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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs2
4 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 87192a0..84ca4bb 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.ClientStack.Linden
207 207
208 for (uint i = 0; i < 2; i++) 208 for (uint i = 0; i < 2; i++)
209 { 209 {
210 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, 210 m_workerThreads[i] = WorkManager.StartThread(DoInventoryRequests,
211 String.Format("InventoryWorkerThread{0}", i), 211 String.Format("InventoryWorkerThread{0}", i),
212 ThreadPriority.Normal, 212 ThreadPriority.Normal,
213 false, 213 false,
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
index 874ddae..6f40b24 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
132 132
133 StatsManager.RegisterStat(m_requestsWaitingStat); 133 StatsManager.RegisterStat(m_requestsWaitingStat);
134 134
135 Watchdog.StartThread( 135 WorkManager.StartThread(
136 ProcessRequests, 136 ProcessRequests,
137 string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name), 137 string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name),
138 ThreadPriority.Normal, 138 ThreadPriority.Normal,
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index d8cf7a5..2f97516 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -483,7 +483,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); 483 base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
484 484
485 // This thread will process the packets received that are placed on the packetInbox 485 // This thread will process the packets received that are placed on the packetInbox
486 Watchdog.StartThread( 486 WorkManager.StartThread(
487 IncomingPacketHandler, 487 IncomingPacketHandler,
488 string.Format("Incoming Packets ({0})", Scene.Name), 488 string.Format("Incoming Packets ({0})", Scene.Name),
489 ThreadPriority.Normal, 489 ThreadPriority.Normal,
@@ -499,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
499 499
500 base.StartOutbound(); 500 base.StartOutbound();
501 501
502 Watchdog.StartThread( 502 WorkManager.StartThread(
503 OutgoingPacketHandler, 503 OutgoingPacketHandler,
504 string.Format("Outgoing Packets ({0})", Scene.Name), 504 string.Format("Outgoing Packets ({0})", Scene.Name),
505 ThreadPriority.Normal, 505 ThreadPriority.Normal,
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
index 2ec1733..1e915c3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
124 124
125 StatsManager.RegisterStat(m_oqreRequestsWaitingStat); 125 StatsManager.RegisterStat(m_oqreRequestsWaitingStat);
126 126
127 Watchdog.StartThread( 127 WorkManager.StartThread(
128 ProcessRequests, 128 ProcessRequests,
129 String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name), 129 String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name),
130 ThreadPriority.Normal, 130 ThreadPriority.Normal,