntityUpdate update = (EntityUpdate)iupdate; 3777 if (part.ParentGroup.IsDeleted)
3693 3778 continue;
3694 avgTimeDilation += update.TimeDilation;
3695 avgTimeDilation *= 0.5f;
3696 3779
3697 if (update.Entity is SceneObjectPart) 3780 if (part.ParentGroup.IsAttachment)
3781 { // Someone else's HUD, why are we getting these?
3782 if (part.ParentGroup.OwnerID != AgentId &&
3783 part.ParentGroup.RootPart.Shape.State >= 30)
3784 continue;
3785 ScenePresence sp;
3786 // Owner is not in the sim, don't update it to
3787 // anyone
3788 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3789 continue;
3790
3791 List<SceneObjectGroup> atts = sp.GetAttachments();
3792 bool found = false;
3793 foreach (SceneObjectGroup att in atts)
3794 {
3795 if (att == part.ParentGroup)
3796 {
3797 found = true;
3798 break;
3799 }
3800 }
3801
3802 // It's an attachment of a valid avatar, but
3803 // doesn't seem to be attached, skip
3804 if (!found)
3805 continue;
3806
3807 // On vehicle crossing, the attachments are received
3808 // while the avatar is still a child. Don't send
3809 // updates here because the LocalId has not yet
3810 // been updated and the viewer will derender the
3811 // attachments until the avatar becomes root.
3812 if (sp.IsChildAgent)
3813 continue;
3814
3815 // If the object is an attachment we don't want it to be in the kill
3816 // record. Else attaching from inworld and subsequently dropping
3817 // it will no longer work.
3818// lock (m_killRecord)
3819// {
3820// m_killRecord.Remove(part.LocalId);
3821// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3822// }
3823 }
3824 else
3698 { 3825 {
3699 SceneObjectPart part = (SceneObjectPart)update.Entity;
3700
3701 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3826 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3702 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3827 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3703 // safety measure. 3828 // safety measure.
@@ -3708,180 +3833,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3708 // 3833 //
3709 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3834 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3710 // after the root prim has been deleted. 3835 // after the root prim has been deleted.
3711 if (m_killRecord.Contains(part.LocalId)) 3836 //
3712 { 3837 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3713 // m_log.WarnFormat( 3838// lock (m_killRecord)
3714 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3839// {
3715 // part.LocalId, Name); 3840// if (m_killRecord.Contains(part.LocalId))
3716 continue; 3841// continue;
3717 } 3842// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3718 3843// continue;
3719 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3844// }
3720 {
3721 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3722 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3723 {
3724 part.Shape.LightEntry = false;
3725 }
3726 }
3727 }
3728
3729 ++updatesThisCall;
3730
3731 #region UpdateFlags to packet type conversion
3732
3733 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3734
3735 bool canUseCompressed = true;
3736 bool canUseImproved = true;
3737
3738 // Compressed object updates only make sense for LL primitives
3739 if (!(update.Entity is SceneObjectPart))
3740 {
3741 canUseCompressed = false;
3742 }
3743
3744 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3745 {
3746 canUseCompressed = false;
3747 canUseImproved = false;
3748 } 3845 }
3749 else 3846
3847 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3750 { 3848 {
3751 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 3849 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3752 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || 3850 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3753 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3754 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3755 { 3851 {
3756 canUseCompressed = false; 3852 part.Shape.LightEntry = false;
3757 }
3758
3759 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3760 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3761 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3762 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3763 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3764 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3765 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3766 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3767 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3768 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3769 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3770 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3771 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3772 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3773 {
3774 canUseImproved = false;
3775 } 3853 }
3776 } 3854 }
3777 3855 }
3778 #endregion UpdateFlags to packet type conversion 3856
3779 3857 ++updatesThisCall;
3780 #region Block Construction 3858
3781 3859 #region UpdateFlags to packet type conversion
3782 // TODO: Remove this once we can build compressed updates 3860
3861 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3862
3863 bool canUseCompressed = true;
3864 bool canUseImproved = true;
3865
3866 // Compressed object updates only make sense for LL primitives
3867 if (!(update.Entity is SceneObjectPart))
3868 {
3783 canUseCompressed = false; 3869 canUseCompressed = false;
3784 3870 }
3785 if (!canUseImproved && !canUseCompressed) 3871
3786 { 3872 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3787 if (update.Entity is ScenePresence) 3873 {
3788 { 3874 canUseCompressed = false;
3789 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); 3875 canUseImproved = false;
3790 objectUpdates.Value.Add(update); 3876 }
3791 } 3877 else
3792 else 3878 {
3793 { 3879 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3794 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); 3880 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3795 objectUpdates.Value.Add(update); 3881 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3796 } 3882 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3797 }
3798 else if (!canUseImproved)
3799 { 3883 {
3800 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); 3884 canUseCompressed = false;
3801 compressedUpdates.Value.Add(update);
3802 } 3885 }
3803 else 3886
3887 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3888 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3889 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3890 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3891 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3892 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3893 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3894 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3895 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3896 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3897 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3898 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3899 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3900 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3804 { 3901 {
3805 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3902 canUseImproved = false;
3806 {
3807 // Self updates go into a special list
3808 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3809 terseAgentUpdates.Value.Add(update);
3810 }
3811 else
3812 {
3813 // Everything else goes here
3814 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3815 terseUpdates.Value.Add(update);
3816 }
3817 } 3903 }
3818
3819 #endregion Block Construction
3820 } 3904 }
3821
3822
3823 #region Packet Sending
3824 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3825 3905
3826 if (terseAgentUpdateBlocks.IsValueCreated) 3906 #endregion UpdateFlags to packet type conversion
3827 {
3828 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3829 3907
3830 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 3908 #region Block Construction
3831 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3832 packet.RegionData.TimeDilation = timeDilation;
3833 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3834 3909
3835 for (int i = 0; i < blocks.Count; i++) 3910 // TODO: Remove this once we can build compressed updates
3836 packet.ObjectData[i] = blocks[i]; 3911 canUseCompressed = false;
3837 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3838 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); });
3839 }
3840 3912
3841 if (objectUpdateBlocks.IsValueCreated) 3913 if (!canUseImproved && !canUseCompressed)
3842 { 3914 {
3843 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; 3915 if (update.Entity is ScenePresence)
3844 3916 {
3845 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 3917 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3846 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3918 }
3847 packet.RegionData.TimeDilation = timeDilation; 3919 else
3848 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3920 {
3849 3921 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3850 for (int i = 0; i < blocks.Count; i++) 3922 }
3851 packet.ObjectData[i] = blocks[i];
3852 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3853 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3854 } 3923 }
3855 3924 else if (!canUseImproved)
3856 if (compressedUpdateBlocks.IsValueCreated)
3857 { 3925 {
3858 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; 3926 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3859
3860 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3861 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3862 packet.RegionData.TimeDilation = timeDilation;
3863 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3864
3865 for (int i = 0; i < blocks.Count; i++)
3866 packet.ObjectData[i] = blocks[i];
3867 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3868 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3869 } 3927 }
3870 3928 else
3871 if (terseUpdateBlocks.IsValueCreated)
3872 { 3929 {
3873 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; 3930 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3874 3931 // Self updates go into a special list
3875 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 3932 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3876 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3933 else
3877 packet.RegionData.TimeDilation = timeDilation; 3934 // Everything else goes here
3878 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3935 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3879
3880 for (int i = 0; i < blocks.Count; i++)
3881 packet.ObjectData[i] = blocks[i];
3882 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3883 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
3884 } 3936 }
3937
3938 #endregion Block Construction
3939 }
3940
3941 #region Packet Sending
3942
3943 const float TIME_DILATION = 1.0f;
3944 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3945
3946 if (terseAgentUpdateBlocks.IsValueCreated)
3947 {
3948 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3949
3950 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3951 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3952 packet.RegionData.TimeDilation = timeDilation;
3953 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3954
3955 for (int i = 0; i < blocks.Count; i++)
3956 packet.ObjectData[i] = blocks[i];
3957
3958 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3959 }
3960
3961 if (objectUpdateBlocks.IsValueCreated)
3962 {
3963 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3964
3965 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3966 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3967 packet.RegionData.TimeDilation = timeDilation;
3968 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3969
3970 for (int i = 0; i < blocks.Count; i++)
3971 packet.ObjectData[i] = blocks[i];
3972
3973 OutPacket(packet, ThrottleOutPacketType.Task, true);
3974 }
3975
3976 if (compressedUpdateBlocks.IsValueCreated)
3977 {
3978 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3979
3980 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3981 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3982 packet.RegionData.TimeDilation = timeDilation;
3983 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3984
3985 for (int i = 0; i < blocks.Count; i++)
3986 packet.ObjectData[i] = blocks[i];
3987
3988 OutPacket(packet, ThrottleOutPacketType.Task, true);
3989 }
3990
3991 if (terseUpdateBlocks.IsValueCreated)
3992 {
3993 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3994
3995 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3996 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3997 packet.RegionData.TimeDilation = timeDilation;
3998 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3999
4000 for (int i = 0; i < blocks.Count; i++)
4001 packet.ObjectData[i] = blocks[i];
4002
4003 OutPacket(packet, ThrottleOutPacketType.Task, true);
3885 } 4004 }
3886 4005
3887 #endregion Packet Sending 4006 #endregion Packet Sending
@@ -4174,11 +4293,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4174 4293
4175 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4294 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4176 // of the object rather than the properties when the packet was created 4295 // of the object rather than the properties when the packet was created
4177 OutPacket(packet, ThrottleOutPacketType.Task, true, 4296 // HACK : Remove intelligent resending until it's fixed in core
4178 delegate(OutgoingPacket oPacket) 4297 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4179 { 4298 // delegate(OutgoingPacket oPacket)
4180 ResendPropertyUpdates(updates, oPacket); 4299 // {
4181 }); 4300 // ResendPropertyUpdates(updates, oPacket);
4301 // });
4302 OutPacket(packet, ThrottleOutPacketType.Task, true);
4182 4303
4183 // pbcnt += blocks.Count; 4304 // pbcnt += blocks.Count;
4184 // ppcnt++; 4305 // ppcnt++;
@@ -4204,11 +4325,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4204 // of the object rather than the properties when the packet was created 4325 // of the object rather than the properties when the packet was created
4205 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4326 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4206 updates.Add(familyUpdates.Value[i]); 4327 updates.Add(familyUpdates.Value[i]);
4207 OutPacket(packet, ThrottleOutPacketType.Task, true, 4328 // HACK : Remove intelligent resending until it's fixed in core
4208 delegate(OutgoingPacket oPacket) 4329 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4209 { 4330 // delegate(OutgoingPacket oPacket)
4210 ResendPropertyUpdates(updates, oPacket); 4331 // {
4211 }); 4332 // ResendPropertyUpdates(updates, oPacket);
4333 // });
4334 OutPacket(packet, ThrottleOutPacketType.Task, true);
4212 4335
4213 // fpcnt++; 4336 // fpcnt++;
4214 // fbcnt++; 4337 // fbcnt++;
@@ -4357,37 +4480,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4357 if (bl[i].BannedUserID == UUID.Zero) 4480 if (bl[i].BannedUserID == UUID.Zero)
4358 continue; 4481 continue;
4359 BannedUsers.Add(bl[i].BannedUserID); 4482 BannedUsers.Add(bl[i].BannedUserID);
4360 }
4361 4483
4362 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); 4484 if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0))
4363 packet.AgentData.TransactionID = UUID.Random(); 4485 {
4364 packet.AgentData.AgentID = AgentId; 4486 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
4365 packet.AgentData.SessionID = SessionId; 4487 packet.AgentData.TransactionID = UUID.Random();
4366 packet.MethodData.Invoice = invoice; 4488 packet.AgentData.AgentID = AgentId;
4367 packet.MethodData.Method = Utils.StringToBytes("setaccess"); 4489 packet.AgentData.SessionID = SessionId;
4490 packet.MethodData.Invoice = invoice;
4491 packet.MethodData.Method = Utils.StringToBytes("setaccess");
4368 4492
4369 EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; 4493 EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
4370 4494
4371 for (int i = 0; i < (6 + BannedUsers.Count); i++) 4495 int j;
4372 { 4496 for (j = 0; j < (6 + BannedUsers.Count); j++)
4373 returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); 4497 {
4374 } 4498 returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
4375 int j = 0; 4499 }
4500 j = 0;
4376 4501
4377 returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; 4502 returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
4378 returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; 4503 returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
4379 returnblock[j].Parameter = Utils.StringToBytes("0"); j++; 4504 returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
4380 returnblock[j].Parameter = Utils.StringToBytes("0"); j++; 4505 returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
4381 returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; 4506 returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
4382 returnblock[j].Parameter = Utils.StringToBytes("0"); j++; 4507 returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
4383 4508
4384 foreach (UUID banned in BannedUsers) 4509 foreach (UUID banned in BannedUsers)
4385 { 4510 {
4386 returnblock[j].Parameter = banned.GetBytes(); j++; 4511 returnblock[j].Parameter = banned.GetBytes(); j++;
4512 }
4513 packet.ParamList = returnblock;
4514 packet.Header.Reliable = true;
4515 OutPacket(packet, ThrottleOutPacketType.Task);
4516
4517 BannedUsers.Clear();
4518 }
4387 } 4519 }
4388 packet.ParamList = returnblock; 4520
4389 packet.Header.Reliable = false;
4390 OutPacket(packet, ThrottleOutPacketType.Task);
4391 } 4521 }
4392 4522
4393 public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) 4523 public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
@@ -4573,7 +4703,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4573 4703
4574 if (landData.SimwideArea > 0) 4704 if (landData.SimwideArea > 0)
4575 { 4705 {
4576 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4706 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4707 // Never report more than sim total capacity
4708 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4709 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4577 updateMessage.SimWideMaxPrims = simulatorCapacity; 4710 updateMessage.SimWideMaxPrims = simulatorCapacity;
4578 } 4711 }
4579 else 4712 else
@@ -4702,14 +4835,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4702 4835
4703 if (notifyCount > 0) 4836 if (notifyCount > 0)
4704 { 4837 {
4705 if (notifyCount > 32) 4838// if (notifyCount > 32)
4706 { 4839// {
4707 m_log.InfoFormat( 4840// m_log.InfoFormat(
4708 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4841// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4709 + " - a developer might want to investigate whether this is a hard limit", 32); 4842// + " - a developer might want to investigate whether this is a hard limit", 32);
4710 4843//
4711 notifyCount = 32; 4844// notifyCount = 32;
4712 } 4845// }
4713 4846
4714 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4847 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4715 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4848 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4764,9 +4897,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4764 { 4897 {
4765 ScenePresence presence = (ScenePresence)entity; 4898 ScenePresence presence = (ScenePresence)entity;
4766 4899
4900 position = presence.OffsetPosition;
4901 rotation = presence.Rotation;
4902
4903 if (presence.ParentID != 0)
4904 {
4905 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4906 if (part != null && part != part.ParentGroup.RootPart)
4907 {
4908 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4909 rotation = part.RotationOffset * presence.Rotation;
4910 }
4911 }
4912
4767 attachPoint = 0; 4913 attachPoint = 0;
4768 collisionPlane = presence.CollisionPlane; 4914 collisionPlane = presence.CollisionPlane;
4769 position = presence.OffsetPosition;
4770 velocity = presence.Velocity; 4915 velocity = presence.Velocity;
4771 acceleration = Vector3.Zero; 4916 acceleration = Vector3.Zero;
4772 4917
@@ -4776,7 +4921,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4776// acceleration = new Vector3(1, 0, 0); 4921// acceleration = new Vector3(1, 0, 0);
4777 4922
4778 angularVelocity = Vector3.Zero; 4923 angularVelocity = Vector3.Zero;
4779 rotation = presence.Rotation;
4780 4924
4781 if (sendTexture) 4925 if (sendTexture)
4782 textureEntry = presence.Appearance.Texture.GetBytes(); 4926 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -4881,13 +5025,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4881 5025
4882 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5026 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
4883 { 5027 {
5028 Vector3 offsetPosition = data.OffsetPosition;
5029 Quaternion rotation = data.Rotation;
5030 uint parentID = data.ParentID;
5031
5032 if (parentID != 0)
5033 {
5034 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5035 if (part != null && part != part.ParentGroup.RootPart)
5036 {
5037 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5038 rotation = part.RotationOffset * data.Rotation;
5039 parentID = part.ParentGroup.RootPart.LocalId;
5040 }
5041 }
5042
4884 byte[] objectData = new byte[76]; 5043 byte[] objectData = new byte[76];
4885 5044
4886 data.CollisionPlane.ToBytes(objectData, 0); 5045 data.CollisionPlane.ToBytes(objectData, 0);
4887 data.OffsetPosition.ToBytes(objectData, 16); 5046 offsetPosition.ToBytes(objectData, 16);
4888// data.Velocity.ToBytes(objectData, 28); 5047// data.Velocity.ToBytes(objectData, 28);
4889// data.Acceleration.ToBytes(objectData, 40); 5048// data.Acceleration.ToBytes(objectData, 40);
4890 data.Rotation.ToBytes(objectData, 52); 5049 rotation.ToBytes(objectData, 52);
4891 //data.AngularVelocity.ToBytes(objectData, 64); 5050 //data.AngularVelocity.ToBytes(objectData, 64);
4892 5051
4893 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5052 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -4901,7 +5060,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4901 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5060 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
4902 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5061 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
4903 update.ObjectData = objectData; 5062 update.ObjectData = objectData;
4904 update.ParentID = data.ParentID; 5063 update.ParentID = parentID;
4905 update.PathCurve = 16; 5064 update.PathCurve = 16;
4906 update.PathScaleX = 100; 5065 update.PathScaleX = 100;
4907 update.PathScaleY = 100; 5066 update.PathScaleY = 100;
@@ -5242,6 +5401,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5242 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5401 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5243 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5402 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5244 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5403 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5404 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5245 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5405 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5246 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5406 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5247 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5407 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5308,6 +5468,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5308 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5468 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5309 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5469 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5310 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5470 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5471 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5311 5472
5312 AddGenericPacketHandler("autopilot", HandleAutopilot); 5473 AddGenericPacketHandler("autopilot", HandleAutopilot);
5313 } 5474 }
@@ -5343,6 +5504,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5343 (x.CameraLeftAxis != lastarg.CameraLeftAxis) || 5504 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
5344 (x.CameraUpAxis != lastarg.CameraUpAxis) || 5505 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
5345 (x.ControlFlags != lastarg.ControlFlags) || 5506 (x.ControlFlags != lastarg.ControlFlags) ||
5507 (x.ControlFlags != 0) ||
5346 (x.Far != lastarg.Far) || 5508 (x.Far != lastarg.Far) ||
5347 (x.Flags != lastarg.Flags) || 5509 (x.Flags != lastarg.Flags) ||
5348 (x.State != lastarg.State) || 5510 (x.State != lastarg.State) ||
@@ -5720,7 +5882,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5720 args.Channel = ch; 5882 args.Channel = ch;
5721 args.From = String.Empty; 5883 args.From = String.Empty;
5722 args.Message = Utils.BytesToString(msg); 5884 args.Message = Utils.BytesToString(msg);
5723 args.Type = ChatTypeEnum.Shout; 5885 args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
5724 args.Position = new Vector3(); 5886 args.Position = new Vector3();
5725 args.Scene = Scene; 5887 args.Scene = Scene;
5726 args.Sender = this; 5888 args.Sender = this;
@@ -6257,7 +6419,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6257 return true; 6419 return true;
6258 } 6420 }
6259 #endregion 6421 #endregion
6260 6422/*
6261 StartAnim handlerStartAnim = null; 6423 StartAnim handlerStartAnim = null;
6262 StopAnim handlerStopAnim = null; 6424 StopAnim handlerStopAnim = null;
6263 6425
@@ -6281,6 +6443,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6281 } 6443 }
6282 } 6444 }
6283 return true; 6445 return true;
6446*/
6447 ChangeAnim handlerChangeAnim = null;
6448
6449 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6450 {
6451 handlerChangeAnim = OnChangeAnim;
6452 if (handlerChangeAnim != null)
6453 {
6454 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6455 }
6456 }
6457
6458 handlerChangeAnim = OnChangeAnim;
6459 if (handlerChangeAnim != null)
6460 {
6461 handlerChangeAnim(UUID.Zero, false, true);
6462 }
6463
6464 return true;
6284 } 6465 }
6285 6466
6286 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6467 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6906,10 +7087,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6906 // 46,47,48 are special positions within the packet 7087 // 46,47,48 are special positions within the packet
6907 // This may change so perhaps we need a better way 7088 // This may change so perhaps we need a better way
6908 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7089 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
6909 bool UsePhysics = (data[46] != 0) ? true : false; 7090 /*
6910 bool IsTemporary = (data[47] != 0) ? true : false; 7091 bool UsePhysics = (data[46] != 0) ? true : false;
6911 bool IsPhantom = (data[48] != 0) ? true : false; 7092 bool IsTemporary = (data[47] != 0) ? true : false;
6912 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7093 bool IsPhantom = (data[48] != 0) ? true : false;
7094 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7095 */
7096 bool UsePhysics = flags.AgentData.UsePhysics;
7097 bool IsPhantom = flags.AgentData.IsPhantom;
7098 bool IsTemporary = flags.AgentData.IsTemporary;
7099 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7100 ExtraPhysicsData physdata = new ExtraPhysicsData();
7101
7102 if (blocks == null || blocks.Length == 0)
7103 {
7104 physdata.PhysShapeType = PhysShapeType.invalid;
7105 }
7106 else
7107 {
7108 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7109 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7110 physdata.Bounce = phsblock.Restitution;
7111 physdata.Density = phsblock.Density;
7112 physdata.Friction = phsblock.Friction;
7113 physdata.GravitationModifier = phsblock.GravityMultiplier;
7114 }
7115
7116 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
6913 } 7117 }
6914 return true; 7118 return true;
6915 } 7119 }
@@ -9763,7 +9967,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9763 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 9967 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9764 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 9968 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9765 UpdateMuteListEntry.MuteData.MuteType, 9969 UpdateMuteListEntry.MuteData.MuteType,
9766 UpdateMuteListEntry.AgentData.AgentID); 9970 UpdateMuteListEntry.MuteData.MuteFlags);
9767 return true; 9971 return true;
9768 } 9972 }
9769 return false; 9973 return false;
@@ -9778,8 +9982,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9778 { 9982 {
9779 handlerRemoveMuteListEntry(this, 9983 handlerRemoveMuteListEntry(this,
9780 RemoveMuteListEntry.MuteData.MuteID, 9984 RemoveMuteListEntry.MuteData.MuteID,
9781 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 9985 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9782 RemoveMuteListEntry.AgentData.AgentID);
9783 return true; 9986 return true;
9784 } 9987 }
9785 return false; 9988 return false;
@@ -9823,10 +10026,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9823 return false; 10026 return false;
9824 } 10027 }
9825 10028
10029 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10030 {
10031 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10032 (ChangeInventoryItemFlagsPacket)packet;
10033 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10034 if (handlerChangeInventoryItemFlags != null)
10035 {
10036 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10037 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10038 return true;
10039 }
10040 return false;
10041 }
10042
9826 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10043 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9827 { 10044 {
9828 return true; 10045 return true;
9829 } 10046 }
10047
10048 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10049 {
10050 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10051
10052 #region Packet Session and User Check
10053 if (m_checkPackets)
10054 {
10055 if (packet.AgentData.SessionID != SessionId ||
10056 packet.AgentData.AgentID != AgentId)
10057 return true;
10058 }
10059 #endregion
10060 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10061 List<InventoryItemBase> items = new List<InventoryItemBase>();
10062 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10063 {
10064 InventoryItemBase b = new InventoryItemBase();
10065 b.ID = n.OldItemID;
10066 b.Folder = n.OldFolderID;
10067 items.Add(b);
10068 }
10069
10070 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10071 if (handlerMoveItemsAndLeaveCopy != null)
10072 {
10073 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10074 }
10075
10076 return true;
10077 }
9830 10078
9831 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10079 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9832 { 10080 {
@@ -10253,6 +10501,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10253 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10501 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10254 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10502 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10255 10503
10504 Scene scene = (Scene)m_scene;
10505 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10506 {
10507 ScenePresence p;
10508 if (scene.TryGetScenePresence(sender.AgentId, out p))
10509 {
10510 if (p.GodLevel >= 200)
10511 {
10512 groupProfileReply.GroupData.OpenEnrollment = true;
10513 groupProfileReply.GroupData.MembershipFee = 0;
10514 }
10515 }
10516 }
10517
10256 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10518 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10257 } 10519 }
10258 return true; 10520 return true;
@@ -10826,11 +11088,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10826 11088
10827 StartLure handlerStartLure = OnStartLure; 11089 StartLure handlerStartLure = OnStartLure;
10828 if (handlerStartLure != null) 11090 if (handlerStartLure != null)
10829 handlerStartLure(startLureRequest.Info.LureType, 11091 {
10830 Utils.BytesToString( 11092 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10831 startLureRequest.Info.Message), 11093 {
10832 startLureRequest.TargetData[0].TargetID, 11094 handlerStartLure(startLureRequest.Info.LureType,
10833 this); 11095 Utils.BytesToString(
11096 startLureRequest.Info.Message),
11097 startLureRequest.TargetData[i].TargetID,
11098 this);
11099 }
11100 }
10834 return true; 11101 return true;
10835 } 11102 }
10836 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11103 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -10944,10 +11211,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10944 } 11211 }
10945 #endregion 11212 #endregion
10946 11213
10947 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11214 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
10948 if (handlerClassifiedGodDelete != null) 11215 if (handlerClassifiedGodDelete != null)
10949 handlerClassifiedGodDelete( 11216 handlerClassifiedGodDelete(
10950 classifiedGodDelete.Data.ClassifiedID, 11217 classifiedGodDelete.Data.ClassifiedID,
11218 classifiedGodDelete.Data.QueryID,
10951 this); 11219 this);
10952 return true; 11220 return true;
10953 } 11221 }
@@ -11313,209 +11581,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11313 } 11581 }
11314 else 11582 else
11315 { 11583 {
11316// m_log.DebugFormat( 11584 ClientChangeObject updatehandler = onClientChangeObject;
11317// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11318// i, block.Type, part.Name, part.LocalId);
11319 11585
11320// // Do this once since fetch parts creates a new array. 11586 if (updatehandler != null)
11321// SceneObjectPart[] parts = part.ParentGroup.Parts; 11587 {
11322// for (int j = 0; j < parts.Length; j++) 11588 ObjectChangeData udata = new ObjectChangeData();
11323// {
11324// part.StoreUndoState();
11325// parts[j].IgnoreUndoUpdate = true;
11326// }
11327 11589
11328 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11590 /*ubit from ll JIRA:
11591 * 0x01 position
11592 * 0x02 rotation
11593 * 0x04 scale
11594
11595 * 0x08 LINK_SET
11596 * 0x10 UNIFORM for scale
11597 */
11329 11598
11330 switch (block.Type) 11599 // translate to internal changes
11331 { 11600 // not all cases .. just the ones older code did
11332 case 1:
11333 Vector3 pos1 = new Vector3(block.Data, 0);
11334 11601
11335 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11602 switch (block.Type)
11336 if (handlerUpdatePrimSinglePosition != null) 11603 {
11337 { 11604 case 1: //change position sp
11338 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11605 udata.position = new Vector3(block.Data, 0);
11339 handlerUpdatePrimSinglePosition(localId, pos1, this);
11340 }
11341 break;
11342 11606
11343 case 2: 11607 udata.change = ObjectChangeType.primP;
11344 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11608 updatehandler(localId, udata, this);
11609 break;
11345 11610
11346 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11611 case 2: // rotation sp
11347 if (handlerUpdatePrimSingleRotation != null) 11612 udata.rotation = new Quaternion(block.Data, 0, true);
11348 {
11349 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11350 handlerUpdatePrimSingleRotation(localId, rot1, this);
11351 }
11352 break;
11353 11613
11354 case 3: 11614 udata.change = ObjectChangeType.primR;
11355 Vector3 rotPos = new Vector3(block.Data, 0); 11615 updatehandler(localId, udata, this);
11356 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11616 break;
11357 11617
11358 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11618 case 3: // position plus rotation
11359 if (handlerUpdatePrimSingleRotationPosition != null) 11619 udata.position = new Vector3(block.Data, 0);
11360 { 11620 udata.rotation = new Quaternion(block.Data, 12, true);
11361 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11362 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11363 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11364 }
11365 break;
11366 11621
11367 case 4: 11622 udata.change = ObjectChangeType.primPR;
11368 case 20: 11623 updatehandler(localId, udata, this);
11369 Vector3 scale4 = new Vector3(block.Data, 0); 11624 break;
11370 11625
11371 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11626 case 4: // scale sp
11372 if (handlerUpdatePrimScale != null) 11627 udata.scale = new Vector3(block.Data, 0);
11373 { 11628 udata.change = ObjectChangeType.primS;
11374 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11375 handlerUpdatePrimScale(localId, scale4, this);
11376 }
11377 break;
11378 11629
11379 case 5: 11630 updatehandler(localId, udata, this);
11380 Vector3 scale1 = new Vector3(block.Data, 12); 11631 break;
11381 Vector3 pos11 = new Vector3(block.Data, 0);
11382 11632
11383 handlerUpdatePrimScale = OnUpdatePrimScale; 11633 case 0x14: // uniform scale sp
11384 if (handlerUpdatePrimScale != null) 11634 udata.scale = new Vector3(block.Data, 0);
11385 {
11386 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11387 handlerUpdatePrimScale(localId, scale1, this);
11388 11635
11389 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11636 udata.change = ObjectChangeType.primUS;
11390 if (handlerUpdatePrimSinglePosition != null) 11637 updatehandler(localId, udata, this);
11391 { 11638 break;
11392 handlerUpdatePrimSinglePosition(localId, pos11, this);
11393 }
11394 }
11395 break;
11396 11639
11397 case 9: 11640 case 5: // scale and position sp
11398 Vector3 pos2 = new Vector3(block.Data, 0); 11641 udata.position = new Vector3(block.Data, 0);
11642 udata.scale = new Vector3(block.Data, 12);
11399 11643
11400 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11644 udata.change = ObjectChangeType.primPS;
11645 updatehandler(localId, udata, this);
11646 break;
11401 11647
11402 if (handlerUpdateVector != null) 11648 case 0x15: //uniform scale and position
11403 { 11649 udata.position = new Vector3(block.Data, 0);
11404 handlerUpdateVector(localId, pos2, this); 11650 udata.scale = new Vector3(block.Data, 12);
11405 }
11406 break;
11407 11651
11408 case 10: 11652 udata.change = ObjectChangeType.primPUS;
11409 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11653 updatehandler(localId, udata, this);
11654 break;
11410 11655
11411 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11656 // now group related (bit 4)
11412 if (handlerUpdatePrimRotation != null) 11657 case 9: //( 8 + 1 )group position
11413 { 11658 udata.position = new Vector3(block.Data, 0);
11414 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11415 handlerUpdatePrimRotation(localId, rot3, this);
11416 }
11417 break;
11418 11659
11419 case 11: 11660 udata.change = ObjectChangeType.groupP;
11420 Vector3 pos3 = new Vector3(block.Data, 0); 11661 updatehandler(localId, udata, this);
11421 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11662 break;
11422 11663
11423 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11664 case 0x0A: // (8 + 2) group rotation
11424 if (handlerUpdatePrimGroupRotation != null) 11665 udata.rotation = new Quaternion(block.Data, 0, true);
11425 {
11426 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11427 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11428 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11429 }
11430 break;
11431 case 12:
11432 case 28:
11433 Vector3 scale7 = new Vector3(block.Data, 0);
11434 11666
11435 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11667 udata.change = ObjectChangeType.groupR;
11436 if (handlerUpdatePrimGroupScale != null) 11668 updatehandler(localId, udata, this);
11437 { 11669 break;
11438 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11439 handlerUpdatePrimGroupScale(localId, scale7, this);
11440 }
11441 break;
11442 11670
11443 case 13: 11671 case 0x0B: //( 8 + 2 + 1) group rotation and position
11444 Vector3 scale2 = new Vector3(block.Data, 12); 11672 udata.position = new Vector3(block.Data, 0);
11445 Vector3 pos4 = new Vector3(block.Data, 0); 11673 udata.rotation = new Quaternion(block.Data, 12, true);
11446 11674
11447 handlerUpdatePrimScale = OnUpdatePrimScale; 11675 udata.change = ObjectChangeType.groupPR;
11448 if (handlerUpdatePrimScale != null) 11676 updatehandler(localId, udata, this);
11449 { 11677 break;
11450 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11451 handlerUpdatePrimScale(localId, scale2, this);
11452 11678
11453 // Change the position based on scale (for bug number 246) 11679 case 0x0C: // (8 + 4) group scale
11454 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11680 // only afects root prim and only sent by viewer editor object tab scaling
11455 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11681 // mouse edition only allows uniform scaling
11456 if (handlerUpdatePrimSinglePosition != null) 11682 // SL MAY CHANGE THIS in viewers
11457 {
11458 handlerUpdatePrimSinglePosition(localId, pos4, this);
11459 }
11460 }
11461 break;
11462 11683
11463 case 29: 11684 udata.scale = new Vector3(block.Data, 0);
11464 Vector3 scale5 = new Vector3(block.Data, 12);
11465 Vector3 pos5 = new Vector3(block.Data, 0);
11466 11685
11467 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11686 udata.change = ObjectChangeType.groupS;
11468 if (handlerUpdatePrimGroupScale != null) 11687 updatehandler(localId, udata, this);
11469 {
11470 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11471 part.StoreUndoState(true);
11472 part.IgnoreUndoUpdate = true;
11473 handlerUpdatePrimGroupScale(localId, scale5, this);
11474 handlerUpdateVector = OnUpdatePrimGroupPosition;
11475 11688
11476 if (handlerUpdateVector != null) 11689 break;
11477 {
11478 handlerUpdateVector(localId, pos5, this);
11479 }
11480 11690
11481 part.IgnoreUndoUpdate = false; 11691 case 0x0D: //(8 + 4 + 1) group scale and position
11482 } 11692 // exception as above
11483 11693
11484 break; 11694 udata.position = new Vector3(block.Data, 0);
11695 udata.scale = new Vector3(block.Data, 12);
11485 11696
11486 case 21: 11697 udata.change = ObjectChangeType.groupPS;
11487 Vector3 scale6 = new Vector3(block.Data, 12); 11698 updatehandler(localId, udata, this);
11488 Vector3 pos6 = new Vector3(block.Data, 0); 11699 break;
11489 11700
11490 handlerUpdatePrimScale = OnUpdatePrimScale; 11701 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11491 if (handlerUpdatePrimScale != null) 11702 udata.scale = new Vector3(block.Data, 0);
11492 {
11493 part.StoreUndoState(false);
11494 part.IgnoreUndoUpdate = true;
11495 11703
11496 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11704 udata.change = ObjectChangeType.groupUS;
11497 handlerUpdatePrimScale(localId, scale6, this); 11705 updatehandler(localId, udata, this);
11498 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11706 break;
11499 if (handlerUpdatePrimSinglePosition != null)
11500 {
11501 handlerUpdatePrimSinglePosition(localId, pos6, this);
11502 }
11503 11707
11504 part.IgnoreUndoUpdate = false; 11708 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11505 } 11709 udata.position = new Vector3(block.Data, 0);
11506 break; 11710 udata.scale = new Vector3(block.Data, 12);
11507 11711
11508 default: 11712 udata.change = ObjectChangeType.groupPUS;
11509 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11713 updatehandler(localId, udata, this);
11510 break; 11714 break;
11715
11716 default:
11717 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11718 break;
11719 }
11511 } 11720 }
11512 11721
11513// for (int j = 0; j < parts.Length; j++)
11514// parts[j].IgnoreUndoUpdate = false;
11515 } 11722 }
11516 } 11723 }
11517 } 11724 }
11518
11519 return true; 11725 return true;
11520 } 11726 }
11521 11727
@@ -11974,7 +12180,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11974// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12180// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
11975// requestID, taskID, (SourceType)sourceType, Name); 12181// requestID, taskID, (SourceType)sourceType, Name);
11976 12182
12183
12184 //Note, the bool returned from the below function is useless since it is always false.
11977 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12185 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12186
11978 } 12187 }
11979 12188
11980 /// <summary> 12189 /// <summary>
@@ -11985,14 +12194,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11985 /// <param name="asset"></param> 12194 /// <param name="asset"></param>
11986 protected void AssetReceived(string id, Object sender, AssetBase asset) 12195 protected void AssetReceived(string id, Object sender, AssetBase asset)
11987 { 12196 {
11988 if (asset == null)
11989 return;
11990
11991 TransferRequestPacket transferRequest = (TransferRequestPacket)sender; 12197 TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
11992 12198
11993 UUID requestID = UUID.Zero; 12199 UUID requestID = UUID.Zero;
11994 byte source = (byte)SourceType.Asset; 12200 byte source = (byte)SourceType.Asset;
11995 12201
12202 AssetRequestToClient req = new AssetRequestToClient();
12203
12204 if (asset == null)
12205 {
12206 req.AssetInf = null;
12207 req.AssetRequestSource = source;
12208 req.IsTextureRequest = false;
12209 req.NumPackets = 0;
12210 req.Params = transferRequest.TransferInfo.Params;
12211 req.RequestAssetID = requestID;
12212 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
12213
12214 SendAssetNotFound(req);
12215 return;
12216 }
12217
11996 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) 12218 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11997 { 12219 {
11998 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 12220 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
@@ -12009,7 +12231,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12009 return; 12231 return;
12010 12232
12011 // The asset is known to exist and is in our cache, so add it to the AssetRequests list 12233 // The asset is known to exist and is in our cache, so add it to the AssetRequests list
12012 AssetRequestToClient req = new AssetRequestToClient();
12013 req.AssetInf = asset; 12234 req.AssetInf = asset;
12014 req.AssetRequestSource = source; 12235 req.AssetRequestSource = source;
12015 req.IsTextureRequest = false; 12236 req.IsTextureRequest = false;
@@ -12028,7 +12249,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12028 /// <returns></returns> 12249 /// <returns></returns>
12029 private static int CalculateNumPackets(byte[] data) 12250 private static int CalculateNumPackets(byte[] data)
12030 { 12251 {
12031 const uint m_maxPacketSize = 600; 12252// const uint m_maxPacketSize = 600;
12253 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12032 int numPackets = 1; 12254 int numPackets = 1;
12033 12255
12034 if (data == null) 12256 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index ffa3be4..ae72175 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
439 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
440 { 441 {
441 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
443
444 if (m_deliverPackets == false)
445 {
446 queue.Enqueue(packet);
447 return true;
448 }
449
442 TokenBucket bucket = m_throttleCategories[category]; 450 TokenBucket bucket = m_throttleCategories[category];
443 451
444 // Don't send this packet if there is already a packet waiting in the queue 452 // Don't send this packet if there is already a packet waiting in the queue
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
488 /// <returns>True if any packets were sent, otherwise false</returns> 496 /// <returns>True if any packets were sent, otherwise false</returns>
489 public bool DequeueOutgoing() 497 public bool DequeueOutgoing()
490 { 498 {
491 OutgoingPacket packet; 499 if (m_deliverPackets == false) return false;
500
501 OutgoingPacket packet = null;
492 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 502 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
493 TokenBucket bucket; 503 TokenBucket bucket;
494 bool packetSent = false; 504 bool packetSent = false;
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
520 // No dequeued packet waiting to be sent, try to pull one off 530 // No dequeued packet waiting to be sent, try to pull one off
521 // this queue 531 // this queue
522 queue = m_packetOutboxes[i]; 532 queue = m_packetOutboxes[i];
523 if (queue.Dequeue(out packet)) 533 if (queue != null)
524 { 534 {
525 // A packet was pulled off the queue. See if we have 535 bool success = false;
526 // enough tokens in the bucket to send it out 536 try
527 if (bucket.RemoveTokens(packet.Buffer.DataLength))
528 { 537 {
529 // Send the packet 538 success = queue.Dequeue(out packet);
530 m_udpServer.SendPacketFinal(packet);
531 packetSent = true;
532 } 539 }
533 else 540 catch
534 { 541 {
535 // Save the dequeued packet for the next iteration 542 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
536 m_nextPackets[i] = packet;
537 } 543 }
538 544 if (success)
539 // If the queue is empty after this dequeue, fire the queue 545 {
540 // empty callback now so it has a chance to fill before we 546 // A packet was pulled off the queue. See if we have
541 // get back here 547 // enough tokens in the bucket to send it out
542 if (queue.Count == 0) 548 if (bucket.RemoveTokens(packet.Buffer.DataLength))
549 {
550 // Send the packet
551 m_udpServer.SendPacketFinal(packet);
552 packetSent = true;
553 }
554 else
555 {
556 // Save the dequeued packet for the next iteration
557 m_nextPackets[i] = packet;
558 }
559
560 // If the queue is empty after this dequeue, fire the queue
561 // empty callback now so it has a chance to fill before we
562 // get back here
563 if (queue.Count == 0)
564 emptyCategories |= CategoryToFlag(i);
565 }
566 else
567 {
568 // No packets in this queue. Fire the queue empty callback
569 // if it has not been called recently
543 emptyCategories |= CategoryToFlag(i); 570 emptyCategories |= CategoryToFlag(i);
571 }
544 } 572 }
545 else 573 else
546 { 574 {
547 // No packets in this queue. Fire the queue empty callback 575 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
548 // if it has not been called recently
549 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
550 } 577 }
551 } 578 }
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
703 } 730 }
704 } 731 }
705 } 732 }
706} \ No newline at end of file 733}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 09bb52c..3bdde3b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1112,7 +1112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1112 if (m_scene.TryGetClient(udpClient.AgentID, out client)) 1112 if (m_scene.TryGetClient(udpClient.AgentID, out client))
1113 { 1113 {
1114 client.IsLoggingOut = true; 1114 client.IsLoggingOut = true;
1115 client.Close(); 1115 client.Close(false);
1116 } 1116 }
1117 else 1117 else
1118 { 1118 {
@@ -1130,6 +1130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1130 1130
1131 while (base.IsRunning) 1131 while (base.IsRunning)
1132 { 1132 {
1133 m_scene.ThreadAlive(1);
1133 try 1134 try
1134 { 1135 {
1135 IncomingPacket incomingPacket = null; 1136 IncomingPacket incomingPacket = null;
@@ -1172,6 +1173,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1172 1173
1173 while (base.IsRunning) 1174 while (base.IsRunning)
1174 { 1175 {
1176 m_scene.ThreadAlive(2);
1175 try 1177 try
1176 { 1178 {
1177 m_packetSent = false; 1179 m_packetSent = false;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 039379d..cfe7c9d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -100,10 +100,6 @@ namespace OpenMetaverse
100 const int SIO_UDP_CONNRESET = -1744830452; 100 const int SIO_UDP_CONNRESET = -1744830452;
101 101
102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
103
104 m_log.DebugFormat(
105 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
106 ipep.Address, ipep.Port);
107 103
108 m_udpSocket = new Socket( 104 m_udpSocket = new Socket(
109 AddressFamily.InterNetwork, 105 AddressFamily.InterNetwork,